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Sir_Cedric
08-15-2008, 10:07 AM
I been thinking about this, and really I am suprised no one is talking about it.

Will we have limits on the number of ships we can have in game? It's been said we can get better ships, as we gain rank and can upgrade them. So does it mean we trade in the old ship for the new one?

I know a lot of people even were asking do we have to give up the older ship? Maybe you like the ship design you have, and you don't want to give it up. But will this effect the type of crew you can get?

Simple questions, but hard answers. ;)

stang
08-15-2008, 10:11 AM
IMO each captain should only have 1 ship. It only makes sense. I don't recall a time that Picard was like.... "hmm should I take the Enterprise out, or <insert other ship name here>".

Now I don't see a reason you can't create multiple captains on a single server (kinda like different characters on other MMO's) and each captain has its own ship.

IanD967
08-15-2008, 10:12 AM
1 ship per character. done.

as above picard, janeway, sulu, kirk or any other captain think those thoughts :p

Kinjiru
08-15-2008, 10:12 AM
Good question. On the one hand, I like the idea of keeping specific ships for certain duties, for gameplay reasons. I can have one for PvP, one for Science and Explration, one for PvE Combat...

But on the other hand, in Starfleet, you're assigned command of one vessel at a time.

I could see it going either way.

USS_Paragon
08-15-2008, 10:14 AM
I was thinking about this as well. :D I would be willing to bet that there would be some sort of commissioning/decommissioning factor in this game where you may only be able to have one ship but could sell the old one off for resources or currency or whatever the economy is based on.

mezlabor
08-15-2008, 10:15 AM
one ship per player. Picard didnt keep the Stargazer in a hangar after he was given the Enterpise

inkblaster
08-15-2008, 10:15 AM
Well, there is the captain's yacht, , Delta Flyer, Runabouts, etc. So there is precedence for smaller class vessels with warp capability, that could fit in the larger vessels, and handle themselves if need be.

As for having 2 galaxy class size ships, I'm thinking that's not really canon, unless you're a pirate or some such.

Sythian
08-15-2008, 10:18 AM
1 ship per character. done.

as above picard, janeway, sulu, kirk or any other captain think those thoughts :p

With the exception of Shuttles, the Delta flyer and the Captains Yacht.

Kocht
08-15-2008, 10:19 AM
Perhaps the ship could be outfitted with some specific module at a starbase before going to a mission. That way, there would be no need to change vessel or captain, and "canon" would be respected (in DS9, Starfleet runabouts can be seen featuring varying modules). Each ship could get one such hardpoint, with more being unlocked when gaining levels.

Varrangian
08-15-2008, 10:20 AM
I've thought about this for a few reasons. I like the idea from a role playing standpoint of using a medium sized ship (some where in the Large patrol ship or Corvette size). But if that would limit me in my ability to play higher end content. I would be forced for game purposes to captain a larger ship.

*as an aside does anyone know of a thread discussing ship roles based on actual Naval combat roles?

LordDave
08-15-2008, 10:21 AM
Makes sense to have 1 ship/captain. Dunno how they'll do it though. Probably a trade in. Like "You need 5,00 prestige and your ship to get this better one"

Necro
08-15-2008, 10:21 AM
i wouldn't mind the ability to "store" ships in say a starbase but only being able to pilot 1 at a time.

Kinjiru
08-15-2008, 10:23 AM
*as an aside does anyone know of a thread discussing ship roles based on actual Naval combat roles?

Not offhand. There might be one, but I haven't seen it. I started to in one topic on Ship roles, but I was sleepy so my post wasn't as coherent as I liked. So I deleted it. :)

Varrangian
08-15-2008, 10:23 AM
i wouldn't mind the ability to "store" ships in say a starbase but only being able to pilot 1 at a time.

That wouldn't be a bad mechanic. I know it is not canon, but it makes sense from a game play side.

Varrangian
08-15-2008, 10:24 AM
Not offhand. There might be one, but I haven't seen it. I started to in one topic on Ship roles, but I was sleepy so my post wasn't as coherent as I liked. So I deleted it. :)

Lol... there several I should have deleted :p I'll see about a Naval role list because I think it is the best way to make sure smaller ships are still viable at end game.

daadamo
08-15-2008, 10:24 AM
There is no way that you should be allowed to have more than one ship. Having multiple ships would ruin the Star Trek immersion as well as just be incredibly dumb...my 2 cents.

Varrangian
08-15-2008, 10:27 AM
There is no way that you should be allowed to have more than one ship. Having multiple ships would ruin the Star Trek immersion as well as just be incredibly dumb...my 2 cents.

So you suggest that if smaller ships are not as good as larger ships player who want to role play captains of smaller ships should either gimp themselves or give up role playing?

It is a game, we have to work out mechanics so that players can have flexibility.

Kinjiru
08-15-2008, 10:31 AM
So you suggest that if smaller ships are not as good as larger ships player who want to role play captains of smaller ships should either gimp themselves or give up role playing?

It is a game, we have to work out mechanics so that players can have flexibility.

Exactly right Var.

And I don't think it would kill my sense of immersion to have a couple of ships available to me for specific missions.

I had 5 ships in PotBS as a Brit, and it didn't make me feel that I was any less of a Naval Officer.

mezlabor
08-15-2008, 10:37 AM
I've thought about this for a few reasons. I like the idea from a role playing standpoint of using a medium sized ship (some where in the Large patrol ship or Corvette size). But if that would limit me in my ability to play higher end content. I would be forced for game purposes to captain a larger ship.

*as an aside does anyone know of a thread discussing ship roles based on actual Naval combat roles?

I dont think you can apply actual naval roles to starships. For instance what woudl the equivalent of a destroyer be? they are designed as anti sub/aircraft ships. Trek has no striaght up Battleship or Carrier. They are pretty much all multi use frigates and criusers

Thibor
08-15-2008, 10:37 AM
1 ship per captain is fine.
However, please PLEASE do not go the route of SWG and allowing only 1 char.

Kinjiru
08-15-2008, 10:41 AM
1 ship per captain is fine.
However, please PLEASE do not go the route of SWG and allowing only 1 char.

Huh? I have multiple characters on Bloodfin. My main is lvl 90 Imperial Officer, my alt is a lvl 90 Rebel Jedi.

bitgolem
08-15-2008, 10:44 AM
Technically, as captain, you get two. Your ship and your captains yacht.

bitgolem
08-15-2008, 10:46 AM
Huh? I have multiple characters on Bloodfin. My main is lvl 90 Imperial Officer, my alt is a lvl 90 Rebel Jedi.

I'm an altaholic in the extreme, but on SWG I only had 2 chars and I was happy because you could be whatever you wanted to be. It'll be the same on STO. Since you're not locked into a class, there's no need for multiple characters.

