View Full Version : Distress calls
curtst
08-02-2008, 03:16 PM
What do you all think? Should people be able to send out distress calls if needed?
Here is my idea. When someone is in trouble they could send out a distress call asking for help. The person initiating the distress call would simply hit a button, and there would predefined distress messages and your own custom messages. Click the one you wantt, and it gets sent to any ship within a certain distance of you.
The person receiving the message would get an audible "We are receiving a distress signal" and a little icon pop up on the right hand the screen. The player can either ignore it, or click it (there should also be an option to remove the audible notice). If they decide to click on the icon the message appears, if it is a predefined message it should be read to you, if it is custom, then you read it. Under the message there should be 2 buttons, one to accept, other to decline. If you decline, it automatically sends a message to the person in distress saying they are unable to assist. If they click accept, a message is sent saying that they are on their way to assist, clicking accept would also automatically put in a course to the last known position the call was sent from.
Do I see potential for abuse? Yes. There should be certain conditions that exist before a distress call can be sent. 1.) Your ship should be at present in danger (either from attack or some other threat). 2.) If you are under attack then your hit points (or maybe structural integrity for the canoniers) should be down to 50-60% or its original value.
Hopefully there is a system in place already, if not maybe eventually, what do you all think?
J.L.Picard
08-02-2008, 03:25 PM
OFCOURSE man i cant wait to reply to one and warp into a system at maximum warp and BOOM the USS ARMAGEDDON has arrived and me and my monstrous Sovereign wtf OWN them nabs harassing my allies :D:D:D
Reinkaos
08-02-2008, 03:28 PM
Do I see potential for abuse? Yes. There should be certain conditions that exist before a distress call can be sent. 1.) Your ship should be at present in danger (either from attack or some other threat). 2.) If you are under attack then your hit points (or maybe structural integrity for the canoniers) should be down to 50-60% or its original value.
Hopefully there is a system in place already, if not maybe eventually, what do you all think?
I'd think more around 30%, and you have no weapons/shields, or you're significantly outnumbered or attacked in your own territory.
njdss4
08-02-2008, 03:33 PM
I agree that anyone should be able to send out a distress call if they are in danger. However, I don't think there should be a predefined percentage your ship needs to be at to send it. If you're overwhelmed from the start you should be able to send it right away.
I think the game should just limit how many distress calls you can send. Maybe a per hour limit or something.
ngille
08-02-2008, 03:35 PM
How would the game decide who to send the message to?
Someone not in combat
Closest ship to the originator of the message
All ships in the sector?
Maybe different degrees of distress possible?
Adrift
Adrift and life support failing
About to get my butt handed to me by a bunch of romulans
Just ideas but yeah I love the concept
STOZone
08-02-2008, 03:42 PM
I think everyone blose by would automatically receive the message, and be able to respond. I love this idea, and I agree it needs some way to belance out so people can't constantly send distress calls. If you can find a good way to do that, this is something that has to be included, it feels very "Star Trek".
SkyeVarn
08-02-2008, 03:47 PM
Love the idea...
Damn, can't wait for this game!
spokechecker5000
08-02-2008, 03:56 PM
I think this is a great idea. It sounds a little cumbersome the way you describe it because what if there were like 20 messages in a row but I can see a lot of potential for the idea itself bravo!
Sir_Cedric
08-02-2008, 04:16 PM
That brings this question to mind. Would you answer a distress call, if someone was in the neutral zone? What are they doing there in the 1st place?
NPCs ships are a give from sending out calls for help, but I am just hoping people don't call wolf in the game. Sending out calls for help, when there isn't anything happening to their ship.
njdss4
08-02-2008, 04:23 PM
You should just be able to send a distress call as long as you are under attack. One hit and the option appears. Yes, some people could send out a distress call when they are facing a ship they could easily beat themselves, but I think this method works better to weed out the people who would just send out distress calls for no good reason.
Reinkaos
08-02-2008, 04:50 PM
I agree that anyone should be able to send out a distress call if they are in danger. However, I don't think there should be a predefined percentage your ship needs to be at to send it. If you're overwhelmed from the start you should be able to send it right away.
