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View Full Version : Your First Impressions of Cryptic's STO: Good, Bad, or Meh?


SAMEET
08-02-2008, 09:54 PM
This question will benefit from a knowledge of the game Perpetual Entertainment was developing from 2004-2008. That version of STO went through several major revision during its long developmental process. It started out as a more complex Federation-oriented shipbound experience, then morphed into a WoW-like starships as mounts standard MMORPG game, then was rumored to be a free-to-play casual MMO. In a sense, PE's game became more and more dumbed-down and simplistic as the company's time and resource dwindled away. And that disappointed a LOT of the online community, and it made many very nervous about exactly what type of game Crpytic Studios would produce after gaining the license in January 2008.

Now Cryptic has revealed the first details and screenshots of their version of STO. Does the somewhat cartoony and stylistic screenshots dissapoint those who wanted a more photo-realistic approach? Does the first game details dissapoint those who were hoping for a game more like Perpetual first announced in 2004, where shipboard roles were more pronounced and players gained experience and levels by working up to captain over a long period of time, rather than having everyone be captain.

I for one do not feel bad about STO now, but I am not terribly excited either. I am MEH. I am not too happy with the screenshots, they are somewhat cartoony for my taste. I have not seen enough examples of space and planets and ships. And I don't know enough about the gameplay to suite my taste, I would like to know if starship interiors will play a role beyond missions.

thedude343
08-02-2008, 09:55 PM
i think the game is gonna rock cause CRYPTIC ROCKS!!!!!!!!!!!!:cool:

USS_Parallax
08-02-2008, 09:58 PM
Not enough information.

marshalleck
08-02-2008, 09:59 PM
Not enough information.

Indeed. However, the statement that it is being developed for console in addition to PC leaves me feeling extremely skeptical.

USS_Parallax
08-02-2008, 10:01 PM
World of Warcraft was meant for Consoles and PCs too. I wouldn't be surprised if the console part gets kicked eventually. Happens to most MMOs.

Lord_Xomic
08-02-2008, 10:01 PM
Indeed. However, the statement that it is being developed for console in addition to PC leaves me feeling extremely skeptical.

Champions Online is being released on the Xbox 360 iirc.

marshalleck
08-02-2008, 10:03 PM
World of Warcraft was meant for Consoles and PCs too. I wouldn't be surprised if the console part gets kicked eventually. Happens to most MMOs.

I certainly hope you are correct. Designing for consoles means compromises will be made to gameplay in order to sell more units. Now I realize that this is a business and the purpose of a business is to make money, but I would honestly hope that the idea would be to deliver the highest quality product possible according to their budget and timeline.

I'm not really concerned with Champions Online. Superheroes don't do it for me.

SAMEET
08-02-2008, 10:05 PM
I don't think it is too relevant whether or not console versions availalble, since it may not affect the PC version's quality.

Console versions can be simplified versions of the PC game. Or they could be the same. We don't know. Can we stay on topic? :)

Roberto
08-02-2008, 10:05 PM
Anything anyone says is still pretty much presumptuous and theaory still. Not info enough has been given yet. We're still in the "all we can hope" stage of things.

marshalleck
08-02-2008, 10:07 PM
I don't think it is too relevant whether or not console versions availalble, since it may not affect the PC version's quality.

Console versions can be simplified versions of the PC game. Or they could be the same. We don't know. Can we stay on topic? :)

Time and human resources being put into a console port could be used on fleshing out and polishing the PC version instead. Anyways, I know it's early and nobody really knows anything. I haven't written the game off completely, it's just a big concern to me.

njdss4
08-02-2008, 10:13 PM
Not enough information.

I agree. My first reaction was, "Thank God it's still in production!" and now I'm just waiting for that trailer on the 10th. That will be my first real impression of the game.

thedude343
08-02-2008, 10:51 PM
i am like drooling at the fact that we will see the first gameplay in just 7 days :eek:, i sooooo cant wait, but anyway ill ttyl cause its almost 3 am here and im tired so im going to sleep, lol live long and prosper

njdss4
08-02-2008, 10:57 PM
i am like drooling at the fact that we will see the first gameplay in just 7 days :eek:, i sooooo cant wait, but anyway ill ttyl cause its almost 3 am here and im tired so im going to sleep, lol live long and prosper

East coaster, eh? Good night.

