View Full Version : Eating because we have to, not for 'buffs'
Luminora
08-18-2008, 06:13 PM
The one thing I notice that is lacking in MMO's these days is the lack of eating and drinking as a necessity to keep your character going. In UO, player-run taverns were very popular and brought so much of the UO community together to eat, just because we had to - not for buffs ala SWG and WOW - I really dislike that whole concept. UO food was necessary for your stamina, dexterity in combat and concentration etc etc and affected a whole range of aspects of the game.
You could always eat on the run in UO but taverns were and are still very popular in the player community. Will it be just another buff-fest or will we see a little more reality in STO which a stack of people crave? There is so much to play with concerning this aspect and the results in various communities can be powerful in many ways just simply from needing to eat.
I realise there will no doubt be bars and so forth and regarding the post below it's not so much for the RP aspect. I'm not talking about having everything in real life represented, going to the toilet, sleeping for so many hours etc etc, but for someone that has been through this in a game and seeing just how many variables it creates when it comes to game play and community there is a definite void in newer MMO's and I personally think it a shame. I really don't see why people need to take the suggestion so far, I'm not looking for a sim, just this one aspect. If you haven't experienced it in a game one wouldn't recognise my post to mean anything else but to add to 'rp'. That's not the case.
UfcFan78
08-18-2008, 06:14 PM
lol, sorry, no from me.......
EDIT---------and the reason is i don't want to play like that. If someone wants to rp eating a bowl of soup, rock on, then.
daviex2259
08-18-2008, 06:17 PM
I can see what youre saying but I want to play a MMO to have fun, not mimic real life and make sure I eat right, stay healthy, get enough sleep, do 30-60mins of exercise a day. I have enough problems with that in RL without doing it in MMO's..lol
Dave
Allardyn
08-18-2008, 06:19 PM
MMO != SIM
This is what you are looking for
http://planetthesims.gamespy.com/thesimsonline/
PraetorianHistorian
08-18-2008, 06:21 PM
Uh...no. The last thing I want when I log into a game is some stupid message popping up, "You are hungry." I'll 'role play' in my head that my character was eating/drinking while I was offline doing the same.
Not everyone is a role player and not everyone wants to spend their game time watching their character eat. I'm one of those people. I'll role play when I feel like it.
RockyM
08-18-2008, 06:21 PM
Yeah I remember it in UO, and it was fun back then... But now people just want to keep playing :P
GundamAce
08-18-2008, 06:26 PM
Personally, I think an MMO Sim would be very interesting. I don't know why people use Sim like a dirty word. Some of my favorite games are sims.
That being said, I'd rather simulate the more interesting elements of the Star Trek universe. Star ship sims, technology sims, economic sims, civic engineering sims, social sims... All that could be great. Keeping track of when your character last ate/slept/used the bathroom... that might be a little too detailed. Simulate the vast array of exciting stuff in the Trek universe. There's enough to do without focusing on how to make the chef profession work.
NeoWolf
08-18-2008, 06:29 PM
It is missing from most MMO's because it is a little bit too much like real life. Such a mechanic has no element of fun about it from a games perspective.. its just seomthign else forcing you to pay attention or your character suffers some detriment.
food and Drink shoul dbe a scoial thing, or a low yield healing thing, nothing more imo
JerryC
08-18-2008, 06:30 PM
Forcing people to do something as trivial as eating is just silly. Especially in a universe that has this little item called a replicator.
The one thing I notice that is lacking in MMO's these days is the lack of eating and drinking as a necessity to keep your character going. In UO, player-run taverns were very popular and brought so much of the UO community together to eat, just because we had to - not for buffs ala SWG and WOW - I really dislike that whole concept. UO food was necessary for your stamina, dexterity in combat and concentration etc etc and affected a whole range of aspects of the game.
You could always eat on the run in UO but taverns were and are still very popular in the player community. Will it be just another buff-fest or will we see a little more reality in STO which a stack of people crave? There is so much to play with concerning this aspect and the results in various communities can be powerful in many ways just simply from needing to eat.
