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Sen
07-27-2008, 11:32 PM
What about that? lol. I hope we have something...if only a bridge and a few corridors to wander around in. Like the multi person yahts in SWG...i loved those. Just enough to build emersion...i think the whole multiu person starship thing needs to be let to RIP. Clearly it didnt work in the context of the game that perpetual, and now cryptic is developing. But it would be nice to have something out the gate...even if most the gameplay is in third person. The recruit and train your crew part gives me some hope...id like to hang in ten forward and have a pint with the crew whilst afk. And maybe having a gunner to help like the y-wings in swg could be workable. that too, was alott of fun, even if i mostly used other ships.

Noachian
07-27-2008, 11:34 PM
What about that? lol. I hope we have something...if only a bridge and a few corridors to wander around in. Like the multi person yahts in SWG...i loved those. Just enough to build emersion...i think the whole multiu person starship thing needs to be let to RIP. But it would be nice to have something out the gate...even if most the gameplay is in third person. The recruit and train your crew part gives me some hope...id like to hang in ten forward and have a pint with the crew whilst afk.

A Star Trek MMO needs ship interiors very badly... Think of all the episodes from all the different series about things that took place on the ship...

Plus, I don't want to play Eve Trek.

Webster3
07-27-2008, 11:35 PM
Relaxing in the observation lounge whilst warping to your next mission, discussing tactics with the crew. That's what i'm all about.

Sen
07-27-2008, 11:36 PM
A Star Trek MMO needs ship interiors very badly... Think of all the episodes from all the different series about things that took place on the ship...

Plus, I don't want to play Eve Trek.

Thats just it. i like eve, but the bar needs to be raised a bit. Earth and beyond and Eve had/have no interiors. SWG had them in a limited fashion in some ships. Lets start from that limited basis i say. It may not be core gameplay, but lets face it, its trek and i expect and want it. :)

natan_j
07-27-2008, 11:36 PM
The ships are a very important part in Star Trek (or else three series wouldn't be named after ships (okay, so DS9 is a station, whatever)), so I foresee ships being heavily laid-out, if not completely. And, who knows, they might keep the idea of using key ships (like the Enterprise-E) as great cities from Perpetual's work.

IanD967
07-27-2008, 11:37 PM
hope this answers the question :cool:

"Missions will take you and your friends into space, planetside and even inside starships! " that is from the "about Star Trek Online" from the main page

Thomas45
07-27-2008, 11:37 PM
Well PE said they were not going to allow you to walk over the Hole Ship but you could Explore other NPC ships that just stand there in Space like the Enterprise so i guess that's what Cryptic might do as well.

Sen
07-27-2008, 11:38 PM
Well PE said they were not going to allow you to walk over the Hole Ship but you could Explore other NPC ships that just stand there in Space like the Enterprise so i guess that's what Cryptic might do as well.

And thats good, but i want to look around MY ship...like the delphenus in skies of arcadia if you played that. There wasnt much to do, but it was fun to walk around and chat with the crew a bit. Just a little like that shouldnt be too hard...just an interior instance.

Ruthlessgravity
07-27-2008, 11:40 PM
yeah I think a limited interior should be alright for now.

Maziwrath
07-27-2008, 11:40 PM
Walking around inside ships is definately important.

superzero
07-27-2008, 11:41 PM
Having interiors would be a very important part of the game. If they do it, something like a CoH base builder would be great (though maybe with some predesigned layouts, like the location of the bridge and stuff.) You could set up security and special interest terminals, etc.

Even if the entire interior was predesigned (which would most likely be the case for smaller vessels), I hope we see em.

Thomas45
07-27-2008, 11:42 PM
I would want the main areas like Engineering, Mess Hall, Holodeck, Bridge and maybe Quarters.

wareve
07-27-2008, 11:42 PM
Thay dont get away without giveing me an inside of my ship. I want a saber class fully maped with my own room.

Sen
07-27-2008, 11:45 PM
I would want the main areas like Engineering, Mess Hall, Holodeck, Bridge and maybe Quarters.

That is pretty much what i was thinking. Doing the inside of every ship in great detail might be too much, but maybe depending on your ship class, you had different sized key areas...a frigate has more interior and crew thena runabout, which might be one cramped room. If you could make them semi custimizable it would also solve the housing issue people will be asking for hehe.

Marcellus
07-27-2008, 11:46 PM
The recruit and train your crew part gives me some hope...id like to hang in ten forward and have a pint with the crew whilst afk.

Hm. Personally, the "You are the Captain, recruit and train your own crew" part gives me the impression that there's no other profession than Command available to the players, and we're going to have NPC crewmen - and a "one player - one ship" game would not require player ship interiors.

But I hope I'm wrong about that.

thor79
07-27-2008, 11:52 PM
Gotta have interiors...maybe not complete interiors but all the major sections.

One of the biggest things I remember wanting for Christmas back in the 90's was a program that allowed you to go around the Enterprise and view the interior. It's been a while since I used it but it was a let down as I recall. I wanted to walk the corridors of the ship...head to engineering...medical...ten forward...every major part of the ship. The ship interiors were part of the Star Trek Universe...it would be incomplete without them!

Sen
07-27-2008, 11:52 PM
Hm. Personally, the "You are the Captain, recruit and train your own crew" part gives me the impression that there's no other profession than Command available to the players, and we're going to have NPC crewmen - and a "one player - one ship" game would not require player ship interiors.

But I hope I'm wrong about that.

you might be right. I wouldnt expect them, given the way the game was developing, to go to multi person starship model. But maybe a limited interior would still be nice.

KirksOtherSon
07-27-2008, 11:59 PM
I'm not expecting _full_ interiors at launch (or any time, actually), but I think the key "sets" from the shows would be crucial to the "Star Trek feel" of things.

Use the turbolifts as a "zoning doorway" to different (modular) sections of corridor leading to these key locations, and we're good to go.

KOS

Sen
07-28-2008, 12:01 AM
I'm not expecting _full_ interiors at launch (or any time, actually), but I think the key "sets" from the shows would be crucial to the "Star Trek feel" of things.

Use the turbolifts as a "zoning doorway" to different (modular) sections of corridor leading to these key locations, and we're good to go.

KOS

yea it doesnt have to be a major amount of work. Recycling pieces from npc ship interiors and we are gtg.

Jallarzie
07-28-2008, 12:08 AM
I'm not expecting full ship interiors. Especially since some of them can get ridiculously huge.

I really hope we can explore most of the important areas of our ships. Though I think I'd be happy as long as I can walk around the bridge, at least as a start.

Sen
07-28-2008, 12:31 AM
I know this issue ws a huge drama bomb in the perpetual STO community (hence the :P) so a little clarification out the gate would be good. And a bone to the majority of players who wanted interiors in some form or another...like 80% in most polls. hehe.

minago
07-28-2008, 12:40 AM
maybe we get runabout type ships in the begining then down the road when quilds get formed they can aquire bigger ships?

Thomas45
07-28-2008, 12:41 AM
Yeh you get a Runabout at the start and buy bigger ships as you go along.

KirksOtherSon
07-28-2008, 02:36 AM
maybe we get runabout type ships in the begining then down the road when quilds get formed they can aquire bigger ships?

Sounds a little like what the original game developers (Perpetual Entertainment a.k.a. PE) had planned. One would start out doing short-range missions in shuttles and runabouts from the starter station, and then "graduate" to bigger ships once you learned the basics of gameplay.

I'm not sure about making ship acquisition guild-based, myself, as it could end up "punishing" players who can't play in large groups, or who can't devote huge chunks of online time to playing the game.

I'm not saying being in a guild-type structure shouldn't have its advantages; only that making something as basic as starship service _dependent_ on how good a guild you're in could create problems and legitimate resentments for a lot of players.

As with so much, it will depend on how Cryptic ultimately implements things.

I suppose it also depends on how "automated" starship play will be. Will there be an option to have computer-controlled NPC characters work unfilled bridge stations, if it's just you and your two friends able to play that day?

Obviously, computer-run NPC stations would never be as good as a live player, but it would allow people to play even when a full live crew is unavailable.

But sure, I can see guilds gaining access to the biggest starships (Sovereigns and beyond) because they obviously have the interested players to make these work. But if the chioice for players who have less time to devote is either "guild or runabout", I could see problems arising there.

My opinions, anyway. Your mileage may vary, of course,

KOS

Sen
07-28-2008, 10:12 AM
In any event, from an immersion standpoint, some sort of interior is important imo. Yea yea i play eve without them, but i dont want to feel like im playing a genaric mmorpg, startrek needs the long picard looks out the window moments...if only the possibility hehe.