Lizzio
08-15-2008, 10:48 AM
dammit it would be fun if you could control 2 ships at one time for a ''moment''
like take over someones ship and fly it somewhere to sell it or use the materials for selling etc.. etc..

USS_Paragon
08-15-2008, 10:49 AM
I dont think you can apply actual naval roles to starships. For instance what woudl the equivalent of a destroyer be? they are designed as anti sub/aircraft ships. Trek has no striaght up Battleship or Carrier. They are pretty much all multi use frigates and criusers

Actually, they could apply roles to starships, kind of like they do on Legacy. Your destroyers can be predominantly torpedo fighters (Akira, Miranda) that may take more time to fire but pack a punch. Your cruisers (Intrepid, Defiant) are more rounded out with more phasers and fewer torpedos. Battleships (Galaxy, Prometheus, Sovereign) can pack a heavier phaser power and may include more destructive torpedos (quantum torps) but would be much bulkier and slower to maneuver than your cruiser classes. Lots of ways to make ships serve a predominant combat purpose.

Sheriffnl
08-15-2008, 10:53 AM
Having several ships in starbase, and only being able to control 1 ship, is exactly the same as in EVE.

I think for gameplay's sake this would be the best option. I know it's not cannon, but especially if you are in a fleet, and you'd have to do a mission where your own ship is not fitted well enough, it would be a great option to either choose an other ship, or would be able to refit your own ship.

If only the second options is available, it would be fine to me too, and actually more cannon.

So now i typed this... I'd.... prefer... option two...

*silly me :P*

Aogos
08-15-2008, 11:06 AM
There is no way that you should be allowed to have more than one ship. Having multiple ships would ruin the Star Trek immersion as well as just be incredibly dumb...my 2 cents.

Seriously Agreed.

It's set at a time when we've apparently grown out of greed in the middle of a WAR!!!

'Can I keep a spare one, the colours are very pretty...I promise my mummy will look after it while I'm out?'

Please come on, be reasonable, we'll be asking for bank slots and an AH next.

Trekkie
08-15-2008, 11:15 AM
I think each character should only be able to have one ship at a time, and two at the absolute most. If players have only one ship, then they will likely work to improve and upgrade that single ship, which I believe is one of the neat features that has been revealed so far about the game.

demonic25
08-15-2008, 11:20 AM
I think 1 ship per person is the best way to go, it's not like Janeway or Picard had multiple choices of ships at they're disposal.

crazyeddie1564
08-15-2008, 11:29 AM
I think we need more info about the game than we have to find out if multiple ships will be good, or bad for the game.

I hope we can have multiple charters.

Lendosan
08-15-2008, 11:37 AM
One ship at a time, but are we talking vessels or shuttle craft etc? I mean Id only WANT one crew based vessel, but having the ability to zoom around in a shuttle craft would be amazing!

Thibor
08-15-2008, 12:02 PM
Huh? I have multiple characters on Bloodfin. My main is lvl 90 Imperial Officer, my alt is a lvl 90 Rebel Jedi.

They must have bumped it then when they released JTL or CU expansion. I played at launch for about 4 or 5 months. One character per shard was what you were allowed then. And that stunk.

I like to explore different facets of character progression. Yes, that means I'm a dyed in the wool altaholic. Playing at maxxing out one of each of the 9 classes now in WoW (5 done) and played multiple chars in all other mmos I've played. With SWG I got around that when a friend got bored 2 months in and sold me his copy (with character deleted ... I don't buy characters.)

If different directions of character/ship progression allow for specializing in exploration, combat, diplomacy, etc. then it would be nice to be able to have multiple captains on your account. One would be far too limiting.

Q_Who
08-15-2008, 12:27 PM
I hope we can have more than one. What happens when the Borg owns your ship? Or the Klingons blow you up beyond repair. I don't want to see a ghost star ship flying back to my corpse like in WoW or anything like that. Lets make this Elite!

R4mp4ge
08-15-2008, 01:18 PM
this could be dealt with at fleet level without breaking cannon, if fleets have starbases then they can keep a small reserve fleet and use that for this purpose, theres tons of times in TNG and later series where captains are given temporary command of vessels other than their commisioned ships, all you'd have to do is swap out with one of your fleet's reserve ships, taking your bridge crew with you, then when whatever you needed to do was done you return to your ship, assignment completed, it could even be set up so that fleet officers can assign a ship to you for a given period, after which you revert to your orriginal command.

Chugster
08-15-2008, 01:32 PM
if they make it hard to experience different ship types this game will bomb, when playing BC or Legacy, how many of you always played the same ship for every mission?

I want to fly a Defiant class mainly, but what if i get it all modded and equiped just right...then find out to get end game i need a sovvy or galaxy, should i have to give up my beloved ship?

Plus there is the fact that i (and alot of people) will want to try different ships, i also like the Akira and the Galaxy class, i dont want to have to go through too much to fly different ships...but as said earlier, until we know the game mechanics this (and alot of thread in here) are moot

Angelphoenix12
08-15-2008, 01:42 PM
So you suggest that if smaller ships are not as good as larger ships player who want to role play captains of smaller ships should either gimp themselves or give up role playing?

It is a game, we have to work out mechanics so that players can have flexibility.

this i agree with completely.
i think that if we did have mutilpuil ships, if 1 gets dystroyed. and it takes a 48 hr rlw time, to get a replacement. we should have our older ships to fallback on. that way our fun and gameplay wouldnt be diminshed.

IanD967
08-16-2008, 02:18 AM
With the exception of Shuttles, the Delta flyer and the Captains Yacht.

well yeah but they were classed as shuttles though and not starships or capitol ship. plus you didnt even see them use itthat much (that is regarding the captains yacht)

and every one needs to use shuttles and the delta flyer is just a fancy shuttle :)

mendal
08-16-2008, 02:44 AM
Much will depend on how they will handle ships distruction/death and the ammount of chars you can have per account.
I would like to see awailability of only one ship per char and several chars per account, thus several ships per account.
When I playyed Lineage2 I would sometimes start two gameclients at the same time and play two of my chars at the same time. I know that this is not an official solution (and not for slow computers). Having an ability of playing two chars at the same time in one client is bulky too in my opinion but if someone wants this I don't mind.
As for having your old ships saved in some archive for the same char, it is not canonical in my opinion. However I would like an option of giving my old ship to another char in my account.

Commodore_Smith
08-16-2008, 02:45 AM
PCs should have 1 ship active at any given time. as for the other custom ships a PC has used in the past i'd like to have them as an option to take out later on, stationed in a space "dry dock" kinda situation. i'd hope they let me pick what ship to take out depending on what i want to do that game play session, PvE or PvP.

I heard something about being able to become an admiral as a PC in game after who knows what effort. if thats the case the admirals wont be desk jockeys as PCs they will still be among us as Cpts of ships and i think they should get to have a pet ship that mirrors the PC ships actions or even has a separate ship action panel on the admirals UI.

crazyeddie1564
08-18-2008, 12:12 PM
I think multiple ships would be important. What happens if you have a ship just the way you want it with mods. You then get access to a bigger ship, and buy it. After a while you hate the ship. Are you supposed to do all that work over again to get the lesser ship back with all of the mods?

