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View Full Version : When should ships explode? When should they be disabled? Also retreat conditions.


USS_Parallax
08-02-2008, 12:23 PM
I don't want to see an issue where if you defeat and enemy they explode 100% of the time or are disabled 100% of the time.

No 1hp ship crap. No exploding all the time crap.

Instead how about like the show. We've seen ships get destroyed because their nacel (spelling?) is hit and blows up while other times they survive with just that thing blowing up (not with the rest of the ship).
Sometimes we've seen basically half a saucer section gone but the ship still mildly operational (if only life support and being towed).

I want to see that same diversity in damage.

Meaning if your nacel is blown up you might explode and you might not. Of course considerations would be ship type and crew skill. Exactly how much damage you've taken and where. What systems are damaged, etc.
Basically there should be a whole system that helps determine if you're going to explode entirely or only partially. If you're going to be disabled until fixed at stardock or if you can repair yourself slowly. All this based on what systems are damaged, how damaged they are, your crew repair skill (NPC or otherwise) and any number of other factors. You'd never have a 100% chance to explode if you nacel is taken out and you'd never have a 100% chance to not explode but you could help or hurt the odds.

Heck, we've seen ships still fighting missing their nacels. However other times that's been basically a KO for 'em.



When I see the devastation of a Fleet vs Fleet battle I want to see ships that blew up. Ships missing huge chunks, ships disabled but otherwise relatively okay, ships towing other ships to safety, etc.



Another issue is retreat. I'd rather there be a good enough reason to SAVE the disabled ships. I'd imagine if a battle is going wrong there should be some reason and motivations for other ships to tow others away if needed and stuff like that. However retreat should never be easy as you could have ships following you and you'd better hope most of 'em aren't faster.

Nonderyon
08-02-2008, 12:25 PM
Yes,and dont forget the crew...
Maybe some of them die...

Thomas45
08-02-2008, 12:27 PM
Go Secondary explosions!!!

USS_Parallax
08-02-2008, 12:32 PM
Another thing is sometimes exploding ships barely damage ships around them if at all. There needs to be special circumstances that make your ship go boom bigger. If your warp core is about to breech in a bad way other ships might want to make way. However sometimes you might just explode in a small way. Probably most of the time actually.
Maybe you want to explode big on purpose when you die. Just don't take out your teammates. I'm in favor of team killing as long as it's not directed (can't aim your phasers at another Federation ship) and when it's not on purpose.

treky215
08-02-2008, 12:34 PM
Good point Parallax!!

I'm not a programmer (yet), but I do know event triggers can create very dynamic effects in a game. For event triggers to work, from my understanding of course, would be to lay out events on crucial parts of the ship. Perhaps divide up the saucer section into five or six slices, the nacelles would be their own parts, etc. And give each ship part HP. Once that HP gets to a certain point, an event happens.... AKA destruction. That would be my thinking.

But on the idea itself, I agree 100% with you. Look at Wolf 359. Those poor Federation ships were like Swiss Cheese!! How ever, I bet a lot of those sections were still board-able too!

Thomas45
08-02-2008, 12:37 PM
You should be able to target sub systems and try to disable key parts of the ship instead of just firing at the hull until its dead.

treky215
08-02-2008, 12:39 PM
True, true. That would make boarding enemy ships with a crack team of security +10. But, I was thinking more of the visual cue side.

Hyperion2206
08-02-2008, 12:43 PM
I like the idea a diverse damage system but I'm against losing your ship completely. I think the only ships that should be destroyable are NPC ships. Player ships would be heavily damaged and would need towing to a dry dock in order to repaired.

Deltab
08-02-2008, 12:45 PM
I think you should be able to target the components on enemy ships. This you can take out their engines, warp, weapons, shields etc.

I dunno about going for their warp drive and having it kill the ship, mainly because I'm sure there will be missions which we have to disable and capture enemy ships.

Going after a ships systems could almost make for effective and intence space combat, as well as give something for engineers to fix.

Think about it, a Defiant class ship uses its speed and agility to put it weapons on target and keep the bad guys weapons off them. So it would be logical to target the Defiant's engines. While going after a larger ship it might be wise to go for their weapons.

I dunno, I'm guessing someone said this before and or its assumed but hey.

Thomas45
08-02-2008, 12:45 PM
Maybe for an answer to PVP we could load Simulation modes so when we fight we don't really damage our ship but it shows that we do for the PVP, for real PVP the ship could be heavily damaged then left to drift our be destroyed but you get a new ship after.

Reinkaos
08-02-2008, 12:48 PM
I like the idea a diverse damage system but I'm against losing your ship completely. I think the only ships that should be destroyable are NPC ships. Player ships would be heavily damaged and would need towing to a dry dock in order to repaired.

I agree with this, though I think perhaps some player ships could explode, depending on how heavily damaged (all systems at 2% health or less, something), and they have to be evacuated by escape pods/friendly ships assisting?

