View Full Version : Alert Status.
Endeavour
08-13-2008, 07:30 AM
So far I haven't come across anything with regards to the alert status of ships etc.
Will it be possible to go through alerts, as with a lot of trek games. Red alert putting your ship on battle ready, yellow on security/ defense (Basically shields up, phasers at half power?) and what about using bringing weapons online without going to battle stations. ie, if there's a mission where you need to take out a couple of asteroids or something?
Crazyfist
08-13-2008, 07:36 AM
In canon trek it's like this (pardon if not 100% true)
Green Alert - normal status, shields and weapons offline, normal duty.
Yellow Alert - Shields raised, crew at the ready, weapons at the ready
Red Alert - Shields raised, Weapons charged, All hands at stations
Battlestations! - Not really a alert, but when the captain says this they are preparing the ship for true combat, all hands to battlestations, seal emergency bulkheads batten down the hatches etc etc
ibby1kanobi
08-13-2008, 07:40 AM
In canon trek it's like this (pardon if not 100% true)
Green Alert - normal status, shields and weapons offline, normal duty.
Yellow Alert - Shields raised, crew at the ready, weapons at the ready
Red Alert - Shields raised, Weapons charged, All hands at stations
Battlestations! - Not really a alert, but when the captain says this they are preparing the ship for true combat, all hands to battlestations, seal emergency bulkheads batten down the hatches etc etc
At yellow alert the shields do come online, but the weapons don't. Its not until red alert that the weapons power up.
And I'm not sure, but Battlestations has been used in a few context in ST. I think that it's generally used to get Security officers out to critical decks incase theres a boarding.
I'm not 100% sure about battlestations, but I am about yellow alert (shields but no weapons).
11710
08-13-2008, 08:21 AM
At yellow alert the shields do come online, but the weapons don't. Its not until red alert that the weapons power up.
And I'm not sure, but Battlestations has been used in a few context in ST. I think that it's generally used to get Security officers out to critical decks incase theres a boarding.
I'm not 100% sure about battlestations, but I am about yellow alert (shields but no weapons).
He said weapons at the ready. Not charged.
Kinjiru
08-13-2008, 08:29 AM
At yellow alert the shields do come online, but the weapons don't. Its not until red alert that the weapons power up.
And I'm not sure, but Battlestations has been used in a few context in ST. I think that it's generally used to get Security officers out to critical decks incase theres a boarding.
I'm not 100% sure about battlestations, but I am about yellow alert (shields but no weapons).
Correct, at Yellow, Shields go up, but weapons don't come online. At Red, Weapons come up.
Traditionally in Star Trek, simply raising your shields is a passive overt offensive posture, in addition to overtly scanning the targeted vessel.
As to battlestations, the call to man battlestations alerts everyone on a ship to assume positions of responsibility for the duration required. All redshirts take positions of security, engineering is fully manned, the sickbay is prepared to receive incoming casualties, all decks are manned with crewmen carrying hull breach paraphenalia. Et cetera.
In a posture of manned battlestations, everyone onboard has a job, no one is off duty. Everyone is standing by to react to whatever is going on at any time. It's historically a very difficult posture to maintain, because of increased stress and the hurry-up-and-wait-factor. This is why so many drills are run on naval vessels.
ibby1kanobi
08-13-2008, 08:34 AM
He said weapons at the ready. Not charged.
There are only two settings for weapons, on or off. At the ready means online, which doesn't happen at yellow alert.
Kin got it right.
Allardyn
08-13-2008, 08:42 AM
Reed Alert, All stations set to paranoia !
sweet, see Enterprise wasn't all bad.
Mysticone622
08-13-2008, 08:47 AM
Blue Alert= landing :)
killakanz
08-13-2008, 08:48 AM
Battlestations adds the added command to prepare for possible boarding action (ie, everyone arm themselves, non-essential personnel to quarters, seal off emergency bulkheads etc.)
Kahul_Bane
08-13-2008, 08:53 AM
Par privious lure, you would still go to RED alert to blow up asteroids, as discharging of weapons and such is still a ballte condition. and with the power and all that stuff that is used, crews need to be in their places, and teams at ready...
The Battlestations is a condition above red alert, going to red alert is a ready for battle conditions, battlestations is all out conflict and boarding mariens and such at the ready, as stated above. but the fight is on at that point.
Aogos
08-13-2008, 08:54 AM
Blue Alert= landing :)
Just out of curiousity, I don't think I've come across that one, can you give me a pointer? I do remember Data shouting something when the Enterprise made a forced landing in the 'Generations' film, but it definetly wasn't blue alert :D
jdfimage
08-13-2008, 08:58 AM
Blue Alert= landing :)
_____
YES!!!!! Some ships should be able to land on planets! That would be a great addition to the game and possible even part of some missions as tasks to complete.
