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USS_Parallax
09-18-2009, 04:55 PM
I'd seen it quoted as such. I've posted about it before too.

If so... why? That's not even what Auxiliary means. Auxiliary basically means extra or to provide help, etc. Auxiliary Power in Star Trek seems to be Extra Power Reserves which are saved for when they're needed. Auxiliary has nothing to do with you engines or anything.

I keep seeing them mention putting power into separate systems. And once or twice say Auxiliary being referred to with the Engines. Auxiliary being on of those but theoretically Auxiliary would never need the extra power from a system power transfer since it's by definition Extra and presumedly servers little purpose to no purpose other then to just be that extra power provided when needed.

In Star Trek it's just some power reserves that are very finite. You can enhance the power or repower things with it. However other then that it seems to have little to no function (though that function is VERY important).

I'm just confused as to how Cryptic has been referring to Auxiliary Power. My mind is in a cloud and lacks clarity.

blujester
09-18-2009, 06:10 PM
Wow...never had to explain Auxillery power to a tea drinking Gorn before...but here goes.

Ok.. lets say your ship generates a finite amount of energy, for this example we'll call them units. And your ship generates 20 units of energy total. You have 4 main power systems all capable of operating at a power level of 10. Impulse engines can be set from one to 10, phasers can bet set from one to 10, shields can be set from one to 10, and auxillery power, Power held in reserve can be set from one to 10. Normal operation would have you allocate 5 units of power to Impulse, 5 units of power to Phasers, 5 units of power to shields, and hold 5 units of power for reserve or auxillery to be readily transferred to what ever system may need it at the time.


If you need to boost damage you transfer Aux to Phasers. If you need to boost shield you transfer from aux to shields. You can transfer from Impulse to shield and aux to weapons. You can decide to be fast and shielded but weak weapons and quickly turn into slow and shielded and well armed. It's all tactics and energy control.

Bj

FINALCUT
09-18-2009, 06:44 PM
Wow...never had to explain Auxillery power to a tea drinking Gorn before...but here goes.

Ok.. lets say your ship generates a finite amount of energy, for this example we'll call them units. And your ship generates 20 units of energy total. You have 4 main power systems all capable of operating at a power level of 10. Impulse engines can be set from one to 10, phasers can bet set from one to 10, shields can be set from one to 10, and auxillery power, Power held in reserve can be set from one to 10. Normal operation would have you allocate 5 units of power to Impulse, 5 units of power to Phasers, 5 units of power to shields, and hold 5 units of power for reserve or auxillery to be readily transferred to what ever system may need it at the time.


If you need to boost damage you transfer Aux to Phasers. If you need to boost shield you transfer from aux to shields. You can transfer from Impulse to shield and aux to weapons. You can decide to be fast and shielded but weak weapons and quickly turn into slow and shielded and well armed. It's all tactics and energy control.

Bjlol,star fleet academy is now in STO.nice job teacher.i can see you are planning on the engineer track.:D:D

Banar
09-18-2009, 06:49 PM
In this case I believe Auxiliary is referring to "Secondary" systems such as the Deflector Array, Science labs or Medical bay etc. instead of "Reserve" power.

I believe that in game terms it will be used for player and BO skills, such as a Tachyon Beam or Tractor Emitters. Kind of your special abilities power as opposed to the rest. Though I imagine some skills might boost or drain power from the other systems as well, like using a shield regeneration ability might temporarily boost power to your shield system.

blujester
09-18-2009, 07:10 PM
In this case I believe Auxiliary is referring to "Secondary" systems such as the Deflector Array, Science labs or Medical bay etc. instead of "Reserve" power.

I believe that in game terms it will be used for player and BO skills, such as a Tachyon Beam or Tractor Emitters. Kind of your special abilities power as opposed to the rest. Though I imagine some skills might boost or drain power from the other systems as well, like using a shield regeneration ability might temporarily boost power to your shield system.

And that may or may not be the case. It is quite possible that depletion of Auxillery power would effect ships systems such as damage control and med facilitys. That part has not been made clear as far as I know. But the ability to transfer power and it's effects on certain systems is known. And to the OP.. no it's not maneuverability but it can influence speed. By giving more power to Impulse you will go faster. At the cost of power to other systems. That much is clear.


Bj

USS_Parallax
09-18-2009, 07:19 PM
Wow...never had to explain Auxillery power to a tea drinking Gorn before...but here goes.

Ok.. lets say your ship generates a finite amount of energy, for this example we'll call them units. And your ship generates 20 units of energy total. You have 4 main power systems all capable of operating at a power level of 10. Impulse engines can be set from one to 10, phasers can bet set from one to 10, shields can be set from one to 10, and auxillery power, Power held in reserve can be set from one to 10. Normal operation would have you allocate 5 units of power to Impulse, 5 units of power to Phasers, 5 units of power to shields, and hold 5 units of power for reserve or auxillery to be readily transferred to what ever system may need it at the time.


If you need to boost damage you transfer Aux to Phasers. If you need to boost shield you transfer from aux to shields. You can transfer from Impulse to shield and aux to weapons. You can decide to be fast and shielded but weak weapons and quickly turn into slow and shielded and well armed. It's all tactics and energy control.

Bj

I don't see why you did that. I know what Auxiliary power is...

I'm referring to the fact that the devs have specifically said that if you put more power into Auxiliary that you'll have better maneuverability...

They seem to be using a term incorrectly.

Rota
09-18-2009, 07:24 PM
I'm referring to the fact that the devs have specifically said that if you put more power into Auxiliary that you'll have better maneuverability...



could you please link the dev post please. I don't know your reference offhand. Maybe context of the thread can help us figure it out

USS_Parallax
09-18-2009, 07:26 PM
That would take too much looking. :P

It might have been a misspeak. It was in a Dev Chat a while back and again somewhere else.

USS_Parallax
09-18-2009, 07:31 PM
Another time however they said the four power systems you'd be dealing with are Shields, Weapons, Engines and Auxiliary.

Sunborn
09-18-2009, 07:32 PM
I don't see why you did that. I know what Auxiliary power is...

I'm referring to the fact that the devs have specifically said that if you put more power into Auxiliary that you'll have better maneuverability...

They seem to be using a term incorrectly.

I was wondering that too. I thought you pretty well explained that you did not understand Cryptics particular use of the term..

I would also like to see some source material as to why you think Cryptic is using it as maneuverability.

USS_Parallax
09-18-2009, 07:34 PM
Too bad. I'm not looking through all that news :). I'm thinking it was just a misspeak anyways.

codeminer
09-18-2009, 07:34 PM
You put more energy into engines and you move faster. You put more towards the auxiliary and you turn quicker. (Amongst other things.)

http://www.massively.com/2009/06/17/star-trek-online-executive-producer-on-how-ship-combat-will-play/

Yah, that is kinda wierd. I know the devs are mixing up their terminology, they admit as much.

