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Minigig
08-23-2008, 07:16 PM
With you always commanding a ship, what is the point of having "professions" at all. Why would you need to have any other type of skill then commanding. How much would being a doctor help if your in command. I can see in some cases on an away mission or in an emergency that could be useful . But how often did you see an captain of ship do anything then command. Its your crews job to come up with solutions and implement them. Not you.

I know I know , there are many times with all the Star Treks that captains have help with the warp core or piloted the ship etc etc etc. But those were not the norm and when the **** hit the fan the captain is on the bridge were he or she should be.

I know there is a The Official PC / NPC Bridge Crew Discussion Thread and I have been trying to follow it the best I can but it is very long now. If this as already been brought up im sorry. This is not per say about bridge crews it about the "professions" that was brought up by jack in the web cast.

LordDave
08-23-2008, 07:35 PM
I think it makes you lean more towards the type of ship you captain as well as how it functions. Like a Doctor captain would have a better medical staff because they'd know how it should run.
And Engineer Captain would want the ship personally tweaked and also he'd know the many... jury rigs that could be done.

Ex:
Ensign: I want you to shunt the main warp plasma into the Phaser Banks. One shot from that and it'll destabilize their warp field.

Minigig
08-23-2008, 07:40 PM
maybe , an im not really disagreeing with you. its just alot of that you here on the shows id from already what you learn from the academy.

And I dont see the point of taking the time to learn something so that you can tell your crew what to do. givin that they would then themselves would have to know how to do it. and if you the time to train for it why would they know it.

LordDave
08-23-2008, 07:42 PM
maybe , an im not really disagreeing with you. its just alot of that you here on the shows id from already what you learn from the academy.

And I dont see the point of taking the time to learn something so that you can tell your crew what to do. givin that they would then themselves would have to know how to do it. and if you the time to train for it why would they know it.

Remember, all captains were once non-captains. They had a "Job". Kirk ran security, Picard was a helmsman, Sisko... not sure about, and Janeway was a science officer. They helped define the characters so we'll have to see how that effects your overall gameplay.

Cryptic_Fan_101
08-23-2008, 07:42 PM
But how often did you see an captain of ship do anything then command. Its your crews job to come up with solutions and implement them. Not you.

Um, have you never watched a single episode of Star Trek in your life?

Minigig
08-23-2008, 07:47 PM
true , but they also were not command at that time they had other jobs. but here you will be commanding from the get go and by command i mean being a "captain".

The only way I can see this working to fit the Star Trek Universe is to not always be in command of a ship. Maybe by serving a star base or on a colony . like for example when you are questing.

LordDave
08-23-2008, 07:50 PM
true , but they also were not command at that time they had other jobs. but here you will be commanding from the get go and by command i mean being a "captain".

The only way I can see this working to fit the Star Trek Universe is to not always be in command of a ship. Maybe by serving a star base or on a colony . like for example when you are questing.

Well first of all you don't start out as someone with the rank of captain so you'll need to do some grunt work.
Secondly, you can beam down on away missions yourself, even go with friends so that helps.
Thirdly: I'm certain that, based on what core job you are, your abilities will be different. (Like a helmsman commander would be more familiar with what evasive maneuvers could be done rather then just "Evasive Maneuvers!" it's "Evasive Maneuver Omega 6" because that captain is fully familiar with every single evasive maneuver.

It's the difference between "Do it" and "Do it this way"

Minigig
08-23-2008, 07:51 PM
Um, have you never watched a single episode of Star Trek in your life?

Yes I have all of them and watch them regularly.

There are many times that the Captain may suggest something when having a meeting with his crew. but there is not as many times when the captain is elbow deep in the warp core fixing it.

and yes there are times when they say do this or that. but there not saying how to do it. Thats up to the Chief engineer to make it happen to use his skills that he or she as learned.

Minigig
08-23-2008, 07:53 PM
Well first of all you don't start out as someone with the rank of captain so you'll need to do some grunt work.
Secondly, you can beam down on away missions yourself, even go with friends so that helps.
Thirdly: I'm certain that, based on what core job you are, your abilities will be different. (Like a helmsman commander would be more familiar with what evasive maneuvers could be done rather then just "Evasive Maneuvers!" it's "Evasive Maneuver Omega 6" because that captain is fully familiar with every single evasive maneuver.

It's the difference between "Do it" and "Do it this way"

again I agree with you. but how would your crew know how to do said maneuver. if you learned it.

LordDave
08-23-2008, 07:55 PM
again I agree with you. but how would your crew know how to do said maneuver. if you learned it.

Who says they don't know it? They probably got the same training as you, not to mention the computer has all sorts of stuff.

As I said, if your Picard and your talking to your helm guy, you can tell him the maneuver to do, rather then letting him chose whichever he feels is best.

Fernos
08-23-2008, 07:55 PM
Oh look the simsters are trying to be more creative in their whines about NPC crews. :rolleyes:

Fail of epic proprtions.

Cryptic_Fan_101
08-23-2008, 08:03 PM
Yes I have all of them and watch them regularly.

There are many times that the Captain may suggest something when having a meeting with his crew. but there is not as many times when the captain is elbow deep in the warp core fixing it.

and yes there are times when they say do this or that. but there not saying how to do it. Thats up to the Chief engineer to make it happen to use his skills that he or she as learned.

That's why you'll have BOTH your skills, AND the skills of your NPC crewmates to rely on.

Better still, go play Bioware's Mass Effect or Knights of the Old Republic. This is purely speculation on my part, but I wouldn't be surprised (or disappointed) if STO turns out very similar. In fact, Jack has already mentioned looking to Mass Effect for inspiration.

desstl
08-23-2008, 09:20 PM
If you look at it from the way things are done in our military you'll see the underlying point. A Captain with a medical back ground would be in charge of a group of medics and sent out on mostly relief and aid missions. A Tactical Captain would most likely be in charge or a combat style vessel and be used in a patrol, defense or attack mode. Our iconic Trek Captains were crossovers. Their ability to lead put them in charge of a ship that was called upon to do a variety of things. Partly to keep the series fresh and partly because even if you are a doctor in charge of a ship. IF someone is being threatened then you have to respond with deadly force to protect them.