Go Back   Star Trek Online > Star Trek Online Forums > Archive > Information and Discussion - ARCHIVE > Star Trek Online Discussion (OBT Archive)

 
 
Thread Tools
Old 01-22-2010, 02:28 PM   #2861
xeonexs
Career Officer
 
Join Date: Nov 2008
Default

Im fine with a cap limit, its makes players stonger in other areas an other. Just dont make the cap limit to low
around 75-80% of the skills should be fine.

You also have to display to the players how much skill points they have left, The age of Conon Feat points is a good example.

Oh and you will need to be able to reset the skill points now and then ingame if you make a mistake or change your mind. Having to pay alot to do this would work well .i.e. Reset Skill Points Cost 20,000 credits
or get them to do a very long mission.
 is offline  
Old 01-22-2010, 02:30 PM   #2862
TSVenture
Junior Member
 
Join Date: Jan 2010
Default

I don't have a problem with a skill cap as long as I can change the points I have spent any time I am out of combat free of charge, that way you can have variety while maintaining focused rolls necessary for fun team play

also you could switch to a ground focused build before you beam down to a ground location, then switch back before you beam up to your ship
 is offline  
Old 01-22-2010, 02:30 PM   #2863
Methos5000
Member
 
Methos5000's Avatar
 
Join Date: Aug 2008
Default

Quote:
Originally Posted by RyanW
With auto grouping, what does it matter? And with Fleets?

Yes, there are going to be hardcore fleets out there that require you to have an exact build. But there are going to be Fleets out there that are relaxed as well. Its all a matter of finding people to fit in your gameplay.
You missed my point. He was saying there is no variety because you can learn all the skills. I was referencing how there is no variety in other MMOs already because if you want to do group stuff you pretty much have to be a cookie cutter character and so there is still no variety. Sorry I will try to be more clear in the future.

To be honest if I had to choose one mode of no variety I would choose the one that lets my effectively fly whatever I want instead of being forced down a specific "tree", especially since there aren't exactly a lot of character slots for this game.
 is offline  
Old 01-22-2010, 02:31 PM   #2864
DurdensWrath
Career Officer
 
Join Date: Jan 2010
Default

Quote:
Originally Posted by squidheadjax View Post
I would like to disclaim that I have no crystal ball, my guess of about 12k SP to Admiral 45 is conjecture.

Actually...



+6000 more, +4000 more, +2000 more...

One could reasonably project the Admiral tier to contain no more SP than captain, which would drop the number to 62k.

I'm going to hope/assume it's not that ass-backwards, and suggest the Admiral tier containing 20k-24k SP (to Admiral 50), meaning 10k-12k for Admiral 45.

So I project between 62k and 65k total SP at cap.
I can only speculate they did this to make it easier to level. I can't possibly see the math where it takes LESS points (added) than the level below you to move up. In ANY RPG I've ever played (that didn't have a flat XP), those levels increased significantly.
 is offline  
Old 01-22-2010, 02:31 PM   #2865
RyanW
Career Officer
 
Join Date: Dec 2009
Default

Quote:
Originally Posted by heartless View Post
The skills in EVE are also much different than the skills in STO. The skills in EVE allow you to use certain tech, fly certain ships and perform certain actions. The skills in STO only provide enhancements to ships, weapons and bridge officers. Your character can already use all of those things anyway.

I've brought up EVE because EVE is the only other MMO that offers a cap-less system. I brought it up for a reason. In EVE your character never stops progressing, always advancing. In essence, your character is never finished. There is always something else on the horizon to work towards. It was sort of the same in STO, before the cap.
Not exactly true.

You never stop advancing in EVE because you can never learn every skill. In a capless STO, you could learn every skill and stop advancing. So your comparison is flawed.
__________________
“Fear is the path to the dark side. Fear leads to anger. Anger leads to hate. Hate leads to suffering.” - Yoda, speaking about Trolls.
 is offline  
Old 01-22-2010, 02:32 PM   #2866
fluhi
Senior Member
 
Join Date: Aug 2008
Location: USA
Default

Quote:
Originally Posted by Atmas View Post
I support this view.
So you support a view based on the assumption that maxing all skill point kills variety? When restriction cap forces you in to no variety in a system that was designed with variety in mind with no restriction cap.

Old system
Max slots need to try all ships, all classes for both faction = 6
Respec system free no tedium to reskill jsut swap ship, equipment or bridge officer and your good to go.

New system
Max slots need to try all ships and all classes for both factions = 18
Respec system in game fee or MT(most likely) add tedium of build templates and reskilling everything by hand.

If you was powerful at 45 before with the ability to swap ships(respec passively) would you not also be overpowered if there is a respec system for a fee in the new system making the whole point in thier reason why they did it obsolete?

It all comes down to time spent to earn in game money Versus time spent earning more skill points. This is the core problem of the change and has some extra side effects to it.

If you look at it from a business perspective one gives the option to obtain more money. If you look at from a players perspective it can go either way based on what you like or your past experiences but they ammount to the same thing versitility through fee or versitility through time.
 is offline  
Old 01-22-2010, 02:33 PM   #2867
DanaDark
Senior Member
 
DanaDark's Avatar
 
Join Date: Dec 2008
Location: San Jose, CA
Default

Holy moly its all been merged into this Raid Boss of a thread lol... was wondering where it all went to!

There is NO WAY possible to alleviate the fears of those worried about the limited skill points.

The only thing I can possible say is to try out the game in beta, if you kinda-sorta like it, maybe try it out a bit after launch.

Everyone would love more people in the game, but really, if you just hate it soooo much due to limited skill points, then don't play. It is no fun t play a game you hate, even if its an IP you love.
__________________
Captain Declan LaDonna, Science Officer
Lieutenant Andrew Dex, Engineering Officer
Lieutenant Johnny Vee, Tactical Officer
U.S.S. Columbia - U.S.S Constitution - U.S.S Britannia
-=Stonewall Fleet=-
 is offline  
Old 01-22-2010, 02:35 PM   #2868
McRyle
Junior Member
 
Join Date: Dec 2009
Default

Quote:
Originally Posted by RyanW
Not exactly true.

You never stop advancing in EVE because you can never learn every skill. In a capless STO, you could learn every skill and stop advancing. So your comparison is flawed.
The devs of STO also said in interviews that you will not max out because before that happens they will add new skill
 is offline  
Old 01-22-2010, 02:35 PM   #2869
StormShade
Online Community Rep
 
StormShade's Avatar
 
Join Date: May 2009
Default

Hey gang,

I just wanted to let you all know that respecs will be available in-game sometime after launch for in-game resources. It is still possible that we may add the ability to purchase respecs through the C-Store as well. However, respecs in STO will always be earnable in-game.

Thanks,

Stormshade
__________________
Follow me on Twitter here!
 is offline  
Old 01-22-2010, 02:36 PM   #2870
Kraevac
Career Officer
 
Kraevac's Avatar
 
Join Date: Aug 2008
Location: Louisiana
Default

Thanks for the information. Good to know.
__________________
STO: A Beginner's Guide

Star Trek Online - Preorder
Star Trek Online - Fileplanet Closed Beta access
Star Trek Online - Preorder
Star Trek Online - Lifetime Subscription
Star Trek Online - Del Taco Promotion A
Star Trek Online - Digital Deluxe
Star Trek Online - Collector's Edition
Star Trek Online - Public Test Server
 is offline  
 


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is Off
HTML code is Off
Forum Jump


All times are GMT -8. The time now is 06:54 AM.


Legal Terms  |   Contact Us  |   Star Trek Online Forums  |   Archive  |   Top