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Unknown-210
09-10-2008, 05:34 PM
So far the only ships I've seen (the trailer ones) are bad. the Sovereign refit isn't a good refit to me, and that science ship isn't what I had in mind for the game, but the Galaxy refit or make isn't to bad. I like to know what other people think, should thier be old ships? or all new ships?

SovWell
09-10-2008, 05:38 PM
My friend, you forget ... CUSTOMIZATION!!!!!! Each ship can be something different... example... nebula class and all its different additions.

ValkerOmega
09-10-2008, 05:42 PM
Yes, im sure youll be able to keep a purest design or retrofit it to your wishes. I just hope that the customization of the outer hull doesnt get to out of hand (shivers at infamous thought of pink Galaxy class)

as for old verus new ships, i think that most of the earlier ships will be familiar versions from the show, as you get higher up however, i think that new ships will start appearing and will stand alongside things like the galaxy and nebula. Personally i think the most powerful ship/ships will be never before seen.

thefreshjedi
09-10-2008, 05:46 PM
So far the only ships I've seen (the trailer ones) are bad. the Sovereign refit isn't a good refit to me, and that science ship isn't what I had in mind for the game, but the Galaxy refit or make isn't to bad. I like to know what other people think, should thier be old ships? or all new ships?

Welcome Unknown!

Here's your complementary Red Shirt Towel, a "I want to be Captain mug!", and a nice Starfleet pair of slippers.

Please report to your designated quarters and get ready for a long night...there was a "malfunction" in Holodeck Room 6, an "accident" in the latrine on Deck 6, and the Transporter room on level 7 transported someone from deck 9 to deck 5.

Please avoid any "Away Team" duties for a while, at least till we can get your feet wet!

-Avery

PS there is a big discussion about this stuff already at this link: Starship Talk (http://forums.startrekonline.com/showthread.php?t=8053)

SovWell
09-10-2008, 06:06 PM
Two things to remember....

1) MODIFICATION PACKS... Allows you to have add ons, and thats what you see so differnt on known class ships that have been refitted.

2) Trek Ship Design Law.... Designs must follow cannon concepts and designs and not far fetched unreckenizable.

Trekkie
09-10-2008, 07:02 PM
I think that the game should feature a mix of old and new ships, which seems to be the direction the developers are taking.

SovWell
09-10-2008, 08:03 PM
Let me get my hands on the Enterprise just sitting at the Fed Mothball Fleet Yards and I'll make it a garbage scow. :D

Krelian_Tiberius
09-10-2008, 08:11 PM
Yaaahahahahahhh!!!! More federation ships means more space garbage for Klingon battle Training!!:cool:

gavinmasters
09-10-2008, 08:34 PM
Yaaahahahahahhh!!!! More federation ships means more space garbage for Klingon battle Training!!:cool:

You make me laugh Klingon!

:D <---- See

And just for emphasis!

:D <--- There!

You see what I did! I did it again! Dont make me do that again!

:cool:

Silverspar
09-10-2008, 08:47 PM
Let me get my hands on the Enterprise just sitting at the Fed Mothball Fleet Yards and I'll make it a garbage scow. :D

I'd be surprised a Klingon could call anything a garbage scow with all those heaps they call starships they fly.

SAMEET
09-10-2008, 08:50 PM
I kinda liked the new Sovereign refit. I always thought the nacelles looked like they would fall off, that reinforcement bar really beefs it up. I don't know if that was a Sovereign Class though, maybe something similar.

The Galaxy-Class looked good, but it looked the same as in TNG.

Silverspar
09-10-2008, 08:52 PM
I kinda liked the new Sovereign refit. I always thought the nacelles looked like they would fall off, that reinforcement bar really beefs it up. I don't know if that was a Sovereign Class though, maybe something similar.

The Galaxy-Class looked good, but it looked the same as in TNG.

That's not a reinforcement bar, that's an extra impulse drive between the nacelles for whatever reason the player decided he wanted it there.

KCHii
09-11-2008, 09:49 PM
Its probably a spoiler. If you look closely, you'll spot the flames painted on the nacelles and a thick chrome rim around the deflector dish.

Unknown-210
09-12-2008, 09:29 AM
Now, the Galaxy is mostly a make the TNG Galaxy. If you look at the trailer, the Galaxy looks different. It has a paint job and has different configurations, with, yes, Modification of the ship by players. As for the Sovereign refit, I think it can be better. But I did see other configurations of the Sovereign, so we know that we can get some old ships, but I'll like to see the new ships besides the science ships.