Ric_Adbur
07-28-2008, 10:15 AM
Defiantely. I'm not saying every cooridor and room needs to be available on a ship, but you have to give us access to the main areas... sickbay, ten forward, engineering, holodec, shuttlebay, etc... and some hallways to connect them.

IanD967
07-28-2008, 10:15 AM
Yeh you get a Runabout at the start and buy bigger ships as you go along.

if anything and it is one-person per-ship i hope the bigger ships can have a few players on

Raven0238
07-28-2008, 10:18 AM
There have been numerous threads of this nature so its definitely going to be very important to be done right, personally I would love full starship interiors, and perhaps the ability to have custom labs and so forth.

jneylon
07-28-2008, 10:41 AM
/agree

My favorite part of Star wars galaxies space expansion was having multi person ships with interior. It made for the perfect spot to RP or just show off the neat things you have found in your travels.

Ahkileez
07-28-2008, 11:13 AM
I wanna see inside an Akira. :)

Jaxston
07-28-2008, 11:22 AM
I think having personal ship like the Millenium Falcon in SWG for your starter ship, they were fully explorable, would be nice. Then maybe guild ships being a little bigger as you progress. Maybe npc ship mates of different levels that can be progressed with you as well for when you want to run around on your own.

:)

keogh
07-29-2008, 05:45 AM
Are you planning on creating interiors for player's personal ships, or are the players going to be represented by actual ship avatars in space?

This is an importantant question that has resulted in much (forum) bloodshed, and must really be answered.

IanD967
07-29-2008, 05:46 AM
1st: welcome :D
2nd: no idea but there are various threads on this very subject and you might find a few answers to the rumors and such :)

Thomas45
07-29-2008, 05:49 AM
There is no word yet but they better do it.

J.L.Picard
07-29-2008, 05:57 AM
well they have 2 choices really either they take the SFC3 approach or they take the Bridge Commander approach. I have to say either way i would be happy but i would definatly enjoy the bridge commander approach more (one of ma fav Trek games)

Kiyoshi
07-29-2008, 06:31 AM
This is a no brainer....ship interiors...duh.

Roka
07-29-2008, 06:34 AM
I would hope its interior view. Except for the captain, while in the captains chair, they become the ship to navigate it to its location.

I'm probably wayyyyyyyyyyyyyy wrong, but would be cool.

IanD967
07-29-2008, 06:35 AM
please move the interior talk to one of the main threads please? the last thing we need is another one to talk in about :)

captainspock4
07-29-2008, 06:38 AM
They should have a mix between Star Trek Bridge Commander and a free-roaming system. You would have the ability to walk around in your ship, but when the time came, you could let the computer take over or do it yourself .

Will_Lucky
07-29-2008, 06:39 AM
I have to admit with all the talk of being a captain it really sounds like you wont go from Cadet>Captain and it will be 1 person per ship.

Bladewing51
07-29-2008, 06:48 AM
I'm sure it will all depend on your position on the ship, if the ship is crewed by multiple users e.g... 1 person controls helm, another weapons, another engineering etc... The I'm sure it would be a different view for each station.

If the ship is crewed by only 1 player per ship like EVE-Online then it will probably be a player as ship type deal, personally I'd love to be able to disembark my own Nova class ship by walking to my own transporter room or shuttle bay.

Admiral_Patrick
07-29-2008, 06:50 AM
They haven't officially said yet. Go to this thread to join the discussion on whther they SHOULD or not:

http://forums.startrekonline.com/showthread.php?t=3589

IanD967
07-29-2008, 06:50 AM
aww sod it no-one is listening to me so why should i? :rolleyes:

put it this way if the Wii and DS players can figure out a way to play Star Trek: Reporting for Duty! where the Wii player is the captain while 4 other DS players are at other stations then im sure there is a way to allow all PC players to do the same :)

Howard22
07-30-2008, 01:58 AM
First off I want say that I am a casual gamer, and star trek fan for that matter. But I 100% agree with RandomRedshirts vision for this game. And like others have stated want to play in a Star Trek Online world rather than play a star trek game online. I think some form of Player ship interiors are necessary for this.

Some of these ideas are my own or hybrids from others from the old STO.net forums.

With all that being said i believe there can be a realistic balance achieved between the everyone has their own ship, and people serving together on big ship.

First I do think that everyone at completion of academy(or however cryptic does it) everyone should get a smaller ship. And be able to upgrade. Shuttles, runabouts, etc etc. I like the idea of having NPC crews when you are by yourself. Your rank, pretstige, or whatever determines how well your crew performs. Now to the point of interacting, and flying your ship. If you are solo you basically have controls and give orders to your crew as you are flying, or in battle. But since you are solo you have to delegate EVERYTHING, so you are controlling your flight path, ordering to fire, ordering your engineer to delegate power to the systems you see fit. Think of Bridge Commander.

Now I think at some point(dont really know enough to make bold statements) people should be able to acquire ships with interiors. Im not talking about galaxy class, or ships with 30+ decks. Think of an average ship you get that has an interior that has say, 3 decks. A few hallways and main points of interest. Ready room, transporter, ten forward, engineering. We've seen this already done in SWG, its just up to STO to take it a bit further.

Ok now to the advantage of having a real crew on a ship like this. Lets say you are engaged in battle, on the bridge people take their respective stations. For the sake of playability i think its best to have the captain also be the helm. There job is to delegate and fly the ship. So they can concentrate on that, while the tactical officer is concentrating on targeting and firing as quickly as needed, and to which areas it wants to target. A science station that scans for information, things of that nature. The engineer station can manage the power resources for the damage taken, more power to shields, repair impluse, etc etc. (once again think something similar to how you do it in Bridge Commander). At anytime a "station" becomes unoccupied wehter it be the player got up, or got disconnected a NPC automatically replaces it(until it is relieved by whoever, or stays there if there is no real player to occupy it). If that happens then the captain has to delegate the orders. So say every station is manned but the tactical. That means the captain is now responsible to fly the ship AND weapons usage. It can be done, but see where having a good crew that knows each other can accomplish much more and quicker??? You also get the feel of comradery, the feel of star trek IMO. I also like each station you at to have the inside view, but also the ability to quickly toggle to the 3rd person view of the ship, but still able to execute actions from that view. It will give everyone the chance to always know what is going on.

When you are not fighting you are free to move about as you please or however things go on that ship, (ala SWG)

Because of limited knowledge i don't know if these types of ships should be guild only, or for anyone with the right rank or what.

Like randomredshirt, it doesn't discourage solo gamers, people can still fly their own ships, but it gives a little advantage to a crew of REAL players that know each other and work together like a well oiled machine. It gives the opportunity for people to play the game as they see fit, and I dont believe ships with interiors of 3-5 decks flying around would bog down the server.

Well those are my thoughts, I just wish the best for this game and want a ST experience.

Peacebringer
08-03-2008, 11:22 PM
You know how in star trek that every time the ships take a bit of damage the bridge/ship starts shaking a lot. Well, what would you think of the bridge if it where to start showing drama effects! For example...

The enemy ship shoots the ship with normal phasers and torpedoes and whatnot, the ship's bridge starts to spew steam, explode at certain desks, shake violently, and things fall all over the place.

Once the fight is over and the ship is still alive, than if engineers are available, they can fix the bridge and any destroyed equipment. Medics would heal anybody who got shot backwards (if the effects could do that) and the rest of the crew continues their duty.

I won't go as far as if the ship is destroyed cuz I just don't know if all the crew has to get to the escape pods or if the bridge just explodes. But just a thought, and I would like to hear everyone's opinions on a bridge that would take damage effects the more the ship is damaged.

boydyma
08-03-2008, 11:24 PM
its a posibility.... something that COULD be coded into the game. but would it?

it would be nice eye candy to see it, but i dont really expect to see it happen.

ngille
08-03-2008, 11:25 PM
I like the idea in theory but the question is will cryptic take the time to do that or even more importantly CAN they? What type of server load would it cause?

ngille
08-03-2008, 11:26 PM
its a posibility.... something that COULD be coded into the game. but would it?

it would be nice eye candy to see it, but i dont really expect to see it happen.

Get outa my head or I'm gonna charge you brain rent :P

Varrangian
08-03-2008, 11:26 PM
It would be fun, but only if the game has a good foundation. Something like this is icing on a cake.