After what Perpetual did to us, giving us so much hope and then dashing it, I just hope anything gets to the shelves. I'd much rather say, "At least they tried." than say, "I wonder what it would have been like?"

Ahkileez
08-02-2008, 11:07 PM
I have high hopes for what Cryptic will do. I was always impressed by the quality of their work in CoX.

Captain-Dyke
08-02-2008, 11:50 PM
This question will benefit from a knowledge of the game Perpetual Entertainment was developing from 2004-2008. That version of STO went through several major revision during its long developmental process. It started out as a more complex Federation-oriented shipbound experience,
then morphed into a WoW-like starships as mounts standard MMORPG game,

Do you have a source? Were you on the dev team with PE? How many hours of play brought you to this conclusion?

then was rumored to be a free-to-play casual MMO. In a sense, PE's game became more and more dumbed-down and simplistic as the company's time and resource dwindled away. And that disappointed a LOT of the online community, and it made many very nervous about exactly what type of game Crpytic Studios would produce after gaining the license in January 2008.

Now Cryptic has revealed the first details and screenshots of their version of STO. Does the somewhat cartoony and stylistic screenshots dissapoint those who wanted a more photo-realistic approach?

This sounds like a very biased and opinionated question. I don't think these screen shots look "cartoony" at all. Than again what I consider cartoony and what Sameet considers "cartoony" could be very different. Let us also keep in mind that this is a fantacy MORPG and that you cant exactly get a "realistic" shot of a multi-decked space station orbiting a planet engulfed in a nebula. There are no such pictures. This is why this game is going to be awesome, because it captures my imagination.


Does the first game details dissapoint those who were hoping for a game more like Perpetual first announced in 2004, where shipboard roles were more pronounced and players gained experience and levels by working up to captain over a long period of time, rather than having everyone be captain.

Again, where is your source? How do you know that this game is going to be like SWG and make everyone a captain? Furthermore what makes you think that "people were hoping for what perpetual was developing" when what they were developing was never released to the public. Have you played it?


I for one do not feel bad about STO now, but I am not terribly excited either. I am MEH. I am not too happy with the screenshots, they are somewhat cartoony for my taste. I have not seen enough examples of space and planets and ships.

I respect your opinion of the screen shots. I stand by the statement "you dont know until you've PLAYED it" and I feel your final statement here further illustrates that. You simply have not seen enough of the game to truely make an accurate judgment. On that same point: nor do I and nor does anyone accept those who have played it.

And I don't know enough about the gameplay to suite my taste, I would like to know if starship interiors will play a role beyond missions.

I for one would say I'm excited. There are skeptical parts of me that WONDER if the game will be broken with a jillion captains and ships for mounts, but another part of me says that this game wont come to that. Cryptic is a well known, established developer of MMOs and they have the resourses to make this a sweet, detailed and ground breaking game.

onibocho
08-03-2008, 12:18 AM
Hi Sameet! Long time no read!

We both know that there is no way that cryptic would follow exactly in the early pe path of Glen and the gang. But I do feel optimistic in Cryptics track record and the basic faith that they know what's at stake. My whole family loved COH and I think Cryptic understands what will make a Star Trek game a Star Trek game. So I would sum it up in that I'm cautiously optimistic. The graphics have always been a secondary issue with me compared to PSI's and a true ST game scenario and immersive feel. If they can do it with a more cartoony approach to save on computer load I'm OK with it. But for now I wait with renewed anticipation.

-Brett-
08-03-2008, 12:47 AM
Does the first game details dissapoint those who were hoping for a game more like Perpetual first announced in 2004, where shipboard roles were more pronounced and players gained experience and levels by working up to captain over a long period of time, rather than having everyone be captain.

I absolutely am not willing to take "orders" from some little twit calling himself "CaptenKerk420lol" and spend years grinding before getting access to any interesting or fun content. I have a job and I have chores, I'm not going to add more if I can help it. I play play video games for fun, I have no interest in living vicariously through one.

