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View Full Version : Taking the Role Play Ingame.


eventhorizen
08-03-2008, 09:08 AM
This is a thread intended to discuss the kind of ingame support for Crews and Fleets that many of us perhaps expect to follow somewhat closely the established Guild system in MMORPGs. It is also meant to be thread to discuss the functional representation of Star Trek character interaction that is such a fundamental aspect of the IP itself.

I think many of us would feel disappointed to see a fairly bland and generic Guild format make its way ingame, with character career advancement represented as levels or some other form of hardcoded linear progression that has no relevance to social interaction and Guild dynamics other than to seperate Guilds into various levels of quest ability.

It is my view that much of the fun of this game for many people is going to come from the social networks established via this game, but more importantly from the organisation and maintenance of those networks as functional and semi-faithful representations of Starfleet Crews. The social networking aspect of Star Trek, both within the IP and as a real world interest in the internet age is something I feel that has a great potential for exciting things, especially in the context of the highly populated 3-D environment of a MMORPG.

First and foremost I would like to see the Guild system, irrespective of Starships and regardless of its name or superificial appearance, be developed and extended so as to provide players with a fun and engaging gameplay area of community interaction in its own right. Internal politics, when it is not taken out of context, can be as fun and interesting as any endgame raid. I am sure there are a lot of players and potential players of this game that share that sentiment.

Semi superficial Guild internal chains of command with departments of delegation and expertise, if supported by the gameplay itself in terms of tweaking starships, readying supplies, drawing up ingame mission templates a day or two beforehand, running combat drills and practicing skills, pulling up sector/system/race information and generally organising and arranging and preparing groups in a fun, interactive and engaging manner prior to engaging the mission is something I think would add a new, and a very Star Trek, dimension to this game without requiring a vast distraction from other areas of current game development.

I would like to see the Guild system combined with any potential ingame messenging system and the general party grouping system to provide not only a wider sense of community, but to also deal with groups and characters in an atmosphere that appears and acts like a common hierarchy. Guilds could advertise for specific areas of expertise, players could request "transfers" and groups could post mission templates and away team plans prior to leaving Starbase.

Allowing the community interaction to remain for the most part outside of the game would no doubt save bandwith and server loads, and free up some resources for other areas of development, but I think that the game would benefit greatly in terms of immersion by supporting much of the community interaction ingame, and possibly lack immersion if such things were absent in a Star Trek MMO.

I must state that my own experience with online Fleets and Crews is minimal at best, but it is always something I considered and felt tempted to explore. I will leave this discussion now, and hope to hear from those with more experience of the Star Trek community, and hear from those with ideas and thoughts on the importance and the implimentation of what surely must be an integral component of a massively multiplayer Star Trek game.

Rejs7
08-03-2008, 09:22 AM
I think what you are suggesting is just what I am proposting - I am setting up the Andorian Syndicate, which will be a guild of rogues, smugglers, and just plain old skulkers. I think the Federation players will have Star Fleet as an uber guild, and the Klingons will probably have their own clan guilds - the rest of us can get up to all sorts of clan/guild related fun and schnanigans.

Roberto
08-03-2008, 10:07 AM
I have seen many people making fleet names and all kinds of weird things in the other forums section. I haven't tossed my hat in the arena yet because God only knows when the Game will actually come out. When I know more, I fully intend to make a fleet and set up a system for whatever people come with me.

However, someone with a lot of knowledge and ability to make a fantastic website should come up with a Star Fleet Command page, where all the guilds (fleets) can use it as a hub to speak with each other and coordinate fleet activities like in real life.

Each fleet would be its own guild (so to speak), and do whatever they like, but people could also post (their websites, etc,etc) at the Star Fleet command page. It would be the connection for all the fleets ( guilds) and give the verse a more realistic feel in a way - along with a common Federation stomping ground for all.

eventhorizen
08-03-2008, 11:28 AM
No guys what I mean is that all the things you are suggesting should be supported ingame through a much more fleshed out Guild System that encourages the kind of website and email roleplay that is the staple of Fleets inside the game itself.

Hodo
08-03-2008, 12:10 PM
Guild system is this in Star trek...
Your guild is your shipmates.... IE- The USS Enterprise NCC-1701E crew is a guild. They work together to achieve something.

