View Full Version : Keeping old ships when you get new ones
Nerresand
09-23-2008, 06:03 AM
I am not sure if this has been discussed, but a comment in another thread got me thinking. If you have worked your way up to a big ship like the Sovereign, but you log in one day and want a change of pace; specifically, you want to fly your agile little Sabre-class (or whatever) for a while. This goes along with the idea of "respeccing"; will you be able to go back to one of the other ships you commanded? It wouldn't make sense lore-wise, but from a gameplay perspective it might be a good move. Maybe you could dock your ship at the nearest starbase and take out one of your old ones, on a certain cooldown or something.
Apologies if this is an old topic; I didn't see this subject anywhere.
ajaco3025
09-23-2008, 06:31 AM
I am not sure if this has been discussed, but a comment in another thread got me thinking. If you have worked your way up to a big ship like the Sovereign, but you log in one day and want a change of pace; specifically, you want to fly your agile little Sabre-class (or whatever) for a while. This goes along with the idea of "respeccing"; will you be able to go back to one of the other ships you commanded? It wouldn't make sense lore-wise, but from a gameplay perspective it might be a good move. Maybe you could dock your ship at the nearest starbase and take out one of your old ones, on a certain cooldown or something.
Apologies if this is an old topic; I didn't see this subject anywhere.
I would hope so tbh. I'd get bored of being stuck in one ship. I couldn't be flexible with what is needed in a fleet if I was limited to one ship. Some will say, "well buy a different one". If I bought an Akira and lost my Sovereign, what have I gained?
DFawkes
09-23-2008, 06:41 AM
I'm hoping you'll get a set number of ships, and can keep others in a starbase. Then, as you go, you can use resources to buy more space in the starbase and have more ships.
Father_Origin
09-23-2008, 06:46 AM
This is an interesting question :-D
I am not sure what cryptic will do.
However...if it was canon, it would depend on what faction you are.
Federation...you do not own any ship..you move up, someone else gets your old ship
Klingon...most of the time either the empire owns it or your clan, in some cases your family owns it.
Romulan...who knows, prob the empire
Ferengi...you own it...or stole it
ect....
your guess is as good as mine
Silverspar
09-23-2008, 06:46 AM
I'm hoping you'll get a set number of ships, and can keep others in a starbase. Then, as you go, you can use resources to buy more space in the starbase and have more ships.
My understanding from what Jack has said in his interviews is you do not keep your ships. Now, my understanding from the recent information given by Cryptic is you can change around ships or something like that, I have to go read everything again to find out what was exactly said, but I would not expect to see a hangar of starships waiting for you back at your fleet base.
ajaco3025
09-23-2008, 07:01 AM
My understanding from what Jack has said in his interviews is you do not keep your ships. Now, my understanding from the recent information given by Cryptic is you can change around ships or something like that, I have to go read everything again to find out what was exactly said, but I would not expect to see a hangar of starships waiting for you back at your fleet base.
I hope that isn't the case even though it makes sense with the canon.
r2data
09-23-2008, 07:09 AM
I really hope we don't get to keep our old ships.
It'll take the fun out of making choices. What good would specialisation in a specific field/configuration of ship be if we could all have different ships waiting for us back at the Starbase? You might as well have a supership with all the different configurations for all the difference it would make. Either that or dumb down the specialisations so that you don't need any choice... everything has the same effect, no matter if you choose to upgrade science or tactical components.
It has to be a trade-off. For everything you gain, there must be something you lose. Otherwise there's just no challenge to the game.
The best games, at least those with good storylines, are those that actually force players to make choices between this or that, not those that give everyone everything without any penalty. That's how games progress, not by going in reverse and allowing backtracking and second guessing.
Silverspar
09-23-2008, 07:13 AM
I really hope we don't get to keep our old ships.
It'll take the fun out of making choices. What good would specialisation in a specific field/configuration of ship be if we could all have different ships waiting for us back at the Starbase? You might as well have a supership with all the different configurations for all the difference it would make. Either that or dumb down the specialisations so that you don't need any choice... everything has the same effect, no matter if you choose to upgrade science or tactical components.
It has to be a trade-off. For everything you gain, there must be something you lose. Otherwise there's just no challenge to the game.
The best games, at least those with good storylines, are those that actually force players to make choices between this or that, not those that give everyone everything without any penalty. That's how games progress, not by going in reverse and allowing backtracking and second guessing.
It's not very Trek either. There is also no reason for it, since I dobut you will lose your ship for any reason other than deleting your character or changing to a new one.
phifur
09-23-2008, 07:17 AM
idk why I am fighting this in my mind. If I can keep my old ship and have a new one. That great can have fun with alot of ships but to stick with canon 1 ship is the way to go.
