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nhamlett
09-25-2009, 04:24 PM
OK this is where you post your suggestions, what you would like to see in the game and things that you are concerned about.

This is a list of ideas that I will send to the developers. This by no way means that they will be implemented. But they will be seen and acknowledged.

This thread will stay open as long as the following happens:
1. No flames, no trolling
2. You list out your ideas in a manageable format. Bulletpoints are best.

I will organize the unique input and post it here. I will update with "- feedback sent" when it's been gathered and sent off. Unfortunately I will not always be able to tell you if it's being utilized and if there are any suggestions that we've already discussed externally and finalized, I will let you know.

__________________________________________________ _____________________________________


Access to various insignia and uniform types of all the different series and movies

Being able to unlock special aesthetic ship and uniform customizations through achievments such as exploring x amount of planets

Player space stations as bases for guilds.

bars on Starbases and what not so you can just hangout and grab a drink.

holodecks, to practice fighting and if its not to much to ask, the ability to program scenarios in them.

pvp rank system, just a title is all, to let them baddies know how dangerous you are

Some form of Cross-Faction communication

Some form of /duel to allow you to fight one another (but not kill)

An account wide 'bank' of some sort

Basic elements like: primitive civilization in trouble, disaster in making, nebulae, strange and exotic stellar formations, ancient artifacts

Some way of rewarding people for searching better and more than expected, either in neat hidden content, perks, whatever.

way of sharing what you've found

Bridge View Combat for PvE Missions.

Player Controlled Alerts. I think that is self explainitory. Yes they should be triggerable by events and such, but players should be able to control if they are in Greed, Yellow or Red Alert if they so choose. Again an option that can be turned on or off by the player.

I would like to have a Bridge View as well. Doesn't matter to me if I can walk around my bridge, it could be a view from the captain seat. You could look around, talk to your Bridge Officers, be able to see things on the big screen etc...

Work with Bad Robot and CBS to leverage the new movies, a new series and the MMO as a whole.

Give the asteroids physics.

The ability to tractor an opponent into an asteroid. (Physics and PhysX support

Better ship flight physics. Motions should not be herky jerky.

Animations if possible instead of loading screens. "Immersion, immersion, immersion! "

If only two factions, make a Klingon UI. Make the experience worth it for both sides.




__________________________________________________ _____________________________________

Website Suggestions -


I would like to see a map of the STO universe we going to play in.

I would like a diagram of the ships we going to have in the game.

I would like a list of space and Ground ability's for BO. I know this will be subject to change.

slingbladez
09-25-2009, 04:29 PM
Customization
-Access to various insignia and uniform types of all the different series and movies

-Being able to unlock special aesthetic only ship and uniform customizations through achievements.

Achievments
-Giving someone an option to get achievements by either combat PvE, non-combat PVE and PvP.

-Temporary access to special ships or technologies for certain episodes or as temporary rewards for how well they do at PvP or PvE for that week.

Economy
-Account wide bank to let you transfer things and currency to your alternative characters. Possibly allow this privilege to be purchased for a large amount of money and/or allowed once you hit admiral.

Group/Friend System
-An extensive friends panel that allows someone to have up to 200 friends and being able to sort them into 4+ categories such as friends,acquaintances, fleet mates, allied fleet mates.*such a high number to make the heavily instanced server feel like you are running into people you know often*

-Being able to quickly and seamlessly find and switch to the same instance as the people on your friends list and for people who are sending you a /tell.

-Having a grouping system that allows you to find people who looking for a group based on certain criteria. Such as how many skill points they have(level), whether or not they are looking to do PvP missions, non combat missions, combat missions.

-Ability to share quests with people and the option to start the quest over with them.

Environment
-Interiors and Ground environments that display the after effects of a battle or a natural disaster.

-A comprehensive map of the galaxy that will be displayed on the main site that includes all 4 quadrants. The map would also outline which areas are currently in game, which parts are covered by genesis and which parts aren't in the game.

-Allow players to explore the interior of ships docked at starbases. These ships would be permanent fixtures at starbases instead of player ship interiors.

-Weather and other phenomena such as fog, sand storms etc.

Raids
-If there is raid content with limited amount of loot please make it a token system instead of straight loot to avoid loot dropping that noone can use or someone already has, in order to reduce frustration.

-Have the same instances but with different player caps such as 8,16,24. The higher the player cap and difficulty the better the chance for bigger rewards.

PVE
-The option to choose the difficulty for an episode and have the reward adjusted accordingly(i.e Normal,Hard,Intense)

PVP
-Fleet vs Fleet, Pick up group vs PUG. Wargames(Federation) or House Battles(Klingons). The scenarios would have preset population limits and various types of scenariors such as straight on 12vs12, capture and hold the points, equivalent of Capture the flag. Players should be able to queue up to these scenarios or coordinate fleet vs fleet from anywhere in the galaxy.

-Things to do in the neutral zone other than straight ship vs ship. Attacking space stations, mining colonies guarded by weapons platforms, etc.

-Giving players experience for killing PvP ships. Also for each time a player kills someone from the same player account within a certain time period the amount of experience given will decrease exponentially

-Giving players rewards for attacking and defending space stations, mining colonies, destroying enemy ships

-Anyone that enters the neutral zone is open to attack from the opposite side. For the rest of the areas people should be allowed to flag themselves for PvP,possibly 1 minute to toggle pvp on, 3 minutes toggle it off to prevent someone from toggling pvp on/off at will.

-Have a three part neutral zone. One federation and klingon side with Competitive PvE and consensual PvP only. Inbetween the two sides would be Open PvP.

Klingon
-There should be a Tier 4 ship that looks like a Bird of Prey

redleader
09-25-2009, 04:30 PM
Not sure if this is already in, but i will say it anyway:

- Player space stations as bases for guilds.

MattTreck
09-25-2009, 04:30 PM
This is my list.


Pubs on Starbases and what not so you can just hangout and grab a drink.

Holodecks, to practice fighting and if its not to much to ask, the ability to program scenarios in them.

Solar System Events, such as supernovas, planets colliding(might be abit much) and other things.

Rakos
09-25-2009, 04:32 PM
Having access to the various insignia and uniform types of all the series and movies would be nice.

maybe make those unlocks? from pve and pvp

if this is already in or been commented on, im sorry, but id like to see a pvp rank system, just a title is all, to let them baddies know how dangerous you are

Osias
09-25-2009, 04:32 PM
Some form of Cross-Faction communication
Some form of /duel to allow you to fight one and other (but not kill)
An account wide 'bank' of some sort


The only one in my list i really want to see is the /duel. How ever i have long wished in all MMOs i have played to have a centralized bank that all my characters had access too (That wasn't some sort of Guild Bank) for convenience and to eliminate the need to Log over every time i wanted something from an Alt.

Thanks!

Zeroth
09-25-2009, 04:34 PM
Interesting and dynamic exploration content:
-Basic elements like: primitive civilization in trouble, disaster in making, nebulae, strange and exotic stellar formations, ancient artifacts
-Some way of rewarding people for searching better and more than expected, either in neat hidden content, perks, whatever.
-way of sharing what you've found

Ziktur
09-25-2009, 04:34 PM
Two things really, since the game does already look good and ground combat is nice.

First is the most important to me and others I have talked with.

1. Bridge View Combat for PvE Missions. I've discussed this with others have have got this rather refined now. BVC will not be allowed for PvP combat, period. Simple as that. It is for PvE Missions or basic running about if one chooses. We know Bridge View will be available some time after launch, so I would like to see them actually be used. We don't need to click on our BO's to communicate with them, the basic UI will do just fine or possibly a tweak or two.. Our Navigation Officer will be able to fly for us while we manually target subsystems, fire weapons and manage power levels. They can fly in ways we can command, protect a side, disable the ship, stay close, or keep attacking on one side of the enemy, etc....or we can take over by going to 3rd Person. This will just be an Option to use if one wants to use it. In now way would it be forced on a player. One can use just 3rd Person or Bridge View or like me, and use BOTH! lol

2. Player Controlled Alerts. I think that is self explanatory. Yes they should be triggerable by events and such, but players should be able to control if they are in Green, Yellow or Red Alert if they so choose. Again an option that can be turned on or off by the player.

BenedictXVIv1
09-25-2009, 04:38 PM
PLEASE! Remove the fins on the Discovery Class! Thanks

phifur
09-25-2009, 04:40 PM
This is for the website.
I would like to see a map of the STO universe we going to play in.
I would like a diagram of the ships we going to have in the game.
I would like a list of space and Ground ability's for BO. I know this will be subject to change.
I would like if the website have a LCARS (http://www.lcarscom.net/) feel to it. :)
I would like a Defensive Systems list example : Rodinium-Alloy Hull Plating, Dual Ablative Armor what is better I have no idea.

Kayos
09-25-2009, 04:40 PM
I would like to have a Bridge View as well. Doesn't matter to me if I can walk around my bridge, it could be a view from the captain seat. You could look around, talk to your Bridge Officers, be able to see things on the big screen etc...

Kinneas
09-25-2009, 04:41 PM
- Work with Bad Robot and CBS to leverage the new movies, a new series and the MMO as a whole.

- Consider working with CBS/Bad Robot and look at what Syfy and Trion World Network are doing with their TV Show/MMO. The Star Trek fan base may be one of the perfect demographic for this idea.

- Atari could license Amarillo Design Bureau content (Star Fleet Battles, Fleet Commander and Prime Directive content) for STO to expand the greatness of STO combat and exploration?

- Give the asteroids physics.

- The ability to tractor an opponent into an asteroid.

- Physics and PhysX support (it is probably in there as CO had the PhysX drivers.)

- Better ship flight physics. Motions should not be herky jerky.

- Animations if possible instead of loading screens. "Immersion, immersion, immersion! "

- If only two factions, make a Klingon UI. Make the experience worth it for both sides.

- More CBS/BAD Robot presence on the STO site. Example: side bar ads for 'other' ST ads and content.

- Update the game information on Startrek.com. They still list Perpetual as the developer and the forum for STO is dead there.

-- A 'Poll page' with all the most important ideas from these posts and the forum to track ideas and opinion before and after launch.

- If actually releasing in 2010, consider releasing on 101010?

----------

- Ability to make pop ups 'small' or ability to turn off pop ups and display messages in a text window.

- Place a background bridge image behind the Bridge Officers. Have them look at you, not up and away.

- A Radar/sensor view map?
--

mach789
09-25-2009, 04:41 PM
Hello Cryptic,

Here are my major ideas, concerns, etc.:


Idea, concern - Line of sight and line of fire "blocking" occurs when a larger ship is in front of a smaller ship (As would occur with an asteroid). - This would add a tactical dimension and dissuade "lazy" battles.
Idea - Rank insignia displayed as in TNG, not too big, maintain insignia to person size ratio.
Idea - Rank of admiral...- Perhaps reserve this rank for fleet leaders aka. Clan leaders.
Idea - Explanation of the Genesis system and if possible a video on it in action
Concern - Lack of info on exploration, diplomacy, other game systems.
Concern - Only 1 type of ship per tier. ie. 1 Tier 2 escort.
Concern - No shield effects in gameplay videos. Whether it's bubble or form hugging shielding, I'd like to see some shimmer that the shields are there, since I plan on turning off shield indicators for my ship avatar.


Thanks, will edit this list as necessary. Yeah, most are from my sig. :)

Angelphoenix12
09-25-2009, 04:42 PM
my concerns is only 1 thing, the akira being a t2 ship and the Defiant class as a t3 ship when they should be switched. but other then that im happy the way this game is shaping up.

phifur
09-25-2009, 04:45 PM
For the game I would like to see battle damage on my ship. I want to see hull parts flying out of my ship and I want to see the shields blocking the phaser and torpedoes.

RemyBlack
09-25-2009, 04:45 PM
1. Captans Log with the ability to make voice records. Just because it would rock.
2. Trophey Case- Even if there are not active interiors on ships at least a static trophey case could be cool, especially if I could pick what I put in it. Like lost/found tech, alien masks and such.
3. A NPC Nemises System- With that pesky "Bad Guy" showing up sometimes to try and foil my plans.


Note: I really see all the extra work going into the community and game. Wanted to take a moment to let the Devs know that I see it, and am thankfull.

Zeroth
09-25-2009, 04:46 PM
Just some addendums: Bridge View Combat is something quite a few people dislike too, just to make sure the other side is heard.

Kayos
09-25-2009, 04:47 PM
my concerns is only 1 thing, the akira being a t2 ship and the Defiant class as a t3 ship when they should be switched. but other then that im happy the way this game is shaping up.

I agree with this. Defiant should be t2, Akira t3.

Ziktur
09-25-2009, 04:50 PM
I would like to have a Bridge View as well. Doesn't matter to me if I can walk around my bridge, it could be a view from the captain seat. You could look around, talk to your Bridge Officers, be able to see things on the big screen etc...

Yep, I fully agree. Don't need to move around while in Combat! The Captain usually sits in their chair. lol

While there are some that may dislike this opiton, it is an option they would not have to use so they have no need to complain that it is there since they don't have to use it. Hopefully it will be there. lol I know many people in real life that would like to see it! Here is to hoping!

TruthSeer
09-25-2009, 04:52 PM
Grouping:

All missions should be sharable and also scale based on group size. In my opinion this was the single greatest thing City of Heroes did better than any other MMO I have ever played. This allowed easy grouping and an over all more fun experience.

Having to have the same exact missions in order to effectively group is what completely ruins other MMOs for me.

Factions:

Future factions should not be add ons to either of the current ones. They should be full fledged factions.

Night_Hawke
09-25-2009, 04:52 PM
my suggestions for now;

Game

Ship interiors (had to say it.)
Integrated game chat.
rare artifacts from alien worlds/cultures to decorate our ship interiors.
holodecks (for custom made missions and historical missions)


Website

Division between Federation and klingon info
Glactic map that we will be starting in (like maps of the alpha & beta quadrants with major worlds and empires/federation/etc marked out.
A Page that clearly breaks down the Configuation/class/tier ship systems and variants/refits.
more offical info in a simple easy to use layout on the site. (hate rooting through the forums to find some obscure news)

Davelock
09-25-2009, 04:54 PM
I will like to see :

.Fleet Space missions
.Fleet ground missions
.Fleet Star bases
.Fleet Raid content
.Fleet PVP

ChristopherJohn
09-25-2009, 04:59 PM
I would like to have some really good fleet tools.
Also have player owned stations/planets.

At some point when STO gets really big, being able to break away from the Feds of Klingons

I will update this more later when I speak to my guild mates

Zeroth
09-25-2009, 05:02 PM
Thats cool CJohn. We should be able to "defect" from our side to another side, with the requisite trust issues on the other side.

soas
09-25-2009, 05:05 PM
Market system that is more then just a standard auction house.
- barter system
-trade system
-sub space communication for market
-3 different currencies for galaxy
- anti-gold farmer set up. ( make it harder for them to earn a buck)

Please review post http://forums.startrekonline.com/showthread.php?p=787958#post787958. It is placed in 5 parts.

Kriss
09-25-2009, 05:05 PM
Awen, I think a fair bit of us would like to know the future of PvP in terms of player-built and operated starbases, shipyards, and any/all other structures that were stated by Craig himself in Vegas.

On that note, I myself would like to see..
a) player owned, operated, and conquerable structures added to the game.
b) these structures be part of a bigger picture of players having influence in controlling ares or space or start systems.
c) these player 'fleets' being able to fight each other AND have the winner show influence in game star-maps AND have this influence give something back to those groups that are helping take/lose space.

We don't need yet another game that has senseless zerg fights that mean actually nothing.

On a completely unrelated note....you guys HAVE to know how your engine is going to work in terms of instancing.

I would like to ask HOW this instancing is EXACTLY going to work in the game. From each part of the game going into every other part.

I would really like to ask to 86 instancing in just about all the game as would many others here. But I have a feeling the Dev team would not like that much.

I would ask that you ask them to read the multiple posts on the major concerns towards the heavy instancing that are saying will be in this game and address our concerns directly.

Almost forgot. Would also like to see a very extensive player-built economy in this game. There are a lot of REALLY good ideas in multiple threads about this too!

Thanks you and welcome back!

Zeroth
09-25-2009, 05:11 PM
Oh yeah: Mines, satellites, orbital weapon platforms should all be craftable by players. Preferably with an interesting crafting system that isn't just recipes+components and no creativity involved.

Varrangian
09-25-2009, 05:14 PM
More diversity in the hulls/configuration offered for each tier.

Hythian
09-25-2009, 05:18 PM
* Environmental effects, such as, nebulae that affect ship performance in various ways.

* Environmental hazards such as gas clouds that you could lead enemy ships into before detonating.

* The ability to tractor objects and make use of them both as cover to block enemy fire and to use the physics model to direct them into enemy objects (i.e. tractor a large rock and make use of inertia to fling it into an enemy starbase or vessel).

* Deployable shuttlecraft, runabouts or fighters that we can launch to provide added tactical support for our ships in combat.

* Diplomatic missions without clear cut right and wrong answers requiring the player to actually think about the culture and laws the character is supposed to be upholding / promoting.

* Missions that involve problem solving and not just button-pressing. Missions that require the player to think and not just click the BO ability that solves the problem for them.

* A captain's ready room (ship interior) that we can decorate with artifacts, relics and trophies that we have picked up over the course of our voyages.

* Ship customization including a space to put in the ship's motto / saying that would be inscribed on the shipboard dedication plaque.

* Tholians. Seriously, don't forget about them. Always wished that more had been done with them over the various series.

* Alien worlds that are actually alien looking, not just Vasquez Rocks over and over again with different pieces of faux-scenery added.

* Hostile environments for away missions. Such as toxic atmospheres, zero-G environments, etc. Including missions that actually involve going on the outside of your own vessel. Being able to spacewalk on the outside of your own ship would be a treat.

* Away missions on very large maps. Not just beam down / land the shuttle craft and walk five feet to get to your objective. Make actually exploring the ground area a part of the game instead of just beaming down, clicking three glowies, and being done. At the same time, it should be somewhat optional so you aren't forced to spend inordinate amounts of time walking from place to place.

* Ground transportation. Because what captain wouldn't want to drive a vehicle like the Argo's auxillary buggy from Nemesis.

* Consequences for the choices and actions we take during missions. Some sort of memory of how exactly did we go about solving them and some sort of fallout as a result of our decisions and going with that some sense of reputation that our captains develop as we continue on our careers (do we have a tendency to be diplomatic, do we kill every klingon we come across regardless of whether we need to in order to complete our mission or not, etc.). Just please do not do the typical MMO thing of "Great, you completed a mission. Here is your reward. We'll never talk about this mission again and what you did during it will never matter or be brought up again." It is not at all uncommon in ST for old enemies / old foes / old allies to turn up again later and seek vengeance or favors or offer assistance, please keep this in mind.

* An in-game news network. Both auto-generated messages talking about events such as sectors changing hands along the border and large PvP conflicts or new planets / cultures discovered, but also allowing for players (possibly just fleets) to submit news articles talking about events in game. Unfortunately the player-submitted news portion would be a feature that would likely require a great deal of man-power on the part of Cryptic community staff members / GMs due to the amount of messages that could be submitted, having to vet them for appropriate content, and making sure they are stylistically fitting for the game. As well, their would need to be both Fed and Klingon versions of the news.

* An on-going storyline about the events happening in the universe. It would be disappointing to have the game have all sorts of fiction written to bring the story up to 2409 and then have the calendar just stop advancing. Regular events advancing the story, the conflict between powers, and periodic challenges for the players of the various factions to reach donated resource goals / exploration goals / etc to further the progress of their faction. Make it a living universe that advances as time passes instead of just a static galaxy with missions and goals that never change from month to month.

* Holodeck scenarios where we can re-enact famous battles from Star Trek history. This would be both fun and a form of competition within faction where players could compete to get a 'high score' on a scenario. Scenarios would be time-limited (available for a month) with four different ones available at a time (staggered so one is retired and a new one is added roughly each week) and would basically be combat missions where you would get points based upon how you perform. Add in a leaderboard so we can see how people scored in the mission during that cycle of it being available. The scenario would have you as a captain using your skills as a captain but the BOs in the scenario would be the ones that were the actual officers on the ship at the time the historical battle took place. They would be a test of skill both of your captain specifically and of you as a player.

Kayos
09-25-2009, 05:33 PM
I would also like the ability to duel fellow captains of the same faction. To test ships weapons, tactics etc.. Or maybe make it that everyone in your group/fleet can fire on each other.

Esquire
09-25-2009, 05:34 PM
1. Ship Interiors

2. Ability to deco "parts" or your ship, bridge, ready room, quarters, etc.

3. "Harry Mud" trader class for maybe new ships, player made, other trader classes?

4. NPC vendors for the trader classes, displayed on maybe fleet space stations (like a mall)

5. Fleet space stations as Guildhalls with maybe an apt. in it (such as Kirk's in ST 2), deco there also

drays917
09-25-2009, 05:37 PM
Oh this is cool.

I know some of my suggestions are already being implemented, and some aren't, but I figured I mention them anyway:

- the ability to team up with players from other factions occasionally, or at least interact from time to time outside of combat

- a dynamic, evolving "super-storyline"...pretty much more macro plot development akin to the "Path to 2409" articles, as the game progresses

- interesting NPC's, instead of just an assortment of random background extras

- oh and for the record, I kind of like the "fins" on the Discovery-class...I may be in the minority, but that's that

- customability. I know it's pretty obvious, but I figured it's important enough that I'd include it.

Great idea with this list...thanks Awen!

dru_mcd
09-25-2009, 05:37 PM
Ideas:

A massively-scaled playable map that does justice to the galaxy it represents
PvP and PvE in unexplored (non-canon) space
In unexplored space, expandable frontiers based on faction actions


I vote NO to the fins. Otherwise, the Discovery is fine. :p
Oh, and did I mention MASSIVE galaxy? :)

Sawatz
09-25-2009, 05:40 PM
- The abilty to watch any of the star trek series while playing the game(a built in Streamingplayer that you can set up to watch with friends possibly have ingame movietheaters that you can have all your friends come in and watch the shows together in the game enviroment, or able to put up displays in your bases where ever you want like your bar or main hang out spot)

-Complete freedom of movement through out your ship with interaction with all the consoles and supplies. Maby even able to see your inventory in your cargo bays.

-PvP Zones that are very resource rich but everyone is pvp flaged all the time(Something like Wintergrasp in WoW)

-Player starBase assaults, Possibly sending a Fleet invite to another Fleet to attack their base or them attack yours.

-Pvp Duels where you can put resourses up for stake so the winner takes all. Possibily on a large scale also Like Fleet vs Fleet and Base assaults (aka put your money where your mouth is :) )

-The abilty to make your own holographic novels and missions and share them with all your friends.

-Ship, base, and Weapon crafting, A large varity of resourses and the more rare of resourses you can aquire for your fleet the better and larger you can make your base,

-Custom made bases( E.G. take all your pieces and put them in a astroide or a moon or just in plain and simple open space so you can Chose the location)(you can also make a constant cost to upkeep these bases so that they require many of players to support and that the larger the base you make the more it costs)

-Turets that you can place on your base or the space around your base.

-The ability to chose whether your Fleet base is eternaly pvp flaged or not. so you can have people always attacking your base.