So yeah. Starships for everyone!

spartan547
08-03-2008, 12:47 AM
I'll have my first impression on the 10th.

onibocho
08-03-2008, 12:50 AM
The tribes of Capella salute you! ;)

ddgrfn11
08-03-2008, 12:53 AM
I cant really make an informed decision as of yet since all we have is 7 screenshots and a few sentences.....but from what ive seen and read....i can say im optimistic.

onibocho
08-03-2008, 12:54 AM
I absolutely am not willing to take "orders" from some little twit calling himself "CaptenKerk420lol" and spend years grinding before getting access to any interesting or fun content. I have a job and I have chores, I'm not going to add more if I can help it. I play play video games for fun, I have no interest in living vicariously through one.

So yeah. Starships for everyone!

You just don't get it do ya? The captain is only the cherry on the cake. The cake is playing the game. That is what is so great about Star Trek. Oh well...never mind.

ddgrfn11
08-03-2008, 12:57 AM
You just don't get it do ya? The captain is only the cherry on the cake. The cake is playing the game. That is what is so great about Star Trek. Oh well...never mind.

My thoughts exactly....if he wants ships for all he should go play WoW.

Cactus
08-03-2008, 01:56 AM
You just don't get it do ya? The captain is only the cherry on the cake. The cake is playing the game. That is what is so great about Star Trek. Oh well...never mind.

Very true but you have to realise that Cryptic has to compromis between the hardcore players and those of us who have 9-5 and have families, and thus can't spend 20 hours a day grinding to get to have thier own command.

My thoughts exactly....if he wants ships for all he should go play WoW.

i'm really sick of the "go and play WoW mentality" that has plagued Eve and seems to be infiltrating these forums. People seem to think it makes them look "better" than those players but it just makes you look like an uninformed moron tbh.

boydyma
08-03-2008, 02:01 AM
i am optimistic that cryptic will make a good game, perpetual did a lot of the ground work, cryptic only needed to *revive* the project. make it the game it should be rather than deviating from the path for what reasons perpetual did.

and by *revive* i dont mean that cryptic did no work. far from it. i think it should have been in cryptics hands from the beginning. we'd all be playing now rather than talking on these forums.... but they had a heap of the dev team come over to them, and i think almost all of the art and code come with it. which makes their time easier to make the game which should be good into an awesome one... so i guess everything has gone like it has so it could come out like it will... i have faith.

foll on the 10th! i want SS! and VID!

IanD967
08-03-2008, 02:06 AM
welcome SAMEET :D (why have your name in all capitols? :confused:)

im excited Cryptic have it :D only had good experience with them all the time so far :D

onibocho
08-03-2008, 03:07 AM
Very true but you have to realise that Cryptic has to compromis between the hardcore players and those of us who have 9-5 and have families, and thus can't spend 20 hours a day grinding to get to have thier own command.
.

I am also a family man. I don't have time for grind games and though I am not so hardcore as to go and live in the game when it comes out, the games I got the most out of is when I loose myself in them for the hour or two that I play. For me the "Captain" thing is only a bonus. The real deal is the play. If this is truely a ST game then the grinding point will be moot. But I also think Cryptic is experianced enough to compromise on this. What annoys me is the "Insta-Captains" out there. You wanrt to be an "insta-Captain" play EVE. I have and the game has it'a good points but when you join a corp you are also subject to the founder of your corp and the senior members, and the grind is still there. It's all a trade off bud. This is a ST game, in the ST universe. You want to play that experiance then there are no insta-Captains. If Cryptic understands this right then the thrill will be in the ride. If they don't, then it's grind city no mater how fast you are Captain.

RedShirt
08-03-2008, 03:10 AM
I say my first impression of the new STO is rather good, The website is decent and we have official forums. If they managed to get these small things working, something that PE never done then I don't see why the game wont be better than what it was with PE.

boydyma
08-03-2008, 03:32 AM
cryptic are WAAAY better at manipulating PR than PE ever was. THAT is a BIG thing in this world.

it also helps the rep they get for the other MMOs they've done...

i am gonna wait. and *save* $$$ for a years sub. THATS how confident my faith is in cryptic.