Ensign.Ricky
09-23-2008, 07:39 AM
Won't we have multiple characters slots? Why not log in with a different character that already has a smaller ship?
phifur
09-23-2008, 07:47 AM
Won't we have multiple characters slots? Why not log in with a different character that already has a smaller ship?
Well you made a good point. The only answer I can give you maybe people don't want to play multiple characters. Alot of people don't have the time for more then one character.
TruthSeer
09-23-2008, 07:49 AM
IF we don't get to keep our ships as we upgrade, I think it would be cool if in our ready room there was a case with a model of each of our ships in it, kinda like what Picard had with previous Enterprises. (I think they were previous Enterprises)
phifur
09-23-2008, 07:57 AM
IF we don't get to keep our ships as we upgrade, I think it would be cool if in our ready room there was a case with a model of each of our ships in it, kinda like what Picard had with previous Enterprises. (I think they were previous Enterprises)
Nice idea :)
Silverspar
09-23-2008, 07:59 AM
IF we don't get to keep our ships as we upgrade, I think it would be cool if in our ready room there was a case with a model of each of our ships in it, kinda like what Picard had with previous Enterprises. (I think they were previous Enterprises)
Yea all the ships on the conference room wall were of previous Enterprises. The ship in his ready room was a model of the Stargazer.
ajaco3025
09-23-2008, 08:11 AM
Canon or no, not everything in a game can be canon. Some sacrifices must be made. Thus.......
.....<Recoil lights a fire and dances around it chanting>
Keep old ships! Keep old ships! Keep old ships! Keep old ships! Keep old ships! Keep old ships!
:D:eek::p
Seriously though, not everything can stay canon to keep people happy.
marscentral
09-23-2008, 08:28 AM
IF we don't get to keep our ships as we upgrade, I think it would be cool if in our ready room there was a case with a model of each of our ships in it, kinda like what Picard had with previous Enterprises. (I think they were previous Enterprises)
I do like that idea. It would be nice if they also featured on the holodeck. As much as I want to be able to keep my old ships, I don't think I should ever have more than one per captain.
Stormnet
09-23-2008, 08:34 AM
I think in the spirit of the show that you would want to move up to a more technical ship...You wouldn't become captain then take a few weeks off to play on a junker?
You hopefully aspire to become captain of a sovereign class warship, If you didn't you would just not move up and play in the ship of your liking no?
I would assume you can refuse upgrades and stay where you are much like Rieker did in the early days to stay first officer of the Enterprise.
Be more..or not... Up to you I think...
Ensign.Ricky
09-23-2008, 08:37 AM
Arg.. this is why I'm going for a Sovy. If I want a break from it all I'm going on a cruise with my Ships counselor on the Captain's Yacht!
Wish you were here..
Silverspar
09-23-2008, 08:40 AM
Canon or no, not everything in a game can be canon. Some sacrifices must be made. Thus.......
.....<Recoil lights a fire and dances around it chanting>
Keep old ships! Keep old ships! Keep old ships! Keep old ships! Keep old ships! Keep old ships!
:D:eek::p
Seriously though, not everything can stay canon to keep people happy.
This can, and has already been answered by Jack. So, *set's phaser to deep fat fry*
ajaco3025
09-23-2008, 08:53 AM
This can, and has already been answered by Jack. So, *set's phaser to deep fat fry*
Hey! I can make some fun. :p <insert humor here>
CinC-UFPForces-Cardassia
09-23-2008, 09:01 AM
In my opinion, players ought to be able to use one ship, and one ship only. They should not be able to keep old ships.
Sovek
09-23-2008, 09:18 AM
In my opinion, players ought to be able to use one ship, and one ship only. They should not be able to keep old ships.
In that case they shouldn't make the Sovereign class the end-all be-all that everyone seems to want it to be. I'd much rather have a Defiant and would be sorely ****ed if that ship couldn't measure up against the best and the brightest. I think all classes should be upgradeable to the point where an upgraded version can compete with higher end starships. Otherwise, you're just going to have a galaxy full of Sovereigns, which would be really boring.
Give us a reason to keep certain classes and make all ships equal, just not having the same areas of expertise. Some may say it's not "canon" for a Defiant or an Intrepid to be able to go toe to toe with a Sovereign, but keep in mind, 30 years have passed since our last example of "canon". It's already been touched upon that we will be able to extensively upgrade our ships, so what's stopping anyone from turning their Intrepid-class into a pseudo-warship, a la Voyager or reconditioning an Excelsior class to meet modern specs?