They said there would be only 4 areas where you could put power: weapons, shields, engines, and auxiliary.

You would think that turn rate would still have to do with engines. But maybe they are making engines just pure forward motion, and lumped in turn rate into auxiliary with "Amongst other things." I don't know.

Or maybe they just got the terminology mixed up again. *shrug*

blujester
09-18-2009, 07:35 PM
I don't see why you did that. I know what Auxiliary power is...

I'm referring to the fact that the devs have specifically said that if you put more power into Auxiliary that you'll have better maneuverability...

They seem to be using a term incorrectly.

I'm sorry if my tone was percieved as slighting you, that was not my intention. The thing is, we don't know yet the relationship of momentom vs rotation. More power will make you faster but we do not know if it will let you turn faster although it may well do that. But it would be Impulse which does it and not Auxillery although you might take the power from there. Like wise that reserve power could be used to boost shields instead, or weapons. That was the point I was making and again I apologize if I offended.


Bj

USS_Parallax
09-18-2009, 07:39 PM
Yeah that's one of the two to three sources, thanks! This terminology disturbs me. :p

They should just call it Thrusters or Maneuverability or whatever. This isn't a terminology issue as much as an English issue. Auxiliary has a very clear meaning. Auxiliary Power is not a scifi term at all but actually is used in the real world and basically means "Emergency Power System". A backup generator that a hospital and other places use is technically a form of Auxiliary Power and is even called as such in the real world (though usually they say Emergency Power System or Generator or Backup Power).






I'm sorry if my tone was percieved as slighting you, that was not my intention. The thing is, we don't know yet the relationship of momentom vs rotation. More power will make you faster but we do not know if it will let you turn faster although it may well do that. But it would be Impulse which does it and not Auxillery although you might take the power from there. Like wise that reserve power could be used to boost shields instead, or weapons. That was the point I was making and again I apologize if I offended.


Bj

YOU OFFEND ME SIR! I CHALLENGE YOU TO A DUEL!

*slaps you with glove*

:p:p:p

blujester
09-18-2009, 07:45 PM
Yeah that's one of the two to three sources, thanks! This terminology disturbs me. :p

They should just call it Thrusters or Maneuverability or whatever. This isn't a terminology issue as much as an English issue. Auxiliary has a very clear meaning. Auxiliary Power is not a scifi term at all but actually is used in the real world and basically means "Emergency Power System". A backup generator that a hospital and other places use is technically a form of Auxiliary Power and is even call as such in the real world (though usually they say Emergency Power System or Generator or Backup Power).

Ok ..I haven't seen any referance to auxillery adding to manueverability but, In cannon the thrusters are a seperate system from impulse..and could be relegated to auxilery power ...wouldn't be my choice..but I could see them doing it.

Bj

codeminer
09-18-2009, 07:47 PM
Yeah that's one of the two to three sources, thanks! This terminology disturbs me. :p

They should just call it Thrusters or Maneuverability or whatever. This isn't a terminology issue as much as an English issue. Auxiliary has a very clear meaning. Auxiliary Power is not a scifi term at all but actually is used in the real world and basically means "Emergency Power System". A backup generator that a hospital and other places use is technically a form of Auxiliary Power and is even call as such in the real world (though usually they say Emergency Power System or Generator or Backup Power).

I agree.

The only reason I would think they might put turn rate into Auxiliary is for maybe balance or fun factor. Auxiliary may turn out to be a "catch all", since maneuvering thrusters aren't mounting on the engines, but all over the hull.

The devs may want to make you choose between speed and turn rate by splitting them up maybe between aux and engines? "Amongst other things" as well? Maybe?

USS_Parallax
09-18-2009, 07:47 PM
Ok ..I haven't seen any referance to auxillery adding to manueverability but, In cannon the thrusters are a seperate system from impulse..and could be relegated to auxilery power ...wouldn't be my choice..but I could see them doing it.

Bj

Codeminer just posted the link with the interview. The Devs specifically said if you put more power into Auxiliary you'd have greater Maneuverability.

1) That's not was Auxiliary is.

2) Pumping more power into Auxiliary would do nothing but give you more extra power that's not being used.

blujester
09-18-2009, 07:55 PM
YOU OFFEND ME SIR! I CHALLENGE YOU TO A DUEL!

*slaps you with glove*

:p:p:p



/sigh Very well sir. Sabres at dawn. Might I suggest the heavy blade as I am most aggresive in the morning. Oh and will your Widow be attending?



Bj


:cool:

WarpVis
09-18-2009, 07:59 PM
I seem to recall that from time to time had similarmissuse of the terminolgy on the shows. I just figured that it was a mistake that somehow made it all the way through production. The in story explanation would be that the character simply mispoke.

blujester
09-18-2009, 08:02 PM
Codeminer just posted the link with the interview. The Devs specifically said if you put more power into Auxiliary you'd have greater Maneuverability.

1) That's not was Auxiliary is.

2) Pumping more power into Auxiliary would do nothing but give you more extra power that's not being used.




1) Your absolutely right..that is not what auxilery is. But it may be how they are using it...I don't think I'd like it if it was... But I could see how it could play into the tall ship combat model as well.

2) If auxilery is maneuverability then it does add..if it's not then it could well be regen as in med and damage control. And maybe all 3 ..now that would be cool.



Bj

USS_Parallax
09-18-2009, 08:15 PM
If Auxiliary is Maneuverability all of the sudden then what's the new Auxiliary? Would it be called Maneuverability? :eek:

I just blew your minds.

codeminer
09-18-2009, 08:19 PM
If Auxiliary is Maneuverability all of the sudden then what's the new Auxiliary? Would it be called Maneuverability? :eek:

I just blew your minds.

Whoa dude. :eek:

. . . dude, whoa.

Azurian
09-18-2009, 10:45 PM
I'm with Parallax with this one. This has sort of annoyed me for a while, them having Auxiliary as a system and not as a power system.

There should have a power display bar and you adjusting it the system you want to put power to it. And it would be similar to the power bar in SF3. That way you can put all power to a system or a little of each in other systems.

Hopefully someone points this out in Beta.

Sunborn
09-18-2009, 11:00 PM
Perhaps auxiliary is a sort of miscellaneous category that does a number of little things, each thing important but not important enough for it's own slider. So pumping more energy into auxiliary might be like making more energy available for your crew to do those extra things automatically when needed, such as turning faster.

Edit: Another way to look at it. If you take energy out of Auxiliary to add to other systems, then some of the little things will suffer. You wont turn as well because you do not have extra energy available to pump into your thrusters when you attempt a sharp turn.

