greendoc316
09-25-2009, 07:17 PM
Let's say I want to ultimately be a skipper of a science ship. My ship will have a couple of spots for science BC's. Should my skipper be more of a tactical officer?
After all, I'm going to be at the helm of the ship, as the player is responsible for flying the ship. Let another BC take over the science stations while the skipper concentrates on conn and tactics.
After all, if I had a spiffy new Discovery class ship, I'd like the best captain available in the big chair rather than just another science whiz. The ship will have tons of those guys, but we really need a skipper that knows what to do when the crap hits the fan in the big chair.
Then, when its time for ground action, you have a skipper that knows how to handle a phaser and can do kirk style drop kick fu while your science whizes work the tricorders.
Does that make sense in a STO way?
After all, I'm going to be at the helm of the ship, as the player is responsible for flying the ship. Let another BC take over the science stations while the skipper concentrates on conn and tactics.
After all, if I had a spiffy new Discovery class ship, I'd like the best captain available in the big chair rather than just another science whiz. The ship will have tons of those guys, but we really need a skipper that knows what to do when the crap hits the fan in the big chair.
Then, when its time for ground action, you have a skipper that knows how to handle a phaser and can do kirk style drop kick fu while your science whizes work the tricorders.
Does that make sense in a STO way?