I say limit the amount of ships that we can have at one time, but that is all.

staticblue
08-18-2008, 12:22 PM
What I am hoping for is...

1 faction per server. Having a player on both faction will just end up as an exploit to get resources for the enemy zone and, kill trading.

Fleet Ships. 1 personal ship per person but, a selection of average ships. This would allow you to accomplish some missions you wouldn't normally complete with your specialized ship.

VainEldritch
08-18-2008, 12:35 PM
i wouldn't mind the ability to "store" ships in say a starbase but only being able to pilot 1 at a time.

I don't like this idea at all - the captian awakens, opens his garage and chooses his sporty little USS Defiant for a quick Borg hunt, returning home later to take out his USS Dreadnought Soverigen battleship for some PvP Klingon mashing. Makes a mockery of Star Trek :mad: .

Saladin_Class
08-18-2008, 05:03 PM
Well, there is the captain's yacht, , Delta Flyer, Runabouts, etc. So there is precedence for smaller class vessels with warp capability, that could fit in the larger vessels, and handle themselves if need be.
.


The difference between a boat and a ship is, you can put a boat inside a ship.

You can not do the reverse.

So a ships captain can only command one ship, and as many boats as they wish.

Azarel
08-18-2008, 06:04 PM
I don't like this idea at all - the captian awakens, opens his garage and chooses his sporty little USS Defiant for a quick Borg hunt, returning home later to take out his USS Dreadnought Soverigen battleship for some PvP Klingon mashing. Makes a mockery of Star Trek :mad: .

Agreed, I for one would not mind only being able to have one ship. I don't know how many would agree with me on this issue though... I can see a lot of people not liking the idea.

mezlabor
08-18-2008, 06:07 PM
I can see the gameplay point of view for having more then one ship but I dont support it. I think this is a more fundamental nature of StarFleet. The ship doesnt belong to you, its not "Your" to keep its Starfleets and you command it on their behalf. Kirk, Picard, Janeway they didnt keep their old ships in hangar. Picard even recovered the Stargazer and towed it back to the nearest starbase. I think maybe a captains yacht could be a personal ship.

UfcFan78
08-18-2008, 06:11 PM
I think that if you can switch ships it should a proccess........as in a time consuming proccess and maybe you get a temporary penalty towards your npc crew until they "learn" or get "adjusted" to the new ship. Switching every 5 minutes would suck......

Spire
08-18-2008, 06:14 PM
I'd be fine with only having one large ship, and a one or two shuttlecraft/yachts in the hangers for fun.

r2data
08-18-2008, 06:18 PM
I believe one ship is the focus of the Star Trek universe. Captains should not get to change ships every so often.

Now... to appease all those who say they want multiple ships for different mission profiles, and those who prefer a specific class of ship, why not have a system where... yes, you have one ship and advance that by upgrading and/or trading for a bigger, better class of ship but you have the option to trade down for a different, or earlier class of ship?

The trade-off would be that you get the stock class of ship each time and have to keep upgrading but I think this could accommodate the varied ship types that people want.

MajorD
08-18-2008, 06:24 PM
We should be able to keep our runabout, since it can fit inside just about any other ship and the Enterprise-D carried at least one runabout. But beyond that, just one ship should be yours.

mezlabor
08-18-2008, 06:27 PM
We should be able to keep our runabout, since it can fit inside just about any other ship and the Enterprise-D carried at least one runabout. But beyond that, just one ship should be yours.
Some ships like the intrepid and sovereign should give you a captains yacht as well.

Endariok
08-18-2008, 06:33 PM
Many good points in this thread, let me try to sum them up.

1. I want to upgrade to better ships while mothballing the older ones because realisticly a BoP could never take on a Sov.
2. I do not want to upgrade to better ships, but instead increase the effectivness of one ship because that's more Trek-like.
3. I want the option to borrow a ship when needed.

There are precidents in Trek canon for each of these, i will cite each one.

1. NCC 1701-D was going to be mothballed, Adm. Riker prevented this. The precident is established but some may say, 'Riker was an admirial, its different for them.', to which i respond, 'If someone has proven their reliability and capability (read: prestige) and they find use in a particular ship(s) then let them use it.'
2. This is a tough one. Certainly a Defiant just wont do as well in a diplomatic mission as a Galaxy. This doesn't prevent the Defiant captain from trying, it just makes their job harder. The precident here is Voyager being upgraded and refitted by the Borg to take on 8472, it is possible and certain other ship capabilities are sacrificed for such a refit.
3. Easiest of them all. Cpt. Jellico briefly took command of USS Enterprise and her crew for a very specific mission.


A sidenote: i do not, under any circumstance, support the garaging of ships a player likes to have them available at anytime, i like EVE as much as the next guy but this is Star Trek which i love.

Found in this (http://forums.startrekonline.com/showthread.php?t=7361&page=5) thread.

TheMasterpiece
08-18-2008, 07:12 PM
I been thinking about this, and really I am suprised no one is talking about it.

Will we have limits on the number of ships we can have in game? It's been said we can get better ships, as we gain rank and can upgrade them. So does it mean we trade in the old ship for the new one?

I know a lot of people even were asking do we have to give up the older ship? Maybe you like the ship design you have, and you don't want to give it up. But will this effect the type of crew you can get?

Simple questions, but hard answers. ;)




Im sure you wont be forced to change ships if you dont want to. that wouldnt be good, but at the same time, you cant have someone going around with a more powerful ship who ALSO has an entire fleet with him. Its gotta stay balanced so id go with 1 ship only. However, if you wanna stay in a defiant or something instead of a galaxy at your higher levels then id see no reason why we can do that

MajorD
08-18-2008, 07:25 PM
Some ships like the intrepid and sovereign should give you a captains yacht as well.

You're right, that's a good idea. It could just be something you can use to land, as a backup to transporters in some rare missions, and it can act as a ground base in those missions. If you're ship is destroyed, the captain's yacht can be the craft used to escape back to a starbase. That makes more sense than just magically appearing back at base if your ship is completely blown up and it means you get a new, low level, ship in a rational way, since you actually had the smaller ship the entire time.

Cryptic_Fan_101
08-18-2008, 07:50 PM
I don't see what the big deal is. Think of it as a transfer of duty, rather than every player having a massive space garage of personal starships.

Heck, I can think of several occasions in both the television series and movies where characters changed ships, sometimes even often. I don't see why we shouldn't in STO. I certainly don't see why it would necessitate a break in immersion or canon.

Endariok
08-18-2008, 07:52 PM
I don't see what the big deal is. Think of it as a transfer of duty, rather than every player having a massive space garage of personal starships.

