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davie1234
08-13-2008, 03:41 AM
but I am sick of reading about wanting human player crews

that game would be terrible

20/30 on ship, i pay the same amount of money as anyone else but only spot left for me is the ships cook! WTF! or transporter chief

nahh f**k that

thats not fun at all

plus if I wanted to go anywhere I cant why caus 20 other people all above me in rank so ive no chance, chances are the ships wouldnt go anywhere people just arguing with each other on where to go then someone drops out and the cycle begins again.

being my own captain and my own ship , i can do what I want and go where I want

its much more fun this way

its a game, you play it caus it fun

Volomon
08-13-2008, 03:42 AM
I agree. Its ludicrous to do every little task by human labor even if its merely pressing keys.

Bazil
08-13-2008, 03:42 AM
I dont work for Cryptic

Thankfully.

IanD967
08-13-2008, 03:45 AM
this is a very un-productive thread and i would give ti about roughly an hour before it gets locked

davie1234
08-13-2008, 03:48 AM
why?

i keep reading poeple saying this game wont be as good without player crews and i'm bored of it.

am I not allowed to have my opinion on it

Kellir
08-13-2008, 03:49 AM
I thought Microsoft put out a game like that in it fell on it's face. I would not like to go through that again.

johnny_sisko
08-13-2008, 03:49 AM
I think it has some point of value. The OP is simply stating that he is not interested in player crews, obviously a little emotional about it. I did laugh at the reference to ship cook.

However there are a million threads about it already. Anyway, I think it's quite clear that there will be no player crews at launch.

IanD967
08-13-2008, 03:51 AM
why?

i keep reading poeple saying this game wont be as good without player crews and i'm bored of it.

am I not allowed to have my opinion on it

it isnt that but because there have been so many threads like this they tend to get locked because there is nothing productive coming from it.

atleast the people saying "i wont play this game" or "this game will fail" post their reasons as to why they think it will or why they wouldent want to play it wheras threads like this just tend to be just a rant with no actual point :)

davie1234
08-13-2008, 03:51 AM
thanks JS

yeah maybe I should have drank the coffee before I posted it :)

indelible
08-13-2008, 03:51 AM
This is a really useless thread. It doesn't discuss anything of worth besides bashing a select group of people that are attempting to pitch an interesting idea at Cryptic. Sure, it may not work in your opinion ut this forum was designed for discussion and speculation, not for bashing ;-)

davie1234
08-13-2008, 03:52 AM
my point is

please please please stop saying the game wont be as good without the human crew

it would be worse and I gave my reasons why

KO_Gilligan
08-13-2008, 03:54 AM
Kirk: "Scotty - we're not moving"
Mr. Scott "I'm doing all that I can, captain, but your new Warp Drive Containment Specialist is using some kind of foreign language with numbers and letters, and I caint make heads or tails from his propulsion equasions... it says "ftwn00bs tehs suxa55"

davie1234
08-13-2008, 03:55 AM
coffee is kicking in .......rage subsiding

I wasnt bashing anyone

No doubt there has been lots of posts on player crews

ive never seen a post that supports the 1 person 1 ship idea

or gave reasons why human crews wouldnt work

Ronisu
08-13-2008, 03:57 AM
You do know those lobbying for PC crews mostly aren't asking for it to be mandatory, aren't asking for every task to be PC driven, and are asking for it to be integrated with the NPC system so that the game doesn't stop if someone logs off or disconnects, right?

Also, you want to be Captain, that idea is fun for you, why discredit the fact that someone may want to be Science Officer, and NEVER be Captain?

It is all about choices, games with more choices, while harder to make, have more ability to survive in a competitve market. Also, Cryptic made this forum to facilitate discussion, and I have never known a game that didn't alter it's course in development, so don't expect the game to emerge just as any of us vision, or even as the Cryptic Devs envision it today.

