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View Full Version : PvP for re-drawing territorial lines


cocoa-jin
09-23-2008, 11:50 PM
If its true we will have a dynamic galaxy, why not use this dynamic model to create areas of contention that are also dynamic. These areas will become faction vs faction PvP areas in which one side can eventually acquire the area for their faction as soverign territory. Once soverign it is no longer contested and open PvP halts. Periodically new areas pop up as dynamic conflict areas, sometimes areas previously a conflicy area but "captured" goes up again as a conflict area(its hottly contested)

Allow the aqcuistion of these territories influence the affluence or availabilty of resources for the faction...so acquiring these resource systems for the faction can decrease the "cost" of items from NPCs. Perhaps decreased repair service costs from faction star bases, easier access to upgrades, cheaper ammo reloads, etc.

If it ever becomes to unbalaced the devs can add some systems to the losing faction to bolster them up next system release. The Devs can create resource boons by sometimes giving one faction a boost over the other to encourage the cold war race for resources and territory.

The goal is to give PvPers purpose, to allow warriors to do what they do and thats re-draw boundary lines. It directs PvP energies where they need to be, its logical, its meaningful.

Non-PvPers can discover these new systems, study them, exploit the resources(which wont necessarily be anything special...but sometimes they will), etc. But at sometime the system catches the attention of the faction leadership and is declared contested with open faction PvP, no consenting crap, with it eventually becoming soverign and safe again with no PvP(unless its contested again).

G35ChrisMD
09-23-2008, 11:58 PM
Somebody has been playing Pirates of the Burning Sea :)

Ballping
09-24-2008, 12:49 AM
Somebody has been playing Pirates of the Burning Sea :)

For that to be true he would of had to say it takes 15 minutes to cross the entire universe, the map resets once someone owns all the planets, and the Naval Captain is unbeatable in PvP no matter what you do.

(Just joking.....somewhat)

Volomon
09-24-2008, 12:57 AM
It sounds like your kind of describing whats already coming but with some twists, most of which I don't like.

marscentral
09-24-2008, 02:20 AM
Interesting idea. I think the Neutral Zone should always be contested, but new areas that belong to neither faction could work. I think they should only be permenantly captured if they connect to the victor's space and in this way we can extend Federation or Klingon territory. I don't know about a factional bonus, as that could be never ending as more and more systems are captured, but one for those Fleets involved in it's capture or who occupy it. If occupation is ended though, the system could be up for grabs again.

Jenshae
09-24-2008, 02:29 AM
Sensors indicate a cloaked moderator will be coming along to close this down and point out there is an official stickied thread.

Edrick
09-24-2008, 02:51 AM
I like this ideay. It might be a problem if their is just one server and one side is allwas winning however.

marscentral
09-24-2008, 03:02 AM
Sensors indicate a cloaked moderator will be coming along to close this down and point out there is an official stickied thread.

Bit early for them, I think they could stand to emply a Europe based mod at some point, but that's another discussion.

While this is a discussion about PvP, it's also about the effects of PvP in relation to expolration and resource gathering. I think it's a bit unrealistic to limit all PvP discussion to one thread, any more than you should have an Official Exploration Thread or an Official Species Creator Thread or an Official Starship Design Thread.

cocoa-jin
09-24-2008, 01:15 PM
Interesting idea. I think the Neutral Zone should always be contested, but new areas that belong to neither faction could work. I think they should only be permenantly captured if they connect to the victor's space and in this way we can extend Federation or Klingon territory. I don't know about a factional bonus, as that could be never ending as more and more systems are captured, but one for those Fleets involved in it's capture or who occupy it. If occupation is ended though, the system could be up for grabs again.

With respect to the factional bonuses, these dont have to be an accumalting affect, but instead a relative gain or lose. So there can be a base cost that is reduced or increased as appropriate to the faction. So if there was a base cost of 100units for repairs, the side with increased holdings would have it reduced to 97, while the side with less holdings stay at 100 or perhaps increase to 101.

For those who fear this will impede on their non-PvP desires, keep in mind these will be very small portions of the overall galaxy which will vastly dominated by safe areas. Even these areas become "safe" once held by a faction. In addition they are safe for som etime after discovery.

So imagine finding a new system, it can be travelled to safely for days, weeks, or a months after discovery...but at some point it becomes contested and remains under contention for days, or weeks until acquired.

