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View Full Version : Fact: Trans-warp conduits will be used extensively in this game.


Apolladan
07-29-2008, 06:45 PM
In TNG and TOS we often hear about how the Enterprise is days, weeks, or even months away from the nearest starbase. Guess what, that's not gonna happen. With Janeway's future technology and the acquiring of trans-warp technology, it's going to be a major part of the gameplay. Think of it as the "stargates" of EVE online.

RandomRedshirt
07-29-2008, 06:48 PM
Ummm, not sure if you read the memo, but Janeway "blew up" the technology for the trans-warp gateway. She didn't bring it back with her, so SCE could never reverse-engineer it.

I'll be sure to send you a copy of the memo....

:D

PS - One other thing. Trans-warp conduits in a Trek game? Won't happen. Why? Because it devalues space and it devalues exploration. Star Trek is about seeking out new life and new civilizations, not about getting between sectors the fastest to go pwnzor me some noobzies.

Raven0238
07-29-2008, 06:53 PM
Ummm, not sure if you read the memo, but Janeway "blew up" the technology for the trans-warp gateway. She didn't bring it back with her, so SCE could never reverse-engineer it.

I'll be sure to send you a copy of the memo....

:D

PS - One other thing. Trans-warp conduits in a Trek game? Won't happen. Why? Because it devalues space and it devalues exploration. Star Trek is about seeking out new life and new civilizations, not about getting between sectors the fastest to go pwnzor me some noobzies.

Well if the casual player get their way...then I dunno. I hope not, but if so, there needs to be a penalty, like being intercepted by the borg.

Falin
07-29-2008, 06:54 PM
Fact eh? and where did you come across this fact that none of us have seen yet? ;)

Apolladan
07-29-2008, 06:55 PM
Fact eh? and where did you come across this fact that none of us have seen yet? ;)

It's the most realistic option.

PhantomPhoton
07-29-2008, 06:55 PM
I highly doubt they'll be used extensively.
I'd say they'll be used for getting to instances of high end content, and for getting large groups of players together for world events, like a borg attack in sector 87.
I don't see them fitting into canon for every day travel use. I do see them as a game mechanism for allowing people to get to special content.

And it's only a fact when we've got an official announcement or a dev post confirming it... would you mind backing up your claim with a citation?

Maziwrath
07-29-2008, 06:59 PM
Simple solution: 1 day in real life = 1 month in game.

Apolladan
07-29-2008, 07:00 PM
Simple solution: 1 day in real life = 1 month in game.

This is another possibility, but it would make the game a simulator instead of a immersive experience.

Dext
07-29-2008, 07:03 PM
In TNG and TOS we often hear about how the Enterprise is days, weeks, or even months away from the nearest starbase. Guess what, that's not gonna happen. With Janeway's future technology and the acquiring of trans-warp technology, it's going to be a major part of the gameplay. Think of it as the "stargates" of EVE online.

I don't see them having Trans-Warp gates but worm hold yes. but I don't think they would be used to go every where. I think they could do something like eve but have bigger zones for you to warp in. An they could do it just because space is for the most part back ground.

Now for the Planets they could have the contents as instances so that you do not have the all the would loaded at one time.

Apolladan
07-29-2008, 07:12 PM
I don't see them having Trans-Warp gates but worm hold yes. but I don't think they would be used to go every where. I think they could do something like eve but have bigger zones for you to warp in. An they could do it just because space is for the most part back ground.

Now for the Planets they could have the contents as instances so that you do not have the all the would loaded at one time.

It would be unrealistic to use wormholes, as they are not used in the show to traverse places.

Even at Warp 9.9, many of the popular places are really far away. Consider Risa (which will likely make an appearance in the game.) It's 88 light years away. At warp 9, which is 834 times the speed of light, the journey would take more than a month.

Cryptic could take an entirely different approach, but consider the game setting in Perpetual's vision:

"The STO story starts around Stardate 77021.1, twenty years after Star Trek Nemesis, as the Alpha Quadrant rebuilds following the Dominion War. The Romulan Star Empire is on the brink of becoming close allies (or perhaps a member) of the United Federation of Planets while the Klingon Empire continues to be a strong ally of the Federation. More and more species are enrolling in Starfleet Academy to join the growing ranks of Starfleet personnel. Even the Borg are considered a manageable threat with technology brought to the quadrant by Captain Kathryn Janeway.

Such peaceful conditions have convinced the Federation president to divert resources of Starfleet towards the construction of a network of enormous transwarp conduits, which have been troublesome and expensive, but with great exploratory potential.

However, elements of Starfleet fear that the Federation is falling into a false sense of security and into a deceptive trap by one of its old enemies, or perhaps a new one. Thus, steps are secretly being taken to prepare for the conflict that is sure to come. It is up to you to choose your path for the coming century.

The Beta Quadrant will be the primary area of space where much of the gameplay will take place, with future game expansions opening up other areas. Initially accessible areas may include: the Romulan Star Empire, the Klingon Empire, Vulcan, Andoria, the Tholian Assembly, the Briar Patch, Bolarus, and perhaps the unknown enemy force. The Borg will be one of the major antagonists, and the Q have been mentioned to be involved in the game in some capacity."

PhantomPhoton
07-29-2008, 07:17 PM
It would be unrealistic to use wormholes, as they are not used in the show to traverse places.

Even at Warp 9.9, many of the popular places are really far away. Consider Risa (which will likely make an appearance in the game.) It's 88 light years away. At warp 9, which is 834 times the speed of light, the journey would take more than a month.

Cryptic could take an entirely different approach, but consider the game setting in Perpetual's vision:

"The STO story starts around Stardate 77021.1, twenty years after Star Trek Nemesis, as the Alpha Quadrant rebuilds following the Dominion War. The Romulan Star Empire is on the brink of becoming close allies (or perhaps a member) of the United Federation of Planets while the Klingon Empire continues to be a strong ally of the Federation. More and more species are enrolling in Starfleet Academy to join the growing ranks of Starfleet personnel. Even the Borg are considered a manageable threat with technology brought to the quadrant by Captain Kathryn Janeway.

Such peaceful conditions have convinced the Federation president to divert resources of Starfleet towards the construction of a network of enormous transwarp conduits, which have been troublesome and expensive, but with great exploratory potential.

However, elements of Starfleet fear that the Federation is falling into a false sense of security and into a deceptive trap by one of its old enemies, or perhaps a new one. Thus, steps are secretly being taken to prepare for the conflict that is sure to come. It is up to you to choose your path for the coming century.

The Beta Quadrant will be the primary area of space where much of the gameplay will take place, with future game expansions opening up other areas. Initially accessible areas may include: the Romulan Star Empire, the Klingon Empire, Vulcan, Andoria, the Tholian Assembly, the Briar Patch, Bolarus, and perhaps the unknown enemy force. The Borg will be one of the major antagonists, and the Q have been mentioned to be involved in the game in some capacity."

But...
We can condense gametime. So that while in "real" time it would take a month, in STO time it could be 3 hours. But still provide a real sense of distance via travel time. For some even 3 hours will be too much... perhaps 30 minutes... but still it makes a far better game in the long run. Even if those with short attention spans aren't able to play the game.

And that was Perpetual's take on the game. It isn't necessarily how the Cryptic team will go about things. Personally I hope for a timeline a bit closer to the end of Voyager.

Apolladan
07-29-2008, 07:20 PM
But...
We can condense gametime. So that while in "real" time it would take a month, in STO time it's be 3 hours.

And that was Perpetual's take on the game. It isn't necessarily how the Cryptic team will go about things. Personally I hope for a timeline a bit closer to the end of Voyager.

As I said earlier, that is another option, but it would take away from immersion and give the game a "simulator" feel to it. It doesn't even make sense for global time. Ground missions will have to occur in real time. If you are an away team and you are exploring a planet for two hours, and your friend (or a random person) is warping, it wouldn't make sense.

Falin
07-29-2008, 07:20 PM
I'm still waiting for him to post his citition on this FACT he's claiming :p

Maziwrath
07-29-2008, 07:23 PM
I'm still waiting for him to post his citition on this FACT he's claiming :p

Indeed. It is true Perpetual was going to use Trans-warp hubs and it is true that we are going to be in the same timeframe Perpetual had envisioned. But that is just drawing a conclusion, I know of no facts.

Dext
07-29-2008, 07:24 PM
They did use them in the show in ST:TNG the Ferengi an the Federation both send a shuttle in one. so they did use it at less 1 time that we know of in the show. An the shows do not go on Day by Day on the ships most of the time is skipped to get to the action. So we don't know if they did or did not use them at time.

An the federation would not use trans warp just because the Borg would know that they used it an the Borg would come.

Falin
07-29-2008, 07:24 PM
Indeed. It is true Perpetual was going to use Trans-warp hubs and it is true that we are going to be in the same timeframe Perpetual had envisioned. But that is just drawing a conclusion, I know of no facts.

it's true we're going to be using the same timeframe? how do you figure? they have not yet stated a time frame yet, for all we know they could be going back and starting pre-TOS and slowely orking forward to TNG via expansions.

Apolladan
07-29-2008, 07:25 PM
I'm using the word fact figuratively. I think it's obvious that it's just my conclusion.

If you think that there is a more likely method of transportation, please tell me, unless you think Cryptic is going to force you to sit on your computer for 38 days for shore leave.

Maziwrath
07-29-2008, 07:26 PM
They did use them in the show in ST:TNG the Ferengi an the Federation both send a shuttle in one. so they did use it at less 1 time that we know of in the show. An the shows do not go on Day by Day on the ships most of the time is skipped to get to the action. So we don't know if they did or did not use them at time.

An the federation would not use trans warp just because the Borg would know that they used it an the Borg would come.

That was a wormhole.

Apolladan
07-29-2008, 07:26 PM
They did use them in the show in ST:TNG the Ferengi an the Federation both send a shuttle in one. so they did use it at less 1 time that we know of in the show. An the shows do not go on Day by Day on the ships most of the time is skipped to get to the action. So we don't know if they did or did not use them at time.

An the federation would not use trans warp just because the Borg would know that they used it an the Borg would come.

So because they used one wormhole to go somewhere, Cryptic is going to make imaginary wormholes that lead to every major planet/sector? That makes no sense.

Maziwrath
07-29-2008, 07:28 PM
it's true we're going to be using the same timeframe? how do you figure? they have not yet stated a time frame yet, for all we know they could be going back and starting pre-TOS and slowely orking forward to TNG via expansions.

http://www.startrekonline.com/about_star_trek_online

Become part of Star Trek®: The Star Trek universe will appear for the first time in a massively multiplayer online game. Everything from the elegant domes of Starfleet Academy to the ancient temples of Vulcan, from the towers of Qo’noS to the Fire Caves of Bajor, from the mysterious Mutara Nebula to the unexplored voids of deep space, all will be represented in stunning 3-D graphics. Immerse yourself in the future of the Trek universe as it moves into the 25th century: a time of shifting alliances and new discoveries.

Unlike someone I have citations. =)

Apolladan
07-29-2008, 07:28 PM
it's true we're going to be using the same timeframe? how do you figure? they have not yet stated a time frame yet, for all we know they could be going back and starting pre-TOS and slowely orking forward to TNG via expansions.

From the "about" section on the main page.