USS_Parallax
09-18-2009, 11:04 PM
Turning faster is not a little thing. And no, it wouldn't be like that anyway. Auxiliary means extra, additional, supplemental, etc basically. Maybe they'd use it for systems that took very little power like lights but seriously, it's in no way connected to maneuverability or thrusters anyways.

Basically there is no logical reasoning that could possibly be used to make this make sense by today's standards. Yes in hundreds of years the evolution of the word might lend it credence to be used in such a fashion but screw that, stick with today's words. :p

USS_Parallax
09-18-2009, 11:11 PM
In fact the ONLY link I could find that has anything to do with engines or maneuverability is that some sailing vessels have Auxiliary Propulsion Engines or Auxiliary Supplemental things... These can be just extras but sometimes can be used to produce a quick short lasting boost in speed.

Maybe there's a sailing term we don't know about (and I'm no sailor). But so far it's looking like the closest I can find is extra engines used to give quick bursts of speed (not maneuverability).

"Fire up the Auxiliary" can refer to an extra engine specifically designed to do that quick burst of speed.

I suppose if you stretch a bit it could fit (like shoving two similar but not right puzzle pieces together)... but it still doesn't sound right. And 99.99999% of the time refers to something else.


The only piece of a ship I could find that's consistently called "Auxiliary" is a thing which can help raise and lower an anchor and is used with a Windlass somehow. Again, that doesn't quite fit.

Osias
09-18-2009, 11:16 PM
I don't see what the confusion is about.

Auxiliary power - Extra power for use in emergency situations for other systems. There's no law or rule or peice of cannon information that says Where this Auxiliary power comes from. Yes the logical thing would be that it's just a matter of making the Power systems generate more power or having some Batteries hidden under your bed. But it doesn't mean it can't be taken from Systems that are considered "Less important" then the three major systems in a combat situation

That being said, there's also nothing stopping Auxiliary power being used to Augment the performance of Lesser ship systems while that power is not being utilized elsewhere.

fractaleye
09-18-2009, 11:18 PM
Turning faster is not a little thing. And no, it wouldn't be like that anyway. Auxiliary means extra, additional, supplemental, etc basically. Maybe they'd use it for systems that took very little power like lights but seriously, it's in no way connected to maneuverability or thrusters anyways.

Basically there is no logical reasoning that could possibly be used to make this make sense by today's standards. Yes in hundreds of years the evolution of the word might lend it credence to be used in such a fashion but screw that, stick with today's words. :p

I agree. I'm wondering if they started noticing the 'power of 3' being used too much and decided to slap on aux. as a 4th type in the energy equation. (j/k) Maybe it is the orphan systems on the ship or repair; if so, auxiliary doesn't sound right to me neither. I'm definitely not a writer or anything so I can't think of a good replacement atm. I'll leave that to people who are far more capable than I. :) But I say seems a little fishy to me.

Weapons? check. Shields? roger. Engines? ready. Auxiliary? ummm.. sure, captain, the back up flood lights have plenty of juice. thanks for asking.

(I know that it does play a large part in many Trek episodes, but I'm not sure it warrants an energy division on the slider. Maybe if you start going down, and you can switch from weapons to aux and increase the repair for a bit while you GTFO. But that isn't aux. to me, either. But, like I said, I can't come up with a better word for it, if it even does do more than affect agility.)

Osias
09-19-2009, 12:12 AM
i still think it makes perfect sense.

How often in ST or the movies have they said

"Re-direct power from life support to shields" replacing Life Support and shields with any other system

Versus how often they've said

"Divert power from our Auxiliary power supply to shields"

It's always taking energy from One system and putting it into another, which is why i have no problem with them Genralising Other ship functions into an "Auxiliary" category. It's still EXTRA power coming from somewhere, so it's not like it's abusing the term.

USS_Parallax
09-19-2009, 12:16 AM
i still think it makes perfect sense.

How often in ST or the movies have they said

"Re-direct power from life support to shields" replacing Life Support and shields with any other system

Versus how often they've said

"Divert power from our Auxiliary power supply to shields"

It's always taking energy from One system and putting it into another, which is why i have no problem with them Genralising Other ship functions into an "Auxiliary" category. It's still EXTRA power coming from somewhere, so it's not like it's abusing the term.


It's totally abusing the term. You don't call a cat a dog. It makes no sense. This is like lumping together shields and engines into one system. Auxiliary is simply not Maneuverability unless I'm missing some boat term. You might as well lump life support and weapons together.

Osias
09-19-2009, 12:24 AM
We're talking about Energy here. Not the systems.

The extra energy might come FROM systems, but that doesn't make those systems Auxiliary, it just means that they're not as important in that situation so they won't be getting priority.

For example.

You're under attack by a Romulan Warbird.

Do you a

Take power from your Engines and put them into your shields

or b

Take power from things like Sonic Showers, Science Labs, Thrusters, Transporter Arrays, Holodecks etc etc and put that into your Shields and Engines?


They're just saying "This is Extra energy" not "These are Auxiliary"

USS_Parallax
09-19-2009, 12:32 AM
Wait a minute what the crap are you talking about? All I'm saying is that Auxiliary =/= Maneuverability like they've been saying. I don't mind the fact that you can move energy around. Just the name of something.

It should be:

Weapons
Shields
Engines
Thrusters

Auxiliary is a whole separate system which is simply just extra power. You can move power to and from any of these systems. Auxiliary Power does not server any real function besides supplying emergency or supplementary or additional power to other systems.

I would never expect to see thrusters powered by Auxiliary. Though we can have Auxiliary Thrusters but Auxiliary is an adjective in this case. It's like calling a "red car" just "red" instead of "car".

Technically all of their backup systems (and the Federation uses lots of redundancy) are also Auxiliary systems. The use of the word is faulty here.

Osias
09-19-2009, 12:38 AM
I give up. Hopefully someone else will be able to explain it.

Rota
09-19-2009, 12:41 AM
Weapons
Shields
Engines
Thrusters



I think the four systems should be

Weapons
Shields
Engines
Life Support

I view Life support as a catch-all that would encompass all the little power needs of the ship for cycling air, temperature control, lights, etc...

maybe the fourth category could be sensors instead? or add that as a fifth category? that's for debate. The amount of power sensors get determines the range you can scan and target and whatnot.


I think of auxiliary power as the backup generator you can activate for a little extra juice, but is almost always off. It only exists for those rare break-downs when you lose main power and still want to breathe life support and have enough engine power to limp to the nearest station. Perhaps you can activate it for a little extra juice during a fight, but after combat there should be some ship debuff for using both main and auxiliary at the same time

USS_Parallax
09-19-2009, 12:51 AM
Auxiliary Power in Star Trek:

Nobody has ever diverted energy TO Auxiliary Power. (as there would be not need to give more power to your extra power).

