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View Full Version : Should they limit the number of certain types of ships???


USS_Parallax
07-29-2008, 11:50 AM
I'm torn. I'd like at least a semi-realistic to lore ship count. Not an exact count but maybe % count like .5% of the ships available are Galaxy-class while 10% are various Miranda ships.

I'd not like to see each small fleet with a Galaxy-class ship. Those ships area already rare. But at the same time I'd like the opportunity to at least once in a while use one of the rarer ships even if I'm a casual player (I'm not but I understand casuals).

It would be lame to see fleets made up of 10 Galaxy-class ships. I wouldn't want endgame to be a mission for everyone to become a Sovereign ship. I want to see GREAT diversity in ships, reasons to use them without them becoming obsolete at higher "levels" and ranks. I want to see an Orberth class ship in a fleet sometimes along side a Sovereign and not be useless.

I want everyone to get a chance to use a rarer ship even if casuals only do it once in a while (maybe with non-casual inviting him/her in). At the same time I don't want everyone and their mom in a freakin' Defiant.

Get what I'm saying?

Finding the balance of ship availability will be hard for them. I don't want to see too much or too little.

Acelan
07-29-2008, 12:25 PM
I'll Break down my response into the Modern and the Refit Fleet ship classes:

In my opinion Modern large ships like the Galaxy, Sovereign, Prometheus, Nebula and Akira Classes should be less common in the fleet. Followed by medium sized ships classes like the Intrepid, New Orleans, Steamrunner, Norway, Ambassador and Olympic which would consist of a larger portion of the fleet. Which takes us to the smaller classes of fleet vessels such as the Nova, Saber and Defiant, which the first two classes should be fairly common considering the losses of older class ships through attrition during the Dominion War. This leaving the Defiant Class a special purpose combat ship, providing they have not been refit for more general purpose missions since the War.

During the Dominion War we saw much older classes of Starship Refits such as the Miranda and Excelsior Classes in various key battles, however these ships saw lots of attrition in their numbers during the War. These are no longer being built, so for the game, I don't expect to see lots of 80 year old classes, especially since the original STO was supposedly a few years after the Dominion War. But, I bet these classes with be in the game, even if only for their popularity.

I would also hope to see a small ship about the size of of a Runabout, like they had modeled for the original STO, I liked that design very much. :)

IanD967
07-29-2008, 12:31 PM
short answer: NO!

long answer: HELL NO!

:)

RandomRedshirt
07-29-2008, 12:33 PM
I am a bit torn on this issue myself.

If we try to stick to canon, then Starfleet Command would issue ship assignments to Captains and give them their missions. You don't just choose your vessel, you get what they give you.

Obviously though, in today's MMO environment, that would NEVER fly. But I think some restrictions need to be placed on Capital ships (Sovereign, Galaxy, Neg'vhar) and I would put some filters in place to ensure that every ship running about the galaxy isn't an Intrepid class.

Not sure how it would work yet, but putting some sort of measures in place to give it a realistic feel would be good. Perhaps creating 3 identical ships (in specs) with different hull configurations so that if someone is ready for an Intrepid class ship, perhaps they get one of the other two types instead, in order to avoid the 100% Voyager universe I described above.

I don't really know.

njdss4
07-29-2008, 12:35 PM
I think individual players shouldn't be able to get the bigger class ships like Galaxy and Sovereign at all. It doesn't make any sense to have ONE PLAYER control a ship that can hold a THOUSAND people. I know that Cryptic is talking about NPC crews, but I think the only way you should be able to get the bigger ships is when you're in a group with other players. Then it should require each player to pick a station.

InterArmaEnimSilentLeges
07-29-2008, 12:36 PM
I think this should not be a problem. We all have our favorites for whatever reason. I personally would take a Defiant Class vessel over a Sovereign Class anyday. While I am sure that certain class vessels will be seen more often than others, you will see diversity.

Roka
07-29-2008, 12:36 PM
I personally dont think we should ever get command of a lager ship. Except on special missions, maybe temporary command.

If everyone is going to be flying around in a Galaxy-Class ship..... It'll be a real drag.

IanD967
07-29-2008, 12:39 PM
i intend to fly anything that is the popular ship class - if Galaxy class's are popular i wont have one, if Defiants are popular i wont have one etc etc

njdss4
07-29-2008, 12:39 PM
I personally dont think we should ever get command of a lager ship. Except on special missions, maybe temporary command.

If everyone is going to be flying around in a Galaxy-Class ship..... It'll be a real drag.

I always remember that quote from The Incredibles, "When everyone's special, no one is." THAT is why I don't think people should get the city-sized ships.

Cryptic, if you are planning on making these ships available to the players, please make them incredibly hard to get. It should be rare and a real accomplishment to have a ship as massive as the Enterprise-D.