Become part of Star Trek®: The Star Trek universe will appear for the first time in a massively multiplayer online game. Everything from the elegant domes of Starfleet Academy to the ancient temples of Vulcan, from the towers of Qo’noS to the Fire Caves of Bajor, from the mysterious Mutara Nebula to the unexplored voids of deep space, all will be represented in stunning 3-D graphics. Immerse yourself in the future of the Trek universe as it moves into the 25th century: a time of shifting alliances and new discoveries.

Apolladan
07-29-2008, 07:29 PM
http://www.startrekonline.com/about_star_trek_online

Become part of Star Trek®: The Star Trek universe will appear for the first time in a massively multiplayer online game. Everything from the elegant domes of Starfleet Academy to the ancient temples of Vulcan, from the towers of Qo’noS to the Fire Caves of Bajor, from the mysterious Mutara Nebula to the unexplored voids of deep space, all will be represented in stunning 3-D graphics. Immerse yourself in the future of the Trek universe as it moves into the 25th century: a time of shifting alliances and new discoveries.

Unlike someone I have citations. =)

Same time post... =P

Maziwrath
07-29-2008, 07:30 PM
Same time post... =P

Haha, yeah. I must have beat you by a few seconds or something.

JoeCold
07-29-2008, 07:31 PM
Wow, this subject is too hot. There are multiple threads that go on and on without getting anywhere on this topic. This thread is destined to be one of them. :confused:

I think we might all want to wait to see what Cryptic says on the subject, then we can go on and on without getting anywhere supporting or lamenting their decision. :D

TheMasterpiece
07-29-2008, 07:33 PM
While no game is 100% catered to hardcore base fans, this game will be somewhat loyal and true to the series. We cant just have transwarp gates layin around everywhere. Thatd ruin the whole exploration factor and ruin the feeling of being in space.

Apolladan
07-29-2008, 07:33 PM
Wow, this subject is too hot. There are multiple threads that go on and on without getting anywhere on this topic. This thread is destined to be one of them. :confused:

I think we might all want to wait to see what Cryptic says on the subject, then we can go on and on without getting anywhere supporting or lamenting their decision. :D

No one has been rude or argumentative. I'm explaining my conclusions logically.

PhantomPhoton
07-29-2008, 07:33 PM
Actually in the "real" world moving at high speeds does in fact produce differences in time. To my knowledge Star Trek has never specifically discussed the effects of relativity when associated with subspace warp travel.
And furthermore I really don't see how me being on a planet fighting in real time and my buddy warping around thru the stars will prohibit game immersion. All we're talking about is for the game to artificially modify the warp factors so that what would normally take a week at warp 9 will only take an hour. Or alternatively we're shortening the in game distance between star systems. It's not like we're actually going to be able to simulate every bit of space between Bajor and Romulus.

Dext
07-29-2008, 07:34 PM
:mad:So because they used one wormhole to go somewhere, Cryptic is going to make imaginary wormholes that lead to every major planet/sector? That makes no sense.

It make more since then the Federation useing Somthing form the Borg. an you did say they did not use them in the show an now you say they do odd.

An if the Federation uses a trans warp gate the Borg would come.

Apolladan
07-29-2008, 07:34 PM
you should take a transwarp gate out of this forum.

While no game is 100% catered to hardcore base fans, this game will be somewhat loyal and true to the series. We cant just have transwarp gates layin around everywhere. Thatd ruin the whole exploration factor and ruin the feeling of being in space.

So what are you proposing? I just explained to you that the galaxy is a huge place, even at warp 9.

Apolladan
07-29-2008, 07:35 PM
:mad:

It make more since then the Federation useing Somthing form the Borg. an you did say they did not use them in the show an now you say they do odd.

An if the Federation uses a trans warp gate the Borg would come.

They would use trans-warp technology, not Borg trans-warp technology.

Dext
07-29-2008, 07:35 PM
you should take a transwarp gate out of this forum.

While no game is 100% catered to hardcore base fans, this game will be somewhat loyal and true to the series. We cant just have transwarp gates layin around everywhere. Thatd ruin the whole exploration factor and ruin the feeling of being in space.

I agree with you on this

Maziwrath
07-29-2008, 07:35 PM
No one has been rude or argumentative. I'm explaining my conclusions logically.

I think some people enjoy expanding their post count by pretending they are a moderator.

RandomRedshirt
07-29-2008, 07:36 PM
You know, we could just re-write the warp speed scale again so that Warp 25 is possible, kinda like what happened between TOS and TNG....

:eek:

TheMasterpiece
07-29-2008, 07:36 PM
So what are you proposing? I just explained to you that the galaxy is a huge place, even at warp 9.


My idea is a time accelerated travel. Obviously no one wants to waste 12 hours sitting and watching a computer screen, but if we can just use transwarp gates to get everywhere we might as well just have instant travel.


But scale the time up, instead of an hour, make it a minute or a portion of an hour. something fast enough to get by, but slow enough we can still experience random occurances.

Apolladan
07-29-2008, 07:37 PM
Actually in the "real" world moving at high speeds does in fact produce differences in time. To my knowledge Star Trek has never specifically discussed the effects of relativity when associated with subspace warp travel.
And furthermore I really don't see how me being on a planet fighting in real time and my buddy warping around thru the stars will prohibit game immersion. All we're talking about is for the game to artificially modify the warp factors so that what would normally take a week at warp 9 will only take an hour. Or alternatively we're shortening the in game distance between star systems. It's not like we're actually going to be able to simulate every bit of space between Bajor and Romulus.

With warp technology, there is no time dilation (as the ship is stationary in the warp bubble). Therefore Starfleet's time is observed in all cases.

Impulse travel is 1/3rd the speed of light, for the purpose of not having time dilation.

Falin
07-29-2008, 07:38 PM
or change the 10 scale very easily, as i've proposed in several threads. right now with the set scale, it takes 8years to cross the federation at max warp, why not just change everywhere it says years to days and days to hours?

Apolladan
07-29-2008, 07:40 PM
My idea is a time accelerated travel. Obviously no one wants to waste 12 hours sitting and watching a computer screen, but if we can just use transwarp gates to get everywhere we might as well just have instant travel.


But scale the time up, instead of an hour, make it a minute or a portion of an hour. something fast enough to get by, but slow enough we can still experience random occurances.

All MMO's have a server time. Announcements, maintenance, and for in-game purposes. STO will also have a "Federation time standard." Say you are on a planet on an away mission for two hours. The game time is now 2 hours ahead of when you started. During that time, someone else is warping through 50 lightyears of space in a matter of seconds through accelerated time. What time period is the person that just got back from the away team? People can not be in different time periods. Do you understand this point?

BLZBUB49
07-29-2008, 07:40 PM
We re going to have to have a short primer on warp speeds and relativity in here soon. Impukse drive approaching c is the cause of time dilation, and not warp speed.

Apolladan
07-29-2008, 07:41 PM
or change the 10 scale very easily, as i've proposed in several threads. right now with the set scale, it takes 8years to cross the federation at max warp, why not just change everywhere it says years to days and days to hours?

They could very well do this. It's established that no game is canon regardless of how close they stick to canon, so they could very well invent warp 15 and set a new scale (since warp 10 is impossible to reach except for that one Voyager episode.)

The only problem is that it might **** off some people.

Then again, the use of transwarp conduits is ****ing off some people.

Dext
07-29-2008, 07:41 PM
Now here is something that no one has said yet what about the slip stream drive that was uses 1 time on voyager. That is Faster then warp an you would cut you time way down but you could do warp if you like

Apolladan
07-29-2008, 07:42 PM
We re going to have to have a short primer on warp speeds and relativity in here soon. Impukse drive approaching c is the cause of time dilation, and not warp speed.

I explained this in a previous post.

Apolladan
07-29-2008, 07:44 PM
Now here is something that no one has said yet what about the slip stream drive that was uses 1 time on voyager. That is Faster then warp an you would cut you time way down but you could do warp if you like

Slipstream technology killed everyone on Voyager and forced Harry Kim and Chakotay to go back in time 15 years just to reverse the effects, I don't think that's a possibility.

TheMasterpiece
07-29-2008, 07:45 PM
All MMO's have a server time. Announcements, maintenance, and for in-game purposes. STO will also have a "Federation time standard." Say you are on a planet on an away mission for two hours. The game time is now 2 hours ahead of when you started. During that time, someone else is warping through 50 lightyears of space in a matter of seconds through accelerated time. What time period is the person that just got back from the away team? People can not be in different time periods. Do you understand this point?



Do you not understand its a game and the "time" (the hour listed) isnt important. And the accelerated time doesnt have anything to do with game time. Im speaking life time. Instead of sitting for 12 hours the time could be accelerated so the trip takes only 1 hour. Who would that hurt?

PhantomPhoton
07-29-2008, 07:48 PM
With warp technology, there is no time dilation (as the ship is stationary in the warp bubble). Therefore Starfleet's time is observed in all cases.

Citation needed...

Impulse travel is 1/3rd the speed of light, for the purpose of not having time dilation.

Um don't you mean to minimize time dilation? There is significant time dilation when traveling at 1/3 of c. Just not as much as when you approach the speed of light.

Dext
07-29-2008, 07:49 PM
But the time line that was stated by P2 was 25 years after Nemesis so that is allot of time to fix it . an they used it 1 time be for then as will but they found that is was not safe an the time your talking about is when they thought they fixed it

Apolladan
07-29-2008, 07:52 PM
But the time line that was stated by P2 was 25 years after Nemesis so that is allot of time to fix it . an they used it 1 time be for then as will but they found that is was not safe an the time your talking about is when they thought they fixed it

That's a possibility itself. All I'm saying is that they will use some sort of hyper-accelerated method of going places. Whether it's called a quantum slipstream drive or trans-warp conduits, or even completely redesigning the "warp factors." I made this thread because a lot of people don't realize just how big the star trek universe (well actually one sector of the galaxy) is.

Apolladan
07-29-2008, 07:53 PM
Citation needed...

Think about what you just said.



Um don't you mean to minimize time dilation? There is significant time dilation when traveling at 1/3 of c. Just not as much as when you approach the speed of light.

Yes, that's true. Impulse speeds subject the ship to time dilation.

Captain_Intrepid
07-29-2008, 08:00 PM
I've always wondered how long it would take until people of the Milky Way galaxy would start exploring other galaxies. I mean once this one is fully mapped, is it off to Alpha Centurai or any other galaxies nearby?

-Brett-
07-29-2008, 08:02 PM
In TNG and TOS we often hear about how the Enterprise is days, weeks, or even months away from the nearest starbase. Guess what, that's not gonna happen. With Janeway's future technology and the acquiring of trans-warp technology, it's going to be a major part of the gameplay. Think of it as the "stargates" of EVE online.

You might want to think about looking up the difference between "fact" and "speculation".

TheMasterpiece
07-29-2008, 08:04 PM
I've always wondered how long it would take until people of the Milky Way galaxy would start exploring other galaxies. I mean once this one is fully mapped, is it off to Alpha Centurai or any other galaxies nearby?




Thatd be an unimaginably long voayage. I cant imagine anyone signing up for it. Unless it was a very family oriented ship and even then itd be rough.

