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View Full Version : silly question i guess...


Bond
11-07-2009, 08:25 AM
ok ok, I read every thread waiting for this game but 1 think i have forgotten....

in game can we use microphones and how will this be done? will it be only people in your group can hear you or will every1 nearby etc?

or will it be where you have to should of speaking to each otherother outside the game like i did in swg lol

thank you for your time :)

Canean
11-07-2009, 08:27 AM
There is no ingame voice. Cryptic believes people would rather just use Vent or Teamspeak.

Nagasadow
11-07-2009, 08:27 AM
I doubt it will be built into the game.

You will no doubt need to use Ventrilo or Teamspeak.

Tamgros
11-07-2009, 08:29 AM
There are a few free ones out there too like GSC

go to http://getgsc.com/ it's not a bad client

Bond
11-07-2009, 08:30 AM
aye thanks for that guys :) my team have teamspeak which prob hasnt been used in months now since swg has gone quiet!

thanks again :)

Canean
11-07-2009, 08:33 AM
SWG went quiet? Did they finally shut it down?

Bond
11-07-2009, 08:34 AM
lol not yet but feels it!

my guild is empty im there talking to myself nearly and i went to a pvp area other day and i was there fighting myself! ive even packed up my lovely house :( sad times!

Kalistan
11-07-2009, 09:05 AM
I doubt it will be built into the game.

You will no doubt need to use Ventrilo or Teamspeak.

Doubt is not required, was stated explicitly that there will be no in-game service, a) cos a lot of people already use vent etc. and b) (ok, more implied than explicit, but given a), we're focusing on other things.

Psycofire
11-07-2009, 09:19 AM
As has pretty much been clarified, I've read the transcript in which the developers say we won't have in-game voice chat. So basically get downloading ventrilo, teamspeak or whatever you prefer. :)

Zepath
11-07-2009, 09:34 AM
Originally it was stated by Zinc, that there would be in-game chat built into the game ... 6 months later, a Dev in an interview the idea had been dropped.

In-game chat was a silly idea in the first place ... gaming guilds / communities have grown enough now that many players stay together over longer periods of time, and their relationship to each other is no longer tied to the game they are playing. They stay in touch with each other through Ventrilo or Teamspeak and their own BBS'.

Example, I have a long standing group of friends that have been through DAoC, EQII, DDO, LoTR, WoW, AoC, and WAR together ... we have our own vent server, with channels for all the various games people are playing.

Many of us subscribe and play more than one game ... we stay in vent together regardless of the game we're playing, so that friends can drop down to a channel and ask people to come fill in on raids, come help with a given quest, or possibly share a given crafting component ... or to craft something for someone that has the components.

Its also why so many guilds (fleets) that demand you are in the Guild's Vent or TS while playing the game limit the number of members in their guilds .... of course you all need to be in the same Vent or TS during a guild event/raid ... but demanding it all the time just assures people like my friends and I, won't be in your guild.

Its also why this whole thing Cryptic has going, of not being able to hide from your guildmates in game is such a sticking point with so many of us. There's times when I don't want ANYONE to know I'm playing ... including my Gaming Clan, my guild mates, my friends, or my family.

ADDED:

IGN: Will you be using Vivox for the voice chat program for STO?

Zinc: There will definitely be voice chat with STO, we haven't announced who or what technologies we're going to be using to do that though.

[SOURCE] (http://vault.ign.com/View.php?view=editorials.detail&id=249)

I don't have the link where they backed away from that statement, but I did read it with my own to beady eyes. :)

rabidchocobo
11-07-2009, 10:00 AM
Basically, it went, "y'know what, most gamers who belong to larger communities from Final Fantasy 11, EVE, WoW etc already have a Ventrillo server, or at least a Teamspeak channel. Those are as good or better than any in-game chat function that already exists, and we probably couldn't improve on them. And those who don't belong to big guilds probably wouldn't use ingame chat much anyway."

And I agree with them. In that I have 3 friends with open invites to their vent servers.

Zepath
11-07-2009, 10:47 AM
Basically, it went, "y'know what, most gamers who belong to larger communities from Final Fantasy 11, EVE, WoW etc already have a Ventrillo server, or at least a Teamspeak channel. Those are as good or better than any in-game chat function that already exists, and we probably couldn't improve on them. And those who don't belong to big guilds probably wouldn't use ingame chat much anyway."

And I agree with them. In that I have 3 friends with open invites to their vent servers.

Well, and add to it that it precludes you being able to talk to your in-game guild, because VOIP is typically limited to the party your in, or the zone if you're not in a group.

There's just no good solution for in-game VOIP ... players will always do what works best for them ... which is why we have teamspeak and ventrilo in the first place. :)

Kalistan
11-07-2009, 11:02 AM
IGN: Will you be using Vivox for the voice chat program for STO?
[/COLOR]
Zinc: There will definitely be voice chat with STO, we haven't announced who or what technologies we're going to be using to do that though.

[SOURCE] (http://vault.ign.com/View.php?view=editorials.detail&id=249)

I don't have the link where they backed away from that statement, but I did read it with my own to beady eyes. :)

Ten Ton Hammer: What about voice chat? Do you suspect players will use voice chat much more in combat than text chat?

Craig: Yeah, I think that people will use voice chat a lot more readily in combat than text chat, but we don't plan on having any integrate voice at launch. Whenever we talked to the community about it or whenever we discuss it with MMO players in general, most people have--you know, they have their favorite, they have their Ventrilo server for their guild, or they already have their voice chat that they have and that they enjoy and they plan on using for whatever MMO they're going to be in. So... it's something we don't plan on putting in for launch.

Is it just me, or do you find that worrying, same question, different response. Where's the PR dep?. - "answer everything with "soon"" or looking at if from 180 perspective, "err, don't know" :)

rabidchocobo
11-07-2009, 02:05 PM
Yeah, that's the one, Kali.

KCP2828
11-07-2009, 02:27 PM
Vent for me lol

Zepath
11-07-2009, 03:28 PM
Is it just me, or do you find that worrying, same question, different response. Where's the PR dep?. - "answer everything with "soon"" or looking at if from 180 perspective, "err, don't know" :)

Nah, it doesn't bother me that he gave two different answers. If you notice they are months a part, the latter being effectively, "we listened to the players, they don't want it."

That's actually a good thing ... something they listened to us on. :)

Canean
11-07-2009, 04:00 PM
Does anyone remember way way back when for the proposed Team Fortress 2 (back when valve was apart of sierra) they said they would implement lip syncing to your avatar when you spoke. That would be the only way I would care if the put voice in game. Otherwise you get what Eve Online did with a mostly terribad implementation that really didn't do anything but cause a lot of headaches for the dev team.

Arokh72
11-07-2009, 04:13 PM
Last thing I want to hear is a bunch of bad Scotty, Kirk and Picard impressions....even my own.