I think the game should just limit how many distress calls you can send. Maybe a per hour limit or something.
My concern with that would be that people would just abuse it and call distress whenever a bird of prey appears on their sensors, but a limit would see to this, aye :)
What if they implement an ability to jam distress signals/fleet comms in larger scale battles? :D
Reinkaos
08-02-2008, 04:53 PM
That brings this question to mind. Would you answer a distress call, if someone was in the neutral zone? What are they doing there in the 1st place?
I have to admit I would answer, how could I not? I'm a Federation wessel, it's partly my duty - it's worth the risk. It might well be a trap, but it just as well might not be and some people could be in danger :P
NPCs ships are a give from sending out calls for help, but I am just hoping people don't call wolf in the game. Sending out calls for help, when there isn't anything happening to their ship.
People could use the distress call as an ambush tactic
ChiefBrex
08-02-2008, 05:00 PM
I have to say, this idea has merit. And it would add a level of realism to the game. But I also share the concern of people abusing it, or Rogue Federation/Klingon human-manned ships abusing it, for "ambush tactics" and attacking anyone and everyone that responds.
No, if, then the distress call should be limited to actual distress, and that certain conditions should be met before the option of a distress call can be sent out. I mean, let's look at the TV series. A ship almost never sends a distress call until it's close to being disabled, or is disabled in some way. Therefore, the game should be set up so that, when you're offensive capabilities and/or your defensive capabilities are close to being disabled beyond quick repair, then you should be able to send out a general distress call to all vessels in the area, NPC and PC alike.
ianobs
08-02-2008, 05:04 PM
so use it as a special attack. hit f3 and it calls for a quick strike of small npc ships to swoop in an make a quick attack long enough to distract so you can retreat. recharges every 10 minuets or sumtin
DawnSkye
08-02-2008, 05:05 PM
um then by the time someone gets to you, you're alredy dead...
ianobs
08-02-2008, 05:20 PM
um then by the time someone gets to you, you're alredy dead...
i think maybe you missunderstand me. takes 10min to us it again. it comes fairly quickly and lasts how everlong
not to beat a dead horse but think bomber strike from SWG.
Reinkaos
08-02-2008, 05:35 PM
so use it as a special attack. hit f3 and it calls for a quick strike of small npc ships to swoop in an make a quick attack long enough to distract so you can retreat. recharges every 10 minuets or sumtin
Part of the "appeal", for want of a better word, of distress calls, is that there's no guarantee anyone will reply, and even if they (NPC's) will be able to help you, I don't think a guaranteed response would be a good idea, even if it were a small wing of npc fighters or something.
ngille
08-02-2008, 05:43 PM
I agree with reinkos. That way folks may or may not help, you are leaving it to chance as distress calls were in the series and movies.
jfolds1
08-02-2008, 05:46 PM
sure thing, love the distress button
just gotta figure out how many light years out ships will get a blip and an alert
Jack_RM_
08-02-2008, 06:09 PM
Yes I think there should(MUST) be a distress call option simply because its very logical,this is a team player game and you should be able to help or get help to and from your allies.And the most important thing it is so STAR TREK.Just remember on how many destress calls Enterprise answered.
Falin
08-02-2008, 06:28 PM
Do I see potential for abuse? Yes. There should be certain conditions that exist before a distress call can be sent. 1.) Your ship should be at present in danger (either from attack or some other threat). 2.) If you are under attack then your hit points (or maybe structural integrity for the canoniers) should be down to 50-60% or its original value.
Hopefully there is a system in place already, if not maybe eventually, what do you all think?
I'd think more around 30%, and you have no weapons/shields, or you're significantly outnumbered or attacked in your own territory.
there's evicence in the shows that show people sending distress calls when there is no dire need, they do getc chasdized by the ships captain, but it usually lead to some other strange ptroblem that had to be dealt with,
so I say, player can send them out, but if they send to many false one (respondands can click "actual distress, false in the distress mission box) a flag would pop up with distress calls that states "warning, repeat offender to false distresses" or such, or your comms officer could have a display stating this persons false distress history.
ngille
08-02-2008, 06:30 PM
there's evicence in the shows that show people sending distress calls when there is no dire need, they do getc chasdized by the ships captain, but it usually lead to some other strange ptroblem that had to be dealt with,
so I say, player can send them out, but if they send to many false one (respondands can click "actual distress, false in the distress mission box) a flag would pop up with distress calls that states "warning, repeat offender to false distresses" or such, or your comms officer could have a display stating this persons false distress history.