I realise there will no doubt be bars and so forth and regarding the post below it's not so much for the RP aspect. I'm not talking about having everything in real life represented, going to the toilet, sleeping for so many hours etc etc, but for someone that has been through this in a game and seeing just how many variables it creates when it comes to game play and community there is a definite void in newer MMO's and I personally think it a shame. I really don't see why people need to take the suggestion so far, I'm not looking for a sim, just this one aspect. If you haven't experienced it in a game one wouldn't recognise my post to mean anything else but to add to 'rp'. That's not the case.
Jdncc1701
08-18-2008, 06:35 PM
I dunno im torn on this one. On one hand I like the idea of having a little more immersion by having your toon actually get hungry. On the other hand ive played the sims, I like the sims, I do not want STO to be the sims.
So this is where I stand, should thier be galleys? Absolutly. Can your character have the ability to eat, either thru an emote list or the actual delivery of food items? I think so. Should eating be mandatory in order to sustain your toons life? No way.
Cryptic_Fan_101
08-18-2008, 06:35 PM
Why stop there? Why not suggest we have to bath, brush our teeth and defecate too?
Tristan_Sierras
08-18-2008, 06:40 PM
So long as it isn't a hassle... The only mmo I played that required eating was EverQuest, though I can't remember if it was still necessary towards the later expansions... You had to keep Food and Drink on you in order to ensure that your HP and MP recovery would stay maximized. (You didn't actually eat/drink to increase said rate like in WoW, in fact it would be a waste to right-click it unless you'd just bought food after going without for a while)
But in reality, I don't think it'd be necessary to make it a necessity in STO... Fantasy games like UO and EQ and such take place during something closer to our medieval age, where adventurers would never know when their next meal would be, thus places that provided food en mass would be popular. in STO, it's just a matter of visiting your private replicator and poof, you're fed, perks of technology. (Although I guess the ale doesn't taste quite the same) The "need" to eat could be explained away as something that was satisfied while you were offline, what your character does even when the player is away, so to speak, same with all those other calls of nature... *cough*
On a side, slightly off-topic note, I find it extremely... suspicious that so many people read what you posted, and seemed to ignore how you said you WEREN'T looking for a sim, sleeping, staying in shape, roleplaying etc, that you were just interested in an eating aspect... And yet the next, 3-4 replies appeared as though they either stopped reading after the first few lines, skimmed the post and thus didn't read carefully, or just wanted to grief... Just thought I'd comment on that...
CptKirk
08-18-2008, 06:47 PM
Forcing people to do something as trivial as eating is just silly. Especially in a universe that has this little item called a replicator.
They still have to eat the food, replicated or microwaved ;)
JadeEngima
08-18-2008, 06:48 PM
I do not understand the human desire for eating the flesh of domestic animals, however a bowl of Plomik soup or a Kasa between meals is not without its small satsifactions. I would, should these items be available, partake.
r2data
08-18-2008, 06:51 PM
I do not understand the human desire for eating the flesh of domestic animals, however a bowl of Plomik soup or a Kasa between meals is not without its small satsifactions. I would, should these items be available, partake.
Lol. Satisfaction is a feeling/emotion. :D
Tristan_Sierras
08-18-2008, 06:53 PM
They still have to eat the food, replicated or microwaved ;)
Touchι, although I merely meant that the replicator wouldn't require a long ordeal, the small amount of time it would take to acquire the food could easily be explained away during your offline time... Although again, your point is quite valid. :)
USS_Parallax
08-18-2008, 06:56 PM
No.
Why? Because it's BORING. Simple as that. Unless something helps add to the fun or lore it's probably not worth it. I don't want to play for a few hours then have to eat something.
JadeEngima
08-18-2008, 06:58 PM
Lol. Satisfaction is a feeling/emotion. :D
Not neccessarily. Satisfaction can be achieved when a goal has been reached, or an ambition realised. It is simply the accepted and proper result of an endeavour, without the unneccessary emotional associations.
Don't make me neck pinch you...
Pdt_the_confused
08-18-2008, 06:59 PM
Why stop there? Why not suggest we have to bath, brush our teeth and defecate too?
really no need to get snide. It has been and can be a legitimate mechanic in some games.
I do not understand the human desire for eating the flesh of domestic animals, however a bowl of Plomik soup or a Kasa between meals is not without its small satsifactions. I would, should these items be available, partake.
Let us not forget Vulcans were carnivors at one time also, even though you outgrew the habit.
