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View Full Version : Starfleet's Centre for Stellar Cartagrophy (SCē)


VisionM
07-28-2008, 12:01 AM
Starfleet's Centre for Stellar Cartagrophy (often shortened to SCē) is the leading institute responsible for litteraly mapping the stars. It's campus houses the biggest observation dome in Federation history, including four accompanying towers that house the immense computer cores that enable this facility to function. What started out as an ordinary mapping station during the early days of warp flight in 2160, now is a state of the art research centre anno 2385. It uses a combination of holodeck technology and physical means to create a 360 degrees, 3D map of all quadrants. Every section of each quadrant can be magnified locally and inspected closer by means of an inspection cart, while a general overview can be maintained and viewed from a central platform. Please hold into consideration that the South Tower is not shown, but is there!

http://img142.imageshack.us/img142/264/sc2exterioris8.jpg (http://img142.imageshack.us/my.php?image=sc2exterioris8.jpg)


What people see above is just a tip of the iceberg, literally, as the majority of the facility is subterrainean. Undergrounds it's safer to let the computercores operate at subspace speeds. This is necesary as every quad of data is routed directly to SC2. The giant, 24/7 active hologram therefore represents the most acurate map known to Federation scientists. Every spaceship with a mission profile of 5 years and longer is required to synchronize it's maps with the one availlable at SC2, and ships with a shorter profile and civilian ships are adviced to do so. It's easy to access the outer ring of the facility, but to enter the dome you will need to make an appointment as it's always crawling with people.

The system of carts has proven highly effective in that multiple observation sessions can be executed without anyone hindering someone else working in the dome. It has a solid reputation, with only two accidents in the past five years. Both accidents involved a disabled safety system of the carts, and apart from some bruises the victims did not have serious injuries. An emergency forcefield is present, which activates if an object in the dome reaches speeds of over 15km/h, such as a falling person or cart, after which the person in question can be transported to the sickbay present in the facility, or a cart can be transported to the garage under the dome.

http://img142.imageshack.us/img142/271/sc2interior1kb8.jpg (http://img142.imageshack.us/my.php?image=sc2interior1kb8.jpg)

Those who step in for the first time are always amazed! The dome measures 1 kilometer in diamater, but the entrance to said dome is done via the entrance hall. There the most important interfaces towards the dome are present, and during crisis times this room and it's adjecent rooms are the most crowded spaces in the entire complex. Starfleet Command uses the dome to view both friendly as enemy movements in said periods, and several wars were won because of the fact that several simulations could be played at once, including the effect a said movement would have on the rest of the fleet

http://img84.imageshack.us/img84/624/domeentrancevh7.jpg (http://img84.imageshack.us/my.php?image=domeentrancevh7.jpg)


Before you go anywhere in the complex, you need to go to the reception, where you are given the clearances needed and appointments are confirmed. The way in is guided by a pond on both sides of the entrance, even flowing inside the Hall. Then, visitors are identified by the computer by means of biosignal and communicator ID. Those who work in the facility are also identified by this means and can thus enter the inner circle without passing the reception. Also present in the reception are two large screens which both give a different view on the Dome, making it possible for visitors to get a glimpse of the working Dome without the need to register.

http://img142.imageshack.us/img142/9218/sc2interior2ky0.jpg (http://img142.imageshack.us/my.php?image=sc2interior2ky0.jpg)


And we go up and up, towards the walkways connecting the four towers which house the visible parts of the immense mainframe which SC2 uses to process it's data. Some swear by the tubes, as they are known, as they love the view and can come to rest. Others hate it, as they can't stand the height at which they are and become terrified when a gush of wind moves them a little bit. Point remains that the towers, in combination with the walkways, mark the most recognisable parts of the Starfleet Centre for Stellar Cartagrophy!

http://img84.imageshack.us/img84/2409/sc2interior3xy0.jpg (http://img84.imageshack.us/my.php?image=sc2interior3xy0.jpg)

Marcellus
07-28-2008, 12:30 AM
Uh... VisionM, your links point to thumbnail versions of the images.

Have you elaborated on SC2 since STOnet closed, or is this the same version?

VisionM
07-28-2008, 01:26 AM
It's still the same, I'm planning on modelling it as soon as I have the time!

Damn... I don't know why it's giving thumbs. Let me figure that out -_-'

Xaero
07-28-2008, 01:30 AM
Heh pretty cool, i love the overall design from the outside and the 2nd pic reminds me a hell of alot of Cerebro from the xmen films :P

Polt
07-28-2008, 10:49 AM
I was just about to say that this looked familiar, but someone already beat me to it.