Oh, I like that idea. Kind of like the community policing stuff.
Reinkaos
08-02-2008, 06:45 PM
there's evicence in the shows that show people sending distress calls when there is no dire need, they do getc chasdized by the ships captain, but it usually lead to some other strange ptroblem that had to be dealt with,
so I say, player can send them out, but if they send to many false one (respondands can click "actual distress, false in the distress mission box) a flag would pop up with distress calls that states "warning, repeat offender to false distresses" or such, or your comms officer could have a display stating this persons false distress history.
Good idea :)
ChiefBrex
08-02-2008, 06:57 PM
Falin - good idea, but it has one flaw. What if that offender has an actual distress? Then, if people see that they're an abuser of the distress option, then at some point, people will stop replying to that ship's/person's calls, eventually leading to problems for that player/team. Granted, some people would say, "Then that'll teach them," but at the same time then, it no longer makes the game fun for that person/team, and they might end up quitting STO.
Again, people would probably say, "Good, we don't want those kinds of people around anyway," but remember, we're not the ones running the servers. Cryptic is. And they're more concerned with activity and numbers. So, they'd probably rather that no one quit STO once they start.
Either way, I think that, while distress calls are a great option, and should be included, it's going to be a dicy topic, because it could go either way.
Falin
08-02-2008, 07:04 PM
Falin - good idea, but it has one flaw.
there's nothing that's 100% flaw free, unfortunatly. we can only hope for te best system that supports more players.
but there is an alternative here, Player A sends out a distress signal, there's 6 player ships within range, all get the hail. if Player A has a high False reporting report and all 6 Players decline to go an assist him (one if they're fed, they'll get docked for it), a random in range NPC ships would be dispatched to Player A.
Now what this would do is allow the player to fix their High false standing by getting assistance frm an NPC ship, although their really better be a reason, engines aredown, pirates are attacking, ect. otherwise the NPC will not affect their standing either way.
Reinkaos
08-02-2008, 07:15 PM
Falin - good idea, but it has one flaw. What if that offender has an actual distress?
Then, if people see that they're an abuser of the distress option, then at some point, people will stop replying to that ship's/person's calls, eventually leading to problems for that player/team. Granted, some people would say, "Then that'll teach them," but at the same time then, it no longer makes the game fun for that person/team, and they might end up quitting STO.
It's their fault for crying wolf, really. They're in space, they're eventually going to have to fight their own battle sometime, and of course they'll lose some of those, they can't win everything.
Perhaps if they abuse the distress call system they're banned from using it for a while, with a message telling them that it's only for real emergencies?
thedude343
08-02-2008, 08:40 PM
i think a distress call thing would be a very good idea with the minor set back of ppl abuseing it, what i think should happen is, when someones sends out a distress call the navigator gets a fixed position of were they are and then warp to that exact location to either help or just sit back fix some popcorn and watch and laugh at the same time :cool:
Ahkileez
08-02-2008, 08:54 PM
I think it's a necessary part of the world. I dunno how many Trek episodes started with distress calls.
ngille
08-02-2008, 08:59 PM
If they have a high number of false distress calls, simply put it on a timer. Make it last a week of real game time and one will drop off.