So long as it isn't a hassle... The only mmo I played that required eating was EverQuest, though I can't remember if it was still necessary towards the later expansions... You had to keep Food and Drink on you in order to ensure that your HP and MP recovery would stay maximized. (You didn't actually eat/drink to increase said rate like in WoW, in fact it would be a waste to right-click it unless you'd just bought food after going without for a while)
But in reality, I don't think it'd be necessary to make it a necessity in STO... Fantasy games like UO and EQ and such take place during something closer to our medieval age, where adventurers would never know when their next meal would be, thus places that provided food en mass would be popular. in STO, it's just a matter of visiting your private replicator and poof, you're fed, perks of technology. (Although I guess the ale doesn't taste quite the same) The "need" to eat could be explained away as something that was satisfied while you were offline, what your character does even when the player is away, so to speak, same with all those other calls of nature... *cough*
On a side, slightly off-topic note, I find it extremely... suspicious that so many people read what you posted, and seemed to ignore how you said you WEREN'T looking for a sim, sleeping, staying in shape, roleplaying etc, that you were just interested in an eating aspect... And yet the next, 3-4 replies appeared as though they either stopped reading after the first few lines, skimmed the post and thus didn't read carefully, or just wanted to grief... Just thought I'd comment on that...
This post, I agree. I also remember the mechanic where you had to keep food on you in EQ, you didnt RP eating or anything like that, but it was a neccesity to maintain full effectiveness. With replicator tech, it is not needed in STO, I do not believe.
Nor should there be stat buffs from food in sto, but rather that should come from tech gadgets if such is included.
LordDave
08-18-2008, 07:00 PM
It's not done in most MMOs due to simplicity. Yeah it adds realism, but it's an element that could be done away with. Kinda like how most D&D tabletop games don't require you to state "I'm hunting for food." and "I'm Eating food". (Unless the GM is evil or they're all hardcore.)
r2data
08-18-2008, 07:04 PM
Not neccessarily. Satisfaction can be achieved when a goal has been reached, or an ambition realised. It is simply the accepted and proper result of an endeavour, without the unneccessary emotional associations.
Don't make me neck pinch you...
*Dons metal neck gear*
Okay... I would think what you mean is satiation which means that your needs have been met.
Satisfaction is the pleasure you feel when something has been completed according to your desire.
PraetorianHistorian
08-18-2008, 07:06 PM
It's not done in most MMOs due to simplicity. Yeah it adds realism, but it's an element that could be done away with. Kinda like how most D&D tabletop games don't require you to state "I'm hunting for food." and "I'm Eating food". (Unless the GM is evil or they're all hardcore.)
lol. I think I would stab the GM if they suggested that. GM blood everywhere!!!!
Einarr
08-18-2008, 07:09 PM
I would rather Food and Drink be more subdued or subtle. Drinking tea or coffee during a meeting etc.
Now first contact diplomatic dinners I could see having food being part of the ritual/experience.
But eating to survive gets into sim territory as others have said.
As for other biological needs there are no toilets in Star trek. As a Joke i think they put ONE toilet on the Enterprise-D schematic. 1 toilet for 900ish people...
They probably have "personal" transporters to beam the stuff right out of you and store the energy :-)
JadeEngima
08-18-2008, 07:14 PM
*Dons metal neck gear*
Okay... I would think what you mean is satiation which means that your needs have been met.
Satisfaction is the pleasure you feel when something has been completed according to your desire.
I believe you are mistaken. Satiation is generally considered to be "satisfied to excess", which implies an emotional association. Satisfaction, on the other hand, can be defined as simply the fulfilment of a need.
You have your definitions mixed up, something I believe humans do very often, as it suits them. Let me aid you with that... *reaches out*
your mind to my mind...
r2data
08-18-2008, 07:16 PM
I believe you are mistaken. Satiation is generally considered to be "satisfied to excess", which implies an emotional association. Satisfaction, on the other hand, can be defined as simply the fulfilment of a need.
You have your definitions mixed up, something I believe humans do very often, as it suits them. Let me aid you with that... *reaches out*
your mind to my mind...
OMG No!!! I forgot my tinfoil hat!!!!
sokolov
08-18-2008, 07:16 PM
The problem with mechanics that aren't required for your survival is that it often gets neglected by the playerbase, and then you wonder why the developer bothered with it at all. On the other hand, mechanics that are required for your survival can often be considered tedious and useless.
