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View Full Version : Refuelling stations along the way


128hoodmario
10-09-2009, 12:35 PM
We are going to be warping along this astrometrics view for along time eventually our Dilithium crystals are going to run out and our Anti-Matter will have collided with our matter. Sure you can throw a few red shirts in there for matter but do you have any anti-red shirts lying around? Every now and then you are going to need to stop somewhere with an industrial replicator and/or particle accelerator type majigger and refuel. Unless Cryptic are going to be unrealistic and let us do a round 150 000 Ly trip around the Galaxy with one tank of petrol? I'd like making refuelling necessary (as long as it is free) just to add the the immersion. I mean you can go for months if not years without new crystals apparently I just want an empty symbol every now and then?

CrazyVulcan
10-09-2009, 01:23 PM
no they were preaty clear on the fact that you wont have any limiters like that

Zeta_Otaku
10-09-2009, 01:25 PM
Well, I don't like the idea of needing to "refuel", however, you WILL need to hit stations to re-staff your nameless peons if you lose too many in combat (and for major repairs and I believe restocking torpedoes).

While I see your point, I don't like the idea that I might get stranded in some no-name sector full of maneatting tenticle rape monsters knocking on my airlocks. Perhaps, over time, the quality of the crystals degrade reducing your maximum warp speed.

erriku
10-09-2009, 01:25 PM
We are going to be warping along this astrometrics view for along time eventually our Dilithium crystals are going to run out and our Anti-Matter will have collided with our matter. Sure you can throw a few red shirts in there for matter but do you have any anti-red shirts lying around? Every now and then you are going to need to stop somewhere with an industrial replicator and/or particle accelerator type majigger and refuel. Unless Cryptic are going to be unrealistic and let us do a round 150 000 Ly trip around the Galaxy with one tank of petrol? I'd like making refuelling necessary (as long as it is free) just to add the the immersion. I mean you can go for months if not years without new crystals apparently I just want an empty symbol every now and then?

See the television series Voyager.

Laphtiya
10-09-2009, 01:31 PM
Well, I don't like the idea of needing to "refuel", however, you WILL need to hit stations to re-staff your nameless peons if you lose too many in combat.

Official Federation Vocab guidelines prefer we call them "Red Shirts" or by their last name (seeing as they are not around long enough to give them a first name ;))

Desterion
10-09-2009, 01:50 PM
Considering how liberal they were with torpedo use during the pax videos, i sure hope i don't have to run out to a starbase constantly because my ship only has 2-300 torpedos.

erriku
10-09-2009, 01:51 PM
There will be no limit on torpedo loadouts. They have a cooldown instead.

knightofhyrule730
10-09-2009, 01:51 PM
See the television series Voyager.

voyager needed to refuel every so often. but you need to remember that it would have been pretty boring if every episode was "hey guys we went another 100 light years. time to refuel!"

erriku
10-09-2009, 01:58 PM
voyager needed to refuel every so often. but you need to remember that it would have been pretty boring if every episode was "hey guys we went another 100 light years. time to refuel!"

I am aware of that. My point was that they were not dependent on stations to refuel.

fractaleye
10-09-2009, 02:18 PM
I'm not sure if they will make it so that you have to 'refuel,' although, I think it would be right. There were a few Voyager episodes where the fuel/energy shortage played a big part of story (The Void probably the most). Also, from the Discovery class SotL:

"a reconfigured dilithium matrix chamber that allows the ship to use damaged crystals safely for short periods of time until suitable replacements can be acquired and an astrometrics laboratory."

I guess that would mean we would eventually have to 'refuel' at some point, or could be a way to explain no needing to 'refuel.' I hope the former and not the latter, but not too often it becomes tedious.

Capt_Dracon_Darknight
10-09-2009, 02:26 PM
Damaged Crystals?
Geordi told Scotti that the core repairs them automatically during usage :D

Evil_Custard91
10-09-2009, 03:07 PM
A big rule in the gaming industry...

More realistic gameplay doesn't necessarily make for more enjoyable gameplay.

I can't think of anything I would want to do less than have to stop off at a station just to get fuel, I mean... In that time I could be pew pewing Klingons.

However for the sake of balance and acceptance of other peoples views I have this to say on the matter... We are probably going to be stopping at starbases quite regularly anyway, (to pick up 'episodes' etc), so I guess to keep the 'immersion gang' happy they could throw in a dialogue box with something like... "Well your all filled up on Dilithium and your warp matrix has been realigned. Your all set Captain".

I think that about sums it up for me.

Tanktreads
10-09-2009, 03:43 PM
Yeah there isn't going to be any refueling or reloading. there will be refilling on red shirts, which made your toss a few red shirts in comment slightly ironic :P We will be recrewing and rearming at bases I think, so GL with that.

Faerlzress
10-09-2009, 03:56 PM
There might be tours of duty where you have to get some fuel, like an episode in Voyager. There won't be any system though to limit range. Though at the same time they have not state how far the gameplay area is.

It's not really a simulator. It's more akin to a movie. They don't really focus on the day to day stuff like how do crew go to the bathroom and ships need to refuel.

