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View Full Version : Rumour - Star trek Online On The PS3 (read for quote and source)


SimonDaWabbit
08-30-2008, 05:40 PM
STAR TREK ONLINE
Format PS3 ETA 2009 PUB TBC

"Yes! A Star Trek MMO in which you can send nameless ensigns to die on strange planets. As a starship commander in the 25th century you must seek out new life. Shooting the new life is optional, but we find it best to err on the murderous side"


Playstation Official Magazine UK, Issue 23, October 2008, Pg53


Would Cyrptic Like to confirm or deny this?

President_Shinzon
08-30-2008, 05:42 PM
ARGH!!! I HATE CONSOLE MMO'S!

If this title is console exclusive this Romulan Radicalist isn't going to be playing.

Rgoodfel
08-30-2008, 05:49 PM
They are trying to get the deals in place to have this one computer and consoles. So it is a possibility. However, if I feel game play is worse because of console support I may have to develop a disrupter gun and use it on my copy of the game.

(Trying to be funny not that ****ed. Unless the game really sucks =p)

LordDave
08-30-2008, 06:11 PM
October issue? WTF? It's not even September!

Rgoodfel
08-30-2008, 06:15 PM
October issue? WTF? It's not even September!

Whoa, didn't even notice that. Hummm... Super secret advanced copy?

SimonDaWabbit
08-30-2008, 06:20 PM
Whoa, didn't even notice that. Hummm... Super secret advanced copy?

lol, i'm just a subscriber, i imagine the October issue will be in stores come next week. we (as in subscribers) tend to get it a few days/a week earlier than stores do.
the current edition out in stores is the September issue.

Valenthalas
08-30-2008, 06:20 PM
STAR TREK ONLINE
Format PS3 ETA 2009 PUB TBC

"Yes! A Star Trek MMO in which you can send nameless ensigns to die on strange planets. As a starship commander in the 25th century you must seek out new life. Shooting the new life is optional, but we find it best to err on the murderous side"


Playstation Official Magazine UK, Issue 23, October 2008, Pg53


Would Cyrptic Like to confirm or deny this?

That is strange that it is an "October" edition.. anyone else in the UK get this?.. well if nothing else, sweet.. I might not have to buy a new PC.

Cyrusnagisa
08-30-2008, 06:25 PM
love how console = crappy

FFXI was limited due to the PS2 yes this is known fact... but this is where that problem ends for all games..

STO even if released for PS3, 360 and PC, will be the same (accept for more custom video/audio settings on PC) because the 360 and PS3 have the tech, to handle a game like this.

The only difference is that the console version will use the controller, and even then they could just add in mouse support to the console versions as well.

so no Console != crappy

only thing multi platform release will do is open the game up for more customers.

oh and BTW don't believe the OPs info.......

Zyrious
08-30-2008, 06:37 PM
love how console = crappy

FFXI was limited due to the PS2 yes this is known fact... but this is where that problem ends for all games..

STO even if released for PS3, 360 and PC, will be the same (accept for more custom video/audio settings on PC) because the 360 and PS3 have the tech, to handle a game like this.

The only difference is that the console version will use the controller, and even then they could just add in mouse support to the console versions as well.

so no Console != crappy

only thing multi platform release will do is open the game up for more customers.

oh and BTW don't believe the OPs info.......

There's a huge difference between consoles and PC's, and it has nothing to do with hardware..

Controls. They have to dumb down the game for 2 analog sticks and a limited set of buttons, which means they can't make too many abilities or detailed and indepth screens or interfaces, or otherwise it would overload a console user. So it all has to be simple, giant flashing buttons for the whole 3 commans you can use so they can quickly act with their analog sticks.

It doesnt matter if they can *add* a keyboard or mouse, they have to design their interface for the base controls that most people will have. Which is a controller, with 2 analog sticks and a couple buttons. So consoles = crappy.

SimonDaWabbit
08-30-2008, 06:39 PM
c'mon people, lets not let this thread fall into one of those pc vs console battles...there are plenty of threads around for that.

please just leave this thread to comment about the rumour

thefrayl
08-30-2008, 07:27 PM
I'm sure you'll see rumors pop up like this all over the place, seeing as how Cryptic's official site says that STO is being developed for PC and Consoles. There is no specification as to where it will land exactly, but I think its pretty safe to say we will at least see it on one console.

Dustnite
08-31-2008, 04:12 AM
There's a huge difference between consoles and PC's, and it has nothing to do with hardware..

Controls. They have to dumb down the game for 2 analog sticks and a limited set of buttons, which means they can't make too many abilities or detailed and indepth screens or interfaces, or otherwise it would overload a console user. So it all has to be simple, giant flashing buttons for the whole 3 commans you can use so they can quickly act with their analog sticks.

It doesnt matter if they can *add* a keyboard or mouse, they have to design their interface for the base controls that most people will have. Which is a controller, with 2 analog sticks and a couple buttons. So consoles = crappy.

I laugh everytime I hear this as it's touted a lot on these boards.