Food/drink is one such mechanic - which is why many recent MMOs have adopted the "buff" model. Of course, I still find that silly, and the buffs are generally minor enough that one wonders whether it really matters to use them or not.
~
So, here's my ideas for how we can introduce "social" elements like dining into ST:O without making it a requirement, and still draw people in... first, we create the eating/drinking establishments, and recognize that their "normal" effect in the every-day world will be a non-essential requirement:
It is a longstanding tradition of RPGs for you to visit taverns and other such establishments to gather information/intelligence, etc. So we create missions/quests that are "given" when you meet the requirements and order something at a tavern. These missions could be of the "side" variety that are not "official" quests (those would be given you by subspace by normal means) and perhaps they are even of the illegal variety. Additionally, these establishments could be "waypoints" or are required to visit for certain missions/quests. (This is probably already being done, but probably more on a thematic level as opposed to drawing people to the location.)
If ships have to be "built" or "repaired," or some other time-sensitive conditions, perhaps time can be "accelerated" for you when you visit such non-essential establishments (and perhaps there will be something like Quark's too, with games and such). This way, there's a small "side" benefit of doing these things even though it is technically not required.
Make these establishments be the "focal" point of certain locations, for example, maybe in a certain space station you arrive in the "bar" area. This way, rather than asking people to go there to "eat/drink" it's subtly introduced as the place where people naturally congregate to begin with due to its location.
Combine these non-essential establishments with "information." That is to say, maybe have monitors here that display, for example, current conditions on nearby planets and solar systems, extent of factional boundaries, news of significant space phenomenon (like supar novas), video of holo-games being played and other such things. While you should be able to get this information on your ships as well, combining this functionality with the eating/drinking establishment in a space station makes it much more likely people will actually actively utilize the area and the information available before disembarking
Trekkie
08-18-2008, 07:20 PM
Although a system like this would add to the realism of the game, I do not think there is any way it will be implemented - especially if Cryptic Studios is attempting to cater the game to a larger audience. As a roleplayer, I understand that a system like this might be appreciated by a select few players, but for a majority of the playerbase I think it would be little more than an annoyance.
Cyjack
08-18-2008, 07:27 PM
The one thing I notice that is lacking in MMO's these days is the lack of eating and drinking as a necessity to keep your character going.
.
Also missing in many pay to play games now a days are toenail clipping, watching your cholesterol, mowing the lawn, shopping for toilet paper, tweezing ear hairs, paying your water bill, getting dumped on at your crappy job, boring family get togethers, and the constant gnawing concern over eventual nuclear holocaust.
Go figure.
JadeEngima
08-18-2008, 07:27 PM
Although a system like this would add to the realism of the game, I do not think there is any way it will be implemented - especially if Cryptic Studios is attempting to cater the game to a larger audience. As a roleplayer, I understand that a system like this might be appreciated by a select few players, but for a majority of the playerbase I think it would be little more than an annoyance.
I think that's a shame, to be honest, as I imagine you do as well.
The buff model that SWG currently uses for it's entertainer class seems to work very well, and it was actually something I liked since the NGE. Perhaps something similiar might work here. I am a roleplayer as well, and anything that would encourage that is fine by me.
JerryC
08-18-2008, 07:31 PM
True, but should that really be a part of the game? The only game that forces you to eat is UO and they had stopped doing that when I finally quit playing. Eating serves no purpose other than giving you so stupid mindless task that you have to repeat every 8 hours.
No, I am forced to deal with the issue in real life and have less than no desire to be bugged by it while I am trying to have fun.
They still have to eat the food, replicated or microwaved ;)
PraetorianHistorian
08-18-2008, 07:33 PM
Seriously, if you want to eat food in game...go play a cook on WoW or something. God, no wonder there is an obesity epidemic.
NeoWolf
08-18-2008, 07:35 PM
Although its probably safe to say people expect some level of realism in a game if only because it helps them associate with what happens in the game more... it is also true to say too much reality in a game is a bad bad thing.
When agame becomes as monotonous to play as life generally is to live... i.e having tog o to work, having to meet other peoples schedules on your time, having to pay bills and meet committments, remembering to eat and dirnk, etc..etc.. then it ceases to be a game and becomes life... and the main reason people play games to begin with is "Escapsim" in order to get away from the monotony of real life for a bit...and have some fun.