That way once the player is flagged as an abuser of the system and they realize that people aren't going to help them, they have a chance of changing their ways. Granted they could just say to hell with it and keep it up as one drops off do another false message but it still limits abuse if not takes it out completely.
thedude343
08-02-2008, 09:13 PM
yeah that sounds like a good idea, or what if the distress call is used as a trap to lure you to a location then you get jumped by like a whole bunch of ships
ngille
08-02-2008, 09:28 PM
which is why, if they add the ability to do distress calls and its a pvp thing that they have the warning. It would go a long way toward preventing griefing.
thedude343
08-02-2008, 09:30 PM
i think that distress calls in pvp can only be recieved from the ppl on your side
ngille
08-02-2008, 09:41 PM
that would help, that plus the timer thing I mentioned earlier would make this a very useable feature.
thedude343
08-02-2008, 10:06 PM
yeah, i just hope that theirs no friendly fire in this game cause i can guarantee theirs gonna be a noob going around shooting at his own ppl
Hyperion2206
08-02-2008, 11:59 PM
To avoid being called every time although help is not really needed the distress call should automatically include the ships name and class and the class(es) of the ships attacking. So if someone with a Defiant is attacked by a Bird of Prey you could just leave them alone without feeling too guilty.
IanD967
08-03-2008, 01:44 AM
i would prefer to not know what class i will be facing if i answer a distress call as it all adds to the mystery part and would work well :)
Whitefyre
08-03-2008, 02:28 AM
i would prefer to not know what class i will be facing if i answer a distress call as it all adds to the mystery part and would work well :)
I agree, I think the only thing I would want to know is which ship is under attack. It would be unrealistic if you know what enemy you have to face. For example if the player who pressed the distress button is being borded, there is no way of knowing (if the ship is cloaked) what alien has borded the allied ship. This would make things more interesting and there would be a lot more surprises...
I would find that much more realistic :)
IanD967
08-03-2008, 02:37 AM
it would be and alot better :D
like in Elite Force 2 where you have been sent to investigate a distress call on an Excelsior class ship and yet no-one knows what is on the ship and it was an excellent mission that turned from rescueing to try to survive to get back to your shuttlecraft
Hyperion2206
08-03-2008, 03:22 AM
Well, if I was attacked I'd want that the ships that come to rescue me know as much as possible about the enemy they're going to fight. Therefore I still think that the ship that attacks you should be mentioned in the distress call.
IanD967
08-03-2008, 03:27 AM
it depends though if they are boarding you and such or if your being pounded by a ship still
besides from what i know all what happens is that you press button to send one and then some beacon goes out saying you need assisstance but it doesnt actually say what is happening or what the enemy is
edit: wow just noticed i reached the 1000 mark :D
Hyperion2206
08-03-2008, 03:30 AM
it depends though if they are boarding you and such or if your being pounded by a ship still
besides from what i know all what happens is that you press button to send one and then some beacon goes out saying you need assisstance but it doesnt actually say what is happening or what the enemy is
edit: wow just noticed i reached the 1000 mark :D
Did the Devs say that or do you just assume that the distress signal will be rather vague?
EDIT: Remember the Kobayashi Maru? There they tell you that they've hit a mine. So Star Fleet thought it would be necessary for a CO to know why a ship is sending such a signal.;)
IanD967
08-03-2008, 03:31 AM
basing it from the shows and such as they only say "receiving a distress call from the <insert ship name here>" and thats about it :)
Hyperion2206
08-03-2008, 03:33 AM
Look at the post above. I've edited it at the same time you were posting your message.:D
IanD967
08-03-2008, 03:35 AM
didnt notice that untill just now :D
now are you talking about the Bridge commander mod here? :P
Hyperion2206
08-03-2008, 03:39 AM
didnt notice that untill just now :D
now are you talking about the Bridge commander mod here? :P
Oh no, talking about the scene from the Wrath of Khan.:D
See here: http://www.youtube.com/watch?v=Y6Gp2Ir7n9M
IanD967
08-03-2008, 03:45 AM
thats apart of a training program :p ofcourse they would have to say then but normally ships just send an automatic distress call which just activates a beacon and a "we need help"type message really :)
Hyperion2206
08-03-2008, 03:52 AM
But you do training missions to get used to the things that you'll have to handle out there. And you can expect that I'll include the ships I'm fighting should the game allow customizable distress signals.:p
IanD967
08-03-2008, 03:56 AM
well if i ever need to send one (which will probably like 7 a day haha) i wont be including who im fighting for people to be surprised :)
RedShirt
08-03-2008, 03:57 AM
can you love birds continue your convo in PM then post the results when your done?