As for the Enterprise-F, they did say it was going to be some where. I'll like to see a huge easter egg hunt for it. :D

SovWell
09-12-2008, 09:34 AM
:eek: Blue Light Specials! :D Great Deals On Federation Ships, :D Cuz They Don't Work! :eek: Cheep... Buy 1 Get 2 Free!!!

Sir_Cedric
09-12-2008, 09:43 AM
Here's a nice link that shows a few of the older ships, maybe we will see some of them in the game.

http://www.st-intelligence.com/

KCHii
09-12-2008, 09:50 AM
:eek: Blue Light Specials! :D Great Deals On Federation Ships, :D Cuz They Don't Work! :eek: Cheep... Buy 1 Get 2 Free!!!

If you're one of our first 100 customers, we'll even throw in an entire Klingon battle group ABSOLUTELY FREE!*



*Batteries and quality engineering not included.

SovWell
09-12-2008, 10:01 AM
If you're one of our first 100 customers, we'll even throw in an entire Klingon battle group ABSOLUTELY FREE!*

*Batteries and quality engineering not included.


Buy Here Buy Now! Act Fast While Supplies Last. :) Bing in the sales add of the same Federation junker of your choosing and we will give you that hunk o junk and a stuffed Ferengi keychain :D

Pntwrs
09-12-2008, 10:21 AM
You guys are funny :)

anyway, im sure there will be ships that are prebuilt that you can do what you want with them. As for compleatly custom ships, it might be hard. Lots of rules to follow, they would have to make a nice ship builder program. And if they do that...... :) I hope that they put it on the web so we can play around with it

Silverspar
09-12-2008, 10:25 AM
Jack already stated that the customizability of starships will be within a ship packet, basically. You will have a choice of customizable bits you can add on based on the package.

SovWell
09-12-2008, 10:36 AM
*Hands you a toy ship.*

Now you go ahead and paint it and add little things to okay now, bye have fun.

Michell
09-12-2008, 10:47 AM
man ship threads are eating up this forum lol. the devs should just make a single posting spot for this.

Unknown-210
09-14-2008, 03:07 PM
So,...no new posts?..........

ashe
09-14-2008, 03:21 PM
Can anyone else see "Quark's Gently Used Second Hand Ships."

Everitt_Cage
09-14-2008, 03:38 PM
So,...no new posts?..........

yep, thats what it means if you dont see any new posts since the last time you read. great way to bump your own thread though :rolleyes:

nbirdsong
09-14-2008, 04:21 PM
It would be cool to have access to a few older ships. I really don;t know how it could fit into the game but the original 1701 would be fun to fly around in. At least for nestalgia sake.

What about ships built outside of the Federation ro the Klingon Empire? Will we be able to somehow acquire other ships (Romulan for example) through salvaging ships that are adrift or running missions to assault and take over manned starships?

Silverspar
09-14-2008, 04:30 PM
It would be cool to have access to a few older ships. I really don;t know how it could fit into the game but the original 1701 would be fun to fly around in. At least for nestalgia sake.

What about ships built outside of the Federation ro the Klingon Empire? Will we be able to somehow acquire other ships (Romulan for example) through salvaging ships that are adrift or running missions to assault and take over manned starships?

I am going to guess no. Your faction will basically have your faction type of ships. The Romulans are suppose to be an expansion faction added for the future. I beleive the Domnion and Cardassians are also possibilities as well.

TheMasterpiece
09-14-2008, 04:31 PM
It would be cool to have access to a few older ships. I really don;t know how it could fit into the game but the original 1701 would be fun to fly around in. At least for nestalgia sake.

What about ships built outside of the Federation ro the Klingon Empire? Will we be able to somehow acquire other ships (Romulan for example) through salvaging ships that are adrift or running missions to assault and take over manned starships?




some older ships are beloved and might have a place, but i doubt wed see TOO many tos era and back ships in the 25th century

nbirdsong
09-14-2008, 04:32 PM
Seems like a difficult game mechanic to put in place but I still think it would be fun.

Capt_Turbo
09-15-2008, 04:38 PM
So far the only ships I've seen (the trailer ones) are bad. the Sovereign refit isn't a good refit to me, and that science ship isn't what I had in mind for the game, but the Galaxy refit or make isn't to bad. I like to know what other people think, should thier be old ships? or all new ships?
I agree the ships need more attention when the Sovereign was designed she was designed without a neck.The neck is and overall design weakness.After the Galaxy class Star Fleet did not design any vessels with necks.And all Star Fleet vessels Fasers can fire 360 degrees @ any mark.