JesseH21
10-09-2009, 04:29 PM
even if its not "needed" I think if you find a ton of dilithium crystals on an away mission should benifit you in some way.

VanCaptain
10-09-2009, 04:33 PM
Luckily, in Star Trek iit's common place for a ship to easily go around 5 years with needing to replace dilithium crystals and the like... not unless people are actively planning on sling shotting themselves around the local stars.

Laurelin
10-09-2009, 06:24 PM
Damaged Crystals?
Geordi told Scotti that the core repairs them automatically during usage :D

What he said.
In TNG they recrystalize fractured crystals, they would only be damaged beyond repair in extrodinary circumstances like sustained maximum warp. I think the TNG tech manual says Galaxy carries antimatter for 3 years of operation, though combat would likely shorten that it's likely players will visit starbases alot more often than that.

128hoodmario
10-16-2009, 08:04 AM
Hmm you need to go to stations to get Red Shirts. With all the people playing the game constantly in combat situations Starfleet must be growing these Red Shirts with the Jem'Hedar growers captured in the Alpha Quadrant lol

Nitram-Notwen
10-16-2009, 08:09 AM
We Klingons will just salvage what we need from the wrecks of our Federation enemies ;)

Tribbler
10-16-2009, 08:19 AM
I thought a long time ago about having your planets you discover along the way taking care of this for you.
http://forums.startrekonline.com/showthread.php?t=21214&highlight=Genesis

128hoodmario
10-16-2009, 08:31 AM
I thought a long time ago about having your planets you discover along the way taking care of this for you.
http://forums.startrekonline.com/showthread.php?t=21214&highlight=Genesis

What does Genesis have to do with that?

Tribbler
10-16-2009, 09:55 AM
What does Genesis have to do with that?

Well, as your out exploring the universe and far away from any starbase, the most logical thing is to be able to get your resources from planets you discover. Similar to Voyager.

The link was made long before the Cryptic announcement that they were using a Genesis system in the game.

riggs16
10-16-2009, 10:05 AM
Its a game and quite simply refueling would not be fun. It limits the player anything that limits the player and forces them to make tedious trips from what they initialy want to do make the game no fun. As for ship repairs id imagine engineering crew will do alot of the repairs but mabye some major repairs would require a trip to the nearest starbase.

Tribbler
10-16-2009, 10:39 AM
Its a game and quite simply refueling would not be fun. It limits the player anything that limits the player and forces them to make tedious trips from what they initialy want to do make the game no fun. As for ship repairs id imagine engineering crew will do alot of the repairs but mabye some major repairs would require a trip to the nearest starbase.

I think for the realistic value and immersion of the game, fuel should not be "inexhaustable".

Therefore, a planet with an adventure to find and restore supplies is the goal.

128hoodmario
10-17-2009, 09:13 AM
Note: I would like this to be the Online Star Trek sim lol

khaless
10-17-2009, 09:28 AM
So u will not be going to any starbases in 6months? i doubt that. "auction Houses" will be set on federation bases also when u want to change ship or part of ship. I would say whenever u dock your goes trough some kind of maintenance so i guess it is somewhat realistic: i doubt u will travel 1000 ly without going to some federation station (or klingon)

USS_Parallax
10-17-2009, 09:29 AM
Ships in the show often don't have to refuel for like a year. I don't see why I should have to refuel all the time.

128hoodmario
10-17-2009, 10:04 AM
Ships in the show often don't have to refuel for like a year. I don't see why I should have to refuel all the time.

How do you know, maybe we just don't see it. I DEMAND A TECHNICAL MANUAL!

gair22
10-17-2009, 10:06 AM
I'm really glad we don't have to refuel. I totally understand repairs and resources to refit your ship, but refueling is ugh.

Desterion
10-17-2009, 10:10 AM
Possibly having a special substance which can give a quick boost to shield power for use as an OH @*$# button. You have enough of the material to inject it once for a shield heal before needing to replenish it

Blademaven
10-17-2009, 10:14 AM
This seems akin to making the player in a standard fantasy mmo ensure that his character eats three meals a day. Granted these ships dont have to refuel as often as we eat but still it is a basic mainenance thing I'm not sure should be required. Also there will prob be some missions in which fuel becomes a factor so RPers should get some of this.

128hoodmario
10-17-2009, 12:36 PM
I'm really glad we don't have to refuel. I totally understand repairs and resources to refit your ship, but refueling is ugh.

So you don't mind going to stations for your mindless red shirts and new mods but you don't want to be refuelled while you are there?

Desterion
10-17-2009, 12:42 PM
Could also make it so that you only have so much in raw materials in stock onboard the ship for repairs, so every once in awhile you'l need to go stop in and restock on parts.

128hoodmario
10-18-2009, 07:26 AM
Could also make it so that you only have so much in raw materials in stock onboard the ship for repairs, so every once in awhile you'l need to go stop in and restock on parts.

:) Cryptic you heard us make the game harder :)

Lorandello
12-28-2009, 03:59 PM
Possibly having a special substance which can give a quick boost to shield power for use as an OH @*$# button. You have enough of the material to inject it once for a shield heal before needing to replenish it

Aux power / battery = emergency power to shields, takes time to charge back up.