-Enviromental factors for fights(e.g. nebulas will get rid of sheilds or have gas pockets you can explode, solar flares from stars, ion storms, colision dmg from large astroides(and planets), atmosphere creating friction andor dmg on sheilds when flying through)

-proper scale for size of planets to ships.

-a very accurate Terran Solar system

(and last and most important)

-Make it so we can beam down to cryptic headquarters and explore the building and meet all the crew and dev's with your actual voices for your avatars :D and you all make up your Storylines, Bio's and conversation topics :D

ramjam380
09-25-2009, 05:50 PM
This is such a great idea--thanks for giving us an outlet Awen.

It would be great if there were some consideration given to adding more ranks to differentiate between top-level players, specifically, it would be nice to break out the current "Admiral" rank into Commodore, Rear Admiral, Vice Admiral, Admiral, and Fleet Admiral. Lieutenant JG might also be added.

Kayos
09-25-2009, 05:53 PM
-
-Make it so we can beam down to cryptic headquarters and explore the building and meet all the crew and dev's with your actual voices for your avatars :D and you all make up your Storylines, Bio's and conversation topics :D

That is a cool idea.

TFO_KillSwitch
09-25-2009, 05:58 PM
phaze cloaking for feds
see that the acords are off then . i would think that they would bring it out of the dark. seeing that jordy go tit working
it is a true fed cloaking device

knightofhyrule730
09-25-2009, 06:14 PM
STO:
-Fleet Banks


Website:
-Forum Signatures

Zeroth
09-25-2009, 06:38 PM
Hire/consult a real economist for your economy.

Transporter
09-25-2009, 06:49 PM
- A Battle mode for guilds or group of peoples, where 50 or so go into a ship and some of them are at the bridge controlling the ship others having small battle ships that can be use to fight the enemy ship, also drops ships allowing them to assault the enemy ship. In other words a big scale fight with everyone having a place on it.

- Instead of only upgrading your ship (shields, armor, weapons) you can also add the posibility of choosing certain NPCs that will have STATS that will upgrade your ship. A quest reward could be that the quest giver (a expert on security) offers himself to join your fleet adding +5 to security inside the ship. Also just hiring better people to do the job on the ship (medics, pilots, .....) to add stats.

- In the case your ship is destroy, instead of just popping in a space station or just a home point, add the feature for certain or all ships to have "scape pods", they could take you to the nearest planet and by paying a fee you ship could be repaired and get back to the space on the same solar system. Can also say that only works if the scape pod actually scapes before your ship is completly destroy.

- To add a diferente way of battle in the space is also seen in other games the tractor beam, that holds the enemy ships in a certain position allowing it to board it with soldiers, this could be a set up to use on the game. The fighting inside the ship could be automatic resolve by the amount of soldiers sent vs the security personel and security stations. This could be nice, so shooting torpedos and laser wont be the only way to destroy other ships.

scholarman
09-25-2009, 06:53 PM
* The ability to toggle between a TNG style 'stardate' and the 'earthdate' in information.
* A means by which we can generate dedication plaques for our ship which can be shown on the web.
* An automatic 'cast page' that will show our 'active' bridge officers and our character.
* A Captain's log that will both automatically show events (missions started, missions complete, promotions, new bridge officers joining) and that we can add our own in-character log entries to.
* Similar pages for doing 'personal logs' for our Bridge Officers.
* The capacity to 'promote' a bridge officer to a player character, giving them their own command even if it's starting them over in a Light Cruiser.
* An online 'ship's page' that lets us show off our starships.

You'll notice a lot of these are web apps more than in-game apps. Hey, being able to do some of this at work during slow moments is not a bad thing. ;)

(If I had to prioritize them, I'd say 'Dedication Plaque,' 'Stardates' and 'Captain's log' in that order. But that's subjective.)

UrQuanKorAh
09-25-2009, 07:01 PM
Parisi Squares!

Ziktur
09-25-2009, 07:02 PM
Idea:

Make it easy for chat with Fleet Alliances. My fleet will have one other person in it, but we would like to find other smaller fleets and band together and be able to communicate easilly. Something set up in game to make the text chat process easier for allianced fleets would be very much appreciated, especially towards the end game!

runrhino06
09-25-2009, 07:04 PM
Shield graphics - This has already been mentioned earlier in the post but it's something I would definitely love to see.

Bridge view and available Bridge Officer interaction w/ certain non-combat commands (after all, the Captain normally made decisions based on thoughts of his/her bridge crew).

Station Interface - One of the earliest screenshots taken (I believe by the past company) showed reference to an Engineering console interface of the Warp Core. It caught my attention because of the availability for deeper interaction with ship systems. This wouldn't be used during combat but could be used to set up preferences on how your systems function and the possibility of functioning at a little higher balance than normal given the Engineering skills unlocked to show/allow you to set that balance up. Either way, a bit more of a direct system interaction would be nice.


Edit: Btw...thank you for allowing us to contribute and be heard.

vobedarkelf
09-25-2009, 07:14 PM
- Skirt options for female uniforms. Not just shorty skirts like classic Trek, but long skirts down to the ankles. This applies to both Starfleet and Klingons. I have a fanfiction I have not yet released, where I came up with a long skirted starfleet uniform, and I want to see if I can recreate it in STO, when I make a Starfleet character.

- Mask options. In the previously mentioned fanfiction, I had created a new Federation race who wear masks. I would like to have these people in my crew, but it wont work without face coverings.

- Faction based UI appearance. Yes, I know this has already been suggested, but I just keep thinking of games like Starcraft, where each race had its own unique UI and mouse pointer look. I really want to see a red triangular klingon interface in STO, and a curvy orange/blue starfleet interface. It really makes the game seem more 'classy' when you pay attention to the UI like this.

- Customizable bridge view. As others have suggested, I really want to see a 'bridge view'. I know we wont be walking around inside our ships at launch, but I really want to see my bridge and all my custom officers sitting at their stations. Also, I would like to be able to pick the color of the carpeting and such, (for starfleet anyway).

- Character 'native language' emotes. I think it would be cool if I could set a non-human character to speak in their 'native language' for emotes. I would love to have my klingon character using nothing but klingon dialog in their voice emotes.

- Aigea PhysX style particles for ship damage. I dont know if this is already planned for the game, but I would love to see bits of metal go floating through space when a ship takes a big hit to the hull. It would be cool to have a cloud of the stuff floating around and bouncing off people's ships after a big battle in the area.

- Captain's ready room. Again, I know ship interiors are not really a priority, but I would like to see some kind of game mechanic that shows my captain sitting in their ready room. Maybe this could be the character select screen?

- Please remember that Klingons have a lot more bladed weapons than just Bat'leths and D'k tahgs. I personally want to have my Klingon captain using one of those other Klingon weapons you occationally see in the background.

- Please give us reasonable options for Klingon missions. This request has two sides to it. I really dont want to see Klingons doing nothing but 'combat' missions all the time. I know they are more agressive than diplomatic, but please try to be creative. On the other hand, please do NOT stick Klingons with the same sorts of missions as Starfleet. Rescue, explore and diplomacy missions may be the norm for starfleet, but Klingons wouldnt be happy getting stuck with greenpeace jobs every day. Try to keep it creatively Klingon.

- Customer service department = Q continuum. It wouldnt hurt to keep your GM petitions in the spirit of the setting. Instead of using the typical 'petition a GM for help' button, call it 'request assistance from the continuum' or something.

- Character visuals during comunication. Let me explain this one. In Star Trek, they do not comunicate with text messaging or chatrooms. They always used video comunications. It would be nice if private conversations (/whispers or /tells) would pop up a small headshot image of the sending captain, somewhere near your chat window. It would be nice to recognize a friend by a glance at their face instead of their chat handle. Include a UI option to filter who you see faces for. Such as Private Messages, People who are on my friends list, Always show player portraits, etc.

Marytha
09-25-2009, 07:31 PM
*Klingon faction should have Orion and Gorn ships for choices.
*Games within the game, chess, checkers, hearts, whatever.
*A large number of BOs in our 'stable' Lots of places to assign our BOs, besides just our ship. other ships, etc .where they can gain exps.
*Interiors
*You should go ask the people at the cons what they expect from a ST MMO, and see how close you are, and what expectations you may need to midigate.
*Meaning and large tactics for PvP.
*lots of things to do in game, not all of which need to gain exps or loot or currency.
*minor voice, and choicess for BOs, frequently said phrases, i.e. Red Alert, scanning etc.

LogicalSpock
09-25-2009, 07:52 PM
I just want to be able add a crap load of phaser ports o my ship to blow thing up faster,and stock up on like 200 torpedos.

Burchenall
09-25-2009, 08:24 PM
I would love to see STO to be the first Star Trek game that takes from the shows and movies the fact that weapons (or at least the tough ones) cause damage in ships way before shields are down. Maybe not when the shields are at 100% or 60% but in the shows we always see some damage reports and casualty reports when the ship still have shields left.
You could make the weapons fire a bit slower than in the latest videos but cause some internal damage if the shield is weakening or if a powerful shot hits a shield that is not reinforced.

I don't know if it can be done easily but I had to ask :p

Thank you for this thread, by the way ^^

MrEcko
09-25-2009, 08:28 PM
Option for Voice Commands, i know the technology is out there! Would only be fitting if a true captain could issue orders like one instead of clicking buttons!

sandman105
09-25-2009, 08:35 PM
Not sure if this was already mentioned, but i didnt see it while i was reading the posts

- I would like to have access to a computer system or a codex for storing info about everything you have
encountered so far in the game, with picture representations along with text.

pb3782007
09-25-2009, 08:51 PM
I only play mmos for the pvp and rvr first then all the other stuff second.
SO lets start with the pvp portion.
I definetly with out a doubt and I think any pvp player would most likely agree, that if your ship/there ship gets destroyed in combat then it should be gone forever. Maybe put some sort of durability on the ships? What I mean by durability is that it can be destroyed only so many times before it is perm. destroyed. When your ship has been destroyed can either do 1 of 2 things depending on how you will incorporate econ and ships, Either have to build a new ship at your player run starbase and your guild mates will have to pool there resources to build a new ship.(this will strengthen the player run econ if there will be any) If players never have a big loss then nothing will support the econ players and then they may leave. Or, you have to do some sort of missions for the admiral in order to earn a new ship. Either way you do it I definetly strongly think there needs to be a reward and loss in pvp in order to encourage pvp. IF you know you wont lose your ships if they get destroyed then there will not be that rush when your in a close fight that could go either way. The reward for winning could be some sort of "marks of victory" wich you could then trade in for new ships/mods/medals/whatever. at your headquarters. BUt definetly make pvp both rewarding and costly if you lose.(losing a star fleet galexy class would hurt starfleet and think the game should reflect that when one is destroyed. The nuetral zone as I have already read should be open pvp as the devs have said elsewhere that it will be and that is a excellent idea. I also dont think you shoudl be able to completly explore the universe with absolutly no risk 99% of the time, exploring should be a dangerouse thrilling thing to take part in and may require you to group with other players for protection in many areas.
Well thats all i got at the moment as far as the pvp side of things.


Now rvr
I know a lot of players play and enjoy rvr. I definetly think we shoudl be able to both raid areas of klingon space and klingons should be able to raid federation space. Why you may ask, well this will encourage houses/ guilds to work together to defend there territory as well as work together to take territory. All the leveling areas and a lot of the questing area should be safe zones to protect from baby seal clubbing, wich is a major turn off in a game as well as give players who dont liek to pvp or rvr and jsut want to explore a lot of space to do that. It would be so fun to be able to suprise attack a starfleet/klingon station kind of like what happened to ds9.
Well that is all I have at the moment on the issues and thanks for your time.

Swamp1
09-25-2009, 08:53 PM
I have few ideas from my many years of gaming experience.

1)Create red pvp zones around star bases and or planets with contention pts for "x" amount of time so the Econ and Fleet com and support systems can be attacked.

2) PvP Death: Lose your ship if we have multiple ships, if no muliple ships there has to be a substancle risk and reward to make PvP worth while and fun.

3) Board and Take ships in PvP combat or at the least Board and take Technology, Prisoners, stuff ect. ect.

4) Have a very good and semi complex Econ system so we can make some $$$$ buying and selling at the market and be able to support Fleet building en masse.

5) Make leveling semi tough, EQ at the top of the scale and PoTBS at the bottom of the scale. somewhere in between would be nice. Do not want to have everybody being a Admiral second day into the game. or still a private 2 yrs later.

Lots of other stuff but it will probably be covered by somebody else. Thank you for your time.

Have a Nice Day

Varrangian
09-25-2009, 09:20 PM
Also...
Official titles for Bridge Officers

First Officer
Chief of Operations
Chief of Engineering
Chief of Security
Tactical Officer
Chief Medical Officer
Chief Science Officer... etc...

Flatfingers
09-25-2009, 09:27 PM
Awen, thank you for officially encouraging a "suggestions" thread. I understand that Cryptic is not obligated in any way to accept or even consider any of these suggestions.

GAME
"Scotty crafting (http://forums.startrekonline.com/showthread.php?t=16676)": fabrication, optimization, repair, enhancement of devices/systems from components
science-based gameplay (http://forums.startrekonline.com/showthread.php?t=24413)
survey-based exploration (http://forums.startrekonline.com/showthread.php?t=13123)
player-creatable missions (http://forums.startrekonline.com/showthread.php?t=18098)
player option to turn off all "floating text" above places and mobs
first-person perspective option when in avatar mode
if a macro facility is offered, it should not include looping, conditionals or variables
combat driven by intelligent use of environment-based tactics rather than spamming "powers"
active/useful non-combat skills for player characters and bridge officers
episodes that can be completed for maximum reward by perceptive and creative thinking
political stories should not be allegories where only modern liberal idealogy is the "right" answer
WEBSITE
restore the Holodeck and Star Trek Universe sub-forumsMy one true concern is that the internal high-level vision for this game has dictated that it be designed solely to satisfy the Marketing demographic of 14-to-34-year-old males with short attention spans who own an Xbox and buy fighting games.

To the extent that I'm shown features that can appeal over many months to an intelligent and emotionally mature adult who owns a PC and is capable of appreciating action and puzzles and story, that's the extent to which I'll both pay to play this game and recommend it to friends.

I realize that's a fairly strong statement, so I want to be sure to add that that's simply what I personally would most enjoy. The opinions of others regarding what they would enjoy playing are equally valid.

Thanks again to Awen for being willing to hear us out. Perhaps the belief that we've been heard will help some of us come to terms with Star Trek Online in the form it actually takes.

--Flatfingers

pb3782007
09-25-2009, 09:48 PM
Able to own several different ships or unlimited ships you can store at your starbase to use for the different tasks you will be undertaking throughout the game.

Captain_Intrepid
09-25-2009, 09:55 PM
For switching between player controlled ships (i.e. switching from the player's Reliant to his/her Intrepid class starship and vice versa), have the other ship warp in, and then show the bridge officers and captain transport to the other ship. The swapped out ship could have crew members take the place of the captain/bridge officers and then warp off to some undisclosed mission.

Switching ships may mean needing to add/remove bridge officers when going to a larger or smaller ship, let the extra bridge crew remain on the larger ship (thereby have an ingame reason of why they aren't bumming around in the 10 Forward/Rec Area/Bloodwine storeroom) which would be ready to rejoin the player's bridge officer complement when switching back to the larger ship.

Possibly allow players to decide what general mission that the extra ships/crew are sent to undertake (i.e. patrolling borders, escorting supply shipments, provide medical aid to ailing planets/colonies, etc.) For extra immersion sake.
---
Let's actually see an updated clothing replicator work, when it comes to swapping uniforms [costumes] (perhaps a holographic version of the character appears, and the player interfaces with the hologram to make the necessary changes before ordering the computer to replicate the new uniform [costume]), or have the character visit the sick bay for cosmetic changes to the actual character.

Veloxyll
09-25-2009, 09:59 PM
A suggestion to add: Ships controllable with the mouse kthx (if they're not already). The keyboard just isn't precise enough to get my ship pointed where I want as easily as the mouse.


2) PvP Death: Lose your ship if we have multiple ships, if no muliple ships there has to be a substancle risk and reward to make PvP worth while and fun.


No.

Did you ever play Starfleet Command 3 online? Because that had permenant ship loss. And you know what? It was HORRIBLE. And that was a shorter playtime game where you could have a fully geared Sovereign in a few days. In an MMO I expect it would take months to get such a ship. To have it able to be lost in minutes or because of a lag spike would just be bad. In SFC3 if it was an even fight, you'd exchange a few shots, and when one player had the advantage, you'd just warp out in all but the lowest of ships.

Halo/Counterstrike/anyFPS you care to name with Respawning is fun PVP. WOW PVP where you don't lose any stuff when you die is fun. Sure it favours running in all guns blazing, but the worst that happens is you lose a few minutes; the absolute worst, you lose a BG and just spent the last 20 minutes earning not much. Rather than losing a Starship that takes months to get.
The EVE/Starfleet Command 3 style of death penalty - not so fun. Sure it makes PVP srs biznis, but if I stand to lose my last 3 months hard work then you know what? I won't PVP. And I suspect a lot of other people would be the same. Especially on the Federation side where they can't just cloak up and leg it if the battle turns against them.
Losable ships would do a heck of a lot more harm than good to STO's PVP game.

WarpVis
09-25-2009, 10:02 PM
A local time indicator is a must for those of us who have to slip our gameplay into really tight schedules.

sir_theodorik
09-25-2009, 10:05 PM
Can you have the ship's computer talk to us? PLEASE!?!?!??! I want her monotone unflinching voice to tell me every time the warp core is about to blow.

I want a "distress call" button, so that other players can push it and I can go save them.

Please don't take anything we say seriously, we are all just dreams and when we wake we'll be happy with whatever you make.

Peregrine_Falcon
09-25-2009, 10:46 PM
OK this is where you post your suggestions, what you would like to see in the game and things that you are concerned about.

This is a list of ideas that I will send to the developers. This by no way means that they will be implemented. But they will be seen and acknowledged.
First I'd just like to say, thank you for making this thread. I understand that not all or perhaps even none of these suggestions will be implemented, but it's nice to know that the developers will at least see them.

That being said, here are my suggestions:

Optional uniform skirts for female characters on both sides.

Two or more "clothing slots" for a character. One for the uniform and another for off-duty or civilian attire.

Shuttlecraft. So that we can still go to and from the surface if the transporter is out or something is preventing the transporter from functioning.

Separate ranks within Rank 5, i.e. Commodore, Rear Admiral, Vice Admiral and Admiral.

Rank 5 gameplay that is significantly different from Captain and below gameplay. Preferably with the difference becoming more pronounced as you advance from Commodore to full Admiral.

Offer a Lifetime Subscription for STO.

In game polls on future additions and content. I'm sure you all know that not all players will be on the forums, and it'd be nice to see future additions take into account what the player base as a whole wants, instead of just the desires of the vocal few on the forums.

Federation PvE missions for those players of a more military mindset. Please take into consideration that not all of us that want to play on the Federation side want to do so as non-violent explorers.

Everything that Flatfingers suggested.

CaptainBurst
09-25-2009, 11:02 PM
I agree Communication is key to this game, I suggest a good chat system so that you can easily talk to other ships, in groups, or with your fleet. At least a text chat if not voice chat system.

Nich59
09-26-2009, 12:48 AM
My only suggestion is that they include a LOT of game content which is more or less devoid of combat.... I realize that of course being a game, there is simply no way that it won't have a hell of a lot of combat. But the thing is, I've been killing mobs in games for over 25 years now. Please for the love of god, give us something ELSE to occupy our time with in this game.. And I don't mean sitting in front of a crafting station for hours clicking the make item button. Nor do I mean leaving it up to us, the players, to come up with something to waste time doing in the game. I want some way to be able to progress my character, without just blowing away an incomprehensible number of enemy mobs. I think it would be the coolest thing ever, if you could actually spend entire play sessions just doing things like exploration missions, spy/scout missions, hauling and trading goods, diplomatic missions, solving puzzles of some sort, ect. Rather than just endless combat.

Paulo999
09-26-2009, 12:50 AM
A terran Empire Screenie or an 8472 Screenie please :P

Vampir888
09-26-2009, 01:08 AM
Explanation why the Akira is T2 while the smaller Defiant is T3. (Personally I hope to hear something like Defiant has 1 more tactical BO but Akira has more equipment slots overall because it is a bigger ship.)
Don't make the Borg too weak. They killed 39 ships at Wolf 359 without a scratch and in ST VIII they fought more than 3 hours before the Enterprise managed to destroy them. 50 vs 1 seems to be a good number. And we shouldn't have to deal with them too often. Oh and when I attack them I would be happy to hear their line ("We are the Borg. Lower your shields and surrender your...") not only read it. :)

Suricata
09-26-2009, 01:46 AM
Hmm, lots of suggestions, I'll go though mine, apologies if any have been touched upon already.


Raids with some sort of point system where you gain points by damage/healing/scanning, You then buy rewards with the points, high lvl items cost morem points than low level items, this allows all level ranges to raid together
Restoration of the Holodeck and Trek Universe areas of the forums, infact, maybe even split the holodeck into RPG and artwork sections
Tutorials with voice overs, I know actors can be expensive, but for the tutorials I find a voice telling me what to do is much more welcoming when I join a game
Hull customisation that has to be earnt, for example, I may have the skills for a Tier 4 ship, but choose to fly my Tier 1 ship, I believe there should be visual upgrade options you can earn, maybe just new decals, but new engine, saucer options could be nice.
An ingame music player that you can play music from your hard drive on, not essential, but its a nice bit of fluff.
An ingame browser, almost all MMO's these days have websites cpeople visit for information, make them accessable in game so you don't hae to alt tab, Eve does this to some extent as did Earth and Beyond with a terminal for accessing the offical site.
A distress signal for your ship if you get incapacitated that will allow friendly players to see where you are and 'jumpstart' your ship, this can be a really awesome way to generate community relationships.
A group targeting function, for example, the group leader could designate a target for focused fire and this would have an 'assist' button pop up that I can press to easily target the system the group leader wants to group to focus on. Perhaps this would require 2 types of assist buttons, 1 for the generic ship been targeted and the other for the system.
A screenshot of the ships Tier and configuration system so we can let it rest once and for all where all the fans favorite ships are placed in the system!
Fleet space stations that require 'alot' of resources to build as well as resources to maintain
Regular space stations requiring resources to run effectivly, if players don't help maintain a station it will not operate optimally, this will give players a sence that they are contributing to the grand scheme of things.
An ingame Voice program, so many people use teamspeak and Ventrillo, having an ingame voice program opens this up to more casual players, I know WoW has tried it, but it requires more tools for the channel leader like Ventrillo and Teamspeak have, perhaps only have it available for fleets, that way fleet ranks can be used to designate permissions?
A spacedock view, so you can show your friends your starship from inside the spacedock. I know this is a tough one, so my suggestion would be that the dock area shows your ship primarily and then your group mates ships in teh background, that way you know which ships need to be rendered, if a player is not grouped then random ships from players at the station appear in the background to give stations a variation in looks, if this makes sence?
Holodecks with interiors of the most famous federation ships, for example the bridges of the different series ships, enginnering, sickbays and the like, so people can explore these locations without Cryptic having to offer the entire player ship interior at launch. To expand on thatm perhaps a Starfleet mueseum at Earth, with famous ships there.
As a compromise to ship interiors at launch, cusomisable bridge interiors, this ties in to people wanting a bridge view accessable.
Have Commadore as the highest rank at launch (Having commadore rather than rear addle lower is a better idea as its less confusing a name), leave rear admiral, vice admiral and admiral for expansions, as it is now, the rank system misses out 3 ranks and only leaves 1 for future expansions.
Ensure that the game isn't a leveling grindfest, have the game focused on key points, like getting the next rank, but make it so players don't feel they have to rush up fast, it should take a few months to get to the upper levels. For example, Earth and Beyond had 150 levels (split into 3 50 lvls where you got XP from exploration, tradea nd combat seperatly), at lvl 140 you had access to the bets gear, this took a while to achieve but also meant that few players rushed to lvl 150, making it actually quite special to reach that level.
Allow contested PVP zones to be captureable, it should be made difficult for one side to hold all contested zones due to teh resources to maintain defences on all of them
Have 'joint' raids between the factions, something I always wanted to see in WoW wasa raid where both factions put their differances aside to actually achive a common goal, I think it would be awesome in STO for some public raids to be accessable to the Klingons and Starfleet at the same time so they can work together, PVP would ofcourse have to be turned off for these raids to prevent griefing.
Allow ships to cross into each others terratory, but the enemy can not attack friendly ships unless there pvp tag is on, whereas anyone can attack the enemy (which would turn thier pvp flag on), this will allow players ot see the other sides space, it will give a good adrenline rush to us explorors out there that like sneaking around and avoiding combat too!
Make sure lower tier ships have abilites the larger ships loose, like agility or been more difficult to hit, that are actually useful to have, thus encouraging high and low level players to group
Chat trees! Don't let players just click 'accept' on missions, make there responces have consequences, that way they actually get a better idea of whats going on in the game world as well as having to take care not to insult the worng NPC's!