While nobody has diverted energy to Auxiliary Power it has been diverted itself to all sorts of systems to bolster them.

Auxiliary Power is limited and for short term use. A Starship could only run for a limited time on it and it couldn't power ALL systems. You couldn't use purely Auxiliary Power to make the ship go to warp.

There is no evidence that Auxiliary Power actually regularly powers anything.

There is nothing linking Auxiliary Power to Maneuverability.

Auxiliary Power is likely powered by smaller generators of some sort capable of powering major systems for a short time.

Auxiliary Power's ONLY apparent function is to act as additional, supplemental and bolstering power to other systems. It's primary function is to transfer it's power to other systems as needed (most often in emergency situations).

Exist-nl-
09-19-2009, 04:43 AM
Auxiliary Power in Star Trek:

Nobody has ever diverted energy TO Auxiliary Power. (as there would be not need to give more power to your extra power).

While nobody has diverted energy to Auxiliary Power it has been diverted itself to all sorts of systems to bolster them.

Auxiliary Power is limited and for short term use. A Starship could only run for a limited time on it and it couldn't power ALL systems. You couldn't use purely Auxiliary Power to make the ship go to warp.

There is no evidence that Auxiliary Power actually regularly powers anything.

There is nothing linking Auxiliary Power to Maneuverability.

Auxiliary Power is likely powered by smaller generators of some sort capable of powering major systems for a short time.

Auxiliary Power's ONLY apparent function is to act as additional, supplemental and bolstering power to other systems. It's primary function is to transfer it's power to other systems as needed (most often in emergency situations).

That can be true however I would just turn my auxiliary power to 0 and just use that extra power So there must be an extra thing to actually make auxiliary power usefull.

OR it could be that the delay of transferring auxiliary power to one of the ships other functions is shorter than transferring power from system to system (engines to shields) .

USS_Parallax
09-19-2009, 08:44 AM
That can be true however I would just turn my auxiliary power to 0 and just use that extra power So there must be an extra thing to actually make auxiliary power usefull.


That would be foolish. That's like a hospital using up it's auxiliary power just because it's there without waiting for when they need it. This would just lead to people dying when a real emergency happens. And as I said Auxiliary Power is finite. You can use it and waste it and it probably takes a while to recharge.

It's a strategic finite source of emergency power. If you use it all up in a non-emergency then get attacked you'll wish you still had it for your emergency.

Exist-nl-
09-19-2009, 10:18 AM
That would be foolish. That's like a hospital using up it's auxiliary power just because it's there without waiting for when they need it. This would just lead to people dying when a real emergency happens. And as I said Auxiliary Power is finite. You can use it and waste it and it probably takes a while to recharge.

It's a strategic finite source of emergency power. If you use it all up in a non-emergency then get attacked you'll wish you still had it for your emergency.

Like I said there must be an extra mechanic in place making it different from the other energy bars.

We just don't know yet.

Loekii
09-19-2009, 10:55 AM
Codeminer just posted the link with the interview. The Devs specifically said if you put more power into Auxiliary you'd have greater Maneuverability.

1) That's not was Auxiliary is.

2) Pumping more power into Auxiliary would do nothing but give you more extra power that's not being used.

I believe they are refering to Auxillary systems, not specifically Auxillary power.
Originally Posted by Zinkievich
You put more energy into engines and you move faster. You put more towards the auxiliary and you turn quicker. (Amongst other things.)

So looking at what Craig/Zinc said, he is talking about auxiliary [Supplemental/Secondary] systems. Basically:
"You put more towards the auxiliary and you turn quicker" = "You put more torwards the [secondary thrusters] you turn quicker'.

Exist-nl-
09-19-2009, 12:01 PM
we need more energy bars ! :)

shields
warp engine
weapons
sensors
thrusters
hull intergrity
Auxilary reserve

BigDaddyMustang
09-19-2009, 12:14 PM
I'd seen it quoted as such. I've posted about it before too.

If so... why? That's not even what Auxiliary means. Auxiliary basically means extra or to provide help, etc. Auxiliary Power in Star Trek seems to be Extra Power Reserves which are saved for when they're needed. Auxiliary has nothing to do with you engines or anything.

I keep seeing them mention putting power into separate systems. And once or twice say Auxiliary being referred to with the Engines. Auxiliary being on of those but theoretically Auxiliary would never need the extra power from a system power transfer since it's by definition Extra and presumedly servers little purpose to no purpose other then to just be that extra power provided when needed.

In Star Trek it's just some power reserves that are very finite. You can enhance the power or repower things with it. However other then that it seems to have little to no function (though that function is VERY important).

I'm just confused as to how Cryptic has been referring to Auxiliary Power. My mind is in a cloud and lacks clarity.

In TOS and the early movies the ship was always going going on auxillary or tying in auxillaries. Then backup battery's, But never remember hearing about it TNG or later. Do you even need it??? When your warp core goes offline, your gonna need power from somewhere to restart it.

fractaleye
09-19-2009, 12:28 PM
In TOS and the early movies the ship was always going going on auxillary or tying in auxillaries. Then backup battery's, But never remember hearing about it TNG or later. Do you even need it??? When your warp core goes offline, your gonna need power from somewhere to restart it.

I can recall several instances in Voyager where they used auxiliary/emergency backup to augment other systems. Probably TNG as well; I just vividly remember the Voyager ones because that's my favorite series.

I'm still with USS Parallax, though, in that I think the word is being used wrong. If it's auxiliary systems, fine, but I would think that maneuverability would fall under your engines more.

blujester
09-19-2009, 12:42 PM
Well lets see.

Shields are system and they have a power slider.

Weapons are a system and they have a power slider.

Impulse engines are a system and they have a power slider.

Auxilery is a what? It would seem to be a collection of systems and Maneuvering Thrusters are aparently part of that collection. And it has a power slider.


So, you could divert all power to Impulse and Auxilery and have a fast and maneuverable ship at the expense of weapon and shield strength, and vice versa or any combo in between. While the terminology may not be what the OP likes, the system from a gameplay standpoint seems reasonable.

And I can think of numerous times in the series' and movies that Impulse engines were off line but they still had maneuvering thrusters. So they are seperate from Impulse.


Bj

USS_Parallax
09-19-2009, 01:16 PM
I'm not arguing that Auxiliary shouldn't be a power slider. Again I'm just saying Auxiliary =/= Maneuverability.

Thrusters are not the same system as Impulse. I know this.



Again...

Shields
Weapons
Engines (I'd rather it be called Impulse or Impulse Engines)
Thrusters

Auxiliary can be another slider OR more realistically have moves based off it like a skill called "Auxiliary Power to..." which will put more power into whatever system you choose.



The use of the Term is just wrong. Everything else is fine.