PhantomPhoton
07-29-2008, 08:07 PM
I've always wondered how long it would take until people of the Milky Way galaxy would start exploring other galaxies. I mean once this one is fully mapped, is it off to Alpha Centurai or any other galaxies nearby?

Alpha Centauri is a nearby star, not a galaxy. :P THe LMC and SMC are the two closest galaxies. There are also plenty of globular clusters gravitationally bound to the Milky Way to explore.
The closest full galaxy is Andromeda, which is bigger than us. We're both traveling toward each other and will likely "collide" in a few billion years.
But the Galaxy is a big, big, BIG place. There's a lot to explore before we set our sights elsewhere for actual travel. But I guess it all depends upon how rapidly our technology develops, and whether or not we survive long enough by not killing ourselves to produce the needed technology. :D

Apolladan
07-29-2008, 08:15 PM
You might want to think about looking up the difference between "fact" and "speculation".

You might want to read the entire thread before posting nonsense. The title was done to attract attention to this topic (and it seems it worked). I already explained that it is not FACT, nor do I believe it is fact. It is simply my conclusion/speculation/hypothesis.

Maziwrath
07-29-2008, 08:15 PM
In TNG and TOS we often hear about how the Enterprise is days, weeks, or even months away from the nearest starbase. Guess what, that's not gonna happen. With Janeway's future technology and the acquiring of trans-warp technology, it's going to be a major part of the gameplay. Think of it as the "stargates" of EVE online.

This is because the Enterprise was way off in the unknown regions, nowhere near the Federation infrastructure.

NicholasJohn16
07-29-2008, 08:17 PM
Trans warp conduits are typically used amount negative species like the Borg or Saurians.
If it there was to be used such a tech in STO, it would be Slip Stream Technology. It is used among more kind races.
But I doubt this to be a factor, warp is typically a Star Trek constant. And travel time is the same with MMOs. Every games has some limiting factor on how far you can go and how quickly you can get there.

helloffire
07-29-2008, 08:36 PM
i have an ideea. how whants to use the trans warp...use it. if you don't whant to use it, explore.:)

Apolladan
07-29-2008, 08:38 PM
i have an ideea. how whants to use the trans warp...use it. if you don't whant to use it, explore.:)

Mr. Gaeta, spool up the FTL drives!

JUMP!

Admiral_Patrick
07-29-2008, 08:43 PM
In TNG and TOS we often hear about how the Enterprise is days, weeks, or even months away from the nearest starbase. Guess what, that's not gonna happen. With Janeway's future technology and the acquiring of trans-warp technology, it's going to be a major part of the gameplay. Think of it as the "stargates" of EVE online.

http://memory-alpha.org/en/wiki/Warp_factor

Read up about that and the proposed w10. They could just as easily find a way to say that they established a way to make warp 10 stable. They could also just do a 1/60 the travel time. There are a lot of things they can do, they have the rights :)

Dext
07-29-2008, 08:59 PM
I've always wondered how long it would take until people of the Milky Way galaxy would start exploring other galaxies. I mean once this one is fully mapped, is it off to Alpha Centurai or any other galaxies nearby?

Man that would be a long ass trip lol

minago
07-29-2008, 09:22 PM
i rewatched star trek voyager "end game"

maybe instead of installed trans warp technology ...they where able to aquire a trans warp hub.

seven said there where 6 hubs in the galaxy

if there using the 20 year timeline after nemesis that would have given um time to find one plus the queen is fubar after the events of endgame ?

seems like they could have snagged a hub

Apolladan
07-29-2008, 09:23 PM
i rewatched star trek voyager "end game"

maybe instead of installed trans warp technology ...they where able to aquire a trans warp hub.

seven said there where 6 hubs in the galaxy

if there using the 20 year timeline after nemesis that would have given um time to find one plaus the queen is fubar after the events of endgame ?

seems like they could have snagged a hub

Yep. It's very likely they either stole/reverse-engineered/created a trans-warp conduit/hub of some sort.

quigonwindu
07-29-2008, 09:46 PM
Either way, prepare yourselves for the *possibility* that Cryptic might side-step canon to introduce an easy way to travel long distances in a short order of time.

I only say this because from a business perspective (i.e. they [Cryptic] want our $$) it does not make sense to have huge time sinks in-game for long distance travel.



.

k.mpok
07-29-2008, 10:14 PM
I just hope we don't see an insta-zip your there type system. The Star Trek universe is about the journey, the vast majority of content we remember was from events that happened enroute to somewhere else not the End Distination.

1month=30mins would be fine for me. I have no problem with longer travel times as long as there is plenty to due enroute.

J.L.Picard
07-29-2008, 11:07 PM
thatss because in the days of TNG the Enterprise-D rarely went anywere fast even in emergencies it would go at wap 7 or even warp 8 very rarely did it max out its engine's only time i remember was for that alien ting near a sun going nova and borg lol i highly doubt anyone will be moving about at warp 1-6 lol i know ima be cruising at warp 9 minimum.

hinaito
07-29-2008, 11:19 PM
Now... I can understand where everyone is going... but there are pros and cons to having a mission that takes you 80 light years and having it be a 30 minute trip or a 30 day trip... If you have it take 30 days, it feels more realistic, but it may seem like a bore... If you have it take 30 minutes, it feels a little less realistic, but it'll make the game a little easier to play... maybe they can figure out transwarp on their own and there are only transwarp conduits in certain areas.... and you have to use warp to get everywhere else... idk... just an idea

knix
07-30-2008, 12:57 AM
To cater to the mass market, there needs to be a way to travel quickly, atleast between some fixed locations where you've been before. Transwarp conduits between sectors would work for this. To add to the immersion and the feeling of exploration, it would be good to be able to warp between sectors as well though. They could just have empty space with random dynamic spawns triggered by nearby players between systems. Some may think empty places (with no permanent content) are boring. Feel free to think so, but this is deep space we're talking about. It's supposed to be empty.

As for warp travel, like someone stated, we won't be going all that far at warp 7. More likely well be maxing out our engines, which for the higher level ships will probably be a lot, seeing as Voyager was capable of 9.975 according to the pilot, and about 4 billion miles per second (>21 000*c) according to the episode "The 37's" (if Memory Alpha is correct). Taking a handful of years of development into consideration, I wouldn't be surprised if we can go ten times as fast. That's not quite instant though. It would still take you something like ten minutes on average to travel to the closest star system.

NicholasJohn16
07-30-2008, 01:00 AM
ah screw it, every system will have a Q, you fly to him, pet his ego, and he'll snap you anywhere you want to go,

STOZone
07-30-2008, 01:05 AM
The way I envision it is much the way travel and areas are handled in most MMOs. Here, each "system" or "sector" will be area populated with missions catering to a certain group of levels/ranks. Other systems might be higher, and some might be lower. Traveling from one to another can be done by transwarp hub, and then moving around within those will be done with warp/impulse.

Croesis
07-30-2008, 02:04 AM
Personally I wouldn't be fond of having transwarp 'jumpgates' or Federation engineered hubs everywhere. I suspect that if the Federation has snagged a borg Hub then it will be only one and one which will allow ships to reach a few certain places (high level content, expansion packs etc...) we won't or at least shouldn't be seeing them everywhere for our convenience of travel.

Don't get me wrong though, I don't want to play a simulation, I'm playing a game for fun so I don't want extremely long travel times at maximum warp so a choice for players should be given Warps 1 to 9.5 (depending on ship of course) each incrementation reducing the time required to reach a destination (taking into account distance from current location)

Because it is a game it isn't likely to cater for hardcore Star Trek fans on every single technical aspect, it will need to be accessible to those who have no knowledge of Star Trek. So fair travel times yes, simulated travel times and instant travel no. Transwarp hub/gate... ok but only at a specific place in order to reach another specific place with risks attached (hull fractures, borg etc...) and not to allow anyone to get to some random planet quickly and easily.

That's my view.

indelible
07-30-2008, 02:14 AM
I'm sorry but I can see your point. Sadly, you use the word "fact" far to readily. It is not a fact. Go and look up the definition of the word. It is speculation. Just because it makes sense to you doesn't mean they will use it.

I agree however. I think we will see some form of cop out on Cryptics behalf when it comes to space travel. What it will be, I don't know.

LadyJustice
07-30-2008, 02:44 AM
ah screw it, every system will have a Q, you fly to him, pet his ego, and he'll snap you anywhere you want to go,

Q will be GM's =)
with free will to annoy any player in the game

relitner
07-30-2008, 03:06 AM
In TNG and TOS we often hear about how the Enterprise is days, weeks, or even months away from the nearest starbase. Guess what, that's not gonna happen. With Janeway's future technology and the acquiring of trans-warp technology, it's going to be a major part of the gameplay. Think of it as the "stargates" of EVE online.

Good speculation, but let's not jump to factual conclusions until we see a Dev confirm this :)

KO_Gilligan
07-30-2008, 03:59 AM
In TNG and TOS we often hear about how the Enterprise is days, weeks, or even months away from the nearest starbase. Guess what, that's not gonna happen. With Janeway's future technology and the acquiring of trans-warp technology, it's going to be a major part of the gameplay. Think of it as the "stargates" of EVE online.

Nods the title :) - I like it

We're gonna make 'em mad with the use of the word fact, Captain. But they started it when they made you read about "INSTA TRAVEL" for a few hundred posts :mad:

It's rather poetic really. Maybe a moderator will merge the other two threads into yours :D


ah screw it, every system will have a Q, you fly to him, pet his ego, and he'll snap you anywhere you want to go,

It's quite funny, but that would work.... the haters will probably now refer to them as "Q gates" or something

The way I envision it is much the way travel and areas are handled in most MMOs. Here, each "system" or "sector" will be area populated with missions catering to a certain group of levels/ranks. Other systems might be higher, and some might be lower. Traveling from one to another can be done by transwarp hub, and then moving around within those will be done with warp/impulse.

Agreed. Throwing a few worm holes in to mix it up a bit is cool too. They will have to do something like this. I'm trying to have patience with this topic, but after I read the add Nacelles to get you there faster post... I'm just over all these notions of Epic Travel. I think this Time lapse time bending thing is not even feasable to combine with real time action either - there's a paradox in the making.

The funny thing is how embroiled over it everyone is. If I talk of jumping from one location to another using Wormholes, Q, or Conduits they are steaming mad for some reason - yet they expect me to go on lonely cruises for an hour at a time..... sheeez

Polt
07-30-2008, 04:26 AM
You might want to read the entire thread before posting nonsense. The title was done to attract attention to this topic (and it seems it worked). I already explained that it is not FACT, nor do I believe it is fact. It is simply my conclusion/speculation/hypothesis.



I rarely do this, but Apolladan:

Please do not post comments or beliefs as a statement of fact, and then 51 posts later state that they are not facts, nor do you believe in them.

Please do not post comments advising other forum members what to do before posting, and then attributing their post as nonsense. Some may feel that your post in itself is also nonsense, since you are speaking on a subject from a position of no authority (with no published information available regarding the subject, and you do not work at Cryptic), where the subject is clearly mislabled (no matter what the reason) and that you have clearly stated you do not believe in.

Thanks.

Maziwrath
07-30-2008, 11:43 AM
I rarely do this, but Apolladan:

Please do not post comments or beliefs as a statement of fact, and then 51 posts later state that they are not facts, nor do you believe in them.

