d4079925
08-11-2008, 06:40 PM
Hello Folks.
I'd like to politely start this off with a warning that this is a total Fan-Girl post so no comments about me being weird, or getting certain things wrong please, cuz I know the Star Trek Universe has an encyclopedia of it's own. ^_^
I'm truely and divinely excited about STO, and how it looks ; I daydream everyday, and quench my thirst for Star Trek, by re-watching an episode of Voyager each day I come home from work. I am a really really sad person, who has nothing better to do then to "be WWAYY out there" in the stars. I even hum the voyager tune when I take a shower, or pretend I was flying a shuttle through an asteroid belt instead of driving an Audi 6 just to make the daily journey to work more joyful. I have an "Incomming Hail" ringtone on my Motorola Razor (that looks oddly like a thin tricorder) (I know I know..... I'm crazy....)
BUT, now my dream has finally come true: Star Trek Online.
With it, comes many many things that I wonder. Having played 38 MMORPG's, I can imagine how it might function:
- You can explore your own ships, but really only the rooms that matter? (i.e. STV Elite Force 2)
- Star Trek Interiors will function very similar to City of Heroes Bases
- Space Manuevering and battle might work like Eve Online (or like Bridge Commander!? That'd rock!)
- You can defend your own ship during a boarding, or intrusion, or intrude/board other vessels, and this will all be instanced, depending on the outcome of a space battle.
ETC.
But one detail i really really hope for is "logistics".
When I play Pirate games, there is nothing that makes me feel more like a captain then statistics like "Food, Morale and Crew Complement"
With "officers" having different skills and experience levels, being capable of enhancing or providing you with skillsets out in the field.
I'd love to see Dilithium levels and having to actually "mine" Dilithium manually, through a specially long journey through space, or having lost a considerable amount of Dilithium during a space battle, due to sabotage, by a Romulan insurgent for instance.
Or conserving energy, because the warp core had to be ejected to prevent a warp core breach, or having one's ship capability's be greatly dimished due to crew casualties.
ALL these strategical considerations for me, is what makes being a captain worth it.
I'm having a gentle expectation that STO will capture the "essence" of what is Star Trek, instead of being a pretty Arcade Game, which has this "instant fun" factor of CoH, without *any* strategical considerations to go into each action done.
But with that said: Even if Star Trek Online turned out completely different from what i had imagined, for better or worse, I'll still play it as my main MMORPG, because frankly.... I'm a Star trek Fanatic and there is *NO* sci fi space MMORPG out there atm, where you have your bridge gleam red, with a classic "Red Alert" sound.
(The Bridge *WILL* go red, and one *WILL* experience that right?!.... Because if not, i'm going to be a sad panda!)
- Seven of Eleven, Secondary Logistics Adjunct of Unimatrix 34
"All your base are belong to us" - "Resistance is Futile"
I'd like to politely start this off with a warning that this is a total Fan-Girl post so no comments about me being weird, or getting certain things wrong please, cuz I know the Star Trek Universe has an encyclopedia of it's own. ^_^
I'm truely and divinely excited about STO, and how it looks ; I daydream everyday, and quench my thirst for Star Trek, by re-watching an episode of Voyager each day I come home from work. I am a really really sad person, who has nothing better to do then to "be WWAYY out there" in the stars. I even hum the voyager tune when I take a shower, or pretend I was flying a shuttle through an asteroid belt instead of driving an Audi 6 just to make the daily journey to work more joyful. I have an "Incomming Hail" ringtone on my Motorola Razor (that looks oddly like a thin tricorder) (I know I know..... I'm crazy....)
BUT, now my dream has finally come true: Star Trek Online.
With it, comes many many things that I wonder. Having played 38 MMORPG's, I can imagine how it might function:
- You can explore your own ships, but really only the rooms that matter? (i.e. STV Elite Force 2)
- Star Trek Interiors will function very similar to City of Heroes Bases
- Space Manuevering and battle might work like Eve Online (or like Bridge Commander!? That'd rock!)
- You can defend your own ship during a boarding, or intrusion, or intrude/board other vessels, and this will all be instanced, depending on the outcome of a space battle.
ETC.
But one detail i really really hope for is "logistics".
When I play Pirate games, there is nothing that makes me feel more like a captain then statistics like "Food, Morale and Crew Complement"
With "officers" having different skills and experience levels, being capable of enhancing or providing you with skillsets out in the field.
I'd love to see Dilithium levels and having to actually "mine" Dilithium manually, through a specially long journey through space, or having lost a considerable amount of Dilithium during a space battle, due to sabotage, by a Romulan insurgent for instance.
Or conserving energy, because the warp core had to be ejected to prevent a warp core breach, or having one's ship capability's be greatly dimished due to crew casualties.
ALL these strategical considerations for me, is what makes being a captain worth it.
I'm having a gentle expectation that STO will capture the "essence" of what is Star Trek, instead of being a pretty Arcade Game, which has this "instant fun" factor of CoH, without *any* strategical considerations to go into each action done.
But with that said: Even if Star Trek Online turned out completely different from what i had imagined, for better or worse, I'll still play it as my main MMORPG, because frankly.... I'm a Star trek Fanatic and there is *NO* sci fi space MMORPG out there atm, where you have your bridge gleam red, with a classic "Red Alert" sound.
(The Bridge *WILL* go red, and one *WILL* experience that right?!.... Because if not, i'm going to be a sad panda!)
- Seven of Eleven, Secondary Logistics Adjunct of Unimatrix 34
"All your base are belong to us" - "Resistance is Futile"