CapnBludd
09-19-2009, 01:34 PM
substitute the word reserve and maybe that will help

But nothing is wrong with the word auxilliary, just think of it as another generator, or battery.

Starfleet Battles had batteries that you would expend and have to recharge, it also had auxilliary warp energy generators, for use in charging things that needed warp energy without drawing from the engines.

think of Aux power as a system of battery and generator.

Loekii
09-19-2009, 01:35 PM
Again, you are interpriting the word incorrectly.

You are imputing 'POWER' when it is not there. He did not say 'Auxilary Power', he simply said 'Auxiliary'.

Auxiliary simply means Secondary, as in Secondary propulsion, secondary shielding, secondary systems, etc.

What Zinc is saying by using Auxiliary, is not 'Auxiliary POWER', but 'Auxiliary PROPULSION' -- which he is correctly using to describe its affects on maneuverability.

Look at what was said:
"You put more energy into engines and you move faster. You put more towards the auxiliary and you turn quicker. (Amongst other things.)"


You put 'more' (ie ENERGY) towards (SYSTEM).

He is not saying you put more (Energy) towards (energy).

Auxillary = SYSTEM (ie propulsion).

CapnBludd
09-19-2009, 01:41 PM
Again, you are interpriting the word incorrectly.

You are imputing 'POWER' when it is not there. He did not say 'Auxilary Power', he simply said 'Auxiliary'.

Auxiliary simply means Secondary, as in Secondary propulsion, secondary shielding, secondary systems, etc.

What Zinc is saying by using Auxiliary, is not 'Auxiliary POWER', but 'Auxiliary PROPULSION' -- which he is correctly using to describe its affects on maneuverability.

Look at what was said:



You put 'more' (ie ENERGY) towards (SYSTEM).

He is not saying you put more (Energy) towards (energy).

Auxillary = SYSTEM (ie propulsion).




/shrug we'll see when they show us, I'm going with spare power to throw at a system to boost it.

Loekii
09-19-2009, 01:55 PM
/shrug we'll see when they show us, I'm going with spare power to throw at a system to boost it.

I am not saying there is 'not' Axillary Power.

I am just saying that in this quote, Zinc is not talking about Auxiliary power, but rather Axillary Propulsion.

USS_Parallax
09-19-2009, 02:20 PM
d00d again you just don't understand. Auxiliary Propulsion? What happened to the non-auxiliary propulsion? It makes no sense.

Auxiliary means additional, extra, supplemental, etc. What is this supplementing? It's using the term incorrectly. Even if they named it Auxiliary Propulsion that MAKES NO SENSE! What is this maneuverability secondary to? Why aren't they putting it in the main propulsion? You do NOT call your main system Auxiliary.

Also maneuverability =/= propulsion.


You are using the term completely incorrectly.

Auxiliary Propulsion... A) Wouldn't donate a main system... B) Is using both terms incorrectly...



If they do indeed call this system Auxiliary Maneuverability/Propulsion/Thrusters/Whatever it's using the word Auxiliary wrong.

Loekii
09-19-2009, 02:24 PM
Standard Propulsion = your Standard Turning/maneuvering.
Axillary Propulsion = additional propulsion, to the standard Propulsion, resulting in increase performance.


The Auxiliary is not the only means of propulsion that is 'turning' the ship, but rather it is SUPPLEMENTING/ASSISTING/SECONDARY to the Standard Propulsion.

Lets say

STANDARD PROPULSION = 10 Thrusters
AUXILLARY PROPULSION = And additional 5 Thrusters
10 + 5 = 15 Thrusters, which results in improved Maneuvering.

USS_Parallax
09-19-2009, 02:28 PM
Standard Propulsion = your Standard Turning/maneuvering.
Axillary Propulsion = additional propulsion, to the standard Propulsion, resulting in increase performance.


They've made it pretty clear unless they misspoke that Speed and Maneuverability are separate systems. It's understandable since both have very distinct functions in this game.

Also where is the Standard Propulsion? Why would they skip that system and go straight to Auxiliary?

I'm thinking that you think this:

Weapons
Shields
Engines (your standard propulsion)
Auxiliary (your secondary propulsion)

Which would be incorrect.

Loekii
09-19-2009, 02:32 PM
Also where is the Standard Propulsion? Why would they skip that system and go straight to Auxiliary?


They are not SKIPPING.

They are SUPPLEMENTING, as in 'Adding To'.

Maneuvering is handled by 'Thrusters'.

You have your 'Standard' or 'Primary' Thrusters. These are in charge of basic maneuvering -- how your ship handles when you have not re-routed power to Auxiliary Thrusters.

When you want 'additional' handing, you re-route power to the SECONDARY thrusters to increase Maneuvering (aka Auxillary Thrusters). The reason you are not always using them, is that it requires additional power (thus the 're-routing' power), that normally might be needed to operate other systems at desired conditions.

Loekii
09-19-2009, 02:35 PM
Think of it like 4 Wheel Drive.

Standard = 2 Wheel Drive
Axillary = 4 Wheel Drive (Supplementing 2WD with Front Wheel Drive).


Your vehicle travels normally under 2WD.

However, when you need to the additional traction, you switch over to 4WD to get additional performance.

You are not 'turning off the rear wheel drive', but rather are supplementing it with Front wheel drive (both Rear wheel - standard drive, and Front Wheel - Aux, are now in use).

USS_Parallax
09-19-2009, 02:40 PM
They are not SKIPPING.

They are SUPPLEMENTING, as in 'Adding To'.

Maneuvering is handled by 'Thrusters'.

You have your 'Standard' or 'Primary' Thrusters. These are in charge of basic maneuvering -- how your ship handles when you have not re-routed power to Auxiliary Thrusters.

When you want 'additional' handing, you re-route power to the SECONDARY thrusters to increase Maneuvering (aka Auxillary Thrusters). The reason you are not always using them, is that it requires additional power (thus the 're-routing' power), that normally might be needed to operate other systems at desired conditions.


You wouldn't NAME the Thrusters Auxiliary. Right now the Maneuverability Systems are CALLED AUXILIARY.
Why not re-route power to the main Thrusters?
And if your case was the case we'd see people saying "Re-route power from Auxiliary to Auxiliary!"...

I see what you're saying and have been. It's just that the terminology is still crazy flawed.

Calling them just plain Auxiliary is foolish as there is Auxiliary Power and Auxiliary of most systems. Why would they single out the one of many Auxiliary systems to call simple Auxiliary? That's a standard that just doesn't exist.

And why couldn't they just re-route power to the primary thrusters? Is it the only system that can't go above 100%? Or is it the only one constantly on at 100%? Why not name the secondary Impulse Engines Auxiliary? Why not just name every single Auxiliary thing in there Auxiliary?