Roka
07-29-2008, 12:44 PM
And remember....Originally the game was going to have it where we would get a shuttle to start with and be able to work your way toward bigger ships, but no large ships. Those were to be hubs.
Now Cryptics statement that we all will be captains of our own ship, may mean the same thing...... Here's to hoping.

FaeryFire
07-29-2008, 12:46 PM
It depends of the usefulness of each class.
If the larger ships are better in every aspects than the smaller ships, people will want them.
You can make them difficult to get but sooner or later, a growing percentage of the fleets will be composed of the larger ships.

Now, if there is a reason to fly the smaller ships, you'll see variety. It creates a niche for the smaller ships the larger can't fill.
It might come by taking some liberties with canon sources (like saying an Oberth class is a better science vessel, for example).

Commander
07-29-2008, 12:50 PM
In my opinion they shouldn't limit the number of certain types of ships, but they should make it hard to get the bigger ones. Like you have too play at least 3 months till you have enough XP/Levels to get your galaxy-class ship.

If I have only a small ship for 2 years and only can play a galaxy with a Raid-Group, I personally don't know if Star Trek is the right game for me.

I have the dream, to have my own Galays-Class Ship and go where no one has gone before with my own ship. There I will hopefully meet other players with their ships, with which I can make some "bigger" mission cooperatively, or perhaps even PvP.

USS_Parallax
07-29-2008, 12:55 PM
My problem with just plain making it harder to get ships and not directly limiting the number is that after a few years of the game being out EVERYONE will have a Sovereign-class ship. Then we'll have fleets of 100 Sovereigns attacking Borg Cubes and stuff.

NicholasJohn16
07-29-2008, 12:55 PM
I agree with Commander, the larger ships should be more difficult to attain by either experience or some skill set, but they shouldn't be limited by Cryptic directly. More often than not a ship will be choosen for its specific advantage, whether its manuverable or has more firepower, and possibly just cause it's your favorite. With this, we'll see a diversity in ships, specially if they are customizable.

J.L.Picard
07-29-2008, 01:03 PM
I'd have to say I Hope so. what i really hope they do is introduce the system that was used in SFC3. do you guys remember that?? were you go to a shipyard and they show the ships available.
What I'm thinking is basically Everytime someone dies with a certain ship another from that Line becomes available for auction/sale at the shipyard, also if your not active for more then 2 weeks your ship is taken away and recycled back into the system. this way they would keep the ships realistically distributed. so 35%=Scouts e.g. Birds of Prey,Norway 25%=Destroyers Defiant etc. 25% Cruisers Akira, Vor'cha,Intrepid, and 10% Dreadnaughts these would include Nebula and Galaxy,Vorcha,Warbird and finaly Battleships, Battleships class had to be redone and most ships reclassified with the introduction of the Cube. the only race with actual battleship class apart from borg would be the Federation Sovereign, and the Behemoth from Species 1472 the Scimitar is of Battleship class but it was the only one of its kind so unless its put into production the Romulans do not have any vessels to fill the role of battleship, The Klingons however do in the for of the uber badass Negh'var these battleships should only conisist of around 5% of the total ships since they are powerfull enough to take on small fleets by themselves.

Cyclone_Jack
07-29-2008, 01:24 PM
I would say no to the limiting of ships, in general. Just from reading the forums, everyone has their own favorite ships, and they aren't the same ship. I think the only ship that I saw that was winning with the masses was the Promethus which is, if memory serves, a prototype. So I would have to say to limiting the Prometheus, at least at launch. This does, however, depend on the timeframe in which we are playing.

J.L.Picard
07-29-2008, 01:27 PM
its the 25th centuary so prometheus will already be in production as a Cruiser most likely

crouchar
07-30-2008, 11:59 AM
If you read the other forums and what ships people want to control, I really don't see everyone yelling "GALAXY OR SOVEREIGN!" Yea people enjoy them, but if you read all the threads I think you'll be quite surprised to see that people like all kinds of different ships of varying sizes and periods.

So I think the whole concept behind this discussion is pretty pointless. I think with the aforementioned thoughts in mind there is not really a good reason for limiting the number of certain ships.

J.L.Picard
07-30-2008, 12:10 PM
If you read the other forums and what ships people want to control, I really don't see everyone yelling "GALAXY OR SOVEREIGN!" Yea people enjoy them, but if you read all the threads I think you'll be quite surprised to see that people like all kinds of different ships of varying sizes and periods.

So I think the whole concept behind this discussion is pretty pointless. I think with the aforementioned thoughts in mind there is not really a good reason for limiting the number of certain ships.

Yep to be honest I have been the only one so far to say Sovereign (its so dam sleek and awsome)
most people seem to be settling for cruisers/destroyers and the Klingons are mostly scouts lol Birds of Prey

USS_Parallax
07-30-2008, 12:18 PM
At some point later in the game it won't be able what ship you like so much as what ship is better for the job. MMOs are all about optimization. A fleet of Sovereigns would be 100x more effective then a fleet of Oberths. I love the Oberth but if I'm presented with a choice between the two I'd probably take the Sovereign unless I want to be slaughtered.