Deltab
08-02-2008, 12:50 PM
I like the idea a diverse damage system but I'm against losing your ship completely. I think the only ships that should be destroyable are NPC ships. Player ships would be heavily damaged and would need towing to a dry dock in order to repaired.

You should blow up. Its not RP but only makes sence. What happens when you are in a shuttle and you get jumped by 10 npc Warbirds... I'm sorry but I dont see you making it out of that.

A blown up ship should "respawn/be towed back to" a local dry dock. Basically how space works in SWG. Lets face it, you can't win them all. Heck if we have it like SWG, you could show a cut short "cut screen" of every one getting into escape pods as the ship blows up. Then the remains of the ship are towed back to a dry dock, where it needs to be fixed before leaving.

When its all said and done, you can't win them all. Some times even the big name's ships went boom

Deltab
08-02-2008, 12:51 PM
I agree with this, though I think perhaps some player ships could explode, depending on how heavily damaged (all systems at 2% health or less, something), and they have to be evacuated by escape pods/friendly ships assisting?

How about if the hull goes to 0 hitpoints then its destroyed? I say this because you could take out 100% of its systems, and it still won't blow up. Everyone may die.. but it'll still float there

CptKirk
08-02-2008, 12:57 PM
Player owned ship should be able to blow up also, otherwise I'm sure it would lead to some strange gameplay issues like knowing instantly that a drifting ship is player owned after an intense battle because they never explode.

How nice would it be for player to recieve a distress call for help and arrive just before things go critical for the stranded player. Or maybe too late for the ship but able to save most of the crew in escape pods. I dont know how much will crew death effect your command effectiveness but if it does have a major impact you can bet players will do everything possible to save them... hence a detailed damage model is needed to reflect that (instead of just going boom or disabled).

/two cent

Reinkaos
08-02-2008, 01:09 PM
How about if the hull goes to 0 hitpoints then its destroyed? I say this because you could take out 100% of its systems, and it still won't blow up. Everyone may die.. but it'll still float there

If the hull integrity goes to 0 then I guess yeah lol, but you might be left with a floating wreck that doesn't blow up. Perhaps if there was targeted damage to critical systems, nacelles, the bridge, and when the warp core gets below a certain amount of hitpoints then it would trigger an overload that would lead to the ship blowing up?

I keep thinking of Voyager's "Year of Hell", they were beaten to pieces but could still fly/fight..

USS_Parallax
08-02-2008, 01:29 PM
Deal with respawns. Let our ship blow up or disable it. Just respawn it with a downfall so death doesn't mean nothing.

It's a fact of MMOs. Suspend your belief for it. You have no choice. :P

ngille
08-02-2008, 01:40 PM
I'm of a mixed opinion on player ships blowing up (or losing entirely). If its relatively easy to get a new ship and refit it accordingly, no big deal (through buying it from a shipfitter type player on an auction house thingie) or if its as SWG, then all is good let us lose ships.

If it is a royal pain to lose a ship then I'd say no. The basic thing we are talking about here is a death penalty. Death penalties are important, otherwise they are just a quick way to travel to your spawn point, but if the death penalty is too large (ie, Eve online) then we will lose subscribers.

For a game as big as we are anticipating (real estate) then we WANT tons of players on our servers for both economy and grouping, not to mention active pvp minigames (fingers crossed). Lets face it, if this game flops no one will have the guts to pick up the Star Trek MMO idea for a long time to come and then we'll be back to fighting orcs and the like.

Ships will be an integral part of this game so we definately need to be careful what we ask for or we might get a death penalty system that no one wants.....very fine line there.

Hyperion2206
08-02-2008, 01:46 PM
I know that it isn't realistic if your ship is not desctructable, but it would realy suck if the Galaxy class ship you've worked so hard for would explode and you would have to start from scrap again.:(

USS_Parallax
08-02-2008, 01:46 PM
NO Exp loss. Worse system ever. Nothing worse then leveling down.

Probably you'd respawn at the last spawn point you reached. A checkpoint system. Not at the closest one because you'd just use it to teleport.
Temporary stat-loss like in WoW and other MMOs is okay. This could just be called "Ship Repair" or something where you get 5-15 minutes of reduced stats.
If there's an influence system you could lose influence as long as it's not too much.

I believe that in PvP there should be no bad stuff that happens except maybe having to walk/fly back to where you were going from the respawn point. PvP should be fun all the time.

If you're disabled and it'll take a while to get repaired you can send out a distress signal where NPCs come to you to tow you back or a real player can help out.

USS_Parallax
08-02-2008, 01:48 PM
I know that it isn't realistic if your ship is not desctructable, but it would realy suck if the Galaxy class ship you've worked so hard for would explode and you would have to start from scrap again.:(


That's not the idea. Your ship explodes. It respawns. lol

This is how games work. Mario doesn't only get 1 life. If your character dies in and MMO it's not permadeath (unless the game sucks). You'd simply respawn with some negatives for dying but not your ship permadying.

Commander_Daedelus
08-02-2008, 01:53 PM
i'd say no complete ship loss but system loss (if it can be done corrrectly).

Have each ship have 7 target areas for the purpose of my explanation. each area has a health bar,

Now this is where tactics come in, do you target the weapons, the nacelles, the warp drive.

Make each ship encounter require planning and with set target areas it wont be a matter of who has the strongest weapons/ shields.

Say a more powerful ship arrives to attack me and my engines are disabled, logic would tell me in that situation to target the enemies weapons to reduce further damage.

I think you all see where im going with this, it makes battles more interesting but doesn't always mean your ship is destroyed.

IanD967
08-02-2008, 01:57 PM
the way i picture ship-to-ship combat ending is with your ship drifting in space looking like this! (click me) (http://img156.imageshack.us/img156/4149/damagedvoyagergl4.jpg)

where you have to scramble teams to repair vital systems, science helping engineering with quick-fix solutions, medical healing injured people and security help move injured people and fending off any pirates that come along wto try and raid your ship when your busy repairing it

USS_Parallax
08-02-2008, 02:00 PM
In my mind your systems would usually fail long before your ship explodes so it wouldn't be hard to disable without destroying them but destroying should still be an option (with ship respawn) otherwise it would be LAME.

Romulan Captain: "Bwhahaha we've got you disabled! Now since we're at war we will DESTROY YOU!"
Romulan Crew Member: "Sir! I can't get their health below 1hp! I cannot destroy them! They're INVINCIBLE!"
Romulan Captain: "What? Keep firing!"
Romulan Crew Member: *20 minutes later* "Sir, we've exhausted our phaser banks and our torpedoes are all gone yet they're still not blowing up!"
Romulan Captain: "EARTH! FIRE! WIND! WATER! HEART! With your powers combined I am CAPTAIN PLANET!"
*Romulan Ships spontaneously combusts*



the way i picture ship-to-ship combat ending is with your ship drifting in space looking like this! (click me) (http://www.ex-astris-scientia.org/scans/voy-tyoh.jpg)

where you have to scramble teams to repair vital systems, science helping engineering with quick-fix solutions, medical healing injured people and security help move injured people and fending off any pirates that come along wto try and raid your ship when your busy repairing it

Say I'm a Klingon Captain and I want to finish off my enemy who's done great battle with me. I don't have the option to blow 'em up?

IanD967
08-02-2008, 02:02 PM
dont forget that it is still a game :p

jayman
08-02-2008, 02:03 PM
I have this vision in my head of a ship blowing up right after someone yells out "Somebody set up us the bomb!"

Not sure why that is though. Hmm...

PyscoJuggalo
08-02-2008, 02:05 PM
Your ship blows up, you lose all the goodies you put on it, and you get commissioned a new ship (Star Fleet) or you have to buy one.

That simple.

Is it going to be that way? Nope, probably going to be like WoW no death penalty and not point to being careful (besides waste of time).

What ever, we will see how they handle death, no need to debate it now.


--As to the OP, Dynamic damage is the only way to go.

IanD967
08-02-2008, 02:07 PM
Your ship blows up, you lose all the goodies you put on it, and you get commissioned a new ship (Star Fleet) or you have to buy one.
.

problem with that is though: would starfleet have enough resources to replace ships (you know the big advance starships that take roughly a few to build ) like they do with modern day cars which take onyl a few hours? :)

USS_Parallax
08-02-2008, 02:09 PM
Your ship blows up, you lose all the goodies you put on it, and you get commissioned a new ship (Star Fleet) or you have to buy one.

That simple.

Is it going to be that way? Nope, probably going to be like WoW no death penalty and not point to being careful (besides waste of time).

Ew! I hate that. Plus the "Waste of time" is what I fear most about dying. I tried to avoid dying in WoW exactly to avoid that plus summoning sickness got in the way a few times too. Dura-loss wasn't much though even with all my purples. :P

Wasting time is a pain enough.

Allardyn
08-02-2008, 02:11 PM
As long as it does not boil down to the Headshot, Bodyshot, Legshot principle differential damage/targeting key/non-key systems sounds like a good idea to me.

Reinkaos
08-02-2008, 02:12 PM
I think you should lose all ship upgrades you'd gotten, or have them "reset" to their basic versions, so if you had 2 extra quantum torpedo launchers installed on your sovereign and then your sovereign got destroyed, you'd leave drydock after being repaired with just the normal old torpedo launchers, and such upgrades.

jfolds1
08-02-2008, 06:04 PM
and dont forget me pillaging your systems and cargo via transporter before you go boom !


lol

treky215
08-02-2008, 06:08 PM
For everyone's answer on a good way ship destruction should be handled:

A little free-to-play MMO called Navy Field. Basically it's a waste of time plus reset on a few things, plus loss of a few things, such as ability or a rank down.

How ever, I think it really should be punishing to lose. Well, punishing is a bit harsh, but you should have to pay in something IMO. At least a temporary (ship) skill decrease.

Reinkaos
08-02-2008, 06:13 PM
problem with that is though: would starfleet have enough resources to replace ships (you know the big advance starships that take roughly a few to build ) like they do with modern day cars which take onyl a few hours? :)

If you look past this "resources" issue, it seems logical that should your ship be destroyed, that you get a recommission that's factory-standard, as you lost all your upgrades when you lost your ship.