Please do not post comments advising other forum members what to do before posting, and then attributing their post as nonsense. Some may feel that your post in itself is also nonsense, since you are speaking on a subject from a position of no authority (with no published information available regarding the subject, and you do not work at Cryptic), where the subject is clearly mislabled (no matter what the reason) and that you have clearly stated you do not believe in.

Thanks.

I rarely do this as well.

Please do not moderate unless you are a moderator.

That said, enough with the double posts people.

Kinneas
07-30-2008, 11:52 AM
It's the most realistic option.

It is 'A' realistic option.


There is also Emergency warp speed

Gate technology

Artificial wormhole technology


There are so many elegant ways in Star Trek to provide folks the kinds of speeds they need to get where they want to be.

A front line M.A.C.O. may be allowed emergency speeds and access to gates and exotic technology.

While others may want to take it slow.

This tech is usually point to point so it does not help when exploring and if you try exploring at Emergency Warp speeds you'll be asking for a tow a lot.

Draw upon everything in Trek AND in technologies they now believe will be in place by the 25th century.

J.L.Picard
07-30-2008, 12:07 PM
to be honest guys its 25 years AFTER Nemesis that means federation has been studying conduits AND slipdrive for 3 decades seriously If the federation had the ability to travel through time 30 years is more then enough for some sort of advanced travel. Now i Personaly Hope they have a hub similar to the one used by Voyager that catapulted them a certain distance and they install several of these to allow movement between SECTORS ONLY that would mean travel in a certain sector would be through warp only. It took the Enterprise 3 hours to get from the neutral zone to earth at maximum speed so.. it wont be that bad.

Alan
07-30-2008, 12:27 PM
thatss because in the days of TNG the Enterprise-D rarely went anywere fast even in emergencies it would go at wap 7 or even warp 8 very rarely did it max out its engine's only time i remember was for that alien ting near a sun going nova and borg lol i highly doubt anyone will be moving about at warp 1-6 lol i know ima be cruising at warp 9 minimum.

Is everyone forgetting the episode of TNG where the brother and sister extremests explode thier ship to prove to picard that Warp travel irreparably damages subspace? That is the reason they almost never travel at warp 9 unless there is an emergancy.

Starfleet dictated that warp travel speed be limited to minimize the damage to high traffic areas. It sorta makes sense that they would then persue alternate methods of travel... perhaps faster methods since Cryptic has the rights to do as they please now.


I'll give this a citation when I find it.

Edit:
it appears that I'm only partially correct. According to this episode, speed is restricted in 'areas susceptible to warp fields'.
Who knows.. might still be a good enough reason to introduce a different method of travel.

" To slow the effect down, areas susceptible to warp fields are to be restricted to essential travel only and all Federation vessels are to travel no faster than Warp factor 5 except in cases of extreme emergency. Worf reports that the Klingons will observe the restrictions but the Romulans will not. "

-taken from 'Force of Nature' TNG episode 7x09

Allardyn
07-30-2008, 01:03 PM
While I believe Voyager did infact further transwarp research more then it had ever been, Janeway certainly did not bring back a perfected version of transwarp and or transwarp conduits. Even in Endgame it was stated that "This traswarp hub is here, there is nothing in the Alpha Quad. except exit apatures."

I believe we will see normal Warp used the way the OP is trying to explain transwarp. By that I mean I see it as setting a course and hitting autopilot, this could then go to a loading screen and you end up where you desired.

Maziwrath
07-30-2008, 02:12 PM
Is everyone forgetting the episode of TNG where the brother and sister extremests explode thier ship to prove to picard that Warp travel irreparably damages subspace? That is the reason they almost never travel at warp 9 unless there is an emergancy.

Starfleet dictated that warp travel speed be limited to minimize the damage to high traffic areas. It sorta makes sense that they would then persue alternate methods of travel... perhaps faster methods since Cryptic has the rights to do as they please now.


I'll give this a citation when I find it.

Edit:
it appears that I'm only partially correct. According to this episode, speed is restricted in 'areas susceptible to warp fields'.
Who knows.. might still be a good enough reason to introduce a different method of travel.

" To slow the effect down, areas susceptible to warp fields are to be restricted to essential travel only and all Federation vessels are to travel no faster than Warp factor 5 except in cases of extreme emergency. Worf reports that the Klingons will observe the restrictions but the Romulans will not. "

-taken from 'Force of Nature' TNG episode 7x09

This was fixed later on. Supposedly all of the new ships built after Voyager have a new warp core design so that they no longer damage subspace. The older ships might have also received a refit to fix this.

Alan
07-30-2008, 02:17 PM
This was fixed later on. Supposedly all of the new ships built after Voyager have a new warp core design so that they no longer damage subspace. The older ships might have also received a refit to fix this.

Interesting,

Any chance you can guide me to a citation of this?
i.e - in a voyager episode, ds9 or some other place to search?

I'm not doubting you concidering Voyager would have stayed at warp 9 the whole way home if the engines could take it. I just don't recall your bit of info in what I have watched.

Maziwrath
07-30-2008, 02:20 PM
Interesting,

Any chance you can guide me to a citation of this?
i.e - in a voyager episode, ds9 or some other place to search?

I'm not doubting you concidering Voyager would have stayed at warp 9 the whole way home if the engines could take it. I just don't recall your bit of info in what I have watched.

It was stated by the production team that the variable-geometry nacelles that Voyager has, (The ones that move as you create a warp field) did so to prevent damage to subspace.

The explanation never made it into the episode but it was the original intent and honestly the only one that makes sense.

Then all of the ships designed after Voyager are back to having the standard nacelles, such as the Sovereign, Nova, etc. So it's logical to conclude they found a better way to achieve the same solution.

Alan
07-30-2008, 02:31 PM
It was stated by the production team that the variable-geometry nacelles that Voyager has, (The ones that move as you create a warp field) did so to prevent damage to subspace.

The explanation never made it into the episode but it was the original intent and honestly the only one that makes sense.

Then all of the ships designed after Voyager are back to having the standard nacelles, such as the Sovereign, Nova, etc. So it's logical to conclude they found a better way to achieve the same solution.

found a possible quote for those interested,

"Q: What is the purpose of having nacelles that move up when traveling at warp? It seems like just a gimic to me. Who's idea was it anyway?
Nate

RS: The producers really wanted something on the ship to articulate and so the engines were picked to be that bit. I did some design studies that looked at moving ramps the landing legs (which we did get also!), and even swing-wings. The pivoting nacelles might also be rationalized as necessary to decrease warp degradation of galactic space, but I don't buy it. :) "

got it from http://www.startrek.com/startrek/view/community/chat/archive/transcript/1418.html

imperialmyrth
07-30-2008, 02:51 PM
First of all, there is no time dialation is star trek because the warp engines warp space such that the warped space in front of the sip is smaller and the space in back of the ship is larger so the warp bubble is moving faster than light but not the ship itself hence no time dialation. Second. To all thoes that want long travel times, there is a factor that has yet to be mentioned. Lets look at most MMOs. Most MMos have travel time of various lengths to get from one end of the game world to another and most gamers deal with this and you get a sence of scope and size and it works. But Trek is different. If in fantasy MMO "Killem all Quest" it takes me an hour to travel to an area, I have senery, and roads and potential monsters etc to encounter or at least look at and navigate. But Space is really really big and really really empty. In Trek, there will be nothing to look at, nothing to navigate, just a star field for an hour. hmm not quite so much fun. Not only that, but in the games that have an hour plus travel time there is always a caster class that can port you from place to place if need be. There is no such device in Trek lore unless you have the Travelers personal number, or Q perhaps. So lets say you log on, and a buddy logs on and you go hmm I have some time do you want to run a mission with me? and then you realize that you are an hour away from each other. Once again, not much fun. The fact of the matter is that even with a random encounter or two, its going to be an hour of traveling in a stright line looking at stars, and certainly not worth 15 dollars a month. For the travel time to be interesting for that long they would have to pack so much content into the spaces inbetween systems that it would cease to be "space"

Maziwrath
07-30-2008, 03:01 PM
found a possible quote for those interested,

"Q: What is the purpose of having nacelles that move up when traveling at warp? It seems like just a gimic to me. Who's idea was it anyway?
Nate

RS: The producers really wanted something on the ship to articulate and so the engines were picked to be that bit. I did some design studies that looked at moving ramps the landing legs (which we did get also!), and even swing-wings. The pivoting nacelles might also be rationalized as necessary to decrease warp degradation of galactic space, but I don't buy it. :) "

got it from http://www.startrek.com/startrek/view/community/chat/archive/transcript/1418.html

Here you go.

"The first time the concept of variable-geometry warp nacelle pylons is mentioned anywhere is in the Star Trek: The Next Generation Technical Manual in the section dealing with preliminary concepts for future starships. The goal of the these pylons is to improve engine efficiency by optimizing field stress when the ship travels extended journeys at warp 8+ velocity.

According to the unpublished VOY Season 1 edition of the Star Trek: Voyager Technical Guide, by Rick Sternbach and Michael Okuda, it was suggested that because of the variable-geometry pylons, warp fields may no longer have a negative impact on habitable worlds as established in TNG: "Force of Nature".
"

http://memory-alpha.org/en/wiki/Variable_geometry_pylon

Gost
07-30-2008, 03:49 PM
They will just have you go to warp and use time dilution for the weeks, months worth of travel time.

So one month of in game time while traveling between sectors will take 5-10 minutes of real time (while the server loads you into your sector).

I am all for realisim, but waiting a month to get to my destination....thats going overboard.

PhantomPhoton
07-30-2008, 11:10 PM
First of all, there is no time dialation is star trek because the warp engines warp space such that the warped space in front of the sip is smaller and the space in back of the ship is larger so the warp bubble is moving faster than light but not the ship itself hence no time dialation.

Sorry, incorrect. :D The perfectionist always needs to be right sorry.

According to the Technical Manual Section 5.1 (page 54) 4th paragraph... emphasis mine
"... these [warp] engines yielded a substantial reduction of undesired time dilation effects..."

As I stated earlier I've just never seen anything more in Trek Canon that has further described this or how they compensate or deal with it. Just because the ship isn't moving faster than the speed of light doesn't mean it doesn't suffer time dilation. We've measured time dilation in reality just with satellites. The fictional physics of how warp affects this hasn't become canon as far as I can tell. (I haven't read enough Trek novels to see if they've ever tried to tackle it.)

And "theoretical" warp propulsion happens because of the net force applied by the "nesting of many layers of warp field energy, each layer exerting force against its next-outermost neighbor." As well as an apparent reduction of mass reduction due to force coupling which "facilitates the slippage of the spacecraft through the sequencing layers of warp field energy." At least that's my best midnight effort at condensing the paragraph. :p


Oh and adding further to one of my older comments, while I have it here the Technical Manual points out that the Enterprise D can exceed .75c when using the saucer impulse engines. That will definitely produce a noticeable time dilation. :eek:

Please don't feed the nerd. ;)

STOZone
07-30-2008, 11:19 PM
Good thing this is a game and we don't have to worry about all that stuff.