Personally, I feel this would make the game more interesting. This would assure that my Intrepid class is not the same ship as your Intrepid class. Also, this would keep everyone from picking the same ship. My idea is that certain ships will become available at certain levels of gameplay, for example, you would have access to an Intrepid before you would a Sovereign. But at the level that you would be able to take take command of a Sovereign, you should also be able to upgrade your Intrepid to be somewhat on par with a Sovereign.
Silverspar
09-23-2008, 09:29 AM
In that case they shouldn't make the Sovereign class the end-all be-all that everyone seems to want it to be. I'd much rather have a Defiant and would be sorely ****ed if that ship couldn't measure up against the best and the brightest. I think all classes should be upgradeable to the point where an upgraded version can compete with higher end starships. Otherwise, you're just going to have a galaxy full of Sovereigns, which would be really boring.
Give us a reason to keep certain classes and make all ships equal, just not having the same areas of expertise. Some may say it's not "canon" for a Defiant or an Intrepid to be able to go toe to toe with a Sovereign, but keep in mind, 30 years have passed since our last example of "canon". It's already been touched upon that we will be able to extensively upgrade our ships, so what's stopping anyone from turning their Intrepid-class into a pseudo-warship, a la Voyager or reconditioning an Excelsior class to meet modern specs?
Personally, I feel this would make the game more interesting. This would assure that my Intrepid class is not the same ship as your Intrepid class. Also, this would keep everyone from picking the same ship. My idea is that certain ships will become available at certain levels of gameplay, for example, you would have access to an Intrepid before you would a Sovereign. But at the level that you would be able to take take command of a Sovereign, you should also be able to upgrade your Intrepid to be somewhat on par with a Sovereign.
I think you are mis-interpretting things, consdiered there will be choices. We alread yknow both sides will have three seeprate ship classifications, with the Federation having Escort, Science and Explorer types. Explorer types would be something like a Sovereign, Science would b eosmething like the Intrepid and Escort would be something like the Defiant. Basically the roles laid out, Explorer are tanks, escort are DPS and Science are support.
CinC-UFPForces-Cardassia
09-23-2008, 09:59 AM
In that case they shouldn't make the Sovereign class the end-all be-all that everyone seems to want it to be.
I agree with that. Cryptic should resist the temptation to make an overarching "ultimate" class that will stand superior to all ships, regardless of their categorization. Each categorization - escort, science and explorer may have a 'best' class,' but even the best class should have weaknesses that can be exploited by others. A DEFIANT class would have maneuverability advantages over a SOVEREIGN class, for example, and this should be reflected in the game.
Sovek
09-23-2008, 10:50 AM
Explorer are tanks, escort are DPS and Science are support.
Source, please?
ajaco3025
09-23-2008, 11:18 AM
Source, please?
Not that there is a source but I would agree with Silver on his assessment of roles provided that those are the exact roles in the game. Wow, a third time.
Kinjiru
09-23-2008, 11:32 AM
Not that there is a source but I would agree with Silver on his assessment of roles provided that those are the exact roles in the game. Wow, a third time.
I agree. Those classification definitions just make sense. And I never agree with Silver. In fact, I don't agree now that I agree, unless I disagree... but I digress. :D
Silverspar
09-23-2008, 11:33 AM
Source, please?
Game Informer Article.
Sovek
09-23-2008, 11:47 AM
An idea just hit me on how we could have more than one ship. It stands to reason that as we move up in rank, bigger and better ships will become available to us. The most powerful ships, like the Sovereign, will probably become available once we reach the rank of Captain. But what happens once we move beyond the rank of Captain? What about when you become an Admiral? Here's my idea: for each Admiral rank you achieve, you receive an additional slot for a second, third and finally fourth ship. After all, an Admiral usually has more than one ship under his command, in canon and in real life.
Silverspar
09-23-2008, 12:01 PM
I don't think players should even get flag officer ranks, and at most reacha commodore. A fleet full of admirals would look rather rediculous.
Kinjiru
09-23-2008, 01:11 PM
I don't think players should even get flag officer ranks, and at most reacha commodore. A fleet full of admirals would look rather rediculous.
Kinda up in the air at this point. If we can get flag rank, then I'm partial to my multi-bridge crew suggestion from an old thread. If Cryptic decides not to allow us to progress that high, then it's moot. :)
I do have to agree that to have a fleet full of Admirals would be a big hit to immersion. Not sure how they could prevent it, or if they would even try though. I'd love for them to clarify on this subject.