Roberto
08-03-2008, 03:52 AM
Very true but you have to realise that Cryptic has to compromis between the hardcore players and those of us who have 9-5 and have families, and thus can't spend 20 hours a day grinding to get to have thier own command.



i'm really sick of the "go and play WoW mentality" that has plagued Eve and seems to be infiltrating these forums. People seem to think it makes them look "better" than those players but it just makes you look like an uninformed moron tbh.


Awesome post. That is all.

boz75
08-03-2008, 04:28 AM
I really don't know yet to be honest, will hopefullly have a better idea when I see the footage that Cryptic shows us next week.

ddgrfn11
08-03-2008, 04:39 AM
oops....sorry....it didnt quote the right thing......bad post.

TRehes
08-03-2008, 04:42 AM
we don't realy have enough infomation on it yet. With what little we have, it looks good, but the same can be said of the early SWG info.

ddgrfn11
08-03-2008, 04:43 AM
we don't realy have enough infomation on it yet. With what little we have, it looks good, but the same can be said of the early SWG info.

Well actually SWG was great when it came out....it didnt go crappy til they changed it twice....and it still has lots of players, which i cant understand.

Cactus
08-03-2008, 05:08 AM
I am also a family man. I don't have time for grind games and though I am not so hardcore as to go and live in the game when it comes out, the games I got the most out of is when I loose myself in them for the hour or two that I play. For me the "Captain" thing is only a bonus. The real deal is the play. If this is truely a ST game then the grinding point will be moot. But I also think Cryptic is experianced enough to compromise on this. What annoys me is the "Insta-Captains" out there. You wanrt to be an "insta-Captain" play EVE. I have and the game has it'a good points but when you join a corp you are also subject to the founder of your corp and the senior members, and the grind is still there. It's all a trade off bud. This is a ST game, in the ST universe. You want to play that experiance then there are no insta-Captains. If Cryptic understands this right then the thrill will be in the ride. If they don't, then it's grind city no mater how fast you are Captain.

I think the issue that most people have is that the hardcore players are the ones that will get there first, and people don't want to serve under some idiot who flies headlong into battle or just does what they want just because he/she's in charge and can. I hope there is no way to hinder others from getting there too otherwise it will become a similar situation to Empire/0.0 space in Eve.

As for me, yes I want to be a captain per se, but not for any faction. I want to be a private individual who owns his ship, and I've seen there are others like this too. On that front it should be that if you can afford the chair you can have it, but there's no way to transfer to a command within a faction without starting from the bottom. If there were standings involved maybe you can't ever transfer if you work for too long.

ddgrfn11
08-03-2008, 05:14 AM
I think the issue that most people have is that the hardcore players are the ones that will get there first, and people don't want to serve under some idiot who flies headlong into battle or just does what they want just because he/she's in charge and can. I hope there is no way to hinder others from getting there too otherwise it will become a similar situation to Empire/0.0 space in Eve.

The good thing is...you don't have to serve under them...there will be other ships you can crew with...over time you will find out who the good crews are...that is...if you hadn't found one on the boards by the time the game launches.

Sythian
08-03-2008, 05:22 AM
Excited that the ST:O IP isn't dead, but need more info to really make a comment on this question.

Ramierez
08-03-2008, 05:23 AM
Well actually SWG was great when it came out....it didnt go crappy til they changed it twice....and it still has lots of players, which i cant understand.

QFT. I played SWG at launch and loved the complexity and depth that it had. It's the only MMO I played where I was primarily a crafter because droid engineering was just a lot of fun. Me and another player laid out a stake on a remote location with a nice little pond and high cliffs and basically spent most of our time there when not in town or running a quest. It still had problems sure, but they did way more than enough right. I quit playing for awhile due to a deployment after 9/11 and came back to a flaming stinkhole.

Really what we need now for STO is information. Unfortunately we have to wait until they're ready to release that information. We can continue to wish for one thing and pray for another, while dreading a 3rd, but in the end it's going to be what it's going to be and we just have to hope it will be close enough. A lot of MMO's lose a good amount of people the moment it gets in their hands because they hyped themselves up on things that were never going to be in it in the first place.