Adonisaleus
08-03-2008, 11:33 PM
bridge commander did this limitedly. i believe that with current or near current technologies this would be possible

USS_Parallax
08-03-2008, 11:37 PM
I can imagine walking through the halls and a battle is going on. BOOM! Torpedo hit the hull right on my level, the hull starts buckling and breaks. I get sucked into space and survive just long enough to view the battle from OUTSIDE the ship.

:rolleyes:

IanD967
08-04-2008, 02:32 AM
i would LOVE this if it was to be implemented :D

Crazyfist
08-04-2008, 03:56 AM
So would i, and i REALLY want to see it.

What would also be cool is if a borg cutting beam cuts the ship in 2 so the 2 slices drift away from eachother and crew in the corridors can see the other slice moving away in space, all after the emergency forcefields are in place.

boz75
08-04-2008, 04:05 AM
I would love this aswell.. dont think it will happen but it would really be a nice addition to the game.

Cryptic have their hands full on this one and there's no way they're gonna get all these little additions we want in I'm afraid. :(

IanD967
08-04-2008, 04:10 AM
maybe not to the extent of Crazyfists idea but i think exploding panels and steam coming from various pipes would be cool to see :)

FaeryFire
08-04-2008, 04:18 AM
As long as there are no seatbelts to prevent us from smashing our heads on the floor during a battle !
That's so Star Trek (but so... non sensical).

IanD967
08-04-2008, 04:19 AM
its actually possible we have them now aswell :D Picard got one at the end of Nemesis with him saying "its about time!"

FaeryFire
08-04-2008, 04:31 AM
Ack... I don't remember that. Now Nemesis isn't my favorite.

IanD967
08-04-2008, 04:33 AM
its one of the deleted scenes you can only see on the special edition :) also have more on the crew saying their goodbyes to each other and one last prank from Riker :D (tis a bit of an tearjerker really even though they didnt put it in good quality)

Crazyfist
08-04-2008, 04:37 AM
If my console exploded and i was sent to sickbay, id be HAPPY because it happened, not sad because im nearly dead.

Admiral_Soth
08-04-2008, 08:44 AM
If they do have interiors of the ship (which they should), they should have battle damage on the inside. It doesn't have to be ultra-realistic, but enough so that you can see the effects.

IanD967
08-04-2008, 08:46 AM
i would be happy just for panels to explode, steam coming out and flying redshirts :D

Crazyfist
08-04-2008, 08:57 AM
Atleast more realistic than Bridge Commander, otherwise im disappointed..

Tal_Shiar_Officer
08-04-2008, 08:59 AM
Exploding consoles and those types of effects are mandatory as far as I am concerned. Nothing else quite says "Star Trek" like that; plus, it adds drama. If Cryptic has to ration their time, they ought to nix the Klingons before they cut out exploding consoles.

Crazyfist
08-04-2008, 09:03 AM
Couldnt agree more. The klingons can be added later.

Jaqknife
08-04-2008, 09:08 AM
I can see it now. The bridge shakes violently form a torpedo hit. Sparks fly, flames erupt, smoke fills the air and an I-beam falls on the helm officer!

That would be very fun. I hope they will implement something like this.

Kudos17
08-04-2008, 09:14 AM
Interior damage would be great. It makes for great content and drama. You'll have engineers and medics running around trying to keep things together while the rest are trying to fight off the attackers. Then a boarding party try's to take over the ship, so the security officers have to fight in the corridors to protect the ship.

Things blowing up, the ship shaking.....you force the enemy boarding party into the cargo hold and open the space doors to expel them into space.

The cheif engineer gets the warp core back online and the ship escapes the ambush to find refugue in the atmosphere of a gas giant so that repairs can be made.

I love Star Trek:D

Tribbler
08-04-2008, 09:20 AM
I agree this would be fun.

If radiation sickness starts to lower your HP, then you will have to go to a medic to get healed.

If everyone got it, then the medics would be a valuable character.

Or else you'll be hearing, "He's dead Jim".

SAMEET
08-04-2008, 11:17 AM
Do you think it would be good to have interiors for shuttles and runabouts? It would not take much resources since most shuttles have room for several people.

I think it would be cool for the immersion factor to have interiors for transports.

IanD967
08-04-2008, 11:19 AM
well yeah i mean it wouldent really be much for a shuttle but a runabout would be abit more bigger than a shuttle so you would have enough room to move about and such compared toa shuttle

Tal_Shiar_Officer
08-04-2008, 11:24 AM
Yeah, I'd like interiors for all ships, shuttles and roundabouts included. Adds that extra touch of immersion. Plus, imagine the tactics required for boarding parties. Very different ballgame.

Tribble
08-04-2008, 11:26 AM
Yeah, I'd like interiors for all ships, shuttles and roundabouts included. Adds that extra touch of immersion. Plus, imagine the tactics required for boarding parties. Very different ballgame.

Heh, yeah. Put the big guys up front to act like human shields.:D

marshalleck
08-04-2008, 11:26 AM
(can't delete)

IanD967
08-04-2008, 11:26 AM
Heh, yeah. Put the big guys up front to act like human shields.:D

yes i detect the little hint of a Tellarite with that comment since they are virtually space-pigs :p

tlaris
08-04-2008, 11:28 AM
I think it is a good idea to have shuttle interiors as well. I think it would be an added bonus if away teams were allowed to select whether they will travel in a shuttle, roundabout or transporter. If it is not the transporter, the bridge crew would handle the opening and closing of the shuttle bay doors, etc.

I also hope there is a lot of communication and coordination between the ship and the away team.

Raven0238
08-04-2008, 11:31 AM
Yeah, I'd like interiors for all ships, shuttles and roundabouts included. Adds that extra touch of immersion. Plus, imagine the tactics required for boarding parties. Very different ballgame.

Agreed, this would be a must, having it for some but not all, just wouldn't seem...seemless.

Alexraptor
08-04-2008, 11:38 AM
Definatley shuttle interiors.

Tribbler
08-04-2008, 12:23 PM
Yep, they should have interiors.

If the game is developed after the Voyager returns home then I want to be able to fly Tom's Type 9 Shuttle with almost warp 10 ability. :D

SAMEET
08-08-2008, 06:55 PM
You'll also beam down to planets and have adventures inside your ship.

This was a quote from Jack Emmert from Friday. It reveals the possibility that player ship interiors are going to be included, since YOUR ship will have adventures inside it.

Is this a possible move toward a compromise regarding PSIs?

tsuun
08-08-2008, 07:43 PM
My belief is that there wouldn't actually be an STO if starship interiors weren't included to some extent, but that article refers much more heavily to each player being a captain than player crewed ships.

James009
08-08-2008, 08:01 PM
My belief is that there wouldn't actually be an STO if starship interiors weren't included to some extent...
I agree, I'm looking forward to seeing how they implement ships. I do hope my friends and I can join into a crew.

treky215
08-08-2008, 08:05 PM
This made my day + 10. I guess I can finally edit my signature now, YAY!

jayman
08-08-2008, 08:09 PM
Here's what I'm currently hoping for:

Ship interiors (strong possibility based on the quote) with the ability to invite friends into your ship to act as crew, but not required. Thus allowing everyone to be captain, but still leaving the option of player crews open.

That just sounds perfect to me.

Capt._D
08-08-2008, 08:13 PM
I'm okay with the current plan they've got for this game. Ship interiors were a must for me, but other real people as my crewmates was not so I like the current path.

KO_Gilligan
08-08-2008, 08:18 PM
Since it reads like it's some sort of goal oriented event (adventures) it leaves the issue wide open as to how much ship interior they could be including. Or even adding later I suppose. Just enough to perform specific goals?

Enough for a good bit of wandering? Let me remind you that we will be getting different size ships.

If my memory is correct, that Sove we seen in the picture has like 26 decks :eek: I wonder what kind of creating is going on over in the Cryptic shipyards.

mintor426
08-08-2008, 08:24 PM
I agree, I'm looking forward to seeing how they implement ships. I do hope my friends and I can join into a crew.

with out interiors in ships and pc are npc control ships , it just be eve online 2.


hear even eve online in next year have interiors in starbases and other things.

Reinkaos
08-08-2008, 08:25 PM
I have a feeling they'll be instanced interiors. :(

The_Padre
08-08-2008, 08:30 PM
I have a feeling they'll be instanced interiors. :(

In most other MMOs instanced game areas can still be accessed by those players on your team. If you're teamed with other "captains" they could conceivably beam aboard your ship.

Reinkaos
08-08-2008, 08:36 PM
In most other MMOs instanced game areas can still be accessed by those players on your team. If you're teamed with other "captains" they could conceivably beam aboard your ship.