Ronisu

davie1234
08-13-2008, 03:57 AM
Kirk: "Scotty - we're not moving"
Mr. Scott "I'm doing all that I can, captain, but your new Warp Drive Containment Specialist is using some kind of foreign language with numbers and letters, and I caint make heads or tails from his propulsion equasions... it says "ftwn00bs tehs suxa55"

LOL!!!

yeah thats my point

"fire pahsers"

cant the tactical guy is AFK

oh well .......run away!

davie1234
08-13-2008, 04:00 AM
You do know those lobbying for PC crews mostly aren't asking for it to be mandatory, aren't asking for every task to be PC driven, and are asking for it to be integrated with the NPC system so that the game doesn't stop if someone logs off or disconnects, right?

Also, you want to be Captain, that idea is fun for you, why discredit the fact that someone may want to be Science Officer, and NEVER be Captain?

It is all about choices, games with more choices, while harder to make, have more ability to survive in a competitve market. Also, Cryptic made this forum to facilitate discussion, and I have never known a game that didn't alter it's course in development, so don't expect the game to emerge just as any of us vision, or even as the Cryptic Devs envision it today.




good point

but I still dont see many people wanting to be ships cook / or anything less than a bridge crew guy

so the good of the many outweighs the good 1 or the few .......too cheesy?

Rivo
08-13-2008, 04:03 AM
coffee is kicking in .......rage subsiding

I wasnt bashing anyone

No doubt there has been lots of posts on player crews

ive never seen a post that supports the 1 person 1 ship idea

or gave reasons why human crews wouldnt work

White Star I agree with you and in a lot of ways I disagree with you,

I agree:

1) There are far to many crying posts that are not well thought out or worth reading
2) I agree that having 30 people on a ship would be bad as per the reasons you have highlighted

I disagree

1) Well thought out posts that atempt to deal with thsi subject also say they want BOTH NPC and Player crews for the reasons you stated. You will have your own ship to do what you want in. If your off visiting your family here there and everywhere an NPC or PUG member could fill your bridge spot.

2) Only Bridge crew + engineering should be manned reduceing PC to about 5 people much more managable and you dont need to be ships cook unless you wanna be.

Please take some time and read the below link, the OP has put a lot of effort in and it shows, his ideas are sound and although a few teething problems his idea could work.

http://forums.startrekonline.com/showthread.php?t=5949&highlight=Rivo

My main point would be that people will cry about anything they want to you posting here will not stop that but please do not put the decent posts in your general catagory of crap.

Ronisu
08-13-2008, 04:06 AM
good point

but I still dont see many people wanting to be ships cook / or anything less than a bridge crew guy

so the good of the many outweighs the good 1 or the few .......too cheesy?



I see where you are coming from. Whereby most people considering the idea of PC crews do limit the idea to simply Senior Staff, like Bridge Crew/Chief Engineer/Chief Medical Officer, I do happen to fall in the category who would love to be a bartender or Transporter Chief. Just a difference in play personality. I do realize that there is unlikely to be functionality for it, but it just strikes me that we should consider that Star Trek has a lot less to do with the Captain than the crew. Personally, I hope they allow us to live and work on Space Stations eventually, that may not sound terribly exciting, but has anyone seen DS9? :)

Ronisu

Rivo
08-13-2008, 04:06 AM
good point

but I still dont see many people wanting to be ships cook / or anything less than a bridge crew guy

so the good of the many outweighs the good 1 or the few .......too cheesy?

Did you never play SWG, millions of Dancers and musicians in every tavern, support classes are some times more popular than main classes. Just because its not what you want to do doesnt mean that many others would not.

KO_Gilligan
08-13-2008, 04:09 AM
Did you never play SWG, millions of Dancers and musicians in every tavern, support classes are some times more popular than main classes. Just because its not what you want to do doesnt mean that many others would not.

O - My - Gawd....

/ ducks into the Star Trek Cantina to cool off

Ronisu
08-13-2008, 04:14 AM
O - My - Gawd....