That shouldn't discourage people from talking about these things though...it might give certain people ideas for this game or maybe others. That's why I really don't like the whole "this will never be in the game and is irrelevant" type posts...for one we just don't know. The posts saying that maybe someone would prefer WoW don't bother me as much. Unfortunately every MMO forum is rife with them now because Bizzard introduced a bunch of people to MMOs that some of us older (not in reference to age) MMO players would have prefered to stick to FPS or whatever insta gratifcation type of game they originally played.

I won't elaborate too much on it, but essentially more and more MMOs are catering to the 'WoW crowd' with fast levelling to end game where the real game begins. Essentially the levels are just an elaborate tutorial for your class until you max and then everyone plays on equal footing. This is why so many don't want anything longer than 10 min travel times and want to be a captain from day one with their own starship.

I can sympathize with the casual gamer not wanting to have to work in a game as I have a wife and two kids, but life is about the journey, not the destination. If the game is done right, it's the journey you should enjoy and not what happens when you get there. The destination should be the reminder of what you accomplished along the way. If you feel you can't enjoy the game unless your elite and uber from day one, then you'll just have to accept that not every game is going to be that way since the hardcore would burn through it and quit. The destination may be what brings you to the game, but it's the journey that will keep you playing it.

Djin
08-03-2008, 05:23 AM
Not enough information.

QFT!

Give me 7 days. After the video, I will tell you what I think.

Brenelael
08-03-2008, 05:25 AM
This question will benefit from a knowledge of the game Perpetual Entertainment was developing from 2004-2008. That version of STO went through several major revision during its long developmental process. It started out as a more complex Federation-oriented shipbound experience, then morphed into a WoW-like starships as mounts standard MMORPG game, then was rumored to be a free-to-play casual MMO. In a sense, PE's game became more and more dumbed-down and simplistic as the company's time and resource dwindled away. And that disappointed a LOT of the online community, and it made many very nervous about exactly what type of game Crpytic Studios would produce after gaining the license in January 2008.

Now Cryptic has revealed the first details and screenshots of their version of STO. Does the somewhat cartoony and stylistic screenshots dissapoint those who wanted a more photo-realistic approach? Does the first game details dissapoint those who were hoping for a game more like Perpetual first announced in 2004, where shipboard roles were more pronounced and players gained experience and levels by working up to captain over a long period of time, rather than having everyone be captain.

I for one do not feel bad about STO now, but I am not terribly excited either. I am MEH. I am not too happy with the screenshots, they are somewhat cartoony for my taste. I have not seen enough examples of space and planets and ships. And I don't know enough about the gameplay to suite my taste, I would like to know if starship interiors will play a role beyond missions.

Good to see you here SAMEET :D

First off I'd like to say that I am pretty pumped about STO right now but that is mainly because of the fact that a major development studio has taken the project and at least we know that good, bad or even just meh at least it will get released. To actually judge the game at this point is very premature as we really have little to no info to base that judgment on. I am very excited about the prospects of STO now under Cryptics control as the chances of STO being at least a decent game have just improved about 500%. I can deal with a certain amount of stylization as long as the game play is there and we get PSIs to some extent. So while I am very excited about the prospects of STO now I will reserve any judgment about the actual game until I have a little more info.

Bren

onibocho
08-03-2008, 05:35 AM
I think the issue that most people have is that the hardcore players are the ones that will get there first, and people don't want to serve under some idiot who flies headlong into battle or just does what they want just because he/she's in charge and can. I hope there is no way to hinder others from getting there too otherwise it will become a similar situation to Empire/0.0 space in Eve.

As for me, yes I want to be a captain per se, but not for any faction. I want to be a private individual who owns his ship, and I've seen there are others like this too. On that front it should be that if you can afford the chair you can have it, but there's no way to transfer to a command within a faction without starting from the bottom. If there were standings involved maybe you can't ever transfer if you work for too long.

Well. If you serve in starfleet then you have the rank structure and captaincy earned by merit. If you're just a grind king then that wont cut it. The Klingons have clan owned ships, they have their own rules. I think that for starfleet faction players they should have the option to choose a player Captained ship or work their way up in an NPC ship or a station or planet. They can also be assigned ships according to rank and duties. There is also the option to transfere off a ship where you don't get along with the Captain and/or crew. Just like in EVE when you dump a corp that rubs you the wrong way. I agree that the whole howl for guild ships in the larger classes dosen't thrill me at all especialy in the starfleet faction. If a guild wants that excalaber class or galaxy class they have to work for it like everyone else. If the hardcore player likes Trek then he wont be there just to "own" a ship. But hey in every game there are exploits and wise guys out to take advantage. The sweet thing about the starfleet faction (if it's done right) guys like that can be spotted very fast. If they put in a civilian option that may leave room for players with a less ridgid playing style. But hey this is all conjecture.