I can't think of anymore and I think some of what i said has already been echoed before me, although after 5 years or so of waiting for STO, I think osme of us are on teh same pages now to features we want in STO, lol

Zethyr
09-26-2009, 03:10 AM
Dont make time static. Let the game environment change.

ie. so if the borg attack and we fail to stop them and they get to a planet and assimilate the planet 5 hours later dont let it be reset.

Kilingons should be able to invade planets

Planets should be able to join the Federation

Let the players actually have an effect on the game environment

ahplew30
09-26-2009, 03:48 AM
Well I am mostly a PVPer by nature so my ideas will focus on that aspect of the game. And I'm not certain if these ideas have been pointed out or are already in the game. I'm just coming back to the STO community now that the game is getting closer and I still have a lot of reading to catch up on. :D

Being killed should have a cost/penalty associated with it!
When you die in PVP, and PVE as well, it should actually cost you something. Not just click a button and then your back at the nearest starbase ready to go again with no real consequence. Make death meaningful for players!

PVP kill mails!
Or at least some mechanic to indicate the details of the kill. ( i.e. who, what, when, where, and how you got the kill. )

PVP loot drops!
You should be able to loot some items from the enemy ship after destroying it.

Player owned bases/planets/systems!
Nothing can bring a fleet together like having to defend "their" space from an enemy attack.

JPJappic
09-26-2009, 03:54 AM
Alright, from reading many of the ideas suggested some of these may be repeated.

Game
For the most part I've enjoyed the direction that Cryptic's been taking with the game until the last few weeks. Certain elements worry me however I will still very much enjoy playing this game as it has the ability to be the best Trek game out there.


REMOVE the Admiral rank. Despite comments that were made by Rekhan which to a certain degree I will agree with, it doesn't make any sense whatsoever for there to be hundreds / thousands admirals going around in space. Starfleet would never have that many admirals at once. The main problem is that there's a potential for there being too many admirals over any other rank in the game. 'Rank' does mean alot to many people. There is also the question of progression post launch? If Admiral is the top rank at launch, where do you expect people to go following this.. there are only a handful of ranks left all of which would make even less sense for players to have in abundance. If this cannot be changed, how about having the ranks above your character be changeable like character titles in Champions Online? That way despite you may be skilled as an Admiral, people can still pretend to be a Captain more effectively.
Progression through the ranks should not be quick especially with only five ranks in game. It should feel like an achievement to get to the rank of Captain and not just another level.

Race Presets in the Character Creator. I'm not sure if this is currently in game or not. If not please make it easy on those people who know which race they want to play and give us the option to simply click on that race in a list, and then manipulate some settings and then play. There won't be anything worse than looking for forehead 8 and nose 12 for simply a Klingon or something.

I never understood the point during one of the Bridge Officer discussions that we could only rename our Bridge Officers after we got them. Give us the choice WHEN we get them to either change their name or keep the one that they have.

Key Worlds. Key worlds should be represented in game, especially ones we've heard or seen in the tv series / movies. Ground-based stuff needs to be as important as the space stuff and people need to be fully immersed into those alien worlds as well. I want to be able to go on Earth, or Vulcan, or Andoria or even Tellar Prime and just lounge around a bit.

Ship phasers. In one of the videos.. possibly the one before PAX it showed a Galaxy class firing its phasers right at the top of its hull. This is more or less wrong. The Galaxy Class has the strips on its hull to fire from and this should be reflected in game. Ultimately, attention to detail for STO is important.. not because it would give you guys more work but it would make it look and feel right. Please do not do only half of the job being given to you guys.

Fleet / Guild Stuff. The Super Group / Guild interface for the most part in Champions Online was completely unimpressive and non functional. Give us the ability to add notes for certain people, see when they were last online, and even add further in-guild ranks for our members. Also, most MMOs have calendars nowadays to plan events and whatnot...please give us a calendar... most of us are going to want to plan to go and protect the Federation from the Borg on Friday at so and so time.. just an example :P

I have to agree with a few people and I hope you guys are doing this without us having to suggest it, let the Klingons have their own UI look / feel / sounds. That's the one thing I really enjoyed from back in the day with Birth of the Federation. The sounds were authentic... and so were the interfaces.

Content! Make sure to have alot of content. You literally have the galaxy.. or in this case the quadrant at your disposal. Make sure we have enough.. or even too much for us to do in game.. it's better to have more than not enough.

Discovery Class - REMOVE the wings... they serve absolutely no purpose.

For the future...
Customizable Ship Interiors with customizable crew quarters for yourself. I think someone even mentioned this but it was a good idea to be able to collect an artifact or something from an alien planet and to have it in your quarters as a memento.

Customizable Fleet Starbases. Give us the ability full customize our fleet's starbase from shops to NPCs. The command center of the Starbase could be some kind of mission hub where we get missions to either do individually to benefit the fleet, or in a fleet as a whole. Housing could be further achieved through starbases and people don't necessarily have to be in a fleet for this. You could simply enter a turbolift and go to deck 23 which is instanced.. and then go into your own customized quarters. The promenade area would be a nice social hub for players where they can buy unique items perhaps crafted by members of the Fleet amongst other things.




Website
Cryptic really needs to step it up with the website in general. It is far too simplistic. Star Trek Online's direct competition is going to be Star Wars The Old Republic and the website for that game looks absolutely amazing. The website clearly shows their passion for the game. I was, for the longest time, refraining from ever comparing the two games but first impressions are everything and I think people would choose SWTOR over STO at first glance primarily from the website.


Use technology. People have access to flash amidst other things. Make the site flashy (not in the sense of having things flash, make it look cool instead of a generic Trek site.)

Show off what you guys have already! Why are you guys scared of showing us anything? This is the time to get people mega interested in the game!

Give us planet details with an in-game planet screenshot both from in orbit and on the ground. Maybe important planets in game that will be featured heavily.

Give us character details with an in-game screenshot of said character. Who are some iconic characters we might see in game? Captain Kim, Captain Nog? Captain Data? Tell us what they're doing in game around the time of STO.

Ship Tiers. We've been beating around the bush more or less. Why not have some kind of chart (preferably flash) where each time a new ship of the line is unlocked, that ship's configuration is unlocked on the chart. Either that or simply give us the entire list on the Federation side.. at least of the configurations.. the classes don't have to be revealed yet.

Career Paths. You guys obviously know what the career paths are going to be by now since the game is structured around them. Let's get some info about those career paths even if they're still in the working stages.

Bridge Officers. What are the different positions our bridge officers can take up... First Officer, Helm, OPS, Chief Science Officer, Chief Engineering Officer, etc.... we want to know.

Fix the top banner of the forums. The image on the banner no longer links up with the background image (since the top Cryptic bar was added. Looks very unprofessional.)


My basic issue with the website is that yes it is good... but from one thing i'm noticing is that it lacks the 'omph' to go beyond that to make it better.

Time-Lord
09-26-2009, 03:56 AM
Idea on how you impliament MVAM.

When the ship seperates have the other piece/s work like your BO's do on the ground. Having them attack what ever target your attacking or if you've told them to attack a different one.

JJung
09-26-2009, 04:01 AM
Having been leader of a guild before--or in STO's case, fleets--I know that having meetings can be fun and beneficial AND I know people are wondering where in STO they will be able to have such meetings. We know that DS9 will be a player hub, plus Federation HQ, and I'm sure a few more places.

Now some of the fleets will be quite large I reckon and I just can't see a 100+ or 200+ fleet all gathering in their ships in space or clogging up a player hub trying to have a meeting. So why not have the devs create ONE unique meeting hall for each player hub that when accessed will show a list of instances. Say 1 to 30. So if a fleet leader schedules a meeting he can say to his fleet "Fleet Meeting. DS9. Meeting Hall 29."

This way a fleet can have their privacy AND not clutter up public space.

Kheren
09-26-2009, 04:20 AM
Performance reward bonus/awards based on proper Faction actions.

For example, a Federation Captain resoving a situation without combat should be awarded more and commended over one who just shoot it out like a Klingon, or for using stun instead of vaporize to defeat enemies on ground combat, or for saving more lives than killing etc... On the other hand, a member of the Klingon faction should be rewarded for defeating all enemies over one who fled from the last surviving ones, or faced instead of avoiding a conflict, or defeated greater odds without his cloak etc

Reward could be either bonus XP and/or a displayable award/title/badge (Grankite order of tactics, Science council medal of Honor, Heart of Kahless etc) that would show to all how well played this Federation/Klingon officer is... and most of all, encourage people to play with ''the proper mood'' without necessarily constraining them.

Thus it could be like the title/badge system of City of Heroes but with added XP bonus for better incentive.

Ravas
09-26-2009, 04:26 AM
- More screenshots without ASTEROIDSSSSSSSSSSSSSS. Thanks!:D

OuroborosAgain
09-26-2009, 04:27 AM
-Rendered ship interiors ( Id like to see an engineering deck, a science deck, and a crew deck)

-In-ship missions: malfunctions, sabotage, boarding parties (borg takeovers), infections, etc

-resource collection and exploration (galactic economy based on dilithium, deuterium, etc)

-realistically sized planets and stars (They are quite big compared to ships, no game has done that justice so far)

-ground based science missions like surveys and resource collection

idendesmerz
09-26-2009, 04:30 AM
-Use physical data (i.e. Watt, Joule or Cochrane) to describe a item or ship, not "Stats"

Ravas
09-26-2009, 04:39 AM
-More descriptive SotL information. Warp speed and size of ship is important, yes, but it would be nice to know GAME relevant data.

Caltern
09-26-2009, 05:08 AM
- Tighter unification of Starship and Character art (Right now, starship screenshots are in a gorgeous place, managing to blur the line between concept art and in-game, but characters don't match up to that.)

- Introduce an entirely new Starfleet starship, and introduce the Luna-class (Titan novel series) and variants into the game. You've shown us what becomes of our favorite starship profiles, and they are impressive. Now I'd like to see an entirely original configuration. Also, having seen the Discovery-class, I yearn to explore the galaxy in my very own USS Titan.

- Support from the start for roleplaying. More than any other setting introduced into the MMO genre so far, Star Trek's universe is the one I want to live in. Make it so. Player quarters. Plenty of seating along starbase promenades. Social hubs (Risa, Quark's, Ten-Forward, etc). The ability to transfer your primary control presence to your crew, so that you can emote through them. Props we can use or place at any time (tricorders, PADDs, decanters filled with Romulan Ale, etc). Viewscreen and ready room hails for player to player contact. An RP server with enforced RP rules displayed before a player makes a character on that server.

Musterion
09-26-2009, 05:22 AM
For a more "deep" feeling universe, we should be able to perform standard sensors sweeps of the area we're in at any time. We should be able to target something (or nothing at all), /scan, and get some lovely results back:


/scan
/scan results:
Twenty particles of space dust per cubic meter
52 ultraviolet radiation spikes
Class-2 comet.


It would be fluff, and/or flavour text only probably, but it would add that much more depth to the game to have our surroundings, and space, appear to contain "stuff". More in this thread (http://forums.startrekonline.com/showthread.php?t=22793). Immersion Immersion Immersion! :o Seeing as we can't roll, /scan would help to assauge the monotony of moving/staying still. And who hasn't wanted to scan that comet that flies past DS9 on a weekly basis? :D

I would hope that some of the love and attention that gets shown to episodic content and handcrafted missions, gets shown to exploration content, and that you don't jsut don't rely on the Genesis system to generate everything for that part of the game. Have some involving staged missions featuring purely exploration (scanning, remodulating, reversing polarities etc, to rescue, evacuation of colonies prone to natural disasters, and such. Perhaps we have to use our phasers to clear rubble to rescue someone.

(I'd also love for there to be an option for us for our Bridge Officers to die, or maybe they can sacrifice themselves in the line of duty to save the ship! Nothing adds to the drama like a bit of real danger. :))

Nindran
09-26-2009, 05:36 AM
i know i don't speak for everyone but on subject of discovery i really like the foils on it

Genex
09-26-2009, 06:23 AM
█████████████████████████████████████████████ █████ In-game ██

█ A 'preview' option before submitting your character,
just to make sure your happy with everything, and built in options for the names, mainly for Bajorans or possible custom races which wish to swap over their names but still enter their details in the right field:
--First Name: Patrick
--Last Name: Stewart
--Reverse Name [_]
With the box ticked it would then become Stewart Patrick, just to keep with Bajoran lore or some RP reason within a custom race

█ Ability to retro-fit stations (the officers kind, not the starbase ones),
So we've been told that the defiant is best suited for a tactical officer as there are more tactical officer stations, but what happens if we want to fly the defiant as a science officer, then we wouldn't be using the ship to its full potential as a Science captain. How about being able to change just 1 or 2, depending on the Tier, stations to that which would be better for you:
-- Defiant: 1 science chair, 3 tactical chair, 1 command chair, --After a retrofit-- 2 science chairs, 2 Tactical chairs, 1 command chair
And to ensure its not abused only 1 chair can be edited and it can only be changed 1-2 times, so you don't end up with someone who has all his chairs as tactical,
This would only be usable once per ship, with 2 confirmation messages just to make sure people have selected the correct station to replace, this should take say 15 minutes to complete, so it doesn't gimp your gameplay too much,


█ Reasonable Colors & Decals
I don't think starfleet would ever have bright neon pink starships with giant flames over it, now I'm not saying don't add flames, just make it so its not taking up 80% of the hull, keep them within reason and aesthetically pleasing, as for the pink hull, Something like ████ is all more pleasing to the eye then ████

█ Automatically Adjusts your graphical settings
Whist playing CO at times the game would reduce my graphical setting to improve performance, I actually liked that, it would be nice to have something like that just at the start seeing as there will be alot of people at the launch of the game and the default graphics settings may be too high for their PC to run it smoothly

█ Discovery Class
Please remove the fins, its a starship, not a shark, I think with the advancements in warp technology and such there wouldn't be need for large garish fins, when the ship its based on was designed with a more aerodynamic shape in mind

█████████████████████████████████████████████ █████ Website ██

█ Signatures
Please for the love of the prophets turn the HTML code back or finally let us have images in it, I'm a doctor not an ASCII artist, Allowing us to link back to our fleets would make us really happy. I say this because we're only allowed 10 lines which includes the Bold, Color & Italic tags. I had to stick the last line of my signature all on one line, even though its the 6th line and not the 10 we're allowed, so we have to forfeit eye catching colors for information and vice versa

█ Have a PM for new members
Send out a PM to the new members, Linking them to the many topics our great users have made, such as the "Everything we know about STO so far" or the thread that tells us what ships are ion the game so far, OR a small tutorial on how to use the search button and for them to check past the first few topics.
Admittedly it would be a lot easier if Cryptic post something like these threads on the main page akin to the FAQ (Do people even read this?)

█ Update the screenshots page regularly
Don't just make a news article saying that said website has 4 new screenshots, cause after a while it started to get annoying, We have to go to a 3rd party website to see something that the 1st party website hasn't bothered to upload. Its like asking Ask.com to search for Google Maps
- This also reduces the amount of redundant "New screenshots!1111" threads, that someone has found but was already announced a week or so ago

█ Update the videos
We all like seeing the gamescon video on other websites, it would be nice to see it in its full goodness, as opposed to seeing it from the view of someones camera, which means we can see it at 1280x1090 like the first trailer so we can discuss its every detail :P

Dondead
09-26-2009, 07:27 AM
Things I would like to see are:

Deep storyline, that effects everything around us.


Cryptic working together with CBS and Bad Robot, the story should go hand in hand with the movies and series.


Diplomacy, exploration & scientific research taken to the next level (this must be a major part of the game)!


PvP in all areas except the noob zones (simular to system security levels in EVE).


The ability to conquer/takeover planets & space stations (with an encouraging incentive). Bases on planets & space stations should not only be defendable by players, but they should also have automated defenses.


Perhaps the Federation should only be allowed to liberate & defend planets & space stations (with an encouraging incentive). This would serve to balance things out, due to faction to faction player ratio imbalances.


Special faction specific mass PvP scheduling forums! (http://forums.startrekonline.com/showpost.php?p=818825&postcount=368)


The Romulan Empire as a playable faction.


The Dominion as a playable faction, or Alpha Jem’Hadar with the Breen and possibly some other race(s).


Freelancing (basically with any race) wanna be a Caitian, Hirogen, Liberated Borg? You name it, you got it...


Faction specific UI (user interface).


Trade running, smuggling.


Pirating, plundering, robbery.


Bounty hunting, gun for hire.


Precious mineral mining & refining.


Industrial production (possibly guild run, possibly using slaves).


Terraforming, colonization, base building, space station building.


Guild run & built bases, both in space (space stations) and on planets.


In-game encyclopedia/trekpedia on your ships computer.


Shield bubble effect; when being shot at, when bumping into asteroids/other ships, etc.


Hull damage effect; explosions that leave a smoky singe behind on your hull (resembling a hull breach).


Although you should be able to lock onto other ships/people, weapons fire should be path based. So you can intercept and block weapons fire headed towards other ships/people.


Semi-Realistic asteroid physics. Bumping into asteroids should change their trajectory. Torpedo’s hitting asteroids should shatter them (shrapnel hitting your ship should do some damage). Phasers hitting asteroids should super heat them and change their trajectory a bit (super heated asteroids hitting your ship should do some damage).


Physical data (i.e. Watt, Joule or Cochrane) used to describe item and ship stats.


Major ship stat changes given in audio, by bridge crew! (http://forums.startrekonline.com/showpost.php?p=819651&postcount=383)


Voice command recognition system! (http://forums.startrekonline.com/showpost.php?p=820397&postcount=393)


In-game voice communication (with other players).


Holodeck PvP training (both ground & space combat).


Mini games; Dabo, 3D Chess, Poker, etc. (with wager where appropriate).


Something similar to the economic system suggested by Loekii in the “Currency?” thread.
What I hope to see in STO is a system like:

Prestige Points - Earned points that are non-tradable, and used to get Ships and Core Starfleet/KDF items (aka Ships, ranks, abiities, etc).
Gold Pressed Latium - Tradable, used to purchase various items on the AH (ie Ferengi or Orion markets) and Blackmarket (illegal/cross-faction). This would be more secondary non-standard issue equipment, crafting things, cross-factional items, etc

Starfleet player wants to equip his ship with Klingon disruptor
Klingon Officer wants to buy a Breen Pulse Pistol

Commodities Market - Trading Minerals in a 'stock market' style system

ie: 1 unit of Andorian Dirillium trades for 2 Telluridian Trinnium, etc (like M.U.L.E).


Each system would be independant, in that you could not use PRESTIGE to purchase things on the Black Market or Commodities Market, nor could pay GPL for a Starship or minerals. Flatfingers suggestions: http://forums.startrekonline.com/showpost.php?p=790098&postcount=54 (http://forums.startrekonline.com/showpost.php?p=790098&postcount=54)
Disclaimer: While a few of these suggestions are my own. Some have been suggested by others, and some are adaptations of those suggested by others.

Although I would love to play this game now! Don’t release it hastily!
This is a new chance to bring Star Trek to the next generation!

Paulo999
09-26-2009, 07:30 AM
meh leave the fins on the discovery class... it looks cool and odd :O just what we need :D if you take them off then i demand the oberth class to be a tier 4 ship.

Player Ship interiors = meh i'll let that go for player space stations with interiors...space stations lets see.. say give us a few different to choose from (DS9 type, Mushroom type, Asteroid base etc) .. then the basic interiors can look the same bla bla bla.. maybe with the odd plant here and there.. after the owner does a bit of decorating.

GAlaxy X = woooooo :D

and as a screenie could we get one of an 8472 killing somthing please :D

WarpVis
09-26-2009, 07:55 AM
I would like to see a Klingon version of the STar Trek Online Logo

Musterion
09-26-2009, 08:19 AM
I would like to see a Klingon version of the STar Trek Online Logo

Here's an attempt (http://img.photobucket.com/albums/v521/MontgomeryGooo/KlingonLogocopy.jpg) :)

Keldaria
09-26-2009, 08:35 AM
I'd like to see a built in Encyclopedia of everything trek, purhaps even in the form of a wikipedia. that way players new to the star trek IP can have a place to look up the various terminology that so many of us trek fans might use on a consistant basis. A wikipedia form would be a great bonus as it would allow STO players to add their own stories to the mix, and even allow fleets to create backgrounds and history for themselves - this encylopedia should take the form of our LCAR'S Database / Library

Admiral-Darren-Wright
09-26-2009, 08:41 AM
Please could we have an extra Bridge Officer which was mutli purpose and could do a less pivatal role on the ship, not stuck to tactical, medical or engineering or science, like a little Neelix or Seven or Diana Troi, these were not proper Bridge Officers but were very capable multi role officers at certain times,

I think it would give more depth to the game if we had a Neelix like character in the mess hall that could help the captain make difficult decisions on episodle content etc. It would be more fun for the devs and players coming up with things they could do etc.

And they wouldnt need a console on the Bridge they would just wander about the ship.
Having them could boost crewe performance or morale or help in different ways than the main Bridge officers.

WarpVis
09-26-2009, 08:43 AM
Here's an attempt (http://img.photobucket.com/albums/v521/MontgomeryGooo/KlingonLogocopy.jpg) :)

Very good. However, from what I saw of the videos from Pax (Klingon symbol was in upper right corner of load screen in one or two of the videos) it appears the STO version of the Klingon symbol should have a circle that is also red instead of the yellow as you have and the black borders should be yellow.

Other sthan that your version is very close to what I imagined.

LtPowers
09-26-2009, 09:04 AM
OK this is where you post your suggestions, what you would like to see in the game and things that you are concerned about.