Perhaps when you make +5 upgrades to your ship, they manged to tow it back to base, so that you get your ship back, but all its systems need repairing/overhauling.

USS_Parallax
08-02-2008, 06:15 PM
I'd rather look past the permadeath issue instead of the resource issue and have my ship respawn. Oh and without having to upgrade it again.

Some of you are gluttons for punishment. You seem to want to limit this game to only the most hardcore of Star Trek fans.


You might not like it but business wise this game needs to be casual to get the crowds that'll help it not die.

ngille
08-02-2008, 06:18 PM
I'd rather look past the permadeath issue instead of the resource issue and have my ship respawn. Oh and without having to upgrade it again.

Some of you are gluttons for punishment. You seem to want to limit this game to only the most hardcore of Star Trek fans.


You might not like it but business wise this game needs to be casual to get the crowds that'll help it not die.

Finally someone who looks past what might be cool the first time or two into what it is going to take to make this game successful.

Sir, I salute you.

jfolds1
08-02-2008, 06:27 PM
well.... if you didnt go completely boom, but managed to get a tow back to a stardock you wouldnt loose all your upgrades ;)

making you go boom just wastes all those nice uprades, i wanna beam them off you and into my cargo bay lol

OrabIbo
08-02-2008, 08:36 PM
Sounds to me that the majority wants all the fire and brimestone of an exploding ship. Which I agree is what makes ia a visceral experience. Putting you on the edge of your seat knowing your about to lose the ship. But do you really have to lose the ship to experience this? nah!

It will be painful enough to watch the ship come to a screeching halt and slow down because vital systems are crippled. I'd like to see a ship destroyed, and all that is left is a floating debris in space. But the ppl on board don't have to leave the ship if the don't want to. they can stay and wait out 3-5min period while they repair the ship. the ship will appear a total loss but after the ship loss period is over, it starts repairing itself. In the meantime ppl will get experience for repairing the ship. They will be able to repair everything. and continue on their way.

From the opponents standpoint they got credit for the kill and the XP for doing it and ave moved on. They will not be able to reattack a ship they have previously killed for a good 30mins. This will hopefully relieve the grieving involved from repeatedly killing the same person.

I also see damage being taken on individual ship components. But depending on the weapons stats that did the damage there may have been some irrepairable damage taken that cannot be repaired. This dammage irreperable damage appear as black on the componets health bar and cannot be repaired until taken to the nearest Starbase.

So this gives ppl a reason to come back to starbases. while also allowing ppl to have extended jouneys in space "ala" Voyager style. If you want to not come back in to a starbase you can heal in the field, but you would have to repair ship systems by replacing parts and possibly refueling.

spokechecker5000
08-02-2008, 09:13 PM
I agree this aspect has been missing from many star trek games and this would be a great opportunity to show off a little on the whole ships blowing up that would be awesome to watch.

IanD967
08-03-2008, 01:43 AM
If you look past this "resources" issue, it seems logical that should your ship be destroyed, that you get a recommission that's factory-standard, as you lost all your upgrades when you lost your ship.

Perhaps when you make +5 upgrades to your ship, they manged to tow it back to base, so that you get your ship back, but all its systems need repairing/overhauling.

as much as i would like that to happen i really doubt Cryptic will make it so :(

Squingleberg
08-04-2008, 04:45 PM
So here is my idea on how to handle this aspect of STO:

Under the right conditions, I would like to see ships explode, both player and NPC ships. "Under the right conditions" being the key phrase here. If the right systems are damaged, I would love to see a nice explosion and my ship broken to peices.

In the event of my ship being totally destroyed, the crew would be put into escape pods and would basically respawn at the nearest Starfleet Space Station, where said ship would be unavailbile for like 15-30 (maybe crew could speed up the process if they help in the repairs, otherwise they could chill on the Station for a while).

The penetly for having a ship destroyed other than the repair wait period could maybe be a loss of prestige points or rank points (not much, but just enought to want to avoid it).

Or lets say you are in a massive battle and your ship is destroyed or disabled. You could have the option to respawn at the nearest Station like before, or you could be transported to another ship to assist them in the battle.

I would like the ship explosions to be a hard thing to pull off, but I would like to see ships disabled and drifting. At that point crews could have several options on how to get things up and running again.

And maybe there could be things crews can do to stop total distruction. Like if the warp core is about to breach than the some good engineers could jump into action to stop it.

The trick here is to find a middle ground between the hard core Trekkies and the Causal Player.

ngille
08-04-2008, 05:13 PM
So Or lets say you are in a massive battle and your ship is destroyed or disabled. You could have the option to respawn at the nearest Station like before, or you could be transported to another ship to assist them in the battle.



The trick here is to find a middle ground between the hard core Trekkies and the Causal Player.

The first idea has merit, the second idea is a nobrainer and I hope like hell cryptic realizes that.

