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View Full Version : Idea for getting a top level Klingon ship.


Sir_Cedric
08-23-2008, 03:25 PM
Ok we all know we will get our own ships to command, BUT that doesn't mean will we all be captains. So I think we can all agree we will be gaining rank, and as we gave rank, we will be better ships.

Ok I have an idea on the Klingon side for getting special ships, ones outside of the common list of ships you can have.

The idea goes like this;

You are now of 1st officer rank, and you have a standard ship you are using. But one day you head off to one of the Klingion Starbases to hangout. While there, you see a mission to sever on one of the top level NPC Klingon Ship, you being a 1st officer, you can take this mission, and you get beamed over to the ship.

You follow a storyline mission, as the ship and crew have their adventure with you, and during the mission you see that the Ship's Captain is unable to perform his duties to the ship. So you being 1st officerm it is your duty to assassinate his captain, to give him a honorable retirement. This of course would be hand to hand combat, and if you lose out the airlock you go. But if you win, then the ship is yours, and you head back to make a claim on the ship. Once your back at the Starbase, you are given a standard version of the ship you were on for the mission, and you can upgraded it as you see fit.

Now you can have this same system when your a 2nd officer, and your taking over the command place of your 1st officer. You can get access to other ships to use, for defeating your 1st officer in combat, and sending him to his honorable retirement.

If you just gain rank without the combat, you will still get a few good ships, but the special class of ships would be part of the challenge your weak head officer missions. At least it's in line with what you see in Klingon history, and it might be a fun way of doing it in STO.

So what do you guys think?

Sir_Cedric
08-24-2008, 11:06 AM
What a bummer, so no one likes this idea? :p

Kinjiru
08-24-2008, 11:24 AM
Now, I can be wrong here, so don't bash me if I am, but isn't that more of a Romulan style of advancement?

mezlabor
08-24-2008, 12:23 PM
Now, I can be wrong here, so don't bash me if I am, but isn't that more of a Romulan style of advancement?

Nope its a very klingon way of advancement. Its a klingons officers duty to kill the captain when they can no longer lead.

MajorD
08-24-2008, 12:45 PM
I love the idea of including duels for higher rank into the Klingon faction. I don't think the scenario you outlined is perfect, though.

First, the basis of the game is that you're in command, regardless of rank, if you're second in command on a large ship, then half the game is cut off to and you can only reasonably do ground combat.

Even though you will command a ship, regardless of rank, there is still someone above you in rank giving you orders. For much of the game, that officer is probably a Captain tied to ship or starbase, sending you off on independent missions. A Lieutenant can reasonably be given a fully independent command of a very small ship, with no officer above him other than an admiral, I think. The mission can be this.

Your captain has been giving you missions for a while now, and things have been going well, except for the last two missions. They've lead you to question your commander's decisions. Unusually, you're ordered to rendezvous with your commander's ship, to receive your next mission, instead of him just telling you over subspace, he must want to impart important secrets. When you arrive you're ordered to beam aboard to meet your commander face to face. The commander's crew knows about the mission already, since they will participate in it, so there is no point in your commander hiding your orders from them. He tells you your next mission, and you're infuriated by it, then and there you backhand him in front of the crew (there is actually specific etiquette here, I think a backhand slap is a mortal insult, requiring a duel to the death, while an open palm slap is a perfectly acceptable rebuke to an insult, even from a superior officer, but I might have them backwards). At this point, you go into ground combat mode, with melee weapons only, to kill your commander.

It wouldn't be a bad mission if handled like that, and would give a good piece of Klingon military culture.

Now, I can be wrong here, so don't bash me if I am, but isn't that more of a Romulan style of advancement?

No, it's actually how the Klingons advance, they kill their superior officers in open impromptu duels. The dishonorable ones do it because they want higher rank, they might even setup an ambush. But an ambush might be so dishonorable that even a particularly dishonorable Klingon might not do it, or for the practical reason that if anyone found out an ambush was used, they would get challenged openly, immediately by everyone on the ship.

ianobs
08-24-2008, 01:00 PM
hmm i like the idea. a sort of theme park mission. maybe have 2 or 3 different ships of the same type of mission. as to have the optoin of different kinds of ships. assuming that there will be 2 or 3 different kinds of top level ships to be had.

CarlR
08-24-2008, 01:06 PM
am i the only one who see's all the people who dont care to roleplay that part or wait for the captian to show any signs and just try to assasinate him ASAP so they can get the ship and move on....

MajorD
08-24-2008, 01:35 PM
am i the only one who see's all the people who dont care to roleplay that part or wait for the captian to show any signs and just try to assasinate him ASAP so they can get the ship and move on....
That why there would need to be a penalty for moving too quick, or acting at the wrong time, by having the crew challenge you to duels if they didn't see enough reason to eliminate their previous commander. However, the better the situation for starting the duel, the less likely the counter challenges could be, and they could become less likely as you complete missions or battles successfully, because those victories show you are a capable commander.

If you lose, they would have to make it that you don't die, but you should lose the ship. And if you want your old ship back, you have beat your old first officer.:D

Sir_Cedric
08-24-2008, 04:36 PM
I know the idea needs work, but like it was pointed out, it would be a theme park type mission. And no not everyone will want to do it, but if you do you will have to play the role until the end. Your reward of course would be the higher end ship, maybe something we have not seen yet.

MajorD
08-24-2008, 06:10 PM
CarlR, it wouldn't be the way you go up in rank normally, it would just be a one off mission related thing. The other times, you would probably get ships that are new, or because someone else was promoted, rather than taking a promotion. If it were the normal way you go up in rank, what would prevent it from happening too soon, other than the factors I mentioned, there would also be the matter of level. If you were level 5, and your captain is level 40, there's no way you can beat him until you're about level 38, if you're really really good.

Trekkie
08-24-2008, 06:20 PM
This is an interesting concept, but I doubt something like this would be implemented in the game because I assume that advancement will be somewhat similar for both affiliations.