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View Full Version : got thinking if u been down 2 planet, what happens if ur ship is attacked


Drazal
08-31-2008, 08:31 PM
well this probally been posted already, got thinking when ya go to a planet, are the palyers ships gonna stay in orbit and be attackable, kinda hope so would add a big challenge to the game, as long as the ai running the ship is smart enough not to lose alot

RockyM
08-31-2008, 08:33 PM
Yeah it's been posted a few times, we're all just speculating on what's going to happen, some idea's, bad and good thrown up in the air for us to shoot at or take a liking to.
Basically, we're still unsure :D

CptKirk
08-31-2008, 08:57 PM
Well, if you dont put your anti-theft alarm before you go down ''beep beep!'' you wont notice anything untll you ask to be beamed up.... :p

Ontas
08-31-2008, 09:07 PM
This is an interesting question, but I don't think any of us have anything resembling an answer yet.

I suppose a lot of it will depend on how "instanced" planets are. Once you beam down, are you in your own little world, unaffected by events in the space game?

If a Klingon Bird-of-Prey is raining down torpedoes on a planet, will a landing party hear the thunderous effects? Could they be used to target you? If you are on a mission to keep an asteroid from hitting a planet, will you experience the collision if you fail and are beamed down? Can I call down further resources and personnel while in the middle of a mission if a need for them should arise? If a ship crashes on the planet I'm on, will I see the effects or even be able to visit the crash site? Can a captain issue general orders to a ship once planet side, even if it means ordering the ship out of the system?

All of these related questions remain unanswerable until we know more about the game mechanics. I imagine as further details are released, we might be able to extrapolate some sound theories.

Dustnite
09-01-2008, 01:44 AM
I think your starship gets towed to the impound lot for double parking...

Munky99999
09-01-2008, 01:56 AM
If you listen to the Hailing Frequency Exclusive Audio w/ Razor in the sticky. He explains that when you are on a mission like that. You are instanced and are completely alone. So nobody will be attacking you. Unless it's part of the mission story... which is then npc attack and it's coded in the mission... so if that's the case... then the mission will also be coded to inform you somehow.

k.mpok
09-01-2008, 02:12 AM
I say let them attack it. This adds a form of realism IMO. I mean while away you would get a message saying your ship was under attack and you need to beam up as soon as possible (hehe if the transporters are still working). The crew left aboard could run a standard (preprogrammed) evasion pattern until you return. I mean make your crew work for their wages (remember you do have an NPC crew (wish they were PC but I guess thats me).

Also the only ones that would/could be attacking you would be scripted baddies unless you were in a hostile area (IE PvP Neutral Zone/where ever it may be).

CarlR
09-01-2008, 02:23 AM
i asked the same question a few weeks ago i think... and i got thinking after that... your ship will likely disapear when you leave the space and enter the planet INstance. Think of CoX, how they do it in there, sure it works better in there because your a person entering a building/cave/dungeon but i have a feeling the same type of disapearing act will occur in STO... although while in your instance as far as your aware your ship is still up there, i'm sure you can have limited contact and support from it.

To Ontas, It's instances... anything that happens to the planet outside of your instance and mission script you will not be aware of, otherwise that wouldnt defeat the whole purpose of an instance...

Yavin_Prime
09-01-2008, 03:03 AM
Well its safe to assume you leave some of your crew on the ship... if they come under attack the AI will defend itself and contact you, from that point its upto you as the captain to decide whats next :p

At least thats logicaly how it would happen.

Esp
09-01-2008, 03:09 AM
Well at least we should all have cloaks? =p

whatinblueblazes
09-01-2008, 03:19 AM
I'd imagine that if they're developing an AI for the NPC crew, that they would make the NPC crew aboard your ship intelligent enough to defend themselves while they contact you and your away team on the planet. That could actually make for quite an excellent game mechanic -- have the AI ships battle above in space, while the players both beam down to the surface.

I wonder if we'll be able to beam NPC security forces?

CarlR
09-01-2008, 03:49 AM
see i dont see how that can work your peoples idea about the NPC controling your ship... AI is genneraly stupid to Human, and i would NEVER want the AI to control my ship in a combat situation, i want to be there fighting it, i dont trust a AI to do it.

