LivingHellfire
08-15-2008, 07:22 AM
In most MMOs you can create macros and binds so that you can utter whatever you like whenever you wish. This is sort of what I'm suggesting.
I realize this is a long-shot, but what I think would be excellent is if Cryptic borrowed some of the voice-input technology the likes of which Ubisoft is using to produce Tom Clancy: Endwar.
In short, instead of using a keyboard for everything I think it would be crazy immersive to be able to simply speak commands to your NPC crew. This would require a set of parameters to allow the machine and system to acclimate to your voice, you'd have to set the computer up to recieve your commands, so it would be a bit picky to start with, but as much as that might be a minor hassle at first, picture this;
Instead of pushing buttons on your keyboard, imagine if you could simply say;
"Red Alert" - and have the shields go up.
"Set course, <system of destination>" - Navigation automatically sets the most commonly used, direct course from your current location
"Take us out of here/Engage" - Ship jumps to warp to pre-set destination.
"Target Next/Last/Nearest/etc..." - Self-explanatory
"Fire Phasers"
"Fire Torpedoes"
"Quarter/Half/Full impulse power" - set speed of ship
You get the idea. Some might not be feasable, others might be and there may yet still be others that I haven't thought of. I have no idea if this would work or could be incorporated into the game, but it would really go a long, long way to immersing the player in the world and into the role as a starship captain.
I realize this is a long-shot, but what I think would be excellent is if Cryptic borrowed some of the voice-input technology the likes of which Ubisoft is using to produce Tom Clancy: Endwar.
In short, instead of using a keyboard for everything I think it would be crazy immersive to be able to simply speak commands to your NPC crew. This would require a set of parameters to allow the machine and system to acclimate to your voice, you'd have to set the computer up to recieve your commands, so it would be a bit picky to start with, but as much as that might be a minor hassle at first, picture this;
Instead of pushing buttons on your keyboard, imagine if you could simply say;
"Red Alert" - and have the shields go up.
"Set course, <system of destination>" - Navigation automatically sets the most commonly used, direct course from your current location
"Take us out of here/Engage" - Ship jumps to warp to pre-set destination.
"Target Next/Last/Nearest/etc..." - Self-explanatory
"Fire Phasers"
"Fire Torpedoes"
"Quarter/Half/Full impulse power" - set speed of ship
You get the idea. Some might not be feasable, others might be and there may yet still be others that I haven't thought of. I have no idea if this would work or could be incorporated into the game, but it would really go a long, long way to immersing the player in the world and into the role as a starship captain.