Your Faction is your affilation IE-United Federation Of Planets. Or Klingon Empire.

You can break it down further...

Your clan/tribe is what you do on the ship... IE- Engineering, Medical, Science, Command, Navigation, or Security. (You know Yellow, Blue, Red shirt thing)

And you can break it down FURTHER by saying what rank you are on that ship.


Now that I have made that stupidly simple. It can work for either faction, even the mythical Borg.

IanD967
08-03-2008, 12:13 PM
Guild system is this in Star trek...
Your guild is your shipmates.... IE- The USS Enterprise NCC-1701E crew is a guild. They work together to achieve something.
.

that is how i HOPE it will work out so that guilds can work with each other on the same ship and such things it would be the best way plus more better especially if you had 40 members so that they could spread over a few ships instead of seeing 40+ ships flying around together

Hodo
08-03-2008, 12:34 PM
that is how i HOPE it will work out so that guilds can work with each other on the same ship and such things it would be the best way plus more better especially if you had 40 members so that they could spread over a few ships instead of seeing 40+ ships flying around together

That would be in my POV, like Starfleet Engineering... They would be a guild in the story, and they would be spread out amoung the fleet.

If one of your ship mates gets promoted and gets command of their own ship, then they would as captain of their own ship/guild they could chose to stay friendly with their old captain or move on.

Thats the Star Trek universe.

After all, Commander Worf left the Enterprise to take a better position as tactical/ops officer for DS9. The Defiant was technically his command. He stayed in contact with his old guild, the Enterprise but was working on his own guild at DS9.

Rejs7
08-03-2008, 01:23 PM
That would be in my POV, like Starfleet Engineering... They would be a guild in the story, and they would be spread out amoung the fleet.

If one of your ship mates gets promoted and gets command of their own ship, then they would as captain of their own ship/guild they could chose to stay friendly with their old captain or move on.

Thats the Star Trek universe.

After all, Commander Worf left the Enterprise to take a better position as tactical/ops officer for DS9. The Defiant was technically his command. He stayed in contact with his old guild, the Enterprise but was working on his own guild at DS9.

The Trek universe will make for some compelling ideas - I think this would be an interesting one.

IanD967
08-03-2008, 01:29 PM
After all, Commander Worf left the Enterprise to take a better position as tactical/ops officer for DS9. The Defiant was technically his command. He stayed in contact with his old guild, the Enterprise but was working on his own guild at DS9.

aa greate example of that is during First Contact when the Enterprise entered the fight and immediatly checked the status of the Defiant (please note they did not say any othr ship names) and upon seeing them almost taken out beamed them aboard

eventhorizen
08-03-2008, 01:34 PM
Guild system is this in Star trek...
Your guild is your shipmates.... IE- The USS Enterprise NCC-1701E crew is a guild. They work together to achieve something.

Your Faction is your affilation IE-United Federation Of Planets. Or Klingon Empire.

You can break it down further...

Your clan/tribe is what you do on the ship... IE- Engineering, Medical, Science, Command, Navigation, or Security. (You know Yellow, Blue, Red shirt thing)

And you can break it down FURTHER by saying what rank you are on that ship.


Now that I have made that stupidly simple. It can work for either faction, even the mythical Borg.

Yes I am aware of how the generic Guild system is likely to apply to ST-O, the point I am making is what more can be done, what new features added, what aspects of Out-Of-Game community interaction should be added and implimented to a generic Guild system to make Crews, Fleets and Factions much more integrated, dynamic, exciting, fun, Star Trek like and relevant to the already existing Star Trek community and Star Trek networked Fleets and Crews?

A vast amount of true community interaction surrounding MMORPGs is done on forums, whether Guild/Clan forums, official forums etc. My view is that this social interaction is not only essential to a MMORPG but it is a fundamental aspect of Star Trek itself, and should therefore be supported and encouraged ingame through game mechanics and Guild features.

Star Trek Online has the potential to be the social networking site of the entire Star Trek community, if it so desires. Star Trek Online could be the fora that hosts every networked Star Trek Fleet. Should this be attempted? Is this desired? How can it be achieved?

Would you rather communicate with your Crew on a forum, or a ready room?