We had Rick Sternbach on our show last night, and he said that too much adherence to canon could be detrimental to gameplay, and that a balance should be struck between canon and fun. He also said that sometimes canon has to go away when story is important.

jfolds1
07-31-2008, 05:07 AM
I HATE gates... i really.. really hate gates


it removes all course plotting, navigation and all..

i can see transwarp for the borg, and maybe for player ships assuming if a cube is blown up and the transwarp is salvagable

just think... if you could get close enough to a cube while it was forming a conduit, you could slip in for a travel boost ;)

Dext
07-31-2008, 05:15 AM
I HATE gates... i really.. really hate gates


it removes all course plotting, navigation and all..

i can see transwarp for the borg, and maybe for player ships assuming if a cube is blown up and the transwarp is salvagable

just think... if you could get close enough to a cube while it was forming a conduit, you could slip in for a travel boost ;)

/agree with you it would be a killer for a star trek game

Admiral_Perseus
07-31-2008, 05:57 AM
I dont know if this idea has been posted before, because I loathe to read through 5 more pages of talk, but what if there were trans-warp gates just at major planets or areas? Like Earth, Kronos, Cardassia, and maybe another one or two. That way, warp travel is necessary for allthe other planets. And I know, a new warp scale is needed. I do not wish to sit on the bridge of my ship staring at a viewscreen for 3 hours. But, to pass time, maybe there could be minigames on board, such as wargames in the holodeck, or chess in "Ten foward".

jfolds1
07-31-2008, 06:06 AM
Actually there is time dialation in startrek, thats why they came up and use stardates cause the ships at warp loose time

now it's not years, or months in startrek, its not like when you get to risa your kids back on earth are old and grey lol

but there is enough dialation that they needed stardates to keep everyone on the same calendar

J.L.Picard
07-31-2008, 06:22 AM
Basicaly Starfleet has perfected the war nacelle and the way they create warp fields in a way that no longer damages subspace. The intrepid was the first ship designed with thisin mind and the reason for the Variable geometry nacelle's was that at sub light speed the horizontal positioning of the nacelles allowed for more manuevrability when the ship went to warp the engines needed a position that allowed them to effectively propel the Ship. The sovereign was the first ship to travel at max warp with basicaly no polution and since this game happens nearly 30 years after Nemesis you can be sure that the majority of the ships have been refitted.

J.L.Picard
07-31-2008, 06:24 AM
Actually there is time dialation in startrek, thats why they came up and use stardates cause the ships at warp loose time

now it's not years, or months in startrek, its not like when you get to risa your kids back on earth are old and grey lol

but there is enough dialation that they needed stardates to keep everyone on the same calendar

Thats interesting I never knew that. I remember reading that a warp field works to distort the physics around the ship allowing it to travel at warp speed's and that phrough this manipulation of physics tie would carry on the same as it did everywere else.

Dext
07-31-2008, 06:31 AM
Actually there is time dialation in startrek, thats why they came up and use stardates cause the ships at warp loose time

now it's not years, or months in startrek, its not like when you get to risa your kids back on earth are old and grey lol

but there is enough dialation that they needed stardates to keep everyone on the same calendar

a warp Field traps the space around the ship so the ships it self it not moving but the space around the ship. no time distortion is in it.

Bretticus
07-31-2008, 07:03 AM
For all the discussion on this thread, I rekon theres going to be some form of fast travel prob Worm holes, they will have some background story to it.

"after voyager returned, and experiments done on DS9 (remember the epidsode where DAX was getting all hot a sticky for her ex wife?) stable worm holes have been developed linking certain sectors of the known Galaxy. Seems to fit in with the storyline, and you have the uber wormhole at DS9.

Dont think it would spoil the emmersion of the game, and there are episodes that have Wormholes in them so its not too far off being able to fit.

imperialmyrth
07-31-2008, 07:52 AM
Sorry, incorrect. :D The perfectionist always needs to be right sorry.

According to the Technical Manual Section 5.1 (page 54) 4th paragraph... emphasis mine
"... these [warp] engines yielded a substantial reduction of undesired time dilation effects..."

As I stated earlier I've just never seen anything more in Trek Canon that has further described this or how they compensate or deal with it. Just because the ship isn't moving faster than the speed of light doesn't mean it doesn't suffer time dilation. We've measured time dilation in reality just with satellites. The fictional physics of how warp affects this hasn't become canon as far as I can tell. (I haven't read enough Trek novels to see if they've ever tried to tackle it.)

And "theoretical" warp propulsion happens because of the net force applied by the "nesting of many layers of warp field energy, each layer exerting force against its next-outermost neighbor." As well as an apparent reduction of mass reduction due to force coupling which "facilitates the slippage of the spacecraft through the sequencing layers of warp field energy." At least that's my best midnight effort at condensing the paragraph. :p


Oh and adding further to one of my older comments, while I have it here the Technical Manual points out that the Enterprise D can exceed .75c when using the saucer impulse engines. That will definitely produce a noticeable time dilation. :eek:

Please don't feed the nerd. ;)


Im sorry, I should have been more specific. The warp mechanics prevent any NOTICIBLE time dialation. Any two objects that don't share the exact same inertial reference frame experiance some very very very small amount of time dialation in reference to each other, but its so small that it in practicality it does not affect us in any way. That is why Picard can go home and see his brother's family after warping around the Galaxy. As for Impulse engines, yes the can get to .75 C on the Galaxy class and yes that will produce significant time dialation, but that is also why the Technical manual also states that it is advised that star ships spend as little time at that high an impulse speed as possible to limit these unwanted effects.

phazah
07-31-2008, 08:26 AM
something else will need to be used for the extremely long distances, unless a player plans on staying in a single sector for all of his gameplay.....
since its has been shown in the tv shows that faster than warp 10 travel is posible(with the help of god like beings ) that some sort of jumpgate or stable wormhole generation would be possible, maybe not in high use due to cost or power demand.
maybe these gates would allow players to jump from one sector to another but the normal mode of travel is the warp drives...

really until they start anything(tvshow, movie, dvds) based in the ST universe post nemesis time period, anything can go....

Apolladan
07-31-2008, 10:26 PM
Actually there is time dialation in startrek, thats why they came up and use stardates cause the ships at warp loose time

now it's not years, or months in startrek, its not like when you get to risa your kids back on earth are old and grey lol

but there is enough dialation that they needed stardates to keep everyone on the same calendar

This is incorrect. Starships traveling at warp speed are not subject to time dilation whatsoever. The ship is stationary.

The concept is very similar to this:

http://en.wikipedia.org/wiki/Alcubierre_drive

The ship would ride this wave inside a region known as a warp bubble of flat space. Since the ship is not moving within this bubble, but carried along as the region itself moves, conventional relativistic effects such as time dilation do not apply in the way they would in the case of a ship moving at high velocity through flat spacetime

PhantomPhoton
07-31-2008, 10:48 PM
This is incorrect. Starships traveling at warp speed are not subject to time dilation whatsoever.


The official Star Trek Technical Manual disagrees with you. :p



The thing is as I've stated starships do move around at high percentages of c in the storylines. ST pretty much just ignores the accumulated time dilations that would happen because of these as far as I can tell. The Treknology Science here isn't perfect. SO for the sake of the fun of this game it isn't important. But I do enjoy jumping into the fictional theory of it all (if you haven't already noticed).

To bring my discussions back onto the topic of the OP, I'll restate the fact that I am opposed to extensive use of lame wormholes and transarp gate technologies. While it is perfectly acceptable to use them as a way to move to an instanced "far region" of space, or as a convenient way to help players move across the map if we do have large potential travel times; I do not want to see them used for travel everywhere due to the convenience of it all. I don't want a SWG type "shuttle" system (jsut in this case with transwarp gateways firing off every 5 minutes). That just isn't The Star Trek that we all know. No one realistically expects 2 hour travel times, but going to the other extreme is just as wrong.

battleshiptennessee45
07-31-2008, 11:40 PM
A possibility could be the standardization of Quantum Slip Stream drives on the ships. It's 20-30 years after the end of Nemesis so the Federation scientists and engineers and researchers would have had time to perfect the Quantum Slip Stream drive built by the Voyager crew. Might use a Coaxial drive since the Voyager crew encountered Seth with his ship that was powered by a Coaxial Drive and Tom Paris helped him to stabilize the drive. There are other options out there. We'll just have to wait and see what happens.

Apolladan
07-31-2008, 11:51 PM
The official Star Trek Technical Manual disagrees with you. :p



The thing is as I've stated starships do move around at high percentages of c in the storylines. ST pretty much just ignores the accumulated time dilations that would happen because of these as far as I can tell. The Treknology Science here isn't perfect. SO for the sake of the fun of this game it isn't important. But I do enjoy jumping into the fictional theory of it all (if you haven't already noticed).

To bring my discussions back onto the topic of the OP, I'll restate the fact that I am opposed to extensive use of lame wormholes and transarp gate technologies. While it is perfectly acceptable to use them as a way to move to an instanced "far region" of space, or as a convenient way to help players move across the map if we do have large potential travel times; I do not want to see them used for travel everywhere due to the convenience of it all. I don't want a SWG type "shuttle" system (jsut in this case with transwarp gateways firing off every 5 minutes). That just isn't The Star Trek that we all know. No one realistically expects 2 hour travel times, but going to the other extreme is just as wrong.

The Star Trek Technical Manual is not considered canon.

http://memory-alpha.org/en/wiki/Warp_factor

Warp speeds are a multiple of C.

Apolladan
08-12-2008, 04:24 PM
And it seems I was right. Check out the FAQ.

We will introduce transwarp conduit technology and worm holes to allow players to travel to distant sectors of the galaxy without needing days or weeks of gameplay to do so.

Necro
08-12-2008, 04:28 PM
about going to risa, even 3 hours jsut sitting there while your ship flies through warp would be incredibly boring.

lumin
08-12-2008, 05:16 PM
I can deal with Cryptic taking out Player-Controlled crews for NPC alternatives, but if they take out semi-realistic travel times then what they have really done is transformed it from Star Trek to something else. I mean it's called Star TREK for a reason!!! It's supposed to take a long time to travel through space!

I can deal with long travel times if there is something fun to do aboard the ship in the mean-time - mini-games, holodeck, chess etc. If we had real player crews it would be a lot more fun socializing during the long travels anyway. Hey - that's killing two birds with one stone!

The_Padre
08-12-2008, 05:21 PM
I feel that this transwarp technology is what is "destabilizing" the Alpha Quadrant in the 25th century. The Federation and other empires in the area could very well be in breach of the Jankata Accord, which states: "no species shall enter another Quadrant for the purpose of territorial expansion." Clearly this is what will be happening eventually since there is very little space for the Federation or even the Klingon Empire to expand into.

Apolladan
08-12-2008, 06:30 PM
By the way I made this thread a while ago.

It is "fact" after all.

KO_Gilligan
08-12-2008, 07:18 PM
The way I envision it is much the way travel and areas are handled in most MMOs. Here, each "system" or "sector" will be area populated with missions catering to a certain group of levels/ranks. Other systems might be higher, and some might be lower. Traveling from one to another can be done by transwarp hub, and then moving around within those will be done with warp/impulse.

