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mintor426
08-08-2008, 08:55 PM
will they used any of p.e concepts for enconomy


As in Star Trek, money would not have been emphasized, but it would have been present in the form of Federation Credits. All of the player's basic needs (i.e. "food, lodging, uniforms, simple entertainment, and standard equipment")[20] would have been provided for free, but players could have chosen to spend credits on things the Federation does not normally provide—for instance, special items of value, special entertainment, or special treatment. Players would also have amassed "prestige", an intangible currency that reflects their favor with Starfleet. Obtaining command of a starship would not have cost any credits but would have required a great deal of prestige, with different ships costing different amounts. Prestige would have been earned by impressing Starfleet and making special achievements.

Kruell
08-08-2008, 09:05 PM
Something like this would be a good idea. Some way of limiting what class ships you can fly due to your, pardon the expression, faction standings with your race/fleet/empire etc. . I'd really hate to see a guy with a week in flying around in a capitol class ship because there were no progression factors to get one.

Jonathan_Beecher
08-08-2008, 09:09 PM
There's a discussion regarding the economy here already:

http://forums.startrekonline.com/showthread.php?t=4488