Honestly if you want to compare the two controllers, the gamepad will have more modifiers than the keyboard/mouse will. Toss in pressure sensitive bumpers and you get a very precise control interface. The keyboard/mouse is what 25 years old? Here's a good writeup to explain: Click! (http://www.sto-zone.com/forums/viewtopic.php?f=2&t=124)

I think this kind of statement is based a lot on fear of a new input device and partially colored by previous console ports. However, this game is going to be co developed for both PC and Console not ported from Console to PC. So, would it not be prudent to let this beaten horse die?

bourne077
08-31-2008, 05:35 AM
I laugh everytime I hear this as it's touted a lot on these boards.

Honestly if you want to compare the two controllers, the gamepad will have more modifiers than the keyboard/mouse will. Toss in pressure sensitive bumpers and you get a very precise control interface. The keyboard/mouse is what 25 years old? Here's a good writeup to explain: Click! (http://www.sto-zone.com/forums/viewtopic.php?f=2&t=124)

I think this kind of statement is based a lot on fear of a new input device and partially colored by previous console ports. However, this game is going to be co developed for both PC and Console not ported from Console to PC. So, would it not be prudent to let this beaten horse die?

And how many keys are on a keyboard/mouse combo with other keys included in the mix for hotkeys?

/end rant

Dustnite
08-31-2008, 05:45 AM
And how many keys are on a keyboard/mouse combo with other keys included in the mix for hotkeys?

/end rant

Did you click the link?

threeedgedsword
08-31-2008, 06:29 AM
I read the link, and I have to say it's the same sad argument I've heard a 1000 times before. By the articles own count you have 52 'buttons' available - many by having to push various combinations of buttons and sticks that are at best convoluted and in reality a lot closer to impossible to remember when you need them in a hurry.

On the other hand my personal keyboard has 75 keys on it without taking into consideration the shift, control and alt key combos - plus a few mouse buttons. Many other people have more. Each and every button is plainly labeled and right in front of you. No Sudoku puzzles or charts off to one side of your screen needed to know what to do to achieve your desired result. I'll let you do the math.

In my opinion more, easier to reach buttons means theres *much* more potential for a more in depth playing experience. There are many other factors that need to be considered when having a "dumbing down" argument, but as far as the "you can do more with a controller then a mouse & keyboard" part the simple fact is the numbers are not on your side.

Qua'plah

thefrayl
08-31-2008, 06:34 AM
Yeah, I'm all for a console port. But I disagree about being able to do more with a controller. I just find a controller far more comfortable to use, and you can always have a wireless keyboard there too, whenever you might need it.

Signalsgt
08-31-2008, 06:37 AM
The idea of putting this game on a console ranks up there with General Custer's decision to attack Little Big Horn.

thefrayl
08-31-2008, 06:38 AM
The idea of putting this game on a console ranks up there with General Custer's decision to attack Little Big Horn.

Ooh, Ooh! Cryptic! He's complaining about your intentions! I think the winnings need to go to someone else! :D

Congrats though.

walltar
08-31-2008, 06:40 AM
I have old G15 keybord it have 54 ( 18G keys with 3fuction keys ) more than normal keyboard so i dont get how some lad with controler can beat me. :cool:

I have no problem vith STO being on consoles Mass Effect if great game yet is console port. It they make controls wisely then there is no need for dumbing down.

Allardyn
08-31-2008, 06:40 AM
I personally think anyone still using a keyboard for gaming is nuts. So many better peripherals out there which are much better for gaming. I personally use Nostromo Speedpad (http://www.amazon.com/Belkin-F8GFPC100-Nostromo-Speedpad-n52/dp/B0000DC643) The only keyboard even worth gaming on is a g15 gaming keyboard from logitech.

thefrayl
08-31-2008, 06:43 AM
I personally think anyone still using a keyboard for gaming is nuts. So many better peripherals out there which are much better for gaming. I personally use Nostromo Speedpad (http://www.amazon.com/Belkin-F8GFPC100-Nostromo-Speedpad-n52/dp/B0000DC643)/ They only keyboard even close to worth is a g5 gaming keyboard from logitech.

I just could never get used to the pads like that. I'm currently using a Ideazon Zboard Merc Stealth. It looks cool and it's GREAT for games. http://www.ideazon.com/us/products/mercstealth.asp

Galv
08-31-2008, 06:47 AM
The whole issue over control and dumbing down is just silly, you can plug a usb keyboard into any of the current consoles, rules out any issues what so ever reguardless on how well they can port the controls over. Its pretty simple right stick does mouse movements or camera, left stick moves, buttons triggers to map how you want and keyboard shortcuts, where's the control issue? I've have never played a game that couldn't work on pad. Even if i play on my pc i use xpader and map keyboard controls and mouse movement to my pad.

bourne077
08-31-2008, 06:56 AM
Did you click the link?

Yes I did click the link for your information and I've heard all those arguments before.

marscentral
08-31-2008, 07:01 AM
The whole PC v console thing is just PC user snobbery and isn't the subject of this thread anyway, but it's so nice that they want to bring it up again. I never knew more buttons=better game until I joined this board.

