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View Full Version : Will MVA mode ever be avalible?


mdredheadguy1979
09-26-2009, 03:47 AM
I remember reading that the Multi-Vector Assault Mode will not be avalible at lunch. I was wondering if there are planes to make it avalibe as part of down-loadable content afterwords?

Terry W.

ransomwk
09-26-2009, 03:57 AM
doubt it


how would they handle it if one of your shiplets gets blown up?

Which shiplet does the player control?

how does the game render this? have two ships connected to each other and separate at some point? what if the two pieces bug out and bounce off each other?


I have my doubts that it would work with the system being used by cryptic. Also considering all the other game play stuff they're leaving out due to aesthetics or whatever reason they've cooked up, I highly doubt they'd put this in. I'm not saying it shouldn't be done, just that I don't expect it from cryptic.

Psi-Fire
09-26-2009, 03:59 AM
I am one of the people that would love to see it in game. But, it's probably not ever going to happen. If they do put it in we won't hear the end of if from people crying about how over powered MVA is. Carrier ships will no doubt have as much crying done about them for the same reason.

mdredheadguy1979
09-26-2009, 05:16 AM
I am one of the people that would love to see it in game. But, it's probably not ever going to happen. If they do put it in we won't hear the end of if from people crying about how over powered MVA is. Carrier ships will no doubt have as much crying done about them for the same reason.

Maybe that is why the carrier ships are in the game to begine with? A way to make up for no MVA?

Terry W.

Paulo999
09-26-2009, 05:18 AM
nah MVA is only on the prometheus.. might be a nice bonus later in the game after we get player starbases etc :D .

Psi-Fire
09-26-2009, 05:36 AM
Maybe that is why the carrier ships are in the game to begine with? A way to make up for no MVA?

Terry W.

Could be. But, that wouldn't make up for it in my eyes. Carriers are still going to be something for people to cry about being over powered I think.

Interdictor
09-26-2009, 08:49 AM
I hope not - it's the most idiotic ship idea the Feds have ever come up with - just above letting large numbers of civilians live on ship.

Not saying the basic hull is bad though - the ship looks neat at least. Just that MVAM is really REALLY dumb.

Traveller
09-26-2009, 08:51 AM
I think in an interview they held,they said that if it was implemented that u wouldnt be able to control the other parts they would be computer controlled.
I hope its not in myself.

Acyl
09-26-2009, 08:59 AM
Ready to form USS Voltron!

Activate interlocks!

Dyna-therms connected! Infra-cells up! Mega-thrusters are go!

ALL FORM VOLTRON!

Form nacelles and pylons!

Form hull and saucer!

And I'll form the bridge!

LET'S GO, VOLTRON FLEET!

Musterion
09-26-2009, 09:02 AM
How about they have it as just an ability (so that it's basically just an animation), rather than three separate shiplets, that attacks three shield facings heavily for 3 seconds or something like that?

beowulf22
09-26-2009, 09:11 AM
if they decide to implement MVAM at some point it would be awesome, if you had at least some level of indirect control over the computer controlled "shiplets", similar to pets. Attack this, defend that or something along those lines.

Azurian
09-26-2009, 09:12 AM
Well I don't see why they are not able to implement it. The different parts of the ship could act as pets. Or perhaps later on when they figure out how to implement player crews, that three players get together and take command of a Prometheus section and fight as one.

As for one piece getting blown up, that's fine as long as you still have the other section's warp nacelles. For each section has their own warp core (though smaller than the standard starship). So if escape was necessary, it wouldn't be impossible.


On the other hand, I can easily see Fleets of Prommies spamming MVAM and easily overwhelming their opponents. So in turn, Cryptic would have to nerf the power and make it more appealing for players to stay united than seperate.

satek06
09-26-2009, 09:35 PM
Well I don't see why they are not able to implement it. The different parts of the ship could act as pets. Or perhaps later on when they figure out how to implement player crews, that three players get together and take command of a Prometheus section and fight as one.