Nods the title :) - I like it

We're gonna make 'em mad with the use of the word fact, Captain. But they started it when they made you read about "INSTA TRAVEL" for a few hundred posts :mad:

It's rather poetic really. Maybe a moderator will merge the other two threads into yours :D




It's quite funny, but that would work.... the haters will probably now refer to them as "Q gates" or something



Agreed. Throwing a few worm holes in to mix it up a bit is cool too. They will have to do something like this. I'm trying to have patience with this topic, but after I read the add Nacelles to get you there faster post... I'm just over all these notions of Epic Travel. I think this Time lapse time bending thing is not even feasable to combine with real time action either - there's a paradox in the making.

The funny thing is how embroiled over it everyone is. If I talk of jumping from one location to another using Wormholes, Q, or Conduits they are steaming mad for some reason - yet they expect me to go on lonely cruises for an hour at a time..... sheeez

And it seems I was right. Check out the FAQ.

We will introduce transwarp conduit technology and worm holes to allow players to travel to distant sectors of the galaxy without needing days or weeks of gameplay to do so.

Quite a few of us were right, I was pushing the Transwarp Conduits in Falin's Insta travel thread.... and like we all said, it's not a big debatable issue like Ships Crew, it just seems like common sense to me.

LordDave
08-12-2008, 07:23 PM
I can deal with Cryptic taking out Player-Controlled crews for NPC alternatives, but if they take out semi-realistic travel times then what they have really done is transformed it from Star Trek to something else. I mean it's called Star TREK for a reason!!! It's supposed to take a long time to travel through space!

I can deal with long travel times if there is something fun to do aboard the ship in the mean-time - mini-games, holodeck, chess etc. If we had real player crews it would be a lot more fun socializing during the long travels anyway. Hey - that's killing two birds with one stone!

Well the problem is they don't know how to make a mini-game or ship only thing that would fill in the thousands of hours you'd spend traveling. Hell even in WoW you can walk across the whole planet in 3 hours. Not realistic, but it's either that, or set a course for Vulcan and go to work, knowing you'll get there sometime after you get home.

Plus, it's 30 years in the future. They've already been playing with Transwarp technology (See Voyager: Timeless). AND they have Seven of Nine. It really isn't hard to imagine that the Galaxy would move beyond Warp Travel.


Think Random Redshirt will offer up an apology? Or at least admit that he was wrong?

UfcFan78
08-12-2008, 07:30 PM
I can deal with Cryptic taking out Player-Controlled crews for NPC alternatives, but if they take out semi-realistic travel times then what they have really done is transformed it from Star Trek to something else. I mean it's called Star TREK for a reason!!! It's supposed to take a long time to travel through space!

I can deal with long travel times if there is something fun to do aboard the ship in the mean-time - mini-games, holodeck, chess etc. If we had real player crews it would be a lot more fun socializing during the long travels anyway. Hey - that's killing two birds with one stone!

I feel that this transwarp technology is what is "destabilizing" the Alpha Quadrant in the 25th century. The Federation and other empires in the area could very well be in breach of the Jankata Accord, which states: "no species shall enter another Quadrant for the purpose of territorial expansion." Clearly this is what will be happening eventually since there is very little space for the Federation or even the Klingon Empire to expand into.

What about people with jobs? Family? Lives outside of....well, this? Not even semi realistic travel times......an hour maybe 2, at most, is good. I wouldn't want to spend my only 2 days off a week traveling to my next mission.......seriously? So for me to enjoy this game at all on my days off and accomplish anything mission-wise......my girlfriend would have to take a backseat, lol, to me traveling and playing 3-d chess before I even get to the mission?!? "Sorry, Babe.....we're traveling to our destination.....for 8 hours".

Lol....No thank you. Transwarp ftw.

Reinkaos
08-12-2008, 07:33 PM
AND they have Seven of Nine.

This statement is full of win.

SiskoBell
08-12-2008, 07:36 PM
Interesting points...As other have pointed out previously, I agree that the fundamental issue here is realism versus gameplay. Obviously no one is going to play this game if it takes 2 months to reach a certain destination. And to place transwarp conduits all over the place is silly as well.

Star Wars Galaxies did two things regarding time and space travel. First, a game day lasted about 4-6 hours in real-life time. That is, you could sit at your PC for a few hous in real life and watch the sun rise and set on the planet you were standing on in the game. (I think this is what Maziwrath was alluding to). So, for the sake of making realism compatible with playability, the time scale, in the game, is accelerated. This has nothing to do with travel times. It simply means that time theoretically passes faster in game. So if your ship travels from one system to another in 1 minute of real life time, as far as the fictional game universe is concerned, the trip took 1 week. This is only for the sake of logic, not actual travel times. So that, logically, you can explain why a ship went from point a to point b in 3 minutes.

But, as far as travel methods, I think STOZone is correct..."The way I envision it is much the way travel and areas are handled in most MMOs....Traveling from one to another can be done by transwarp hub, and then moving around within those will be done with warp/impulse."

I suspect, and hope, that there will be only a few actual transwarp conduits / wormhole type travel devices. What will probably happen is that these devices will connect a few large zones of game space. Once you travel from Earth, let's say, to the Frontier by way of TWC, you're on you own so to speak. To continue exploring the Frontier region will require normal warp drive. Hopefully, each zone will be large enough where to actually cross the diameter of a particular zone by warp would take 30 minutes or so. Thus, the only time you'd break the spirit of canon would be when you travel between game zones.

As I see it, there are only 4 major game zones, Federation Space, Klingon Space, Border/Neutral Zone Space, and the "unexplored" Frontier Space. Thus I see the need for only 4-5 special transit device to move ships between those zones. My hope is that the actual zones are so big that you could warp around in them for weeks and not see them all.

Another important consideration is the actual method of using the transit devices. Will they be located in a fixed region of space? I doubt Cryptic would force people to have to travel at high warp across a zone before they could use a transit system device. Perhaps you can call them up from anywhere? If the zones are as big as I hope, I suspect Cryptic will make transwarp technology a subsystem of all starships, allowing them to warp between zones from whatever their current position would be. Of course, they could not use the system to travel within the zone, only to move from one zone to the other.

Brenelael
08-12-2008, 07:39 PM
I'm sure the Transwarp conduits will only connect well established destinations. To 'Boldly go...." will still require your warp drive and at least semi-realistic travel times.

Bren

jdfimage
08-12-2008, 07:41 PM
Im a big fan of taking time to get from place to place. Since they haven't disclosed exactly 'how' they'll implement these Wormholes and TW Conduits let me offer up that they might be spread out through the game world. Not every system will be linked by one. Especially 'unexplored' systems. So we might still have to kick in the old fashioned warp core once in a while to hope from star to star.

If that were to happen I could see travel times of 10-20 minutes from place to place. That amount of time might give you time to brush up on the mission your on via the ships computer. Try to figure out exactly what to expect along the way. Maybe pick up a diverting distress call or just talk to other members of your fleet.

I really hope they dont do away with old fashioned warp drive altogether. MHOp.


*** Looks like I just echoed the posts above. Sorry to cross post. - End Edit ***

Pyrometheus
08-12-2008, 07:44 PM
Fact: Trans-warp conduits will be used extensively in this game.


Fact: the opinion you have posted about trans-warp conduits is not a fact.

Swiftus27
08-12-2008, 07:52 PM
I see this argument go back and forth.


On one end, no one feels that it is smart to build transwarp gates

On the other, the people say for playability resons that they need them.

While I agree with the canon people who feel transwarp makes travel cheesy, for the sake of a game, we will need some hurried travel. This game is not just built for us trekkies. It is built for other people as well. These other people don't care about sticking 100% to canon. They want a fun game. No game should have 1 full human day of travel to go from A to B.

I am sorry, some form of fast travel will exist... just at least this time it will not be on the back of gryphon.

kbird200425
08-12-2008, 07:57 PM
I can deal with Cryptic taking out Player-Controlled crews for NPC alternatives, but if they take out semi-realistic travel times then what they have really done is transformed it from Star Trek to something else. I mean it's called Star TREK for a reason!!! It's supposed to take a long time to travel through space!

I can deal with long travel times if there is something fun to do aboard the ship in the mean-time - mini-games, holodeck, chess etc. If we had real player crews it would be a lot more fun socializing during the long travels anyway. Hey - that's killing two birds with one stone!

Transwarp technology is part of the startrek series. As long as Cryptic doesn't get crazy and start making Transwarp normal formal of travel than everyone could still enjoy the journey. If Transwarp is use to prevent a ship from being stranded than I'm all for it. While i believe the Quantum Slipstream drive would be a better choice either would work.

phazah
08-12-2008, 07:58 PM
well considering that STO is set in the future of the ST universe, transwarp conduits and wormholes could be a possible advance...
better the transwarp conduits and artifically generated wormholes than saying "oops, the whole warp 10 is infinite speed was just a mistake, heres warp 50 guys" and screwing with the ST canon....besides, if i wanted to lanch and wait for 8 hours my ship to get to a location, i would play ogame... :)

Swiftus27
08-12-2008, 08:00 PM
well considering that STO is set in the future of the ST universe, transwarp conduits and wormholes could be a possible advance...
better the transwarp conduits and artifically generated wormholes than saying "oops, the whole warp 10 is infinite speed was just a mistake, heres warp 50 guys" and screwing with the ST canon....besides, if i wanted to lanch and wait for 8 hours my ship to get to a location, i would play ogame... :)

They've said many times that this is the worst episode of trek they have ever made.

LordDave
08-12-2008, 08:01 PM
well considering that STO is set in the future of the ST universe, transwarp conduits and wormholes could be a possible advance...
better the transwarp conduits and artifically generated wormholes than saying "oops, the whole warp 10 is infinite speed was just a mistake, heres warp 50 guys" and screwing with the ST canon....besides, if i wanted to lanch and wait for 8 hours my ship to get to a location, i would play ogame... :)

As a key note:
Warp 50 isn't so much about warp 10 being the max, it's about making the warp scale different.

Like in TOS the warp scale was different then in TNG. It didn't have a warp speed limit in TOS. in TNG, they made warp 10 the limit since warp 9.99 was the fastest they could imagine going especially since warp speed is exponential with regards to power.
(the power required to go from warp 9.8 to warp 9.9 is more then warp 9.5 to 9.6)
So when you change the scale, you make it a finer measure. So instead of warp 9.9, you get warp 20. Warp 9.99 is 25, ect...)

But I'm off topic...

KO_Gilligan
08-12-2008, 08:07 PM
Fact: the opinion you have posted about trans-warp conduits is not a fact.

Actually, it wasn't at the time but it is now. Not sure how you think you can validate that statement. My guess is you didn't hear the HF interview and the official webcast, or read the FAQ. I'm not sure which to guide you to but this is covered ground.

Creoleman
08-12-2008, 08:07 PM
Fact: the opinion you have posted about trans-warp conduits is not a fact.

Jack said it in the Vegas debut of the game play video and its in the FAQ. That's The Fact, Jack...I mean Pyrometheus. Trans warp hubs and wormholes will be used in the game. If you want to debate the use of trans warp conduits or wormholes, then fine you can debate their use. But what Apolladan said was a fact, and you can find it for yourself, if you really want to look.

LordDave
08-12-2008, 08:09 PM
Actually, it wasn't at the time but it is now. Not sure how you think you can validate that statement. My guess is you didn't hear the HF interview and the official webcast, or read the FAQ. I'm not sure which to guide you to but this is covered ground.

I think that was his point. It's was a correct guess. An educated guess, but still a guess.