Brenelael
08-03-2008, 05:41 AM
Well. If you serve in starfleet then you have the rank structure and captaincy earned by merit. If you're just a grind king then that wont cut it. The Klingons have clan owned ships, they have their own rules. I think that for starfleet faction players they should have the option to choose a player Captained ship or work their way up in an NPC ship or a station or planet. They can also be assigned ships according to rank and duties. There is also the option to transfere off a ship where you don't get along with the Captain and/or crew. Just like in EVE when you dump a corp that rubs you the wrong way. I agree that the whole howl for guild ships in the larger classes dosen't thrill me at all especialy in the starfleet faction. If a guild wants that excalaber class or galaxy class they have to work for it like everyone else. If the hardcore player likes Trek then he wont be there just to "own" a ship. But hey in every game there are exploits and wise guys out to take advantage. The sweet thing about the starfleet faction (if it's done right) guys like that can be spotted very fast. If they put in a civilian option that may leave room for players with a less ridgid playing style. But hey this is all conjecture.

This is true. It will be interesting to see how they fit the Klingon "Advancement through assassination" into the game.

Bren

KO_Gilligan
08-03-2008, 05:57 AM
So far this has been little more than a tiny teaser. This topic will be much more fun after Vegas.... I hope.

Rejs7
08-03-2008, 06:22 AM
It strikes me that everyone is assuming this is going to be like any other game out there. Cryptic shook up the market with the CoH/V, and one thing WoW lacks is a certain charm that Star Trek has - i.e. it is not about going around klilling, looting, and pillaging (well for the Fed Heads anyhow). The Trek universe is far more neuanced (indeed more so than even Star Wars), and if Cryptic play their cards right this game will whip WoW hands down for long term playability.

First impressions: Wait and see. We are all summising way too much at this point in time, and we'll have to see the next set of ideas from Cryptic before I will make a firm judgement.

onibocho
08-03-2008, 06:24 AM
Agreed sister. See you on the ice of Andor.;)

Rejs7
08-03-2008, 06:31 AM
Agreed sister. See you on the ice of Andor.;)

The ice is already calling :D

IanD967
08-03-2008, 06:39 AM
It strikes me that everyone is assuming this is going to be like any other game out there. Cryptic shook up the market with the CoH/V, ..

exactly! they have proven that they always think outside of the box with the CoX (and now Champions Online since they have broken the mold that they themselves created)
i dont see how Cryptic can make ST:O a horrible game when they have clearly shown that they can make succesfull games :)

Rejs7
08-03-2008, 06:42 AM
exactly! they have proven that they always think outside of the box with the CoX (and now Champions Online since they have broken the mold that they themselves created)
i dont see how Cryptic can make ST:O a horrible game when they have clearly shown that they can make succesfull games :)

Exactly - wells here's to wishful thinking :)

trek4life
08-03-2008, 06:43 AM
I have a good feeling about STO thus far. I think the screen shots look good, and besides, we dont even know if its concept art or gameplay. If its concept then i'm fine, alot of concept art looks cartoony, even if it's gameplay the graphic look good to me:) I agree tho, that there isn't enough info right now to know for sure how good the game will be. But cryptic has done far more then PE ever did and this forum is a testament to how fast their moving. All we can do know is cross our fingers and hope for the best.

-Brett-
08-03-2008, 01:46 PM
You just don't get it do ya? The captain is only the cherry on the cake. The cake is playing the game. That is what is so great about Star Trek. Oh well...never mind.

It's you that doesn't get it. The frustration and tedium that would be unavoidable from starting at the bottom is not cake. It's frustrating and tedious. Games are about fun. If there's none to be had, people won't play.

My thoughts exactly....if he wants ships for all he should go play WoW.

