View Full Version : Will there be Multiple Servers or ....?
hipiap
08-09-2008, 03:04 PM
Looking at various other games brought me to this question.
SW:G has 26 live servers and two for Testing.
WoW has what it has and Epic Levels of subscriptions
EvE is where it is and handles all its traffic
Lotor, EQ2, MxO, etc.......
Star Trek is the Most Famous Science Fiction Property on the planet for its age. Star Wars is durn near tied for that IMO.
I am also curious as to what the potential server tech will be able to handle for population numbers.
WoW brags of 8+ million subscriptions...
I believe Eve is around 250k or more
SW:G has between 50 and 100k subscriptions or so.
Feasibly, STO could be a Rocket to Mars if done right. Notice I say Right and not perfect, as perfection is impossible.
STO has the ability to surpass WoW for subscription numbers annually if the development team listens to the potential player base.
STO has the potential to do what SW:G/SOE/LA couldn't do.....corner the market and cripple the competition.
So.....what DO we know at this point?
NightWatcher
08-09-2008, 03:26 PM
We don't know a whole lot but I like your enthusiasim (can't spell at work for some reason)
conllo
08-09-2008, 03:40 PM
Looking at various other games brought me to this question.
SW:G has 26 live servers and two for Testing.
WoW has what it has and Epic Levels of subscriptions
EvE is where it is and handles all its traffic
Lotor, EQ2, MxO, etc.......
Star Trek is the Most Famous Science Fiction Property on the planet for its age. Star Wars is durn near tied for that IMO.
I am also curious as to what the potential server tech will be able to handle for population numbers.
WoW brags of 8+ million subscriptions...
I believe Eve is around 250k or more
SW:G has between 50 and 100k subscriptions or so.
Feasibly, STO could be a Rocket to Mars if done right. Notice I say Right and not perfect, as perfection is impossible.
STO has the ability to surpass WoW for subscription numbers annually if the development team listens to the potential player base.
STO has the potential to do what SW:G/SOE/LA couldn't do.....corner the market and cripple the competition.
So.....what DO we know at this point?
Well to stay within the content of your thread
SW has 26 servers only 2 have any population at all because all the other empty servers people migrated from them to Bria, Azhai
WOW just sucks nothing more needs to be said there
Eve is by far the most technically advanced SERVER because it is the only game in ALL MMO history to host 50, 000 + players simultaneously.
And the rest at this point wont matter tomorrow based on Mr. Emerit description and statement will actually be more important than you think, if it proves arguments here wrong in these forums WE HAVE A WINNER, if how ever, it proves that the footage is made up of 1 players and all Npcs and that is how game play will be fashioned an Eve type game but you can roam your ship.
Remember I am hoping for the best but if the later happens you will see !/2 of the forum participant instantly disappear.
Spicer001
08-09-2008, 03:46 PM
SWG has a lot lower than what you said, A LOT.
ParkerHayden
08-09-2008, 03:50 PM
It depends on how many people and how big the game universe will be. If it's massive, then one or two servers should be sufficed. If it's not too big, then maybe 10.
hipiap
08-09-2008, 04:04 PM
I stand by my comment that SW:G has between 50 and 100k subscriptions...it is summer after all and people come and go with the free time.
26 servers....Bria and Ahazi don't have All the population....just the dregs or the people that are willing to pay extra to fix SOE's screw up.
If STO is Sandbox and diverse..it will kill the competition like I said.
Yavin_Prime
08-09-2008, 04:11 PM
Honestly I'd love to see a meta server like EVE where everyone plays on the same massive server, but there realy arn't that many games that do that these days. I'm not a big server guy (don't know much about the technical aspects) but if its possible and do-able I'd like to see STO on one massive server, but seeing the last few major MMOs launch with many servers than it seems likely this will happen.
jayman
08-09-2008, 04:32 PM
Well, I can easily tell you what will make the difference between a single server and muliple. It's the size of the game world, or in this case the galaxy. Take EVE for example. It's massive. Because of this everyone can be spread out across the entire server. But in actuality, it's a server cluster. Multiple servers linked together running seperate parts of the galaxy. If you convinced the majority of the EVE population to all travel to the same system at the same time the server would likely start the chug and possibly even crash.
SWG had server clustering too. For example, recently on that game there was a location on a certain planet that could be used to grind to max level in a couple days. Because of this it was always highly populated. I remember being on the complete opposite side of the planet checking out some vendors, yet I could still feel the effects of the lag cause by the mass population all on the same planet.
That brings me to my next point. Another factor that could affect how many servers we see depends on whether there's a central nexus or not. A hub of activity that many players are at all at once. SWG and EVE don't really have these, but WoW has it's major cities full of players. If you had one WoW server there'd be no way to have such major cities. So if STO has major hubs like perhaps Earth or Deep Space 9 it could be trouble. With a high population server there might be too much strain for such hubs to exist. However, there is one way to create a central hub and have a single server, and that would be instancing. If the station or planet is overpopulated just launch another instance.
So basically, if the galaxy is big enough and major activity hubs are handled properly then we might very well see a single server, or just a couple. The vast emptiness of space aids in that possibility greatly.