KO_Gilligan
08-12-2008, 08:10 PM
I think that was his point. It's was a correct guess. An educated guess, but still a guess.

yes, and we're all trying to be nice, I hope LOL

phazah
08-12-2008, 08:41 PM
As a key note:
Warp 50 isn't so much about warp 10 being the max, it's about making the warp scale different.

Like in TOS the warp scale was different then in TNG. It didn't have a warp speed limit in TOS. in TNG, they made warp 10 the limit since warp 9.99 was the fastest they could imagine going especially since warp speed is exponential with regards to power.
(the power required to go from warp 9.8 to warp 9.9 is more then warp 9.5 to 9.6)
So when you change the scale, you make it a finer measure. So instead of warp 9.9, you get warp 20. Warp 9.99 is 25, ect...)

But I'm off topic...

my warp 50 comment was based on the ST: TNG warp scale :)

warp 50 (ST: TOS) would be warp 9.99984604 (ST: TNG) :)

Apolladan
08-12-2008, 08:46 PM
Well it's sad that even after an official fAQ comes out validating my "guess" if you can call it that, people are still denying that trans-warp hubs will be used?

http://www.startrekonline.com/faq

If you read this thread most of the people disagreed with me in the beginning, even though it was extremely obvious that it would be implemented.

auutumn
08-12-2008, 08:46 PM
I'm concerned about how much space we'll be exploring at launch. I'm guessing we'll only be in the Delta quadrent so trans-warp isn't necessary but I curious, how long would it take to cross from one extreme of the game world to the other? Will there be worm holes or other ways to cross great distances quickly?

Swiftus27
08-12-2008, 08:49 PM
I'm concerned about how much space we'll be exploring at launch. I'm guessing we'll only be in the Delta quadrent so trans-warp isn't necessary but I curious, how long would it take to cross from one extreme of the game world to the other? Will there be worm holes or other ways to cross great distances quickly?

We will NOT be in the Delta quadrant... NOT at all.... Earth sits on the border of the alpha and beta quadrants. Delta is where voyager went to

Apolladan
08-12-2008, 08:56 PM
I'm concerned about how much space we'll be exploring at launch. I'm guessing we'll only be in the Delta quadrent so trans-warp isn't necessary but I curious, how long would it take to cross from one extreme of the game world to the other? Will there be worm holes or other ways to cross great distances quickly?

Forget the Delta quadrant altogether. If you read this read I've made it clear just how far things are even at warp 9.9.

Risa is a little over 30 days away from Earth at Warp 9.9.

Most systems are 2-3 days away at Warp 9.

If you read the FAQ it states that trans-warp hubs and wormholes will be used to traverse space, in addition to warp drive.

paulo.913
08-12-2008, 08:59 PM
it's true we're going to be using the same timeframe? how do you figure? they have not yet stated a time frame yet, for all we know they could be going back and starting pre-TOS and slowely orking forward to TNG via expansions.

The trailer itself with the borg show the timeline seems to be in the future. Also to back up my claim is something from the FAQ:

When does the game take place?
Approximately 30 years after the events in Star Trek Nemesis. The game starts in 2409. Technology has advanced and the galaxy is a much more volatile place.

phazah
08-12-2008, 09:06 PM
Forget the Delta quadrant altogether. If you read this read I've made it clear just how far things are even at warp 9.9.

Risa is a little over 30 days away from Earth at Warp 9.9.

Most systems are 2-3 days away at Warp 9.

If you read the FAQ it states that trans-warp hubs and wormholes will be used to traverse space, in addition to warp drive.

any distance greater than 5 lightyears one would have to travel at warp 9.99999 or you would be sitting there watching the screen for hours....
even at this speed it would take 13hrs to cross federation space...

Apolladan
08-12-2008, 09:10 PM
any distance greater than 5 lightyears one would have to travel at warp 9.99999 or you would be sitting there watching the screen for hours....
even at this speed it would take 13hrs to cross federation space...

Exactly.

Space is big, really, really, really big. Warp drive would only be useful while traveling to different planets within the same system (gameplay wise).

Er-Murazor
08-12-2008, 09:12 PM
True, however if they are going at transwarp speeds, the whole warp scale changes. Also, the warp scale has been revised several times since warp drive was first developed.

11710
08-12-2008, 09:18 PM
Corrected I stand.

Starblazer
08-12-2008, 09:24 PM
I think that Cryptic should implement the Trans warp idea, however make it non-mandatory. Use the conduit if you are impatient and don't have a long time to wait to get to a planet to scan for life.

However if you want the general "Trek" experience do the old fashioned warp drive.

You have to look at it from Cryptic's view. What would keep players playing and the answer would probably be both. If there was no way to get to a planet in a reasonable time people would stop playing because they dont have a whole week to wait, and there goes more money that could be used to further develop the game.

Compromise, I am sure the game will be worth it! :cool:

Apolladan
08-12-2008, 09:33 PM
This is the most interesting non-fact i have heard so far.

Why don't you try constructing a statement that makes sense.

Warspawn
08-12-2008, 09:36 PM
Actually insta-travel of any sort is a bad, bad idea.

This is Star Trek, not star hop. It's all about the journey, not the destination.

Keep travel times relatively slow, and make journeys between systems significant. You'll keep players around just by the simple fact that they won't get to level 50 (or 80, whatever the max level or skillset will be in this game) in the first couple of weeks of play. And start crying about no content there when they arrive after a couple of weeks in game :rolleyes:

I honestly think the game would attrack a 'better' customer by slowing it down, rather than rushing everywhere instantly to satisfy the ADD types who've stopped taking their Ritalin. I know that sounds cheap, but I'm so tired of people complaining about how long it takes to level or travel, or whatever they think takes 'too' long in an MMO.

Take your time. The game should last years, not weeks. What's the rush?

UfcFan78
08-12-2008, 09:42 PM
What about people with jobs? Family? Lives outside of....well, this? Not even semi realistic travel times......an hour maybe 2, at most, is good. I wouldn't want to spend my only 2 days off a week traveling to my next mission.......seriously? So for me to enjoy this game at all on my days off and accomplish anything mission-wise......my girlfriend would have to take a backseat, lol, to me traveling and playing 3-d chess before I even get to the mission?!? "Sorry, Babe.....we're traveling to our destination.....for 8 hours".

Lol....No thank you. Transwarp ftw.

Actually insta-travel of any sort is a bad, bad idea.

This is Star Trek, not star hop. It's all about the journey, not the destination.

Keep travel times relatively slow, and make journeys between systems significant. You'll keep players around just by the simple fact that they won't get to level 50 (or 80, whatever the max level or skillset will be in this game) in the first couple of weeks of play. And start crying about no content there when they arrive after a couple of weeks in game :rolleyes:

I honestly think the game would attrack a 'better' customer by slowing it down, rather than rushing everywhere instantly to satisfy the ADD types who've stopped taking their Ritalin. I know that sounds cheap, but I'm so tired of people complaining about how long it takes to level or travel, or whatever they thing takes 'too' long in an MMO.

Take your time. The game should last years, not weeks. What's the rush?

Here....i quoted myself.

11710
08-12-2008, 09:54 PM
Corrected i stand.

UfcFan78
08-12-2008, 09:54 PM
Actually insta-travel of any sort is a bad, bad idea.

This is Star Trek, not star hop. It's all about the journey, not the destination.

Keep travel times relatively slow, and make journeys between systems significant. You'll keep players around just by the simple fact that they won't get to level 50 (or 80, whatever the max level or skillset will be in this game) in the first couple of weeks of play. And start crying about no content there when they arrive after a couple of weeks in game :rolleyes:

I honestly think the game would attrack a 'better' customer by slowing it down, rather than rushing everywhere instantly to satisfy the ADD types who've stopped taking their Ritalin. I know that sounds cheap, but I'm so tired of people complaining about how long it takes to level or travel, or whatever they thing takes 'too' long in an MMO.

Take your time. The game should last years, not weeks. What's the rush?

Oh yeah, btw......a better customer? WTF does that mean? Some 45 year old dude in spiderman pj's? What's your definition of a "better customer"? What you're describing (you're not the only one) is the beginning of a bore at best.........it would take you forever just to get to where any friends are not to mention a mission. It's a time sink just like a grind is. I don't want "ta da" I'm there.....but, damn.........if there is a long travel time, as in hours upon hours.....then I wont play. I could deal with 1 MAYBE 2 hours of travel, but, anymore......nope.

EDIT.............

AND me saying "i wont play", lol......it just wont be worth it to me if i am not doing something ingame worth while. The limited time i have, as an adult with job and family, doesn't allow for a week long warp to a failed mission. What's the fun in that?

qantravon
08-12-2008, 09:58 PM
Well, go take a look at the FAQ that's now up. They have said that they will have some kind of transwarp/wormhole network. I also wouldn't be surprised if maximum warp speeds are increased. It should still be possible to "slow" travel the galaxy and explore, but the times involved are just way too impractical. As a fan of Star Trek, that is something I would like to see. But as a gamer, I realize that sitting around for the times it would actually take (at warp 9.2, the max cruising for Enterprise-D, it's about a month to cross the Federation) would get really boring, really fast. I'm hoping for some kind of balance between the two. Balance like that is always best.

Actually, I think they should take a leaf out of the Lord of the Rings Online book. The fast-travel system works fairly well there. Basically, except for certain major hubs, you must travel under your own power to a location (read: city) before you may fast-travel there. This encourages exploration (which there is plenty to explore) and allows people to quickly travel between points of interest.

The_Padre
08-12-2008, 10:02 PM
What about people with jobs? Family? Lives outside of....well, this? Not even semi realistic travel times......an hour maybe 2, at most, is good. I wouldn't want to spend my only 2 days off a week traveling to my next mission.......seriously? So for me to enjoy this game at all on my days off and accomplish anything mission-wise......my girlfriend would have to take a backseat, lol, to me traveling and playing 3-d chess before I even get to the mission?!? "Sorry, Babe.....we're traveling to our destination.....for 8 hours".

Lol....No thank you. Transwarp ftw.

Not quite sure why you also quoted me, all I was pointing out was a potential reason for the "trouble" that the quadrant seems to be going through. If somehow you thought I was advocating real time travel distances you were gravely mistaken.

Warspawn
08-12-2008, 10:03 PM
Some 45 year old dude in spiderman pj's?

Doh, you busted me! Sorry, it was a choice between these and my Hulk ones...

I'm just saying that everyone is catering to the rush crowd lately in MMO's, while anyone who wants meaningfull transit...the feeling of a 'large' universe, gets put down and toldthere's no market for that kind of thing, that 'if it takes hours to fly accross space' the game is doooooomed to failure.

There's a huge audience out there who's willing to play, and pay, for a game that takes a long time to play. We just aren't interested in a game where you can click *bampf* accross the galaxy in an instant. I don't think anyone's advocating weeks at sublight accross a system, just something more in fitting with the Star Trek universe rather than insta ports between every major system. In every series episode, every movie, it takes time go get somewhere, and often times during the voyage, 'interesting' things happen en route. I like that theme...