As for one piece getting blown up, that's fine as long as you still have the other section's warp nacelles. For each section has their own warp core (though smaller than the standard starship). So if escape was necessary, it wouldn't be impossible.


On the other hand, I can easily see Fleets of Prommies spamming MVAM and easily overwhelming their opponents. So in turn, Cryptic would have to nerf the power and make it more appealing for players to stay united than seperate.

MVAM is a good thing but as you said they would have to nerf it way down so people dont just take like 3 ships and destroy the borg all together, that would be the worst thing for the borg and would make the game not as fun, i personally dont see the fun in being a "god ship' i would much rather have a evenly powered mvam ship if it was made. on top of all that ill just stick with the sovereign for now.

Zoberraz
09-26-2009, 10:11 PM
Azurian echoes my thoughts on the matter. Making three smaller ship models and sticking them together is not that daunting. Activating MVAM and having those ships split up is simple enough too. The player can be assigned to a default section (I'd choose the upper-stardrive one) and the two others would be pets, just like the bridge officers are on the ground. If one is disabled, it becomes 'dead in space' until the encounter ends and the ships reconnect.

The trickier portions rest in the ship customization aspects. Seeing that you have three ship models stuck together, making alterations on the ship gets more complicated since all models need to match the said look and such - and that's just in regards to cosmetics. There's also the issue of hardpoints, equipment installed, how it would be dealt with once the ship separates and such.

So, I'd see it as much harder to implement. However, it's possible, which brings me to the following thought: If I was a developper, I would not have chosen to put the Prometheus in-game without the MVAM function. Much of the hype for the ship is thanks to it - it's at the very root of its concept. I would not even have brought it up if MVAM wouldn't be possible to implement upon introducing the ship.

So, in my mind, either Cryptic lied about MVAM not being possible (at least not at launch, but then, why not release the Prometheus in a subsequent Game Update?), or that they decided to use the Prometheus hull to make their own ship - that allows them the credibility to say "our Prometheus-looking ship does not do MVAM because it's different, only based on the design". It be consistent with their ship-of-the-line releases (all new takes on ships we know, rather than listing ships we knew - that way, we cannot nay-say them with "the Intrepid-class should have more phaser banks", for example, because the Discovery is not an Intrepid-class, it's just based on it.)

How would I play on that if I was them? First of all, I figure all those redundant systems and separation capabilities end up making for an expensive ship - it's wartime, so removing the separation option is justifiable. Tweak hull geometry a bit to account for the three decades of system 'improvements' like we saw with the Discovery-class... and then give a name for the new 'class'; say, the Atlas-class heavy tactical escort.

There. Cryptic would have a ship based on the looks of the Prometheus (and thus benefit from its hype) and a justification both to resuse the ship even if it lacks MVAM.

Eclipse1987
09-26-2009, 10:49 PM
I'd LOVE for this feature to be added.

I agree with cpu controlled sections that you can issue broad orders to: attack,defend etc.

as for destroyed sections, perhaps if a section is in a 'red zone' mvam ends and the ship reverts to its orginal form. that would avoid the problem of dealing with only two sections.

Versac
09-26-2009, 10:57 PM
You can probably guess by my sig that I'd greatly prefer the implementation of any kind of MVAM, but I do agree that making it work would be difficult. The computer-controlled design would probably work the best, but I'd like to see some degree of player oversight, such as the issuing of tactical coordination in addition to target selection. What I'd absolutely love, however would be the ability to pre-program short maneuvers into the routine to be executed on-the-fly with a recombination after each pass - fiendishly difficult to design appropriately, but difficult to spam as the defender would just isolate one section after repeated uses.

klingon1021
09-26-2009, 11:00 PM
I'd LOVE for this feature to be added.

I agree with cpu controlled sections that you can issue broad orders to: attack,defend etc.

as for destroyed sections, perhaps if a section is in a 'red zone' mvam ends and the ship reverts to its orginal form. that would avoid the problem of dealing with only two sections.

