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Jesteruk1972
10-28-2009, 08:27 AM
I managed to get my hands on the demo at the Euro gamer Expo today and some of my worries were put to rest, it feels very polished and smooth while in space or ground combat. On thing I was worried about was the jerky ship movements in space that I had seen in some of the video's on the net but it wasn't like that at all. I love the tactical aspect of the space battles and faster paced ground combat in gave the game a very rounded feel.

I am really looking forward to this game now and have sent Santa a letter to ask for Beat access, so please Santa I have been a good boy this year :D

evan.is.weyoun
10-28-2009, 08:27 AM
I managed to get my hands on the demo at the Euro gamer Expo today and some of my worries were put to rest, it feels very polished and smooth while in space or ground combat. On thing I was worried about was the jerky ship movements in space that I had seen in some of the video's on the net but it wasn't like that at all. I love the tactical aspect of the space battles and faster paced ground combat in gave the game a very rounded feel.

I am really looking forward to this game now and have sent Santa a letter to ask for Beat access, so please Santa I have been a good boy this year :D

Yeah they've said that it's the video capturing software that makes it look like the ships are jerky. Also, did anyone take video of the Eurogamer stuff? I know by this time there were tons of videos from PAX, but I haven't seen a single video from the Eurogamer expo.

Jesteruk1972
10-28-2009, 08:31 AM
Unfortunately I don't have a video camera and the one on my phone is rubbish so it wasn't worth it. Also it was the same demo as at Pax, so nothing new to show you anyway.

masonburrell
10-28-2009, 08:36 AM
nice to hear from some 1 who has played it! can we get some details about how the interface worked?

VainEldritch
10-28-2009, 08:38 AM
Gah!

Doesn't anyone have a camera...?!

Jesteruk1972
10-28-2009, 08:45 AM
nice to hear from some 1 who has played it! can we get some details about how the interface worked?

It's very much like any MMO, you can use awsd or your mouse to navigate around, the HUD is very clean and easy to understand, basically never mind if you're in space or on the ground if you have played any main stream MMO you will pick it up quickly. You can also fully configure the keys to your liking which is always a good thing, nothing worse than being forced to play in a way you don't feel comfortable.

VainEldritch
10-28-2009, 08:49 AM
Are there shield effects when you hit/are hit with phasers...?

What exactly did you get to do?

Would you be so kind as to "walk us through" your experience and annotate with your impressions/thoughts.

Pwitty please...

:D

Captain-Picard
10-28-2009, 08:51 AM
On thing I was worried about was the jerky ship movements in space that I had seen in some of the video's on the net but it wasn't like that at all.

I hope they could polish that up.

Desterion
10-28-2009, 09:04 AM
when age of conan was being showed around, they proudly showed Tortage for everyone. It was a polished, decent piece of gaming. The rest of the game was trash though, but they never showed you any of that. What I'm meaning to say is, they only show you a very small part of the game that's presentable. Just because that part is, doesn't mean the whole game is. When you have to rush to get a game out the door, you cut corners. As is evidenced already by klingons getting minimal pve content.

j911g
10-28-2009, 09:07 AM
when age of conan was being showed around, they proudly showed Tortage for everyone. It was a polished, decent piece of gaming. The rest of the game was trash though, but they never showed you any of that. What I'm meaning to say is, they only show you a very small part of the game that's presentable. Just because that part is, doesn't mean the whole game is. When you have to rush to get a game out the door, you cut corners. As is evidenced already by klingons getting minimal pve content.

Yes, because it makes a lot of sense to judge a game by what we havn't seen rather than what we have. :rolleyes:

Jesteruk1972
10-28-2009, 09:16 AM
Are there shield effects when you hit/are hit with phasers...?

What exactly did you get to do?

Would you be so kind as to "walk us through" your experience and annotate with your impressions/thoughts.

Pwitty please...

:D

OK please bear with me as I'm not very good at right ups but I will try my best for you.

Well I started in what appeared to be on a space station with my away team, which consisted of 4 BO's (i didn't really look at their classes, sorry) and as I was walking down the corridor I came across a group of Klingon's and had to kill them to move on. Then further down I went into a room with more Klingon's and had to deal with them too.