It is because of his that I am strongly against such things as a need to eat and drink (as opposed to just being able to do it for resting/healin or social playg etc..) and upkeep mechanics (the bill paying leash of the online game) etc..etc..
Plus i think its safe to say in most games it is something that it is assumed characters automatically do, like bathing themselves and going to the toilet... as such it isnt something that they need the puppet master to pull an actual string for as opposed to just assume it happens anyway and move onto something more enjoyable and rlevant to our fun time :)
daviex2259
08-18-2008, 07:35 PM
Why stop there? Why not suggest we have to bath, brush our teeth and defecate too?
LOL, brilliant! I want it in there now! :eek:
Dave
Jdncc1701
08-18-2008, 07:38 PM
I just solved this problem!
I will craft a ship with no weapons, shields or photon torpedo tubes. Instead the ship will have the largest galley in starfleet. Now (for a modest fee) I will deliver pizza to anywhere in the universe! Our guarentee: It will be there in under two minutes or its free!
Watch out for the USS Pizza R us, coming soon to a galaxy near you!
sokolov
08-18-2008, 07:43 PM
No one likes my ideas? =(
Pyrometheus
08-19-2008, 05:07 AM
The one thing I notice that is lacking in MMO's these days is the lack of eating and drinking as a necessity to keep your character going. In UO, player-run taverns were very popular and brought so much of the UO community together to eat, just because we had to - not for buffs ala SWG and WOW - I really dislike that whole concept. UO food was necessary for your stamina, dexterity in combat and concentration etc etc and affected a whole range of aspects of the game.
.
The reason youdon't see sustenance requirements is that they are a needless limitation on the playing experience. One of those things that used to seem like a good idea but, when you step back and look at them, really don't add anything to player's experience.
stogod
08-19-2008, 05:13 AM
eating and drinking as a nessicary could work in theory but practicly it can be very hard to do. Take the sims for instance it was cool for all of 5 minuites and then it got boring. If your charecter needed to eat say once every 6 hours of gameplay and dring every 4 it would be a great idea and I would support the idea highly. :)
UfcFan78
08-19-2008, 05:47 AM
I think that's a shame, to be honest, as I imagine you do as well.
The buff model that SWG currently uses for it's entertainer class seems to work very well, and it was actually something I liked since the NGE. Perhaps something similiar might work here. I am a roleplayer as well, and anything that would encourage that is fine by me.
I disagree. I think buffs are terrible and take away from the game. I like the social aspect of my ent in the cantina.............but seeing the same people coming back after being incap'd every 10 minutes because the suck at pve/pvp is ridiculous. If they make an emote or whatever to eat for rp'ing or purely for social interaction, i am all for it. I don't want to see "buff warz" in this game.........
VainEldritch
08-19-2008, 06:04 AM
lol, sorry, no from me.......
EDIT---------and the reason is i don't want to play like that. If someone wants to rp eating a bowl of soup, rock on, then.
For me the problem is rather more the fact that in many MMORPG's, a characters innate abilities as selected and trained / skilled / freated by the player are irrelevant compared to the effect of eating Slice of Pie. Add to that the very silly situation where characters are forced to eat and drink during combat, and it just gets plain silly... I mean in the heat of combat I don't recall Worf jumping behind a rock and scoffing Vulcan Pie and Cardassian Ice Cream to give him "le3t skillz0rs".
It's unspeakably stupid. I'd like STO to please not turn our characters into Pac Man, gobbling "power up" food - nor for that matter have "fuel additives" to soup-up (sic) your ship.
Please God no. Food is food and eating can give characters a small stat boost, but not eating for extended periods of time should also incure penaties... but I say a BIG NO to food buffs that become required for fighting in Away Teams or ship-to-ship in any way, shape or form.
UfcFan78
08-19-2008, 06:17 AM
For me the problem is rather more the fact that in many MMORPG's, a characters innate abilities as selected and trained / skilled / freated by the player are irrelevant compated to the effect of eating Slice of Pie. Add to that the very silly situation where characters are forced to eat and drink during combat, and it just gets plain silly... I mean in the heat of combat I don't recall Worf jumping behind a rock and scoffing Vulcan Pie and Cardassian Ice Cream to give him "le3t skillz0rs". LOL
It's unspeakably stupid. I'd like STO to please not turn our characters in Pac Man, gobbling "power up" food - nor for that matter have "fuel additives" to soup-up (sic) your ship. Exactly.