IanD967
08-03-2008, 04:00 AM
wel...i've said all what i can say on this subject for now untill another idea or something pops up :)
Hyperion2206
08-03-2008, 04:00 AM
can you love birds continue your convo in PM then post the results when your done?
Don't you recognize a fact based discussion with a little bit of humor when you see one?
IanD967
08-03-2008, 04:02 AM
well imo the best solution so far is having an option to send either a manual or automatic distress call
which manual is typing away what the problem is and who you are fighting and such
curtst
08-03-2008, 04:13 AM
I have to admit I would answer, how could I not? I'm a Federation wessel, it's partly my duty - it's worth the risk. It might well be a trap, but it just as well might not be and some people could be in danger :P
People could use the distress call as an ambush tactic
Which is way there should be a certain percentage damage to your ship. It would prevent people sending calls out for no reason.
TRehes
08-03-2008, 04:45 AM
Other games have a /yell system. They worked ok, but people tended to ignore them.
"People could use the distress call as an ambush tactic"
That has happend in the show, should be able to happen in the game.
"Incoming distress signal from an unknown ship"
"Incoming distress signal from an allied ship"
"Incoming distress signal from an enemy ship"
"Incoming distress signal from a netrual ship"
Cactus
08-03-2008, 05:32 AM
Which is way there should be a certain percentage damage to your ship. It would prevent people sending calls out for no reason.
No, you should be able to send a distress call regardless. What if a pirate/privateer wants to lure a ship with a distress call to do unmentionable things to it?
There should be limitations like how often in a set time period etc though.
Sythian
08-03-2008, 05:39 AM
Good Idea, there should be distress signals. They should go out to all ships in that sector. When one gets it, they can respond or ignore it. If one is unsure about why said ship in distress is in the neutral zone for example, just contact it an as (that is if comm is still up on that vessel). Trap or not, both are scenarios that happened in ST.
Reinkaos
08-03-2008, 06:43 AM
Which is way there should be a certain percentage damage to your ship. It would prevent people sending calls out for no reason.
Aye, but how many times in how many star trek episodes have distress calls been faked as part of a scheme or tactic?
I think sending a distress call should use up a certain amount of ship's power, so it at least can't be spammed, should a ship be in trouble or not; perhaps the more power you commit to sending the distress call, the further the range it has (so the more likley someone will hear it)?
Falin
08-03-2008, 06:46 AM
Aye, but how many times in how many star trek episodes have distress calls been faked as part of a scheme or tactic?
I think sending a distress call should use up a certain amount of ship's power, so it at least can't be spammed, should a ship be in trouble or not; perhaps the more power you commit to sending the distress call, the further the range it has (so the more likley someone will hear it)?
so basically you're saying a ship that's hit with some space anomoly that knocks out all power except life support can't send a distress signal? sorry that doesn't work, if comm's are working they can send one out and it should have set range (within the sector your in, that's a 10 ly radious, or maybe within 50 ly's)
IanD967
08-03-2008, 06:49 AM
yeah agree with you Falin plus if your in a fight and the enemy has knocked out all but 10% your power what can you do for help? nothing because you havent got enough power to send a distress signal :(
im getting pretty much torn here on how these distress signals could work i mean you cant limit them so much that you can use them once every once in awhile and yet you cannot also rule them out as they have been used so many times in the shows
Reinkaos
08-03-2008, 06:56 AM
so basically you're saying a ship that's hit with some space anomoly that knocks out all power except life support can't send a distress signal? sorry that doesn't work, if comm's are working they can send one out and it should have set range (within the sector your in, that's a 10 ly radious, or maybe within 50 ly's)
Good point :p It didn't cross my mind that a starship would send a distress call if they were set upon by some nasty space anomaly, but going by TNG, DS9, Voy, it's not often that those ships have to send out a distress signal even when it seems like all's lost. They turned certain death into a fighting chance to live by figuring out some way to escape.
And still, they should have enough backup/emergency power, if their life support is still functioning, or they could drop an automated distress beacon.
J.L.Picard
08-03-2008, 08:36 AM
i do think there should be an exception e.g. when you go on missions why on earth are you sending a distress call you know what the dangers are and Starfleet would know were you are since they sent you on it. i think distress calls should be forPvP only
Kudos17
08-03-2008, 08:39 AM
If your klingon, you can choose not to accept a disress call, but Starfleet officers cant decline a disress call.