Once I had killed them I beamed back to my ship and warped out of the sector I was in to another planet where I had to battle with 4 Klingon birds of pray,it took my a little but of time to get the hang of controlling the ship but not too long and, at one point my aft shield almost failed but it was easy enough to transfer power (only because the cryptic guy to me what to do at this point ;) ). The planet looked nice and there was an asteroid belt circling, so I had to be careful when flying not hit one.

Once I had dispatched the birds of pray I the went down to the planet surface where I had to find a protect a guardian, during which time I killed a bunch of Klingon's on the surface and lost one of my away time, who was then revived by another member of my team. I then decided to have a bit of an explore of the area which was a desert with a few ruins in it.

Over all the graphics were more than acceptable and the planet looked nice and the over all feel of the game was of a good quality, I would have liked to see one of the Hubs such as DS9 but the demo was very limited.

I hope this was the sort of thing you were after.

Jesteruk1972
10-28-2009, 09:19 AM
when age of conan was being showed around, they proudly showed Tortage for everyone. It was a polished, decent piece of gaming. The rest of the game was trash though, but they never showed you any of that. What I'm meaning to say is, they only show you a very small part of the game that's presentable. Just because that part is, doesn't mean the whole game is. When you have to rush to get a game out the door, you cut corners. As is evidenced already by klingons getting minimal pve content.

Thats a fair comment but I can only tell you about what I have seen and so far so good is all I am saying.:D

spunxtain
10-28-2009, 09:25 AM
Combat combat combat. Nothing but combat. I'm really sick and tired of not hearing ANYTHING about exploration or any diplomatic sides to the game at all.

Jesteruk1972
10-28-2009, 09:32 AM
Combat combat combat. Nothing but combat. I'm really sick and tired of not hearing ANYTHING about exploration or any diplomatic sides to the game at all.

I'm very sorry spunxtain but I can only tell you what I saw, I thought maybe people who haven't had a chance to see the demo that has been doing the rounds at the expo's might appreciate it. There's no need to get on your high horse and shoot people down for sharing something that they know, we can only report on what Cryptic let us see.

spunxtain
10-28-2009, 09:38 AM
That wasn't directed at you, my friend. I'm sick of Crypic SHOWING nothing but combat. They claim they have all this diplomatic and exporation content yet we've yet to see ANY of it, period. For once I wish they would share someting other than combat.

Nastee
10-28-2009, 09:43 AM
cheers for the info mate :-)

its funny that some one said they rushed/cut corners to get it out the door hence the kilngons having no pve content.

why slag of parts of the game we know nothing about? they have kept pvp and the klingons top secret because for a good reason, not because they rushed it, they have 2 big surprizes for us. pvp and the klingons must be somin to do with it, i think they kept it quite not only for good pr later on in dev but also to keep it quite from other game developers , they have been working on this game for long enough, they know they cant screw this up its massive.

theres no way pvp and klingons will be "under developed" and "lack content"

Any ways dont forget its only my opinion :-)

Jesteruk1972
10-28-2009, 09:46 AM
That wasn't directed at you, my friend. I'm sick of Crypic SHOWING nothing but combat. They claim they have all this diplomatic and exporation content yet we've yet to see ANY of it, period. For once I wish they would share someting other than combat.


Fair comment, sorry I took it the wrong way. I can understand what your saying, I wish I could of seen some more of it, especially a little of the exploring as it is one of the tings I am really looking forward to. I did ask if there was anything else I could see such as the character creation or a bit more of space but he said that the demo was very limited. If I could have done some exploring they would never have got rid of me :D

nosajesahc
10-28-2009, 09:49 AM
Does anyone know what happens to your ship from the view point of another ship when you beam down to a planet. Since you are, in effect, your ship; does it disappear when you beam down? Can it be attacked while you are on the planet?

MyOwnSling
10-28-2009, 09:51 AM
Does anyone know what happens to your ship from the view point of another ship when you beam down to a planet. Since you are, in effect, your ship; does it disappear when you beam down? Can it be attacked while you are on the planet?

Devs said it litterally vanishes.

eldarian
10-28-2009, 10:01 AM
Devs said it litterally vanishes.

hopefully in certain scripted missions you will have to deal with it being ambushed while your on-world.

evan.is.weyoun
10-28-2009, 10:15 AM
That wasn't directed at you, my friend. I'm sick of Crypic SHOWING nothing but combat. They claim they have all this diplomatic and exporation content yet we've yet to see ANY of it, period. For once I wish they would share someting other than combat.