As for whether this game will be on the PS3 or 360, I think they might be jumping the gun. Gamespot has this down as a PC and 360 game (and they've at least spoken to Cryptic). Personally, I will hope for a 360 launch as that's what I use, but I will wait for Cryptic or someone actually working for Sony or Microsoft to comfirm it. Believe it or not, the official magazines don't enjoy any priviledged access to the powers that be.

bourne077
08-31-2008, 07:01 AM
I read the link, and I have to say it's the same sad argument I've heard a 1000 times before. By the articles own count you have 52 'buttons' available - many by having to push various combinations of buttons and sticks that are at best convoluted and in reality a lot closer to impossible to remember when you need them in a hurry.

On the other hand my personal keyboard has 75 keys on it without taking into consideration the shift, control and alt key combos - plus a few mouse buttons. Many other people have more. Each and every button is plainly labeled and right in front of you. No Sudoku puzzles or charts off to one side of your screen needed to know what to do to achieve your desired result. I'll let you do the math.

In my opinion more, easier to reach buttons means theres *much* more potential for a more in depth playing experience. There are many other factors that need to be considered when having a "dumbing down" argument, but as far as the "you can do more with a controller then a mouse & keyboard" part the simple fact is the numbers are not on your side.

Qua'plah

Exactly what I was getting at. The numbers just don't add up.

The idea of putting this game on a console ranks up there with General Custer's decision to attack Little Big Horn.

I lol'd

I have old G15 keybord it have 54 ( 18G keys with 3fuction keys ) more than normal keyboard so i dont get how some lad with controler can beat me. :cool:

I have no problem vith STO being on consoles Mass Effect if great game yet is console port. It they make controls wisely then there is no need for dumbing down.

Same thing numbers.

I personally think anyone still using a keyboard for gaming is nuts. So many better peripherals out there which are much better for gaming. I personally use Nostromo Speedpad (http://www.amazon.com/Belkin-F8GFPC100-Nostromo-Speedpad-n52/dp/B0000DC643) The only keyboard even worth gaming on is a g15 gaming keyboard from logitech.

I agree there are a lot of other options out there, but the basic argument was that controllers were able to do more than a regular keyboard/mouse set up as far as functionality goes.

bucapl
08-31-2008, 07:02 AM
If the game goes on to the PS3 my guess would be it would go on to xbox as i have heard that it is easier to do that.( i might be wrong that).

Who really use all the controls on the keyboard maybe i have not been playing the right games but it seems to me that games on the pc are more you can do so many things and they all have there own button but on the counsel they make a more logical system to use the available buttons at you fingertips no need for key maps charts after the first few mins of game play. When i was playing PC games more often i only ever used the minimum amount amount of keys.

If any think i use more controls on the 360 than i do playing the pc.

Signalsgt
08-31-2008, 07:15 AM
Ooh, Ooh! Cryptic! He's complaining about your intentions! I think the winnings need to go to someone else! :D

Congrats though.

:rolleyes:

Not complaining, just stating my opinion. No matter what the final rendition is I'm sure I'll find some facet ingame I enjoy to kill a couple hours a week doing.

I'm not so much worried about the controller, its the horsepower the consoles have. You don't take a mini van to the races, you take a sports car.

Galv
08-31-2008, 07:36 AM
:rolleyes:

Not complaining, just stating my opinion. No matter what the final rendition is I'm sure I'll find some facet ingame I enjoy to kill a couple hours a week doing.

I'm not so much worried about the controller, its the horsepower the consoles have. You don't take a mini van to the races, you take a sports car.

Not an issue at all, if your gonna compare console and pc in horse power, then it's more like bringing a lotus exige to an american muscle car race. 360 or PS3 will have no problem running this game as Champions Online is already 360 bound. Besides hows this affect the gameplay i doubt i'll notice any drop in graphic quality on my 360 i'll easly live with that.

LordDave
08-31-2008, 07:39 AM
:rolleyes:

Not complaining, just stating my opinion. No matter what the final rendition is I'm sure I'll find some facet ingame I enjoy to kill a couple hours a week doing.

I'm not so much worried about the controller, its the horsepower the consoles have. You don't take a mini van to the races, you take a sports car.

I learned, from here actually, that the XBox 360 has 3, 3.3GHZ processors all running at the same time, but a lower end 128MB video card.
I also learned that, when properly ported, my PC is just as powerful at running an XBox game as the XBox. To illustrate, I recently purchased Mass Effect, which is a high end game for the 360. I can run it on full everything at a fairly high resolution without a hic-up. Sure the game crashes every so often, but that's not the fault of the graphics.
Point is, my 1 year old PC is as powerful as the 360. And since the 360 won't be replaced for another... what? 5 years? Power is not an issue.

thefrayl
08-31-2008, 07:41 AM
It's probably considerably more powerful. However, the 360 doesn't have to deal with the god awful multitasking that PCs have to deal with 24/7. So it takes alot less power to run a good looking game.

LordDave
08-31-2008, 07:49 AM
It's probably considerably more powerful. However, the 360 doesn't have to deal with the god awful multitasking that PCs have to deal with 24/7. So it takes alot less power to run a good looking game.

