View Full Version : Question about skillpoints
ShadowStalker
10-20-2009, 09:45 AM
Since i've read player progression part 2 i had some questions about skill point assignement.
So there’s lots of different content to explore while you’re continuing to skill up. Inevitably, yes, it will be possible for someone to max out a character, but by then we’ll likely have added more skills.
Of course, you can always say, “I’ve been flying Science Vessels all my career, maybe I’ll try flying Escorts now,” and spend points in your Escort skills to experience that part of the game.
Does this mean that eventualy you can get all 3 tree's fully maxed out? Because it would take away the usefullness about the 3 diffrent tree's you can follow. Or does it mean that when you maxed out say tactical you can spend the remaining points in science if you like.
Or is this just about diffrent ships. So you can unlock some tactical or escort ships of the higher tier?
Kazzy
10-20-2009, 09:51 AM
I think I read somewhere that if you play enough you will be able to max out everything, but whilst you are doing that the devs are also adding more content, so its going to like a race where they keep moving the goalposts.
I think the reason they are doing this is so that eventually you can play as a tank, dps or healer within a group if you need to, or whether you decide on an odd day thats that what you want to do rather than having to restart a whole new character
tenchi314
10-20-2009, 10:30 AM
I really hope that isn't the case. That will destroy player individuality and the impact of choice in the game. An endgame consisting of everybody flying the same Tier 4 variants with the same skills seems kinda uninteresting.
khaless
10-20-2009, 10:41 AM
I think I read somewhere that if you play enough you will be able to max out everything, but whilst you are doing that the devs are also adding more content, so its going to like a race where they keep moving the goalposts.
I think the reason they are doing this is so that eventually you can play as a tank, dps or healer within a group if you need to, or whether you decide on an odd day thats that what you want to do rather than having to restart a whole new character
i doubt u will be able to max out all skills in all 3 tree's (eng, tactical and science) it would be pointless, as this is not EVE :)
I think they've indicated that...space skills are open, right. So as a Science officer, you can still learn Tactical skills related to starship command.
But Ground skills are more locked in, so if you're a Science officer, you won't ever be able to take the high-level Tactical stuff like really awesome phaser rifle marksmanship or kung-fu fighting.
That means that even maxed out, a Science guy can't completely equal a Tactical guy, because those skills just aren't available to you. So there's still some differentiation. At least on the ground.
Possibly not in space combat though.
ShadowStalker
10-20-2009, 10:55 AM
Like Kagato said i also realy hope this aint the case. I hope they mean that even if you max out 1 skill tree you can also put some skill into another tier but not also to the max. Even if the ground combat is diffrent it will take alot away from player individuality in space and the diffrent skill wich come with it.About the ships only i do like the option since that way you wont be restricted to 30% of the ships but taking a ship outside your "tree" is also possible
scottage00
10-20-2009, 11:41 AM
I think the way it works is you'd have to play the game 10 hours a day, every day for a year to max out all your skills, and by that time they'll have added in 20 new skills that you now have to work to get, so nobody will ever have all the skills. And since there are 6 T5 ships and 3 T4 ships that are viable in endgame and each has three varients that's like 27 kinds of ship variety not counting BOs and ship equiment and stuff, so I really don't think everyone will be a clone.
BaakCha
10-20-2009, 11:44 AM
You will eventually be able to learn every single skill in the game if you spend enough time, both space and ground.
http://www.startrekonline.com/node/397
It's the "Ask Cryptic" from 17 September which discusses this.
cmahecha
10-20-2009, 12:01 PM
i doubt u will be able to max out all skills in all 3 tree's (eng, tactical and science) it would be pointless, as this is not EVE :)
This is not EVE, but I hope they can take some ideas. Open training in EVE is very good, however, training limited to real time is not a good thing. You want people to play, not to set to train a skill and leave it there for 1 month until it's done.
Freedom to do anything you want is very nice. If they keep adding skills in the future, then you'll never be able to max out your skill, and will have to specialize in something (which I think this is the goal). But, you can still do other stuff fine, which can keep people playing.
More options is good. Giving out all options is great. Let's just hope, like the previous posters have stated, that we cannot easily max out all skills. I mean, if everyone is special, no one is.
Sandmanjw
10-20-2009, 12:09 PM
You will eventually be able to learn every single skill in the game if you spend enough time, both space and ground.
http://www.startrekonline.com/node/397
It's the "Ask Cryptic" from 17 September which discusses this.
Mach789: By the time I reach Admiral, will my skills be locked or will I be able to max out every skill eventually?
You can max out every skill eventually. We plan to keep adding skills to keep ahead of people, and by the time you’ve progressed through the endgame content, you’ll only have about half of the total skills you can acquire anyway.
We do need to clarify one thing, which is in regard to this question and the previous one: The profession you choose – say, Engineer – will limit the ground skills available to you, but not the space skills. So as an Engineer, you can still buy Photon skills (Tactical) or Sensor skills (Science) in space, but on the ground you only get access to Engineering skills. The ground game is more traditionally class-based, whereas in space you’re more limited by the type of ship you fly. We want you to be able to go into different ships and mix up your skills as much as possible.
So not every skill in game on each character. Ground skills are limited by your choice of path. Space you can if you play enough (depending on how often they release new skills) get them all.
The end game will have many with all the skills, but each will vary by which is their favorite ships. So you may have some flying the different top tier ships, and others flying the lower tier ships. I am sure that the majority will be flying top tier though.
TechDragon
10-20-2009, 12:15 PM
You will eventually be able to learn every single skill in the game if you spend enough time, both space and ground.
http://www.startrekonline.com/node/397
It's the "Ask Cryptic" from 17 September which discusses this.
The Dev Chat today just partially negated some of that information.
<Bizarro_Rekhan> <ExAstris> Is there a point at which a player gets diminishing or capped returns for skill point accumulation? If so, would it be easier to make a new character and crew to get a fully skilled escort ship, or would it be faster to cross train a captain already skilled in engineer/science (and deal with not having the innate class skills or any of the associat [snip]
<Cryptic_Snix> There is a limit to skill point accumulation, but it is not designed to overly restrictive. Creating a new character in STO should only be necessary to try out another career path, rather than trying to rebuild your original character with a different spec.
And...
<Bizarro_Rekhan> <Zalacious> Going back to what Snix said "There is a limit to skill point accumulation, but it is not designed to overly restrictive. Creating a new character in STO should only be necessary to try out another career path, rather than trying to rebuild your original character with a different spec." Does that mean one will NOT be able to max all skills like what previously said?
<Cryptic_Snix> In regard to the skill point limit, as we continue to develop STO more skills and abilities may become available to captains. The skill point limit is in place to prevent players from 'overspending' before new choices become available and to make those choices a bit more meaningful.
Sandmanjw
10-20-2009, 12:21 PM
Yes that 2nd part is troubling, sounds like they have a limit and will raise it only when they release more skills. So more of the each character is a build rather than just having one character have them all.
Much prefer to have one character continue to gain skill points than have to make alts myself.
Yes that 2nd part is troubling, sounds like they have a limit and will raise it only when they release more skills. So more of the each character is a build rather than just having one character have them all.
Much prefer to have one character continue to gain skill points than have to make alts myself.
I think it is fair to have a limit - I mean, you talk about 'builds' as if that's a bad thing, but it isn't entirely. If we do need to pick and choose to some degree, it makes our characters more unique as entities rather than...identical clones at the endgame, if everyone, potentially, has exactly the same skills when maxed out.
In any case, if they do it right, it wouldn't be 'restrictive'. I mean, you probably wouldn't wanna learn every single skill in the game anyway.
There's probably some stuff you wouldn't use, because it doesn't fit your playstyle.
Sandmanjw
10-20-2009, 01:00 PM
I think it is fair to have a limit - I mean, you talk about 'builds' as if that's a bad thing, but it isn't entirely. If we do need to pick and choose to some degree, it makes our characters more unique as entities rather than...identical clones at the endgame, if everyone, potentially, has exactly the same skills when maxed out.
In any case, if they do it right, it wouldn't be 'restrictive'. I mean, you probably wouldn't wanna learn every single skill in the game anyway.
There's probably some stuff you wouldn't use, because it doesn't fit your playstyle.
Well builds are a bad thing:)
Example, battle at end game. You have 10 characters all flying exactly same ship using exactly same skills.
Or you have 10 players with all skills, and you have the options to bring many different types of ships.
Yes a horribly over simplified statement. But that is what the difference is between most build games and open, or learn all the skills games. You are just limiting the choices in the end.
If it is easier and quicker to make a new top tier escort character and that turns out to be the best for whatever reason in PVP, well guess what? The majority of what you see in pvp will be exactly that. Then you may have a "best" build for exploration, and so on.
I would much rather have one character will unlimited options than have to make a new character for different types of game play. Let me just have different ships with different configurations instead of more characters.
As always my own opinions, yours may be different, even if mine are right. :)
kkmccall
10-20-2009, 01:19 PM
Kits!
If I remember correctly, you are limited on the ground by your class by the 'Kit' they can use.
So, a Science character can only equip a Science 'Kit', an Engineering character can only equip an Engineering 'Kit', etc. The 'Kits' offer certain Skills only available to that particular class.
So, in that respect, there is a difference (on the Ground) between the three classes.