View Full Version : Star Trek: The Animated Adventures?
lordpenquin
09-25-2009, 06:55 PM
Cryptic was hired by Microsoft to make Marvel Universe Online. The deal fell through but what was left was the Cryptic Engine and a Super Hero Universe with no name. So they picked up the Champions Online name, tinkered a bit, and brought out CO. There's no problem with that. A game engine designed from the ground up to be a comic book mmo. Great. Yet they have chosen to use the SAME engine for Star Trek after Perpetual Entertainment (que Irony music) went belly up. A cell shaded star trek? Hmmm...
fractaleye
09-25-2009, 06:59 PM
Random kitty fun:
http://img196.imageshack.us/img196/193/stonedu.jpg
:)
Evil_Custard91
09-25-2009, 06:59 PM
look at the screenshots, they dont exactly look like spiderman do they. the cryptic engine doesnt make every game using ot look the same u know, any graphics or artwork can be applied to it.
Evil_Custard91
09-25-2009, 07:00 PM
Random kitty fun:
http://img196.imageshack.us/img196/193/stonedu.jpg
:)
i applaud your taste in humour ;)
Sunborn
09-25-2009, 07:24 PM
The game engine and the art are two different things. Just look at all the different things that were done with the Unreal engine.
Kaybok
09-25-2009, 07:51 PM
The MMO engine has nothing to do with artwork, content nor available commands. The engine has to do with player interaction between 3D objects in a 3D environment and client-server synchronization.
TheGoldenDonut
09-25-2009, 07:57 PM
The MMO engine has nothing to do with artwork
Except for maybe the Unreal Engine; it seems to make everything brown. Seriously though, everyone else is right in that it's the art direction that's important here.
Thibor
09-25-2009, 08:22 PM
Don't feed the trolls or the ignorant too lazy to learn the truth prior to posting their idiocy
Hythian
09-25-2009, 08:26 PM
And there I was hoping that this was going to be a thread about Star Trek: The Animated Series and the epic quality of it's storylines and it's value as canon.
More seriously, have you looked at the screenshots (http://www.startrekonline.com/screenshots) that have been posted up for the game? They do not look cartoon'y at all to me (or at least no more so then video game graphics do on average).
FINALCUT
09-25-2009, 08:32 PM
Cryptic was hired by Microsoft to make Marvel Universe Online. The deal fell through but what was left was the Cryptic Engine and a Super Hero Universe with no name. So they picked up the Champions Online name, tinkered a bit, and brought out CO. There's no problem with that. A game engine designed from the ground up to be a comic book mmo. Great. Yet they have chosen to use the SAME engine for Star Trek after Perpetual Entertainment (que Irony music) went belly up. A cell shaded star trek? Hmmm...ummmm ,ok.Is there a point here,Cryptic is doing an awesome job,who cares how they are doing it. The game looks great. I don't care how they make it. They could gather 20 copper ore and ten murlock hides and mix it with 30 deathcaps with their l33t alchemy skills for all I care, I'm just glad they picked this project up and are working hard to give us the best MMO ever.
HittingSmoke
09-25-2009, 08:35 PM
Step 1. Wikipedia "game engine"
Step 2. Look at in-game screen shots
Step 3. Break your keyboard to prevent further posting
fractaleye
09-25-2009, 08:37 PM
I thought step 3 was PROFIT!! :confused:
(Although, I can agree with your step 3, HittingSmoke :D)
MattTreck
09-25-2009, 08:39 PM
Its the Cryptic MMO engine, its just a base code, has nothing to do with how the game looks, or what the game is.
WarpVis
09-25-2009, 09:38 PM
It just is not right to have a thread title like this and no one include a link to New Animated Star Trek (http://zeroroom.squarespace.com/)
Sunborn
09-25-2009, 09:44 PM
Except for maybe the Unreal Engine; it seems to make everything brown. Seriously though, everyone else is right in that it's the art direction that's important here.
Of course they are brown. Colors are totally...cant type it in without my post being censored. Rhymes with ray, manes lame or something Anyway, Videogame overthinker has some interesting thoughts on why so many games are brown and gray. Youtube it sometime, great stuff.
Snapshot_9
09-25-2009, 11:18 PM
The game engine and the art are two different things. Just look at all the different things that were done with the Unreal engine.
UE3? cause it really has had very little more than violent shades of grey sprinkled with dirt.
The UE2? Now were cooking with gas, this engine was used in games ranging from UT04 (duh) to Brothers in Arms all the way to that cell shaded game 13... i think.
Another is the Halo engine. First and formost it ran halo. But then ran Stubbs the Zombie, a comical game with a cartoony look.
Look at the Souce enging, It has HL2 and CCS, then it has Team Fortress 2.
Solborn is right. Game engines are mearly the Base coding for a games architecture, How flexible it is and what can be done with it. The rest is developed onto of the Engine.
Cryptic was hired by Microsoft to make Marvel Universe Online. The deal fell through but what was left was the Cryptic Engine and a Super Hero Universe with no name. So they picked up the Champions Online name, tinkered a bit, and brought out CO. There's no problem with that. A game engine designed from the ground up to be a comic book mmo. Great. Yet they have chosen to use the SAME engine for Star Trek after Perpetual Entertainment (que Irony music) went belly up. A cell shaded star trek? Hmmm...
FYI, you can remove or edit most of the cell shade cartoon looks in CO. I remove the black outline.