Very true. But what I noticed most was how the power was on the processors alone, rather then being evenly spaced out. On a PC, RAM, CPU, and Graphics Card are all sharing the load. On an XBox, the processors take the main load.
I just thought it was weird. Makes sense from a design standpoint, just unexpected.

Ahsoka
08-31-2008, 07:57 AM
Consoles are not good for a full service MMO

thefrayl
08-31-2008, 07:59 AM
"Video killed the radio star"

Consoles killed the emersive MMO


There is absolutely no reasonable explanation you can offer to back up that statement. As I know, there is only one Console MMO in existence, and it's identical to the PC counterpart. It's very in depth and immersive. There are loads of immersive games on consoles.

Kinjiru
08-31-2008, 08:03 AM
That is strange that it is an "October" edition.. anyone else in the UK get this?.. well if nothing else, sweet.. I might not have to buy a new PC.

Most magazines send out their official copies earlier that the publish date. For example, I just checked the Time Magazine site and the September 8th issue is already available.
http://www.time.com/time/magazine

LordDave
08-31-2008, 08:05 AM
There is absolutely no reasonable explanation you can offer to back up that statement. As I know, there is only one Console MMO in existence, and it's identical to the PC counterpart. It's very in depth and immersive. There are loads of immersive games on consoles.

I have to agree. I'm a PC gamer, but I have no real fear of console gaming. Yes, I've seen Legacy and it made me sad, but that's hardly the fault of the console. I blame the port. The controls weren't designed for keyboard and mouse and thus, when ported the the PC, sucked.
Granted, the whole "To target a specific sub system you have to do this, and this, and get this close, and then do this really fast.... " yeah... Spoiled by Bridge Commander.

Kinjiru
08-31-2008, 08:11 AM
Very true. But what I noticed most was how the power was on the processors alone, rather then being evenly spaced out. On a PC, RAM, CPU, and Graphics Card are all sharing the load. On an XBox, the processors take the main load.
I just thought it was weird. Makes sense from a design standpoint, just unexpected.

Just a little information about the two potential consoles here:


CPU - Main Processor
XBox 360 -Custom IBM PowerPC CPU with 3 symmetrical cores running at 3.2 GHz each

PS3 - Cell Processor with 7 SPEs, at 3.2 GHz

L2 Cache
XBox 360 - 1 MB

PS3 - 512 KB + 256 KB per SPE (7 SPE’s in the PS3) = 2304 KB or 2.25 MB

GPU - Graphics Processor
XBox 360 - Custom ATI Processor, at 500 MHz

PS3 - Custom NVidia Processor called RSX “Reality Synthesizer”, at 550 MHz

Graphics Processor Memory
XBox 360 - 512 MB UMA (shared access for CPU and GPU), 10MB eDRAM embedded video memory

PS3 - 256 MB XDR, 256 MB video memory

What's really impressive in my opinion, is the PS3's cell processor set up and the vid card.

LordDave
08-31-2008, 08:24 AM
Just a little information about the two potential consoles here:


CPU - Main Processor
XBox 360 -Custom IBM PowerPC CPU with 3 symmetrical cores running at 3.2 GHz each

PS3 - Cell Processor with 7 SPEs, at 3.2 GHz

L2 Cache
XBox 360 - 1 MB

PS3 - 512 KB + 256 KB per SPE (7 SPE’s in the PS3) = 2304 KB or 2.25 MB

GPU - Graphics Processor
XBox 360 - Custom ATI Processor, at 500 MHz

PS3 - Custom NVidia Processor called RSX “Reality Synthesizer”, at 550 MHz

Graphics Processor Memory
XBox 360 - 512 MB UMA (shared access for CPU and GPU), 10MB eDRAM embedded video memory

PS3 - 256 MB XDR, 256 MB video memory

What's really impressive in my opinion, is the PS3's cell processor set up and the vid card.

I've never heard of the Cell Processors. What are they?

Scruffy_K
08-31-2008, 08:24 AM
It's very possible to create a console version of an MMO and have it run just fine without damaging or delaying the PC version, in my opinion. Video Game consoles, the PS3 and Xbox 360, are a lot more powerful now and that gap between the PC and console isn't nearly as large as it was before. And as far as the control scheme, they could save some time and just bundle in a usb keyboard and mouse with the game sort of the way Rock Band bundles all it's peripherals in with the game

Scruffy_K
08-31-2008, 08:26 AM
I've never heard of the Cell Processors. What are they?

Since I'm no computer genius I'll let wikipedia tell the story http://en.wikipedia.org/wiki/Cell_microprocessor

Kinjiru
08-31-2008, 08:30 AM
Since I'm no computer genius I'll let wikipedia tell the story http://en.wikipedia.org/wiki/Cell_microprocessor

Heh, thanks. You beat me too it. :)

KirksOtherSon
08-31-2008, 08:31 AM
ARGH!!! I HATE CONSOLE MMO'S!

If this title is console exclusive this Romulan Radicalist isn't going to be playing.