Heck, I can think of several occasions in both the television series and movies where characters changed ships, sometimes even often. I don't see why we shouldn't in STO. I certainly don't see why it would necessitate a break in immersion or canon.

I'd love the idea of having a TDY aboard another Captain's ship. The feeling of being out of place, the interloper, and the eventual success of completeing the mission and returning 'home'.

MajorD
08-18-2008, 08:33 PM
I don't see what the big deal is. Think of it as a transfer of duty, rather than every player having a massive space garage of personal starships.

Heck, I can think of several occasions in both the television series and movies where characters changed ships, sometimes even often. I don't see why we shouldn't in STO. I certainly don't see why it would necessitate a break in immersion or canon.
That's the best way to think about it, the ships aren't yours, they're the Federation's, and you're just borrowing them.

Captain_Intrepid
08-18-2008, 10:05 PM
One ship/captain, although I'd like for us to be able to have personal shuttles/captain's yachts as well. Something to fly yourself or with a much smaller crew, whether it's to go down to the planet which is difficult to beam down or it's to go to a seminar at a Star Base.

The closest thing to being able to 'control' a number of ships would be Commodores who'd have their own ship to captain, and be able to issue orders to the rest of his/her fleet. Of course this means other players.

MajorD
08-18-2008, 10:49 PM
One ship/captain, although I'd like for us to be able to have personal shuttles/captain's yachts as well. Something to fly yourself or with a much smaller crew, whether it's to go down to the planet which is difficult to beam down or it's to go to a seminar at a Star Base.

The closest thing to being able to 'control' a number of ships would be Commodores who'd have their own ship to captain, and be able to issue orders to the rest of his/her fleet. Of course this means other players.

I just learned that Commodore is generally a title and not a rank. A Commodore, in STO could simply be the head of a fleet/guild, or, more likely, the head of an impromptu squadron of players who came together for a particular mission. The head of a fleet could have the title Rear Admiral, rather than having it as a rank. Otherwise, you would need to reach flag rank to start fleets, and that would conflict with having your own ship. Unless, you get to have a captain as part of your bridge crew, since it has already been established that being Captain will be a title and not be strictly connected with the rank Captain. That could be really cool, it means the game doesn't have to end before becoming an Admiral, you'll just be a field Admiral.

SpaceTigerCross
08-18-2008, 11:33 PM
I personally hope that we are allowed to have multiple ships to command, so as you advance you have access to higher classes of ships but are able to retain the olders ones. Not all ships are suited for all missions this is obvious, and I don't think that they would want us taking a nova class ship into a combat mission. I think the single ship no matter what, would limit you to much to a certain role and players may not like the idea of having to make multiple characters just to be able to play different styles. Of course this is all speculation as we have not been giving concrete details about how this will be addressed. But I think having ships in a starbase and only being able to command one at a time would be nice.

Like in EVE-Online I have a destroyer, mining ship, and a cargo ship... I am able to use them all but only one a time for whatever role I need to use a ship for. I am not comparing or asking STO to be like EVE just giving an example about versatility of access for ships.

Boondale
08-19-2008, 12:50 AM
There is something your all not thinking about:

What types of ship class will be in the game?

Has anything been said about that yet?

As for having more then 1 ship for a toon, im for it. Being forced or compeled to trash a ship a player likes is wrong in my book. Think about it, you finaly get your ship of your dreams and later after you have it fitted out (or not depending how you play) your compeled (or forced) to change ships only to never be able to use that sweet ship again. Sorry, that sucks. I can see alot of people that have played eve online trying this game when it launches only to drop it when they find out they cant keep the ships they have used in the game.

Having more then 1 ship is better then being compeled to trash an older one should be up to the player not to the game itself.

ElimGarak
08-19-2008, 01:08 AM
1 ship per captain is fine.
Please, dont break the trek universe

Cryptic_Fan_101
08-19-2008, 01:25 AM
Let me put forth a scenario...

You finally advance to the rank of Captain. Starfleet offers you a promotion to command either a Galaxy-class or Intrepid-class starship.

You go with the Galaxy-class. After running a mission or two, you start getting second thoughts. She's big, but handles like a pig. You reconsider your commission, and request a transfer to the Intrepid.

Now is that taboo? Is that a break from canon? Furthermore, what if after kicking the tires of the Intrepid, you decide the Galaxy actually suited you better after all. What then? Tough luck, Charlie?

Ontas
08-19-2008, 01:25 AM
I refer, once again, to the case of "Jellico vs. Picard" in "Chain of Command."

I know lots of people can't be happy with one kind of ship, or want to cling to a particular class or vessel, but reassignments are a part of Starfleet. Clearly, as Riker has proven again and again, you don't have to leave your ship behind. You can stick with one assignment when you are "offered" another.

But if you are reassigned, as in you get a new ship, I think you have to say goodbye to the old one. I understand this is a game, and I certainly want it to be as enjoyable as it is true to the shows, but hanging on to a garage full of starships just doesn't factor for a Starfleet captain. Picard couldn't hang on to the Enterprise and keep it out of Jellico's hands when he was reassigned in "Chain of Command," and I don't think any of us should be allowed to keep old ships in storage if and when we decide to move on.

Cryptic_Fan_101
08-19-2008, 01:49 AM
But if you are reassigned, as in you get a new ship, I think you have to say goodbye to the old one.

Why? Is Starfleet just going to mothball my former ship merely because my lovely posterior isn't adorning the captain's chair? Heck, they didn't even do that for Kirk.

Lemme try another scenario...

You're Captain Ontas, of the science vessel Copernicus. After a five-year mission of mapping nebulae, Star Fleet offers you a commission aboard the warship Vigilance to patrol the neutral zone. The Federation believes your analytical mind would be useful there.

With trepidation, you accept the promotion, only to determine shortly thereafter that you were at your best mapping stellar anomaly rather than Romulan ion trails.

Are you saying it would/should be impossible to return to the Copernicus? Why? What about another science vessel of the same or similar class? No luck?

KL0k
08-19-2008, 01:54 AM
i wouldnt be surprised if its close to the sfc game series (best example is sfc 3), so that you can decide to change the ship for a better one, or just change parts of it to buff it up to the maximum possible.
and i think it will be -> one ship per character.

mulder999
08-19-2008, 02:03 AM
I think if you are a member of a player fleet, and you have a space station, you can drop your old vessels there, and use it again if you like.

mendal
08-19-2008, 02:05 AM
It seems like a good idea to be able to go for a trial run of a ship you would like to get next. LIke for example if you have some small ship and you want to upgrade, there should be some missions for testing out other ships. Like for you to do just one mission/quest on that ship and then return to yours and then go do another one. That could help people get what they want.

Bazil
08-19-2008, 03:08 AM
Why? Is Starfleet just going to mothball my former ship merely because my lovely posterior isn't adorning the captain's chair? Heck, they didn't even do that for Kirk.