Aswell, what if you AI loses and your ship is destroyed... you remain in a instanced zone never able to return??? because this is instanced, no one would be able to join your instance or interact with you... so it doesnt make sence

k.mpok
09-01-2008, 03:55 AM
see i dont see how that can work your peoples idea about the NPC controling your ship... AI is genneraly stupid to Human, and i would NEVER want the AI to control my ship in a combat situation, i want to be there fighting it, i dont trust a AI to do it.

Aswell, what if you AI loses and your ship is destroyed... you remain in a instanced zone never able to return??? because this is instanced, no one would be able to join your instance or interact with you... so it doesnt make sence

That is why the Captain doesn't do on away missions, hehe. You could beam back up if you didn't trust your AI crew.

If your ship is lost while you are on an away mission it is your fault (having not returned to your ship when you should have/had stupid, poor quality crew) you would loss the Instance mission (IE having failled it) and teleported to the nearest Startbase (ransomed back by the ship/crew/player that beat you).

Again this wouldn't be a problem as PC characters couldn't attack you (not in PvP area) and if it was an NPC ship/crew then the story can explain your return how ever the story plays out.

CarlR
09-01-2008, 04:00 AM
when your ship is attacked it autmotically goes to red alert, how will you beam up with the shields raised.... know how long it would take to tell the ship to lower shields, then beam you up, then tell them to raise shields again (possibly taking hull and system damage during this process and loading fromt he instance back to the uninstanced space) .... then run to the bridge... then get there just in time to die...

if your not dead by then.... you will likely allready be close to it byt he time you get sit reps, and orders out to your remaining crew... this of course being an equal or greater ship against you, not some stupid scout vs a Battlship

bsharpe
09-01-2008, 04:02 AM
Personaly i would like the ability to say to the crew on board "whilst i am on the planet - take the ship to planet three and hide yourself at its magnetic pole - keep scanning for incomming if any trouble get the ship safe return when you can - you will be able to conatct me once safe on secure subspace frequency x" :D

Whats the chances?

Will_Lucky
09-01-2008, 04:07 AM
You take the ultimate defence device with you.....self destruct it when they board it:p.

k.mpok
09-01-2008, 11:25 PM
when your ship is attacked it autmotically goes to red alert, how will you beam up with the shields raised.... know how long it would take to tell the ship to lower shields, then beam you up, then tell them to raise shields again (possibly taking hull and system damage during this process and loading fromt he instance back to the uninstanced space) .... then run to the bridge... then get there just in time to die...

if your not dead by then.... you will likely allready be close to it byt he time you get sit reps, and orders out to your remaining crew... this of course being an equal or greater ship against you, not some stupid scout vs a Battlship

Maybe that is so but you, more then lately, would have had them show up on your sensor scans far before they engaged you thus giving you plenty of time. Again this would only envolve scripted AI NPC battles as PvP only occures in a set location that can be avoided, thank Crom, if you so wish. If you go on an away missions while leaving your ship unattended while in a PvP zone then you don't deserve your Captain Bars IMO.

cocoa-jin
09-02-2008, 12:00 AM
Why assume you just get attacked out of no where...wouldnt your crew detect most ships approaching and warn the memebers of the away-mission...plus the captain would often stay onaboard. if so, the captain(either on ship or on the surface) would be able to make the call to beam the crew back before they hostile vessel arrived...in most cases at least

Jayven
09-02-2008, 05:09 PM
I would assume like others that your ship goes with you into the instance and hence no players can interfere with the instance itself, ie attacking your vessel in orbit. Inside the instance then the devs can do stories that have your ship get affected while you are on the planet itself.

OrabIbo
09-02-2008, 05:36 PM
I see 1 of 2 things happening.

1. The ship just goes into storage. In essense it's not really orbiting the planet in the game world. They may play it out like it is. But in actuality it really isn't.

2. They can let you know that your ship is being attacked. And you ship crew will keep you informed by communicator on how things are going. I would prefer this method. If things are going badly for the NPC crew you ban beam back instantly. Or give orders to retreat while you finish your mission on the planet. when you are ready they will return. Baring a 1-2min wait time for them having to leave :)

I think it would also be intereting if part of you crew skills were evasion and tactical stealth. Even though Federation cannot cloak in most cases. (though it has been rumored as an option).
They should be able to utilize hiding on the far side of the planet. lowering power emmisions and in other words keeping a low profile to avoid detection.