I am concerned that Cryptic is making a game that is primarily about combat, rather than about the ideals that are at the center of the Star Trek franchise.
I am concerned that the game will not have sufficient support structures in place to encourage a lively and vibrant roleplaying atmosphere.
I am concerned that the game's focus is on individual players as the primary protagonists rather than on teamwork and cooperation between players.
I am concerned that what teamwork and cooperation there will be in the game will be combat-focused rather than focused on exploration, problem-solving, and diplomacy.



Powers &8^]

Ravas
09-26-2009, 09:08 AM
For a more "deep" feeling universe, we should be able to perform standard sensors sweeps of the area we're in at any time. We should be able to target something (or nothing at all), /scan, and get some lovely results back:




It would be fluff, and/or flavour text only probably, but it would add that much more depth to the game to have our surroundings, and space, appear to contain "stuff". More in this thread (http://forums.startrekonline.com/showthread.php?t=22793). Immersion Immersion Immersion! :o Seeing as we can't roll, /scan would help to assauge the monotony of moving/staying still. And who hasn't wanted to scan that comet that flies past DS9 on a weekly basis? :D

I would hope that some of the love and attention that gets shown to episodic content and handcrafted missions, gets shown to exploration content, and that you don't jsut don't rely on the Genesis system to generate everything for that part of the game. Have some involving staged missions featuring purely exploration (scanning, remodulating, reversing polarities etc, to rescue, evacuation of colonies prone to natural disasters, and such. Perhaps we have to use our phasers to clear rubble to rescue someone.

(I'd also love for there to be an option for us for our Bridge Officers to die, or maybe they can sacrifice themselves in the line of duty to save the ship! Nothing adds to the drama like a bit of real danger. :))

^ I agree to this. It would be very lovely to have this !:) Awen write it down, dont miss it !

Ecto1
09-26-2009, 09:09 AM
i think it would be nice if:

STO launches. the first federation player in STO history gets his ship. that should have the registry number of NCC-1, or NCC-00001 or something.

the 43rd player in the federation should have NCC-43, or NCC-0043.


now, lets say the 43rd player gets a new ship. he should have the option of getting the next registry number that would be assigned based on that system, or the option to have NC-0043-A

Dominick-Kane
09-26-2009, 09:12 AM
Website Idea:

Put up the Alien creator as a web-based application for registered members :)

Manx
09-26-2009, 09:27 AM
You rule Awen! Thanks for this :D

My suggestions/thoughts/concerns, in no particular order:


Please, no science missions that are just 'target anomaly and click scan button; repeat 10 times then return to base'. The combat should not be the only fun and involving part of the game.
Minigames! Holodeck scenarios, shuttle races, velocity, beach volley ball on Risa, etc. I know that means work that could have gone into the main game; but if FFXI had had a greater diversity of stuff to do, I might still be playing it. I sincerely hope to never get bored playing STO; but why take chances? lol
The Discovery class looks cool; leave the fins alone. People who don't like them can just take them off in the customization menu.
Rare ship configurations. Perhaps old derelicts that can be added to the player's garage (maybe after a repair and refit, possibly requiring merit points and a certain amount of time).
Optional FPS view while controlling avatar.
If there is a finalized list of which ship classes from the shows are in the game, and which configuration each one falls under, could we get a look at it? Pretty please? Maybe a sub-section of the 'Ships of the Line' page; just so that people can check if their old faves are in and what role they play in STO.
Large scale ground campaigns involving multiple battles in different locations around a planet (perhaps involving the capture of strategic locations and holding them against further attack).


That's all I can think of at the moment (although I imagine I'll find more later on). Thanks again :)

Musterion
09-26-2009, 09:32 AM
You rule Awen! Thanks for this :D

My suggestions/thoughts/concerns, in no particular order:

[LIST]
Please, no science missions that are just 'target anomaly and click scan button; repeat 10 times then return to base'. The combat should not be the only fun and involving part of the game.
Minigames! Holodeck scenarios, shuttle races, velocity, beach volley ball on Risa, etc. I know that means work that could have gone into the main game; but if FFXI had had a greater diversity of stuff to do, I might still be playing it. I sincerely hope to never get bored playing STO; but why take chances? lol


I wonder how they could do this, as it's a great idea and would make exploration and sciencey stuff that much more interesting and involving, and consequently the game would be too. Maybe by /scanning it you figure out some clues about how to go about solving that scenario, closing the anomaly or whatever.

Shuttle races would be great! We could scavenge parts to build them from our travels :D

Brutic
09-26-2009, 09:38 AM
On the Klingon side of things I think it would be cool if we could conquer a planet/species. Maybe one per fleet. I always thought it would be fun having a forced labor camp.

Genex
09-26-2009, 09:44 AM
The Discovery class looks cool; leave the fins alone. People who don't like them can just take them off in the customization menu.

Unless there's an option to turn off player customization, I'll still see these gaudy fins on other peoples ships, telling us we can take them off in the customization menu does get rid of them for players who don't want to fly the ship and don't like the useless fins
Its a starship not a sailboat it doesn't need its keel on show

Aq3nt
09-26-2009, 09:47 AM
Quote:
Originally Posted by Awen
OK this is where you post your suggestions, what you would like to see in the game and things that you are concerned about.
.................................................. .................................................. .................................................. ........................

I still dont know what happens to your ship, if you're on ground missions... but if it just disappears, why not add cloak while you're on ground and decloak while you are in space.??? Or do you get an alert saying you're ship is under attack and you need to beam out? Im unclear of this, what happens to your ship if you are on a planet???

I really want to see more of my ship, I want to walk around, see my captain's Quarters, Engineering, holodeck, meeting room, my office, the lift and so on.^^ :D I want to decorate my quarters/office with small ships, medals of my service , paintings and more. you can do something with buy points like CO.^^

Zeroth
09-26-2009, 09:56 AM
Unless there's an option to turn off player customization, I'll still see these gaudy fins on other peoples ships, telling us we can take them off in the customization menu does get rid of them for players who don't want to fly the ship and don't like the useless fins
Its a starship not a sailboat it doesn't need its keel on show

You realize, of course, that customizing a ship customizes only that one ship? So you don't control the appearance of all the other ships.

Frankly, I don't know why people are so upset. Before they complained that we were getting nothing new, and we get something new, and people /still/ complain. Its a bit of made-up technology, for made-up physics.

Zailyn
09-26-2009, 10:03 AM
that /duel system could be called "war games"
its something that has happened in the show on occasion between same-faction starships.

Genex
09-26-2009, 10:05 AM
You realize, of course, that customizing a ship customizes only that one ship? So you don't control the appearance of all the other ships.
Exactly why I said the fact that everyone's reply to the people who don't like the fins is to "turn them off", Yeah that only works on their own ship, We would say we didn't like it if we didn't already know we could hide them on our own ships, we're saying in general its an unnecessary design flaw, I've said it twice already, its a starship not a sailboat/shark.

Frankly, I don't know why people are so upset. Before they complained that we were getting nothing new, and we get something new, and people /still/ complain. Its a bit of made-up technology, for made-up physics.

Forgive me but I wasn't aware that redesigning something that already existed constitutes as "New", its like the oxymoron "New and Improved", How can It be new if its been improved upon


adj., new·er, new·est.
-- Not previously experienced or encountered; novel or unfamiliar: ideas new to her.

Hythian
09-26-2009, 10:10 AM
I wonder how they could do this, as it's a great idea and would make exploration and sciencey stuff that much more interesting and involving, and consequently the game would be too. Maybe by /scanning it you figure out some clues about how to go about solving that scenario, closing the anomaly or whatever.

I would suggest, and strongly, that they could take a look over at EVE Online and how they set up scanning and probes over there recently.

A good deal of EVE content that has been introduced with/since the Apocrypha expansion requires you to scan for wormholes to head to a mission site.

It is actually pretty complex (for a MMO) and involves launching probes, adjusting their scan radius to find anomalies and then launching additional probes and moving them about in a spherical 3d system map in order to triangulate anomaly locations and get a strong enough signal lock on the anomaly to be able to warp directly to it's location.

Basically they made finding mission sites and locating content in-game into a rather fun little mini-game of it's own that requires a bit of practice and thought to do quickly and well.

A video guide of how it works in EVE is posted up on here (http://www.youtube.com/watch?v=rwBqnXruZuo).

Now after seeing the video and how it looks in EVEs interface, imagine doing that in STO in an astrometrics lab onboard your ship with shiny, pretty, Trek technology and interfaces. This would be a great way to both handle some Science based missions and a way for players to discover content on their own within systems.

Being assigned to a 'Tour of Duty' where you have to chart some previously uncharted systems and then being able to go to them and scan and explore on your own, finding points of interest to visit that were dynamically created and that you didn't need someone with an exclamation point over their head telling you to look at would go a long way towards making STO different from the other MMOs out there.

slingbladez
09-26-2009, 10:15 AM
I edited my post which is the first reply in the thread, but i figure you might only be looking at new posts so here is everything i have added.

Achievments
-Giving someone an option to get achievements by either combat PvE, non-combat PVE and PvP.

-Temporary access to special ships or technologies for certain episodes or as temporary rewards for how well they do at PvP or PvE for that week.

Economy
-Account wide bank to let you transfer things and currency to your alternative characters. Possibly allow this privilege to be purchased for a large amount of money and/or allowed once you hit admiral.

Group/Friend System
-An extensive friends panel that allows someone to have up to 200 friends and being able to sort them into 4+ categories such as friends,acquaintances, fleet mates, allied fleet mates.*such a high number to make the heavily instanced server feel like you are running into people you know often*

-Being able to quickly and seamlessly find and switch to the same instance as the people on your friends list and for people who are sending you a /tell.

-Having a grouping system that allows you to find people who looking for a group based on certain criteria. Such as how many skill points they have(level), whether or not they are looking to do PvP missions, non combat missions, combat missions.

-Ability to share quests with people and the option to start the quest over with them.

Environment
-Interiors and Ground environments that display the after effects of a battle or a natural disaster.

-A comprehensive map of the galaxy that will be displayed on the main site that includes all 4 quadrants. The map would also outline which areas are currently in game, which parts are covered by genesis and which parts aren't in the game.

-Allow players to explore the interior of ships docked at starbases. These ships would be permanent fixtures at starbases instead of player ship interiors.

-Weather and other phenomena such as fog, sand storms etc.

Raids
-If there is raid content with limited amount of loot please make it a token system instead of straight loot to avoid loot dropping that noone can use or someone already has, in order to reduce frustration.

-Have the same instances but with different player caps such as 8,16,24. The higher the player cap and difficulty the better the chance for bigger rewards.

PVE
-The option to choose the difficulty for an episode and have the reward adjusted accordingly(i.e Normal,Hard,Intense)

PVP
-Fleet vs Fleet, Pick up group vs PUG. Wargames(Federation) or House Battles(Klingons). The scenarios would have preset population limits and various types of scenariors such as straight on 12vs12, capture and hold the points, equivalent of Capture the flag. Players should be able to queue up to these scenarios or coordinate fleet vs fleet from anywhere in the galaxy.

-Things to do in the neutral zone other than straight ship vs ship. Attacking space stations, mining colonies guarded by weapons platforms, etc.

-Giving players experience for killing PvP ships. Also for each time a player kills someone from the same player account within a certain time period the amount of experience given will decrease exponentially

-Giving players rewards for attacking and defending space stations, mining colonies, destroying enemy ships

-Anyone that enters the neutral zone is open to attack from the opposite side. For the rest of the areas people should be allowed to flag themselves for PvP,possibly 1 minute to toggle pvp on, 3 minutes toggle it off to prevent someone from toggling pvp on/off at will.

-Have a three part neutral zone. One federation and klingon side with Competitive PvE and consensual PvP only. Inbetween the two sides would be Open PvP.

Klingon
-There should be a Tier 4 ship that looks like a Bird of Prey

Rakkis
09-26-2009, 10:16 AM
*A template for Romulans and Cardassians in character creator. There are allot of people who want to play theses races, even if they are in Fed or Klingon faction. Otherwise they'll be various different variations on these character type...:(

I like the discovery fins, they make me think that it is more aerodynamic for atomsphereic entry...

flibble1
09-26-2009, 10:34 AM
Posted this in another thread but its more likely to get noticed here:

- Give players a cosmetic choice between bubble shields, hull hugging shields (Nemesis for example) and no shields at all. And of course make them look seriously cool :D

- A unique shield animation for when something penetrates the shields and hits the hull directly (noticable visual indicators are always a good thing) example: http://www.youtube.com/watch?v=KNtABcgCrkI Notice the ripple from the point of impact.

- A survivability cooldown that gives ships massive hull damage resistance for a short time, using an animation and visual similar to that seen in Voyager: Endgame, example: http://www.youtube.com/watch?v=Xpc6SwYd8Dg

- Make the different shielding types mentioned in the series/films actually make a difference, adaptive shields could actually adapt to a certain damage type over a period of time, regenerative shielding has lower hp but regenerates faster (not actually what it does iirc but call it artistic license :p).

- Battle damage would be great even if it only shows on your own ship.

Aq3nt
09-26-2009, 10:37 AM
*A template for Romulans and Cardassians in character creator. There are allot of people who want to play theses races, even if they are in Fed or Klingon faction. Otherwise they'll be various different variations on these character type...:(

I like the discovery fins, they make me think that it is more aerodynamic for atomsphereic entry...

Maybe they'll think about it, once the game is out for a while and people stop buying... Like make a patch or patches for different start off path like Romulans/Reman & Vulcans/Andorians, Or Bajorans/Bolians and Cardassians/Jem'Hadar and so on.. However the Borg should remain as NPCs!!! hehe:D

Rakkis
09-26-2009, 10:54 AM
Maybe they'll think about it, once the game is out for a while and people stop buying... Like make a patch or patches for different start off path like Romulans/Reman & Vulcans/Andorians, Or Bajorans/Bolians and Cardassians/Jem'Hadar and so on.. However the Borg should remain as NPCs!!! hehe:D

i don't mean as a faction, from what we know they might be in an expansion. I'm talking about them being an option like human,vulcan, klingon, ect. wil be.

Captain_Farrior
09-26-2009, 12:20 PM
What I would like to see and I mentioned this a couple of times with my fleet to see if Cryptic would have some of us members on STO contribute to storyline/mission scenarios to a future expansion pack. Star Trek has generally been fan-friendly when much of the mythos of Trek were the result of fan contribution.

Captain-Picard
09-26-2009, 01:34 PM
I would like to see this bridge in STO, you can redo it to a 25th century STO look if you want but all I ask is that you keep the layout the same, this bridge is such an incredible design and the layout is one of the things that make it great. http://images4.wikia.nocookie.net/memoryalpha/en/images/5/52/Excelsior_bridge_2285.jpg

Thanks Awen.

Kaybok
09-26-2009, 02:05 PM
- Ability to Disable PvP while in PvP Zone for a PvE XP penalty. (Anti-Griefer - would decrease customer service reports which is a $$$ saver / Forces PvPers to find more challenging/willing opponents.)

qoona
09-26-2009, 02:10 PM
Well the thing i want is ability to commnd from bridge. Hope to se it one day. From the other things i would say some In game news systems with most achievemenst reported.( planets discovered, contacts made, borg cubes destroyed and so)

And add some weird random encounter from other series/movis hidden into random encounter generator:P ( who hadnt loved crashed fed shuttle in fallout?)

TruthSeer
09-26-2009, 02:20 PM
Forum Idea:

Pictures in the signature area, with of coarse the option in the CP to turn them off.

bkovo
09-26-2009, 02:26 PM
My suggestion: Add the rank of lieutenant junior grade and make captain the highest rank achievable by skill points, and have the rank of admiral be the result of a special end game achievement. Perhaps as a result of a PvP record, or collecting a certain number of "badges".

I think there are several advantages to this. First off, I think the rank of captain should be a major achievement by itself. Kirk, Picard, Janeway, Sisko, and Archer spend most of their on screen time as captains. The same should be true for players; becoming a captain should mean something. Also, it would add a level or realism. It has been pointed out by many people that there are just not that many admirals in Starfleet. Lastly, it would be one more thing to work towards in the end game.

Rgoodfel
09-26-2009, 02:28 PM
Sorry If some of this has been discussed earlier. I just wanted to type out some things I wanted to see with the fleet system.

First, I would like it if you could have your rank in fleet displayed instead of your in game rank if it doesn't cause issues in PvP. I don't want people to see I am a lieutenant in Blood of Kahlass* and think they can take me but I am really a captain as a game rank. But I think this feature would be nice for light RPing.

Second, it would be a lot of fun if there was a mission system that people had in fleet. Such as patrol system XX. Or collect X resources. There could be may more mission types it depends on what you can do in game. But this way it would feel you were in a devision of the KDF or Federation.

Lastly, it would be nice if there was a fleet currency system. That way when people do things for the fleet they can get tokens which can count towards the price of items that the fleet sells each other. That way you can scale discounts to the people that help and participate with fleet activities.

I understand not every fleet would like to use these tools if you created them. But, I think enough fleets would love to have tools that would help them play like they were part of an organization.

Bullet points version

* Have missions that fleets can give to their members.

*Have your fleet rank visible instead of your game rank

*Fleet currency system, so people can earn rewards in their fleet.


*These ideas are just stuff I would like to see. I have not discussed them with Blood of Kahlass.

Mlgarth81
09-26-2009, 02:31 PM
* At some point can we have Some ( don't need all of it ) Ship Interiors, Bridge, Ready room, Holodeck, etc. And have the ability to deco then.

Why do we need ( some ) Ship Interiors.

1 the ship we ues are not only for combat and exploring but also a home away form home.

2 The Dev have said, that they want this game to feel like a episodes of ST. Having Ship Interiors well add to the feel of the game ( and not just for some missions but any time ).

I know there a lot of us who want Ship Interiors and a lot who don't ( or don't care ). But having some ship interiors that we can walk around in and deco will add to the over all experience and feel of STO.

Keep up the Amazing work Cryptic. and to all the boys and girls on the forums, I hope to be with you in beta.

amphigory
09-26-2009, 03:06 PM
Just wanted to post something fruther relating to "dynamic" loading screens.
For example: your ship is warping out to the next area. Typically this would signal a loading screen with a static random image with a load progress showing. Instead of that, show the warp star streaming like this http://www.youtube.com/watch?v=WGfFl6YDumw with the load progress showing on the bottom of the screen.

Then have a similar loading screen for transporting to planets. You've accepted the mission and instead of the usual static image loading screen while it loads the planet, show the transporter effect animation (similar to what Barclay saw in the episode when he was inside the transporter) with the load progress showing on the bottom of the screen.

I love the Discovery as is, but of course hopefully it will be a customisable option for players to choose.

Captain-Picard
09-26-2009, 03:09 PM
Just wanted to post something fruther relating to "dynamic" loading screens.
For example: your ship is warping out to the next area. Typically this would signal a loading screen with a static random image with a load progress showing. Instead of that, show the warp star streaming like this http://www.youtube.com/watch?v=WGfFl6YDumw with the load progress showing on the bottom of the screen.

Then have a similar loading screen for transporting to planets. You've accepted the mission and instead of the usual static image loading screen while it loads the planet, show the transporter effect animation (similar to what Barclay saw in the episode when he was inside the transporter) with the load progress showing on the bottom of the screen.

I love the Discovery as is, but of course hopefully it will be a customisable option for players to choose.

Brilliant idea, I love it.

Cpt.barrage
09-26-2009, 03:14 PM
Hello Cpt.barrage reporting in just have a quick thing to ask and its about payment. I already know theres going to be a monthly fee plus the game its self but how much are we looking at for monthly pay and is it going to have to be done through pay pal or other means ect.... ty :)

Zeroth
09-26-2009, 03:22 PM
Make sure you guys have future versions of brand new weapons appearing now, like this sound cannon:

http://tech.slashdot.org/story/09/09/26/1953203/G20-Protesters-Blasted-By-Sound-Cannon?from=rss

Admiral-Darren-Wright
09-26-2009, 03:25 PM
Also,

Please when we take weapons hits can the shields show or glare or do something visible?, in the vids from pax theres no visible sign of shielding dampening direct hits.

Nefer
09-26-2009, 03:36 PM
- I would like to se a seperate power managment system for PVP then it is for PVE, so that weapons that are needed to survive in the PVE doesn't get nerfed because those who PVP think they are too powerfull. If they think they are too powerfull for PVP then nerf them for PVP only not for PVE.
- Make sure there are anough possible missions for all levels. So you don't end up on level 25 and have to grind your way up to level 30 to get some new missions.

Kaybok
09-26-2009, 03:42 PM
I would like to encourage everyone to keep their suggestions to short bullet points in this thread.

When I suggested this to Awen my idea was for her to post a condensed version of a report they were already giving to the dev team about our various STO ideas. She opted to start a idea thread here instead of posting reports they already have in-house. So, please keep your input concise so Awen doesn't go blind & crazy trying to read and condense these multi-paragraph posts into one lines for the dev team.

If this is too much work or if we turn it into another debate thread I fear this will be discontinued. Thanks, all.

Aq3nt
09-26-2009, 06:14 PM
* At some point can we have Some ( don't need all of it ) Ship Interiors, Bridge, Ready room, Holodeck, etc. And have the ability to deco then.

Why do we need ( some ) Ship Interiors.

1 the ship we ues are not only for combat and exploring but also a home away for home.

2 The Dev have said, that they want this game to feel like a episodes of ST. Having Ship Interiors well add to the feel of the game ( and not just for some missions but any time ).

I know there a lot of us who want Ship Interiors and a lot who don't ( or don't care ). But having some ship interiors that we can walk around in and deco will add to the over all experience and feel of STO.

Keep up the Amazing work Cryptic. and to all the boys and girls on the forums, I hope to be with you in beta.


Same here, checkout post #95 tell me what ya think Lee:D There's lots of episodes that take place in the ship itself and not in space or on another planet. :D don't forget the Medical, Shuttle, Cargo Bay and The Brig. I was thinking you guys should make some kind of Mystery Missions inside your ship... Like Alien Attack, Murder - who did it? or someone or something trying to take control of your ship missions. kool idea and have your friends and npcs to help you to solve it. That'll be so kool^^ wrhat you think guys and gals???

WarpVis
09-26-2009, 09:35 PM
Can we have missions/episodes that focus on particular bridge officers, like the way "Amok Time" focused on Spock, or the way Data was featured in "Datalore","Brothers", "Descent".

Samodelkin
09-26-2009, 09:37 PM
A deep crafting system that would let players use their ingenuity and creativity, instead of a collection of pre-defined recipes. Perhaps something like that which is described by the link in my signature.

A crafting system flexible enough to let the player McGuyver a Deus-Ex-Machina during a mission, without the mission designer's help or hints.

A crafting system powerful enough to let a fleet of players build a secret weapon that no one has built before.

A crafting system that goes where no crafting system has gone before!

Loekii
09-26-2009, 09:41 PM
Game Concerns:

Not enough variety among Enemy Mobs and NPCs (ie seeing the same basic 'ships', rather than different ship for Orion Syndicate, Ferengi Traders, Breen raiders, etc).
AI not being too easy.

Looking from the Gamescon Video, I am concerned about the spacing between NPC groups here: http://yfrog.com/6enpcspacingj
I mean will one group completely 'Ignore' that the other group is being attacked, even though they are only a few dozen meters away?
BORG Farming - Borg becoming so easy that they start being treated similar how Raid bosses in Wow eventually become put on 'farm status' (easy raiding).