Jonathan_Beecher
08-04-2008, 07:12 PM
I think you should lose all ship upgrades you'd gotten, or have them "reset" to their basic versions, so if you had 2 extra quantum torpedo launchers installed on your sovereign and then your sovereign got destroyed, you'd leave drydock after being repaired with just the normal old torpedo launchers, and such upgrades.

Yes that makes sense to me.



i'd say no complete ship loss but system loss (if it can be done corrrectly).

Have each ship have 7 target areas for the purpose of my explanation. each area has a health bar,

Now this is where tactics come in, do you target the weapons, the nacelles, the warp drive.

Make each ship encounter require planning and with set target areas it wont be a matter of who has the strongest weapons/ shields.

Say a more powerful ship arrives to attack me and my engines are disabled, logic would tell me in that situation to target the enemies weapons to reduce further damage.

I think you all see where im going with this, it makes battles more interesting but doesn't always mean your ship is destroyed.


Yes. I concur in that each system has a hitpoint vs just one main hitpoint then boom/explosion.

Sounds to me that the majority wants all the fire and brimestone of an exploding ship. Which I agree is what makes ia a visceral experience. Putting you on the edge of your seat knowing your about to lose the ship. But do you really have to lose the ship to experience this? nah!

It will be painful enough to watch the ship come to a screeching halt and slow down because vital systems are crippled. I'd like to see a ship destroyed, and all that is left is a floating debris in space. But the ppl on board don't have to leave the ship if the don't want to. they can stay and wait out 3-5min period while they repair the ship. the ship will appear a total loss but after the ship loss period is over, it starts repairing itself. In the meantime ppl will get experience for repairing the ship. They will be able to repair everything. and continue on their way.

From the opponents standpoint they got credit for the kill and the XP for doing it and ave moved on. They will not be able to reattack a ship they have previously killed for a good 30mins. This will hopefully relieve the grieving involved from repeatedly killing the same person.

I also see damage being taken on individual ship components. But depending on the weapons stats that did the damage there may have been some irrepairable damage taken that cannot be repaired. This dammage irreperable damage appear as black on the componets health bar and cannot be repaired until taken to the nearest Starbase.

So this gives ppl a reason to come back to starbases. while also allowing ppl to have extended jouneys in space "ala" Voyager style. If you want to not come back in to a starbase you can heal in the field, but you would have to repair ship systems by replacing parts and possibly refueling.

Agree.

So here is my idea on how to handle this aspect of STO:

Under the right conditions, I would like to see ships explode, both player and NPC ships. "Under the right conditions" being the key phrase here. If the right systems are damaged, I would love to see a nice explosion and my ship broken to peices.

In the event of my ship being totally destroyed, the crew would be put into escape pods and would basically respawn at the nearest Starfleet Space Station, where said ship would be unavailbile for like 15-30 (maybe crew could speed up the process if they help in the repairs, otherwise they could chill on the Station for a while).

The penetly for having a ship destroyed other than the repair wait period could maybe be a loss of prestige points or rank points (not much, but just enought to want to avoid it).

Or lets say you are in a massive battle and your ship is destroyed or disabled. You could have the option to respawn at the nearest Station like before, or you could be transported to another ship to assist them in the battle.

I would like the ship explosions to be a hard thing to pull off, but I would like to see ships disabled and drifting. At that point crews could have several options on how to get things up and running again.

And maybe there could be things crews can do to stop total distruction. Like if the warp core is about to breach than the some good engineers could jump into action to stop it.

The trick here is to find a middle ground between the hard core Trekkies and the Causal Player.


Ditto again there. Respawning at a starbase works for me.



I agree with the other posts regarding the fine line yet also allowing the new players/drawing them into the STO world.


I would suggest that a ship get damaged and has the possibility of breaking apart/blowing up. The only key is that it would be hard to do/have to meet certain requirements i.e. all the systems inoperable.

Now, if that doesn't appeal to the new STO gamers, then the idea of just having a wreck sit in space and repair up would work too.


Just my thoughts there.

swsws
06-15-2009, 11:10 PM
Another thing is sometimes exploding ships barely damage ships around them if at all. There needs to be special circumstances that make your ship go boom bigger. If your warp core is about to breech in a bad way other ships might want to make way. However sometimes you might just explode in a small way. Probably most of the time actually.
Maybe you want to explode big on purpose when you die. Just don't take out your teammates. I'm in favor of team killing as long as it's not directed (can't aim your phasers at another Federation ship) and when it's not on purpose.

If your core is gonna breach you should be able to dump it into space that happens alot in the show. Just a thought, and it would make a good last ditch manuver, kinda like throwing sand in someones eyes and running the other way lol

RookActual
06-15-2009, 11:15 PM
Much respect for finding this long buried thread!

USS_Parallax
06-16-2009, 12:00 AM
People like bringing threads back to life. It makes them feel like real necromancers.

Arsinoe
06-16-2009, 12:15 AM
Well better to restart 1 old one then open 10 new ones about the same topic. :D

WestAirAviation
06-16-2009, 12:36 AM
Isn't that the truth.