Your argument falls short because you think they would mothball the ship instead of assigning a new captain to it.


Are you saying it would/should be impossible to return to the Copernicus? Why?

Because it now has a new captain and a new crew, what right would you have to demand he gives up his commision and gives the ship to you? You were there first?

I doubt you'd be too happy if you were on the bridge of your new battlecruiser onto to be contacted over subspace by someone saying that he wants his ship back because his new ship has "sucky dps lol".

Endariok
08-19-2008, 07:17 AM
Reguardless of gameplay and some people's view of canon it is not unheard of for a short term command transfer. Adm. Kirk in Star Trek: TMP, Cpt. Jellico in Chain of Command. But this still does not solve the problem of mistakes in choices we make in permanent command assignements. It just seems 'unfun' to chain me to one poor decision. So a comprimise is in order 'cause there's no way i can ever support multiple private starships for one captain.

I'll go with Cryptic Fan on this one, Command Transfer Requests, 'Dear Starfleet, i don't like this montrous galaxy class ship. I want back into an Oberth class science vessel. Your's truely.' This doesn't mean some other player or even npc captain will be forced to give you their ship. On the other hand, this transfer isn't something that happens at the drop of your hat and neither is it offten repeatable. The canon precident exists. To put it in ST lore terms, you either wait for another captain to retire/get promoted or wait for another Oberth class science vessel to roll out of the shipyards. Game terms: its on a very very very long cooldown and has an enormous cast time.

Endariok
08-19-2008, 07:26 AM
Your argument falls short because you think they would mothball the ship instead of assigning a new captain to it.

Actually, Cryptic Fan made that statement faceitiously. He/she is saying if Starfleet didn't mothball it for Kirk they're not going to mothball it for anyone else. I don't believe this supports the 'captain's personal starship garage' idea.

Because it now has a new captain and a new crew, what right would you have to demand he gives up his commision and gives the ship to you? You were there first?

I doubt you'd be too happy if you were on the bridge of your new battlecruiser onto to be contacted over subspace by someone saying that he wants his ship back because his new ship has "sucky dps lol".

Refer to my post above reguarding command assignment transfers.

This doesn't mean some other player or even npc captain will be forced to give you their ship. On the other hand, this transfer isn't something that happens at the drop of your hat and neither is it offten repeatable. The canon precident exists.

rca50
08-19-2008, 07:38 AM
I feel that one ship per captain is a good way to go. You could have multiple captains. Think of the ships as the characters.. You would use different ships/captains for different missions.

I certailnly hope that they have different types of ship styles. Science Vessels, Military vessels, exploration vessels and that given your career path you would have access to these types of ships.

Bazil
08-19-2008, 07:38 AM
Refer to my post above reguarding command assignment transfers.

Alright fair enough, I agree with you and your idea. And Cryptic Fan if that was what he was referring to.

I felt that switching ships "willy nilly" as it were didn't feel right because since you're a part of for example Starfleet, you follow their orders and you are sent where they want you. I'm not talking canon, I'm just saying that such a system would not be realistic as there are only x amount of ships and switching ships would mean someone would have to give theirs up. But in a computer game, keeping it on a huge timer would still make it seem somewhat realistic while allowing you to switch between ships.

faceitiously..

Nice.

ransomwk
08-19-2008, 07:48 AM
Perhaps the ship could be outfitted with some specific module at a starbase before going to a mission. That way, there would be no need to change vessel or captain, and "canon" would be respected (in DS9, Starfleet runabouts can be seen featuring varying modules). Each ship could get one such hardpoint, with more being unlocked when gaining levels.

Given this, a Nebula class might be very popular, since it's designed with that exact thing in mind.

The overall answer to this question may be answered by the PC / NPC discussion. If the PC crew concept is implemented, then someone who owns a combat ship can join someone who owns a science ship for some exploratory missions. If the NPC crowd gets their way, then as said above, 1 captain 1 ship, except maybe in the case of someone borrowing a ship constructed by a guild/fleet. A fleet that chooses to specialize in PVP may need to commission the construction of a science ship to smoke out cloaked opponents, then when the fleet goes out on sorties, one member is selected to park their ship at base and fly this special ship.

Moody
08-19-2008, 07:50 AM
I think theres a considerable disconnect between simulation and fun going on here.

A lot of you seem to want a Star Trek Simulator which doesnt really translate very well to online gaming.

STO is a game while its setting will stick as close to canon as possible I imagine the developers are not going to cripple themselves by tieing players to one ship at a time - mainly because it isnt fun for exactly the reasons many people have allready stated.

An online MMO cant afford to limmit its playerbase by restricting the gameplay of its consumer because "thats how it is in the show". An MMO is (supposed) to be all about options and playing how you want to when you want to.

A Star Trek Simulator appeals only to Star Trek fans. Some compramises have to be made along the way to make this a success and this is one.

EkulTails
08-19-2008, 07:52 AM
I think most of us can all just agree on one ship. At first, reading through these posts hearing people saying 'just one ship' I was thinking "What?????" But, the more I thought about it the more it makes sense. I don't see any reason why you'd need more than one ship in your possession. And I also think that 'having more than one captain character' thing is a good idea too.:D

jepsmith
08-19-2008, 08:00 AM
1 ship per player is not a "simulator" aspect. It allows a player's ship to be part of their avatar. It will foster a type of gameplay. Multiple ships to allow you to do something "different" is not a substitute for multiple characters per server.

Remember that you can specialize in Science, Medicine, etc. It would make sense to match your specialization with the ship that fits that the most, Science -> Nebula for example.

As for ship roles, I would hate to see a ship set to certain roles beyond what their makeup and capabilities allow. Wouldn't ship buffs and "spells" suck in this game? I want to see ship conflicts rely on spec capabilities, tactics, etc. If you have ships have to fit "class" rolls, there would be artificial buffs and spells to force them into these roles.

Jaqknife
08-19-2008, 08:02 AM
I could see having only 1 main ship per person but also have the ability to have a few shuttle craft onboard. There should be situations where your ship is too big to land and the transporters don't work in certain enviroments and a shuttle will be needed to get to a planet or over to another ship.

Valenthalas
08-19-2008, 08:03 AM
Hard to say.. but it would be nice if you could "mothball" your old ship for later use.. or maintain a different ship with an alternate design/configuration for other specific duties, that may be useful for certain missions.. But then you already would have an assortment of various class shuttles, runabouts, maybe a delta flyer type ship (although Voyager-specific, it could have been more heavily used after Voyagers return), Argo, Captain's yacht, and possibly others.. you could probably even have a small fighter-type ship for additional use such as the "Federation attack fighter"

Phunix
08-19-2008, 08:06 AM
Do you think it's because it's mostly Trekkies on the forums now that there's a strong want for a feel of authenticity, meaning one ship per char?
Several years before release on the PotBS there were also the age of sail, who got muted once the floods of regular MMO gamers came in as the game got more exposure pre-rlease.