Kinjiru
08-13-2008, 09:01 AM
Just out of curiousity, I don't think I've come across that one, can you give me a pointer? I do remember Data shouting something when the Enterprise made a forced landing in the 'Generations' film, but it definetly wasn't blue alert :D
Heh, what he yelled was:
"Why the hell is TROI at the helm!"
:D
Valenthalas
08-13-2008, 09:06 AM
You don't necessarily have to go to any "alert" to raise shields or charge weapons, but those alerts are standard for most encounters. I'm sure if the Captain said to fire a phaser at a big rock, the ship wouldn't go to Red Alert.. those are really just for general purpose for all crew on the ship to understand what's going on and prepare/hide/get to posts.. etc.
Sobekeus
08-13-2008, 09:09 AM
Just out of curiousity, I don't think I've come across that one, can you give me a pointer? I do remember Data shouting something when the Enterprise made a forced landing in the 'Generations' film, but it definetly wasn't blue alert :D
Voyager, Season 4 or 5 I think. One of the episodes has Voyager landing so Babe Torres...sorry...can refit the Warp Nacelles with...hell if I remember what it actually was, but essentially Voyager had to land...the episode was actually about Harry Kim finally getting to command a ship though.
Endeavour
08-13-2008, 09:10 AM
Voyager used blue alert for landing. The Prometheus used it for MVAM, so blue alert seems to vary from ship to ship.
Kinjiru
08-13-2008, 09:10 AM
You don't necessarily have to go to any "alert" to raise shields or charge weapons, but those alerts are standard for most encounters. I'm sure if the Captain said to fire a phaser at a big rock, the ship wouldn't go to Red Alert.. those are really just for general purpose for all crew on the ship to understand what's going on and prepare/hide/get to posts.. etc.
Actually, you would want to do exactly that. The most important thing in naval combat is to be prepared. In the event of firing on an asteroid, a chuck could fly off and damage your ship, therefore it behooves the Captain to have the shields raised. In other words, you would never fire your weapons unless you're prepared to take damage, with shields up and damage crews standing by.
Sobekeus
08-13-2008, 09:12 AM
You don't necessarily have to go to any "alert" to raise shields or charge weapons, but those alerts are standard for most encounters. I'm sure if the Captain said to fire a phaser at a big rock, the ship wouldn't go to Red Alert.. those are really just for general purpose for all crew on the ship to understand what's going on and prepare/hide/get to posts.. etc.
One of the good things Enterprise did was introduce the reason for having tactical alerts in the first place.
Though it should have been carried over from naval traditions really. It's almost like StarFleet was full of noobs when it was young lol.
Sobekeus
08-13-2008, 09:14 AM
Voyager used blue alert for landing. The Prometheus used it for MVAM, so blue alert seems to vary from ship to ship.
Could call it the special operation alert. I bet in retrospect it would have been used in the TNG pilot for the D's seperation maneuver.
Trekkie
08-13-2008, 09:15 AM
I am going to assume that the different types of alert status will be in the game, solely because they are an iconic part of the Star Trek universe. That being said, if Cryptic Studios does implement the different types of alerts, I hope that they utilize all (or at least, most) of the different stages seen in the television shows and movies.
warrendeath
08-13-2008, 09:18 AM
In canon trek it's like this (pardon if not 100% true)
Green Alert - normal status, shields and weapons offline, normal duty.
Yellow Alert - Shields raised, crew at the ready, weapons at the ready
Red Alert - Shields raised, Weapons charged, All hands at stations
Battlestations! - Not really a alert, but when the captain says this they are preparing the ship for true combat, all hands to battlestations, seal emergency bulkheads batten down the hatches etc etc
This about as close as it comes, however I don't think there is a Green Status, like I don't believe anyone has ever said Green status. But I think you are pretty right on the assumptions.
Live long and prosper,
Warren
Sobekeus
08-13-2008, 09:21 AM
This about as close as it comes, however I don't think there is a Green Status, like I don't believe anyone has ever said Green status. But I think you are pretty right on the assumptions.
Live long and prosper,
Warren
'Set Condition Green.'
Ive noticed that used a couple of times, but usually it is 'Stand Down Red Alert.' So you might be right.
Hero2Zero
08-13-2008, 09:23 AM
In Trek lore going to an alert status entails far more than simply bringing up the shields and powering the weapons. Things like backup generators for the SIF and Inertial dampening systems are brought to hot standby, automated diagnostics are initiated, alternate power sources are brought to ready status and placed on hot standby, personnel are ordered to stations, front line command personnel (the Captain and First Officer, etc.) are ordered to the bridge. Also each alert status (yellow, red, etc) requires different things to happen. Its far more complicated than "turn on the guns". :)
How all of this fits into the game is, as yet, unknown.