It'll be kind of odd to have other Captains beaming over to your ship to help with your mission, when you have an entire crew of your own at your disposal. It's not very "Star trek", I mean :) When any of the Enterprises had a problem onboard, it wasn't often you saw them having other Captains beamed over to help them out, they sorted it themselves with their own crew.

Now them beaming out to NPC space stations and stricken ships in space would be something of a different matter. It would just be more realistic and "star trek" if you have a player-crew for that (Assuming that ship interiors would be instanced).

Danohk
08-08-2008, 09:04 PM
I'm hoping for a customizable "base" like we had in CoH. Obviously its customizability would be somewhat limited in that you're on a ship, but there's plenty of play in color schematics, ready room decor, personal quarters, Ten Forward, etc. Even if it's just a standard layout though, it's very true that the game just wouldn't feel complete without some factor of being able to see where you actually are, see the crew at work, hear the sound of the warp core working, etc.

Kruell
08-08-2008, 09:10 PM
I kinda think that the interior "adventures" are going to take place on/in the Holo-decks. I seem to remember quite a few episodes in Generations taking place entirely inside of them. Maybe as sort of an instanced team "adventure" ?

Father_Origin
08-08-2008, 09:19 PM
easy fix, just instant them.

use turbo lift as transistion, if you or a player crew member in not on deck 7A, then you don't
need a 7A right now do we?

easy enuff
also have the areas 'rez' in several states depending on situation
normal
damaged
alert
mangled
being fixed

make them modular via racial type
most kilingon ships will have standard klingon berths ect..

Zyrious
08-10-2008, 01:03 PM
Jack was just asked a quesiton about what you could visit in your own ship specifically, and not just on planets, and he said every ship would have decks and basic facilities like engineering, medical, and the bridge, and that they would all be somewhat customizable by the player.

Let me know if i misquoted him, but that seems relatively good news.

Kagnar
08-10-2008, 01:04 PM
That's basically what he said. It does sound very cool. I would love to get to go around and see engineering and such.

SAMEET
08-10-2008, 01:05 PM
Yup, Jack answered. They plan on having every ship of yours to have full interiors!!!

Wooo-hooo!

Dawgeth
08-10-2008, 01:05 PM
Definitely great news, this game gets better and better each day. This pod cast has got me freaking out here...

Makadav
08-10-2008, 01:08 PM
My ship will be blue and green and magenta!

Doctor-Alvis
08-10-2008, 01:10 PM
Jack was just asked a quesiton about what you could visit in your own ship specifically, and not just on planets, and he said every ship would have decks and basic facilities like engineering, medical, and the bridge, and that they would all be somewhat customizable by the player.

Let me know if i misquoted him, but that seems relatively good news.

Yeah, it sounds really interesting. I'm really looking forward to seeing how the different stations will work during combat and normal operations.

GmaN98
08-10-2008, 01:11 PM
I love the fact that he said ship interiors will be somewhat customizable. I cant wait to play.

Kazekawa
08-10-2008, 01:12 PM
At least that huge worry is gone.

TheMasterpiece
08-10-2008, 01:14 PM
Jack was just asked a quesiton about what you could visit in your own ship specifically, and not just on planets, and he said every ship would have decks and basic facilities like engineering, medical, and the bridge, and that they would all be somewhat customizable by the player.

Let me know if i misquoted him, but that seems relatively good news.



Yea its great news, basically he confirmed we get bridge, engineering, medical etc all the main areas of the ship. Sounds great. PLUS a customizable captain and bridge crew.

Gizmo
08-10-2008, 01:16 PM
Very happy to hear that ship interiors will be fairly explorable. Looking forward to being able to customize my ship to my liking.

Should take care of all the worries and complains from people who got too upset about things they hadn't heard anything about.

Darkblaze
08-10-2008, 01:16 PM
the ship interiors are a huge part. I for one am very excited about this game even more than I was already.

Zyrious
08-10-2008, 01:17 PM
Upon further questioning, he has stated that players will be able to allow others to tour their ship interior and see how they styles it themselves. It will be sort of a "Personal Space" but there wont be any real gameplay to it in that the visiting player wont be able to access ship systems or fight or anything. It's just to stroll around and show off.

Konrad_PL
08-10-2008, 01:20 PM
Yay, great news! I really want to walk around ship, see the engineering, shuttlebay

Gabsau
08-10-2008, 01:20 PM
Upon further questioning, he has stated that players will be able to allow others to tour their ship interior and see how they styles it themselves. It will be sort of a "Personal Space" but there wont be any real gameplay to it.

Cool! Allows for some great roleplaying!

OrabIbo
08-10-2008, 01:22 PM
yeah it sounds more like your ship will be your, House in most other fantasy MMO's.

Whether your friends can meet at your house and do missions with you from within your ship as your bridge crew. Is a different story. As it sounds like it will mostly be handled by NPC's.

It may not be the exact picture everybody was hoping for on Player ship interiors. But they sure did hit the head on alot of features we were asking for. So I really don't have any complaints. The details will fall into place in the coming months.

As it stands right now, they pretty much have my preorder and subscription just waiting for them :)

Darkblaze
08-10-2008, 01:22 PM
Would be really cool if we got our own quarters.

T-child
08-10-2008, 01:23 PM
Upon further questioning, he has stated that players will be able to allow others to tour their ship interior and see how they styles it themselves. It will be sort of a "Personal Space" but there wont be any real gameplay to it in that the visiting player wont be able to access ship systems or fight or anything. It's just to stroll around and show off.

aye pretty much like in SWG, and that worked out pretty good.

andyc30
08-10-2008, 01:25 PM
Hey guys i just wondered if you will be able to talk to the computer as they do in all star trek programme's ?

Fraher
08-10-2008, 01:26 PM
For anyone who has played Star Wars Galaxies has experienced some of the facets of interior design in a game. I have to wonder how in depth we will be allowed to go, such as fixing up your ready room with some of your adventures or if your quarters will reflect your homeworld.

TheMaestro
08-10-2008, 01:27 PM
Indeed, this has got me re-inetrested somewhat. As someone already pointed out, this still allows the game and Unvierse to be used for RP elements, which will please a lot of people.

I'm very inetrested in teh whole customizable aspect of interiors. i would interpret that and specifically relating to your quarters. :) Its sounds like the ships will be populated as well, by a good number of NPC's making it believable.

Mattastic
08-10-2008, 01:27 PM
Personally, I'm a little disappointed that I can't team up with other players on a single ship, but I won't loose any sleep over it. If I can deck out my ship to look absolutely freaking awesome inside and out, I'm a happy man.

Brenelael
08-10-2008, 01:27 PM
Well he never said there would be no game play in your ship. He was referring to when you have other players on your ship it would be more of a "Show off your Bling" sort of thing. I'm sure from other things he's said in the past few days that there will definitely be on board missions and such.

Oh yeah..........WE'RE GETTING PSI'S!!!!!! (personal ship interiors ;) )

Bren

T-child
08-10-2008, 01:28 PM
For anyone who has played Star Wars Galaxies has experienced some of the facets of interior design in a game. I have to wonder how in depth we will be allowed to go, such as fixing up your ready room with some of your adventures or if your quarters will reflect your homeworld.

that's a good question, i hope the first one.
beeing able to make it "you".
so you can just logg in and walk around you ship and add some "trophys" or just walk around checking everything.

im just looking forward to beeing able to have ship interior and beeing able to warp to a nebula somewhere and just sit in my office and watch the view.

ThomastheCat
08-10-2008, 01:29 PM
I have to wonder how in depth we will be allowed to go, such as fixing up your ready room with some of your adventures...

This is a really good question. Picard had a few things here and there in his quarters and ready room that were mementos of his adventures; being able to do that with on my own ship would be so great! I hope the devs will pick up on that little touch.

Zyrious
08-10-2008, 01:29 PM
Well he never said there would be no game play in your ship. He was referring to when you have other players on your ship it would be more of a "Show off your Bling" sort of thing. I'm sure from other things he's said in the past few days that there will definitely be on board missions and such.

Oh yeah..........WE'RE GETTING PSI'S!!!!!! (personal ship interiors ;) )

Bren

Aye that's what i meant. I worded it wrong i think. Stayed up all night. But yeah, when someone is visiting your ship there isnt any gameplay like combat or whatnot, but that's not including missions or such that may take place on your ship (Which are obviously present as seen in the brief bridge combat scene in the gameplay trailer).