For the topic, I wonder if Cryptic was taking notes. It just wouldn't be a Trek experience if every ship exploded all the time with no visual damage. (Although, from past experience I've learned that there will always be someone who will disagree)

How cool would it be to be flying along then come across an ally players ship, floating in space with half its saucer section in shreds and an entire Nacelle missing, the player simply telling you to avoid the Nebula behind him. It would prove far more immersive then seeing a fully intact ship that just respawned with a player telling you "OMG DUDE, my ship was jutss destruyed in that nebula. dnt go n there.''

J.L.Picard
06-16-2009, 12:51 AM
I don't want to see an issue where if you defeat and enemy they explode 100% of the time or are disabled 100% of the time.

No 1hp ship crap. No exploding all the time crap.

Instead how about like the show. We've seen ships get destroyed because their nacel (spelling?) is hit and blows up while other times they survive with just that thing blowing up (not with the rest of the ship).
Sometimes we've seen basically half a saucer section gone but the ship still mildly operational (if only life support and being towed).

I want to see that same diversity in damage.

Meaning if your nacel is blown up you might explode and you might not. Of course considerations would be ship type and crew skill. Exactly how much damage you've taken and where. What systems are damaged, etc.
Basically there should be a whole system that helps determine if you're going to explode entirely or only partially. If you're going to be disabled until fixed at stardock or if you can repair yourself slowly. All this based on what systems are damaged, how damaged they are, your crew repair skill (NPC or otherwise) and any number of other factors. You'd never have a 100% chance to explode if you nacel is taken out and you'd never have a 100% chance to not explode but you could help or hurt the odds.

Heck, we've seen ships still fighting missing their nacels. However other times that's been basically a KO for 'em.



When I see the devastation of a Fleet vs Fleet battle I want to see ships that blew up. Ships missing huge chunks, ships disabled but otherwise relatively okay, ships towing other ships to safety, etc.



Another issue is retreat. I'd rather there be a good enough reason to SAVE the disabled ships. I'd imagine if a battle is going wrong there should be some reason and motivations for other ships to tow others away if needed and stuff like that. However retreat should never be easy as you could have ships following you and you'd better hope most of 'em aren't faster.

this will be down to the person pawning you in the face. If they wonna b low you up they will, and if they wonna leave traces of your remains they can do that too.

WestAirAviation
06-16-2009, 12:56 AM
this will be down to the person pawning you in the face. If they wonna b low you up they will, and if they wonna leave traces of your remains they can do that too.

Waste of a good torpedo to finish off a ship with a failing life support system. On that thought, I kind of wonder if we'll ever run out of torpedoes like in Bridge Commander and other games.

Grey2ham
06-16-2009, 01:33 AM
Okay my Ideas:

If you can't run away your ship should be lost. Not necessarily always blown up though. If your side is victorious someone could tow it back for repairs or salvage it.
Perhaps if your ship is heavily damaged you may choose to eject your warp core? Save your ship from total destruction, provided the enemy doesn't keep blowing you to bits after you've lost power and can't fight back.
This is working on the assumption that players own multiple ships. However, everyone has access to a basic tier ship. Say a Tier 4 loses their sovereign and its been blown up. They have no other tier 4 ships, but starfleet gives them a basic tier 4 galaxy replacement.
Upgrades should be kept if they are story arc specific quest rewards. That way items that are only available once to you are not permanently destroyed. However generic upgrades that can be purchased should be destroyed.
As for 'recent kill' protection. I think a player should have say a recently killed buff on a timer that gives any attacker no xp for a kill. However the player should not be able to engage players for this period either. Say 15 mins.

Mighty_BOB_cnc
06-16-2009, 02:13 AM
Waste of a good torpedo to finish off a ship with a failing life support system. On that thought, I kind of wonder if we'll ever run out of torpedoes like in Bridge Commander and other games.

Maybe they might have it where you have say 300 torpedoes in your armory and if you exhaust all of those then you can only fire 1 torpedo every 50 seconds until you restock. Then you wouldn't be left defenseless (aside from your other weapons of course) but there would be a penalty for using all your torpedoes up. Although higher "classes" of torpedoes (like a tricobalt device maybe) would have a fixed number and once you use them they're gone until a restock.

Maybe.

gargamehl
06-16-2009, 03:06 AM
Explode: you "releade the dead body" and return to the last noted saveplace and revive there(aka WoW:Ghosthealer
Shot into pieces, but repairable: you are "repaired" by a friendly ship (whitch is capbable=rezz) or you "walked" back to your ship (aka WoW: Ghost runs to dead body)


i know, itīs always the "donīt compare to wow blablabla ********, but it would be the "simpliest sollution"


btw: anything known about the death-penatlty?

DarkBarron
06-16-2009, 03:58 AM
There are also the options of set
"Self Destruct " & "Abandon Ship"

If your ship is crippled and you could still be shot at by an enemy then abandon ship.
At least that way you would save some of the crew. Also if you dont want them
getting their hands on your technology then set self destruct so it blows after you bail.