If you've been following the video interviews and such, I don't think you have to worry. The PC version is what's being built now, and any console port versions which come (none are in the works right now, as far as I know) will be adapted from that PC version, and not the other way around.

So, buy the PC version and worry not, President Shinzon,

KOS

Kinjiru
08-31-2008, 08:48 AM
Just as an aside, I can find nothing anywhere confirming this. All that I can come up with is news of a coming console release, and that it may be on 360 or PS3.

SimonDaWabbit
08-31-2008, 09:01 AM
Just as an aside, I can find nothing anywhere confirming this. All that I can come up with is news of a coming console release, and that it may be on 360 or PS3.


if you read the title it says rumour,
plus i have provided the quote of the rumour

USS_Parallax
08-31-2008, 09:34 AM
Put it on the console that's doing the worst. Yeah...

Heck it would sell more on the Wii lol.

KirksOtherSon
08-31-2008, 09:53 AM
Put it on the console that's doing the worst. Yeah...

Heck it would sell more on the Wii lol.

I'm no console hater Parallax, it's just that they're different beasts, PCs and consoles, one design philosophy does not fit all, as I'm sure you already know.

I have no problem if the PC version of Star Trek Online is adapted out to consoles; I'd be curious to see how they re-tailor things. However, I'm glad the _first_ version of STO is being made for PC, and that's where I'll be putting my money at launch.

I have to wonder if some of the console hate comes from the fact that Star Trek: Legacy was so damn disappointing? Talk about heartbreaking.

I played the Nintendo DS Trek game released at the same time (LINK (http://www.amazon.com/Star-Trek-Tactical-Assault-Nintendo-DS/dp/B000G75ALQ/ref=sr_1_4?ie=UTF8&s=videogames&qid=1220204914&sr=8-4)), and had a helluva a lot more fun. They even got some actual storytelling into the mix. Who'd have thought?

I guess somebody else liked it, because I just noticed it's been ported to the PSP (HERE (http://www.amazon.com/Star-Trek-Tactical-Assault-Sony-PSP/dp/B000GI7LNU/ref=pd_bbs_sr_1?ie=UTF8&s=videogames&qid=1220204914&sr=8-1)). Legacy, not so much with the ports, I see ... :rolleyes:

Cheers,

KOS

Kinjiru
08-31-2008, 09:56 AM
if you read the title it says rumour,
plus i have provided the quote of the rumour

Oh, I know, I was just looking for independent confirmation. :)

STOZone
08-31-2008, 09:58 AM
Well, since the article referenced was mine, I think I should add some clarification.

The 52 buttons on the Xbox 360 controller are "within easy reach". This means that the player can easily access these buttons without needing to process too much information to hit them. Yes, the keyboard has way many more buttons, but many of them are not easy to access without moving one's hands around on the keyboard, and having to first make sure the right button combination is being used.

I submit that Right Bumper + A is much easier to find and use than Shift + P.

I wonder if people around here would feel that the original Legend of Zelda would have been a better game if there were more controls available.

LordDave
08-31-2008, 10:06 AM
Well, since the article referenced was mine, I think I should add some clarification.

The 52 buttons on the Xbox 360 controller are "within easy reach". This means that the player can easily access these buttons without needing to process too much information to hit them. Yes, the keyboard has way many more buttons, but many of them are not easy to access without moving one's hands around on the keyboard, and having to first make sure the right button combination is being used.

I submit that Right Bumper + A is much easier to find and use than Shift + P.

I wonder if people around here would feel that the original Legend of Zelda would have been a better game if there were more controls available.

It's all based on preference. To me, right bumper + A takes more coordination (because I'm not used to it) then rightshift + left mouse button. It's really all based on what someone is familiar with.

KirksOtherSon
08-31-2008, 10:10 AM
I submit that Right Bumper + A is much easier to find and use than Shift + P.

Not for me, alas. Shift + P comes much more easily -- but then, I was formally trained in typing, and writing is what I do.

My only point is, one prefers whichever format is easier and more intuitive for oneself, and this still varies by individual. PCs and consoles are very different beasts in certain fundamental ways which only familiarity erases.

Ambassador Spock's dream of true unification is still a ways off yet ... ;)

KirksOtherSon
08-31-2008, 10:12 AM
I think Lord Dave is my mirror universe counterpart. I know I don't have a goatee ...

LordDave
08-31-2008, 10:17 AM
I think Lord Dave is my mirror universe counterpart. I know I don't have a goatee ...

My facial hair is oddly similar to this:
http://memory-alpha.org/en/wiki/Image:Mirror_Spock.jpg

Kinjiru
08-31-2008, 10:34 AM
My facial hair is oddly similar to this:
http://memory-alpha.org/en/wiki/Image:Mirror_Spock.jpg

Heh, now you just need the Tantalus Field and you're all set. :D

Nightstorm
08-31-2008, 10:41 AM
If they keep gameplay for consoles and PC separate, meaning PC owners play on one server and console owners on another then the gameplay for both shouldn't be impacted by the other. Sony's going through this now with The Agency and that's the conclusion most so called experts (that I've read) are coming to.

Cystil
08-31-2008, 11:04 AM
HUZZAH! If this is true.

