View Full Version : Less Obvious Types of Rooms and Facilities on Ships
MajorD
08-30-2008, 11:25 PM
What sort of less obvious rooms should STO have on ships and stations? For instance, we've seen rooms that should have more rooms, and there are rooms that should exist but we never saw.
Near engineering should be the equivalent of a machine shop, with manufacturing tools, specialized fabricators for items that can't be replicated, as well as a machine shop replicator big enough for several people to walk into at a time. Part of the reason is based on how Voyager was able to haves so many shuttles, it's partially explained in Voyager being able to build the Delta Flyer in under a week. They obviously have a significant industrial capability.
The deflector room should be right near engineering too on a lot of ships, I would love to explore that.
There should be some really large bathrooms for the enlisted crew. The officers and families had their own bathrooms on the Enterprise-D, but on the average ship, with shorter missions and less volume to spare, I imagine the lowest ranking crew members would sleep in large bunk rooms and have large shared bathroom spaces, with several dozen showers and heads. I want to enter the bridge's head too.:)
There should also be an very large enlisted mess, officers mess, as well as an officers lounge. Voyager's mess hall always struck me as too small for a crew of a hundred or so.
If the Enterprise-D can have a greenhouse, I want a concert hall, as well as a bowling ally, considering all the sports rooms we saw. The Enterprise-D even had what looked like a dedicate fencing room.
We saw a dedicated firing range a couple times, we should see a full armory. Not just a storage space for all the weapons, but a room for repairing and maintaining the weapons, as well as a smaller firing range for testing the weapons to see that they work correctly. I never liked how Geordi tested a phaser in Engineering and actually pointed the weapon toward the warp core while doing the test firing, even though the beam hit some sort of beam catching device.
alucard1
08-30-2008, 11:34 PM
There should be some really large bathrooms for the enlisted crew. The officers and families had their own bathrooms on the Enterprise-D, but on the average ship, with shorter missions and less volume to spare, I imagine the lowest ranking crew members would sleep in large bunk rooms and have large shared bathroom spaces, with several dozen showers and heads. I want to enter the bridge's head too.:)
Oddly enough... years ago I recall seeing a TNG "Special" with Jonathan Frakes.. He was standing in front of a schematic of the Enterprise and actually pointed out.. they had... 2 bathrooms... 2.... and they were small. It was funny.
Peace
Exezer
08-30-2008, 11:39 PM
Im hoping we will be able to have a greenhouse in our ship because i would love to make and show pre warp worlds how to make medicine their way.
marscentral
08-31-2008, 12:22 AM
From what I understand, the firing range would be part of the Tactical Department as would the armory. That would also be where the Chief Tactical Officer would be if he wasn't on the Bridge as his office would be there.
I think the fencing area was used for any melee combat training, things like Karate or Klingon martial arts.
MajorD
08-31-2008, 12:52 AM
But what about other rooms. Elite Force 2, I think, had a library room, which was inexcplicably connected right to the main shuttlebay. Frankly, I don't think a library room makes any sense, unless it's really just a lounge with a silence rule, for enlisted crew to access the computers off shift.
That reminds me, one room I would love is the shuttlebay underdeck, where the shuttles are stored and maintained. That's something we never see, or never see correctly portrayed.
i think there all the rooms that aren't needed all the time like the meele training, etc could be part of holo programms. but there are of course some things that need to be real like a greenhouse or others. in the small ships i guess we'll have in the begining there won't be enough space for such laboratories and so on but later in the bigger ones i hope we can have greenhouses and other "facilities".
I say we need to see the bath room
DanTheBanjoman
08-31-2008, 01:27 AM
It would be nice if such things are part of the customization. ie you could choose the designations of rooms. of course it shouldn't become too much like Sim Spaceship. Though for instance a mission could involve a disease, and you would require a greenroom to grow the medicine because it can't be replicated for some random reason. Or a mission where you require some part which can't be replicated, you'd require that machine shop, otherwise you can't take on the mission. And such designated areas could of course give bonuses to your ship, ie that machine shop could improve repair rate or other engineering things.
Vicelance
08-31-2008, 04:35 AM
Yea the mess halls always looked too small, but I don't think there are seperate ones for officers and enlisted, in TNG they all seemed to eat in ten forward.
I would like to be able to have a Cartography room so I can look at the planets and stars.
ParkerHayden
08-31-2008, 05:06 AM
When it comes to player ships, there will probably just be the basics. That is:
Bridge
Engineering
Sickbay
Transporter Room
And probably the mess hall or a meeting room of some sort
Along with the adjoining corridors. That's also all I want. I don't want to be running from the tail-end of my ship to the bridge constantly. It'd get repetitive and be a waste of programming.