/ ducks into the Star Trek Cantina to cool off


We have seen many bar atmospheres in Star Trek, don't see why you wouldn't have them in STO. Even think players could have a blast as a Bartender at a spacestation or a large ship ala Quark's or Ten Forward.

Ronisu

KO_Gilligan
08-13-2008, 04:25 AM
Working in the club would be cool, I could get free comp credits for the Personal Holodecks.

Sir_Cedric
08-13-2008, 04:36 AM
Mainly what people want, is to have there friends on the bridge with them on 1 ship. Sure what CS has planned is fine, but in the end people would like to interact on the same bridge while traveling, in combat, 1st contact, exploring space, etc etc etc. If there is no one around find have all NPCs, but if you have the option to crew with other people, then why not do it. But I believe it might not be on the table right now, cuase they want to get this game out.

But hey we still might get our wish after launch, so lets give CS a break on this topic. They are doing the best they can to get the game out the door, and I for one am getting tired of waiting.

Yes I want a bug free and complete game, but if we have to wait on other parts to get added, so be it. Lets just get the game out, and start playing already.

Patches and expansions will add what is missing later.

davie1234
08-13-2008, 04:54 AM
Did you never play SWG, millions of Dancers and musicians in every tavern, support classes are some times more popular than main classes. Just because its not what you want to do doesnt mean that many others would not.

I did play it and found it boring

my understanding of why people were dancers etc was the rumour that to be a jedi you had to be a master of 2 or 3 subjects one like dancing

I dont think people bought the game thinking yes my chance to be a dancer

Rivo
08-13-2008, 04:57 AM
I dont think people bought the game thinking yes my chance to be a dancer

Then your thinking is flawed, most of the dancers I know bought the game to be a dancer, I bought the game to be a creature handler untill they got rid of it.

Poeple enjoyed and liked being dancers as it was a useful support class and you could make alot of money from it. Which you would then spend on your house or items you wanted.

Not everyone wanted to be a Jedi the same can be said for captian

davie1234
08-13-2008, 05:03 AM
SWG wasnt fun ( i'd go as far as saying thats a fact ) thats why its dead

STO looks like its not making the same mistake they did which can only be good for us all

ReynoldsXD
08-13-2008, 05:05 AM
I agree. Its ludicrous to do every little task by human labor even if its merely pressing keys.

true.


+ i dont want to have to argue with people all the time.

Ronisu
08-13-2008, 05:06 AM
SWG wasnt fun ( i'd go as far as saying thats a fact ) thats why its dead

STO looks like its not making the same mistake they did which can only be good for us all


Depending on who you talk to, some people view eliminating things like much of entertainer and the alternative professions as the reason why people flocked away from SWG and why a thriving emulator community exists to restore those elements. If SWG wasn't fun then why does that community exist?

Ronisu

SignpostMarv
08-13-2008, 05:06 AM
Don't take this the wrong way, but those wanting PC crew to perform non-critical tasks want a sci-fi version of Puzzle Pirates....

Ronisu
08-13-2008, 05:08 AM
Don't take this the wrong way, but those wanting PC crew to perform non-critical tasks want a sci-fi version of Puzzle Pirates....


Not necessarily, I think skill based rolls and use of skills could be a much better system than puzzles, that is just one set of ways to handle the situation. There are numerous ways to accomplish PC crews. Don't dismiss the idea simply because you don't like how one group of people interpret that idea.