A good captain should always know when a battle is lost and its time to save what
you can. Unless your Klingon then it is a Good day to Die!

Also if components are targetable I.E. warpcore, sensors etc. Then we should be able to
Customise the amount of Armor/Defences on those components. Otherwise Each ship
would have a weak spot due to design and if its your engines you will get disabled every time.

CaptainMikey
06-16-2009, 06:55 AM
i want my ship to get bombarded by explosions and make it out in barly one piece lol if i can have that with chucks of my ship been blown off and floating slowly away ill be happy

Devoras_Serenitus
06-16-2009, 07:05 AM
When should ships explode?

Hard to tell as canon has shown us very many ways for a ship to explode. Thats all from loosing your nacell and leaking plasma, internal damage failure, warp core breach, extensive damage to hull and to the typical self destruct.
In my opinion for the sake of the game, if your hull intergrity falls to rock bottom, you go boom!


When should they be disabled?

Disabled in what sense? There are many ways to "disable" a ship according to what situation. If you want to talk to an aggresive opponent or force him/her to flee, one would disable weapons. If you are a Klingon in persuit you would disalbe propulsion and vaporize your opponent etc etc.

Also retreat conditions.

Another hard one. In terms of the game (and following canon) I would say that the escaping ship would need to be warp capable, but the attacker should have a possibility to intercept and prevent you from fleeing.

Devoras_Serenitus
06-16-2009, 07:13 AM
Oh, and romulan ships should have the opportunity to self destruct their artificial singularity to create black holes. Talk about taking your enemies down the drain...

dyvimtorm
06-16-2009, 07:19 AM
Oh, and romulan ships should have the opportunity to self destruct their artificial singularity to create black holes. Talk about taking your enemies down the drain...

"We are creatures of duty, Captain. I have lived my life by it. Just one more duty to perform."

erriku
06-16-2009, 08:14 AM
I know that it isn't realistic if your ship is not desctructable, but it would realy suck if the Galaxy class ship you've worked so hard for would explode and you would have to start from scrap again.:(

I do believe that Cryptic said that when your ship explodes, you do not lose the ship itself. So there is comfort in that if your hard earned Galaxy class is destroyed, you still have it.

chuck258456
06-16-2009, 09:05 AM
not sure if this has been said already, but here is how i personally think it should be in STO:


by 'default' all ships are only shot to the point of being disabled, like when they can no longer fight and you have them targetted they will appear as 'disabled' however, if a ship is disabled, it can still be targetted and shot

i think the battle system should work similar to how it did in Star Trek: Bridge Commander, from the limited time i played it for, lmao, but i liked it, you could target pretty much everything specifically, weapons and propulsion if you wanted to disable it or just target the warp core to blow the mfer outta space and time, i think THAT is how it should work, however like i said, all ships should be by default only 'disabled' but STILL targettable if you decide you want to finish the job, THEN it could be destroyed

when the ship is disabled, or while it is rather, it cant really do much, maybe manuevering thrusters only or something if the captain wants to try and crawl out of the battlezone, lmao

another feature: while a ship is disabled, yes it cant do much, but this is the kicker, while the ship is disabled and working with maybe only manuvering thrusters, but should the crew decide they want to stay onboard they can and they can work to attempt to online the ship again, obviously only to a limited extent, or maybe if they can activate the self destruct, which imo should cause damage, BUT if a ship is self destructed it is completely destroyed, incinerated non salvageable

here is why i think ships should be only 'disabled' by default: mainly because the victor would then be able to salvage the battlefield for the spoils of war, victory should have its rewards in my opinion


not to bring up the whole 'self destruct would be bad game design thing' i would just like to add the little tidbit that i think it should be in the game, but should be size based, small ships such as shuttles when they self destruct should cause very little damage, bigger more valuable ships like Sovreign or Galaxy for example would obviously cause more damage, but at the same time, the ship is compltely gone, non salvageable and a pretty costly lost resort

Stronin
06-16-2009, 09:11 AM
As long as it isn't like eve online I'm fine.

Theres no way I'm spending months upgrading just to be shot out of the sky and reduced to zero. Bleh.

If that makes me a noob somehow or not hardcore enough so be it!

chuck258456
06-16-2009, 09:19 AM
As long as it isn't like eve online I'm fine.

Theres no way I'm spending months upgrading just to be shot out of the sky and reduced to zero. Bleh.

