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Raven0238
07-29-2008, 10:46 AM
How should Cryptic handle death in STO?? Personally I think perma-death is out the window, so here are my ideas, lets discuss.

Person - Person, lets assume your ship is boarded or you are on a planet and get shot a few times and 'die', I think it would be conceiveable to be transported to sickbay and revived.

Ship - Ship, I always imagined your ship becoming a flaming hulk to where at a certain point you would be unattackable, at this stage you would have to go around and help and coordinate getting your ship back online, and prioritize, once you bring weapon systems back online you should be a target again, so repair your shields and hull first.

I think that could be fun.

IanD967
07-29-2008, 10:56 AM
Person - Person, lets assume your ship is boarded or you are on a planet and get shot a few times and 'die', I think it would be conceiveable to be transported to sickbay and revived.
yeah that would probablly be the best bet, especially since Geordie developed a personell transporter which could of been developed further so that when you reach critical you would be automatically teleported to Sickbay and healed :)


Ship - Ship, I always imagined your ship becoming a flaming hulk to where at a certain point you would be unattackable, at this stage you would have to go around and help and coordinate getting your ship back online, and prioritize, once you bring weapon systems back online you should be a target again, so repair your shields and hull first.


that is exactly what i want to happen!! :D

also, if it gets implemented, you should be penalised for self-destrucing your own ship

0wl
07-29-2008, 11:04 AM
Would it be alright if my "flaming hulk" rammed you?!

By Kahless i want rammin' speed!

Kinneas
07-29-2008, 11:13 AM
The 'Risk IS our Business' club.

This may work best if there is a TV Show-MMO tie in to provide the incentive.

Those who wish to participate in 'CANON' shaping missions (Missions/events in-game, that have an affect on future Televised events) must 'voluntarily' accept the mission and accept the risk that their character/crew CAN die.

The reward is, a single player or crew can make a difference in a canon event and can become fictionalized in television events, books, etc. You or your crew can BECOME part of Star Trek canon and HISTORY!

But that is the risk.

Sacrifice is also an important lesson to be learned in Star Trek.

Wisteso
07-29-2008, 11:17 AM
Emergency beam-out technology

Emergency hologram reconstruction of yourself to facilitate the decision of:
Nano-machine revival (done in at least one official Star Trek episode)
Cloning (assumedly normally illegal except for the digital representation of yourself)
If unable to pay for the above two options, assume it is done anyway and the player works off the cost.

IanD967
07-29-2008, 11:18 AM
cool idea there Kinneas but instead of actually risking of dieing to become apart of the TV show and such you shouldent have to decide to risk the life of a character you have spent 14 months building just to throw him away in a suicide mission.

maybe the only missions that could be transfered into the TV is huge rare events

BadXAsh
07-29-2008, 11:20 AM
I think you hit the nail on the head both times man. I like em both!

eNDIE
07-29-2008, 11:21 AM
PERMA DEATH!!!:D na just kidding i agree with the sickbay aproach.:cool:

InterArmaEnimSilentLeges
07-29-2008, 11:24 AM
How should Cryptic handle death in STO?? Personally I think perma-death is out the window, so here are my ideas, lets discuss.

Person - Person, lets assume your ship is boarded or you are on a planet and get shot a few times and 'die', I think it would be conceiveable to be transported to sickbay and revived.

Ship - Ship, I always imagined your ship becoming a flaming hulk to where at a certain point you would be unattackable, at this stage you would have to go around and help and coordinate getting your ship back online, and prioritize, once you bring weapon systems back online you should be a target again, so repair your shields and hull first.

I think that could be fun.

I can agree with the person to person deaths. As for the ship to ship not so much. First of all you should be trying to repair your ship as the damage occurs and not get a "time out" to continue the fight. If this "time out" were to be given the battle would never end. You would get to the point to where you needed to repair and then continue the fight...rinse and repeat. There should be a clear cut victor to the fight. Just my 2 cents.

Raven0238
07-29-2008, 11:29 AM
I can agree with the person to person deaths. As for the ship to ship not so much. First of all you should be trying to repair your ship as the damage occurs and not get a "time out" to continue the fight. If this "time out" were to be given the battle would never end. You would get to the point to where you needed to repair and then continue the fight...rinse and repeat. There should be a clear cut victor to the fight. Just my 2 cents.

Oh, I completely and uderly agree that damage should be repaired as it is being taken, but at some point you would just be overwhelmed. I think this method would also alieve the, "my warp core asploded - Ship dead" thing, it could be explained that when your ship takes a certain level of damage, the warpcore will go offline to preserve itself, and you will be able to make a very brief warp burst to get away. Which leaves your ship intact as a hulk which you and your crew must repair.