The only people who would enjoy non-combat things being shown would be the hardcore fans here on the forums. The average gamer who is checking out an expo is not going to want to see you collected goodies and then finally making an amulet after an hour and a half. That is simply not good PR. Also, it's very hard to make a video of crafting since it would only cater to the, and let me not mislead you in any way, VERY small minority. The people who write on these forums are probably only about 5% of the player base, and those who want to see (what would ultimately be an incredibly boring and uninteresting) a crafting/exploration video are an even smaller majority, probably less than 1% of the player base. Catering to that less than 1% is bad PR.

jaywrong
10-28-2009, 10:21 AM
Combat combat combat. Nothing but combat. I'm really sick and tired of not hearing ANYTHING about exploration or any diplomatic sides to the game at all.

well, good thing they told us they would reveal that information in the coming months...

:rolleyes:

jaywrong
10-28-2009, 10:22 AM
hopefully in certain scripted missions you will have to deal with it being ambushed while your on-world.

err. i'm sorry. how would that work?

me thinks i would be stuck on a planet forever... :eek:

Kaybok
10-28-2009, 10:26 AM
I managed to get my hands on the demo at the Euro gamer Expo today and some of my worries were put to rest, it feels very polished and smooth while in space or ground combat. On thing I was worried about was the jerky ship movements in space that I had seen in some of the video's on the net but it wasn't like that at all. I love the tactical aspect of the space battles and faster paced ground combat in gave the game a very rounded feel.

I am really looking forward to this game now and have sent Santa a letter to ask for Beat access, so please Santa I have been a good boy this year :D

This is very nice to hear. Makes me even more excited about the game. Thx for the info!

jaywrong
10-28-2009, 10:27 AM
when age of conan was being showed around, they proudly showed Tortage for everyone. It was a polished, decent piece of gaming. The rest of the game was trash though, but they never showed you any of that. What I'm meaning to say is, they only show you a very small part of the game that's presentable. Just because that part is, doesn't mean the whole game is. When you have to rush to get a game out the door, you cut corners. As is evidenced already by klingons getting minimal pve content.

wow. i'm sure glad the game won't be released till feb.

and i'm sorry, i'm kinda on the bandwagon of klingy's getting unblanced gameplay when it comes to pvp and pve, but honestly, i don't think we know enough about anything klingon to make your assumptions. your post seems like its pishy tosh.

vegadane
10-28-2009, 10:30 AM
Thanks for the write up :)

Kaybok
10-28-2009, 10:35 AM
err. i'm sorry. how would that work?

me thinks i would be stuck on a planet forever... :eek:

The episode missions are linear in nature to progress the player through the story. Would be simple. :)

jmill565
10-28-2009, 10:40 AM
Cool, did you see any shield graphics?

Tanktreads
10-28-2009, 10:50 AM
Combat combat combat. Nothing but combat. I'm really sick and tired of not hearing ANYTHING about exploration or any diplomatic sides to the game at all.

Now I know that combat is all they show but think about a movie about cops, in the plot of the show he is having fights with his wife, talks a guy off of a building, and is a big brother big sister, but when he is about to take down the local drug cartel they kidnap his wife the cop has to talk to the kids on the street to get info about where they are hiding his wife and then he goes there kills every one saves his wife then fights his way to the Drug cartel leader and kills him and of course by saving his wife;s life patches his marriage all while cleaning up the crime in the city.

in the PREVIEW for that movie you will see in the 30 seconds of it 20 seconds of shooting and about 10 seconds at either end of the movie title. Thats showbiz so fingers crossed for a good game where we get to talk people off of roofs : )

Koba
10-28-2009, 10:57 AM
when age of conan was being showed around, they proudly showed Tortage for everyone. It was a polished, decent piece of gaming. The rest of the game was trash though, but they never showed you any of that. What I'm meaning to say is, they only show you a very small part of the game that's presentable. Just because that part is, doesn't mean the whole game is. When you have to rush to get a game out the door, you cut corners. As is evidenced already by klingons getting minimal pve content.