It should be named something not so vague. If you tell someone on a Battleship to start up the Auxiliary they'll ask "Auxiliary what?" because there are so many Auxiliary systems.

This should just be named "Thrusters"! or something like that.

USS_Parallax
09-19-2009, 02:43 PM
Think of it like 4 Wheel Drive.

Standard = 2 Wheel Drive
Axillary = 4 Wheel Drive (Supplementing 2WD with Front Wheel Drive).


Your vehicle travels normally under 2WD.

However, when you need to the additional traction, you switch over to 4WD to get additional performance.

You are not 'turning off the rear wheel drive', but rather are supplementing it with Front wheel drive (both Rear wheel - standard drive, and Front Wheel - Aux, are now in use).

It doesn't matter how you think of it. You'd never say "Okay time to start up the Auxiliary" when referring to four wheel drive. Just the same you wouldn't say "Transfer Power to Auxiliary!" in reference to the Thrusters. If your main thrusters are down you might say "Transfer Power to Auxiliary Thrusters".

Loekii
09-19-2009, 02:45 PM
It doesn't matter how you think of it. You'd never say "Okay time to start up the Auxiliary" when referring to four wheel drive. Just the same you wouldn't say "Transfer Power to Auxiliary!" in reference to the Thrusters. If your main thrusters are down you might say "Transfer Power to Auxiliary Thrusters".

And you are the one that are imputing 'Power' into Zinc's quote, when he never said 'Auxillary Power'.

Its about avoiding Semantics (ie harping on the words used in the message), and seeing what is being said.

Look at the context of the article. He is talking about rerouting POWER to different systems, and how that action affects the Ships performance.

USS_Parallax
09-19-2009, 02:47 PM
In a ship full of Auxiliary systems why would only one be called strictly "Auxiliary" and why have I never seen this in Star Trek before (people keep saying it happens in TOS, give me direct quotes and episodes please)?

USS_Parallax
09-19-2009, 02:49 PM
And you are the one that are imputing 'Power' into Zinc's quote, when he never said 'Auxillary Power'.

Its about avoiding Semantics (ie harping on the words used in the message), and seeing what is being said.

Look at the context of the article. He is talking about rerouting POWER to different systems, and how that action affects the Ships performance.



What the heck is your point here? I never said he said Auxiliary Power. I know what he's talking about. You're preaching the the choir in a Captain Obvious costume.

Loekii
09-19-2009, 02:51 PM
In a ship full of Auxiliary systems why would only one be called strictly "Auxiliary" and why have I never seen this in Star Trek before (people keep saying it happens in TOS, give me direct quotes and episodes please)?

Perhaps he simply forgot to say 'Maneuvering Thrusters'.

Perhaps its simply one of the things that they are not going to nitpick about -- much like how your ship cannot 'roll' in space.

Perhaps, much like how they have the Klingons using non-Klingon Officers, in STO Universe, its is referred to as 'Axillary'.

Again, you are harping on the semantics.

What was important in what Zinc said, was that you can manage/re-route power.

USS_Parallax
09-19-2009, 02:54 PM
Semantics, Grammar Nazi, whatever. I'm still right. :p

Unless there's a naval/boat term I'm not familiar with where they call something "Auxiliary" that has SOMETHING to do with engines.

USS_Parallax
09-19-2009, 02:57 PM
The semantics are all wrong! ALL WRONG!

Loekii
09-19-2009, 02:57 PM
What the heck is your point here? I never said he said Auxiliary Power. I know what he's talking about. You're preaching the the choir in a Captain Obvious costume.

My point is that you misunderstood the context, and incorrectly stated that Craig/Zinc was in error.
[Is Auxiliary maneuverability?]
I'd seen it quoted as such. I've posted about it before too.

If so... why? That's not even what Auxiliary means.


Here, you are incorrectly claiming that Craig/Zinc is incorrectly using the term 'Axillary'.

As I have demonstrated, Craig correctly used the Term Auxiliary to describe the action (secondary Maneuvering to improve overall Maneuvering).

USS_Parallax
09-19-2009, 03:00 PM
As I have demonstrated, Craig correctly used the Term Auxiliary to describe the action (secondary Maneuvering to improve overall Maneuvering).

No. He didn't describe the action.

http://www.startrekonline.com/node/176

"You will be able to transfer power between your weapons, shields, engines or auxiliary power systems."

Heck, they even calls it an Auxiliary Power System LOL. You've got your weapons, shields, engines and auxiliary which for some reason is maneuverability.

This is where my whole issue arises. Right here! It's improperly named!

fractaleye
09-19-2009, 03:05 PM
This intermission is brought to you by YouTube and the Picard song:

http://www.youtube.com/watch?v=6rYhRqf757I

We now return to our regularly scheduled posting.


(I'm still with USS Parallax on this one, if anyone should happen to care.)

Loekii
09-19-2009, 03:17 PM
No. He didn't describe the action.

http://www.startrekonline.com/node/176

"You will be able to transfer power between your weapons, shields, engines or auxiliary power systems."

Heck, they even calls it an Auxiliary Power System LOL. You've got your weapons, shields, engines and auxiliary which for some reason is maneuverability.

This is where my whole issue arises. Right here! It's improperly named!

The quote you were refering to was this one:

Originally Posted by Zinkievich
You put more energy into engines and you move faster. You put more towards the auxiliary and you turn quicker. (Amongst other things.)
http://www.massively.com/2009/06/17/...bat-will-play/

And that is the one you have misunderstood what is being said.

As far as the quote you just sited, that is not talking about Maneuvering, but rather the Auxiliary systems are the 4th area you can put power towards. In one case, it affects your maneuvering (ie the first post from the Zinc). In others it might offer increased performance else where (as indicated by the comment 'among other things').

In a nutshell, "AUXILLARY" is a general term to cover 'all the secondary (ie Auxiliary) systems' that are powered when you divert power into the 4th area. It increases Maneuverability and 'other things'. It is nto just one 'thing', but rather a bunch of 'Secondary' systems, that turn on when you allocate power to 'Auxiliary'.

USS_Parallax
09-19-2009, 03:27 PM
The quote you were refering to was this one:



And that is the one you have misunderstood what is being said.

As far as the quote you just sited, that is not talking about Maneuvering, but rather the Auxiliary systems are the 4th area you can put power towards. In one case, it affects your maneuvering (ie the first post from the Zinc). In others it might offer increased performance else where (as indicated by the comment 'among other things').

First off I'm not referring to one single quote but a collection or 2-3 quotes (that one being just one example).

Second off as they said if you put power into Auxiliary you get more maneuvering.
"You put more energy into engines and you move faster. You put more towards the auxiliary and you turn quicker. (Amongst other things.)"

You put more ENERGY into your ENGINES and you MOVE FASTER.
You put more (ENERGY) into (AUXILIARY) and you TURN QUICKER.