Shortage of Developer crafted content / too much reliance on Genesis system.
Ground combat - Too much standing around 'tanking' phaser hits.
Economic based Crafting system (and economic system) forced into a Star Trek Universe.
That Klingon Bloodfueds will be Guild centric, thus putting unguilded players on the 'outside' or '2nd class'


Website desires:

More Klingon touches to Webpage (page looks too 'Starfleet only').
Replace 'Junior, member, Senior' with 'Ensign, Lt., Captain'.
Faction Tab in profiles that appears under Avatar
Reformat of Information on Front Page into a more current and organized Menu layout (like how World Of Warcraft displays game information on their site).

JacobFlowers
09-26-2009, 10:28 PM
I've posted them elsewhere. Now I'm reposting:

Its that time folks (lunch) and now to occupy some of it, I thought I'd give a list of some Bridge Officer/Ship abilities that can be added for STO. This is mainly for the Feds.

Let me know what you think of them, which ones you like/etc. And add your OWN!!!

Science
------------------------------------------
Sensor Ghosts Provides multiple targets on an oppsoing ship's sensor screen, confusing weapon's targeting and potentially diverting enemy fire.

Computer Virus: A computer virus which effectively disrupts an enemy ship systems at random thus slowing their effectiveness or rendering certain systems completely inoperable. Deadly if it affects a ship's life support systems.

Mutagenic Virus: A torpedo equipped with a bio-weapon which introduces a virulent mutagenic virus into the ship's atmosphere, killing, incapacitating or otherwise reducing the effectiveness of enemy ship's crew.

Advanced Evolved Computer Trojan Effectively takes complete control of an enemy ship's systems and places the ship under allied control. Can only be disrupted by players with appropriate abilities.

Modified Probe Kinetic Torpedo For those science ships in a tight scrape, this ability allows the conversion of a standard long range sensor probe (provided that some are available) equipping it with light explosive material. Penetrates shields easily impacting on the hull causing moderate to heavy hull damage.

Temporary Sensor Jamming A manipulation of certain transmission waves which effectively disrupts enemy ship's communication abilities, and sometimes disrupts their weapon's targeting systems.

Boosted Long Range Distress Call Boost communications power through narrow beam frequencies which allow a distress call to be sent farther and faster, normally resulting in allied ships coming to your aid. (a summoning ability which not always procs)

Dilithium Decrystalization Torpedo Can only be launched when player possesses XXX amount of triparnothasized hydro-tillium. Torpedo pierces hull and releases an ionic radiation which renders the dilithium crystals in a starship innert, rendering their warp drive inoperable and incapacitated once energy reserves depleted. (rare ability)


Tactical
------------------------------------------
Phaser Overload A surge of power redirected to the phaser banks/cannons which effectively increases their effectiveness. Increases recharge/cooldown time of phasers.

Tactical Energy Inversion Beam An energy inversion beam that can hit shields or a ship's hulls. When hitting a ship's shields, this effectively drains them quickly without causing kinetic or explosive damage (very good for taking over and boarding a ship). When striking a ship's hull, it effectively disrupts energy distribution.

Tactical 5 torpedo Spread Standard torpedo salvo. A center torpedo is configured to include straps which allow four surrounding torpedos to interconnect. They can strike all at once, or disperse for wider area of damage. With improved torpedo guidance skill, torpedo salvos can disperse to hit different targets.

Gorn Made Donut Torpedo A torpedo filled with gorn made donuts. Solely meant to pierce the hull entering the ship. Once discovered by repairs crews or security forces, opens to reveal a cache of Gorn Made Donuts which thus distracts large portions of the crew, reducing their combat effectiveness. (this ability will no doubt require a cooldown time).

Over Powered Positive Trans-Ionic Beam Cannon/Array An advanced form of ion beam which when fired at an enemy vessel causes a surge in energy which often overloads ships systems causing shutdown of certain systems and can sometimes result in warp core breaches. Because of the the variation of ionic particles, the beam is attracted to energy sources which thus allows it to 'travel' to different targets thus effectively damaging multiple vessels. There are diminishing returns however. If a Negative Trans-Ionic Beam is fired at a different enemy vessel, then when the two beams meet at an alternative target from traveling, negation occurs which more often than not results in a large explosion.

Over Powered Negative Trans-Ionic Beam Cannon/Array An advanced form of ion beam which when fired at an enemy vessel causes a dramatic energy drain which can effectively disable a ship's shields and potentially power down engines, weapons, or other systems or radically reduce their effectiveness. The trans-ionic nature of this weapon allows the beam to travel to other energy sources (i.e. other ships) thus damaging as well. If this weapon intersects with a Positive Trans-Ionic Beam, then the ship of intersection is violently destroyed.

Engineering
------------------------------------------
Makeshift Cloaking Device A makeshift cloaking device which functions for a certain amount of time.

Secondary Auxiliary Power Activation Only miracle workers can pull this off. When all seems dim and nigh with your last drop of auxiliary power gone, kick in your SECONDARY auxiliary power.

Short Blasting Phaser Equippied Torpedos A photo torpedo that is equipped with short blasting phasers which essentially weaken or destroy the shielding on a particular area where the torpedo is aimed to impact, thus increasing hull integrity damage and increase shield penetration effectiveness. If enemy's shields are already weak or down at the point of impact, then the phasers can effectively 'drill' into the hull of the ship causing further system and hull damage. Very deadly.

Modified Deflector Dish Allows the modification of the deflector dish to enhance it's repulsive abilities pushing ships away. When coupled with a tractor beam, this can cause significant hull damage to a target ship.

Skills and Abilities to "level up"
------------------------------------------
Improved Torpedo Guidance Increases effective range and targeting of all torpedo weapons.

Increase Thruster Effectiveness

Advanced Subsystem Targeting

Improved Energy Efficiency

Advanced Universal Communicator Algorithms Allows for communication with alien species with whom the standard issue universal communicator can not effectively communicate with.

JacobFlowers
09-26-2009, 10:36 PM
Quarantined Planets:
More Information: http://forums.startrekonline.com/showthread.php?t=17973
Summary:
Lets have quarantined planets in the game. Perhaps special episodes there. Tallos IV, Ceti Alpha V, Vagra II

Trophy Ships/Leisure Ships:
More Info: http://forums.startrekonline.com/showthread.php?t=14215
Summary:
Can we purchase Leisure ships or be rewarded with Rare trophy ships? That might be nice!

Dynamic Elements in STO:
More Information: http://forums.startrekonline.com/showthread.php?t=27018
Reference: Ask Cryptic August 2008
Details:
1) Faction Resource Pools________________________________________

How many of you remember the An'Qiraj war efforts in WoW. Granted, it was a bit tedious, but no doubt STO can improve on this dynamic. Factions will have finite resources available to them. This will directly impact the number, and type of ships available to players (or for carebears... just NPC faction ships, i.e. federation border patrols that protect 'faction space' etc).

How are resources gathered? Great idea! Beyond the 'traditional' way. We can incorporate exploration into it. We discover a new star system rich in dilithium crystals or a nebula rich in something. Well, I discovered the planet, so its coordinates are only for me. Well, what is a 'mission' could be built around this to make this specific planet be incorporated into Federation/Klingon space. Either players or NPCs could mine the resources. To prevent every.single.player.discovered world from being added to the galaxy map, it would have to meet certain specifications, be made availbale to a certain numbe of players, meet prerequisites, a certain number of faction missions completed there, etc. It could be controlled and managed by fleets (commodores). (sandbox elements anyone)?

2) Expanding Territory_________________________________________ ____
Say we discover a planet with an advanced alien species. Wow, great! Faction missions of players upon players either offering assistance to that race through missions/diplomacy... until a 'faction reputation' with that race improves until over time, they request membership to the federation. OR if your a Klingon, you could likely have Fleet missions involving in capturing/conquering/occupying/subjugating those systems in order to add them to empire space. Increasing personnel resource pool, etc.

3) Major Powers vs Regional Powers_________________________________
The major powers of the Alpha/Beta quandrants once were the Romulan Star Empire, The Klingon Empire, The UFP, The Cardassion Union. Regional powers included the Breen, Gorn Hegemony, Tholian Assembly(or something), Ferengi blah blah, Orion Syndicate, etc.

Now we are left with the KE and UFP. It would be neat if these 'Regional' powers also had relations with our faction. Here is where the dynamic would be present:

Faction Reputation vs Personal Reputation

If 50 federation players do good to the Tholians, then the Federation's relationship would improve with that faction. We could enter space freely, etc etc. But if I myself am rude to them, they could be hostile to me as a player, or would come with negative consequences when dealing with them. Conversely if my faction as a whole has been awful to them, yet I have been friendly, then at least I will be on good terms with them, but will not benefit from 'faction rep bonuses'.

JacobFlowers
09-26-2009, 10:42 PM
Adding Sandbox Elements AND Persistent Elements to STO:
More info: http://forums.startrekonline.com/showthread.php?t=25205
Summary:
Summary
1) Sandbox Elements:

PlayerBuilt Equipment/Fleet Built Equipment, simple at launch which can lead to capturing or claiming territory for one's faction
Episodes that are Fleet Based which can lead to capturing or claiming territory for one's faction

2) Persistent Elements:

Have the Universe Map updated at Intervals (i.e. Starfleet Star Charts are updated every two, 6 months whatever.
Planets/Systems must meet certain prerequisites in order to be added to the Universe Map (or Faction Map) such as a completed Communications Array, Small Outpost, or a completed special Fleet Episode Content.


Interactive NPCs/Missions:
More Info: http://forums.startrekonline.com/showthread.php?t=21885
Summary: Let there be more than one way to win/fail an episode. Failing episodes do not always have to result in the player/ship DYING. When an NPC hails me, I'd like different ways to reply.... with each of those different replies soliciting different responses from the NPC.


Faction Wide Technology Bonuses:
More Info: http://forums.startrekonline.com/showthread.php?t=15700
Summary:
When we discover new technology, or are given some by new aliens and what not, let that tech be sent back to Faction government, which can then be made available to all for merit price or something. (The player who discovered it, has the privilege of using the tech without purchasing it). Great for flavors in PvP!

JacobFlowers
09-26-2009, 10:43 PM
From this thread: http://forums.startrekonline.com/showthread.php?p=791992#post791992


The Phoenix Affect (http://rfalk.deviantart.com/art/The-Phoenix-Effect-81540996)

Ships

ExAstris Scientia Federation Fleet Chart (http://www.ex-astris-scientia.org/schematics/fleet-chart.jpg)
Some Future Fed Design Here (http://dajhail.deviantart.com/art/Starship-silhouette-47463195)and Here (http://dajhail.deviantart.com/art/Trekesque-Nebula-53021732)
The Infiltrator (http://samuelkowal906.deviantart.com/art/The-Infiltrator-66535836)
The Enterprise G from an Alternate Timeline (http://samuelkowal906.deviantart.com/art/NCC-1701-G-67216228)
Star Trek Wins Everytime (http://silver7854.deviantart.com/art/Star-Trek-Star-Wars-72754144);)
Alien Cube Ship (http://inmc.deviantart.com/art/alien-128397404)
Oh SNAP! Its a Rog Battlecruiser. (http://director1265.deviantart.com/art/Rogg-Battle-Cruiser-88548589)
The Sparrow Hawk Cruiser (http://sparrownightmare.deviantart.com/art/Sparrowhawk-Attack-Cruiser-18954385)
Terra Nova Scout (http://max4ever.deviantart.com/art/TerraNova-70379563)
The True Definition of 'Sister Ships' (http://jetfreak74656.deviantart.com/art/Sister-Ships-131795803)
Majolnir Dreadnaught (http://phoenix-06.deviantart.com/art/Mjolnir-s-Might-117896865)
The Annubis (http://lord-melvin.deviantart.com/art/Anubis-78439097)


Away Missions

The Astral Palace on the Planet of Light Beings (http://love1008.deviantart.com/art/AstralCastles-III-137399590)
The Annubis (http://lord-melvin.deviantart.com/art/Anubis-78439097)
Alien Spaceport (http://oozkr.deviantart.com/art/Alien-Spaceport-63620788)
The Industrious Turtor (http://padisio.deviantart.com/art/Speed-concept-02-125015766)
Crash Landing (One of my favs) (http://max4ever.deviantart.com/art/Taken-46289183)
Diplomatic Functions at the Traynor Capital (http://max4ever.deviantart.com/art/Explorers-129331653)
V'Ger's Homeworld (http://max4ever.deviantart.com/art/Homeworld-17990820)
The Generator (http://preilly.deviantart.com/art/Alien-World-43211753)
Mars Colony Station (http://phoenix-06.deviantart.com/art/Eden-Rising-137774190)
Purpose of the Shards (http://phoenix-06.deviantart.com/art/Shards-104572003)
The Forgotten Temple Path
(http://wanski.deviantart.com/art/Alien-Landscape-v2-59635221)
The Dark Planet with Secrets (http://andreewallin.deviantart.com/art/Alien-landscape-105953893)
The Distant City we couldn't scan before... (http://ron1649.deviantart.com/art/Meet-the-star-57879938)


Space Scenes

Cradle and the Super Docks (http://phoenix-06.deviantart.com/art/Cradle-Super-Docks-108601669)
The Shield Planet (http://phoenix-06.deviantart.com/art/SHield-World-Construction-118068881)
Fire All Weapons (http://phoenix-06.deviantart.com/art/Fire-Everything-117678230)
The Monolith Mutation (http://phoenix-06.deviantart.com/art/Monolith-81343111)
The Omega Planet (Does the Directive Apply?) (http://phoenix-06.deviantart.com/art/Pillars-of-Hope-65639658)
The Cold Planet (http://gate-to-nowhere.deviantart.com/art/Cold-Fire-106124747)

JacobFlowers
09-26-2009, 10:51 PM
Cross Faction Communication: Simple, we should have it!

Faction Reputation:
Should be a figure that can increase AND decrease. Increased faction reputation so that you gain rewards, merit, special ships, etc. If your faction reputation goes into the negative, this could allow you to defect to the other Faction or privateer.

And Appropriate Economic System
Example:
What I hope to see in STO is a system like:

Prestige Points - Earned points that are non-tradable, and used to get Ships and Core Starfleet/KDF items (aka Ships, ranks, abiities, etc).
Gold Pressed Latium - Tradable, used to purchase various items on the AH (ie Ferengi or Orion markets) and Blackmarket (illegal/cross-faction). This would be more secondary non-standard issue equipment, crafting things, cross-factional items, etc

Starfleet player wants to equip his ship with Klingon disruptor
Klingon Officer wants to buy a Breen Pulse Pistol

Commodities Market - Trading Minerals in a 'stock market' style system

ie: 1 unit of Andorian Dirillium trades for 2 Telluridian Trinnium, etc (like M.U.L.E).


Each system would be independant, in that you could not use PRESTIGE to purchase things on the Black Market or Commodities Market, nor could pay GPL for a Starship or minerals.

JacobFlowers
09-26-2009, 11:20 PM
Changes to Ship/Tier Line up

Cruisers:

Galaxy should be made Tier 4. If only too appease all those that like the Sovereign, then make both ships T4. Galaxy Should not be T3 (it is larger and more multipurpose than a Sovereign!).

Excelsior should be separate from Constitution class.
Ambassador should be different from an Excelsior/Constitution config/class (the terms confuse me!).

Escorts:
Defiant should be T2, while Akira classes should be T3.

Science:
Olympic (a larger AND newer vessel) should be T3 whereas the Intrepid should be moved to T2. (sorry Admiral Wright!)

JacobFlowers
09-26-2009, 11:30 PM
Oh this is cool.
- a dynamic, evolving "super-storyline"...pretty much more macro plot development akin to the "Path to 2409" articles, as the game progresses

- interesting NPC's, instead of just an assortment of random background extras


Great idea. I second it. When I played EVE, I would OFTEN go to their website just to reach the stories they released. Some of them were very very good.


- I would like to have access to a computer system or a codex for storing info about everything you have
encountered so far in the game, with picture representations along with text.

Agreed. Tie in with Memory Alpha!


Now rvr
I know a lot of players play and enjoy rvr. I definetly think we shoudl be able to both raid areas of klingon space and klingons should be able to raid federation space. Why you may ask, well this will encourage houses/ guilds to work together to defend there territory as well as work together to take territory. All the leveling areas and a lot of the questing area should be safe zones to protect from baby seal clubbing, wich is a major turn off in a game as well as give players who dont liek to pvp or rvr and jsut want to explore a lot of space to do that. It would be so fun to be able to suprise attack a starfleet/klingon station kind of like what happened to ds9.
Well that is all I have at the moment on the issues and thanks for your time.

Agree. I think PvP should be able to take place OUTSIDE the Neutral zone. Having it limited to there is uber lame.

jhem99
09-27-2009, 12:05 AM
- One million systems at launch
- one billion systems a year later
- Andromeda galaxy

Jaxston
09-27-2009, 12:22 AM
1> Guild Space Stations (that you can enter with your character)

2> Show ship construction progression in guild shipyard

3> Personal quarters on Earth or Spacestaion

4> DEEP crafting systems similar to swg (collect resources from planets moons etc)

5> Ability to reverse engineer discovered technology

6> Dynamic universe ( things actually change from player actions, don't want the universe to be static)

7> While exploring have the view from captains chair, be able to say put on screen, look at science officer and ask to scan etc.

8> Faction controlled territories

9> Camps for when exploring on planets

10> atmospheric flight in shuttle craft with team on board

11> abilty to open shops on npc space staions throughout factional territory

12> A deep deep deep crafting system (mentioned again because of importance)

13> be able to go so far into space exploring that it literally takes a few hours to get back to earth or whereever you came from

14> allow players to open bars on space staions and hire entertainment

15> a living breathing universe that changes even while we're off line

16> a well thought out story arc that leads to the introduction of the Romulan Empire in the first expansion.

17> 1st expansion should include ship interiors and a new faction ( eg. romulans)

18> while docked for repairs and upgrades show ship docked and show animations for work being done

19> make this the star trek universe that we can live in and experience NOT a combat sim.

20> players able to attain rank sufficent enough to create missions that actually effect the game universe

Cpt.Power
09-27-2009, 12:28 AM
- real shield effects, the ring around the ship isn't grandios

- maybe support for PhysX Card's

- Starbases, Outposts, Spacedocks and DS9 with Interieur like Bar's, Engine room, Cargo room, Command room,...

- probes, shuttles and fighters

- space pirates like orion, ferengi and so on.

- real locations from the star trek series like risa, rura penthe, vulkan, bajor, wolf 359, badlands, briar patch, mutara nebel, wormhole where you can get into gamma quatrant,...

- good built-in science system, deep scans to find space anomalies or other freaky things, because I want to go in a deep space exploration like voyager...

- I realy want to the some dominion ships!

- hailing other ship to interact with them

Osias
09-27-2009, 01:09 AM
Ship Tiers are fine and should only be changed at Cryptics Discretion
'world' pvp not restricted to Neutral zone. Maybe the ability to "Flag" for pvp if you so wish.
It would be really awesome if we had some Battle grounds, though this is not a necessity
Please keep in mind not all of us have High-performance computers! >_<
A lot of the ideas mentioned already have been awesome and too numerous to count, but be wary of turning STO into an 'EVE' clone

zanderj
09-27-2009, 01:53 AM
* The ability to use one of your bridge officers as a secondary or tertiary character (give them a promotion, make the NPC the PC.)

* A statue of Damar on Cardassia and or a Cardassian ship named Damar class (but I think another ST game did that already)

* An LCARS menu interface of the game's loading client and menu system

Musterion
09-27-2009, 01:58 AM
Losing PVE invasions (Borg, Romulan etc) should have consequences! The system that was fought over should begin to be taken over, and players can then combat the NPCs and try and remove them.

Also, in these invasions, there should be both space-based and ground-based objectives, to complete the whole :)

jamzgub
09-27-2009, 02:04 AM
1: I do NOT want the ability for players to make missions like what happened in COH, ruined that game due too leveling to max in a day

2:i would like realistic mass too a ship, if one explodes (AKA borg) i dont want too see just panels having a few BIG chunks would be good!

3: i dont want to be concentrating on a fight then all of a sudden cause im looking behind my ship, crash into a roid!

Phunix
09-27-2009, 02:17 AM
Fleet badges/insignia. (User content or ingame generated content):

In PotBS if you wanted a flag or sail ingame you had to have it voted on, this system works ok but requires alot of new things that need constant oversight and maintenance.

Another approach could be to have badge design system similar to the avatar creation process.
You'd have a choice of different shaped badges (like shields in heraldry, or army batches) you can start with as base, after which a layered process can start. These layers can consist of color splits, lines and simple color texturing, large fonting, and of course symbols ranging from stars to starships.
That way there's no need for a voting system, and there's much less chance of inappropriate material.

These insignia could be shoulderpatches and/or (relatively small) ship bow paintings.

Shared group tactical map:

In many games it has been my dream to see a decent whiteboard that has the (in this case the system or surface) map as backdrop, to use for drawing out and co-ordinating attacks.
This could be done within the group system, or within the broader chat system (within reason, I'm mostly thinking of group leaders only chat in an endgame instance or smthg)

A few tools such as drawing lines and representative icons should be enough, anything too broad might distract too much from things going on.

In-game races and games, by just giving us the essential items:

You don't have to set up an entire race for us, just give us in-game markers or circular gates we can make or purchase.
The same goes for further ideas like shooting races (think biathlon like) where there are (shooting?) drones set up.
Other people might come up with other things to make for games, and I'm just thinking space based games at the moment. There's bunches of potential for avatar stuff in general areas, or later on your own ship (when ship interiors get introduced)
This would almost need its own thread if going indepth about game-in-game ideas! (mine and others...)

Deltaop
09-27-2009, 02:28 AM
1. borg assimilation beam for boss enemies that drains crew and once your out of crew your ship becomes borg and has a borg skin and is under Ai control and your remaining teammates have to fight against it, they either have to beam over enough crew and retake the ship, thus giving you control back or destroy it allowing you to die :)

2. lots and lots of systems , being able to visit every system should not be possible there should be thousands and even if the outer systems can be random generated, its better than fighting in a unverse that feels like a box with edges of the map you cant pass

3. Unique weapons and equipment that are one of a kind only item on server, they should be scattered throughout the universe in hidden and far off locations. Making those that find them first rewarded with something that others can't get.

4. Once a ship has less than 10% hull integrity it should become disabled, it should be unable to function untill repaired , either by remaining onboard personal or another ship. When a ship is disabled it should take 5x as long to kill the remaining hull integrity , so in group fights switching targets after you disabled someone should be preferred, as the amount of damage you could inflict on a non disabled ship would be 5x as much. Thus allowing the disabled ship to some time to either get back into the fight or escape.

5. Ability to send distress call out that other players a few sectors away of the same faction can detect and warp to your location, the time take for the distress call to reach the neighbouring sectors should be something like 30 seconds per map sector away. up to a range of 10 sectors

Thats my ideas for now

Kaian
09-27-2009, 06:28 AM
From the videos and interviews its hard to tell if there is any ship control by the mouse so I want to ensure that there are multiple ways of controlling a ship, the wasd keys are ok, but i have played another online space game for years (no name mentioning) and controlling the direction of a ship by double click with the mouse to move in that direction would help alot especially if there are alot of keyboard presses for sheild/speed/weapons etc, spreading the controls out would be great.