I agree but instead of reverting back if you loose a section then you have to return to a space dock for a new section.

JMTCW

Black_Diamond
09-27-2009, 05:20 AM
Personally, I think the MVA ability of the Prometheus should be implemented in the game, but done similiar to the swarm pet of Everquest. Basically, you hit an ability with a 15-minute cooldown timer that activates your MVA, attacks your current target for up to 45 seconds or it dies, whichever happens first, and is done. Usually used in fights that will last longer then 1 or 2 minutes, even with the swarm pet, it's a nice addition, and, since it's only available on a tier-4 ship, it makes it available for higher-end gameplay only.

The borg events should be more raid events, so even a couple of prometheus hitting MVA at the same time wouldn't vaporize the cube, just do some damage to it and make it easier for the rest of the fleet to succeed.

FlabaFlopesa
09-27-2009, 05:46 AM
Ready to form USS Voltron!

Activate interlocks!

Dyna-therms connected! Infra-cells up! Mega-thrusters are go!

ALL FORM VOLTRON!

Form nacelles and pylons!

Form hull and saucer!

And I'll form the bridge!

LET'S GO, VOLTRON FLEET!

you got that from that mitchell and webb look didn't you?


On a relevent note, from what I gather,Multi vector assault mode was an experiment, and the prometheus was an experimental ship. Who says that MVA was ever actually officially introduced to the prometheus design?

The Excellisor class was built for transwarp drive systems, the transwarp drive systems failed, but the excellisor class was still built without it because it was a good design - who's to say something similar didn't happen to the prometheus and MVA?

Nindran
09-27-2009, 06:00 AM
you can't have mulit vector craft:D

mdredheadguy1979
09-27-2009, 01:24 PM
Personally, I think the MVA ability of the Prometheus should be implemented in the game, but done similiar to the swarm pet of Everquest. Basically, you hit an ability with a 15-minute cooldown timer that activates your MVA, attacks your current target for up to 45 seconds or it dies, whichever happens first, and is done. Usually used in fights that will last longer then 1 or 2 minutes, even with the swarm pet, it's a nice addition, and, since it's only available on a tier-4 ship, it makes it available for higher-end gameplay only.

The borg events should be more raid events, so even a couple of prometheus hitting MVA at the same time wouldn't vaporize the cube, just do some damage to it and make it easier for the rest of the fleet to succeed.


I agree that this idea would work! Just let the MVA be an ability that has a long cooldown time to help limit it.
On the other hand, I like the idea of having two shiplets to give basic orders to while I'm working on something else.

Terry W.

FlabaFlopesa
09-29-2009, 12:23 AM
what happens if a part of the ship is destroyed in MVA? Then your'e doomed cause you can't put your ship back together?

Azurian
09-29-2009, 12:39 AM
[QUOTE=FlabaFlopesa;796338]what happens if a part of the ship is destroyed in MVA? Then your'e doomed cause you can't put your ship back together?[/QUOTE

The Dorsal and Ventral Sections have warp capability, so if one is destroyed, the center section can still attach and return to Starbase. And if the Center is destroyed, the other sections can warp out.

The worst case is if the Dorsal and Ventral Sections are destroyed, then that leaves the Center without warp capability.

BaakCha
09-29-2009, 01:44 AM
And what are the Klingons supposed to have to counter this? The Fed side is already going to outnumber the Klingon side.

Blademaven
09-29-2009, 03:01 AM
So it seems to me that everyone wants MVA so they can launch coordinated attacks. Perfectly understandable I prefer a game that pushes strategy and tactics instead of 'just go attack somethin' zerging. But I don't see that MVA is needed for this, you just have to learn to coordinate with real people. Sure you don't have absolute control. But the other person may see something you dont and your all for the better.

Snapshot_9
09-29-2009, 05:14 AM
I can see it being a BO ability, and probably work as an attack.

(Ship splits, attacks reforms).

Thats the only way i can see servers coping with it.