Ronisu

davie1234
08-13-2008, 05:10 AM
I dont think it ever became as popular or strong as it could have

it never even got a look in on WOW

star trek and Star Wars have the best fans , make a decent MMO and it should be tops


maybe like someone else said they will release a patch later on

the "ships cook expansion pack" incs all neelix's recipes :)

i dont mean to sound rude but I believe me the captn would be better than me the helms man for the reasons in my 1st post

Teza
08-13-2008, 05:12 AM
wot i thought was going to happen was that everyone was going to have there own ship and the crew would be a type of Pet styld were you command them as you see fit

davie1234
08-13-2008, 05:14 AM
that is happening as far as I know

thankfully

my 1st post was giving the reasons why I think thats for the best

connobi
08-13-2008, 05:16 AM
but I am sick of reading about wanting human player crews

that game would be terrible

20/30 on ship, i pay the same amount of money as anyone else but only spot left for me is the ships cook! WTF! or transporter chief

nahh f**k that

thats not fun at all

plus if I wanted to go anywhere I cant why caus 20 other people all above me in rank so ive no chance, chances are the ships wouldnt go anywhere people just arguing with each other on where to go then someone drops out and the cycle begins again.

being my own captain and my own ship , i can do what I want and go where I want

its much more fun this way

its a game, you play it caus it fun

I hear ya buddy. I knew this game would attract some serious nerd wrath & sulks on its forums, like COH back in the days before its release. But things are getting silly now. People are throwing their teddy bears in the corner over all kinds of silly, random & obscure ideas...

"I want a full real player crew"
"I don't want a starship, just a shuttlecraft."
"I want saucer seperation"
"I won't be playing this game because..."
"I want the picard maneuver"
"I want to be first officer, not captain"
"I want to go off duty, use the holodeck, change my characters clothes"

There have been some really good posts on these forums, I I respect people for sounding off, as is there right, but if I see one more post about Player crews, release dates, or the beta - thats it!!! Kobayashi Maru!!!

Ronisu
08-13-2008, 05:16 AM
And why wouldn't an integrated system work better? Best of Both Worlds (we already have the Borg after all, ;))

Ronisu

SignpostMarv
08-13-2008, 05:20 AM
Not necessarily, I think skill based rolls and use of skills could be a much better system than puzzles, that is just one set of ways to handle the situation. There are numerous ways to accomplish PC crews. Don't dismiss the idea simply because you don't like how one group of people interpret that idea.

Ronisu

I'm not dismissing the idea entirely- I do think it'd be a fun feature to have a fleet-mate who had a high engineering skill temporarily *assist* in engineering while on a tough mission (key phrase assist, so as to avoid issues with mid-battle disconnect of your fleet-mate), or have a fleet-mate who's NPC crew has higher security rating host a diplomatic talk so the AI guests would be more comfortable in hostile territory.

Ronisu
08-13-2008, 05:22 AM
I'm not dismissing the idea entirely- I do think it'd be a fun feature to have a fleet-mate who had a high engineering skill temporarily *assist* in engineering while on a tough mission (key phrase assist, so as to avoid issues with mid-battle disconnect of your fleet-mate), or have a fleet-mate who's NPC crew has higher security rating host a diplomatic talk so the AI guests would be more comfortable in hostile territory.

Mid-battle disconnects wouldn't be an issue, that problem has already been tackled in several discussion topics, you simply revert to NPC control. How many times did we see a Bridge Officer get incapacitated in Battle by getting flung over the railing after an explosion, yet in most circumstances an Ensign stepped right up and took over.

Ronisu

OrabIbo
08-13-2008, 05:25 AM
but I am sick of reading about wanting human player crews
that game would be terrible
20/30 on ship, i pay the same amount of money as anyone else but only spot left for me is the ships cook! WTF! or transporter chief
plus if I wanted to go anywhere I cant why caus 20 other people all above me in rank so ive no chance, chances are the ships wouldnt go anywhere people just arguing with each other on where to go then someone drops out and the cycle begins again.
eing my own captain and my own ship , i can do what I want and go where I want
its much more fun this way
its a game, you play it caus it fun

*condensed and edited to save space*

Sounds like you are comparing the experience of player groups from other MMO's to this one.
While I agree, there will be cases where this will be an issue. The ppl wanting this experience wishes to roleplay out the experiences they have seen from the TV show.