Please have support for laptops, esp the graphics cards. For example i have a Nvidia GeForce 9500m GS on my laptop, i dont want to have to build a PC just to play a game im really wanting to play.

pyriel2005
09-27-2009, 06:40 AM
I know a bridge view has been discussed, and I think its a great idea by the way, but what about allowing that bridge view whilst traveling in sector-space. You could display the sector-view on the bridge's viewscreen or at a navigation terminal.

Veglargh
09-27-2009, 06:54 AM
# Player space stations as bases for guilds.
I think that meaningful guild activities such as building and/or capturing facilities will add depth to the end content.
-in the starbase allow for facilities such as labs (that help speed technological research), production facilites that speed up crafting times,
-allow guilds to build shipyards
-capture systems and build planetary bases in planets
-build mining facilities in those captured systems
-maybe allow fleets to generate missions for the members that give rewards and/or "xp"



# The ability to tractor an opponent into an asteroid. (Physics and PhysX support
-physics will allow smaller/damaged ships hide in or use asteroid belts to their advantage when facing bigger or many ships.

Szaman1701
09-27-2009, 07:29 AM
I thought, it will be a good idea to power up tier lever. What i mean - eg im playing akira class vessel and, well i like it very much, but i know it itsnt suitable for some kind of high level mission, because it is tier2 ship, so being advanced player I can either change ship to highter tier ship, or just power up my current one, to be nearly equal to higher tier vessels.

PS. Sorry for my bad english.

player007
09-27-2009, 07:36 AM
Not sure if this is already in but each time somthing appen like the borg invasion somthing appen if you win and if you lose .

Musterion
09-27-2009, 07:54 AM
For the website:

Would it be possible to change the ship that appears (akin to choosing between a Klingon or Starfleet skin, we can choose between any of the ships released so far)? Or even randomise them upon loading the page:)
Similarly, a Klingon STO logo option (http://img.photobucket.com/albums/v521/MontgomeryGooo/KlingonLogocopy.jpg) would be nice.


For the game:

/scan! (http://forums.startrekonline.com/showpost.php?p=790482&postcount=77), for a more tangible, universe :)

Rota
09-27-2009, 08:02 AM
Make a just a few more ships available at each tier.
The Fed should have 80-90% Terran architecture to their ships.
The Klingons should be 80-90% Klingon designs for their fleets.

But I would like to see 10-20% ship options taken from the other members of the faction.
One or two Ferengi design ships
A Vulcan ship
A Naussican and a Gorn ship

Just a few options please.
Because not EVERY fed ship has to be a core, a neck with the saucer, and arms with nacelles

Sulda
09-27-2009, 08:07 AM
I know this has been mentioned before, but I want to put my own mark on this issue.

Speaking for myself personally, if there are no ship interiors, then there is no point to the game. It will be just like every other star trek game already out (or out 5 years ago) but in an MMO environment. I don't want to hear that it's not possible because I'm a Star Wars Galaxies refugee and back THEN we had interactive ship interior with decoration capability and that was rougly, what? 7 years ago now?

What is the point if I come back from an away mission and don't go to sickbay for treatment? Do I pickup a health powerpack? Maybe jump and hit my head on a box and get a +UP mushroom? The ships themselves are an extremely integral part of the universe and concept. Ships should have interiors that are navigable. Yes, a bridge, engineering, transporter room, hangar deck, holodeck, ten-forward, sickbay, science lab, battle bridge, turbolifts, etc... I wouldn't go as far as to suggest that you should be able to rip off a panel and go wiggling off into the crawlspace, though. But if you're lucky enough to have a ship with a Captain's Yacht, then you should be able to take a turbolift down to the hangar and take it out for a spin. The interior should also be interactive. If you walk up to a console panel, you should be able to interact with it. (e.g. pull up ship status, location, send / receive transmissions, etc...) If I go to ten-forward I should be able to sit down and have a drink. Not that I would, but hey, I'm sure there are plenty of carebear RP'ers that would love to and we don't want to leave them out, now do we?

I'm sorry, but seriously, if this game takes me back to the SNES days of "select" - "go-to [room]" - and get a static picture with my character in it, I'm sorry to say I will not be interested at all in this game. For example, if I'm on the bridge.. then what? Do I hit a navigate ship menu button and select ready room and then just see my character sitting at his desk with a little cute animation of him reading a datapad or something?

PLEASE.. don't go all hokey on me here. Yes, I understand that to create ship interiors custom for each type of vessel would be lots of work, but if you're going to tackle a game of this genre and especially the star trek universe itself, you can't just leave something like this in a shell of what we all loved to see on TV every week when we were growing up . Do it justice, and I'll be a hardcore fan / customer. Don't, and you will be lacking a major part of the romance of star trek, our love of the ships! Please don't turn this game into a larger scale "Star Trek Legacy"!

Cpt.Power
09-27-2009, 08:28 AM
For the website:


For the game:

/scan! (http://forums.startrekonline.com/showpost.php?p=790482&postcount=77), for a more tangible, universe :)



100% agree

Dondead
09-27-2009, 08:43 AM
Made a lot of changes to my post.
Perhaps I should have reposted it, but here’s the link: http://forums.startrekonline.com/showpost.php?p=790624&postcount=80 (http://forums.startrekonline.com/showpost.php?p=790624&postcount=80)

slingbladez
09-27-2009, 09:06 AM
-Split the fleet forum into Klingons and Federation

-Closed beta contest to Make Pre-sets for lots of canon races, Cryptic chooses the one that they want in the game and closely resemble that from the series/movies, rewarded by letting a friend in the beta or whatever would be appropriate

Musterion
09-27-2009, 09:08 AM
For the game:


Varied environments: we've seen snow planets (http://startrekonline.com/dyncontent/startrek/uploads/screen_sto_0016.jpg), and what looks like essentially a "fire planet" environment (http://cache.gawker.com/assets/images/kotaku/2009/07/Star_Trek_Online-PCScreenshots25119sto_121508_03.jpg) (really hot), so how about environments that require EVA suits, or that have special effects, for more varied gameplay?

Speaking of snow planets, how about the ability to heat rocks up to offset the cold? Just make it purely a fluff thing, but again, immersion and fun! :)

Speaking of perks (or accolades, as you call them?), looking at this screenshot (http://startrekonline.com/dyncontent/startrek/uploads/sto_screen04_0.jpg) I thought of "exobiology", and perhaps it would be fun to have accolades that reward scientist/explorer types for finding and cataloguing various types of lifeforms, or even finding new ones, by exploring environments thoroughly! :)
The ability to phsyically dock (or initiate a docking cutscene) at DS9 at least once :D

tuseroni
09-27-2009, 09:28 AM
kinda skipped ahead hoping most the sugesttions were put in the first post.
here is my list:
the ability to do the picard maneuver.
use of gravity and local phenomena (such as gravitational slingshoting, hiding on the far side of a planet, EM shielding from sensors, etc)
make the astroids actually MOVE...they should be orbiting not just sitting there, and they should be able to be sent into collision courses, maybe intentionaly (such as with a tractor beam) to disrupt an enemy. collisions with asteroids should HURT.
the ability to co-ordinate computer controled tactics with other members of your fleet (for instance, i make an attack strategy and share it with my partners, then an AI performs that strategy with their permission. while sure its possible to simply say to your fleetmates "go here and do this on my signal" and such, but its less reliable and involves co-ordinating with them in advance. this is a programable attack strategy that you can share with them, and they in turn can share with others. alternatively, or in conjunction, the ability to relinquish control of your ship to another person would be nice. they can regain control whenever they want. its pretty much a remote linkup between the computers of the two ships)
the ability to beam things from one place to another (such as beaming an explosive near a ship and shooting it)

ussequinox
09-27-2009, 10:02 AM
I for one would love to have a bridge view. That is the one thing missing from ST: Legacy, and from ST: online I believe.

flibble1
09-27-2009, 10:13 AM
Yes indeed, a bridge view would be nice, even if they mostly look the same; just the ability to spin the camera around on the bridge ala Bridge Commander would add a lot to immersion.

Swea
09-27-2009, 10:36 AM
things I like:
Shield bubble/skin effect
Blocking LOS with a playership (not a big deal but would like to see it)
Fleet owned starbases
Ability to follow friends/fleetmates from one instance/shard,whatever, to another w/o having to manually pic
Various logs to show missions done, planets discovered, any races that joined the Feds/Klingons due to your actions (first contact and such)
A log for our Bridge officers
Global chat channel to cover all instances and a LFG queue ish system
Something dealing with respawn/zerg mechanics in pvp, to prevent such things, such as a deley on being able to return to certain shards or zones after a death in a pvp battle.
PVE,PVP,FVF type mission in the neutral zone and in some cases involving the opposing faction (work with the Klingons vs NPC or after rommies and cardies are added vs those player factions)
A trophy type case, maybe a case with "toy" ships that we've earned, like Picard had, along with artifacts we might obtain from speicies we have met/fought
Dont like
Depending on how its done, animated loading screens. If we're gonna have any break in the game i'd rather it be kept as short as possible if its not story related. Maybe have the loading screens show past and current history/lore of STO, could be updated as new content gets added. Would make them useful, just an idea
any form of ammo other than rare/special types
Harsh Death penalties
I'll update if i think of anything else, such a great thread :)

WarpVis
09-27-2009, 10:46 AM
I would like to request robust missions/episodes like the ones found in Interplay's Star trek 25th Anniversary and Star Trek Judgment Rites for the PC.

Kayos
09-27-2009, 11:47 AM
- Player Fleet Space Stations should not be allowed in safe space. There should be some risk, you should have to protect it.

- Romulan Faction at launch :)

- You should be able to fire torpedoes at a cloaked ship if you detect it, even though you can lock on to it.

- You should only be able to talk to the opposite faction if you are in the same sector.

- The ability to use Vulcan ships or any other Federation races ships. Same for Klingon side.

- Have your rank open up more BO Slots on your older ships to allow them to still be viable when you are a higher level.

- Seperate Open RVR PVP Server

TruthSeer
09-27-2009, 12:34 PM
Klingon Faction:

- If they are not already, Klingon Houses should be NPC run sub factions rather than the equivalent of Fleets.

This would allow individuals to participate without being forced to join a guild type group.
This would allow multiple fleets to join a house and work together.
This will also allow for different types of missions and even Events to occur around Houses.
If each House was a fleet it would be complete chaos having 100 different Houses flying around doing whatever they want.

aooogah
09-27-2009, 03:13 PM
I would really like to see the capacity to give your bridge crew personality profiles a la the Sims, perhaps even establish initial relationships with one another. For example, if you have a Bajoran officer and a Cardassian officer on the same crew you can have the option to make them not trust each other.

Ziktur
09-27-2009, 04:56 PM
Slightly Different Rule Set for PvE and PvP.

While in Chat and discussing the whole, no Warp in Combat factoid sprung up this idea. Yes it is important to keep things as close as one can between the two ways to play the game but at the same time both parts of the game play slightly different.

In PvE missions and non-PvP combat, if one can escape by warp, why not allow it? If it is PvP, you gotta either be done with combat or be killed! lol If we work with this idea, it could possibly satisfy both player bases. STO seems to be looking like one of the best MMO's to date simply because of the quest structure and the IP. While the PvP portion of this game will be big to a vocal part of the community and user base, I'd wager that the PvE side will be used quite a bit also and very much looked forward to!

Many of the features that remind one of Trek are not allowed (so far) in the game because of the imbalance between the two styles of play. By having slightly different rules for each play style has a large potential to enhance the game and make both sides happy. PvP aspects will not get nerfed because of a feature that is more Mission PvE orientated and the PvE Players can get a fuller experience.

In combat while PvE, being able to go to warp, if one is still able, should be fine; while in PvP it would not be, is just one example of how this idea can be applied and not confuse the casual players.

Captain-Picard
09-27-2009, 05:13 PM
Queue games - You could have queue games where a certain amount of people could be in a queue and then the game starts, there could be something like defend the starbase from the borg or defend the neutral zone from the klingons, what do you think?

Chess - It would be really cool if you could sit down with another player or an NPC and play chess Star Trek style, like on your ship, starbases, planet locations like starfleet academy. But there are certain species that don't play or have even heard of chess like the Klingons.

LogicalSpock
09-27-2009, 06:05 PM
I want borg invasions to be a random event, like once a week, where everybody has to rush to the site and work together or lose territory.

austinv900
09-27-2009, 06:12 PM
1.Will we be able to launch probes and can we use the probe as a signal relay or transporter relay at all.

2. When we beam to the planet do we get to choose the location to beam to.:rolleyes:

bkovo
09-27-2009, 06:14 PM
Website suggestion: Please disable the ability to alter the color and font of message text for non cryptic staff. That way, self absorbed jerks like myself can't make our posts seem important or even worth reading. Which is a ~good~ thing.

Kinneas
09-27-2009, 06:43 PM
- Consider using Star Trek Online the way they use Second Life to hold business meetings and events and have an annual, week long Star Trek Convention on Babel each year with everything you would get at a normal Star Trek convention. Celebrity Guests, lectures, VENDORS, events, after parties, etc. ?

- Tickets for non-subscribers, hotels on Babel, commercial transports for sight seeing and touring the major sectors in STO. Ability to immediately subscribe and join the UFP or Kling empire ?

- Stage live game events to coincide with the convention to add excitement and spice. Example: The Borg or other 'threat' appears around Babel and non-subscribers there can see Starfleet and the KDF in action through domes, etc. ? Somehow do conference game tie-in so we the subscribers get to be all the 'actors' enhancing the guests experience?

-------------------------------------------------


Condsider Free play for 'civilians'?

-Allow people to play STO for free as civilians but limit them to planets and commercial transportation options until they manage to earn enough credits to buy a personal ship.

- Civilians have access to building tools and are allowed to flesh out planets with these tools for the UFP or KDF and earn credits?

-Civilians can travel in space with personal ships and can be attacked by 'threats' with the ability to summon help from the subscriber base. Subscribers who respond to civilian help requests earn credits.

- Civilians can choose to weaponize ships and access Black Markets and can become solo 'PIRATES' or work together to pose sector threats.

- Any dwelling created by a civilian can be used as a hideout.

-----------------------------

maltzenburgerz
09-27-2009, 06:46 PM
How about fixing the pm's section of the In-box so we can actually type a subject and send pm's w/o waiting for a RE: first? :mad: Sorry, just hacked off that they haven't fixed this in two weeks (if not longer). :(


/rant off

Trekkie
09-27-2009, 07:00 PM
I would really love to see some support for in-game player-run events. Other massively multiplayer online games have even had one person devoted to helping players coordinate and run these events, and I think that they would be a great addition to Star Trek Online. If nothing else, perhaps make some items that players interested in running these events could "rent" for a short period of time to help facilitate said events (as well as potentially make them stand out from random gatherings).

karl-just-karl
09-27-2009, 07:16 PM
In order of importance:

1. http://forums.startrekonline.com/showthread.php?t=26635.
2. full seating on bridge: Ops, helm, nav, xo, coms, in addition to those already in game.
3. dorsal and ventral shields.
4. HET ala sfc/warp maneuvering.

Heathen_Haven
09-27-2009, 08:07 PM
Clothing variations (beyond simple uniform suits):

We know we'll set crew and personal fleet outfits, but I was wondering if we'll have other options. More race specific things an/or different clothing for large diplomatic business. For instance Scotty wore his kilt to least 1 event onship.. Few others had different things based on their 'approved" attire.

Ok... for sure I'm really wanting a kilt. Simple tartans... nothing outlandish.

Captain-Picard
09-27-2009, 08:41 PM
Clothing variations (beyond simple uniform suits):

We know we'll set crew and personal fleet outfits, but I was wondering if we'll have other options. More race specific things an/or different clothing for large diplomatic business. For instance Scotty wore his kilt to least 1 event onship.. Few others had different things based on their 'approved" attire.

Ok... for sure I'm really wanting a kilt. Simple tartans... nothing outlandish.

Great idea. I would love the option to get out of my uniform and wear something more comfortable (Civilian clothing).

xaviorbat
09-27-2009, 09:06 PM
I havn't seen this in the FAQ, but Cross Faction Guilding, or at a minimum Cross Faction Partying, We;ve seen the klingons work with the feds in the shows and movies, let players form flotillas of ships in their best given configuration (Feds for Science, Klingons for Combat, Romulans for Stealth, Etc)

Also, if possible it might be cool to be able to do bombing runs on planets instead of going down to do combat

majicebe
09-27-2009, 09:07 PM
I am curious as to how Con'ing will work in the game. It was mentioned that ships will sort of con to your level (auto-tune their level to be on-par with your ship). I have a few related questions below:

1) Does this apply to all ship encounters in the game, or just mobs or bosses?

2) Will there be different sectors/systems/zones with varying degrees of difficulty, or is everything 'con'ed?

3) Aside from the abilities I'll acquire from start to finish through the game that would give me an advantage, will my first ship battle in the game be the same as when I come back and fight the same ship later on due to con'ing -- would he be equally leveled to my ship at level/rank/merit 1 as he would be if I were level/rank/merit 100?

4) Does this Con'ing apply to special events (Borg invasions, 8472, etc.) -- will my Sovereign be essentially on-par with my Miranda flyin' pal in a fight of that nature?


Thanks for any insights! :D

soas
09-27-2009, 10:21 PM
Bonus to ships based on hull type, and on ship type when joined as a party.

--ship roles gives bonus to the others in the party (engineering, tactical, science)
-lower tier ships give better bonus, but are still lower tier (Risk Vs. Reward)

-combination of certain hull types ( frigate, cruiser, etc...) give abilities to the party.

Posted here for discussion. http://forums.startrekonline.com/showthread.php?p=793987#post793987

Drake1444
09-27-2009, 10:25 PM
Random events.

How many episodes have there been when the crew has just been cruising a long, minding their own business, when suddenly a star explodes or the ship is pulled from warp into some spacial anomaly? Sure it can be inconvenient but it'll be pretty interesting. Even a ship malfunction would be good.

VD
09-27-2009, 11:39 PM
Here's some my ideas:
- NO jumping on ground, please (maybe animations were too twitchy in the gameplay videos, but it seemed to me that there was jumping, and it is silly).
- Have the ability to choose difficulty of missions/quests, either as game option, or choice when accepting the mission, or something in between. Easy option would involve linear storyline (with success and failure outcomes), maybe easier combat, and lower XP. Hard option could have multiple outcomes of the story based on dialog choices and player actions, harder opponents, and greater rewards.

WarpVis
09-28-2009, 05:05 AM
Ground movement options that include; Crouch, Crawl, and Kirk Tumble Roll.

Replica
09-28-2009, 07:27 AM
Two targets, namely one enemy target and one friendly target that can both be locked. "Friendly" actions like boosting a shield or using a med-kit would go to the friendly target, while "enemy" actions like shooting a phaser would go to the enemy target. It's pretty basic, but it allows for faster smoother gameplay then having to select back and forth. You should be able to attack an enemy and help a friend almost simultaneously.

Isengardtom
09-28-2009, 07:36 AM
Ground combat/exploration :

- Weather conditions/planetary conditions affect gameplay (tricorder ranges, transport, weapon ranges, line of sight, movement, ...)

Cpt.Power
09-28-2009, 07:58 AM
- possibility to go on green, yellow and red alert inclusive sounds :)

- turring a fight or a mission, maybe you can get problems like "warp core break in 20 sec.."; "hull break on teck 9"

- emergency maneuvers

- good damage textures

- multi target lock, because to fire on 2 enemys on the same time

- beam tools, med-kits, security personal or bombs on other ships

- lay mines

- tachyon impulse as special weapon, against cloacked ships

Raven0238
09-28-2009, 08:00 AM
I think fleet territories is a good idea - in Starfleet - each fleet has a jurisdiction of space they are responsible for.

Fleet Banks w/ activity log, this should be able to store items for the fleet as well as credits donated by fleet members. The fleet bank should also have different levels of rights and permissions.

Fleet facilities - resource production? Crafting facilities?

Crafted items have various stats based on player skill sets and resource quality.

Resource harvesting and mining.

pyriel2005
09-28-2009, 08:09 AM
I think fleet territories is a good idea - in Starfleet - each fleet has a jurisdiction of space they are responsible for.

Fleet Banks w/ activity log, this should be able to store items for the fleet as well as credits donated by fleet members. The fleet bank should also have different levels of rights and permissions.

Fleet facilities - resource production? Crafting facilities?

Crafted items have various stats based on player skill sets and resource quality.

Resource harvesting and mining.

This is a good idea, and if at all possible, should be seriously looked into...two thumbs up.

cipher_nemo
09-28-2009, 08:13 AM
I can't possibly go through all 18 pages to make sure mine are unique, at least not without getting a headache. :(

I'll use the OP's post to spot duplicates since Awen said they were keeping it updated, and elaborate on it or add other points.


Quickslot bars! Tons and tons of quickbars to slow more than just skills, but aliases/shortcuts for emotes, etc. To give a comparison, Dungeons & Dragons Online (DDO) has 20 quickslot bars of 10 each. It would be nice to see quickslot bars with 12 each (including - and = keys). To achieve this, DDO had an up/down number control on the side of the bar that lets players flip through them. Even better, DDO lets you detach any of the quickslot bars to position anywhere on your screen.
.
Don't make loading screens, maps, etc. stretched. In other words, please support various, unknown levels of widescreen. 16:9 and 16:10 are not the limits of widescreen. I use three monitors that gives me a 15:4 aspect ratio when gaming. A map or loading screen made for regular full or widescreen and stretched to 15:4 looks awful. Don't stretch images. Please put them to static widths. I don't mind seeing a loading screen that only takes up 1/3 to 1/2 my screen as long as it's not stretched. Or, better yet, put caps on how far images like maps are stretched.

Example of stretched screens when devs target one form of widescreen or another (the 8:5 was the original image):
http://2geek.org/images/sto/resolution_aspect_ratio_example.jpg

From the thread:
http://forums.startrekonline.com/showthread.php?t=24168
.
Please keep the fins on the Discovery class! Have them deployed only during high warp and have them retracted FULLY on impulse or slower (fully = fins not visible).
.
Crouching and rolling for ground combat. I'd really like to see my character being able to roll for cover behind an object to block line of sight. I understand that LoS is the only thing we have for "cover". So hopefully we can get plenty of obstacles for this and some moves that will let us quickly dash/roll to the left or the right to get behind cover.
.
Incorporate gravity. Planets, moons, asteroids, and even large bases. I'd like to see ships being able to sligshot off of a planet's gravitational field.
.
Crafted fleet starbases (not just regular bases). Players could help by contributing towards building the base and building upgrades for the base. The bases could grant certain buffs, gear/ship upgrade options, and other items for cheaper than we'd get elsewhere. This would give meaning and encourage helping out and being a part of a fleet. The longer a fleet has been around, the more bases they can build.
.
G15 and G19 LCD features. The G15 and G19 keyboard have buttons to navigate through things. A little love here would be greatly appreciated. My G19 has its own menu, enter, and arrow keys to navigate around an application that has a G19 interface (ie: Ventrilo). A good deal of information could be displayed on these LCDs and navigated through that would be otherwise difficult to find on-screen without other windows open (panels) inside of the STO client. For example, don't put just HP/morale/shields/power. Use less visible information such as skill list, maps, etc.
.
Genesis System. Please, please, please, invest a good deal of development here. Randomly generated content can make or break the game. With enough variables thrown into the mix, this can be an amazing feature. If you guys are having trouble, get the community to create some of the content with your world-building tools. Then Cryptic can look through them and use/modify what they need.