Pyrometheus
08-19-2008, 08:08 AM
i wouldn't mind the ability to "store" ships in say a starbase but only being able to pilot 1 at a time.

Bingo.

This is one of those situations where the needs of the game should outweigh the needs of the canon.

I would expect this to be the option the devs go with as it is more supportive of gameplay and supporting the needs of users.

Just as there are times when you need a "bigger hammer" there are times when you just need a ball peen.

The option that makes the most sense to me is to have a method allwoing players to 'save up' for a ship that also includes a trade in value of their current vessel. That way, if you're really in a hurry to get to that next size up you can gain some "prestige" or whatever it winds up getting called + trade in your old ship for base model 'next class' up.

If you really like your current vessel and are patient, you could save up enough to 'purchase' the next class vessel without necessarily trading in your old ship.

This also allows the flexibility to save up to purchase a vessel and yet still trade in your vessel in orde to better outfit the new one or, so you have a bank of 'prestige' that means the next class up grade isn't as far off.

EXAMPLES:

1) You are assigned a light cruiser. You want to hurry up and get to that heavy cruiser so, you run missions (or whatever) gain some od thousand prestige hit a starbase trade in you old vessel cash in your prestige and viola! You're in your base model heavy cruiser.

2) You really like the mix of firepower, speed and cargo capacity of your escort destroyer. You'd like a new vessel to do more content but don't want to trade in your ship so, you grind away gaining prestige in solo and fleet missions until you can afford that fleet support cruiser you've had your eye on.

You hit a starbase, park your destroyer in dry dock, cahs in your prestige and viola! Off you go inyour new ship.


2a.) You're the same player that loves the escort destroyer. You've been grinding away at gaining prestige and have enough to buy the support cruiser but, in looking over the specs for the new ship, you can see mods that you'd like to make to it immediately to make it more useful. You still really love that destroyer but, you'd be better served by making these mods to the new ship.

So, you hit the starbase, trade in your trust old destroyer and now have a large pile of prestige to use in gaining your support cruiser and buying mods for it. To boot, you now fly off in your new support cruiser with a bit of prestige already bankrolled for your next upward move.

Endariok
08-19-2008, 08:21 AM
1 ship per player is not a "simulator" aspect. It allows a player's ship to be part of their avatar. It will foster a type of gameplay. Multiple ships to allow you to do something "different" is not a substitute for multiple characters per server.

Good point Teradyn. So everytime you see the Nebula with the giant sensor platform and upgraded warp nacelles you'll know its Endariok.

Remember that you can specialize in Science, Medicine, etc. It would make sense to match your specialization with the ship that fits that the most, Science -> Nebula for example.

As for ship roles, I would hate to see a ship set to certain roles beyond what their makeup and capabilities allow. Wouldn't ship buffs and "spells" suck in this game? I want to see ship conflicts rely on spec capabilities, tactics, etc. If you have ships have to fit "class" rolls, there would be artificial buffs and spells to force them into these roles.

If i understand you correctly you're espousing a break from the common MMORPG class make up; tank, healer, dps? Instead something similar to another internet spaceship game with sensor jamming ships, tackler ships, support ships, et cetera, et cetera. But to this list we could add a whole slew of other ships, since STO wont be based solely on PvP. Colony ships, construction ships, research ships.

You know, i always liked the way Starfleet captains looked for a non destructive means of victory before resorting to weapons and it usually had something to do with either engineering or science divisions. Lets have that in STO, where a science vessel is perfectly capable of surviving against a warship with only the application of alittle scientific know-how. That would certainly break the common (and way overused) mold of MMORPGs.

rca50
08-19-2008, 08:31 AM
I think that ships geared toward specific tasks (ie "classes") would help foster fleet play. You see similar things in other space MMO's and in the seires. Yes the Defiant has a science station, but it paled in comparison to a science vessel. Conversely I'd want the Defiant on my side when the Klingons came knocking.

I just think having ships that can do everything well takes away from the genre.

Endariok
08-19-2008, 08:40 AM
I think that ships geared toward specific tasks (ie "classes") would help foster fleet play. You see similar things in other space MMO's and in the seires. Yes the Defiant has a science station, but it paled in comparison to a science vessel. Conversely I'd want the Defiant on my side when the Klingons came knocking.

I just think having ships that can do everything well takes away from the genre.

Unless the ship is designed to be a 'man of many hats, master of none'? Like a Nebula or Galaxy.

Rilok
08-19-2008, 08:42 AM
I think ship control will be incredibly important in the game. Granted, the playing world will be HUGE, but still, I'd much rather earn the right to be named Captain of a ship than to be given it.

Valenthalas
08-19-2008, 08:46 AM
I think that ships geared toward specific tasks (ie "classes") would help foster fleet play. You see similar things in other space MMO's and in the seires. Yes the Defiant has a science station, but it paled in comparison to a science vessel. Conversely I'd want the Defiant on my side when the Klingons came knocking.

I just think having ships that can do everything well takes away from the genre.

Well there are already "classes" of ships.. though just not in the way that you mean :P.. but besides.. most ships can be modified to be better suited to specific roles.. even within ships of the same class.. Some Nebula class ships have an additional sensor array, some have additional phasers/torpedoes.. some have a huge hospital facility.. and most ships can be refitted for a certain task or just additional capabilities.. but I don't think that the game should be looked at like a conventional MMO where you -need- a tank, a healer, a high-damage unit, etc etc.. I think that's a horrible way to look at gaming in STO.. besides.. it's not like a science/medical ship is going to be "healing" you in game.. that's just not the way things work.. besides all that, most ships have a multitude of advanced systems and can at least on some level, provide a little of all functions, with upgrades and newer tech increasing these functions..

JFendley
08-19-2008, 08:46 AM
I think one ship per player. Even runabouts and shuttles are assigned to specific locations. The Captain's yacht doesn't mean his personal shuttle that he can take with him to his next assignment. It means whoever is the Captian of this ship gets to use this ship while stationed here, at least that is what I think it means.

I could be wrong. But let me ask you this question:

What would happen if you were in your shuttle and you were blown up? Your crew just barely managed to transport you out in time? What happens to your ship if you were out of range or something like that?

And how about if you die while planet side? Ship beam u up to sick bay? I guess that would work.

rca50
08-19-2008, 08:53 AM
Well there are already "classes" of ships.. though just not in the way that you mean :P.. but besides.. most ships can be modified to be better suited to specific roles.. even within ships of the same class.. Some Nebula class ships have an additional sensor array, some have additional phasers/torpedoes.. some have a huge hospital facility.. and most ships can be refitted for a certain task or just additional capabilities.. but I don't think that the game should be looked at like a conventional MMO where you -need- a tank, a healer, a high-damage unit, etc etc.. I think that's a horrible way to look at gaming in STO.. besides.. it's not like a science/medical ship is going to be "healing" you in game.. that's just not the way things work.. besides all that, most ships have a multitude of advanced systems and can at least on some level, provide a little of all functions, with upgrades and newer tech increasing these functions..