Laylyn
08-03-2008, 08:44 AM
What do you all think? Should people be able to send out distress calls if needed?
Here is my idea. When someone is in trouble they could send out a distress call asking for help. The person initiating the distress call would simply hit a button, and there would predefined distress messages and your own custom messages. Click the one you wantt, and it gets sent to any ship within a certain distance of you.
The person receiving the message would get an audible "We are receiving a distress signal" and a little icon pop up on the right hand the screen. The player can either ignore it, or click it (there should also be an option to remove the audible notice). If they decide to click on the icon the message appears, if it is a predefined message it should be read to you, if it is custom, then you read it. Under the message there should be 2 buttons, one to accept, other to decline. If you decline, it automatically sends a message to the person in distress saying they are unable to assist. If they click accept, a message is sent saying that they are on their way to assist, clicking accept would also automatically put in a course to the last known position the call was sent from.
Do I see potential for abuse? Yes. There should be certain conditions that exist before a distress call can be sent. 1.) Your ship should be at present in danger (either from attack or some other threat). 2.) If you are under attack then your hit points (or maybe structural integrity for the canoniers) should be down to 50-60% or its original value.
Hopefully there is a system in place already, if not maybe eventually, what do you all think?
I love it. It's a hallmark of the ST expereince. How fast someone could help would be a side effect of the travel discussion though.
IanD967
08-03-2008, 08:45 AM
If your klingon, you can choose not to accept a disress call, but Starfleet officers cant decline a disress call.
that is correct, Starfleet officers are obliged to answer them no matter who they are (Federation come to help their enemys: The Klingons during the events of TUC)
Lieutenant_Commander_Data
08-03-2008, 09:34 AM
I agree that anyone should be able to send out a distress call if they are in danger. However, I don't think there should be a predefined percentage your ship needs to be at to send it. If you're overwhelmed from the start you should be able to send it right away.
I think the game should just limit how many distress calls you can send. Maybe a per hour limit or something.
I don't like the idea of it being based on health. Lets you're in a Galaxy Class, petrolling the neutral zone, health at 100%. Your scanners show 30 warbirds hurtling to you position. You can't send a distress call! Whatever will you do? They all circle you, without even taking a shot. They each shoot as many torpedos at you as is possible, all in perfect sycronization. Boom, you're instantly toasted and no one knows that theres 30 warbirds headed straight for earth. See my point?
Neshy
08-03-2008, 09:39 AM
yeah....we need em....ill crap my pants when i hear
'Captain, 20 Klingon Birds of Prey have decloaked off the starboard bow. They are raising shields and powering weapons.'
at that point: distress call plz!!!
ChiefBrex
08-03-2008, 09:43 AM
Well, Starfleet Regulations state that if any Federation ship receives a distress call, regardless if it is from a friendly vessel or a foe, you are required to answer it. I think STO should reflect that. So I think punishing Starfleet vessels for not answering a distress call, false or not, is a good way to prevent people from ignoring distress calls.
And I think disabling distress calls of abusers, and placing it on a timer, is a good idea too. That way, if there's a special event, and they have need of a distress call, because their ship is overwhelmed, and they can't, because the option's blocked, then, they'll think twice about abusing the system. Furthermore, that person's team would also be royally PO'd for missing out on the rewards for losing during a special event.
k.mpok
08-03-2008, 09:44 AM
Yes also the Distress Call should be interceptable.
Makes our Klingon work that much easier. We would be able to lie in wait until a rescue ship arrives.
ChiefBrex
08-03-2008, 10:09 AM
Considering that the Klingon Empire and the Federation are allies, and that, in the suggested story, the alliance is stronger than ever, I highly doubt that Klingon players will be able to attack Federation players. At least, not without being penalized by the system.
Falin
08-03-2008, 10:10 AM
Considering that the Klingon Empire and the Federation are allies, and that, in the suggested story, the alliance is stronger than ever, I highly doubt that Klingon players will be able to attack Federation players. At least, not without being penalized by the system.
that's not nessacarily true, the Klingons ahve been known to have many internal wars, Mrtok is probably dead by now and the empire could have taken a drastic turn from being happy go lucky with the feds.