Galluskek
08-31-2008, 05:08 AM
Yea the mess halls always looked too small, but I don't think there are seperate ones for officers and enlisted, in TNG they all seemed to eat in ten forward.
I would like to be able to have a Cartography room so I can look at the planets and stars.
I always imagines that the crew ate in rotations, and only when they were out of replicator rations (a concern that to me seemed artificial on a ship designed for long range exploration... I'd imagine they would LET THEM USE THE REPLICATORS during the exploration)
They seem to have tables in everyone's quarters, so I would imagine they put them to some use.
knight1b
08-31-2008, 07:35 AM
The bath rooms are a must
Reinkaos
08-31-2008, 07:56 AM
I'd like to see the
bridge,
captain's ready room,
conference room,
engineering,
sickbay,
the transporter room,
mess hall,
stellar cartography,
shuttle bay,
and for some random reason, sensor maintenance and warp nacelle maintenance rooms :)
and deck 15.
H8Hydrant
08-31-2008, 08:05 AM
Forgive me for being demanding, but the way I see it:
It's an MMO. Extreme detail should go without saying. The player ship should have every single room, door, couch, and panel accessible. If not, what the heck is the point of making an "MMO"?
marscentral
08-31-2008, 08:17 AM
I always imagines that the crew ate in rotations, and only when they were out of replicator rations (a concern that to me seemed artificial on a ship designed for long range exploration... I'd imagine they would LET THEM USE THE REPLICATORS during the exploration)
They seem to have tables in everyone's quarters, so I would imagine they put them to some use.
I think it varies. On a ship like the Defiant, then eating would be restricted to the mess hall and probably in shifts. On a Galaxy class I would imagine it's much more open. You can eat in your room, or you can go to Ten Forward. You'd get the exact same food, but you get to socialize.
Sobekeus
08-31-2008, 08:17 AM
The ship interiors should be as accurate in detail and layout as the exteriors.
I want ships to feel big if they are big and small if they aren't.
KirksOtherSon
08-31-2008, 08:21 AM
When it comes to player ships, there will probably just be the basics. That is:
Bridge
Engineering
Sickbay
Transporter Room
And probably the mess hall or a meeting room of some sort
Along with the adjoining corridors. That's also all I want. I don't want to be running from the tail-end of my ship to the bridge constantly. It'd get repetitive and be a waste of programming.
Very true that we'll probably only see "key sets" at launch, Parker. However, if indeed ship interiors are modular (i.e. plug-and-play across a faction, with some variant options), as I strongly suspect they will be, it is conceivable that new starship interior "sets" would become available over time as the game progresses and ages.
I've said before that I expect key "sets" (and their adjoining corridor sections) will be accessed through "zoning" in the turbolifts. If so, then it's not impossible that -- after a game content patch from Cryptic -- Federation captains could suddenly choose to access, say, an arboretum set on ship classes which would logically have such a thing, and likewise a "bat'leth training room" set or somesuch for Klingon captains.
Given that Cryptic has already mentioned that they intend to make ship interiors and layout customizable to a degree, if possible, I wouldn't be surprised if player captains were given some choice as to what "minor" sets to include aboard their particular vessels.
It's not that all starships of class X wouldn't have an arboretum in theory, it's whether or not individual captains would choose to make the arboretum an accessible, interactive set on their particular starship, as opposed to something "backgrounded" which is technically there, but never experienced.
Cheers!
KOS
ParkerHayden
08-31-2008, 09:48 AM
Very true that we'll probably only see "key sets" at launch, Parker. However, if indeed ship interiors are modular (i.e. plug-and-play across a faction, with some variant options), as I strongly suspect they will be, it is conceivable that new starship interior "sets" would become available over time as the game progresses and ages.
I've said before that I expect key "sets" (and their adjoining corridor sections) will be accessed through "zoning" in the turbolifts. If so, then it's not impossible that -- after a game content patch from Cryptic -- Federation captains could suddenly choose to access, say, an arboretum set on ship classes which would logically have such a thing, and likewise a "bat'leth training room" set or somesuch for Klingon captains.
Given that Cryptic has already mentioned that they intend to make ship interiors and layout customizable to a degree, if possible, I wouldn't be surprised if player captains were given some choice as to what "minor" sets to include aboard their particular vessels.
It's not that all starships of class X wouldn't have an arboretum in theory, it's whether or not individual captains would choose to make the arboretum an accessible, interactive set on their particular starship, as opposed to something "backgrounded" which is technically there, but never experienced.