That is all.

KirksOtherSon
08-31-2008, 11:04 AM
Heh, now you just need the Tantalus Field and you're all set. :D

I was hoping for Marlena Moreau, myself ... ;)

Kinjiru
08-31-2008, 11:05 AM
I was hoping for Marlena Moreau, myself ... ;)

Yeahhhh. Good luck with that. :D

threeedgedsword
08-31-2008, 11:19 AM
The 52 buttons on the Xbox 360 controller are "within easy reach". This means that the player can easily access these buttons without needing to process too much information to hit them. Yes, the keyboard has way many more buttons, but many of them are not easy to access without moving one's hands around on the keyboard, and having to first make sure the right button combination is being used.


My point was that there are no button combo's to worry about on a std keyboard vs a std gaming controller. Your 52 'buttons' that are "within easy reach" include all the combo's you need to either remember or somehow map out for yourself until you get them memorized (and almost no one ever remembers them all), on top of remembering all the game commands themselves. A basic keyboard has 75ish buttons without any combo's (alt, ctrl, shift ect). At best you could try to make the argument that having to move your hand a few inches to push a single button is equivalent to all those odd button combo's you need to know on a controller, and that doesn't even take into account all the things you can't have because there isn't anywhere near enough buttons on a controller for them all.

Basic example - My Klingon warrior party lands on a planet and encounters a group of tree hugging, flower picking federation types. When my warrior party approaches to introduce ourselves and find out if the tree hugging flower pickers need any type of humanitarian assistance the Federation hooligans immediately attack by throwing fairy dust and Tribbles at us and then running away. My warrior party pursues. During the pursuit I am forced to jump a fallen log in order to catch my quarry. As you approach the log would you rather go "ok now lets see, that was forward stick + blue X key to jump. Or was it bottom stick + Y? Or no stick but down arrow + B? Ahh I forgot, where's my chart." - OR it could be "ok now lets see, move my hand 2 inches to the left and.... hit the "j" key".

Sorry dude, I just don't agree with your argument :(

Qua'plah

STOZone
08-31-2008, 11:42 AM
My point was that there are no button combo's to worry about on a std keyboard vs a std gaming controller. Your 52 'buttons' that are "within easy reach" include all the combo's you need to either remember or somehow map out for yourself until you get them memorized (and almost no one ever remembers them all), on top of remembering all the game commands themselves. A basic keyboard has 75ish buttons without any combo's (alt, ctrl, shift ect). At best you could try to make the argument that having to move your hand a few inches to push a single button is equivalent to all those odd button combo's you need to know on a controller, and that doesn't even take into account all the things you can't have because there isn't anywhere near enough buttons on a controller for them all.

Basic example - My Klingon warrior party lands on a planet and encounters a group of tree hugging, flower picking federation types. When my warrior party approaches to introduce ourselves and find out if the tree hugging flower pickers need any type of humanitarian assistance the Federation hooligans immediately attack by throwing fairy dust and Tribbles at us and then running away. My warrior party pursues. During the pursuit I am forced to jump a fallen log in order to catch my quarry. As you approach the log would you rather go "ok now lets see, that was forward stick + blue X key to jump. Or was it bottom stick + Y? Or no stick but down arrow + B? Ahh I forgot, where's my chart." - OR it could be "ok now lets see, move my hand 2 inches to the left and.... hit the "j" key".

Sorry dude, I just don't agree with your argument :(

Qua'plah

Hey, no worries, trust me if there's one thing I'm used to, it's people disagreeing with me.

Let's take it a different route. Suppose I have encountered some smelly, drunk Klingons who are convinced they are Kahless' gift to the galaxy. Being bloodthirsty hooligans, they have decided to use their disruptors and fire upon myself and my officers on a planet. Being completely devoid of reason (not to mention good aim), and a vast inability to reason, we have no choice but to defend ourselves.

Thankfully, Cryptic has give me three basic attacks (a melee, ranged, and special), plus the ability to jump, as my four basic buttons (A, B, X, Y). Two of the smelly Klingons are easily dispatched.

One of my Bpgus Fleet group mates is a science officer, and has an ability that can deactivate disruptors for a short time. Obviously, it's not mapped to one of his basic attacks, but it is in his "Science Attacks", which are all grouped together under the Right Bumper. He his the bumper, and presses X. Ability activated. The rest of the Klingons are easily defeated.

No one is saying that the keyboard or game controller is better. All I'm saying is that there will never be more than 52 different powers and abilities that are used on a regular basis. Therefore, saying that the use of a controller would somehow limit controls is not a valid argument.

Oh, and also, Klingons smell bad.

shivafang
08-31-2008, 11:43 AM
The article that explains how the controller has 'more' options than the keyboard is interesting, but is logically fallacious.

By his OWN logic, you can use the SAME principle and apply it to the keyboard. I have easy access to 23 buttons. (I use WASF for movement, spreads out the hand a little, though you only lose 3 buttons if you do WASD).

These keys are - ~123456 Tab qwertasdfgzxcv and space. *recounds* actually 24 keys.
I can also hit Shift, Control and Alt. These are modifier keys, just like the 'shoulder' keys mentioned in that article, they modify existing keys.