Please God no. Food is food and eating can give characters a small stat boost, but not eating for extended periods of time should also incure penaties... but I say a BIG NO to food buffs that become required for fighting in Away Teams or ship-to-ship in any way, shape or form.
I think if food is available in game it should be a prop f looks or an RP'ing tool.
stogod
08-19-2008, 07:02 AM
I agree completely with UfcFan78 and VainEldritch in star trek online I am hoping for as much (sci-fi) realism as they possibly can put into the game without making it completely RP. I couldnt stand a star trek universe where you pick up a pork pie and suddenly you can heal life better leave that to medicine (which I am hoping will play a huge part in the game and hopefully cryptic will exchange cooking and food gathering for chemestry and equiptment gathering.):cool:
Aogos
08-19-2008, 07:11 AM
STO is going to be a difficult game to balance for development, there are so many people trying to turn into it a sim, another clan are trying to turn it into trekkie land and yet another working to make it a EVE 2. How the hell are they gonna sort it?
As much as I like the ST universe, I've got to assume they are creating, primarily, a game and not a sim. This sort of level of detail surely won't be worth the development time for the vast majority of players.
Flixi
08-19-2008, 07:14 AM
gathering, or better exploring food sources makes sense on bigger scale, like supporting food for planets that starve ...
but the need to go to the replicator, order a meal, sit down and start eating? no, please not.
What Cryptic can do, is making the replicators functional for use ... maybe you can replicate some food there for roleplay if you like. just like an emote - standing near replicator and when using this emote it generates something to eat for you and then you can use the "eating"-emote. That's okay for me, but please no indepth game mechanics for eating.
resurgent
08-19-2008, 07:17 AM
The one thing I notice that is lacking in MMO's these days is the lack of eating and drinking as a necessity to keep your character going. In UO, player-run taverns were very popular and brought so much of the UO community together to eat, just because we had to - not for buffs ala SWG and WOW - I really dislike that whole concept. UO food was necessary for your stamina, dexterity in combat and concentration etc etc and affected a whole range of aspects of the game.
You could always eat on the run in UO but taverns were and are still very popular in the player community. Will it be just another buff-fest or will we see a little more reality in STO which a stack of people crave? There is so much to play with concerning this aspect and the results in various communities can be powerful in many ways just simply from needing to eat.
I realise there will no doubt be bars and so forth and regarding the post below it's not so much for the RP aspect. I'm not talking about having everything in real life represented, going to the toilet, sleeping for so many hours etc etc, but for someone that has been through this in a game and seeing just how many variables it creates when it comes to game play and community there is a definite void in newer MMO's and I personally think it a shame. I really don't see why people need to take the suggestion so far, I'm not looking for a sim, just this one aspect. If you haven't experienced it in a game one wouldn't recognise my post to mean anything else but to add to 'rp'. That's not the case.
Oh god please no. Eating something every 5 minutes or dying of hunger is not going to be fun at all. I really hope you aren't serious. LOL you guys are such nerds
VainEldritch
08-19-2008, 07:21 AM
STO is going to be a difficult game to balance for development, there are so many people trying to turn into it a sim, another clan are trying to turn it into trekkie land and yet another working to make it a EVE 2. How the hell are they gonna sort it?
As much as I like the ST universe, I've got to assume they are creating, primarily, a game and not a sim. This sort of level of detail surely won't be worth the development time for the vast majority of players.
You're assuming they will take the extreme road, which they should not. I think the idea of "Trekkie Land" is probably a better one than "Pac Picard" and " Worf's Masterchef Special"...
