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Old 02-25-2010, 05:03 PM   #1
Phoxe
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Default Release Notes - Feb 26, 2010

Release Notes - Feb 26, 2010

Items
  • Very Rare and Omega items may now be equipped on your Bridge Officers. Note that these items do not display on costumes yet. Costume designs for this gear will be addressed in a future update.
  • Impulse Engines with Full Enhancements now properly provided a bonus to Full Impulse speed.
  • Fixed Red Matter Capacitor so that it is functional and can be equipped on the power bar. Multiples will not stack.
  • Mk-X Deflectors now allow full use of all Deflector related powers.
  • Clarified tooltips for Torpedoes to show they disable and kill a target percent or an absolute amount of crew - whichever is less.
  • The Best Buy special promotion Tribble is now appropriately displayed as a Rare item.
  • Addressed an issue where some Grenades were not displaying visual FX when thrown.
  • Anti-Proton Dual Beams now use Anti-Proton stats and not Phaser stats.

Graphics
  • We removed the old driver warning on the 191-195 line of NVidia drivers that some players were receiving since newer drivers are not yet available for some configurations.
  • Game Cursor rendering is no longer reliant on the GPU which should resolve issues with cursors disappearing on SLI configurations.

Combat
  • Some larger enemy ships were not damaging player crew, and some smaller ships were damaging too many. This is now fixed.

Environment
  • Fixed an issue where some players were unable to enter the Cernan system
  • Added the ability to use the Depart System (minimap button) from Sol System and Earth Space Dock.

UI
  • Added more localized text that was missing from the Tutorial and Character Creation.
  • Updated the Galaxy map to make locations more accurate, fix typos, and add future game play locations.
  • Addressed an issue where ranking up bridge officers would unexpectedly add additional ranks.

Audio
  • Congratulations Lieutenant! Voice Over narration from Leonard Nimoy should now play more reliably when you level up in space.
  • Added the missing audio for Tractor Beam Repel.
  • Revised the audio for science (medical) team.


Misc.
  • Ensured that unique special items are being checked properly to prevent players from equipping multiple copies of unique items.


Link to the news article.

Update
The above updates have been applied in the most recent patch. :)

Thanks again!

Last edited by GM_Destra : 02-26-2010 at 03:56 AM.
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Old 02-25-2010, 05:42 PM   #2
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psst link to news article doesn't work XD
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Old 02-25-2010, 06:56 PM   #3
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Quote:
Updated the Galaxy map to make locations more accurate, fix typos, and add future game play locations.
Interesting. Looking forward to seeing what this includes. Oobviously i know the names wont be visitable (yet) but still interesting.
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Old 02-25-2010, 07:00 PM   #4
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will the fleet action with the temple be fixed with this patch?
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Old 02-25-2010, 07:47 PM   #5
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Will Breaking the Planet ever become... non-broken?
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Old 02-25-2010, 07:49 PM   #6
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Still no help for ATI related issues?

Oh well.. I'm curious what the expanded galactic map will look like.
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Old 02-25-2010, 07:50 PM   #7
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Quote:
Originally Posted by Darkthunder View Post
Will Breaking the Planet ever become... non-broken?
o_O It's fine I've done it 3 times in the past few days...
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Old 02-25-2010, 08:05 PM   #8
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Quote:
Originally Posted by Darkthunder View Post
Will Breaking the Planet ever become... non-broken?
It's been fixed for weeks.
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Old 02-25-2010, 10:23 PM   #9
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9 times out of 10 the patch goes on the server and we get no notes on it.. i kinda like it this way. in fact, i suggested that we get the release notes the night before the patches go up.
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Old 02-25-2010, 10:37 PM   #10
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Quote:
Originally Posted by Darkthunder View Post
Will Breaking the Planet ever become... non-broken?
i successfully completed this mission tonight .. though i personally did have a bug.. it wasn't due to a broken quest.. my bug got me stuck on one of the bridges.. and even after being killed i still could not move.
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