If he's referring to the action of re-routing power or something else... well then that's just an English mistake. Right now as it reads in ENGLISH it clearly says that once you put more power into Auxiliary you turn quicker.


And there's absolutely NO EVIDENCE that putting stuff into Auxiliary = putting stuff into a bunch of secondary systems. None at all. Nowhere does it say that. And I would never consider Maneuverability and Auxiliary secondary system.

Azurian
09-19-2009, 03:35 PM
Memory Alpha agrees:

http://memory-alpha.org/en/wiki/Auxiliary_power

Loekii
09-19-2009, 03:39 PM
And there's absolutely NO EVIDENCE that putting stuff into Auxiliary = putting stuff into a bunch of secondary systems. None at all. Nowhere does it say that. And I would never consider Maneuverability and Auxiliary secondary system.


Actually it says it right in the article. Craig says:

"You put more towards the auxiliary and you turn quicker. (Amongst other things.)"

'Amongst other things' = A bunch of Secondary Systems

It is printed in the article - which means it has been said somewhere.

Now you might not consider Auxiliary = Secondary, but that is the definition of the Word.

USS_Parallax
09-19-2009, 03:50 PM
Actually it says it right in the article. Craig says:

"You put more towards the auxiliary and you turn quicker. (Amongst other things.)"

'Amongst other things' = A bunch of Secondary Systems

It is printed in the article - which means it has been said somewhere.

Now you might not consider Auxiliary = Secondary, but that is the definition of the Word.



I am aware of what you say. For the love of God why don't you believe me?

Amongst other things could easily also be referring to the ability to re-route power to other systems like Weapons and Shields. There's no 100% way to tell.

And still that would be incorrect because Auxiliary Power, yes power since they called it that, is emergency power used for very little if anything.

So unless we have TWO Auxiliary Power systems (which would be very weird) then this is just a weird and improper use of the word.

blujester
09-19-2009, 03:52 PM
First off I'm not referring to one single quote but a collection or 2-3 quotes (that one being just one example).

Second off as they said if you put power into Auxiliary you get more maneuvering.
"You put more energy into engines and you move faster. You put more towards the auxiliary and you turn quicker. (Amongst other things.)"

You put more ENERGY into your ENGINES and you MOVE FASTER.
You put more (ENERGY) into (AUXILIARY) and you TURN QUICKER.

If he's referring to the action of re-routing power or something else... well then that's just an English mistake. Right now as it reads in ENGLISH it clearly says that once you put more power into Auxiliary you turn quicker.


And there's absolutely NO EVIDENCE that putting stuff into Auxiliary = putting stuff into a bunch of secondary systems. None at all. Nowhere does it say that. And I would never consider Maneuverability and Auxiliary secondary system.


well the "among other things" part would indicate A: "things" is plural there for more than one And B: "other" would indicate different or unique and there for not the same. And Finaly C: "Amongst" would indicate a group of things thus indicateing there are more than one system associated with Auxillery.

Now you may be of the mind that Auxillery must mean reserve and otherwise uneeded power while Cryptic may be of the mind that it means systems like Damage control/ Med bays, Maneuvering Thrusters, and Inertial dampers. While in your mind you are absolutely right based on your definition of the term. The game developers may very well have a different veiw of the meaning of that particular term in this context. I personaly do not have a problem with the way it has been described so far. You obviously do or at least have a problem with the use of the term itself in this context. But, in my mind, while I can agree the term is fuzzy in this instance, It still makes perfect sense from a Game Play aspect.



Bj

Loekii
09-19-2009, 03:53 PM
well the "among other things" part would indicate A: "things" is plural there for more than one And B: "other" would indicate different or unique and there for not the same. And Finaly C: "Amongst" would indicate a group of things thus indicateing there are more than one system associated with Auxillery.

Now you may be of the mind that Auxillery must mean reserve and otherwise uneeded power while Cryptic may be of the mind that it means systems like Damage control/ Med bays, Maneuvering Thrusters, and Inertial dampers. While in your mind you are absolutely right based on your definition of the term. The game developers may very well have a different veiw of the meaning of that particular term in this context. I personaly do not have a problem with the way it has been described so far. You obviously do or at least have a problem with the use of the term itself in this context. But, in my mind, while I can agree the term is fuzzy in this instance, It still makes perfect sense from a Game Play aspect.



Bj

Exactly.

You divide your power between 4 options:

SHIELDS
WEAPONS
ENGINES
AUXILIARY (secondary systems like Thrusters, perhaps targeting scanners, transporter ranges, etc).


So Auxillary is just a group of secondary systems that provide various bonus/effects (as Zinc stated it affects 'Maneuvering, amongst other things'.) So putting power into AUX, grants a number bonus/effects - sort of like a catch all slot - rather than just going into a single system like the other three.

In a sense, it is similar to how putting power into WEAPONS, affects ALL weapons (Phasers, Disruptors, Torpedoes), rather than only one type of weapon.

USS_Parallax
09-19-2009, 03:57 PM
I'm not saying you're 100% wrong. I'm saying that's NOT what Auxiliary is. In name only. In grammar only. In semantics only. I'm not talking about the function. I am saying it should be renamed. That is simply not what Auxiliary does in Star Trek. And the word doesn't even properly fit because in mechanics Auxiliary has always meant additional, supplementary, etc. Meaning all Auxiliary systems would have primary systems.

blujester
09-19-2009, 04:03 PM
And I get what Paralux is saying. But really you can't expect the devs to relable AUX to SEC/SUP or auxilery to secondary/support just because you object to the definition they chose to follow. The word is used for both in the real world. In this instance it appears they chose Secondary/Support. Either way it works as a game mechanic.



Bj

blujester
09-19-2009, 04:10 PM
I'm not saying you're 100% wrong. I'm saying that's NOT what Auxiliary is. In name only. In grammar only. In semantics only. I'm not talking about the function. I am saying it should be renamed. That is simply not what Auxiliary does in Star Trek. And the word doesn't even properly fit because in mechanics Auxiliary has always meant additional, supplementary, etc. Meaning all Auxiliary systems would have primary systems.



And here I would disagree with you. I'm an industrial mechanic and program PLC's and wire motor controls for a living. Every motor starter comes with Auxilery relays and you know what... they get used. They are not spares or reserves they are vital to a proper 3 button Start/Stop/Jog station and if a particular deviece has more than one activation sequence then more Auxillery relays are added. Auxilery means "In addition to" Not "not needed but there in case mains fail" As you would imply.

auxiliary
Adjective
1. secondary or supplementary
2. supporting
Noun
pl -ries
a person or thing that supports or supplements [Latin auxilium help]




Bj

USS_Parallax
09-19-2009, 04:11 PM
It's never been used in that fashion for secondary/support in terms of mechanics. The main systems are never called Auxiliary. Thrusters are not auxiliary without having a main thruster. They're the main if there's no main.