Darkblaze
08-10-2008, 01:30 PM
have a pin-up of Tpol in your ready room. heh

Irish-Fury
08-10-2008, 01:32 PM
At least you are gonna be able to team up with other players on the Planetside stuff.

Zyrious
08-10-2008, 01:32 PM
For anyone who has played Star Wars Galaxies has experienced some of the facets of interior design in a game. I have to wonder how in depth we will be allowed to go, such as fixing up your ready room with some of your adventures or if your quarters will reflect your homeworld.

Well it was stated that your Ship interior would be customizable, and when asked about allowing others on your ship, he said you'd get to show off all of your stuff, and how he said it seemed to indicate you could deck out your ship with trinkets from your adventures. I get the feeling the ship interior as far as customizability is concerned will be treated like player houses in SWG, though a bit more advanced, perhaps getting to customize equipment and aesthetics beyond hanging trinkets and such.

rickcody
08-10-2008, 01:37 PM
Doesn't sound like we'll get it, but it would be cool if players could step in for your NPC Bridge Crew

Bonzo
08-10-2008, 01:39 PM
Having all the major areas to explore is awesome, but for me the true authenticity would be all the nooks and crannies of the ship.

What I mean is; I don't know how many (if anyone here) has ever played the expansion pack for Star Trek Voyager: Elite Force. In the game it gave you the ability to explore all the main areas of Voyager, the bridge, engineering, the holodeck etc. but there were doors which I'd seen in the series and knew what was behind the door, but wouldn't open.

I don't want there to be a door on my ship that I can't go through, I want to be able to crawl through the jefferies tubes, I want to be able to go to every part of my ship (within reason, of course).

I understand that may not be a major element of the game, but it would be true authenticity to the game for me. :cool:

onibocho
08-10-2008, 01:40 PM
I can rest easy on the player ship interior issue. Things are looking up. Not all I wanted but it's sounding more and more like a fair compromise.

Spicer001
08-10-2008, 01:40 PM
I was really happy about that. Great News :D

Sir_Cedric
08-11-2008, 01:57 AM
Ok after thinking on this for a bit, I came up with this thought on how CS might make it work.

When we are in travel mode on our ships, we will see the 3rd person view of the ship, and when we enter orbit or dock at as station we will get the interior view of our ships.

Kind of makes sence if they are doing it that way. So if your in ship to ship combat, we will have the 3rd person only. When we enter orbit to a planet, or dock with a base we get the interior view.

What do you all think?

But I would like to request one more view for combat. Why not add the Bridge Commander view for combat, that way people have an option of how they want to view it? Just a thought.

antz123
08-11-2008, 02:01 AM
Ok after thinking on this for a bit, I came up with this thought on how CS might make it work.

When we are in travel mode on our ships, we will see the 3rd person view of the ship, and when we enter orbit or dock at as station we will get the interior view of our ships.

Kind of makes sence if they are doing it that way. So if your in ship to ship combat, we will have the 3rd person only. When we enter orbit to a planet, or dock with a base we get the interior view.

What do you all think?

But I would like to request one more view for combat. Why not add the Bridge Commander view for combat, that way people have an option of how they want to view it? Just a thought.

Maybe, or perhaps you just have a button on your screen that switches the view from third person view of the ship, to viewing the interior? Besides, I'd like to see ships on the view screen too :D

T-child
08-11-2008, 02:15 AM
in my opinion it should be like in Star Wars Galaxy.

When you enter the ship from a planet your standing inside it but the ship is in space.
then you have to walk to the "seat" and you fly it from there.
and you should be able to exit the "seat" at any time to walk around the ship if you so feel like it.

Lennaert
08-11-2008, 02:21 AM
As T-child says it, thats the way to do it, then you wont be restricted in walking through your ship. If i'm in some part of the galaxy and no-one is there, why shouldn't I be able to walk around? And the most fun is it, when you are under attack whilst walking around. Code red everywhere and the crew running around, that would be cool.

WDanny
08-11-2008, 02:22 AM
they say that when we are fighting ship to ship that we are going to be able to play it tachtically, eg transfer power from engines to sheilds. If that is so then are we either going to have a console while in 3rd person or are we going to have the veiw of the captain and tell the 'Pets' to carry out our commands??

Peterv5
08-11-2008, 02:25 AM
I think that when you sit in the captains char you will be able to see the ship from the out side, that will serve for combat. Other wise we can walk around the ship and go to all the rooms of the ship. At least that's the most logical way to play this game.

jorban
08-11-2008, 03:00 AM
I totally agree with you, i would LOVE to see decks on the ships. While the bridge crew are fighting the enemy out side the ship, you could be running around inside fighting off boarding parties and killing the enemies inside the ship. So there would be two battle happening, and it would take team work to win the battle......also i think it would be awsome to have a holo deck so when the captain is flying to some planet on a mission, you can take some time off and play a holo novel or go to the beach or something like that.....then when your needed on deck or to go on the away party, you could just save your program and go to the transporter room or bridge and resume your duty. If STO had all that, i would buy the game without a moments thought :)

onibocho
08-11-2008, 03:18 AM
Rest easy boys. Jack said PSI's are in. We're going to get interiors. They have already fleshed out a few.

Sir_Cedric
08-11-2008, 04:05 AM
Well I would few better once they start showing us some screens of interiors, the way we will see it in game.

r2data
08-11-2008, 04:46 AM
I seem to recall Jack mentioning in the webcast that when you're in space the ship'll definitely be in 3rd person mode...

I could be wrong though.

Zyrious
08-13-2008, 05:52 AM
I was thinking about it, and i was wondeirng how they were going to handle switching from Third person view of the ship, to third person of your character inside of your ship. I was thinking they could handle it the way SWG did in Jump to Lightspeed and POB ships, which i think was the perfect model, imo.

To get in control of your ship and go to Third Persons hip view, you'd just walk up to the captain's/Pilot's chair and click on the fly button. You would then be in control of your ship until you got out of the chair. To get out, you'd simply click a button to leave the pilot/captains chair, and then you'd be in control of your avatar inside of the ship again. It was very seamless. Furthermore, no loading was ever required between the two. For any players on the ship, the interior was always loaded, so the minute you left the control seat or the turret's, you instantly go into the interior seamlessly.

I think Cryptic should take notes and handle our ship interiors similiar. Obviously Starship interiors are a bit larger, but overall i think it could be handled very similiarly and produce good results. What do you guys think?

Severix
08-13-2008, 06:40 AM
Well the STO trailer gives us SOME idea how they are going to handle this. Although your ideas seem sounds I sure Cryptic has considered this… perhaps their even doing it… who knows.

Roka
08-13-2008, 06:45 AM
I was thinking about it, and i was wondeirng how they were going to handle switching from Third person view of the ship, to third person of your character inside of your ship. I was thinking they could handle it the way SWG did in Jump to Lightspeed and POB ships, which i think was the perfect model, imo.

To get in control of your ship and go to Third Persons hip view, you'd just walk up to the captain's/Pilot's chair and click on the fly button. You would then be in control of your ship until you got out of the chair. To get out, you'd simply click a button to leave the pilot/captains chair, and then you'd be in control of your avatar inside of the ship again. It was very seamless. Furthermore, no loading was ever required between the two. For any players on the ship, the interior was always loaded, so the minute you left the control seat or the turret's, you instantly go into the interior seamlessly.

I think Cryptic should take notes and handle our ship interiors similiar. Obviously Starship interiors are a bit larger, but overall i think it could be handled very similiarly and produce good results. What do you guys think?

I agree 100%. I loved the way SWG did it. Would be a safe bet that Cryptic has taken this into consideration.

MKozar
08-13-2008, 07:00 AM
I'd love to see some scripted adventures take place aboard your ship. Boarding actions, weird aliens loose, post-space action battle damage and repair missions, etc. Even just being able to run around and talk to NPCs at the various stations could be cool - I mean, a lot of the show takes place inside the ship, right?

Even better, most of the ships not only have published deck plans, saving some design work, but re-use a lot of stock pieces to build those sets, which has to make modeling it easier. And, of course, the Turbolift is a great way to simply connect the critical areas of the ship - it can go vertical or horizontal, after all.

It's not like we'd expect a whole Sovereign ship to run around all the time - the Bridge, Captain's Office, Medbay, Engineering, Shuttle Bay, and one deck of corridors to walk through to get to your quarters would be all you'd need %95 of the time anyway.

Different adventures could temporarily unlock other parts of the ship by adding them to the Turbolift options. You might get a call to the effect of "Security has the intruder pinned down in the Botany Lab, Sir!" and you would get to see a part of the ship you hadn't before.