Unknown-210
09-17-2008, 11:11 AM
I agree the ships need more attention when the Sovereign was designed she was designed without a neck.The neck is and overall design weakness.After the Galaxy class Star Fleet did not design any vessels with necks.And all Star Fleet vessels Fasers can fire 360 degrees @ any mark.

Necks on ships isn't a weakness, I don't think ships need them, but over all, ships are made with a task in mind. Sovereign was designed to be a fast, powerful battle ship. Galaxy was designed for multipurpose missions, so it needs more room. In STO, we sould see ships of all kind, from ENT, TOS, TNG, DS9, VOY, and more that we'll be able to see. But, at the end of the day, I'll still be with my Freedom class.

Kinjiru
09-17-2008, 11:24 AM
Necks on ships isn't a weakness, I don't think ships need them, but over all, ships are made with a task in mind. Sovereign was designed to be a fast, powerful battle ship. Galaxy was designed for multipurpose missions, so it needs more room. In STO, we sould see ships of all kind, from ENT, TOS, TNG, DS9, VOY, and more that we'll be able to see. But, at the end of the day, I'll still be with my Freedom class.

Actually, according to the disc extras on "First Contact", the neck was considered a weak spot in the minds of the designers. It was removed from the Sovereign because she was designed as a true combat vessel. The specific reference that they gave was the scene in TWoK, where Khan hits the neck hard, almost severing the saucer section of the Enterprise from the secondary hull.

The interesting part of the interview was that they and the designers who built the Intrepid Class Voyager both arrived at the same conclusion, but with two completely different teams working on each ship, and at different times.

Although I seriously doubt that we'll see any ships from the ENT era, (outside of a temporal anomaly) those ship designs are hundreds of years old by the time our timeline takes place.

Fluxion
09-17-2008, 12:07 PM
I agree the ships need more attention when the Sovereign was designed she was designed without a neck.The neck is and overall design weakness.After the Galaxy class Star Fleet did not design any vessels with necks.And all Star Fleet vessels Fasers can fire 360 degrees @ any mark.

No, actually all phaser banks have firing arcs. They can't fire through their own hull. :)

Fluxion
09-17-2008, 12:12 PM
Actually, according to the disc extras on "First Contact", the neck was considered a weak spot in the minds of the designers. It was removed from the Sovereign because she was designed as a true combat vessel. The specific reference that they gave was the scene in TWoK, where Khan hits the neck hard, almost severing the saucer section of the Enterprise from the secondary hull.

"Almost severing the saucer section of the Enterprise from the secondary hull?" Were those their words or yours? I strongly disagree with that statement. The phasers did mainly superficial damage to the neck with the exception of blowing an airlock door out. The neck was far from being severed. Now, had a torpedo hit her there with no shields....could have seen a very different result I'd guess. :)

Kira88yamato
09-17-2008, 12:24 PM
Fluxion is right. the Phasers would not have done that much damage. And a torpedo to the launchers would cause massave damage

Kinjiru
09-17-2008, 01:02 PM
"Almost severing the saucer section of the Enterprise from the secondary hull?" Were those their words or yours? I strongly disagree with that statement. The phasers did mainly superficial damage to the neck with the exception of blowing an airlock door out. The neck was far from being severed. Now, had a torpedo hit her there with no shields....could have seen a very different result I'd guess. :)

Those were his words, straight off the disc. The designer (of the Sov) specifically said that a few more shots could have done the job. He also specifically said that it was the reason that he designed the Sov without that particular weak point. Add to that the almost total crippling attack, I'd say it's a definite weakness.

Capt_Turbo
09-17-2008, 05:50 PM
No, actually all phaser banks have firing arcs. They can't fire through their own hull. :)
Fluxion I believe you misounderstood me,there is no point in a 360 degree X Y or Z-axes(Marks) that phasers reach.In other words STBC not being the last word in phasers arcs there are no blind spots for phasers,and attacking ship on any axes point can be fired on theoretically I have come to this conclusion from reading some technical manuals and models I have.Remember TNG phasers are ARRAYED and three sided & TOS had BANKS.

Fluxion
09-18-2008, 09:50 AM
Those were his words, straight off the disc. The designer (of the Sov) specifically said that a few more shots could have done the job. He also specifically said that it was the reason that he designed the Sov without that particular weak point. Add to that the almost total crippling attack, I'd say it's a definite weakness.

Ok, well, again I have to disagree with the designer's take on that. The neck was far from being severed. Not even close. I'm not saying that the ship designed NEEDS to have a neck. I'm fine with them removing it. I'm just saying that I don't see it as being as much of a "weakness" as that designer does. It is heavily reinforced, and the only way you can hit it is by knocking the shields down.