Sovek
09-23-2008, 01:12 PM
I don't think players should even get flag officer ranks, and at most reacha commodore. A fleet full of admirals would look rather rediculous.
Any more ridiculous than a fleet full of Captains?
Silverspar
09-23-2008, 01:19 PM
Any more ridiculous than a fleet full of Captains?
You mean seperate starships being commanded by captains? That isn't rediculous actually. If your crew were captains on your ship, that would be rediculous. Considering the strships will be piloted individually, no, a fleet full of captains is the furthest thing.
sylvermane64
09-23-2008, 02:16 PM
Personally, I would be against being able to amass ships. And that is exactly what it is, amassing ships. Starfleet, Klingons, etc....don't just GIVE their ships to their officers. They are assigned their ships by their individual commands.
BUT.....
It would be a cool option to be able to promote one of your NPC Bridge Crew to captain a vessel that is of at least a couple levels below the ship that you, the PC, are operating. You of course would then have to recruit a new person to fill in that bridge member that you promoted.
So, for example..
If I had a Galaxy Class, I could promote a member of my NPC bridge crew to captian a Cruiser, or Defiant Class vessel. That vessel of course would then be assigned to my command, but the NPC captain would be under my command and control.
You can promote a NPC member once, or maybe twice during your career. So that people aren't just promoting NPC members left and right and creating an entire fleet of NPC ships.
Just a thought.....
Sovek
09-23-2008, 04:11 PM
I'm just saying, if I'm an Admiral, and I want to take a Defiant out for a spin one day and a Sovereign the next, I should be able to. I'm not saying that I should have a whole NPC fleet under my command......Though that's not a bad idea, either.:D
Reinkaos
09-23-2008, 04:58 PM
Maybe this'll be a fleet thing, where once you get to the point where you're "promoted" to the next ship, your previous ship is then left in the "garage" or something.. lol
sylvermane64
09-23-2008, 05:27 PM
I'm just saying, if I'm an Admiral, and I want to take a Defiant out for a spin one day and a Sovereign the next, I should be able to. I'm not saying that I should have a whole NPC fleet under my command......Though that's not a bad idea, either.:D
If your an Admiral, then the only ship that your going to be flying is a desk.
Strictly speaking from a Naval viewpoint, Admirals just don't jump out of bed each day and decide what ship he wants to take out. All ships are assigned a Captain and crew and then they run the ship. You don't just usurp the command of a Captain because "you want to take one out for a spin".
Sovek
09-23-2008, 05:36 PM
Well, I hate to burst your bubble, but this is a game, and games tend to be about what's fun. If you want to play an MMO where you sit at a desk all day, be my guest, but I don't think that would be very fun, and I certainly don't think it would sell well.
But yes, thank you for the real world cynicism. Unfortunately, it just has no place here.:p
sylvermane64
09-23-2008, 06:06 PM
Well, I hate to burst your bubble, but this is a game, and games tend to be about what's fun. If you want to play an MMO where you sit at a desk all day, be my guest, but I don't think that would be very fun, and I certainly don't think it would sell well.
But yes, thank you for the real world cynicism. Unfortunately, it just has no place here.:p
Sorry to burst your bubble as well, but 'your' definition of 'fun' doesn't mean its everyones definition. Sorry, but the world doesn't revolve around what 'you' think.
My guess is that players won't be able to gain the rank of Admiral, as someone said in another thread, it would be pretty silly to have thousands of Admirals running around in the game.
Reinkaos
09-23-2008, 06:19 PM
Maybe the Admiral thing will be once-or-twice-per-server event kind of thing, something special?
I also wonder if they'll have commendations for valour or things like that.. but anyways, threadjack over :D
Alaris
09-23-2008, 07:00 PM
I would think the Admiral rank would be a guild leader title since guilds are known as fleets in this game.
Slazer
09-23-2008, 07:09 PM
Personaliy, if i could get ahold of a Sabre or a SERIOUSLY refitted Miranda, id be happy as long as i could give it a good paint-job, a good crew, and a long list of modifications :D
A thing about me that stretchs across games: i like being to avoid or dodge most everything that is fired at me, Sabres and Mirandas ( to some degree) are made for this, bulky Soverigns or Galaxys arnt my cup of tea.
Thats me :)
sylvermane64
09-23-2008, 07:26 PM
I would think the Admiral rank would be a guild leader title since guilds are known as fleets in this game.
That would be my guess as well.
Ballping
09-23-2008, 07:36 PM
I hope you only get to pilot one ship at a time, and whats more, i'd like it if you were "stuck" in that ship for a decent length of time. I would love it if you have to overcome obstacles that the class of ship you happen to be in command of presents you.