0wl
07-29-2008, 11:31 AM
Indeed where would be the victory in that i wonder?!

Repair during a battle, if ye can otherwise its up to the individual captains to either stop the engagement or be destroyed! Not sure if you would actually lose it all but not doin' so would seem rather pointless PvP if you ask me as well as in PvE situations. We need real consequences or else the game will become boring rather quickly!

spartan547
07-29-2008, 11:38 AM
I agree with beaming back to sickbay for player death, but for ship death I don't think your idea would be as good. I think that the ships should be destructible. You can try and repair it while it is in battle but after a certain point there is nothing you can do and you and the crew must abandon ship. You can then flee the battle in escape pods or be picked up by other ships. After the battle you would be required to report to Star Fleet where you would be court marshaled for loosing a starship. Depending on the circumstances of how you lost your ship the court marshal would have different outcomes. You might get a copy of your ship if the situation was unavoidable or if you performed a brave and selfless act you could get a better ship. And if you were stupid or reckless you could get downgraded to a lesser ship or even loose the ability to command a ship altogether.

InterArmaEnimSilentLeges
07-29-2008, 11:38 AM
Oh, I completely and uderly agree that damage should be repaired as it is being taken, but at some point you would just be overwhelmed. I think this method would also alieve the, "my warp core asploded - Ship dead" thing, it could be explained that when your ship takes a certain level of damage, the warpcore will go offline to preserve itself, and you will be able to make a very brief warp burst to get away. Which leaves your ship intact as a hulk which you and your crew must repair.

I think being overwhelmed is part of the fun. The oh *edit* feeling should be there. Nothing like desperation to get the blood flowing. Just knowing that any second, even though you are trying your hardest to repair the ship, could be your last. I think it would add some realism to the game. If your ship is able to make a short warp trip out of harms way so be it. You live to fight another day. If not....see you at a Starbase as your ship is being repaired. I guess we will have to wait and see. Until then keep the good ideas coming!

JimmytheMc
07-29-2008, 11:47 AM
I like the Starship fight until one of the ships is inert. When the Winner pounds the loser out, the engagement ends and the winner continues one with his story.

The loser has his own story. Either repair the ship through its own resources or send a signal and get towed in to the Starbase.

Bele
07-29-2008, 11:58 AM
We once had a big discussion about that at my "home"-board, I'll see if I can get some of the arguments shared there translated:

Many members argued about death penalties (loss of experience<points). It was also a widely shared believe that a death without penalty would ruin the game. Meanwhile a very interesting counter-argument was, that loosing a ship would be enough punishment because of the costs and time spent in repairs by the crew.

Djebash, who is also present here, once mentioned that back in the days of Perpetual it was sayed in the interviews that ships could never be destroyed, only heavily damaged. The same with characters: no death, "just" critical injuries. In addition to this idea someone came up with the idea that the ship would evacuate automatically (using escape pods [maybe with cloaking devices due to diplomatic relations to Romulus]) as soon as gunned down to a certain level of damage.
A counter on that one stated that it would produce too many rich/mighty starships in late game if starships can't be totally destroyed.

Another member came up with the idea to present players the choice either to be transported to the nearest sickbay or wait to be healed by the nearest medic. Pretty much like e.g. WoW handels it, despite the fact that I never saw a MHN there...
Against this others argued: what happens if the sickbay gets destroyed?!

One of our fellow klingons just stated: "Why use escape pods? The only true glory can be achieved through death on the battlefield!" - no comment on this.

Another argument ran something like this: todays medicine is more or less able to bring you back to life after a short ..er... period of death, futures medicine worked on that and Star Trek medicine even came up with an almost perfect solution and can now reveice almost everybody/every body.

Last but not leased: Q - no matter wich one... but we never found a reason why (a) Q would bring thousands of people back to life.

Any suggestions to any of these ideas?

Raven0238
07-29-2008, 12:00 PM
I think being overwhelmed is part of the fun. The oh *edit* feeling should be there. Nothing like desperation to get the blood flowing. Just knowing that any second, even though you are trying your hardest to repair the ship, could be your last. I think it would add some realism to the game. If your ship is able to make a short warp trip out of harms way so be it. You live to fight another day. If not....see you at a Starbase as your ship is being repaired. I guess we will have to wait and see. Until then keep the good ideas coming!

I have to completely agree with this statement - it can infact be a rush at times. :D