Arcturus
09-28-2009, 08:21 AM
not sure if it's been said- Using "Real" Images of Deep Space from Telescopes in orbit and satellite images to use in STO's space background.

Vuk
09-28-2009, 08:44 AM
OK this is where you post your suggestions, what you would like to see in the game and things that you are concerned about.

This is a list of ideas that I will send to the developers. This by no way means that they will be implemented. But they will be seen and acknowledged.

This thread will stay open as long as the following happens:
1. No flames, no trolling
2. You list out your ideas in a manageable format. Bulletpoints are best.

I will organize the unique input and post it here. I will update with "- feedback sent" when it's been gathered and sent off. Unfortunately I will not always be able to tell you if it's being utilized and if there are any suggestions that we've already discussed externally and finalized, I will let you know.

__________________________________________________ _____________________________________


Player space stations as bases for guilds.

Definitely

holodecks, to practice fighting and if its not to much to ask, the ability to program scenarios in them.

Yes


Some form of Cross-Faction communication


I think this will actually take away from the feel of the game. Perhaps if you keep it only to the sector or zone , whatever you call the smallest possible zone , along border areas.


An account wide 'bank' of some sort


As long as it increases in size with the number of characters you have , and increases in size as you level. There should be no cross over between Fed banks and Klingon banks. If you want to make this a purchase option , that's fine . It just needs to be an Option.


way of sharing what you've found


Should that go into a Guild based data system , then into a race based system ?


Give the asteroids physics.


Give that to all astral objects , no matter the size.



The ability to tractor an opponent into an asteroid. (Physics and PhysX support)


Definitely



Better ship flight physics. Motions should not be herky jerky.


Rolls and loops , if your're going to go there ? If you're going throught the trouble of giving everything actual physics , might as well visit flight physics.


Animations if possible instead of loading screens. "Immersion, immersion, immersion! "


Cut scenes , for warping , beaming down , instead of the loading screens like CO . Basically anything that requires entire into an instance should have some sort of cut scene or animation . This should also be optiona for players to turn off if they choose.


If only two factions, make a Klingon UI. Make the experience worth it for both sides.


Definitely , also work with players and allow players to develop UI and borrow or incorporate player UI into game if necessary.







__________________________________________________ _____________________________________

Website Suggestions -


I would like to see a map of the STO universe we going to play in.

I would like a diagram of the ships we going to have in the game.

I would like a list of space and Ground ability's for BO. I know this will be subject to change.


I would suggest better organization and updating the website.

Player names and accounts : Player names should only be visible, and accounts have a hide ability.

ex : SOE Vanguard :

http://vgplayers.station.sony.com/characters.vm?characterId=68719582688

http://vgplayers.station.sony.com/characters.vm?characterId=60129647739


Combat :

Ability to macro attacks and or manuvers . Ability to make macros in general.

Fleet :

Since most e areas will be instanced , some automated placement system that recognizes an individual as part of a fleet and auto selects the instance where the majority of members are located.

Faction V Faction :

Some sort of dynamic update system . Some thing that alerts you to changes as systems or borders shift , real time. Also some method of notifying you what has changed as you log in .


Will update as I think of things
.

cipher_nemo
09-28-2009, 09:35 AM
ex : SOE Vanguard :

http://vgplayers.station.sony.com/characters.vm?characterId=68719582688

http://vgplayers.station.sony.com/characters.vm?characterId=60129647739

Almost every MMO has character and guild information on their site for members. For example:

My characters from LOTRO and DDO...
http://my.lotro.com/character/landroval/cipheron/
http://my.ddo.com/character/cannith/ciphara/

Someone else's character from WoW...
http://www.wowarmory.com/character-sheet.xml?r=Coilfang&n=Lassivern

I certainly hope Cryptic makes something like this available. It helps for fleets and to find out what someone else might need for crafting, items, etc.

Vuk
09-28-2009, 09:45 AM
Almost every MMO has character and guild information on their site for members. For example:

My characters from LOTRO and DDO...
http://my.lotro.com/character/landroval/cipheron/
http://my.ddo.com/character/cannith/ciphara/

Someone else's character from WoW...
http://www.wowarmory.com/character-sheet.xml?r=Coilfang&n=Lassivern

I certainly hope Cryptic makes something like this available. It helps for fleets and to find out what someone else might need for crafting, items, etc.

Problem is that Cryptic has no system currently in place . If you look , and not implying you haven't , but the privacy filter ( which incedently is payed for ) and listing alts under the main all centralized and achievements , etc .

cipher_nemo
09-28-2009, 09:50 AM
Problem is that Cryptic has no system currently in place . If you look , and not implying you haven't , but the privacy filter ( which incedently is payed for ) and listing alts under the main all centralized and achievements , etc .

Yeah, that's sort of a bummer. I hope they implement something like this for STO.

Pipsqueek78
09-28-2009, 10:16 AM
Fleet facilities - resource production? Crafting facilities?

Crafted items have various stats based on player skill sets and resource quality.

Resource harvesting and mining.

Agreed. Sounds a lot like the SWG crafting system, which is one of its few remaining good parts. :)

Replica
09-28-2009, 10:30 AM
NPCs in the PvP areas with good AI. Make the PvP areas balance in a similar fashion to the way Away Teams are already self balancing, computer controlled characters to fill in the gaps/imbalances in player characters. If there are 12 Federation ships in PvP and only 4 KDF ships, then have a Klingon starbase send out 8 computer controlled ships to join the fight. Make the AI computer controlled ships smart: they should fly in formation (or just proximity) with the player ships, they should cloak and uncloak with the player ships, they should resist kiting and pulling, they should focus fire with the player they are in formation with, etc. If more Klingon players arrive, then the NPC ships just return to the base they came from.

Rota
09-28-2009, 10:31 AM
A lot of people want to play Borg.

Personally I don't think it's viable, but I understand that Borg fans exist, and why they want the option.
I recommend adding a feature with a future patch. I doubt it would be an option that could be added before release.

I recommend allowing people to play Borg in the same way LOTRO allows players to play the evil races. You don't get a permanent character to level up and gear up etc... But, you can log into a "drone" and try out the life of a Borg for a couple hours.

bkovo
09-28-2009, 10:49 AM
A lot of people want to play Borg.

Personally I don't think it's viable, but I understand that Borg fans exist, and why they want the option.
I recommend adding a feature with a future patch. I doubt it would be an option that could be added before release.

I recommend allowing people to play Borg in the same way LOTRO allows players to play the evil races. You don't get a permanent character to level up and gear up etc... But, you can log into a "drone" and try out the life of a Borg for a couple hours.


This will probably be handled by the alien creator. I would assume that borg implants options exist when you design your species. Thus you could play a reformed borg like Hugh or Seven of Nine. It would not make sense to play a borg drone, as you would be beholden to the collective - no individual decision making allowed.

Anyway, if this is not what they are currently planning, then I would like to add . . .

Suggestion: Please add borg implants to the available options for the species creator, that way we can play as reformed borg.

redleader
09-28-2009, 10:51 AM
A few more ideas (havent read all 19 pages currently in this post, sorry if i repeat some):



- Ability to send distress calls in space that can be seen by friendly players nearby.
- DS9 main theme or slight variation of the main theme when you approach the station in space.
- Ability to see on the game screen the frames per second (FPS), inet connection speed (up/down), ping and packet loss percentage. It's great for troubleshooting. You should be able to turn all this on/off with some key combination.
- Logitech G15 keyboard support (LCD screen + G keys).


I know this cant be made for launch, but maybe for an expansion:
- Player ship interiors. I got an Elite Force expansion just to walk around Voyager :D

Kalion
09-28-2009, 11:05 AM
Have a in-game mail system to send items or credits to your own or other characters. Can be part of the communication system ship board. Can call them communiques instead of mail.

cipher_nemo
09-28-2009, 11:19 AM
A lot of people want to play Borg.

Personally I don't think it's viable, but I understand that Borg fans exist, and why they want the option.
I recommend adding a feature with a future patch. I doubt it would be an option that could be added before release.

I recommend allowing people to play Borg in the same way LOTRO allows players to play the evil races. You don't get a permanent character to level up and gear up etc... But, you can log into a "drone" and try out the life of a Borg for a couple hours.

I agree 100%. I see a lot of ST fans who want to play the borg, and I also think factions like that should be done quite different than say Klingons or Cardassians. It should be a unique experience to be part of the Borg collective.

Hythian
09-28-2009, 11:24 AM
Gravity.
By that I mean "get rid of the bunny-hopping". Remove the 'jump' button.

Instead have tapping it make you tumble or roll (either in the direction you are moving or forward if you are standing still).
Hold it down to crouch (or toggle into a crouch after holding it for a few seconds and tap it again while standing still to come out of the crouch).
If you have a barricade or something in front of you tap it to climb / mantle over the object.

Just please, in normal 1G environments I don't want to see people doing standing vertical leaps of their height up into the air. It looks silly enough over in CO with superheroes, it would look outright completely absurd in STO to see your captain jumping his height onto objects at every turn.

Ship Interiors
Seriously consider having these in-game at the launch of the game, even if it means delaying the game until they are ready.

They don't need to be every hallway on every deck at launch (or even ever really, I mean we don't really need to be able to walk down the hall on crew decks where there is nothing to do or see except the quarters for the nameless bodies that populate your ship) but at least having the main points of interest on the ship visitable. If nothing else you could use the ships turbolift to move between them and have you arrive at a stub of hallway blocked off at both ends by security forcefields so you don't wander off into unmapped portions of the ship. It would be a bit odd, but would let us visit the sections of the ship we want to see without you needing to build entire internal floorplans for them.

Places like:
The Bridge, probably the most demanded and a great chance to have cut-scenes or interaction during missions of your BOs showing you scan results or interactions view the main viewscreen with non-ship NPCs.

The Medbay, again having missions where you rescue NPCs and then interact with the ships doctor and the injured NPC in the medbay.

Astrogation, we saw it a few times in the various shows over the year but having a room with a big shiny pretty 3d map of the system you are currently in that you can look at and manipulate to show scan data or points of interest in the system could be a way to make a scanning system more interesting to use.

Engineering, because who doesn't want to see the living, beating, heart of their ship and again the potential for missions involving the engineering deck of your ship really should be obvious given the amount of screentime it got on the various shows.

Shuttlebays, while their may not necessarily be a lot to do there being able to visually see the shuttlecraft, runabouts, fighters, etc that your ship is stocked with and to name them and see them departing and arriving would be a great addition to the feel of the ship.

But even more so then having access to those locations on our own ships it would be beneficial to have those locations prepared so that we could visit them on away missions. Beaming over to the ruined engineering deck of an allied vessel to gets it auxillary power back online so we could access the ships computer and find out what happened, etc. There are plenty of mission and story ideas that would really need to make use of those sort of ship locations to have their full effect, simply look at how often those locations are used on the various TV series and think about how they could be used in game.

Tours of Duty
Assuming that missions are going to be given somewhat randomly by mission givers representing the head out of faction, allow us to decide what sort of 'Tour of Duty' our ship is giong to go on.

By that I mean if we want to play mostly 'combat' missoins allow us to declare our ship being on a Combat Tour and from that get mostly missions that will result in us going into combat with enemy factions, exploring systems known to be hostile, etc.

A Exploratory Tour would mostly be missions involving going to strange new worlds and encountering new life forms.

A Logistics Tour would be primarily delivery missions, fetch quests, repair missions, escorting convoys (though this could also be a combat-type mission), etc. Missions not necessarily as exciting but of potentially greater merit to ones faction.

None of these would mean we'd be offered only that type of mission, but that the mission givers would understand that our ship is equipped and crewed for a certain preference of mission type and that we as players would prefer to be offered that sort of mission.

I really don't want to be heading out in my Science vessel, looking to do missions involving my extra Science station bridge officer and get offered nothing but combat after combat mission when I really want to be exploring. I don't want to have to either be turning down / dropping missions or having heading back to a starbase constantly to swap to a more appropriate ship to complete them.

majicebe
09-28-2009, 12:21 PM
I agree 100%. I see a lot of ST fans who want to play the borg, and I also think factions like that should be done quite different than say Klingons or Cardassians. It should be a unique experience to be part of the Borg collective.

Only way this would be feasible is if you open up pretty much the whole Delta Quadrant. And then what? You have like no real enemies other than maybe 8472. Federation has just been magically lucky (ahem... writers) that the Borg haven't sent 2 ships to attack/assimilate (or 2000 for that matter) Earth. Q would be the only intervention in that one.

I mean, I could see another game where it'd be fun to acquire new technologies through assimilating worlds and growing the Collective, but I think if they did it in this game, it'd just end up negating the fact that the Borg are ultra-powerful.

Tamgros
09-28-2009, 12:45 PM
First, I don't know if my PM to you/Rekhan about making a thread like this had anything to do with it, but I thank you guys for setting up this thread. It should be helpful to both the community and you guys :)

Anyway, the economy:

- Player made structures; offensive, defensive, sensor grids, labs, etc (pretty well anything you can think of)

These structures will be able to be destroyed (forever). They would be integral to the resource gathering and territory control. You would mostly use these territories and resource gathering, to make those structures. In this way you have a pretty much self sustaining reason for an economy/demand/supply, without having to add any sort of death penalty. There's clearly a lot more to be worked out with rates, limits, zones,etc but think this system has the 'best of both worlds' aspect.

I placed a few more ideas here if you are interested
http://forums.startrekonline.com/showthread.php?p=549899#post549899

These are just rough ideas. I'm actually an econ phd student, if you are having trouble coming up with a system or are worried it won't work, I place no guarantees, but let me know :)

EDIT:
While I linked that thread, I might as well point out:
- Tinkering.

Example: adjusting direction of firing arcs. As of right now, all firing arcs are centered forward or backwards. Zinc said it's within the engine's capabilities to change this so they are offset. Why not let the players do stuff like this? It doesn't actually change any of the powers of any weapons, and can constantly be tweaked by the players to meet their play styles. This is just one example, but it's a great one. You are effectively adding 'services' into an economy. That's something that many MMO economies lack...

knightofhyrule730
09-28-2009, 01:32 PM
Viruses? seriously? thats the reason why Cryptic isn't giving us sigs (and other HTML code) and taking them away from CO's forums?

I can see for links. i can live with copy/pasting them.

but images?

BS.

give us [IMG] tags. please. support your community.

Elboulevardo
09-28-2009, 02:09 PM
My apologies for anything that has already been stated:

Space Mode:
- Player ships should be able to block Line of Sight. This will validate tactical decisions in any mid-large scale engagement
- FIrst Officer Role - to help build the feel of trek, i think the First Officer's role is important and should be it's own mechanic in game, more than a standard BOfficer, but less than your Captain
- Tacticl use of nebulae, planetary rings, etc. We've sen so many battles in trek lore that make use of these stellar phenomina, id love to see it in play for STO

Ground Game:
- more use of cover by the Away team...so far ground combat is just open area phaser fights, look kinda silly

JJung
09-28-2009, 02:35 PM
Here's another idea -- sorry if it's been mentioned before:

What about a "Planetary Sharing" site or have it a part of the official site wherein players can post info on planets they've been to --pics, species name, planet name, skills acquired, etc.--and who to contact in-game for the info?

blujester
09-28-2009, 03:37 PM
Abilities:


- High Energy Turn, allows a player to execute a very fast 180% turn reversing direction and accelerating to full (set) impulse in the opposite direction. Possibly Tactical Or Engineering skill.

-Full Stop, extremely fast braking maneuver that leaves the player dead in space. Acceleration from full stop would be normal. Possible Engineer or Tactical Skill.

-Split S, Rapid turn to the right or left while banking downward to reverse direction and open distance from an enemy vessel.

-Scissor Maneuver, Rapid turns in alternate directions desighned to slow forward momentum and shake a persueing enemy.


Bj

Drake1444
09-28-2009, 05:13 PM
I don't know if it was already posted but someone mentioned an idea on my Ship Design thread that I think would make an excellent idea. Being able to salvage equipment from one ship to put on another. Like in Star Trek Voyager when they blew up a Borg probe and got a transwarp coil. That could be pretty cool, get a piece of salvage that could temporarily boost one of your ships systems.

Anyone like this idea?

sborax
09-28-2009, 06:37 PM
Not sure if someone has posted this idea yet but I just wanted to add that if possible you guys should try to get pets like the Tribbles from TOS! Those could just be cute little pets or even help detect hidden Kligon agents. (much like they would do in that episode)

WarpVis
09-28-2009, 08:10 PM
Could we have a climbing skill.

Kayos
09-28-2009, 08:36 PM
Abilities:


- High Energy Turn, allows a player to execute a very fast 180% turn reversing direction and accelerating to full (set) impulse in the opposite direction. Possibly Tactical Or Engineering skill.

-Full Stop, extremely fast braking maneuver that leaves the player dead in space. Acceleration from full stop would be normal. Possible Engineer or Tactical Skill.

-Split S, Rapid turn to the right or left while banking downward to reverse direction and open distance from an enemy vessel.

-Scissor Maneuver, Rapid turns in alternate directions desighned to slow forward momentum and shake a persueing enemy.


Bj

Not sure what good a slit s or scissors are going to do at the speed of a cruiser. These ships aren't fighter airplanes. They are the size of cruise ships (or bigger, some smaller) but none that will have to bleed of speed to turn. Plus in space, you could turn and still keep going in the other direction couldn't you?

Osias
09-28-2009, 08:53 PM
I would just like to take the opportunity to remind people that this is not a discussion / reply thread. If you want to discuss particular ideas / suggestions which other players have made could you please do so elsewhere!

The task of sifting through 21 pages worth of ideas, suggestions and complaints is a long and difficult one and the difficulty is only increased by people debating ideas / suggestions.

So please remember -

Keep your Suggestions in bullet points when / where possible
Don't debate / Argue over / Reply to suggestions and ideas in this thread.

This will help make it easier for the devs and for other forum users to find relevant and useful information.

Thanks! :D

Liberty
09-28-2009, 09:23 PM
List of my suggestions.

1. Ship Achievements- These are achievements that your ship earns and not your Captain and can be key to unlocking bonuses for your class of ship. This would give more incentive to fly lower tiered vessels as you would be able to not only brag that you completed and achieved a dangerous mission or large scale fleet event in a low tier ship but also that you unlocked a special slot for that ship. Even the starter Miranda. These awards would be similar to how real world naval vessels earn campaign ribbons for tours of duty and honors for excellence in service.

2. Full customization of Beastial type aliens- Aliens such Gorn, Selay, Caitians, etc., should have heads that are fully customized. They should not be glue on heads with with frozen features like beast heads that have been made by Cryptic for City of Heroes and Champions. Give slider bars for eye size, snout length, nostril size, etc. Give small additional details such as scale patterns or fur/mane options so that these races can have distinctive differences so that the players avatar can feel unique. Muzzle options should also be available for humanish heads in order to make alien species such as Anticans possible.

3. Ghost Ship Missions- Large mysterious derelicts or even alien craft that can be encountered drifting in space while exploring. Away teams can beam onto these derelicts in search of new alien technology, survivors, or archaelogical exploration. Such missions could have dangers such as hostile survivors, alien monsters, dangerous artifacts, and pirates.

Dondead
09-28-2009, 10:37 PM
In-game MSN (something similar to Lineage II) & voice communication (with other players).


Here are my other suggestions... (http://forums.startrekonline.com/showthread.php?p=790624#post790624)

sekigah
09-28-2009, 11:39 PM
This is probably completely far fetched but it would be insane if this could work.

I remember there was once a Star Trek voice print security system for PC users, they would train the program with their voice and would log in saying the password they recorded. It was awesome just logging into the PC using your voice and doing commands with it. So my suggestion (although probably won't happen): Client-side voice activated commands for certain functions. For example, opening communications to friends/fleet, setting yellow/red alert, warping, etc.

This would make it extremely immersing to be able to talk to the computer. A voice training program could be used for frequently used commands like Red Alert, Warp, Hailing.

I remember playing Bridge Commander wishing it had some kind of a voice interface to make it more realistic. I know the technology is there because you can issue commands to Windows using a microphone but it would take a LOT of time.

"Computer, Maximum Warp. Engage" ZOOOOOOOOOM xD

gair22
09-28-2009, 11:43 PM
- An instant report / ignore blocker for ingame gold spammers and other forms of unacceptable behavior. Something that is relatively simple as a right click and block.


- Undergoing a mission that requires you to fight your way out of a borg cube, possibly a scenario where you are captured and escape assimilation.

- Missions that involve genesis projects like star forges and red matter.

- The ability to be renegade and use contraband equipment; where either faction if scanned will attack and or penalize.

- Excessive ship explosions that not only detonate the core, or a possible core delay detonation. Also, to have the fragments of a ship explode as well. The fragments of the ship should remain for awhile to become space debris as a sign of a rescent battle.

- The ability to use self destruct sequencing that allows temporary ship immunity before detonation to maximize collateral damage.

Sworoth
09-29-2009, 02:27 AM
- No major power race mixing
* Meaning romulans on a federation starship
* Klingons on a Romulan starship
* Cardasians on a Klingon starship
-No cloaking for federation starships
- No buffs keep the game straight up, dont get buff crazy.
* Not a problem with your bridge crew having expertise in certain areas, but i would not like to see two ships of about the same make up go at it and one looses cause the other one has buffs up the galore.

recon5000
09-29-2009, 02:42 AM
Vacations-Like in the episodes there are time's when missions can take it's toll on captains and they decide to go on vacations. Vacations are taken at your requests or you come back from vacation when you decide you had enough of off time from missions. Since there is no relative time in the game.


All Ships Abilities- Docking with other ships/ space stations.

All Ship Tours- Again like in the episodes you where able to Tour anybodies ship that were friendly's. And also in the Captains Conference room you were able to invite people on to negotiate for supplies, ally support, diplomacy, or possible aid for what ever race you confront. Even invite other captain's on to talk about other territory founded or share resources that were newly founded.

Starting Out in the Game- Why not choose from mercenary, Pirate, Trader. Rather than choosing from two side's. Can't we be out side of those factions. in the star trek episodes a lot of characters were not in the federation side right off the bat. They had to work there way to earn their trust. Think about it federation space is to go where no man has gone before so when the federation started to explore newer members started to join up as the federation explored more and more territory.

That's All I have more Idea's its just I didn't want to make this as long as it already gotten. Thank's And Email me your feed back at this account.:D

LegateSovereign
09-29-2009, 02:51 AM
Hmmm...let me think....

Ah yes, here we go:

- Romulans and Cardassians as a faction
- More Klingon, Romulan and Cardassian ships
- cloaking device for Federation (but only on most advanced ships like Defiant, Sovereign, Prometheus...)
- Ability to desing and create your own ships
- Ability to go to Delta/Gamma quadrants and Fluidic space
- Creation of ship interiors and ability to edit them how you like
- Introduction of special technologies and weapons like corbomite reflector shield, ion cannon, shield enhancer, myotronic beam, energy dampening weapons, shield inversion beam...
- Transwarp and quantum slipstream drive propulsions

That's all for now from me :D

HaveANiceDay
09-29-2009, 04:32 AM
- Player owned fleet bases

- Bridge view (as long as we won't get any personal-interiors)

Trendkilla
09-29-2009, 04:34 AM
Access to ordinary functions usualy locatet in the start/pause menu in game.