Keep in mind this would only apply to a fraction of newly added systems at a time, and a fraction of the "original" systems at release.

Its a comprimise for pvPers and non-PvPers without relegating PvP to some non-sense arena. It takes the neutral/contested areas already in game and makes them dynamic, while not imposing PvP on those who dont want it.

Lets be fair, we cant treat PvPers like lepers and ostrisize them to some pointless far-flung area. War/combat is for a purpose(or at least it should be), without that purpose the PvP portion of the game is forced to be some half-concieved, incomplete experience that the non-PvPers would never accept for their portion of the game.

PvPers deserve a meaningful, immersive and complete Star trek experience also.

im not asking that PvPers be able to go anywhere and inflict PvP casualties anywhere at anytime to anybody. Im looking for a canon, logical, purposeful PvP model for PvPers to enjoy within the complete and rich experience this gaming universe can provide.

PvPers should not feel like they have logged out of STO and into some half-hearted side -game when they want to battle others. There should be a seamless transition between combat areas and non-combat areas, between combat and exploration.

One should be able to undock from a station and see fellow same faction vessels that are departing for non-combat interest and other on combat oriented interests. In passing each should feel the other is heading out in the best interest of the other and teh larger faction. To enrichen the experience of the other. The warship should know that the research and exploration vessel will provide a benefical affect for the warship through technological break throughs and understanding and through new systems to patrol and defend non-combatants of the faction. The research vessel should know that the warship provides security in new systems the research vessel will find and explore, that teh patroling and holding of these systems increase the ease in which all vessel acquire services, resources, etc. so they can all go out and do more of the same easier, better supplied, etc.

Same faction vessels should be saluting the other is passing, but instead the PvPers who's job is no more important or no less significant is treated like the undesirables, outkcasts, like the embarassing family memeber locked in the basement away from prying eyes...treated like soilders coming home from the Vietnam war, like they have no place, like their blood stained hands are contagious, has if the blood stains arent already on the hands of the non-combatants who benefit from the sacrifice.

ransomwk
09-24-2008, 01:31 PM
I like it, and I think for coherency we would need this to move the neutral zone back and forth. Also one should consider that each faction will likely have NPC ships patrolling their space. Who's to say these NPC ships are going to stand by while their territory gets eaten up? Surely they will participate, and could even try to push the line back into enemy territory. If one faction gets seriously pressed back to a key system, that faction can start pulling ships from other areas of their space to hold the line. This might require having the devs control these NPC ship movements, not necessarily taking direct control of them, but moving them around like chess pieces and letting the AI figure out for itself that it should start picking fights. That faction might even start limiting the number of modifications available on the open market in order to increase the number of ships on the line, thereby giving the loosing side a numerical advantage. The loosing side may even begin to offer some missions aimed at pushing the line back, or otherwise curtailing the efforts of the winning side....like interdicting convoys or dropping spy probes.

cocoa-jin
09-24-2008, 01:42 PM
There you go...no non-PvPers forced to deal PvPers, unless they stroll into a contention zone and are attacked by non-faction NPC and player vessels. PvPers get quality content, they have some affect on the galaxy, some purpose, non-PvPers benefit from our sacrifice, our escorting and can go only believing they are the better part of "humanity" because they fly hybrids and have no blood on their hands(a little rant, but its in love :) ).

Many non-PvPers neglect to realize their are PvPers who will gladly lay down their ships for them. They wont always die blindly, but they will take on fire to aid in the escape of the same faction no-combatant so he can get away if the PvPer cant destroy the attacker out right.

Some of us feel pride in being the defender, the protecter, the bouncer...Im one of them, no guild, no party...just for the faction, whoever that may be.

Trekkie
09-24-2008, 07:05 PM
This is certainly an interesting concept, and I would not mind seeing a system similar to this implemented in the game. It will be interesting to see how the developers handle the important issue of Player vs. Player interaction, because I know a lot of people have very strong opinions about it.

cocoa-jin
09-24-2008, 07:21 PM
The devs can pick and choose the systems of contention, or allow them to be randomly picked by the server/game.

Perhaps either way the descision can be amoungst the non-faction territories frequently visited by both factions, where inter-faction intractions are high(not fights, just run-ins). The implied tension would "lead" to conflict, conflict to hostilities and the system being render PvP...with ample warning that hostilities are pending.

Michell
09-24-2008, 07:26 PM
you know what i think.....i think this post will get closed or moved lol.