UfcFan78
08-12-2008, 10:08 PM
Not quite sure why you also quoted me, all I was pointing out was a potential reason for the "trouble" that the quadrant seems to be going through. If somehow you thought I was advocating real time travel distances you were gravely mistaken.

my mistake, sorry

Apolladan
08-12-2008, 10:46 PM
Since you didn't understand it, I shall explain to you my comment:

You stated that the instant travel in this game will be trans-warp conduits, according to you this is a "Fact".

Here are some definitions of the word (Fact) from Dictionary.com:
--
1. something that actually exists; reality; truth: Your fears have no basis in fact.
2. something known to exist or to have happened: Space travel is now a fact.
3. a truth known by actual experience or observation; something known to be true: Scientists gather facts about plant growth.
4. something said to be true or supposed to have happened: The facts given by the witness are highly questionable.
--

Your "fact" fits the description of the fourth definition, meaning that just like the statement of a witness those "facts" are not actual facts until they are proven to be so.

Hence why i called it a non-fact. In addition to that i said it was interesting. I said this because it is true, the idea of trans-warp conduits being used for instant travel is quite fascinating, along with other proposed ideas from other threads.

Then i said "...that i have head so far.". With that i was implying that i had seen many other statements that have been presented to be facts on these forums. Not all had been stated to be "facts" but the way the posts had been worded presented them as such.

Thank you for your taunt.

Let me make this easy for you:

http://www.startrekonline.com/faq

Will there be realistic travel times in space?

Travel times will be semi-realistic, with a focus on fun. Space is big, and it can take a very long time to travel great distances. That travel time can be impractically long. We will introduce transwarp conduit technology and worm holes to allow players to travel to distant sectors of the galaxy without needing days or weeks of gameplay to do so.

Warspawn
08-12-2008, 10:51 PM
Got it...

I was just watching the interview with Jack on Hailing Frequency. He mentioned that travel times would be significant, but that there would be things like transwarp in the game...

k.mpok
08-12-2008, 10:55 PM
I can understand the ppl not wanting true speed (I say stick to canon and realistic speeds myself) but my only fear is the insta-porting everywhere. Look at this problem concerning PvP.

I, as a Klingon, start attacking an enamy in a far corner of space away from any Fed Space Station and seconds into the battle 30 Fed ships insta-port into our sector to aid my target.

Apolladan
08-12-2008, 11:00 PM
I can understand the ppl not wanting true speed (I say stick to canon and realistic speeds myself) but my only fear is the insta-porting everywhere. Look at this problem concerning PvP.

I, as a Klingon, start attacking an enamy in a far corner of space away from any Fed Space Station and seconds into the battle 30 Fed ships insta-port into our sector to aid my target.

It would be from a the beginning of a sector. You would have to warp to that section of the sector to use it. You can't use it whenever you want.

jfolds1
08-12-2008, 11:29 PM
I had always assumed that if you destroyed a borg vessel you would be able to scavange engine parts

it's only logical


now cross your fingers that using borg parts will make the nacelle's green

Swiftus27
08-13-2008, 02:37 AM
AGAIN:

Guys (and gals),

This game will not be made to appease those of you who live and die by ST canon. They have the responsibility to their shareholders to make the most money possible for their product.

They do not want people sitting there in front of their computers for 20 minutes at a time going from A to B let alone multiple hours. People want to play, not to sit. LIVE WITH THIS FACT.

All travel needs to be is just long enough to get the occasional "event". Like a distress call or an unusual reading... anything for a potential side-mission.

k.mpok
08-13-2008, 03:17 AM
AGAIN:

Guys (and gals),

This game will not be made to appease those of you who live and die by ST canon. They have the responsibility to their shareholders to make the most money possible for their product.

They do not want people sitting there in front of their computers for 20 minutes at a time going from A to B let alone multiple hours. People want to play, not to sit. LIVE WITH THIS FACT.

All travel needs to be is just long enough to get the occasional "event". Like a distress call or an unusual reading... anything for a potential side-mission.

True but if they start straying to far from the Star Trek that the fans know and love you end up turning them off of the game and loss them as customers.

IanD967
08-13-2008, 03:20 AM
fact of the matter is:

ok yes trans-warp conduits will be in but you are not forced to using them.

i for one will not be using them unless there is some major emergency somewhere or someone needs my help but apart from that i will be enjoying the scenery while warping around :cool:

AbaddonIX
08-13-2008, 03:21 AM
I hope they dont do a PotBS aproach to traveling,having a map with cartoony scenery and you moving your ship around till you enter instanced combat etc.

jfolds1
08-13-2008, 03:25 AM
well.... i'm sure they will come up with something good

slow enough to make uncharted space big enough for us all to explore

and fast enough that i can chase you down at warp, using a few photons to bounce you back to impulse

ooohhh yeah......

Swiftus27
08-13-2008, 03:26 AM
True but if they start straying to far from the Star Trek that the fans know and love you end up turning them off of the game and loss them as customers.

I understand this fact. I really do. But weighing the two options against each other yields only one answer. There are far too many potential customers that want a fun game and far too few who will quit over canon issues. While I understand their plight, we have to look at this smartly.

Swiftus27
08-13-2008, 03:27 AM
I hope they dont do a PotBS aproach to traveling,having a map with cartoony scenery and you moving your ship around till you enter instanced combat etc.

This game is one of the worst MMOs ever created. It catered to griefers and gankers. I read their forums to see all the griping and people announcing their departure.

KO_Gilligan
08-13-2008, 03:36 AM
This game is one of the worst MMOs ever created. It catered to griefers and gankers. I read their forums to see all the griping and people announcing their departure.

I didn't read his quote ^ He's talking about Pirates of the Burning Sea.....

I better go get some Coffee

Swiftus27
08-13-2008, 03:38 AM
O, thanks for your insight, and from what date did you time travel back from? I'd really like some Lotto numbers from the future if you have those too please.

Dude, I was talking about POTBS and not STO

IanD967
08-13-2008, 03:41 AM
O, thanks for your insight, and from what date did you time travel back from? I'd really like some Lotto numbers from the future if you have those too please.

yeah he was quoting about a section of Pirates of the Burning Sea and not talking about STO :)

KO_Gilligan
08-13-2008, 03:44 AM
yeah he was quoting about a section of Pirates of the Burning Sea and not talking about STO :)

/ stumbles over to the coffee maker "I'll be back in a minute"

IanD967
08-13-2008, 03:48 AM
get me some jam doughnuts while your at it! :D (jelly if your in the usa)

johnny_sisko
08-13-2008, 03:54 AM
I think we need to be realistic here. No matter how much you would enjoy traversing the cosmos in standard warp, with the extensive universe that Cryptic are looking to build, transwarp conduits/wormholes will be needed! I am sure traveling in warp for a day or two to get to somewhere will be a lot of fun....

We have to face fact here. Whilst it mightn't seem realistic that there are these conduits everywhere, it's better that then staying in warp for the whole game.

Also, I think they will only use them to reach extreme distances where it isn't logical/practical to use your standard warp drive anyway. +1 to them being used so that we don't spend our gaming time watching stars go by for hours on end.

PoTBS: Worst MMO to base the traveling system on. I think Cryptic would know this as well.

Swiftus27
08-13-2008, 03:59 AM
It may be fun to travel those long distances could be fun once or maybe twice... then after that its like watching the entire flight from Southshore to Stormwind.. yawn

AbaddonIX
08-13-2008, 04:10 AM
It may be fun to travel those long distances could be fun once or maybe twice... then after that its like watching the entire flight from Southshore to Stormwind.. yawn

QFT,unless they add some sort of very advanced random event generator that triggers in deep space where there is almost nothing.

Zyrious
08-13-2008, 04:10 AM
Actually insta-travel of any sort is a bad, bad idea.

This is Star Trek, not star hop. It's all about the journey, not the destination.

Keep travel times relatively slow, and make journeys between systems significant. You'll keep players around just by the simple fact that they won't get to level 50 (or 80, whatever the max level or skillset will be in this game) in the first couple of weeks of play. And start crying about no content there when they arrive after a couple of weeks in game :rolleyes:

I honestly think the game would attrack a 'better' customer by slowing it down, rather than rushing everywhere instantly to satisfy the ADD types who've stopped taking their Ritalin. I know that sounds cheap, but I'm so tired of people complaining about how long it takes to level or travel, or whatever they think takes 'too' long in an MMO.

Take your time. The game should last years, not weeks. What's the rush?

I'm sorry, but some of us have lives. You know, full time jobs. When i get home i dont want to be spending all of my free time traveling from point A to point B. Obviously exploration will take a while, since that's exploring unknown regions. But that's something i can opt out of if time is short. I do, however, need to ability to travel across the major regions of space in a reasonable amount of time.

Calling us ADD types is rediculous. We're just the types that have jobs, and some even who have families. I dont want to spend 2 weeks getting to level two because i only ever had the time to travel small distances during my free time.

Swiftus27
08-13-2008, 04:33 AM
I'm sorry, but some of us have lives. You know, full time jobs. When i get home i dont want to be spending all of my free time traveling from point A to point B. Obviously exploration will take a while, since that's exploring unknown regions. But that's something i can opt out of if time is short. I do, however, need to ability to travel across the major regions of space in a reasonable amount of time.

Calling us ADD types is rediculous. We're just the types that have jobs, and some even who have families. I dont want to spend 2 weeks getting to level two because i only ever had the time to travel small distances during my free time.

i agree so much. There is nothing to look at while flying. I am sure some travels will be long enough so that you can choose to walk around the ship or watch the stars go by.... those of us who have lives will choose to fast travel when possible.

IanD967
08-13-2008, 04:42 AM
i agree so much. There is nothing to look at while flying. I am sure some travels will be long enough so that you can choose to walk around the ship or watch the stars go by.... those of us who have lives will choose to fast travel when possible.

how do you know if there will be or not? for all we know there could be hundreds of things to see while flying plus i hope we will be able to look around our ship a bit so that would give us something else to see :)

Zyrious
08-13-2008, 04:44 AM
how do you know if there will be or not? for all we know there could be hundreds of things to see while flying plus i hope we will be able to look around our ship a bit so that would give us something else to see :)

If you have to create mini-games to distract the user, that means there is something inherently wrong and detracting with the main game itself. Sure, i could walk around my ship and stuff, but those of us with jobs and those who have families will have a short amount of free play time, so they will want to actually get things done, and not just distract themselves with mini-games and the view as they wait 2 and a half hours to get to the beta quadrant to finish the first part of their mission. That's a horrible thing to want, just because others have 8 hours to burn a day.

Kinneas
08-13-2008, 05:20 AM
It's the most realistic option.

It is 'a' realistic option. There is also Iconian Gate technology and Starfleet may have finally produced an artificial wormhole which has been under development all the way back to today in the real world.

In Star Trek it seems there are soooooooo many elegant ways to provide folks options for travel speeds.

People like options. Some folks like it fast and some like it slow. How many times have you wanted to quit a game because of long travel times (especially when playing solo)?

Swiftus27
08-13-2008, 05:32 AM
It is 'a' realistic option. There is also Iconian Gate technology and Starfleet may have finally produced an artificial wormhole which has been under development all the way back to today in the real world.

In Star Trek it seems there are soooooooo many elegant ways to provide folks options for travel speeds.

People like options. Some folks like it fast and some like it slow. How many times have you wanted to quit a game because of long travel times (especially when playing solo)?

I usually don't quit games, I just go afk...