Look at other MMOs. Optimization is usually the key issue for 90% of people which is why people hunt down specific items, wear ugly armor that doesn't match yet gives you better stats, form groups with certain classes, only accept classes with certain builds, etc.

An Oberth won't be the optimal choice and will fall to the use of n00bs or people who don't care about optimization (the huge minority). You might love the Akira-class ships but you might not get invited to a raid group if you're not at least a Glaxaxy-class.

TheMasterpiece
07-30-2008, 12:20 PM
I'm torn. I'd like at least a semi-realistic to lore ship count. Not an exact count but maybe % count like .5% of the ships available are Galaxy-class while 10% are various Miranda ships.

I'd not like to see each small fleet with a Galaxy-class ship. Those ships area already rare. But at the same time I'd like the opportunity to at least once in a while use one of the rarer ships even if I'm a casual player (I'm not but I understand casuals).

It would be lame to see fleets made up of 10 Galaxy-class ships. I wouldn't want endgame to be a mission for everyone to become a Sovereign ship. I want to see GREAT diversity in ships, reasons to use them without them becoming obsolete at higher "levels" and ranks. I want to see an Orberth class ship in a fleet sometimes along side a Sovereign and not be useless.

I want everyone to get a chance to use a rarer ship even if casuals only do it once in a while (maybe with non-casual inviting him/her in). At the same time I don't want everyone and their mom in a freakin' Defiant.

Get what I'm saying?

Finding the balance of ship availability will be hard for them. I don't want to see too much or too little.



well how disappointed so many people will be if they want their favorite ship and there are none available?


Good idea, but its a terrible thing to do to a game.

TheMasterpiece
07-30-2008, 12:27 PM
just to add someting else, who says eveyone wants a galaxy or soverign? I like those but I love intrepid. Id probably lean towards that. Akira is great too im sure alot of people will have those. Obviousy not everyone is gonna want a shuttle. But at the same time different peopel have different tastes so there will be a variety.

Admiral_Perseus
07-30-2008, 12:37 PM
I think that players should be assigned a small ship when they start (Runabout, Oberth, etc.). As they gain prestige, or complete missions, or whatever, they should be assigned a larger ship (Miranda, Defiant, Nebula, etc.). They should then be able to apply for a command transfer, where they trade commands with another commander.(A commander of a ship in the same size category). Larger capital ships (Galaxy, Prometheus, Sovreign), should be special commands that exceptionally experienced captains should be given a chance at a random draw for the command of the ship.

Angelphoenix12
07-30-2008, 04:33 PM
I think the best way is, to limit only the sovs and galaxy. (before the flames start). we get a character to 50 that should unlock the galaxy. then the next 50 the sove. all other ships should be open to all.
I would love to have the akira. :D

Dext
07-30-2008, 04:38 PM
I'm torn. I'd like at least a semi-realistic to lore ship count. Not an exact count but maybe % count like .5% of the ships available are Galaxy-class while 10% are various Miranda ships.

I'd not like to see each small fleet with a Galaxy-class ship. Those ships area already rare. But at the same time I'd like the opportunity to at least once in a while use one of the rarer ships even if I'm a casual player (I'm not but I understand casuals).

It would be lame to see fleets made up of 10 Galaxy-class ships. I wouldn't want endgame to be a mission for everyone to become a Sovereign ship. I want to see GREAT diversity in ships, reasons to use them without them becoming obsolete at higher "levels" and ranks. I want to see an Orberth class ship in a fleet sometimes along side a Sovereign and not be useless.

I want everyone to get a chance to use a rarer ship even if casuals only do it once in a while (maybe with non-casual inviting him/her in). At the same time I don't want everyone and their mom in a freakin' Defiant.

Get what I'm saying?

Finding the balance of ship availability will be hard for them. I don't want to see too much or too little.

I don't think they should but have you need a crew for bigger ships the bigger the ship the more people you need. an should have a limit on the number you can own.

JSM3050
07-30-2008, 04:40 PM
I see most people springing for the Akira-class more than anything with Sovereign-class, Defiant-class, and Galaxy-class close behind.

In my opinion, the only limiting factors to getting a ship should be either your level (if Cryptic goes that route) and/or how much money/prestige you accumulate. Personally, I dislike some ships simply because they're ugly in my opinion and I don't want to be stuck looking at one forever because it's the only class not "maxed out".

Angelphoenix12
07-30-2008, 04:44 PM
I don't think they should but have you need a crew for bigger ships the bigger the ship the more people you need. an should have a limit on the number you can own.

i do agree with this. we should only have 2 ships, 1 our real ship the other a backup. on a siingle chatacter.