Cheers!
KOS
I wouldn't mind having an arboretum in my ship, though I'd probably almost never visit it. Though, you do have a point. Jack has mentioned that they're probably going to put in divisions later-on. If they do, then I wouldn't mind seeing more of the interior of a ship since there will be more than one person on it. The main recreational place I'm hoping for is a mess hall, or Ten Forward-like area to host some sort of event with my fleet mates and friends.
KirksOtherSon
08-31-2008, 10:00 AM
I wouldn't mind having an arboretum in my ship, though I'd probably almost never visit it. Though, you do have a point. Jack has mentioned that they're probably going to put in divisions later-on. If they do, then I wouldn't mind seeing more of the interior of a ship since there will be more than one person on it. The main recreational place I'm hoping for is a mess hall, or Ten Forward-like area to host some sort of event with my fleet mates and friends.
Some have speculated that most true starships could feature a captain's ready room at game launch. Sort of the initial "place of socialization" aboard your ship before the larger sets get added?
Interesting, if true.
KOS
LordDave
08-31-2008, 10:09 AM
Some have speculated that most true starships could feature a captain's ready room at game launch. Sort of the initial "place of socialization" aboard your ship before the larger sets get added?
Interesting, if true.
KOS
We know you'll be able to have friends over to your ship to look around and socialize so it stands to reason that the Ready Room will be the height of customization for a player's ship.
ParkerHayden
08-31-2008, 10:29 AM
Some have speculated that most true starships could feature a captain's ready room at game launch. Sort of the initial "place of socialization" aboard your ship before the larger sets get added?
Interesting, if true.
KOS
Eh, I think a Ready Room would be too small for something like that. Of course, it could all depend on how many people you imagine will show up.
marscentral
08-31-2008, 10:33 AM
Wouldn't the Observation Deck (instead of the Ready Room) make more sense if it's for social use?
_Pax_
08-31-2008, 10:40 AM
There should be some really large bathrooms for the enlisted crew. The officers and families had their own bathrooms on the Enterprise-D, but on the average ship, with shorter missions and less volume to spare, I imagine the lowest ranking crew members would sleep in large bunk rooms and have large shared bathroom spaces, with several dozen showers and heads. I want to enter the bridge's head too.:)
And possibly, some bathroom facilities of nonhuman design. Who says everyone in the future uses the same sort of toilet (or has their excretory aparratus in the same PLACE, even) ...?
There should also be an very large enlisted mess, officers mess, as well as an officers lounge. Voyager's mess hall always struck me as too small for a crew of a hundred or so.
Actually, you've go this one wrong.
What you see on Voyager was originally nothign more than a common off-duty socialising area. Starfleet ships almost never expect to NEED a mess hall anymore, what with rampant use of replication technology.
Ships tasked with diplomatic roles would have large function areas, that might generally be used as mess halls and/or social gathering places when not needed for official functions (see "10-Forward" on the Enterprise-D).
But a small ship like Voyager? Not so likely.
We saw a dedicated firing range a couple times, we should see a full armory. Not just a storage space for all the weapons, but a room for repairing and maintaining the weapons, as well as a smaller firing range for testing the weapons to see that they work correctly.
Multiple armories, actually, for the larger ships. Especially for "warship first, other roles second" designs like the Akira and Steamrunner classes. The reason being - you want your crew to be able to arm themselves and repel boarders ASAP, NOT have to go six decks and two hundred meters away first.
Ideally, one armory every three full-sized decks (So in a ship with six equal-sized decks, two armories - one on deck 2 to serve decks 1-3, and one on deck 5 to serve decks 4-6). Especially small decks might get lumped into something 1 or 2 decks further away, or might have their own "arms locker" (especially a Bridge). Especially LARGE decks might have two armories. The idea is, never have to travel more than 100m to reach an arms locker/room.
Then again, I'm paranoid, so I may be instinctively overdoing it ...
I never liked how Geordi tested a phaser in Engineering and actually pointed the weapon toward the warp core while doing the test firing, even though the beam hit some sort of beam catching device.
Yeah, THAT was stupid.
TruthSeer
08-31-2008, 01:10 PM
I don't know about you guys but my ship has a pool hall and a bowling alley. I know there are holodecks but wouldn't be the same.
KirksOtherSon
08-31-2008, 01:17 PM
Eh, I think a Ready Room would be too small for something like that. Of course, it could all depend on how many people you imagine will show up.
You've missed my empasis, I fear. Perhaps I should've worded it this way:
At the very least, I expect all true starships will feature a captain's ready room at launch.