Yes, they are creating a game but I disagree that it should not be a "sim". To me, an MMORPG is the chance to live a "virtual life" inside the game, and in this case the game simulates the Star Trek unverse. These are the cardinal markers of an MMORPG - if you move away form this "sim life" aspect then you are creating another "arcade game" or a "FPS". There must be persistence and that means more than a character "save game" - it means a living evolving galaxy and the closer they stick to that the better the game will be. If you want a quick "blast" at the Klingons, go play Bridge Commander of SFC. If you want a long-term rewarding massively multiplayer online roleplaying game in the Star Trek Unverse - welcome to STO... :) .
resurgent
08-19-2008, 07:25 AM
You're assuming they will take the extreme road, which they should not. I think the idea of "Trekkie Land" is probably a better one than "Pac Picard" and " Worf's Masterchef Special"...
Yes, they are creating a game but I disagree that it should not be a "sim". To me, an MMORPG is the chance to live a "virtual life" inside the game, and in this case the game simulates the Star Trek unverse. These are the cardinal markers of an MMORPG - if you move away form this "sim life" aspect then you are creating another "arcade game" or a "FPS". There must be persistence and that means more than a character "save game" - it means a living evolving galaxy and the closer they stick to that the better the game will be. If you want a quick "blast" at the Klingons, go play Bridge Commander of SFC. If you want a long-term rewarding massively multiplayer online roleplaying game in the Star Trek Unverse - welcome to STO... :) .
Not to worry, if some of you have your way. Being Neelix in the mess hall may be very possible. Atleast you will be able to see outside :D
VainEldritch
08-19-2008, 07:27 AM
Oh god please no. Eating something every 5 minutes or dying of hunger is not going to be fun at all. I really hope you aren't serious. LOL you guys are such nerds
Don't be so myopic, my friend. Dieing for lack of food is a huge no-no, but never eating should incure some kind of small penalty. Saying "eating something every 5 minutes" is deliberately misconstruing the thrust of his post.
resurgent
08-19-2008, 07:29 AM
Don't be so myopic, my friend. Dieing for lack of food is a huge no-no, but never eating should incure some kind of small penalty. Saying "eating something every 5 minutes" is deliberately misconstruing the thrust of his post.
Eating something every 30 minutes would be equally as annoying. Sorry just my opinion.
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VainEldritch
08-19-2008, 07:31 AM
Not to worry, if some of you have your way. Being Neelix in the mess hall may be very possible. Atleast you will be able to see outside :D
You seem to have chosen to ignore most of the post. This is not an arcade game... it's an MMORPG.
And as for Neelix... this is exactly what I would like to avoid - chefs being the equivalent of alchemists. SWG had an absurd system where people were scoffing pies, puddings, snacks, sarnies, noodles, sauces, you name it... while fighting with a light saber (Yoda: " Use the Pudding, Luke!").
VainEldritch
08-19-2008, 07:37 AM
Eating something every 30 minutes would be equally as annoying. Sorry just my opinion.
Understood and I respect your point of view, mate. I never mentioned 30 mins. If you want me to put forward an idea, I'd suggest food/drink be consumed passively as a "ships store" while aboard a starship, and be a requirement for away teams by means of rations that can be consumed on a daily basis. No one is talking about penlties for not eating three-square per day. :)
My biggest fear is that the game goes the "buff is king" direction and we spend all our time buffing up before an enounter in either PvE or PvP.
resurgent
08-19-2008, 07:44 AM
You seem to have chosen to ignore most of the post. This is not an arcase game... it's an MMORPG.
And as for Neelix... this is exactly what I would like to avoid - chefs being the equivalent of alchemists. SWG had an absurd system where people were scoffing pies, puddings, snacks, sarnies, noodles, sauces, you name it... while fighting woth a light saber (Yoda: " Use the Pudding, Luke!").
Perhaps as a middle ground we can have a Quarks bar so to speak, where you can eat and drink for fun. But a HP penalty for not eating sounds very annoying.
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Adventures of the USS Humdrum continued..
Stardate 72619.2
Steven logs into his tactical officer character and takes his position on the bridge. The captain has been acting strangely today. Not so much because he is 12 years old but something else seems to be bothering him. "Raise shields, red alert!" oh no, what is he up to this time, Steven wonders. Steven checks the coordinates and they are in Borg space, again. Doesn't this kid want to explore anything else? All of a sudden the captain collapses and dies in front of his very eyes. Oh no, he forgot to eat again. Great, Steven has a moment of happiness, now I can be the captain! Unfortunately, Steven wasn't selected by the guild to be a first officer or captain. Since, no one else from his guild is logged on a NPC captain takes command. Steven cancels his account later that day.
jdfimage
08-19-2008, 07:47 AM
lol, sorry, no from me.......