Once the shields are down, you're in pretty deep doo doo anyway. If an enemy vessel wanted to destroy you at that point, there are much more vulnerable points to target then the neck.

That's just my opinion anyway. :)

Kinjiru
09-18-2008, 10:26 AM
Ok, well, again I have to disagree with the designer's take on that. The neck was far from being severed. Not even close. I'm not saying that the ship designed NEEDS to have a neck. I'm fine with them removing it. I'm just saying that I don't see it as being as much of a "weakness" as that designer does. It is heavily reinforced, and the only way you can hit it is by knocking the shields down.

Once the shields are down, you're in pretty deep doo doo anyway. If an enemy vessel wanted to destroy you at that point, there are much more vulnerable points to target then the neck.

That's just my opinion anyway. :)

And we're all entitled to them. :)

I only mentioned it because there was some doubt as to why the Sov was designed without one. That was the reason that the designers gave. As a ship designed for combat, they wanted to remove any overt weaknesses that the Borg could potentially exploit.

Unknown-210
09-18-2008, 01:38 PM
(sorry, typed the wrong thing)

Unknown-210
09-18-2008, 01:53 PM
Actually, according to the disc extras on "First Contact", the neck was considered a weak spot in the minds of the designers. It was removed from the Sovereign because she was designed as a true combat vessel. The specific reference that they gave was the scene in TWoK, where Khan hits the neck hard, almost severing the saucer section of the Enterprise from the secondary hull.

The interesting part of the interview was that they and the designers who built the Intrepid Class Voyager both arrived at the same conclusion, but with two completely different teams working on each ship, and at different times.

Although I seriously doubt that we'll see any ships from the ENT era, (outside of a temporal anomaly) those ship designs are hundreds of years old by the time our timeline takes place.

Like I said, the Sovereign was made for battle, unlike the Galaxy and Constitution classs that wore made for multipurpose missions, they need the room for thier missions. Having a neck or no neck isn't a weakness, its just put thier for what ever the ship needs. Yes, a hit to the neck can mess up the ship, but can't kiil it.

Eureka
09-18-2008, 02:07 PM
i hope they have a ship identical to the intrepid class from voyager; that ship looked awesome

Kinjiru
09-18-2008, 02:49 PM
Like I said, the Sovereign was made for battle, unlike the Galaxy and Constitution classs that wore made for multipurpose missions, they need the room for thier missions. Having a neck or no neck isn't a weakness, its just put thier for what ever the ship needs. Yes, a hit to the neck can mess up the ship, but can't kiil it.

Uhhh, I submit that having the neck doesn't really add that much more space. You seem to be relegating it to a dependence on more room, I don't think that's the case at all.

The neck in classic Trek design served a single purpose, to separate the warp core, engineering and "work" decks from the living quarters, science labs, navigation controls and bridge. --- It was a safety feature, just like the extensions that run the nacelles away from the ship.

In light of newer safety features, more stable matter/anitmatter handling brought about by newer technology make it a redundant part of a ship. It was decided (again, mentioned on the extras disc that comes with First Contact) that because it presented a weak point in the structural integrity of the ship, that in combat vessels, it could be done away with.

And I submit that severing a saucer section from it's warp core would be very crippling to any ship. Even if the Impulse engines are still working so that sublight maneuvering is possible, the ship's Phasers and Shield systems are dependent on warp power.

Notice that all of the multi-hulled newer ships all tend to do without it... Defiant, Nova, Intrepid, Sovereign. I should also point out that the Nova Class is specifically a Science/Exploration vessel, as is the Intrepid.

kaizoku
09-18-2008, 03:54 PM
With all due respect and admiration for the bang up job that cryptic is doing, everytime i see that sovereign class refit, i feel like breaking off that bar between the nacelles and stirring my coffee with it.

WinterPark1701
09-18-2008, 04:04 PM
With all do respect and admiration for the bang up job that cryptic is doing, everytime i see that sovereign class refit, i feel like breaking off that bar between the nacelles and stirring my coffee with it.

LoL, I had the same thought. That and the lumpy sauser section, the Sovergin is a good looking ship, sleep and quick. They just made it look lumpy like a 91' Ford with too much bondo and three diffrent colored doors.

Unknown-210
09-21-2008, 05:47 PM
Ok, Kinjiru, you got me. you made a good piont, but still, I think having a neck isn't a weakness. It's just a design, and I think it's going to be needed on ships as warp cores become more powerful, science labs become more dangrous, and, as they discover new planets and new life forms.