Lieutenant_Commander_Data
08-03-2008, 10:11 AM
Well, Starfleet Regulations state that if any Federation ship receives a distress call, regardless if it is from a friendly vessel or a foe, you are required to answer it. I think STO should reflect that. So I think punishing Starfleet vessels for not answering a distress call, false or not, is a good way to prevent people from ignoring distress calls.
And I think disabling distress calls of abusers, and placing it on a timer, is a good idea too. That way, if there's a special event, and they have need of a distress call, because their ship is overwhelmed, and they can't, because the option's blocked, then, they'll think twice about abusing the system. Furthermore, that person's team would also be royally PO'd for missing out on the rewards for losing during a special event.
You know, i just thought of something. I don't think there will be a big problem with abuse. Perhaps if you make a distress you are temporarily imoblized. Then, you can't do a ding dong ditch kind of thing. Then, if you were screwing with people, the people that came to your aid might be nice and just go "Wow, you're dumb" Or they might 'acciedently' blow you to peices... heh... As asinine as this may seem, i do hope theres friendly fire... :D heh...
Reinkaos
08-03-2008, 10:14 AM
I don't like the idea of it being based on health. Lets you're in a Galaxy Class, petrolling the neutral zone, health at 100%. Your scanners show 30 warbirds hurtling to you position. You can't send a distress call! Whatever will you do? They all circle you, without even taking a shot. They each shoot as many torpedos at you as is possible, all in perfect sycronization. Boom, you're instantly toasted and no one knows that theres 30 warbirds headed straight for earth. See my point?
Send a priority 1 coded message to the nearest starbase/starfleet command the second you see them, and say goodbye to everything you love :p
Falin
08-03-2008, 10:15 AM
Send a priority 1 coded message to the nearest starbase/starfleet command the second you see them, and say goodbye to everything you love :p
or drop a sensor log bouy or launch a warp capable log probe to nearest base. that's a war instance, you're nto going to send a distress signal out for that.
Reinkaos
08-03-2008, 10:15 AM
You know, i just thought of something. I don't think there will be a big problem with abuse. Perhaps if you make a distress you are temporarily imoblized. Then, you can't do a ding dong ditch kind of thing. Then, if you were screwing with people, the people that came to your aid might be nice and just go "Wow, you're dumb" Or they might 'acciedently' blow you to peices... heh... As asinine as this may seem, i do hope theres friendly fire... :D heh...
I must admit I like the idea of using a distress call as an ambush tactic, it's just classic Star Trek, so I don't think sending a distress call should immobilize you..
Garbo
08-03-2008, 10:16 AM
We can even have distress beacons. If your communications is down, you can fire out a distress beacon.
Lieutenant_Commander_Data
08-03-2008, 10:53 AM
Ooooooo.. Beeeeeeeaaaacoooons......
yeah....we need em....ill crap my pants when i hear
'Captain, 20 Klingon Birds of Prey have decloaked off the starboard bow. They are raising shields and powering weapons.'
at that point: distress call plz!!!
At that point..you better have the warp engines ready to go or inform the crew that the Tuesday night poker game is canceled..
The further out you are from the core of your factions space, the less likely your distress call will get to someone.
Laylyn
08-03-2008, 01:57 PM
yeah....we need em....ill crap my pants when i hear
'Captain, 20 Klingon Birds of Prey have decloaked off the starboard bow. They are raising shields and powering weapons.'
at that point: distress call plz!!!
I love that thought. Of course, I'm playing Klingon...
curtst
08-03-2008, 02:35 PM
I must admit I like the idea of using a distress call as an ambush tactic, it's just classic Star Trek, so I don't think sending a distress call should immobilize you..
Problem is I see people using this a lot. If people use it to much who is going to go help people? There should be something in place to keep abuse down.
Reinkaos
08-03-2008, 03:16 PM
Problem is I see people using this a lot. If people use it to much who is going to go help people? There should be something in place to keep abuse down.
A cooldown might help, 1hr or something? Or some points-loss or something..