That was not Cryptic's vision, give it a rest already! Just because it is not designed like YOU want, does not mean they cut corners. sheesh

runrhino06
10-28-2009, 11:21 AM
The only people who would enjoy non-combat things being shown would be the hardcore fans here on the forums. The average gamer who is checking out an expo is not going to want to see you collected goodies and then finally making an amulet after an hour and a half. That is simply not good PR. Also, it's very hard to make a video of crafting since it would only cater to the, and let me not mislead you in any way, VERY small minority. The people who write on these forums are probably only about 5% of the player base, and those who want to see (what would ultimately be an incredibly boring and uninteresting) a crafting/exploration video are an even smaller majority, probably less than 1% of the player base. Catering to that less than 1% is bad PR.

I agree with you. In forms of PR at public events, Cryptic would probably want to show the combat side of the game especially for the non-Star Trek people lurking around. I say that with this thought, though, that the exploration and diplomatic sides of the game have been muted down in much regards. I would definitely love to see a little insert on those sides of the game.

Thanks for the information Jester...very nice indeed!

Warspawn
10-28-2009, 11:36 AM
With ship combat, how much do you really interact with ship systems? Do you control power to shields, electronic warfare, weapons? Or do you just press a button over and over again until your opponent is dead? Is the maneuvering in all 3 dimensions, or just on a flat portion of the space you can see?

For targeting, do you target the ship itself, or can you target specific subsystems? Are there options for shuttle/transporter boarding actions? Are you able to set photon torps for overloads, or proximity fuses?

Thanks!!

BorakRedBlade
10-28-2009, 11:43 AM
Combat combat combat. Nothing but combat. I'm really sick and tired of not hearing ANYTHING about exploration or any diplomatic sides to the game at all.

All MMO's are combat heavy. What makes you think this wont be? It will have exploration like all games but you will have to fight every step of the way.

And demo's are there to show off the action and graphics of a game. It could show you flying around different space locals but not enough action in that.

Tanktreads
10-29-2009, 10:30 AM
With ship combat, how much do you really interact with ship systems? Do you control power to shields, electronic warfare, weapons? Or do you just press a button over and over again until your opponent is dead? Is the maneuvering in all 3 dimensions, or just on a flat portion of the space you can see?

For targeting, do you target the ship itself, or can you target specific subsystems? Are there options for shuttle/transporter boarding actions? Are you able to set photon torps for overloads, or proximity fuses?

Thanks!!

Ok thee is traditional MMO style targeting, but that isnt the default targeting... I think
http://www.youtube.com/user/Squarewheel#p/f/9/6cGiH9MW6f4 watch that and you will basically know all I know about it.
Science ships can target subsystems, and Science officers can give you a muted version of Science vessel abilities. From what I have gathered the Boffs (science and tactical) will have abilities from their respective ships (science and escort) then from there they will get more exotic. Engineering is going to be a wild card as far as i can tell ( as in what its based on).

Yes you can manuver in 3D but it is mainly a flat playing field. The Devs have stated that you can go forward the best you can turn slowly (you can modify to make that better) you can back up but it is A LOT slower than going forward. tilting up and down is possible but very limited so this is going to be more like battle ships rather than fighter planes.

There is boarding actions, basically you send redshirts on to the other ship to blow up subsystems. So you still have to fly your ship. There should be episodes where you do board an enemy vessel but that will be a mission with specific details.

They have stated there will be mines. and they have stated that there will be lots and lots of Boff abilities... so maybe for jerry rigging up something special with torpedoes?

128hoodmario
10-29-2009, 10:30 AM
I've got a review up here too
http://forums.startrekonline.com/showthread.php?p=889849#post889849

TheGow
10-29-2009, 10:43 AM
Combat combat combat. Nothing but combat. I'm really sick and tired of not hearing ANYTHING about exploration or any diplomatic sides to the game at all.
Exploration takes time. Probably more time then they can give each person playing a demo when there is a line of other people waiting to play.

Does anyone know what happens to your ship from the view point of another ship when you beam down to a planet. Since you are, in effect, your ship; does it disappear when you beam down? Can it be attacked while you are on the planet?
I don't see how that could be fun. If your ship stayed unguarded and open to attack. You wouldn't be able to get an missions done. Can you imagine having to constantly beam up to your ship while trying to complete a mission. Every few min you would have to stop your mission to go and defend your ship, it would get annoying. Not to mention someone kills you and you have to take time to fly all the way back to the planet and start the mission all over again multiple times. If someone started attacking without you, by the time you got back to your ship it would have already took a lot of damage. I think they are trying to avoid this problem.