Now i know alot of people just want to jump in and pilot the "flavor of the week" ship in a video game, but there is already a solution to that. Make it so you can create three different characters per server. That way you can have a captain that pilots the three different star ship types.
Now i know alot of people think that what i want the game to be would not be fun, but i beg to differ. If designed properly that system would be a blast. For instance, take the escort class for example. Now i'm only familiar with certain classes of ships in Star Trek lore so bear with me. I would imagine the escort classes would be organized like this:
Rank 1-10 = A constitution class vessel. Its extremely old, very slow by modern standards, and under powered as far as offense and defense goes by modern standards. Basically a good ship for a first command given that we know the federation is a bit strapped for resources because of all the conflict that is going on at this point in time. (In the game.)
Rank 11-20= A New Orleans class vessel. A step up from the old constitution class but still old by modern standards. With moderate powered offensive and defensive systems. A good intermediate ship for more experienced captains.
Rank 21-30= A defiant class vessel. A powerful class of starship with Good Offensive and Defensive capabilities.
Rank 31-40=A Sovereign class vessel.
Rank 41-50=Whatever cryptic came up with to replace the Sovereign as the most powerful war ship in starfleet.
You get the general idea of what i'm going for.
I've said it before and i'll say it again. Its gonna be bad enough when you undock from earth's Space Dock and you immediately see hundreds, if not thousands of other player's ship all floating around outside. It'd be like bumper cars in space. Anyone who's played eve and remembers Jita 4-4 knows exactly what i'm talking about.
A starship is suppossed to be a big, grandiose vessel that is built for surviving the rigor's of space and house hundreds if not thousands of crew member's. Its not supposed to be your favorite hot rod that you take out for a weekend spin.
At least thats my opinion.
Reinkaos
09-23-2008, 07:40 PM
I would think the Admiral rank would be a guild leader title since guilds are known as fleets in this game.
What's to stop people begging others to sign their guild charter, or whatever STO will have, just so that they can be called "Admiral"?
Shar_Torin
09-23-2008, 10:06 PM
What's to stop people begging others to sign their guild charter, or whatever STO will have, just so that they can be called "Admiral"?
Absolutely nothing. I sincerely hope that the Admiral title is reserved for something special, like maybe a reward for some sort of achievement or ranking in terms of PVP or maybe the highest in progression. Then that could possibly come with multiple ship slots because in times of war not all admirals would be desk jockeys and quite a few of them would be in charge of squadrons and task forces in large fleets.
As far as keeping old ships, I would be against it except in special circumstances. A realistic approach would be promotions to gradually better ships. Lieutenants command tugs and minelayers, commanders command destroyers and cruisers and captains command battleships and dreadnaughts. Admirals should be extremely rare and should be the only people to have multiple ship slots, excluding of course small craft that could be acquired by any civilian.
k.mpok
09-24-2008, 03:20 AM
This is an interesting question :-D
I am not sure what cryptic will do.
However...if it was canon, it would depend on what faction you are.
Federation...you do not own any ship..you move up, someone else gets your old ship
Klingon...most of the time either the empire owns it or your clan, in some cases your family owns it.
Romulan...who knows, prob the empire
Ferengi...you own it...or stole it
ect....
your guess is as good as mine
I really hope we don't get to keep our old ships.
It'll take the fun out of making choices. What good would specialisation in a specific field/configuration of ship be if we could all have different ships waiting for us back at the Starbase? You might as well have a supership with all the different configurations for all the difference it would make. Either that or dumb down the specialisations so that you don't need any choice... everything has the same effect, no matter if you choose to upgrade science or tactical components.
It has to be a trade-off. For everything you gain, there must be something you lose. Otherwise there's just no challenge to the game.
The best games, at least those with good storylines, are those that actually force players to make choices between this or that, not those that give everyone everything without any penalty. That's how games progress, not by going in reverse and allowing backtracking and second guessing.
I am of the opinion that we should not own our ships but rather our Faction.
This is what I am hoping for also. It would also eliminate the problem of everyone running around in the Top of the Line ship at all times. We need the Oberths just as much as we need the Sovereigns and Defiants.
Hepipud
09-24-2008, 06:09 AM
Well if you gatherd a ship like the Sovereign-Class it might be fun flying around, but still, its (in the movies atleast) declared as a warship.
And who the hell is going to do some research missions with an warship? =P
I know there will be only 3 clases of ships in STO, but still, the Sovereign is there to fight, not to research. :D
To explore new plantes a Nebula- or Nova-Class ship would be cool.
~~~~Lord Hepipud~~~~