View Full Version : For all those who want player crews
Sythian
08-13-2008, 05:51 AM
Here is a link to a game that offers just that.
Star Quest (http://www.castlethornsoftware.com/sq.html)
The graphics are not that great, but it is a good experience on how player crews work. It's a game made by a small group with a low budget. The game play is rather enjoyable. I like the way skills are gained. One has to actually use the skill in order to increase it.
Now once one has skilled up enough, you will have to advertise to be chosen by a Captain to join a crew. It's not really that bad, but it is one point in case were you can see an bump in the design.
Try it out, then decide if you think it will work with ST:O.
Weyouns
08-13-2008, 06:25 AM
good find man thanks :D
if they could do it a unheard of company cryptic should be able too but will they..
lootra
08-13-2008, 06:27 AM
i kind of glad player crews werent implemented, as that would be just another thing to beg for
"need security officer plz, plz plz"
also, id hate to be the random guy who scrubs the plasma conduits
also, id find it difficult to find 300+ people for a sovreign class starship
Jack has said that if it's want the fans want, they have the ability to add it in later. So just make sure you voice your opinion in a polite way and cross your fingers ;)
I wouldnt mind the option to run your ship either way. It should always be about options.
Ronisu
08-13-2008, 06:29 AM
i kind of glad player crews werent implemented, as that would be just another thing to beg for
"need security officer plz, plz plz"
also, id hate to be the random guy who scrubs the plasma conduits
also, id find it difficult to find 300+ people for a sovreign class starship
Ugh, again, a response by people who don't understand player crews. Player crews are asking for Player Crews to be implemented on top of the NPC system so that you can use both and use them interchangeably. You would never have to ask for an officer, and most definitely 300+ wouldn't be needed. Please read other threads on the topic.
Ronisu
Severix
08-13-2008, 06:30 AM
Well, I think the player crew / auto crew idea would be best IMHO. This way, if the Captain wishes to play with others he can. However, if you wish to go more solo you can use your “pet” crew. You get the best of both worlds. That’s my 3 cents anyway.
KO_Gilligan
08-13-2008, 06:34 AM
/ looking like the typical 100 billion captain issue KO_Gilligan peaks inside to read the topic discussion
Holy Crud !!! A useful post disguised as typical disgruntled spam !!!
I think I might just give this a whirl around the galaxy... Did you see that Romulan War Bird Ripoff?
Nice find ... thanx
Weyouns
08-13-2008, 06:42 AM
Ugh, again, a response by people who don't understand player crews. Player crews are asking for Player Crews to be implemented on top of the NPC system so that you can use both and use them interchangeably. You would never have to ask for an officer, and most definitely 300+ wouldn't be needed. Please read other threads on the topic.
Ronisu
Ugh, again, a response by people who think they know how a system works that hasen even been made :rolleyes:
LordDave
08-13-2008, 07:11 AM
I downloaded and installed it, made and account, attempted to make a character, got into the world and... that's it.
No map so I got lost.
No goal in sight so I had no idea what to do or where to go.
Yes yes I could have read the manual, but in my opinion, if a game is so complex that you need to read the manual in the first 5 min. of gameplay, the game is too complex.
KO_Gilligan
08-13-2008, 07:14 AM
I downloaded and installed it, made and account, attempted to make a character, got into the world and... that's it.
No map so I got lost.
No goal in sight so I had no idea what to do or where to go.
Yes yes I could have read the manual, but in my opinion, if a game is so complex that you need to read the manual in the first 5 min. of gameplay, the game is too complex.
Just keep clicking on everything until it works....
That's what my 5 year old does and he figures everything out - and even updates my drivers.
Now I have to figure out how to lock him out of My Catalyst GPU overclock settings :eek:
RutgerJanssen
08-13-2008, 07:39 AM
I played it in beta and 2-3 month ago. I liked the team play, but interface was annoying (use wasd or arrow keys at least for moving), just click to train a skill wasn't that fun (really old style grinding, use mini-games or something) and graphics was an another minor turn down :( And yes, I favor PC crews :)
BreachAndClear
08-13-2008, 07:46 AM
I was going to copy and paste the post I made in another thread on this topic, but posts get pushed back quickly on this board and I can't find it.
In short, I would not want player crews. If it was something easy to implement, then sure. But, given that I'm sure disobedient crews (that just do their own thing without coordination of systems) would be rampant, and also due to the difficulty of communication, especially in combat, I would hate to have Cryptic put resources into incorporating player crews when they could be working on something else. NPCs will probably be completely obedient and coordinated, there would seem to be little advantage to having player crews other than just because you could.
DurMan667
08-13-2008, 07:48 AM
I personally want an eliete NPC crew. I always fly solo in MMOs... unless I need help with a quest... or my buddies are on...
Weyouns
08-13-2008, 07:52 AM
I was going to copy and paste the post I made in another thread on this topic, but posts get pushed back quickly on this board and I can't find it.