It adds functionality to the in-game world.

Give in-game consoles a purpose, instead of just being deco.

STO_NPG
09-29-2009, 07:35 AM
Apologize if these ideas were mentioned before.
I would love to see :
- Zero / low gravity mission.
- Space walks.
- Under water mission / ability to swim under water.
- Weather in ground mission. (windy / rain/ snow/ foggy, etc)
- A spell check button in the chat window.
- A Klingon language translation button.
- Skimpy costumes !! :p

WarpVis
09-29-2009, 07:59 AM
I second (third? fourth?) the motion for a Romulan faction. However, I am prepared to wait for a later expansion to get that.

Vuk
09-29-2009, 08:40 AM
Website
•Division between Federation and klingon info
•Glactic map that we will be starting in (like maps of the alpha & beta quadrants with major worlds and empires/federation/etc marked out.
•A Page that clearly breaks down the Configuation/class/tier ship systems and variants/refits.
•more offical info in a simple easy to use layout on the site. (hate rooting through the forums to find some obscure news)


In-game :

Market sales should have a buy-back option . I know it's not a big detail , but it's missing in CO and frankly should not be missing in STO.

Dondead
09-29-2009, 11:07 AM
This is probably completely far fetched but it would be insane if this could work.

I remember there was once a Star Trek voice print security system for PC users, they would train the program with their voice and would log in saying the password they recorded. It was awesome just logging into the PC using your voice and doing commands with it. So my suggestion (although probably won't happen): Client-side voice activated commands for certain functions. For example, opening communications to friends/fleet, setting yellow/red alert, warping, etc.

This would make it extremely immersing to be able to talk to the computer. A voice training program could be used for frequently used commands like Red Alert, Warp, Hailing.

I remember playing Bridge Commander wishing it had some kind of a voice interface to make it more realistic. I know the technology is there because you can issue commands to Windows using a microphone but it would take a LOT of time.

"Computer, Maximum Warp. Engage" ZOOOOOOOOOM xD

This kinda reminds me of Tom Clacy’s EndWar, which was a lot of fun by the way. (http://www.youtube.com/watch?v=YXJEGAJgSeU&feature=channel) :)

wolfing
09-29-2009, 11:13 AM
#1 and most important. Let me select difficulty of missions! I like challenging battles (with better rewards) but it seems that many people think that everything should be easy, that they should win every fight they encounter with ease, that they should never be beaten because that wouldn't feel like they're in Star Trek, etc. etc. etc. One difficulty level (calculated by the game) is not good for everybody, and more likely than not, it'll tend towards the easy side.

#2 Lore. In City of Heroes it was awesome that you could right click and get info on many things and it'll show you the story of a villain, henchmen, etc. Something similar could be done here, maybe get info about a faction, ship type, planet, etc.

TruthSeer
09-29-2009, 12:18 PM
- Really nice and detailed damage textures and effects. When/if this is in game if I get shot in one of my nacelles damage shouldn't show up on the saucer section.

leobragasilveira
09-29-2009, 01:09 PM
A reputation system that ranks the PCs and the fleets. This system could equalize the quantity of members a fleet have and its qualities. So, a fleet with only 4 members 5 five stars would not be a 5 stars fleet. And a fleet with 500 members would not be that great fleet with a prestigious reputation, if its members were not prestigious as well.

In that way, the fleet would monitor what its member is doing around the universe.

The reputation system should consider different and unusual areas, such as:
- Reputation as space explorer,
- as militar,
- as scientist,
- as engineer,
- as shooter,
- as brawler,
- as role-player.

That's my two cents...

leobragasilveira
09-29-2009, 01:24 PM
Another thing that would be amazing for all trekkers: to have all races from the canon available to play (depending of the faction, of course). Even the more bizarre, and that appeared only in 1 episode.

Shatterhand
09-29-2009, 02:03 PM
I can only think of one thing to suggest right now, and apologies all around if this has already been suggested already:

> The ability to type in "histories" of our bridge officers, so they can be more than just next-gen bots.

Since we can't interact with them and shape them beyond the basic commands needed for combat, it'd be nice if we are able to give them some sort of personality, even if it's implied rather than overt.

Commodore_Rook
09-29-2009, 05:30 PM
I would like to see:

-Monster missions! A space born monster is threatining a system. May even have to team up with enemy faction to stop it!
-Slowed combat. The demos we have seen seem way to fast for ship to ship combat. (seems like all you need to do is spam the space bar to fire)
-More diplomatic outcomes for the Feds on planets. I don't want combat as the ONLY way to deal with threats.
-Damage control/fleet repair dock actually needed to fix a battle damaged ship, not just self repair and hit points go back up while not in combat.
-Distruction of a ship/loss of a ship actually have consciences. Not just recover/respawn in same area all 100% repaired. Perhaps, something like EVE where you are in a escape pod, and must make your way back to a Starbase to get new ship.
-The use of ships sensors to detect weapon configs.
-The use of Tricorders to detect life forms on planets. Also using one by a Doctor to determine what is wrong with a crew member.
-Ships prenamed when assigned a new class. Registry number also pre assigned.
-Ranged combat on planets. Think the episode "Arena" when Kirk and team were under attack from range and didn't even SEE the enemy! Only via Tricorder or by using Tactical personel and lobbing Photon Gernades/mortors. I don't want to see the enemy rush the landing party everytime and firing phasers at point blank EVERY battle.

leobragasilveira
09-29-2009, 07:47 PM
A Mac version, as WoW. ;)

Howard22
09-30-2009, 01:59 AM
Was suggested to move to here...so ok.

This could be as an expansion, I know it would never be at launch. And this post is directed at people who are so against player crews and throw out wild ass assumptions thinking player crews will mean you are stuck in engineering taking orders your whole STO life.

http://www.youtube.com/watch?v=Ot4G2xmqqfg

http://www.youtube.com/watch?v=iF0lQ...eature=related


I use this video as an example. Would be a great view of how STO could be with interiors. Now stay with me here, I'm not advocating changing everything cryptic is already doing. I think alot of what they have already is fantastic and no matter what I will play this game, at least try it out for a few months.



I think to ease into it they should have the option for player crews, but there be only THREE stations.

1) Captain

Whoevers ship you are on is the captain, they are in charge of flying the ship. All the movements come from them. And if you go command skills(like cryptic says you can be something else, but still be captain) you can give out certain buffs too depending on your skills.

2) Science/Engineering

This person will be able to deal with things relating to science. Sensor sweeps, probes for non-combat related stuff. They will also be in charge of managing systems energy. Delegating the resources to shields/engines/weapons.

3) Tactical

This person will be dealing with everything combat related. Firing photon torpedos/phasers etc.





Now each person, depending on how far they are in their rank and what skills they have depend on how well they can do their job, or what certain buffs they have if you will. When your in the interior, or "in" your starship, any time you are at your "station" you can flip right to the outside view, playing the game just like the videos we have seen by cryptic already. There you will have your HUD, so you can see everything and also be able to execute your desired commands.



Now what if my Tactical officer leaves you say? Well one of the captains BO's replaces him, but basically what that means is you will be left with 2 PLAYER crew members right? Well the captain would then do the flying AND the firing of the torpedos. The Science/Engineer would still be doing there part. And when you solo you will be doing all 3 JUST LIKE cryptic already has planned. Ships wont be crazy in size, and the beginning ones will probably have 1 deck with a bridge/ready room. Maybe a hallway connecting a few others. And the largest of ships will have maybe 3-4 decks. Nothing too crazy, and a lot will be customizable. Its already been confirmed that we will never "lose" a ship or have it destroyed so the old arugment of allowing someone else to fly your ship or being dead in space is pretty non-existant. They stated there will be no harsh penalties for death. So this should be a concern whatsoever. Of course it being your ship you can delegate what you want and who to give permission to come aboard. All that great stuff.



Another idea i have for reaching other people, lets say in game you log on, and want to join a friend you gives you an in game /Tell to come to his ship. But how do you get there? do you fly to him? What about your awesome galaxy class? where does it go if you beam over? I think the best idea is if you accept the invite(he manually sends it). There is a loading time and in that loading time its basically stating that you took a shuttle to his ship, and one of your BO's returned your ship to your guild star basee(or any predetermined area you have). And at anytime you can leave his ship(or get kicked as the case may be) the loading time will come back up. A short load time mind you, and you will be back at your galaxy class ship. All the while the explanation is you took a shuttle to it, but its not something that manually happens. So groups can easily form, and it is somewhat plausible. It won't be like you are transporting across the galaxy.



Like i said the before the captain will also be notified immediatily if someone drops and they will know that they now have taken over that task as well. It doesn't take away from the solo play at all, because the ships can be run by one person just like they are going to now, but you have the option to have a small crew to toil around the galaxy,. do missions together, explore, PvP in the neutral zone, create your own heirachy within a guild. The possibilities are endless. And I don't think this idea takes away from anything cryptic is already planning on doing. Also you aren't stuck changing plasma conduits in engineer taking orders from someone, and what I have described isn't a ST sim at all. Not only will it cater to a lot of peoples playing styles, the crewed feature could attract a lot of non star trek fans because its superior and fun playstyle. I think something like this as an expansion would do wonders for STO, and help to make a fun universe to play in for all types of gamers.

leagion
09-30-2009, 06:22 AM
After reading Howard22s post i thought i would help to understand cyptics promlem. I will explain.

A player crew mission seems to be the wrong debate. The game has payer crews. They are just on the ground and in a different form. But 6 in one hand and half a dozen in the other is? The debate seems to be on ship based combat using players as crew members rather than bridge officers. Kinda the same arguement.

The only logical and technical solution is as follows.

Each officer runs his own instance.

Captian runs the ship combat from the outside view. With standard controls.

Tactical officer runs boarding party and rescue intances.

Engineering officer runs repairs and rescue missions.

So on and so forth. But during ship travel and combat external the crew would have nothing to do until thier instances were triggered. This is the problem. While they wait they wont be having as much fun if you let them do it them selves. Also by letting the PC do it himself you can multiply the number of intances by the number of officer stations if you needed more content. Which is funner is a arguement of taste. And with crews being extra time y not just make something cooler.

I personally want to see ship interiors, holodecks, and the most important thing of all


PLAYER STARBASES. drool

Sunfury
09-30-2009, 07:03 AM
Missions centered around the covert portion of Starfleet and the other respective factions
Racial dynamic issues between crew members...For instance a co-op bonus if everyone is from the same species

TheRealNaveed
09-30-2009, 07:44 AM
Having each ship - or at least every ship T2 and above - have an ability only it has access to, or only it has access to within its own type (science, cruiser or escort) to give more incentive to playing T2 and T3 ships in PvP. Example: the bouncing torpedo for the Akira from Armada.

WarpVis
09-30-2009, 08:30 AM
1.I would like to see a great variety in cultural and technological development.
TOS Friday’s Child
TOS Catspaw
TOS Bread and Circuses
TOS The Apple
TOS Errand of Mercy

2.I hope that the opportunity will be given for our characters to don costumes and blend with local populace.
TOS The Return of the Archons
TOS Patterns of Force
TOS The City on the Edge of Forever

3.I would like to have mysteries to solve
TOS The Conscience of the King
TOS Court Martial
TOS Wolf in the Fold
TOS Journey to Babel

4.I would also like to see intense missions where the optimum solution would be to avoid combat, find a non-violent solution, or find peace.
TOS The Corbemite Maneuver
TOS Devil in the Dark
TOS A Taste of Armageddon

5.I would like to see some that have a bit of humor to them.
TOS The Trouble with Tribbles
TOS Shore Leave

warbot7777
09-30-2009, 10:26 AM
I want to be able to choose my alarm sound when I enable red alert. Perhaps each ship has a choice of 5 different alarm sounds or something like that. I like the TNG old school, but also the Generations alarm. I like the Voyager sound and Enterprise-E.

TruthSeer
09-30-2009, 10:55 AM
I know Cryptic is all about customization but I think the ability to customize the color of weapons fire would be a bad idea. The color of the weapons fire helps the player know what he/she is being shot at with. Photons are orange and Quantums are blue. Same with phasers, it'll start to look like a Christmas like show if players are given the ability to change their phaser color.

VolitionerSTO
09-30-2009, 11:37 AM
Mac/Cider support

Commander_Nate
09-30-2009, 12:07 PM
A way for PvP battles to have as many players as possible without there being multiple instances/shards or other copies of the same location. This way there is one PvP map where every player's actions has a direct impact on moving the front lines and the evolution of the war.

Commodore_Rook
09-30-2009, 12:19 PM
1.I would like to see a great variety in cultural and technological development.
TOS Friday’s Child
TOS Catspaw
TOS Bread and Circuses
TOS The Apple
TOS Errand of Mercy

2.I hope that the opportunity will be given for our characters to don costumes and blend with local populace.
TOS The Return of the Archons
TOS Patterns of Force
TOS The City on the Edge of Forever

3.I would like to have mysteries to solve
TOS The Conscience of the King
TOS Court Martial
TOS Wolf in the Fold
TOS Journey to Babel

4.I would also like to see intense missions where the optimum solution would be to avoid combat, find a non-violent solution, or find peace.
TOS The Corbemite Maneuver
TOS Devil in the Dark
TOS A Taste of Armageddon

5.I would like to see some that have a bit of humor to them.
TOS The Trouble with Tribbles
TOS Shore Leave

I second this! Love the variety!

I'll add:

5.I would like to see some have encounters with sister derelict ships/mystery ships.
TOS Doomsday Machine
TOS The Omega Glory
TOS The Tholian Web

5.I would like to see some that have ship-to-ship combat under controlled enviroment (i.e. Wargames).
TOS The Ultimate Computer

Archangelwoghd
09-30-2009, 02:42 PM
I started a thread discussing this idea, but I've had something like ten people tell me to post my idea here...
so here goes...


It's prolly too late to make a change like this in the game. But if you could sprinkle the PVP zones with a few entities from "Day of the Dove" floating around, apparently observing and enjoying the action, it would go a LONG way toward immersion, believability, and bringing the whole PVP idea back into canon for those of use having trouble wrapping our minds around it. It would explain all irrational agressive behavior on the part of starfleet personell, explain the respawns, well actually... ...it would explain everything.

Just a thought.

tenchi314
09-30-2009, 02:44 PM
First I would like to second the idea of Skirt options for female uniforms. as it was previously mentioned. It just adds class and a level of professionalism to the uniform in my opinion.

Thigh Highs for my female officers so they don't get cold when wearing the shorter style skirts. This will also give them some added protection when on beaming down to planets with cooler climates, or when the life support on the ships is malfunctioning,

Black leather Boots also for my female officers so they'll have an extra degree of support in case they had to navigate through non-urban areas of a some planet.

Leather Uniforms as this will potentially aid my female officers in melee situations where whatever protection, no matter how little, may make the difference.

Traditional Style Nurse Hat and Uniform for my female medical officer. This will help the crew quickly identify the medical officer in case of an emergency , when every second saved is of vital importance. A saved life is far more important than the minor inconvenience of wearing a non-standard issue fleet uniform.

Glasses Should also be option to help personalize a crew member. Even though they are no longer needed for corrective vision at this point in the future, they still add to the overall diversity of the characters. And if there is one thing Star Trek is about, it's that diversity is never a bad thing.

Caitians As a playable race, or at the very least their most striking features namely the cat ears and tails be added to the list of customizable features for the create a race feature. As it is assumed that the Gorn will eventually be a playable race, having features such as these should not be an issue and will greatly expand the diversity of life in Star trek Online.

Thank You :)

DrinkURH8orade
09-30-2009, 03:36 PM
I think the rank structure needs to be reformed.

Currently, it is:
Lieutenant
Lieutenant Commander
Commander
Captain
Admiral

I would add the following:
Cadet (your rank when you start out and do an orientation of combat, etc.)
---At the beginning, there should be a gathering area with people who are new to the game. It should be in front of Starfleet Academy with the Golden Gate bridge in the background. Sort of like a courtyard. One such option is the Kobyishu Maru scenerio that cadets can do. For the Klingons, make it the "Blood Bath" - a courtyard on Qu'nos or something. When you start you have X amount of time to finish orientation. For those that finish in a certain time period (for example, those that finish orientation in a particular week), all those cadets are assigned their own "class." This promotes camaraderie later in the game. Having people start out randomly on their own is daunting for a n00b. Being part of their own unique class makes it something for them to talk about. A person's Starfleet "class" is viewable in their profile.
Lieutenant (J.G.) (before Lieutenant)
(after Captain)
Commodore (because this is a time of war)
Vice Admiral
Admiral

Each rank should have between 5+ achievement steps before you go to the next rank.

I think what makes games like WOW so entertaining is that you can level up almost forever. There is no end. So, for example, a level 5 Admiral won't be as good as a level 10 Admiral. Stuff like that. Theoretically, after 2 years of playing a person should not be as high as they could go (and there be a ceiling).

What do you think?

Jaqknife
09-30-2009, 03:39 PM
Please do not use the standard MMO UI while in space. At least try to make it look like a ship console and let it be faction specific.

I don't want to see a health bar or a energy or mana bar next to my ship or my target.

Get away from WASD while in space.

DrinkURH8orade
09-30-2009, 03:39 PM
After seeing the last post before mine - ABSOLUTELY NO CAITIANS!

To me, Caitians represent everything wrong in Star Trek. In Second Life, for example, Caitians are all over the place. Yet, there are no Caitian characters in Star Trek. One is seen randomly in Star Trek IV, the other in Star Trek: The Animated Series.

These bipedal cats are not in Star Trek. If they want walking cats they need to play Wing Commander and be a Kilrathi.

tenchi314
09-30-2009, 04:38 PM
I was actually half joking about that in my suggestion. That being said I wouldn't mind them and many more exotic aliens in Star Trek Online to be honest. Far too many of the aliens in Star Trek are merely humans with a little ridge or maybe a couple of dots, maybe a beard or a goatee if they were an evil alien, or maybe they were just bald because nothing is more alien than being bald..... Anyway as long as the possible alien species are all bipedal humanoids roughly the same size of humans then I see no issue with letting some people get creative with alien races. Don't like them, then don't have them in your crew. Really hate them? Then join the KDF and pursue your xenophobic passion by hunting every Caitian captain down :)

Onyx135
09-30-2009, 04:46 PM
I know Cryptic will get to it but i want to know how the economies going to work.

What "resources" are we going to be trading? Dilithium? Metal? Latinum? Tricobalt Torpedos?

Is there going to be any manufacturing of better weapons like tricobalt torpedos at launch?

Not only player bases but shipyards and trading posts and the like would be nice.

PLAYER BASES!!!! Please. . . .

WarpVis
09-30-2009, 06:36 PM
I want Edosians (http://memory-alpha.org/en/wiki/Edosian) as a playable race.

morgansshadow
09-30-2009, 06:37 PM
Don't think I saw this anywhere, it's more of a website or contest idea and if it's already been suggested then I apologize ahead of time! :)

What about a "Design a starship class, see it in game" contest? If it's feasible, I think it'd be pretty cool to see the winner's creation in game.

alucard1
09-30-2009, 11:14 PM
Grouping:

All missions should be sharable and also scale based on group size. In my opinion this was the single greatest thing City of Heroes did better than any other MMO I have ever played. This allowed easy grouping and an over all more fun experience.

Having to have the same exact missions in order to effectively group is what completely ruins other MMOs for me.

Factions:

Future factions should not be add ons to either of the current ones. They should be full fledged factions.

I know I'm late here.. but I cannot support this enough.. PLEASE on BOTH counts... lol

TheRealNaveed
10-01-2009, 04:51 AM
After seeing the last post before mine - ABSOLUTELY NO CAITIANS!

To me, Caitians represent everything wrong in Star Trek. In Second Life, for example, Caitians are all over the place. Yet, there are no Caitian characters in Star Trek. One is seen randomly in Star Trek IV, the other in Star Trek: The Animated Series.

These bipedal cats are not in Star Trek. If they want walking cats they need to play Wing Commander and be a Kilrathi.

They are not in Star Trek... except for a movie and entire series?

tenchi314
10-01-2009, 06:05 AM
Grouping:

All missions should be sharable and also scale based on group size. In my opinion this was the single greatest thing City of Heroes did better than any other MMO I have ever played. This allowed easy grouping and an over all more fun experience.

Having to have the same exact missions in order to effectively group is what completely ruins other MMOs for me.

Factions:

Future factions should not be add ons to either of the current ones. They should be full fledged factions.

I'll throw my support in for this too since Alucard1 brought it up again.

Having missions that scale to the group size would be a great feature to encourage group play and help brake up the monotony of doing the same type of mission/difficulty over and over. One issue I have with EvE Online and it's missions is that they penalize you for grouping with a corp-mate since the mission/rewards stays the same no matter if you solo it or fleet it. One of the main points of any MMO besides having a persistent world, is playing with people you like to accomplish a desired goal. So anything that supports group play should be encouraged, while definitely doing nothing that discourages group play.

And yes, future full fledged factions, such as the Romulan Star Empire, should remain independent full fledged factions. Having it's core worlds destroyed on the whim of some hollywood writer didn't completely destroy the peerless might of the Romulan Star Empire. It just evened the playing field to give the rest of the factions a fighting chance against us :cool:

tinone
10-01-2009, 06:51 AM
i think it would be cool if some of the other races would come after you like if you took down x number of ships\or people from the race then they would send ships\people after you and once you beat on the ship if you were in space it would leave and if you killed enough of the people that came after you they would retreat a leave only to come back alter on in the game, or have a evil ver of you that would come after you and they could board your ship and you would have to defend your ship

whatinblueblazes
10-01-2009, 07:47 AM
At HittingSmoke's suggestion, here are a few ideas for starship emotes. Player avatar emotes have been done in many games, and there are hundreds of standard emotes, as well as who knows how many Star Trek specific emotes... but I've never encountered a starship emote before.

Anyway, here's the list I posted in the Emotes thread earlier.

Ship emotes:
/needsofthemany: launch a tiny torpedo coffin (courtesy of Zinc)
/powerdown: Shut down the ship's running lights and windows
/angry: Make the ship's weapon ports glow menacingly
/overload: Brighten the ship's engines and deflector lights, perhaps unstably
/bees: launch worker bees to inspect the hull
/evacuate: launch escape pods
/dock: dock with a ship or station (visual only)
/orbit: enter a close orbit of a planet
/fireworks: launch fireworks, as seen in one episode of DS9
/christening: the ship's hull gets hit with a champagne bottle (or bloodwine, I guess)
/powerup: the ship's running lights come on and the deflector charges, a la TMP


EDIT: Should emotes be strictly visual, or could they also have audio components or even be audio-only?

Also, I've heard that alert statuses will not be in the game as a functional element.

So why not make alerts emotes?

/Red Alert
/Yellow Alert
/Green Alert
/Blue Alert ... and so forth. They could play sounds, maybe have a UI visual or a lighting effect on the ship... and add a lot of flavor without having to alter gameplay at all.

I'm sure there are plenty of other potential ship emotes that could easily be accomplished without remodeling the existing ship models, but these were just a few quickie ideas. Feel free to add to them!