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Old 11-19-2009, 04:22 AM   #11
Bhendar
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Originally Posted by T-Rex View Post
why do so many people presume to judge something as bad before trying it? I hated MMORPG'S negitivaty. I won't be reading any more stuff from MMORPG.

ps. I hope that jon wood (donkey), stays away from STO. (I don't need the air sucked out of my game)
I whole-heartedly agree with the sentiment in there. Jon Wood, rather than expounding on the positive aspects and examining the pros and cons of what Cryptic are building, has simply dumped all the negativity he's had cooped up inside because the game is not doing exactly what he wants it to.
From a single person posting on a forum or personal blog, that's perfectly natural and understandable. From a member of the press, posting as an article, it's unforgivable.

Jon Wood has basically made my never-read-an-article-from-this-person-ever-again list.

*edit* Typos - I'm a self-post spelling perfectionist... >.< */edit*
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Don't get hysterical.
MMO forums are usually full of a dominant minority of idiots. It's like fly paper for fools.

Last edited by Bhendar : 11-19-2009 at 04:25 AM.
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Old 11-19-2009, 04:54 AM   #12
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All I saw that article as was a roundabout way to bash NPC crews and STO in general...

Not only would I not want to play as anything other than the captain I also wouldn't want any player crew under my "command". Grouping and raiding is different, in either of those situations I still have full control over my character. However, on a ship with player crews you wouldn't have full control. What happens when your tactical officer decides he doesn't feel like "following orders" or your captain wants to PVP and you don't. There is no way to make player crews really "follow orders". Think of all the drama that would ensue with people complaining about a player ruining their play session by not "following orders". You think the forums are bad now, oh boy. No big deal you say, just kick them and use the NPC. Well, Cryptic has eliminated the problems that player crews would cause and jumped right to that step for launch. After release if they add player crews for fleets then that's fine, in fact I think that is the best way to do them. But not having them as a core part of the game mechanic is a smart move.
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Old 11-19-2009, 05:37 AM   #13
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Quote:
Originally Posted by Heralo
What happens when your tactical officer decides he doesn't feel like "following orders" or your captain wants to PVP and you don't.
What happens in World of Warcraft when your priest decides he doesn't feel like healing you?


Powers &8^]
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Old 11-19-2009, 05:41 AM   #14
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Originally Posted by Powers
What happens in World of Warcraft when your priest decides he doesn't feel like healing you?
You didn't read my whole post. I said:

Quote:
Grouping and raiding is different, in either of those situations I still have full control over my character. However, on a ship with player crews you wouldn't have full control.
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Old 11-19-2009, 07:13 AM   #15
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Quote:
Originally Posted by T-Rex View Post
why do so many people presume to judge something as bad before trying it? I hated MMORPG'S negitivaty. I won't be reading any more stuff from MMORPG.

ps. I hope that jon wood (donkey), stays away from STO. (I don't need the air sucked out of my game)
I dont see how it's negative? MMORPG is being frank and honest. Because they have a staff of dedicated and freelance writers that evaluate the WIDE, and I mean WIIIDDEE range of products out there. And they can smell fail a mile away. They are very reliable with that regard, and I appreciate their authenticity and unbiased views which favor the realistic and candid approach to MMORPG journalism.

Thank you much. If you're hot on MMORPG, it's because you deserve to be there. And if you're not, then you need to re-evaluate where you stand in a development phase and answer the reasons why you're not.

Not to mention MMORPG is millions of dollars worth of free advertising for these companies. Staying in their good light can be highly lucrative for anyone that wants to get their name on the market and/or be recognized for their achievements.

-avery
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okay people what did you expect klings dont do exploration all they do is conquer and pillage if you want questes for that youll probably wil get some of those in PVP style the Star Trek world has always been trough the eye's of the federation so its kinda a treu feeling to the show :-) i Provided by -=Darkflame=-.
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Old 11-19-2009, 10:25 AM   #16
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Originally Posted by thefreshjedi View Post
I dont see how it's negative? MMORPG is being frank and honest. Because they have a staff of dedicated and freelance writers that evaluate the WIDE, and I mean WIIIDDEE range of products out there. And they can smell fail a mile away. They are very reliable with that regard, and I appreciate their authenticity and unbiased views which favor the realistic and candid approach to MMORPG journalism.
...
-avery

I have to disagree with some of your statements. First of all I don't know of an MMORPG that inculdes RP as part of the game itself. It just does or doesn't come naturaly from the people playing the game.

STO being a Sci-Fi MMO means -at least it seems to mee- the audiance should be different from 12 years old monsters bashing Kevins. The same is true for most Sci-Fi MMO I tried, a more "mature" audiance. That being said STO -just like SGW and SWG- should attract to STO fans who are prone to RP in these universes.

So saying STO will be a partial failure because you don't play a member of a ship's crew thus lacking any kind of rolepalying should be regarded with sceptiscisme if you ever heard about EVE Online ... a total failure by this standard ... and not a failure at all ... no ?

Last edited by Dindon : 11-19-2009 at 10:49 AM.
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Old 11-19-2009, 12:40 PM   #17
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As one of the people who wanted player crews, I just can't imagine that the lack of them will ruin what is looking to be a very compelling MMO. It looks great, it has space battles and I can go on away missions. I'm sold!

The proof is in the pudding, as they say, so we wont' know till more people in the beta start to leak their views, or the game comes out. Either way, I will buy the game and play it for at least 30 days to try it out for myself. I'm crossing my fingers and have high hopes, but so far I'm excited by what I've seen and what the devs have said.

And yes, it's always a problem when a writer takes one side and pushes a personal agenda. I avoid those writers and sites that have a particular bent. I prefer my bad with the good.
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Old 11-19-2009, 12:48 PM   #18
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Quote:
Originally Posted by T-Rex View Post
why do so many people presume to judge something as bad before trying it? I hated MMORPG'S negitivaty. I won't be reading any more stuff from MMORPG.

ps. I hope that jon wood (donkey), stays away from STO. (I don't need the air sucked out of my game)
I am right there with you, what the hell is he talking about he has not played the game yet. You can not talk negitivat about somthing you have not played.
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Old 11-19-2009, 12:53 PM   #19
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Quote:
Originally Posted by Rekhan
The folks at MMORPG have two tidbits for you today: an editorial about the most important aspects of the Star Trek franchise, and an update with three new screenshots. Check them out.


Link to the news article.
nice one mate :-)
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Old 11-19-2009, 12:57 PM   #20
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here is an idea:
IF u want ppl to interact with other ppl, without diminishing their role in the game - make them a place for that interaction to take place
a perfect spot for such social interaction whould be fleet HQ/starbase/outpost - u could get a place for fleet captain meetings where they could discouss tactics and battle scenarios, cantina to get a drink and chat with yer fellow captains about the weather, holodeck for some entertainment, your own quarters u get to come back too after a stresfull campain in space and lets not forget the pure plaisure of being eable to simply enjoy the view outside the window while taking a walk. (i hear the ds-9 wormhole is worth the trip to bejour just to witness it)
I think we all want a ship, yes, but i'd love myself to be eable to call a more steady place to visit or call home than the ship ill be in most of the game time.
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