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Old 05-10-2010, 03:10 PM   #1
Phoxe
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Default Ask Cryptic Round 23!

Greetings Captains and Generals!

We're gearing up to do our next round of Ask Cryptic and this time, for our 23rd installment, we are purposefully not limiting your questions by a topic!

Let's try to keep this discussion on-track, and stick to actual questions you have concerning Star Trek Online, and the features we're developing now and into the future. Otherwise however, the galactic barrier's the limit!
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If you have any complaints, questions, or concerns you'd like to send directly to send us, you can contact the community team at [email]community@crypticstudios.com[/email]
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Old 05-10-2010, 03:11 PM   #2
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With the level cap increase, will there be a new tier of ships, and if so, will they make the current 5th tier ships obsolete (IE: Inferior?) I think this is a valid concern after people have purcahsed variants for these with C-Points. And with the level cap increase, will there be new Mk gear? Mk XI/XII etc?

Are you going to balance DPS between beams and cannons? Right now it is rather easy for an Escort to complete an Elite space-based mission, but take a Science vessel with Beams in there and they get torn apart.

When will the weapon specialization talents be balanced so Tetryons etc don't cost more than Phasers now that they are all equally available?
And on the same subject, can we have a look at changing the Tetryon proc because it is very very weak compared to all the other weapon type procs right now.

Are you ever going to fix the space traits on Bridge Officers? why are Uncommon Saurian BO's the only BO's that have Efficient? why are there no other space traits on any BO's? Where are the Benzite BO's?

Are you ever going to revamp the skill system after adding the arbitrary skill cap? Like splitting ground and space abilities?
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Old 05-10-2010, 03:15 PM   #3
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i would like to know along with alot of people and fleets, if cryptic has any intentions on putting in defendable fleet owned bases in game? we dont want to hear your thinking about it or discussing it we would like a straight answer either yes you are going to implement it asap or it is too much trouble and we can forget about it and move on to playing another game.

second- we submit bug reports. we get computer responce. only a few time we get a dev responce. i know there is alot and you cant answer them all. that is ok. however the same bugs reported over and over by alot of people are not being fixed or addressed to the public and is becoming fustrating to at least me. is cryptic going to do something about this?
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Old 05-10-2010, 03:19 PM   #4
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Quote:
Originally Posted by Phoxe
Let's try to keep this discussion on-track, and stick to actual questions you have concerning Star Trek Online, and the features we're developing now and into the future. Otherwise however, the galactic barrier's the limit!
Are we going to see any adventures taking us beyond the Galactic Barrier or bringing some action from beyond it?
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Old 05-10-2010, 03:21 PM   #5
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Will we see ship crafting?
Will see more missions to stretch out the leveling?
Will we see more end game content?
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Old 05-10-2010, 03:22 PM   #6
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Quote:
Originally Posted by captain_quack
i would like to know along with alot of people and fleets, if cryptic has any intentions on putting in defendable fleet owned bases in game? we dont want to hear your thinking about it or discussing it we would like a straight answer either yes you are going to implement it asap or it is too much trouble and we can forget about it and move on to playing another game.
lol if the potential for fleet bases is the only thing keeping you playing I suggest you gb2/eve
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Old 05-10-2010, 03:25 PM   #7
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I find that when I'm doing a mission, like defending a base from waves of hostiles, frequently a Bridge Officer will have something to say, even if its just a sentence or two. While I'm potentially engaged in combat, a huge screen pops up that takes over my entire combat window, often telling me that I need to continue fighting, or some other really basic information. Has there been any talk about modifying this system so it is potentially less instrusive? For example: Having the text pop-up on the side of the screen in a small area would allow me to access the information, but would in no way inhibit current gameplay.

Thank you, and thanks for making an enjoyable game!
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Old 05-10-2010, 03:25 PM   #8
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Because I'm a goober with a short-track mind:

Are there any plans to release new weapon types (as in, a beam cannon? or a beam equivalent of the turret? (@_@) )

What other sorts of mini-games is Cryptic looking at? Stratagema, tri-d chess... dare I ask it, klin zha?

Is there an approximate percentage of content that Cryptic is looking at for release in the C-Store vs. what will be generally available to subscribers? (20% C-store, 80% general content? 50-50? sqrt(-1)-pi? More, less, something else entirely?)

What sorts of changes or improvements is Cryptic considering implementing to make Exploration missions more enticing? You did a good job with the Aid the Planet missions, are Explo missions going to be given some additional zing?

Are addiitonal ship types beyond the cruiser-science-escort troika being looked at or considered?

Are there any plans for increasing the number of available ship classes at lower tiers? Will we see fourth models for heavy cruisers, tactical escorts, etc.?

Thanks muchly!
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Old 05-10-2010, 03:26 PM   #9
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Hello, I would like to know how the game overall is doing in terms of personal views. I hear much negativity in the forum posts. However I find them often times to suffer from a chicken little effect AKA "The sky is falling! The sky is falling!" This to me fails to note one major point of this game, I enjoy it and have fun playing the game. I fully plan to support and enjoy the game for a good time to come. My question is how do the powers that be for this game handle this wildly disproportionate negative flow of information?
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Old 05-10-2010, 03:27 PM   #10
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I would like to know, with ship interiors due out in Season 2, will it be possible to hitch a ride on your friends ship acting maybe like chief engineer or chief medical officer fixing damage and healing injuries whilst enroute to your destination? Or is this feature available only to the captain of the ship?
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