EDIT---------and the reason is i don't want to play like that. If someone wants to rp eating a bowl of soup, rock on, then.
__
I agree 100%.
ibby1kanobi
08-19-2008, 07:48 AM
I wouldn't like to be forced to stop my gameplay and dock at a station or walk to the mess hall to eat. That's not fun IMO. I think you should be able to create Taverns/Bars like Quark, and have RPers go there, but I don't/won't. Plus, this is a ship based game (for the most part) so eating something for buffs isn't logical.
To each his own.
Aogos
08-19-2008, 12:15 PM
Adventures of the USS Humdrum continued..
Stardate 72619.2
Steven logs into his tactical officer character and takes his position on the bridge. The captain has been acting strangely today. Not so much because he is 12 years old but something else seems to be bothering him. "Raise shields, red alert!" oh no, what is he up to this time, Steven wonders. Steven checks the coordinates and they are in Borg space, again. Doesn't this kid want to explore anything else? All of a sudden the captain collapses and dies in front of his very eyes. Oh no, he forgot to eat again. Great, Steven has a moment of happiness, now I can be the captain! Unfortunately, Steven wasn't selected by the guild to be a first officer or captain. Since, no one else from his guild is logged on a NPC captain takes command. Steven cancels his account later that day.
LOL!!!
Sorry to interupt this thread, but that was funny :)
UfcFan78
08-19-2008, 12:20 PM
If i can't force someone to fight me in PVP, then i don't want to be forced to eat!!!!!!!!
j/k, but, seriously......RP only or to help socialize, thats it.
Kinjiru
08-19-2008, 12:26 PM
The problem inherent with this idea is that while from an RP standpoint it might be a "cool" idea, generally anything that a player is forced to do becomes monotonous and resented over time. For that reason, I won't support a system of mandating that a character must eat to live or be penalized by negative stats.
Varrangian
08-19-2008, 12:27 PM
The problem inherent with this idea is that while from an RP standpoint it might be a "cool" idea, generally anything that a player is forced to do becomes monotonous and resented over time. For that reason, I won't support a system of mandating that a character must eat to live or be penalized by negative stats.
But I wanted to RP the rare Vulcan omnivore!!!
Kinjiru
08-19-2008, 12:28 PM
But I wanted to RP the rare Vulcan omnivore!!!
Hehe. Nice.
PraetorianHistorian
08-19-2008, 12:31 PM
*does a dance and sings a nice Vaudeville style song*
"There's no obesity epidemic like the American obesity epidemic! It's even in games now!"
:cool:
TheMasterpiece
08-19-2008, 12:33 PM
The one thing I notice that is lacking in MMO's these days is the lack of eating and drinking as a necessity to keep your character going. In UO, player-run taverns were very popular and brought so much of the UO community together to eat, just because we had to - not for buffs ala SWG and WOW - I really dislike that whole concept. UO food was necessary for your stamina, dexterity in combat and concentration etc etc and affected a whole range of aspects of the game.
You could always eat on the run in UO but taverns were and are still very popular in the player community. Will it be just another buff-fest or will we see a little more reality in STO which a stack of people crave? There is so much to play with concerning this aspect and the results in various communities can be powerful in many ways just simply from needing to eat.
I realise there will no doubt be bars and so forth and regarding the post below it's not so much for the RP aspect. I'm not talking about having everything in real life represented, going to the toilet, sleeping for so many hours etc etc, but for someone that has been through this in a game and seeing just how many variables it creates when it comes to game play and community there is a definite void in newer MMO's and I personally think it a shame. I really don't see why people need to take the suggestion so far, I'm not looking for a sim, just this one aspect. If you haven't experienced it in a game one wouldn't recognise my post to mean anything else but to add to 'rp'. That's not the case.
I wouldnt mind having mess halls and lounges on our ships to intermingle with our bridge crew. Itd also be nice to have em on starbases to socialize with other captains but id hate to have to waste my game time watching my character sit there and eat
Zyrious
08-19-2008, 12:40 PM
The way i see it, my character does all those things while i'm offline, and while i'm doing the same. Works for me. I dont need to see nor command my character to Eat to know that he actually eat's, as far as immersion goes.