I liked it the first time, and I still do.

I guess I should post my Sub-Space Relay station again huh?

Marcellus
07-28-2008, 12:27 PM
I'm planning on modelling it as soon as I have the time!
Awesome.

Damn... I don't know why it's giving thumbs. Let me figure that out -_-'
Hah. Got it: just remove the .th part from the URLs of the pics... *slaps forehead*

VisionM
07-28-2008, 01:48 PM
There! Happy viewing ^_^

Elvyne
07-28-2008, 03:10 PM
Damn if freezing was affordable i would have done so =p..though id still have to wait till they be able to unfreeze without killing the person XD. But if waking up in the year 3k would show something like that id be all for it =p

xtravert
07-29-2008, 11:53 AM
You have some really cool ideas. When rendering scenery etc like don't be afraid to use a ruler. Noone is going to criticize that and it will really help with getting your perspective and get you vanishing points working nicely.

Ferd_Burfel
07-29-2008, 12:50 PM
Good stuff Vision. I love back story, lemme know if you wanna come up with something, I'd be glad to throw my two cents in!

VisionM
07-29-2008, 01:56 PM
Thanks for the kind words guys! Right now this project is a bit on hold, I'm finishing the Hayden up first, after that this beauty will be modelled. I have a raw model lying around which already gave me some problems, so don't expect to see this one finished soon. On the contrary: the Hayden took me more than a year to finish! I like the result, though ;)

And please... I don't know how to put it, but evrybody knows me as BorgMan; as there's another member named borgman on these boards, BM will do fine...

VisionM
12-24-2008, 07:05 AM
O_o

http://img241.imageshack.us/my.php?image=queio2.jpg

VisionM
12-26-2008, 01:43 AM
Over at SFM, a member asked "are you going to model the whole thing?"

How's this for an answer? ;)

http://img68.imageshack.us/img68/935/corecy1.jpg

0wl
12-26-2008, 12:05 PM
This is amazing BM, but another question comes to mind since i like the thread title very much!

Will "this" or what you have created be part 'o a storyline or perhaps the humble beginnings of a fleet? :)

Admiral-Darren-Wright
12-26-2008, 12:37 PM
good ideas,

I take it from the look of your links your an X-Man fan as well then :O)

If you look at this trialer fo rthe next X men film 'origins' it looks pretty Amazing

VisionM
12-27-2008, 02:53 AM
Darren, I think you're referring to how much the main holographic globe looks like Cerebrus, right? Well... I'm not really an X-Men fan, and someone else had to tell me that they have a certain similarity.

0wl, I haven't thought about a storyline yet, but it's certainly a great idea. Perhaps I should start writing ;) And as far asI'm concerned, this won't be the beginning of a fleet as I'll probably won't be participating in STO; I'm not such a big fan of MMO's. And next to that, all my time goes into drawing and modelling ;)

0wl
12-27-2008, 12:48 PM
Ah i see well i will still look in from time to time to see this great work of yours, love it! :)

VisionM
12-31-2008, 01:27 AM
Well guys, here are some updates.

I decided to render the inside a bit more, the model is now way past this level but I want to wait with the next renderround until I'm atleast partially done with placing consoles and such.

http://img389.imageshack.us/my.php?image=interior1ws1.jpg

The idea is that the towers can be reached without the need to go past the reception (it's pictured in the sketches), as normal visitors don't need to be here as there's nothing interesting for them around. If they do find the need to go inside, however, they'll be halted by a level 1 forcefield projected over the entrance to the core itself; it's that opening at those portrusions. What's on those portrutions I'm not sure of about yet, I imagined they'd contain specific terminals relating to the core and the service carts that go up and down it.

http://img71.imageshack.us/my.php?image=interior2rs8.jpg

So here a shot from inside those glass corridors. Next update will show the stairs to the second level and the offices there :)

0wl
12-31-2008, 12:29 PM
I hope to see such depth ingame! :)

VisionM
01-02-2009, 01:59 AM
And here's the render I was talking about. It's already weighing in at 12.5MB, so I'm going to need to find a way of reducing the size of this monster or spread it out over several files; don't forget, this is only one of four towers and I'm not even done yet :o

http://img87.imageshack.us/my.php?image=corridorqh8.jpg