I agree that forcing people to have those classes of ships in their groups is not the best. I was trying to suggest that you would have bonuses to certain things based upon your ship designation. All ships should have basic stations, weapons and defenses.. I just feel that you could look at a ship class and get a general idea of what their strengths are.

wiley212a
08-19-2008, 08:57 AM
I am going to vote for having multiple ships you can choose from. I know its not canon to have it but this is a game that to be successful needs to appeal to Trekkies and Non-Trekkies alike and in alot of games there are "collectors" who want things that doesnt outfit them any better but it "looks cool". And yes i am a collector lol

Moody
08-19-2008, 08:59 AM
1 ship per player is not a "simulator" aspect. It allows a player's ship to be part of their avatar. It will foster a type of gameplay. Multiple ships to allow you to do something "different" is not a substitute for multiple characters per server.

Remember that you can specialize in Science, Medicine, etc. It would make sense to match your specialization with the ship that fits that the most, Science -> Nebula for example.

As for ship roles, I would hate to see a ship set to certain roles beyond what their makeup and capabilities allow. Wouldn't ship buffs and "spells" suck in this game? I want to see ship conflicts rely on spec capabilities, tactics, etc. If you have ships have to fit "class" rolls, there would be artificial buffs and spells to force them into these roles.

Ships will be "part of the avatar" just because you have more than one ship doesnt demean the value of the ships - also while alts are fun for those of us who are altaholics they just arnt practical as a meens of piloting more than one ship - mainly because we wont get the ship we want right out of the gate. There will be a form of "currency" (influence or whatever) that will be required to "buy" these ships and that meens /shudder "Grinding" to get to the point you can use this ship.

Your deluding yourself if you think one ship per character is how this will be modeled. It will be piloting one ship with X number in mothballs (where X will be limmited by so many "slots").

Its the best way to please the most people at once.

kaizoku
08-19-2008, 09:03 AM
Personally since you can only USE one ship at a time, i dont care how many ships a person owns. Just as long as they dont string them together like an NPC fleet or pets that attack other ships then I am fine with it.

Have 2 or 3 more docked away, i dont think it would kill the ST universe, cuz I would only see ONE at a time.

Valenthalas
08-19-2008, 09:12 AM
I agree that forcing people to have those classes of ships in their groups is not the best. I was trying to suggest that you would have bonuses to certain things based upon your ship designation. All ships should have basic stations, weapons and defenses.. I just feel that you could look at a ship class and get a general idea of what their strengths are.

Well I certainly understand that, there are several classifications for starships..
http://memory-alpha.org/en/wiki/Category:Starship_classifications

However, even ships such as the Galaxy and Sovereign class ships had extremely well developed systems in almost all areas. So perhaps with certain ships and enough "prestige" you can have a very well rounded ship.. though I highly doubt this will be common.. most ships will fill certain roles relatively well, and will function adequately in others.. though as I said before, I'm sure system upgrades and refits and such things can help overcome weaknesses in some ship-types..

I mean, you certainly wouldn't want to be a Captain of an Olympic-class starship if you were a security-specialist or tactical..

Admiral_Perseus
08-19-2008, 09:46 AM
One Captain, one ship. Many of you are saying that although it won't be canon, having 4 or 5 ships is the best way to go. But why alienate the trek fans by straying so far away from canon? This is a Star Trek game, is it not? Maybe having one ship, equiped with runabouts and shuttles, fighters, etc. would be ok, but having more than one ship...NO! What would be the point of upgrading your, say, Nova class ship with additinal shields and weapons when you have another warship in Drydock? It just doesn't make sense!!! Cryptic has already said we will be able to uprgrade our ships, so why throw that out the window? For those of you comparing this to EVE Online, Don't! This game is is in it's own category, ideas from other games don't apply here. Not that I'm insulting EVE, I like that game, but this is Star Trek. That's my opinion.

Pyrometheus
08-19-2008, 10:04 AM
But why alienate the trek fans by straying so far away from canon? This is a Star Trek game, is it not?.


I would hazard a guess that there are more players of games than there are Trek fans.

Fiscally, if you are a business and faced with the choice of alienating one to make a profit off the other, you'd be irresponsible to choose to cater to the smaller group.

That aside, the reasons you might want to have more than one warship at your disposal are manifold.

Having fully rigged out heavy cruiser in your inventory to fall back on in case your Dreadnaught gets ganked.

Having a few ships allows players to maintain flexibility in the missions they accept.

Having different kinds of ships at the ready allows players flexibilyt in fleet formation.

Player 1- "Dang, we really need a scout vessel for long range sensing but no scouts are online atm."

Player 2 - "well, we have plenty of cruisers. I have a scout class in my drydock I can get out."

Players 3 through 7 - "cool! Thanks man! We'll wait for you."


Basically, there are many fundamentally sound gaming reasons to have the feature, and only one canon reason not to.

And, as far as canon goes, you can always think of it as your character assuming command of his old vessel re: star trek the motion picture.

Eves
08-19-2008, 11:15 AM
I would prefer one ship per captain. However, I'd hope for some sort of system in which a captain could put in a request for a change of ship at the cost of prestige or something like that. In addition, I'd hope for numerous characters per server. That way you if you wanted to have use of more than one ship without having to put in a request for one then you just switch characters. In a manner of speaking it would be similar to typical MMOs where you change from your tank character for a healer character.

MajorD
08-19-2008, 12:20 PM
Personally since you can only USE one ship at a time, i dont care how many ships a person owns. Just as long as they dont string them together like an NPC fleet or pets that attack other ships then I am fine with it.

Have 2 or 3 more docked away, i dont think it would kill the ST universe, cuz I would only see ONE at a time.

That's a good point.

But if ships are sold, and keep their upgrades and their crews can keep training when bought, then I think we should have only one main ship at a time, to encourage the sale of these improved ships. But if it's a system where you just sell the ship and that's that, and there are no limits on how many of what ship there is, then I don't see that it matters.

noblee
08-22-2008, 12:48 PM
LOTS of things will be different than reality in an MMO. Reality is not always "fun." Imagine the annoyance of getting a combat mission if you have a science ship or vice versa. For gameplay reasons, a limited set of ships is logical unless the the missions are all the same "hunt x ships" or similar.

Personally, I would prefer more variety with a small number of ships so the captain can choose a ship for the mission. One of the things Pirates of the Burning Sea did best was to give ship slots but have ships berthed in a port. So if you left your cargo ship in Jamaica, it stays in Jamaica until you sail it out. They did let you warp there to grab it, which was quite nice. Imagine a shuttle system to get you to the planet you left your ship at. It works out pretty well even if it does stretch one's imagination as to why you have more than one command.

onyxcyclone
08-22-2008, 12:53 PM
I do believe it will be one ship per captain....this does not include shuttles and the captains yacht which is only on certain vessels.