Brenelael
08-13-2008, 07:29 AM
I'd love to see some scripted adventures take place aboard your ship. Boarding actions, weird aliens loose, post-space action battle damage and repair missions, etc. Even just being able to run around and talk to NPCs at the various stations could be cool - I mean, a lot of the show takes place inside the ship, right?

Even better, most of the ships not only have published deck plans, saving some design work, but re-use a lot of stock pieces to build those sets, which has to make modeling it easier. And, of course, the Turbolift is a great way to simply connect the critical areas of the ship - it can go vertical or horizontal, after all.

It's not like we'd expect a whole Sovereign ship to run around all the time - the Bridge, Captain's Office, Medbay, Engineering, Shuttle Bay, and one deck of corridors to walk through to get to your quarters would be all you'd need %95 of the time anyway.

Different adventures could temporarily unlock other parts of the ship by adding them to the Turbolift options. You might get a call to the effect of "Security has the intruder pinned down in the Botany Lab, Sir!" and you would get to see a part of the ship you hadn't before.

Well I agree with most of your post except the unlockable sections bit. If they have gone to the trouble of rendering any part of the inside of your ship it should just be there and accessible always. I do however look forward to many adventures in my ship and hopefully they have taken in to consideration the over 50% of all shows and movies took place on the ship so the game should too. I also hope that you have to actually go to the Transporter room to transport anywhere from your ship. If they did it any other way it just wouldn't be Star Trek. Please no magic 'Transport' button right from the Bridge!

Bren

Zyrious
08-13-2008, 07:32 AM
Well I agree with most of your post except the unlockable sections bit. If they have gone to the trouble of rendering any part of the inside of your ship it should just be there and accessible always. I do however look forward to many adventures in my ship and hopefully they have taken in to consideration the over 50% of all shows and movies took place on the ship so the game should too. I also hope that you have to actually go to the Transporter room to transport anywhere from your ship. If they did it any other way it just wouldn't be Star Trek. Please no magic 'Transport' button right from the Bridge!

Bren

I think the fact that even at this point in time we've already seen some pretty well modeled and textured ship interiors, that we can expect some plenty of ship adventures (Plus the klingon attack on the federation bridge seems to be a pretty big indicator. They did say the trailer was all "Ingame play" thus, it *has* to be a feature).

DurMan667
08-13-2008, 07:46 AM
Well I agree with most of your post except the unlockable sections bit. If they have gone to the trouble of rendering any part of the inside of your ship it should just be there and accessible always. I do however look forward to many adventures in my ship and hopefully they have taken in to consideration the over 50% of all shows and movies took place on the ship so the game should too. I also hope that you have to actually go to the Transporter room to transport anywhere from your ship. If they did it any other way it just wouldn't be Star Trek. Please no magic 'Transport' button right from the Bridge!

Bren
Well, they COULD transport directly from the bridge, they just don't.

11710
08-13-2008, 07:52 AM
Well it was said that you will be able to walk around the ship. But apparently only the bridge can have combat internally, the other parts are just to show your friends. But i do like the idea of beaming onto the the ship and taking a lift to the bridge.

slycherrychunks
08-13-2008, 07:55 AM
I was thinking about it, and i was wondeirng how they were going to handle switching from Third person view of the ship, to third person of your character inside of your ship.I personally believe this is the most important consideration of the game. I can only hope that switching between "views" is as seemless and immersive as possible with the emphasis on player freedom.

SAMEET
08-14-2008, 01:48 PM
If this game did not feature ship interiors, then not having player crews would bother me since the game would be just like Bridge Commander or Legacy. But since in addition to our ship having a bridge crew PET and random redshirts within the ship, we can explore the interiors of our ships and we can invite other players to walk inside our ship and join on away missions, then I believe that the game is making the right decision.

I think it is impractical to depend on real player crews, and much too complicated to make the game based off that. But since there are ship interiors we still get the immersion and Star Trek experience.

Perpetual was heading in the direction of not putting in ship interiors at all, and only having 3ish player run crews, so I think Cryptic is heading in a much, much better direction.

megavega
08-14-2008, 01:53 PM
Exactly what I was gonna say. Only, Bridge Commander did have interiors and it was much better than legacy.

SAMEET
08-14-2008, 01:57 PM
Bridge Commander just had a fixed bridge view. In STO, Cryptic is saying we can have fully decked out ships, meaning we can walk around the bridge and corridors and visit Sick Bay and Engineering and Quarters.

Valikdu
08-14-2008, 01:59 PM
In the trailer there is fighting on board a ship.

Gabsau
08-14-2008, 02:02 PM
I agree Sameet, I am really happy with the direction STO is heading.

CdrWolfe
08-14-2008, 02:04 PM
One thing i do hope with ship interiors, is that they have some actual use besides just eye candy and also you can go into 1st person view rather then 3rd person God view.

Regards Wolfe

resurgent
08-14-2008, 02:12 PM
I also am very pleased with how cryptic decided to not have player crews. I like the idea of visiting other ships and being in charge of my own npc crew. "Questing" in the traditional sense will still exist but on a more intuitive level that will make this game very fun and exciting and most importantly keep players playing.

EmperorNortonII
08-14-2008, 02:17 PM
The idea of an NPC crew that we upgrade as time goes along is very appealing to me. I played PotBS, and it always bothered me just how flat the NPCs were in that game. Literally, they were randomly generated, given one of three fighting styles, and were all the same level. Heck, most of them looked almost exactly the same.

SAMEET
08-14-2008, 02:29 PM
One thing i do hope with ship interiors, is that they have some actual use besides just eye candy and also you can go into 1st person view rather then 3rd person God view.

Regards Wolfe

I agree, 1st person is good for immersion. I hope Cryptic puts that in.

resurgent
08-14-2008, 02:34 PM
I agree, 1st person is good for immersion. I hope Cryptic puts that in. Fine as long as you can switch back to third person. First person is good for occasional glancing and first person shooters.

Fernos
08-14-2008, 02:54 PM
I'm also very glad for this, many Trek fans at the convention were discussing the Role Playing Opportunities this presented we even talked with one of the devs about SWG storyteller system (one of the few things that is actually decent about that game) They were very, very interested.

noblee
08-15-2008, 12:41 PM
But apparently only the bridge can have combat internally, the other parts are just to show your friends. Where did you see this? I kind of doubt it is true... it makes so little sense.

Basic boarding will probably be at one of the main areas from the show (sick bay, engineering, bridge) or in a corridor. Probably transporter rooms will be visible too, just because you see them so much.

Q_Who
08-15-2008, 12:46 PM
I'd love to see missions after battles where you had to spend time in main engineering fixing things up. Or going to sick bay and helping the doctor with patients. That would add some great elements to the game. You could possibly even level up your skill in these fields and use them throughout the game. Who wouldn't wanna be skilled so high as a doctor that they could remove Borg implants from their friends? :D

Allardyn
08-15-2008, 12:46 PM
I like this idea but how about doing it in reverse, instead of having to walk up to a chair and sit to gain control you essentially start off in control automatically and when you want to get up, you would not stand up but rather be relieved or hand command to a crew member. Sort of like "Number 1, the bridge is yours. Im going to prowl the corridors for hotties"

aguila432
08-15-2008, 12:56 PM
I agree 100%. I loved the way SWG did it. Would be a safe bet that Cryptic has taken this into consideration.

Yea Id rather have a ship that has no limited motion and functionality if theyre gonna let us walk around in it, I want to actually use the stuff inside the ship not have it just there for show, swg ship ionteriors blew, it was just a shell.

Think more like metroid for the wii, if im sitting at the controls i want useable controls. If im standing at the transporter i wanna beam the away team off.

noblee
08-15-2008, 01:27 PM
Yea Id rather have a ship that has no limited motion and functionality if theyre gonna let us walk around in it, I want to actually use the stuff inside the ship not have it just there for show, swg ship ionteriors blew, it was just a shell.

Think more like metroid for the wii, if im sitting at the controls i want useable controls. If im standing at the transporter i wanna beam the away team off. I kind of doubt very many people are clammoring to become transporter chief. I suspect you will see them as locations where you can talk to the people on duty (doctor in the sick bay, transporter chief in the transporter room, etc.) I highly doubt you will be able to do much there besides talk to your people (no repairing the engines, healing people, etc.)

aguila432
08-15-2008, 03:50 PM
I kind of doubt very many people are clammoring to become transporter chief. I suspect you will see them as locations where you can talk to the people on duty (doctor in the sick bay, transporter chief in the transporter room, etc.) I highly doubt you will be able to do much there besides talk to your people (no repairing the engines, healing people, etc.)