I have 92 'keys' at my dispoal to the controller's 52. And that's all with one hand.

My other hand is on a mouse, which not only has at least 3 buttons (more if you have a gaming mouse with addtional sidebuttons) but can also point & click buttons onscreen with quick accuracy that you cannot get with a controller.

I think it's clear that keyboad & mouse is far superior, and I hope that they don't dumb down the interface just so the controllers can compete with keyboarders.

Mook
08-31-2008, 11:50 AM
STAR TREK ONLINE
Format PS3 ETA 2009 PUB TBC

"Yes! A Star Trek MMO in which you can send nameless ensigns to die on strange planets. As a starship commander in the 25th century you must seek out new life. Shooting the new life is optional, but we find it best to err on the murderous side"


Playstation Official Magazine UK, Issue 23, October 2008, Pg53


Would Cyrptic Like to confirm or deny this?

i dont care if they have it on consoles but if that means they will have bad graphics for the pc version then give them there own "servers" and make the pc version best they can as far as graphics:)

threeedgedsword
08-31-2008, 12:11 PM
No one is saying that the keyboard or game controller is better. All I'm saying is that there will never be more than 52 different powers and abilities that are used on a regular basis. Therefore, saying that the use of a controller would somehow limit controls is not a valid argument.

I think the only way for us to settle this is to agree to disagree. I see where your coming from, I just feel you need more then that for a really 'deep' mmo. To each their own. What's really important is that everyone enjoy's playing the game no matter which platform they prefer.

Oh, and also, Klingons smell bad.

I suppose that would depend on wether you like the smell of vanilla and lilac, now wouldn't it? :D

LordDave
08-31-2008, 12:29 PM
i dont care if they have it on consoles but if that means they will have bad graphics for the pc version then give them there own "servers" and make the pc version best they can as far as graphics:)

Bad graphics? Consoles like the PS3 pride themselves on high end graphics.

Mook
08-31-2008, 01:55 PM
Bad graphics? Consoles like the PS3 pride themselves on high end graphics.

my computer makes a xbox or ps3 look like a kids toy i got 2 gf9800 gts 512 ram each 4gig of ram lol yea computer can be way better than a xbox lol:)

Cystil
08-31-2008, 01:58 PM
Bad graphics? Consoles like the PS3 pride themselves on high end graphics.

Exactumundo - Infact, I'm willing to bet some computers here are less equipped than the PS3.

Now, the obvious question to pose is - will there be independent servers or joint for cross-platforms? If it turns out that it is cross platform and even though I have a PS3 and intend to use it for STO if it is available, I wouldn't like to.

There are many exploits that the xbox can utilize in AoC's 360 vs PC.

Cystil
08-31-2008, 02:00 PM
my computer makes a xbox or ps3 look like a kids toy i got 2 gf9800 gts 512 ram each 4gig of ram lol yea computer can be way better than a xbox lol:)

Mines got the zipzorps and the wingbangs too!

...the PS3 will run STO just as fast with full graphics on, like your PC.

Galv
08-31-2008, 02:00 PM
my computer makes a xbox or ps3 look like a kids toy i got 2 gf9800 gts 512 ram each 4gig of ram lol yea computer can be way better than a xbox lol:)

I don't care what spec pc you got thats a silly statement to make, yea granted top spec pc's are better but there's not that much of a cap.

TheMasterpiece
08-31-2008, 02:11 PM
STAR TREK ONLINE
Format PS3 ETA 2009 PUB TBC

"Yes! A Star Trek MMO in which you can send nameless ensigns to die on strange planets. As a starship commander in the 25th century you must seek out new life. Shooting the new life is optional, but we find it best to err on the murderous side"


Playstation Official Magazine UK, Issue 23, October 2008, Pg53


Would Cyrptic Like to confirm or deny this?



That sounds like an absolutely horrible description. **** playstation with this. sigh. i really hope ps3 doesnt get this from that description or this game could turn out to be "OMgzHAlozinspace"

KO_Gilligan
08-31-2008, 02:23 PM
........( lots of other stuff - bla bla bla)
Therefore, saying that the use of a controller would somehow limit controls is not a valid argument.

Oh, and also, Klingons smell bad.

No reason to get personnal now...

:D

I think Multiplatform is a no-brainer for this game. Technology is far from being an issue. Of course it would be nice if the whole world had Uber Computer Game Appliances, and they were the actual consoles that everyone had... and desktop office machines would also have all of the capabilities, and we could all play games all day... and nobody would think that the fx5200 was ever an actual working gaming card, even 5 years ago... but I digress.

I understand Huxley will be XBOX360 and PC . Beta is starting next month :)
I sometimes get a little bitter when a port seems sloppy and dumbed down, but we have to give our console bretheran some love, it's the reason everyone is gaming. Console gamers right now are contributing to the development of all games, alot of people need a reality check.

