bsharpe
08-30-2008, 07:52 AM
Firstly hello to the community,
I am looking forward to seeing how this game develops, i would like to think that this game has the capabilities to be a deep and detailed MMO experience. My respects to the developers that are taking this on. To capture the "Star Treck" Ethos and it's diversity will be a difficult goal. For it too work well a lot of content will need to be driven by the player base, but in a controlled way that it does not become one type of players content although one factions content may be acceptable :) (Long live the klingon empire).
Things that i will be looking for in the game will be a detailed market one that is like EvE online in its complexity, with the ability to invent and discover rare componente parts, and have mundane componenets like basic metals etc help set the market values. it would be an intersting feature to see that some of those components are primarily avaialble in the klingon systems and some the federation. With the ability for shall we say certain trade routes to be designed to allow the cross polination of those component parts to flow from one faction to another.
PvE, so many MMO's get this so wrong, i have listened to and read many of the Q&A's and i am begining to like what i hear. The one thing that i would like to hear more on is consequences of bad decisions. I am not convinced that the PVE content will not be a rince and repeat based senario. Exploration sounds cool and it would be particularly neat that if a first contact senario that goes wrong, causes enougth of a standing loss that the opposite faction gets the next chance, bringing in a consequence. I understand that this may have to feature on the more skilled players, but it would be neat. Also other consequences could be dreamed up. I am loving the idea, of ship to ship, inside ship, and planet encounters. With all these possibilities never should i see the emporer tell me that he wish's me to kill 50 Targ's for tonights feast to celebrate the death of the federation ;).
PvP, should not be a last minute consideration, nor should it allow for the ganking and suicide attacks that go on in EvE online, well not from a griefing point of view anyway, i do recall in the films on many occasions of self destruct being used as means to an end. However, the loss of a ship and crew in "Star Trek" should not be the primary reason for losing a battle as it is in EvE where the ships really are not worth much at all. Its how you capture and indeed install a relevant and real consequence to PvP that is going to be interesting. Otherwise PvP become nothing more than a passtime event and has no real meaning. PvP should be active on many levels from communications to markets, from encounters to politics, as should PVE. There should be places where safeguards exist and there should be places where safeguards don't. There should be enougth options available that a captain if he makes the right decsions shoudl be able to bug out if needed, how and when those decisons are made is going to be interesting. In EvE it starts when you fit your ship and choose your route. But i would like to see something more dynamic with this MMO.
I shall monitor the blogs, updates and forums and i look forward to the release.
regards
Forgot to finishe the title so edited :confused:
I am looking forward to seeing how this game develops, i would like to think that this game has the capabilities to be a deep and detailed MMO experience. My respects to the developers that are taking this on. To capture the "Star Treck" Ethos and it's diversity will be a difficult goal. For it too work well a lot of content will need to be driven by the player base, but in a controlled way that it does not become one type of players content although one factions content may be acceptable :) (Long live the klingon empire).
Things that i will be looking for in the game will be a detailed market one that is like EvE online in its complexity, with the ability to invent and discover rare componente parts, and have mundane componenets like basic metals etc help set the market values. it would be an intersting feature to see that some of those components are primarily avaialble in the klingon systems and some the federation. With the ability for shall we say certain trade routes to be designed to allow the cross polination of those component parts to flow from one faction to another.
PvE, so many MMO's get this so wrong, i have listened to and read many of the Q&A's and i am begining to like what i hear. The one thing that i would like to hear more on is consequences of bad decisions. I am not convinced that the PVE content will not be a rince and repeat based senario. Exploration sounds cool and it would be particularly neat that if a first contact senario that goes wrong, causes enougth of a standing loss that the opposite faction gets the next chance, bringing in a consequence. I understand that this may have to feature on the more skilled players, but it would be neat. Also other consequences could be dreamed up. I am loving the idea, of ship to ship, inside ship, and planet encounters. With all these possibilities never should i see the emporer tell me that he wish's me to kill 50 Targ's for tonights feast to celebrate the death of the federation ;).
PvP, should not be a last minute consideration, nor should it allow for the ganking and suicide attacks that go on in EvE online, well not from a griefing point of view anyway, i do recall in the films on many occasions of self destruct being used as means to an end. However, the loss of a ship and crew in "Star Trek" should not be the primary reason for losing a battle as it is in EvE where the ships really are not worth much at all. Its how you capture and indeed install a relevant and real consequence to PvP that is going to be interesting. Otherwise PvP become nothing more than a passtime event and has no real meaning. PvP should be active on many levels from communications to markets, from encounters to politics, as should PVE. There should be places where safeguards exist and there should be places where safeguards don't. There should be enougth options available that a captain if he makes the right decsions shoudl be able to bug out if needed, how and when those decisons are made is going to be interesting. In EvE it starts when you fit your ship and choose your route. But i would like to see something more dynamic with this MMO.
I shall monitor the blogs, updates and forums and i look forward to the release.
regards
Forgot to finishe the title so edited :confused: