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View Full Version : Boarding Parties and Multiple Ships


BaakCha
10-15-2009, 04:10 AM
We've already heard about times when we'll be boarding enemy ships to do nastiness to them. What happens if you are in proximity to multiple enemy vessels? Do the others pause while you're putting the smack-down on the one your away team is on? How would this translate to PvP?

Discuss.

Pyrceval
10-15-2009, 04:17 AM
We've already heard about times when we'll be boarding enemy ships to do nastiness to them. What happens if you are in proximity to multiple enemy vessels? Do the others pause while you're putting the smack-down on the one your away team is on? How would this translate to PvP?

Discuss.

You'll send your crew over, but you won't go anywhere yourself during the standard boarding attack. Now, Im certain there are scripted missions that will have you doing that, but in general combat no, the captain stays put while the 'redshirts' head over and sabotage the enemy ship.

BaakCha
10-15-2009, 04:19 AM
Awesome. I was wondering how it would be dealt with. If I somehow manage to display leet haxxness and disable two ships, I wouldn't want to have to decide between the two vessels.

Eclipse1987
10-15-2009, 04:55 AM
my understanding was boarding parties translated to a d.o.t effect that had a chance to disable subsystems, but this was at the cost of crew, which was ideal for cruisers and their large crew compliment's

mrjohng
10-15-2009, 06:13 AM
my understanding was boarding parties translated to a d.o.t effect that had a chance to disable subsystems, but this was at the cost of crew, which was ideal for cruisers and their large crew compliment's

That is correct. Boarding parties will not capture ships.

Loekii
10-15-2009, 06:22 AM
We've already heard about times when we'll be boarding enemy ships to do nastiness to them. What happens if you are in proximity to multiple enemy vessels? Do the others pause while you're putting the smack-down on the one your away team is on? How would this translate to PvP?

Discuss.

Boarding parties are probably just a DoT or DD weapon -- you beam them over and let them do their work.

I doubt that outside scripted events, that you would actually 'beam over' and break into 'Ground Combat'.

geodbdrunk01
10-15-2009, 06:24 AM
That makes it similar to the mechanics of SFC3, where you beam over a team to target subsystems and such.

Zandtar
10-15-2009, 06:36 AM
I wonder if you'll have to lower shields to beam them over? Or if shuttle craft be sent? And if the other ship would have to have it's shields down as well?

Loekii
10-15-2009, 07:01 AM
I wonder if you'll have to lower shields to beam them over? Or if shuttle craft be sent? And if the other ship would have to have it's shields down as well?

It will be interesting to see how the mechanic works and what all it entails.

I hope you have to drop your shield, and have to have your target ship's shields down.

However, we do not know how 'transporters' will work in the 25th century. I can see Cryptic going with the ability to beam out without dropping shields.

BaakCha
10-15-2009, 07:07 AM
That is correct. Boarding parties will not capture ships.

Aw dammit, I was hoping to capture a few enemy vessels and tow them back to SF Command as trophies. Oh well, at least I can still make some cool splosions out of em.

Pyrceval
10-15-2009, 07:10 AM
Aw dammit, I was hoping to capture a few enemy vessels and tow them back to SF Command as trophies. Oh well, at least I can still make some cool splosions out of em.

Speaking of cool splosions...yum, Dushku avatar...you should post more. ;)

BaakCha
10-15-2009, 07:18 AM
yecht! That's only a little disturbing. I can't get too miffed though, seeing as how that's the whole reason I have that pic for my avatar.

Pyrceval
10-15-2009, 07:19 AM
yecht! That's only a little disturbing. I can't get too miffed though, seeing as how that's the whole reason I have that pic for my avatar.


Lol, just take it as the joke it was intended to be...Im too much of a smartass to pass up an easy opportunity like that.

Zandtar
10-15-2009, 07:23 AM
It will be interesting to see how the mechanic works and what all it entails.

I hope you have to drop your shield, and have to have your target ship's shields down.

However, we do not know how 'transporters' will work in the 25th century. I can see Cryptic going with the ability to beam out without dropping shields.

Actually I would hope for the opposite, that shields had to be down for boarding parties to come into play. I think that would be more play balancing, otherwise ships like cruisers would dominate by getting 'free' sabotage attempts with no risk to themselves. Sure they could lose some crew, but I think that risk would be much less then crippling your opponent for free.

BaakCha
10-15-2009, 07:33 AM
/agree

If I'm on a Nova and fighting against a Romulan War Bird (and I'm sure I will, just because I'm such a masochist) I damn sure don't want them with the ability to send wave after wave of saboteurs without at least dropping my shields, seeing as how I'd just be able to send like two people.

coldflow
10-15-2009, 07:33 AM
I could see boarding parties being linked to a skill.
Either a tactical skill that lets you infiltrate a small number aboard or a science or engineering skill that allows a beam through shields.

If they make it available all the time cruisers are king.
If they make it available only when the shields are down then its a bit pointless, you could be lobbing torpedos instead to finish them.
If they link it to a skill with a cooldown it can be a usefull debuff to sabotage shields or engines, but you will have to pick a limited number of systems and time when to do it. I think thats how they'll implement it.

Zandtar
10-15-2009, 08:08 AM
I could see boarding parties being linked to a skill.
Either a tactical skill that lets you infiltrate a small number aboard or a science or engineering skill that allows a beam through shields.

If they make it available all the time cruisers are king.
If they make it available only when the shields are down then its a bit pointless, you could be lobbing torpedos instead to finish them.
If they link it to a skill with a cooldown it can be a usefull debuff to sabotage shields or engines, but you will have to pick a limited number of systems and time when to do it. I think thats how they'll implement it.

Unless, the downed shield doesn't have to be a facing one on the targeted ship, in order for transporters to work with boarding parties. I'm still leery of the concept of being able to beam boarding parties through fully up shields on a ship. Sounds like something that could be majorly exploited.

By requiring shields to be down, that little science vessel suddenly becomes a big threat to that cruiser, if the cruiser has to drop it's facing shield to launch boarding parties.

Aethilgar
10-15-2009, 08:16 AM
Aw dammit, I was hoping to capture a few enemy vessels and tow them back to SF Command as trophies. Oh well, at least I can still make some cool splosions out of em.

I recall reading a dev comment about capturing ships but not being able to keep them.

ValonHeler
10-15-2009, 08:17 AM
I could see boarding parties being linked to a skill.
Either a tactical skill that lets you infiltrate a small number aboard or a science or engineering skill that allows a beam through shields.

If they make it available all the time cruisers are king.
If they make it available only when the shields are down then its a bit pointless, you could be lobbing torpedos instead to finish them.
If they link it to a skill with a cooldown it can be a usefull debuff to sabotage shields or engines, but you will have to pick a limited number of systems and time when to do it. I think thats how they'll implement it.

There may be the possibility of a mission that is to "Capture ship X and download its library computer for analysis of data of a new ship class" that would men you HAD to capture and not destroy.

For the record, I believe you will have to drop your shield and the enemy shield must be down to transport boarding parties. In Star Fleet Command, you can queue up the boarding party and as soon as you drop a shield facing on the enemy ship, you drop your shield and transport.

By the way, if you can match shield and weapon frequency modulations and directly penetrate shields, can you match your transporter beam and shield modulation and transport through shields?

lowerman
10-15-2009, 08:47 AM
if you have to drop your sheilds, i wonder what would happen if you were in the middle of a transport and got a direct blast to your transporter systems... bye bye redshirts?