We have to think like we are in the 24th century. In that time material gains are mute. They get only what they need and a few things that they like. But material objects isn't something that you would see, unless your a ferengi.

Kinjiru
08-22-2008, 12:58 PM
We have to think like we are in the 24th century. In that time material gains are mute.

Material gains can't talk? :D


They get only what they need and a few things that they like. But material objects isn't something that you would see, unless your a ferengi.

I have to disagree. The technical drawings of ships on the wall in Archer's quarters. The models in Picard's ready room, Riker's quarters abound with memorabilia from his past assignments.

These things are all technically material items, but they do exist.

ianobs
08-22-2008, 01:13 PM
my personal thoughts are this. 1 ship per person, but thats how ship destruction could be handled, by the use of back up ships at the fleet space station. i think too that fleets could have a number of alt ships that members could take control of if they had permission e.g. a freighter for hauling resources or say there was an evacuation mission. just stop at the fleet space station and switch commands temporary.

which brings up a certain chain of command thought. say for example i just ranked up and had access to a larger ship. and there were others with in the fleet that ranked up too. my old ship could then be passed on to the next player and so on down the line. this would simplify things a bit i think. rather than having to " trade in" my ship to some npc vendor for the next available ship.

just a thought

Cosmic_Herald
08-22-2008, 01:14 PM
My take on this is that you should only be able to command one ship at a time.
There should be no ships specifically designed for PvP but near useless in PvE or vice versa.

The Federation has always had less raw firepower than the Klingons, but better shielding. Yet, they stood their ground and often won. (Of course, it was a Star Trek show it was supposed to win).

Federation ships have always been designed as ships to serve many purposes.
When they have used specific purpose ships, they have had to sacrifice to accomplish that.
Examples would be Science ship but had little firepower.
Defiant had tremendous firepower but little to no science capabilities comparitively.

So any ships that specialize would probably have to have diminshed capabilites in other areas.

KL0k
08-22-2008, 01:26 PM
my personal thoughts are this. 1 ship per person, but thats how ship destruction could be handled, by the use of back up ships at the fleet space station. i think too that fleets could have a number of alt ships that members could take control of if they had permission e.g. a freighter for hauling resources or say there was an evacuation mission. just stop at the fleet space station and switch commands temporary.

which brings up a certain chain of command thought. say for example i just ranked up and had access to a larger ship. and there were others with in the fleet that ranked up too. my old ship could then be passed on to the next player and so on down the line. this would simplify things a bit i think. rather than having to " trade in" my ship to some npc vendor for the next available ship.

just a thought

lol, and then the spammers come online "OMG ME NEED A SHIP, GIMME PLZ":D

UfcFan78
08-22-2008, 01:57 PM
I would want to keep the same ship, myself. BUT, i don't see the problem with being able to swap them out or "requesting" command of another ship..............variety seems good. Tough topic.

People complain about "realism", lol, trouble is this isn't real. What would be fun? Exciting? It's all going to depend on how we get ships and what classes, I think. What ships are good at what and how mission specific each one is.

Like I said......for me, I would stick to 1 but thats just me.

Causality
08-22-2008, 02:23 PM
While I don't mind the 1 ship per captain, there's one concern of mine. When I play this game it will be for a hardcore PVE fleet dedicated to that goal. This is speculation of course but let's say that the ship i have is fully combat upgraded with no room for science, medical, or engine upgrades whatsoever. However, The game encourages and will be a lot about exploration.

Does that mean that 1) all ships won't have a problem with range, scanning or anything like that. or 2) that u can have 1 max extra ship that u can dock at a space station that can be dedicated to a different type of playstyle (pvp, exploration, missions, gathering materials) or 3) will u be able to simply go to a starbase and be able to, in an instant change the equitment on your ship so that wouldn't even be a problem.

ibby1kanobi
08-22-2008, 02:27 PM
I think that you should be limited to 1 ship per person, but when you go to upgrade (or downgrade) your current ship, you should get your modifications removed off of it and installed on your new ship.

And so that you can't just keep swaping ships, there should be a 1 ship swap per month, and a 1 week trail period (where you can swap back to your old ship if you don't like it).

This allows people to swap ships within a reasonable period, and keeps to canon.

Blackheart
08-22-2008, 03:17 PM
I dont know if this has been brought up yet,but if the game stays true to the shows. A Prometheus class ship will become three ships. But I agree with most. One ship per Captain. Just makes sense.

RuthlessTimes
08-22-2008, 04:14 PM
Err?... What?

1 ship at time? - yes .../shrug

1 ship only? - Hell No!

You earned and equiped every ship you've had as you rank your way up...

There's no reason you can't go back to a space station and swap out your 'new hotness' for your 'old and busted'.

Depending on what a solo/fleet mission needs or is missing in a ship, for a fleet role, you should be able to choose from your past ships.

Have a trade-in value for a ship that your using, measured in prestige.

...'You get a new rank and want a new ship that's now available to you? Have the option of the trade-in to lower the overall cost of the new one.

For anyone who can and are willing to pay in full, let them be able to keep their old trusty ship and have it waiting for them, in a station.

Can't afford it? Go back and redo prior missions or do other missions in different areas to cover the full cost of the newest ship, so you can keep them all'...

The only pigeon holes that should exist, ship-wise, in the entire game are at the starting rank, faction/species limitations and any possible mission requirements.

_Pax_
08-22-2008, 05:00 PM
one ship per player. Picard didnt keep the Stargazer in a hangar after he was given the Enterpise

OTOH, when he was in command of the Enterprise-D, he did have the Calypso.

And on the Enterprise-E, he does have the Cousteau.

CAPTAIN'S GIG, FTW!

maximus0146
08-24-2008, 07:44 AM
If its a question over different ship roles (i.e. science or exploration etc) then what if each ship had a certain number of 'points' (cant think of any fancy name atm:D). Now these points would be used for customization. For example say you got an Intrepid class and for arguements sake this has 100 points. You could install a science module which would take up 60 points. This leavers you with 40 for other modules of your choice. Then maybe another sick bay could be added, thats another 20 points, so your left with 20 points...Yay or nay?:rolleyes:

Now if you decide that you no longer want these extra sick bays or a science lab then you can take it back to a starbase and have these decommissioned and add different modules. However, this is a costly and time consuming buisness. Meaning your ship would have to be docked for say 2 hours and you would have to 'pay' with prestige or whatever to have these taken out (now if you are highly regarded with this starbase's faction then it wont cost as much prestige)

What do you think?:)

Random19
08-24-2008, 04:58 PM
My thought is on this topic is to have 1 big ship allowed (i.e. Galaxy Class) and like 5 small ships like shuttlecraft.