In that case, if you want to live vicariously through a video game, go play The Sims.

Reinkaos
08-03-2008, 02:01 PM
I don't know what to think, so far. I like the screenshots, but they're just that, screenshots.

Brenelael
08-03-2008, 02:10 PM
It's you that doesn't get it. The frustration and tedium that would be unavoidable from starting at the bottom is not cake. It's frustrating and tedious. Games are about fun. If there's none to be had, people won't play.

While I do agree with you that games should be fun overall and not boring or tedious this is a MMO and there has to be some form of character advancement or there would be simply no reason to play for any extended period of time. If everyone starts out at the top there is nowhere to go. Now this could be through a skill system, class system or some kind of rank advancement. I personally am hoping for a combination of all 3. A skill based system with professions(classes of sorts) that also has a ranking system to govern what ships you can acquire and maybe what missions you can undertake. This way just like in Star Trek itself not every Academy graduate is gonna get a Sovereign class on day one. You start small and build up in both your character and your ship. Now this journey through the ranks doesn't have to be tedious or boring if the game has a large and varied amount of content. In a MMO content is king (well a close second right after game play anyways) and if they do it right you will never be bored.

Bren

spokechecker5000
08-03-2008, 02:21 PM
To be honest for me I am just psyched that they chose to pick up this challenge and based on thier past history I dont think they are going to let this flop by becoming just another run of the mill MMO. I think there are going to be lots of suprises in store for us. Unfortunately until we get a lil more information we are left with nothing but our own thoughts. My advice would be patience we have all waited this long lets not rush them and maybe it will be the game we all hope it can be!

treky215
08-03-2008, 02:32 PM
Indeed. However, the statement that it is being developed for console in addition to PC leaves me feeling extremely skeptical.

Agreed. Sorry, I don't like my experiences watered down for the console kiddies.

How ever, I do have very strong faith and support for Cryptic's abilities.

Brenelael
08-03-2008, 02:49 PM
Agreed. Sorry, I don't like my experiences watered down for the console kiddies.

How ever, I do have very strong faith and support for Cryptic's abilities.

Well I would like to say that I'm a PC person first and foremost but I have to admit that my friends X-Box 360 has impressed me. With mouse and keyboard support I don't see why this game would have to be watered down at all if the X-Box is the console they are referring to. Just please for the love of god NO WII !! ;)

Bren

Ric_Adbur
08-03-2008, 02:59 PM
How can we have a first impression of a game we have no information about?

treky215
08-03-2008, 03:37 PM
I think the impression is to be aimed at the attempts of the developers so far. What happened to Perpetual was very destructive and misleading, so in a sense of things, I think it's kind of a weary precaution to see what we think. IMO.

Edit on first sentence: attempt is far too demeaning. I meant to convey a less hostile message there seeing as the game hasn't been released yet.

Kade
08-03-2008, 06:06 PM
How can we have a first impression of a game we have no information about?

I kind of agree here. I mean, I can go so far as to say I'm happy a Star Trek MMO is being seriously worked on. Outside that, I can't tell if I like the direction the game is going until I see something substantial. A few screeshots isn't enough for me. Hopefully this coming Sunday's information/video will give me enough insight to form an opinion and make a decision as to whether I will stick around for this one or just wish all those still interested a stable launch and be on my way.

curtst
08-03-2008, 06:09 PM
So far with what is given out I think Cryptic is on the right track. We just have to wait until 10 Aug.

Unassailable
08-06-2008, 10:24 AM
I must admit... I have a negative first impression. I think the world of Cryptic, honestly, and I think they'll make a good game. However, I was hoping for, to put it bluntly, the quintessential Star Trek experience which, thumbing through my DVD collection, centers are the collaboration of a crew.

By focusing on a collaboration of Captains, we have a game that is simply set in the Star Trek Universe, but not really in the vein of Star Trek.

I do like the art.
I do like recruit/training crew aspect, which is great for, y'know... those hundreds of peons that work on a big ship.
I do like the multiple factions.
I do like the time period.

But this one thing, having the captain experience be the bread and butter as opposed to the end game seems... unTrekky. It may be fun... heck, it may be more fun than Cryptic could make Trek, but it seems unTrekky.