Thanks for the sarcasm it was used as an example.

teeth_03
08-15-2008, 03:51 PM
The only playable transporter chief is Dr. Frankenstien

poganwarrior
08-15-2008, 04:03 PM
Consoles that you control, a fully interactive interior. At this rate STO is going to be so awesome that all the other games I had plans for will be going into the bin! :eek: My two cents, whilst being able to control your ships interior look would be quite amazing, I would rather they looked at gameplay and made sure that, those aspects shined before worrying about a slightly (only slightly) less important part of the game .

ngille
08-15-2008, 04:07 PM
I'm looking forward to sitting in 10 forward (sounds redundant but you know what I mean). I also like the idea of decorating our ship interiors (as I believe cryptic have said they WANT to do)

koedal
08-15-2008, 04:13 PM
yeah sounds nice walking around inside a UFP star ship but for what purpose.
There needs to be a purpose for everything.
People will slowly find things to be pointless if there is not a reason for a task.
If say we had to run from the shuttle bay to 10 forward because thats what you have to do every time when a ship is in transition from one system to the next then so be it,.... but just to run to 10 forward because its pretty,....the content would be written and developed just as a 'awww pretty' type factor,......everything you do in an MMO needs to have a purpose otherwise its just eye candy and gets boring after a while.

Dont write content into the game solely just for eye candy,...eg lets all go down to astrometrics leb,.....sweeeet look and the lab,...... what can we do here,.......nothing,....its just for looks,......aww that crap,....ok,.....lets run over to the infirmary,... actually see the doc use his lab.

BUT and a big BUT,.....allow us to personalise our quarters,...if we have them,.....players will want to show off their quarters to other players and a big part of that will be quarter customization. We all saw a major difference between crew quarters in Voy, DS9 and TNG.

ngille
08-15-2008, 04:16 PM
yeah sounds nice walking around inside a UFP star ship but for what purpose.
There needs to be a purpose for everything.
People will slowly find things to be pointless if there is not a reason for a task.
If say we had to run from the shuttle bay to 10 forward because thats what you have to do every time when a ship is in transition from one system to the next then so be it,.... but just to run to 10 forward because its pretty,....the content would be written and developed just as a 'awww pretty' type factor,......everything you do in an MMO needs to have a purpose otherwise its just eye candy and gets boring after a while.

They stated that ship interiors are a social aspect of the game, which can be fun for many players. You will also be able to invite other people onto your ship (otherwise it wouldn't be that social lol )

koedal
08-15-2008, 04:26 PM
They stated that ship interiors are a social aspect of the game, which can be fun for many players. You will also be able to invite other people onto your ship (otherwise it wouldn't be that social lol )

Sorry but that can only last for so long....the content will be used for; lets say the first month or 2 and then never really get used again. In MMO's you alway have a hub where the social aspect takes place. No matter how much content you write into a game,..players find the hub ,....ALWAYS !!

In AC1 it was this tiny portal dungeon called (the subway) named by the players was almost in the middle of nowhere,.....it was a few kms outside a socially written content or city called Awic,.....no one used any other city for social purposes only the subway. WHY because it had portals to every other point on the map so it became the hub, hence it had a purpose and a use which is why people hung out there.

In WOW it was Ogrimmar for horde,.... not any of the other cites

In SWG it generally wasnt the player run town,.....it was in a major city like Corrilla (spelling) that had the most people which was different for most servers.

Eye candy can still be written into these zones or placed but with a purpose for being there.
Another example, would u like your own quarters that you can customize but never store any goods ?
No,..you want a storage locker or bin,....it has to have a purpose other wise people would QQ about not having enough storage space and whats the point of a quarters that looks good but you cannot do anything with it

My point is,.....you will only invite people for so long before it becomes a bore........there needs to be a point to go to places,...ie infirmary = restore wounds and health, 10 Forward = vitality restoration, quarters = storage or bank facility ,.....get my drift

lumin
08-15-2008, 04:39 PM
Having Ship interiors is going to be so awesome. I can see myself just playing around on my ship somewhere in deep space for hours on end, not caring what goes on outside.

I have two things I think would make it much better though:

1. Allow player passengers.

I'm not just talking about letting a friend come aboard to "look" at stuff. I'm saying that they should be able to park their own ship for a while at a starbase, and accompany you on a voyage for any length of time. They may not be able to use the controls, but they should be able to follow you to ground missions or just hang out to help pass time during long trips.

2. Every interior has a purpose.

There's no magic "teleport" button, or magic "rest" button on a User Interface anywhere. If you want to use the teleporter, you have to physically walk down to the teleporter room to use it. If you want to rest to regain hit-points, then you should have to walk to your quarters and use your bed.

Jaxston
08-15-2008, 04:41 PM
It would be cool showing off my ship to fleet members ....untill they see my quarters and realize i have 7 of 9 tied up in my bed ....:eek:

ngille
08-15-2008, 04:46 PM
Sorry but that can only last for so long....the content will be used for; lets say the first month or 2 and then never really get used again. In MMO's you alway have a hub where the social aspect takes place. No matter how much content you write into a game,..players find the hub ,....ALWAYS !!

In AC1 it was this tiny portal dungeon called (the subway) named by the players was almost in the middle of nowhere,.....it was a few kms outside a socially written content or city called Awic,.....no one used any other city for social purposes only the subway. WHY because it had portals to every other point on the map so it became the hub, hence it had a purpose and a use which is why people hung out there.

In WOW it was Ogrimmar for horde,.... not any of the other cites

In SWG it generally wasnt the player run town,.....it was in a major city like Corrilla (spelling) that had the most people which was different for most servers.

Eye candy can still be written into these zones or placed but with a purpose for being there.
Another example, would u like your own quarters that you can customize but never store any goods ?
No,..you want a storage locker or bin,....it has to have a purpose other wise people would QQ about not having enough storage space and whats the point of a quarters that looks good but you cannot do anything with it

My point is,.....you will only invite people for so long before it becomes a bore........there needs to be a point to go to places,...ie infirmary = restore wounds and health, 10 Forward = vitality restoration, quarters = storage or bank facility ,.....get my drift

I understand completely what you are talking about, I just dissagree.

You can use 10 forward (or the ready room, doesn't matter really) for guild meetings, for waiting for everyone to get together for a big mission (which is where most "socializing takes place imho).

To be honest if someone has a ship I haven't seen yet, you are darned tootin' that I want their "captain" to give me a tour and I would expect some other captains would like the same.

Yes there will be hubs wasn't saying MY ship was going to be anything near a hub, but it would be nice to kick back while waiting for other players or whatever. Would really be cool (though I don't expect it) to see some of my crew wandering around 10 forward in their off time as well, just adds a lot to the game.

mintor426
08-15-2008, 04:55 PM
yeah sounds nice walking around inside a UFP star ship but for what purpose.
There needs to be a purpose for everything.
People will slowly find things to be pointless if there is not a reason for a task.


BUT and a big BUT,.....allow us to personalise our quarters,...if we have them,.....players will want to show off their quarters to other players and a big part of that will be quarter customization. We all saw a major difference between crew quarters in Voy, DS9 and TNG.

soo yes need interiors in your ships .

If say we had to run from the shuttle bay to 10 forward because thats what you have to do every time when a ship is in transition from one system to the next then so be it,.... but just to run to 10 forward. this star trek . in real star trek have all these things rember used able later in the game make own missions , aka 10 forward. when do ship to ship boarding party,s

Skorpios666
08-15-2008, 05:07 PM
The guy on the webcast mentioned all the major parts of the ships will be included and there might even be customisation which we can alter the appearance of our ship interiors.

Im glad to hear that were going to have interiors which are free to roam and customisation will be nice, but there is the question of what else can we do? Interacting with an NPC crew could be limited.

If we have the ability to have other real players on our ships I can see that Roleplay could take a big role in STO.

I suppose one way is to sort of have mini games inside your starship.

I could imagine some of the computer terminals being interactive, maybe youll be required to do things for mission objectives, scan for something by using the controls, plot a course to a location, decrypt a incoming message, maybe there will be a sort of encyclopedia on everything accessable so you can research on the planet your going to next or whatever.
Or maybe you might need to go to engineering and fix something damaged by entering the correct combination into the computer or something like that.

If you take a medical rescue mission you might need to go to Sickbay and help out someway, again perhaps some kind of interactive system where you need to diagnose and cure the patient with the correct mixtures of medicines.