Sure, there are better social options, but I think the ready room at game launch is almost a given.
Cheers,
KOS
KirksOtherSon
08-31-2008, 01:18 PM
Wouldn't the Observation Deck (instead of the Ready Room) make more sense if it's for social use?
See my answer above, Mars. I'd say more, but your colored words make my eyeballs hurt. ;)
KOS
Swiftus27
08-31-2008, 01:21 PM
How about a bathroom. I'd love to see a toilet on star trek finally.
ParkerHayden
08-31-2008, 01:30 PM
You've missed my emphasis, I fear. Perhaps I should've worded it this way:
At the very least, I expect all true starships will feature a captain's ready room at launch.
Sure, there are better social options, but I think the ready room at game launch is almost a given.
Cheers,
KOS
Ah, yes. It should be a must. Perhaps the focus of player housing?
Though, I'd much prefer my quarters to be on my guild's starbase, and have my ready room as a "home away from home".
TheMasterpiece
08-31-2008, 01:42 PM
Oddly enough... years ago I recall seeing a TNG "Special" with Jonathan Frakes.. He was standing in front of a schematic of the Enterprise and actually pointed out.. they had... 2 bathrooms... 2.... and they were small. It was funny.
Peace
Well i suppose compromises can be made in the name of exploration. :D
Id much rather see work put into the main areas of the ship though than something useless like a bathroom
marscentral
08-31-2008, 01:57 PM
See my answer above, Mars. I'd say more, but your colored words make my eyeballs hurt. ;)
KOS
I like colourful words!
MajorD
08-31-2008, 02:26 PM
When it comes to player ships, there will probably just be the basics. That is:
Bridge
Engineering
Sickbay
Transporter Room
And probably the mess hall or a meeting room of some sort
Along with the adjoining corridors. That's also all I want. I don't want to be running from the tail-end of my ship to the bridge constantly. It'd get repetitive and be a waste of programming.
That's what turbo lifts are for. Even without instancing different sections, it would be easy to have turbo lifts work within the same section, too.
and for some random reason, sensor maintenance and warp nacelle maintenance rooms :)
and deck 15.
The warp nacelle rooms, those would be great on the larger ships. Some sort of sensor control room is a good idea too.
Eh, I think a Ready Room would be too small for something like that. Of course, it could all depend on how many people you imagine will show up.
Five captains, including yourself, could probably fit comfortably in a ready room, but the number of seats would have to automatically increase with the number of captains in the room. They would have to leave their personnel outside too. The bridge lounge would be great because you can have more people over and when the number is low enough, you can have your bridge personnel there with you.:)
What you see on Voyager was originally nothign more than a common off-duty socialising area. Starfleet ships almost never expect to NEED a mess hall anymore, what with rampant use of replication technology.
They actually called it the mess hall from the beginning, probably because calling it a lounge would be a bit much, and even the rooms on the Defiant had replicators. Actually, since they call the meeting room behind bridges a lounge, that's why they wouldn't call it a lounge, and because it's for eating. But the utility of a mess hall would mostly be for off hours socialization, eating alone all the time isn't nice.
Trekkie
08-31-2008, 06:25 PM
I cannot think of any types of rooms that wouldn't be obvious or haven't already been pointed out, but there are some great ideas in this thread and I really hope that the developers take the time to look at them and possibly think about implementing them in the game.
Signalsgt
08-31-2008, 06:33 PM
I like the suggestions so far, I'm sure more rooms will become relevant once we know how much interaction will take place on the ships.
OrabIbo
08-31-2008, 06:41 PM
while I don't see player ships having an elaborate layout. As the less that has to be rendered the better the game will perform. Now, the other areas can be instanced, as other areas of the ship don't need to be aware of what is going on outside the ship. And you really shouldn't be sight seeing when in combat :)
I see elaborate ships being instaced, and player ships would be pretty much nothing but the bridge when in combat. Once you step outside the bridge I see a loading screen popping up and you end up in an instanced version of your ship. Giving you access to nearly the entire layout of your ship.
But what I would like to see is Stellar Cartography. link (http://memory-alpha.org/en/wiki/Image:Picard_and_Data_in_stellar_cartography.jpg) And I would like it, to actually show, where you are in the galaxy, like ths is where you would go to plan tatical movments, or a new place to explore.
reiththestud
08-31-2008, 06:50 PM
It seems to me people are forgetting one important thing about the machine room. Voyager was able to build the Delta Flyer within a week because of BAD WRITING! Sorry, just thought I'd throw that out there.