In short, I would not want player crews. If it was something easy to implement, then sure. But, given that I'm sure disobedient crews (that just do their own thing without coordination of systems) would be rampant, and also due to the difficulty of communication, especially in combat, I would hate to have Cryptic put resources into incorporating player crews when they could be working on something else. NPCs will probably be completely obedient and coordinated, there would seem to be little advantage to having player crews other than just because you could.
click search then advanced search then u can find all the posts made by any one
Sythian
08-13-2008, 07:53 AM
I downloaded and installed it, made and account, attempted to make a character, got into the world and... that's it.
No map so I got lost.
No goal in sight so I had no idea what to do or where to go.
Yes yes I could have read the manual, but in my opinion, if a game is so complex that you need to read the manual in the first 5 min. of gameplay, the game is too complex.
yeah, the game is a complete sand box.
LordDave
08-13-2008, 07:55 AM
yeah, the game is a complete sand box.
Sandboxes are fine if I know the rules and locations.
If I were to grab you and bring you to a country you've never been to and set you down and say "bye" that wouldn't be a very fun sandbox.
Same thing with that game: I needed some kind of direction to tell me what my options were rather then relying on the player to wander around until he found something.
11710
08-13-2008, 07:55 AM
I like the idea of having an npc crew. But maybe later on in the game they can add special fleet ships that have the capability of having a player crew.
LivingHellfire
08-13-2008, 07:56 AM
The one thing that concerns me about player crews is the speed at which you can adapt. I'm not a big fan of VoIP, for instance, so I like to type. I also like solo play quite a bit.
To me, it seems that an NPC crew would be easier and faster to control in a tight spot than a real player crew. This is one of those cases where I'm willing to do without the "realism" of a player crew for the less frustrating experience of just doing it myself.
lumin
08-13-2008, 08:02 AM
Another thing you need to think about when considering an "optional" player crew is that will you be at a disadvantage in PVP against a ship with an NPC crew?
Think about it, the kid who knows how to click like a mad-man could get his crew to work much faster than, you as a captain yelling, "Steve, are the torpedoes loaded yet?", "Jane, how do our shields look?"
By the time you finished typing your chat to your crew, you could all be dead.
BreachAndClear
08-13-2008, 08:11 AM
Another thing you need to think about when considering an "optional" player crew is that will you be at a disadvantage in PVP against a ship with an NPC crew?
Think about it, the kid who knows how to click like a mad-man could get his crew to work much faster than, you as a captain yelling, "Steve, are the torpedoes loaded yet?", "Jane, how do our shields look?"
By the time you finished typing your chat to your crew, you could all be dead.
My sentiments exactly, the only way to balance out the frustration inherent in a player crew, is to force a player crew upon your opponent as well, such that he/she has to deal with the same problems. And I don't need (nor want) the frustrations of a player crew imposed on me just for the sake of enhancing someone else's gaming experience.
Player crews sound nice on paper, but they really only work when kept simple as was the case in SWG, where one guy flew the ship and fired the primary weapons, while passengers manned the turrets. But when you have players potentially controlling sensors, photons, maintenance, helm, phasers, etc. It gets way too complicated.
What happens if you order the helm to slow to 1/4 impulse but HE thinks it's a good idea to speed up, or turn the ship to evade fire (and lose a phaser lock in the process), when maintaining course and firing was smarter? What if the maintenance guy is repairing systems that aren't vital, meanwhile life support is failing? Do you send him to the brig, how would that mechanic work? And can Cryptic in good conscience incorporate such a feature and ruin the game for the unfortunate player who is subject to the mercy of a player captain?
lumin
08-13-2008, 08:16 AM
Player crews sound nice on paper, but they really only work when kept simple as was the case in SWG, where one guy flew the ship and fired the primary weapons, while passengers manned the turrets. But when you have players potentially controlling sensors, photons, maintenance, helm, phasers, etc. It gets way too complicated.
Sure, I think PC crews would be loads of fun when you're out in deep space, alone, and have to rely upon your crewmates. But as soon as a major battle starts I'd have to tell my friends to log out so I can win, because the guy on the other end may not give a rats #$% about role-playing. :)
Boarder
08-13-2008, 08:18 AM
I just hope that while NPC crews are possible, we can replace NPCs with real people if we wish.
lumin
08-13-2008, 08:22 AM
I just hope that while NPC crews are possible, we can replace NPCs with real people if we wish.
I still agree with that. I think the option is still great. First of all, there's no way I would let another player run my systems if he wasn't a good friend of mine - someone i've known for a long time so I can trust him not to start horsing around in the heat of a battle.
If I DONT trust him to fill in for an NPC during a fight, I can trust him to step aside and let the NPC handle the situation. If he's someone I can trust, he would do that.
I think, with a well trusted group of crewmates, in time you could get VERY GOOD at running a ship. Like a well-oiled machine we could make combat work even better than a guy controlling NPCs.
I think it would be really cool if there were Cryptic-sponsored tournaments that REQUIRED you to have a real PC crew. This would be so much fun to watch or compete in.