You could have things like replicators interactive, you can program certain drinks or food in which youve collected the relevant ingrediants for and they give you a buff when consumed.
Or maybe you could go somewhere like Ten Forward, where you can watch some entertainers to buff.... does that remind you of another game in a Galaxy far away?

I think theres lots of things that could be made possible to take part in aboard the ship and Ive already made a large enough post, so ill let your imagination work. Its just a matter of if there possible to implement really.

3pmusic
08-15-2008, 07:17 PM
Thats just it. i like eve, but the bar needs to be raised a bit. Earth and beyond and Eve had/have no interiors. SWG had them in a limited fashion in some ships. Lets start from that limited basis i say. It may not be core gameplay, but lets face it, its trek and i expect and want it. :)

EVE will have interiors. Thats the next expansion. It's called "Walking in Stations" which is where it will start. And allow you to get out of your ship and explore the station with your avatar. Down the road they will be implementing other features and capabilites (planet missions) etc... which I can not wait for. I love eve, but it gets very boring after a while.

ngille
08-15-2008, 07:19 PM
EVE will have interiors. Thats the next expansion. It's called "Walking in Stations" which is where it will start. And allow you to get out of your ship and explore the station with your avatar. Down the road they will be implementing other features and capabilites (planet missions) etc... which I can not wait for. I love eve, but it gets very boring after a while.

I think he was talking about ship interiors though, not stations.

TheMasterpiece
08-15-2008, 07:21 PM
What about that? lol. I hope we have something...if only a bridge and a few corridors to wander around in. Like the multi person yahts in SWG...i loved those. Just enough to build emersion...i think the whole multiu person starship thing needs to be let to RIP. Clearly it didnt work in the context of the game that perpetual, and now cryptic is developing. But it would be nice to have something out the gate...even if most the gameplay is in third person. The recruit and train your crew part gives me some hope...id like to hang in ten forward and have a pint with the crew whilst afk. And maybe having a gunner to help like the y-wings in swg could be workable. that too, was alott of fun, even if i mostly used other ships.



Were getting the bridge, engineering, holodeck, sickbay, and more. All the important parts of the ship are accessable, and hopefully the same goes for starbases

Eloween
08-16-2008, 04:38 AM
Walking around inside ships is definately important.


I think the most important thing for a Star trek mmorpg... IS interactive ships.

(Have a look at BRIDGE COMMANDER, one of the most donwloaded star trek game)

I am sure star trek fan ld LOVE being inside their ships.... train their team into specific rooms, repair the engines.
and What about ships with two or 3 humans players inside ?

r2data
08-16-2008, 04:43 AM
The guy on the webcast mentioned all the major parts of the ships will be included and there might even be customisation which we can alter the appearance of our ship interiors.

Im glad to hear that were going to have interiors which are free to roam and customisation will be nice, but there is the question of what else can we do? Interacting with an NPC crew could be limited.

If we have the ability to have other real players on our ships I can see that Roleplay could take a big role in STO.

I suppose one way is to sort of have mini games inside your starship.

I could imagine some of the computer terminals being interactive, maybe youll be required to do things for mission objectives, scan for something by using the controls, plot a course to a location, decrypt a incoming message, maybe there will be a sort of encyclopedia on everything accessable so you can research on the planet your going to next or whatever.
Or maybe you might need to go to engineering and fix something damaged by entering the correct combination into the computer or something like that.

If you take a medical rescue mission you might need to go to Sickbay and help out someway, again perhaps some kind of interactive system where you need to diagnose and cure the patient with the correct mixtures of medicines.

You could have things like replicators interactive, you can program certain drinks or food in which youve collected the relevant ingrediants for and they give you a buff when consumed.
Or maybe you could go somewhere like Ten Forward, where you can watch some entertainers to buff.... does that remind you of another game in a Galaxy far away?

I think theres lots of things that could be made possible to take part in aboard the ship and Ive already made a large enough post, so ill let your imagination work. Its just a matter of if there possible to implement really.

I doubt that would be in. If you remember, in the webcast, Jack said that ship interiors will have more of a social aspect and generally not as gameplay elements.

Eloween
08-16-2008, 04:48 AM
Ok now to the advantage of having a real crew on a ship like this. Lets say you are engaged in battle, on the bridge people take their respective stations. For the sake of playability i think its best to have the captain also be the helm. There job is to delegate and fly the ship. So they can concentrate on that, while the tactical officer is concentrating on targeting and firing as quickly as needed, and to which areas it wants to target. A science station that scans for information, things of that nature. The engineer station can manage the power resources for the damage taken, more power to shields, repair impluse, etc etc. (once again think something similar to how you do it in Bridge Commander). At anytime a "station" becomes unoccupied wehter it be the player got up, or got disconnected a NPC automatically replaces it(until it is relieved by whoever, or stays there if there is no real player to occupy it). If that happens then the captain has to delegate the orders. So say every station is manned but the tactical. That means the captain is now responsible to fly the ship AND weapons usage. It can be done, but see where having a good crew that knows each other can accomplish much more and quicker??? You also get the feel of comradery, the feel of star trek IMO. I also like each station you at to have the inside view, but also the ability to quickly toggle to the 3rd person view of the ship, but still able to execute actions from that view. It will give everyone the chance to always know what is going on

If we dont have this then STO will be a cheap Eve online.
Whithout INTERACTIVE ships i think i wont play this game.

What do you think about this guys?

mintor426
08-16-2008, 04:49 AM
In any event, from an immersion standpoint, some sort of interior is important imo. Yea yea i play eve without them, but i dont want to feel like im playing a genaric mmorpg, startrek needs the long picard looks out the window moments...if only the possibility hehe.

eve is making interiors and avators http://www.tentonhammer.com/index.php?q=node/620

Eloween
08-16-2008, 04:53 AM
eve is making interiors and avators http://www.tentonhammer.com/index.php?q=node/620

and Star wars have multi ships !!!

If STO want to have plyers they HAVE to make interactive multiplayers ships with different Stations engeniering (tank skills)
Medical (healing)
Phaser (damage)
Science (Cloack.... and other stuff)
Drive (buff speed...)

Captain how can allow more or less power to dofferent system and kick players away from the ships ifthey dont listen to the orders.

The npc could be there if not enough human players into the ships

mintor426
08-16-2008, 04:53 AM
EVE will have interiors. Thats the next expansion. It's called "Walking in Stations" which is where it will start. And allow you to get out of your ship and explore the station with your avatar. Down the road they will be implementing other features and capabilites (planet missions) etc... which I can not wait for. I love eve, but it gets very boring after a while.

that lie in earth and beyond leave ships and see inside your ship , had star ports and spacestation interiors. and look out on too the planets from planets spaceports. fly have planet missions as well . not all just space only .

pic inside space station with your avatar walking around. http://pc.ign.com/dor/objects/15570/earth-beyond/images/earthandbeyond_061803_005.html


this planet spaceport were can walk around . http://pc.ign.com/dor/objects/15570/earth-beyond/images/earthandbeyond_071802_002.html

noblee
08-16-2008, 05:16 AM
and Star wars have multi ships !!!

If STO want to have plyers they HAVE to make interactive multiplayers ships with different Stations engeniering (tank skills)
Medical (healing)
Phaser (damage)
Science (Cloack.... and other stuff)
Drive (buff speed...)

Captain how can allow more or less power to dofferent system and kick players away from the ships ifthey dont listen to the orders.

The npc could be there if not enough human players into the shipsBecause there are no player crews? Watch the dev chat.

Eloween
08-16-2008, 05:30 AM
Because there are no player crews? Watch the dev chat.


Then stop will look like other SPACE MMORPg with a Star trek skin?:confused:

r2data
08-16-2008, 05:37 AM
If we dont have this then STO will be a cheap Eve online.
Whithout INTERACTIVE ships i think i wont play this game.

What do you think about this guys?

What do you think you're doing? I certainly did not post that.

Eloween
08-16-2008, 05:41 AM
What do you think you're doing? I certainly did not post that.

So so we know how much the cheap will be INTERECTIVE?
Do we know if we will be able to switch to the Engenier station to increase/ repair the shield?
Does Reparing/increasing shield will look like a stupid world of warcraft button on the ship interface?

Will we have LCARS ????

IanD967
08-16-2008, 05:44 AM
1st: welcome eloween
2nd: LCARs probably will be in-game as its star treks GUI and we have to have a GUI :)

as for the others cehck the FAQs in my signature, it might help you :)