If that makes me a noob somehow or not hardcore enough so be it!


if that happened to you in EVE online your not doing it right

that shouldve been the first rule half of local told you when you first asked for help dude

DONT FLY WHAT YOU CANT AFFORD TO LOSE

you should make that your signature, if you grinded missions for 3 months to get a Full Faction Fit Navythron then flew it to Low Sec to 'pwn pirates' or something stupid and got blown up at a gatecamp, thats your own fault, you shouldnt have been flying it if you couldnt take that hit

if you dont want to risk your +4's you shouldve gotten a Jump Clone

surely that must be common sense? . . . . .. . .

just contract your stuff to soldieroffortune 258 if you still have your subscription please, its my Bday in a couple weeks, ill send a nice evemail in return;)

Stronin
06-16-2009, 09:29 AM
if that happened to you in EVE online your not doing it right

that shouldve been the first rule half of local told you when you first asked for help dude

DONT FLY WHAT YOU CANT AFFORD TO LOSE

you should make that your signature, if you grinded missions for 3 months to get a Full Faction Fit Navythron then flew it to Low Sec to 'pwn pirates' or something stupid and got blown up at a gatecamp, thats your own fault, you shouldnt have been flying it if you couldnt take that hit

if you dont want to risk your +4's you shouldve gotten a Jump Clone

surely that must be common sense? . . . . .. . .

just contract your stuff to soldieroffortune 258 if you still have your subscription please, its my Bday in a couple weeks, ill send a nice evemail in return;)

I've never played Eve but I have talked to some of the people on it's development team, and for certain I've heard all the moaning people have made over it heh.

So no I don't have some giant griefer fest over the title personally :P

But if I was playing it, I'd be thinking: I'm like already wasting hours of my life play this game. Why should I be penalized in such an extreme manner. Doesn't sound like fun to me at all.

chuck258456
06-16-2009, 09:37 AM
I've never played Eve but I have talked to some of the people on it's development team, and for certain I've heard all the moaning people have made over it heh.

So no I don't have some giant griefer fest over the title personally :P

But if I was playing it, I'd be thinking: I'm like already wasting hours of my life play this game. Why should I be penalized in such an extreme manner. Doesn't sound like fun to me at all.


ah, fair enough, but also to defend EVE, penalties dont have to be as extreme as many make it out to be, just those idiots that fly horridly expensive ships into situations they know nothing about then go to the forums and whine about it or even attempt a petition "i wasnt ready for pvp at that camp i want my ship back NAOW!' they are just more vocal about it, they could always just fly crap t1 fitted t1 insured ships and lose very little money in the process


dont go by what they said, play the game and figure it out on your own

CCP should sticky this picture on the download page before people play it though:

http://go-dl.eve-files.com/media/0803/LearningCurve.jpg

Stronin
06-16-2009, 09:42 AM
ah, fair enough, but also to defend EVE, penalties dont have to be as extreme as many make it out to be, just those idiots that fly horridly expensive ships into situations they know nothing about then go to the forums and whine about it or even attempt a petition "i wasnt ready for pvp at that camp i want my ship back NAOW!' they are just more vocal about it, they could always just fly crap t1 fitted t1 insured ships and lose very little money in the process


dont go by what they said, play the game and figure it out on your own

CCP should sticky this picture on the download page before people play it though:

http://go-dl.eve-files.com/media/0803/LearningCurve.jpg

I remember seeing that picture haha. Yeah.

I totally not that hardcore so I doubt I'll ever play it.

For what;s it's worth I absolutely loved Freelancer, so I guess that sort of describes my play style. Fairly casual.

My first love is FPS games anywho.

MatrinZachs
10-04-2009, 07:10 PM
You now guys you can lose ships in a lot of ways differnt from battle. The development team is talkng about being able to explore the universe and run into all kinds of stuff. How many times did some strrange anomialy or weird planet spell doom for any crew that was unluck to come across it. I wonder how that will play out in the game shoting up Klingons is fun and all but I really want to boldly go wher eno man has gone before. I say that to say this. A ship is a ship. If you spent months getting it the way you want and it gets thrashed oh well. It's the BO's That I think will hurt the most if they make it so the ship is lost with all hands save you. Think about have to break in a new number 1 every time you lose a ship. That could be trouble. But it really doesn't matter if the gaem allows you to respawn like WOW or if you have to start from scratch like EVE I'm still going to play it Baby :D

Loekii
10-04-2009, 07:48 PM
I am all for 'Escape/retreat' opportunities.

With regards to SPACE, I think POTBS has a good system -- out run your opponent.

With regards to GROUND, I think it should be realistic. Guards chase you away, without exposing their primary goal -- protect a specific door.

USS_Parallax
10-04-2009, 07:54 PM
Old thread is old.

corbindalla5
10-04-2009, 08:58 PM
All I know is that before any ships explode, consoles explode, the ship shakes and beams and wires fall from the ceiling - it would be nice to see that incorporated into the game in some capacity...also you usually end up losing a redshirt...

mirkrim
10-04-2009, 10:31 PM
Maybe total destruction could be like headshots. If you simply damage a ship to the point where they have zero HP (or whatever system it is), they become disabled and adrift in space. If the final shot is a critical hit, they explode.

Of course for Klingons, it should be the other way around. Regular explosions, with the random occasional mercy-disabling :D:D:D

Interdictor
10-04-2009, 10:57 PM
Ships have to explode to clean up the area - because in any large fleet battles or borg cube raids or the like, space would soon be absolutely littered with drifting hulks, and the longer the battle goes on the gfx lag will get worse and worse.

Musterion
10-05-2009, 03:13 AM
Old thread is old.

Old thread still has a good point :p