But I think it makes sense to give standing orders to either Stand and fight or retreat and come back at a later time.

Vicelance
09-02-2008, 05:48 PM
I'm going to assume the ship would be safe while on the planet, but in the event of trouble I think I would like to be able to tell my crew to leave and then come back for us later. Barring that drop shields and beam us up fast then raise them again.

Maybe one skill in combat will be how fast your crew can lower and raise the shields, for beam outs.

Trekkie
09-02-2008, 07:01 PM
Although it isn't completely realistic, I think that when characters beam down to a planet their ship will disappear instead of orbiting the planet; that being said, I hope that I am wrong and that ships do stay in orbit while a planetary mission is in progress.

OrabIbo
09-02-2008, 10:24 PM
Although it isn't completely realistic, I think that when characters beam down to a planet their ship will disappear instead of orbiting the planet; that being said, I hope that I am wrong and that ships do stay in orbit while a planetary mission is in progress.

on a side note. Popular planets could end up having a ring of ships positioned around it. not exactly a pleasent site to see. Maybe they don't have to have the same orbit. And hopefully planets will have large enough scale to dwarf even the largest of ships.

So it would take a good hundred or so ships to even look remotelyl crowded. But who knows.

Still I would like a bit of interactivity between the ship and hte planet.

But as far as I'm concerned they can make the ship leave in game but tell the player it is still there. According to the other player characters, they see a ship turn and warp out. where as you have a loading screen and end up on the planet. Assuming and interacting with the ship as if it is still in orbit.

when you are done and whish to return to your ship. the ship in game will warp back, and you end up transporting back aboard. as if it never left. This sounds like the most elegant plant i've heard so far.

k.mpok
09-02-2008, 10:27 PM
I just hope they avoid the "ship in my pocket approach". I mean giving ST technology when it comes to sensors you would have plenty of warning ahead of time.

Also as I pointed out this would only be a problem in the PvP area as that would be the only place that you could be attacked by a PC. If it was an NPC/AI/Story board attack then that is the what was ment to happen (written into the story line).

Sorbek
09-02-2008, 11:09 PM
well this probally been posted already, got thinking when ya go to a planet, are the palyers ships gonna stay in orbit and be attackable, kinda hope so would add a big challenge to the game, as long as the ai running the ship is smart enough not to lose alot


I hope so as well, I also hope they stay out during PVP when we board space stations and what not...if they didn't that would be pretty cheap.

k.mpok
09-03-2008, 12:21 AM
I hope so as well, I also hope they stay out during PVP when we board space stations and what not...if they didn't that would be pretty cheap.

True. This would add a nice touch and bring in some great tactics for attacking a superior foe when they are at their most vulnerable. hehe might help bring/sway more to the PC crew way of thinking also. IE PC crew could defend your ship while other PCs are on away missions and be better at it then AI NPC crew members. It also gives both type sof players, Captain/leader types as well as follower/crew types, something to do at the same time yet completely different but dependant on each other at the same time.

jhem99
09-03-2008, 02:00 AM
The game will give advance notice when a hostile ship is approaching but still out of weapons range. So if you're on a planet your communicator will go 'beep, beep, vessel aproaching' so you can drop everything and beam back before weapons contact.
What if a cloaked vessel decloaks while your planetside? You're up the creek without a paddle, unless no ships have cloak, then this scenario won't happen. Or maybe one of the upgrades if a sensor array capable of detecting sub-space anomalies ie cloacked ship?
I reckon some sort of warning system should be in place to give you a fair chance to fight or flee.

GeneStarwind
09-03-2008, 03:57 AM
because it's a video game when you transport down to a planet your ship will no longer exist above the planet. to you it will seem like it's up there. but for everyone else your ship won't exist there.

by doing this it will solve many problems for the developers and is the most logical route to take

imagine if they didn't do this we would see popular planets having hundreds or even thousands of ships orbiting the planet while players are down on it. the outside of planets would be like a giant parking lot.

It would look ridiculous,not to mention all the lag you would get from going to one of these planets with hundreds or thousands of ships orbiting it while the players are down on it. it would just put too much strain on the servers and would be just a giant lagging mass.