Another reality check for all those who don't want consoles and are running 8800gt cards or better.
Do you know the specs for this game will not be able to be run by an enormous amount of gamers?
Did you know almost 4% of PC gamers on steam recently surveyed were running an fx5200?
Every card between that ancient hunk-a-junk and an 8800 or 8600 class card will probably also fall short of playing this game.
I really have to laugh at the technology arguments in the PC vs Console debates.

Even though I have a big rig, you won't find me swimming in this self absorbed, pro-PC nonsense.

KL0k
08-31-2008, 02:38 PM
i just say one word that will answer all console/pc related discussion: legacy

and if you dont know what i want to say with this, think about that word twice.


... yuk ...

KO_Gilligan
08-31-2008, 02:41 PM
i just say one word that will answer all console/pc related discussion: legacy

and if you dont know what i want to say with this, think about that word twice.


... yuk ...

LOL... I love Legacy, and am currently playing the TLG mod.
But I understand what your saying.

Like I said, in a perfect world we would only develop for PC, and they would get it right. But Legacy wouldn't exist if not for consoles, and that would make me sad.

asx
08-31-2008, 02:42 PM
i just say one word that will answer all console/pc related discussion: legacy

and if you dont know what i want to say with this, think about that word twice.


... yuk ...

With Legacy there was a different design crew working on it, not Cryptic people, so think about THAT twice.

KL0k
08-31-2008, 02:55 PM
LOL... I love Legacy, and am currently playing the TNG mod.
But I understand what your saying.

Like I said, in a perfect world we would only develop for PC, and they would get it right. But Legacy wouldn't exist if not for consoles, and that would make me sad.

the only good thing i can say about legacy is... that it had an interesting (/good) plot... and..... ....well.... yea... thats it. lol.
i dont know anything about the mods for this title, cause i threw the game in the bin after i cheated my way through the campaign. (not kidding on that one)
i cant really explain why, but i just hated it.. i couldnt control the ship right, everytime i tried to command it, it did something else instead. that astroid mission made me yellin 'fu' at the screen. ... in my opinion the worst ST game (dominion wars is on 2nd place)

Trekkie
08-31-2008, 06:20 PM
Thank you for posting this! I don't know if the source is reliable or not, but it will be interesting to see whether or not this rumor comes true!

Dustnite
08-31-2008, 07:29 PM
I read the link, and I have to say it's the same sad argument I've heard a 1000 times before. By the articles own count you have 52 'buttons' available - many by having to push various combinations of buttons and sticks that are at best convoluted and in reality a lot closer to impossible to remember when you need them in a hurry.

On the other hand my personal keyboard has 75 keys on it without taking into consideration the shift, control and alt key combos - plus a few mouse buttons. Many other people have more. Each and every button is plainly labeled and right in front of you. No Sudoku puzzles or charts off to one side of your screen needed to know what to do to achieve your desired result. I'll let you do the math.

In my opinion more, easier to reach buttons means theres *much* more potential for a more in depth playing experience. There are many other factors that need to be considered when having a "dumbing down" argument, but as far as the "you can do more with a controller then a mouse & keyboard" part the simple fact is the numbers are not on your side.

And again, the point is not about key combinations it's about having a comfortable controller input. My point is that there can be a lot of button combos on a gamepad, it's not just 4 buttons and omg the UI has to be "dumbed down."

Really, the whole argument is based off people's fear of using a game controller. It's irrational.

Scruffy_K
08-31-2008, 07:49 PM
I don't get all the argument about the controls, if the developers are unable to create a suitable control scheme for the controllers they could always just include a usb mouse and keyboard in with the game. This pack would probably jack up the price a bit but since most people already own usb mice and keyboards I don't see there being some great out roar from the gaming public about a console game requiring a keyboard to run.

SimonDaWabbit
09-01-2008, 03:43 AM
Thank you for posting this! I don't know if the source is reliable or not, but it will be interesting to see whether or not this rumor comes true!

thanks, it's nice that someone tried to keep the conversation on track, lol.
na it's fine they went the way they did, it's just when i posted this there were a couple of threads specifically based on what they're discussing.

what would be nice is if someone from the dev's would comment about what the magazine said.

busbydaniel
09-01-2008, 04:06 AM
Personally I have no issues with STO being on console the only concern I have is if they build STO for both PC and Console. If they make the game for PC and then port it to console thats fine.
There must be some limitation in it being made for console, I say this cos I remember the age old debate of whether WOW was ever going to be released on a console. Finally, Blizzard ended the debate by saying that there would be too much modification required to put WOW on console so much so that the gaming experience would be very different than the PC version and in the end Blizzard abandoned the idea. Now whether this was cos WOW was developed many years ago I don't know but as long as STO isnt downgraded or modified to support a console version than Im happy.

Sinclair
09-01-2008, 05:15 AM
Many gaming magazines issue their "October" edition in early September. I'm pretty sure PC Gamer just did the same thing. They get a little ahead so that they have more time to take holiday leave over Thanksgiving and Christmas and still get monthly magazines out. I think it is also a marketing ploy to make people think that a newer magazine is out.

Anyway, I'm a little disappointed to hear that STO could be built for the console. To me that means it may lack a certain depth that I think most of us are looking for.