Ppl that roleplay are about the most cooperative and teamwork savvy group you will ever meet. Unless you get the occasional guy that wants to RP being a PITA. :P

But where Cryptic is going with NPC crews. I believe is the correct path. It gets ppl right into the action from the get go. Ppl will get attached to their NPC "pets" crew as they level them up. And there will be a sense of loss if one dies.
Because your NPC crew will possibly die, injects a bit of realism from the shows, that wouldn't be possible with an all PC crew. After all, you don't want to permadeath ppl paying a subscription. but at the same time it is "Trek" to know that the guy in the red shirt will not be returning from the away team mission. *Alas, poor soul. Thanks for dying while in the line of duty to save my rear*

so when the game comes out NPC crews will be a VERY good thing. Everybody will be able to experience being a Captain. Tell story's from away team missions and ship battles in space.

But, those that want to experience Player crews, fail to realize that there needs to be gameplay features devised for each career. I mean what is Science officer going to do, except look at a monitor and report statistics to the Captain about what he is seeing on the screen.
What is a Tactical officer going to do when there is no battle?
What is a Medical officer going to do when there are no wounded? Not every medical officer was able to come on the bridge and make judgmental remarks about morality. Like Bones in TOS :)

I think ppl want these player crews, more so they can roleplay. It is a set, to live out their dreams in and act out scenes they have seen from the show. but you don't just add a feature in a game that does not have some sort of purpose besides just a stage to play on. It needs to have gameplay, and purpose.

So, I don't see this coming out at launch, At the same time they did not rule it out in the webcast. they also would like to see it in the game. But they need to work over the details more to make it a compelling feature. In the meantime they are busy trying to get a working and functional game while being fun all at the same time out the door. And they will need to do so quickly before the Star Trek gaming curse catches up with them ;). But Star Trek was so suited for MMO's. I think it will be so popular it will be the exception to this supposed "Curse" ;)

SignpostMarv
08-13-2008, 05:30 AM
Mid-battle disconnects wouldn't be an issue, that problem has already been tackled in several discussion topics, you simply revert to NPC control. How many times did we see a Bridge Officer get incapacitated in Battle by getting flung over the railing after an explosion, yet in most circumstances an Ensign stepped right up and took over.

Ronisu

Key phrase being "assist". There were at least several episodes of TNG where a guest star assisted in engineering, or otherwise used another ship's facilities (Bashir in Birthright, for example (http://en.wikipedia.org/wiki/Birthright_(TNG_episode)). Having a PC fleet-mate *take over* a position would be a bit iffy IMHO, as you'd have to carefully balance the changeover between PC and AI.

At worst, such an assist would merely buff the stats of your NPC crew. At best, your more experienced engineer fleet-mate could issue orders directly to the engineering crew, leaving the ship's captain to focus on other tasks.

SignpostMarv
08-13-2008, 05:33 AM
Actually, there's another thought.

Since you have to train your crew yourself, having a fleet-mate who was more experienced in one aspect than you are would provide better training for your NPC crew than if you went totally solo.

slycherrychunks
08-13-2008, 05:50 AM
but I am sick of reading about wanting human player crews

that game would be terrible

20/30 on ship, i pay the same amount of money as anyone else but only spot left for me is the ships cook! WTF! or transporter chief

nahh f**k that

thats not fun at all

plus if I wanted to go anywhere I cant why caus 20 other people all above me in rank so ive no chance, chances are the ships wouldnt go anywhere people just arguing with each other on where to go then someone drops out and the cycle begins again.

being my own captain and my own ship , i can do what I want and go where I want

its much more fun this way

its a game, you play it caus it funWell said.

I really hope that in the end the game will cater to all tastes and preferences - but making player crews for Star Trek is like making a football sim where you can be a linesman. People want the "perfectly simulated Star Trek expreience" so badly they've lost sight of how restrictive and unworkable it would be.