Are they of secondary importance to the other 3 major systems? Engines, Shields and Weapons? Maybe so but even then it wouldn't be called Auxiliary.

And yes, I can say they should relable the thing lol. Auxiliary is already taken. You cannot have two Auxiliary Powers and this current one simply is not the one that we've seen in Star Trek.


Theoretically the term could have just changed meaning in the 30 years from Nemesis to 2409 but that would be just lame.

The word they're using doesn't fit. Auxiliary Power is something else. And I highly doubt they'd have something called Auxiliary and have another system called the same thing. :p

USS_Parallax
09-19-2009, 04:15 PM
And here I would disagree with you. I'm an industrial mechanic and program PLC's and wire motor controls for a living. Every motor starter comes with Auxilery relays and you know what... they get used. They are not spares or reserves they are vital to a proper 3 button Start/Stop/Jog station and if a particular deviece has more than one activation sequence then more Auxillery relays are added. Auxilery means "In addition to" Not "not needed but there in case mains fail" As you would imply.

Bj

But again this Auxiliary in STO seem to be clumping up Auxiliary systems and non-Auxiliary systems together.

And it's already been called Auxiliary Power which isn't what it's showing. They need to rename it to something else.

blujester
09-19-2009, 04:20 PM
But again this Auxiliary in STO seem to be clumping up Auxiliary systems and non-Auxiliary systems together.

And it's already been called Auxiliary Power which isn't what it's showing. They need to rename it to something else.

Impulse is the "Main" you are talking about, Maneuvering thrusters are the secondary/suplimental we are talking about.. again ..this falls within the definition for Auxiliary. And it is a power pool.. Auxiliary systems would require power as do all others. And you can take from or give to those systems at will.

auxiliary
Adjective
1. secondary or supplementary
2. supporting
Noun
pl -ries
a person or thing that supports or supplements [Latin auxilium help]


Bj

USS_Parallax
09-19-2009, 04:24 PM
I know what it means. The problem now is that they've called it an Auxiliary Power System. Am I to just live with the fact that they old Auxiliary Power is gone and dead? :P

And something as important as thrusters can't possibly be considered a secondary system especially on ships like the Defiant. That's like it's main system. It's not a support. That is it's whole being. ;)

BaakCha
09-19-2009, 04:57 PM
Yeah that's one of the two to three sources, thanks! This terminology disturbs me. :p

They should just call it Thrusters or Maneuverability or whatever. This isn't a terminology issue as much as an English issue. Auxiliary has a very clear meaning. Auxiliary Power is not a scifi term at all but actually is used in the real world and basically means "Emergency Power System". A backup generator that a hospital and other places use is technically a form of Auxiliary Power and is even called as such in the real world (though usually they say Emergency Power System or Generator or Backup Power).








YOU OFFEND ME SIR! I CHALLENGE YOU TO A DUEL!

*slaps you with glove*

:p:p:p

I didn't think it was supposed to be easy to rile a Gorn. The only reason Kirk was able to do it is because he took his shirt off.

On topic though, does it sound like they're saying auxiliary is specific to power or like it's referring to secondary systems not considered mission essential?

USS_Parallax
09-19-2009, 05:00 PM
Since when are thrusters not mission essential? Defiant? :cool:

If Auxiliary as it stands in game controls multiple functions including Maneuverability then just rename it because Auxiliary is taken already. :eek:

blujester
09-19-2009, 05:01 PM
I didn't think it was supposed to be easy to rile a Gorn. The only reason Kirk was able to do it is because he took his shirt off.

On topic though, does it sound like they're saying auxiliary is specific to power or like it's referring to secondary systems not considered mission essential?

It would appear they are refering to systems not deemed essential. But still useful as in greater power to Aux means more maneuverability. Possibly other things we don't know about. And not essential is a bit missleading as well..more like .. not primary for imediate combat though still useful in certain circumstances.


Bj

Loekii
09-19-2009, 05:08 PM
But again this Auxiliary in STO seem to be clumping up Auxiliary systems and non-Auxiliary systems together.

And it's already been called Auxiliary Power which isn't what it's showing. They need to rename it to something else.

I think cryptic is accurate in its use of the term, and not recognizing the various contexts it can appear in Star Trek and in STO.

You can have 'Auxilary Power', which is Secondary/additional/supplemental power. (ie - http://memory-alpha.org/en/wiki/Auxiliary_power )

You can also have 'Auxilary Systems', which are Secondary/additional/Supplemental to the primary systems. (ie - http://memory-alpha.org/en/wiki/Auxiliary_Control_Center )

Again, going back to your confusion about 'Maneuvering', you have a PRIMARY maneuvering system, even if you put ZERO power into Aux. That is your 'Primary' method of Maneuvering. Putting power into AUX simply BOOSTS your already existing maneuvering.


On topic though, does it sound like they're saying auxiliary is specific to power or like it's referring to secondary systems not considered mission essential?

It sounds like it is referring to secondary systems that appear to function like a 'buff', but we still do not have all the specifics. Generally I think it will end up being that way once we get a break down of all the things that AUX affects.

Azurian
09-19-2009, 06:52 PM
Look, we can all agree that Auxillary Power is the Power Reserves from secondary sources, while the mains come from the Matter / Anti-Matter reactions from the Warp Core. In which the secondary power sources are from fusion reactions from the Impulse Engines (this is cannon, for that's what powers the Galaxy's Saucer Section and what helped supplement power for one of Voyager's landings). With Emergency Batteries as for if auxillary and the mains go.

(FYI, for those who are confused, the Impulse Engines generate power like a Jet Engine, in generating electricity and propelling a jet aircraft).

So Cryptic should readjust Auxillary and turning it into a type of mana / stamina bar on, where you can see how much power you're redirecting to systems. And the "Auxillary" slider should be renamed "Thrusters", so that you can add auxillary power to these systems to increase a ships' manuverability.


I'm hoping there is an Engineering screen so you can divert or add power to needed systems, like the SIF or Life Support.

Vorgse
09-19-2009, 07:26 PM
Wow...never had to explain Auxillery power to a tea drinking Gorn before...but here goes.

Ok.. lets say your ship generates a finite amount of energy, for this example we'll call them units. And your ship generates 20 units of energy total. You have 4 main power systems all capable of operating at a power level of 10. Impulse engines can be set from one to 10, phasers can bet set from one to 10, shields can be set from one to 10, and auxillery power, Power held in reserve can be set from one to 10. Normal operation would have you allocate 5 units of power to Impulse, 5 units of power to Phasers, 5 units of power to shields, and hold 5 units of power for reserve or auxillery to be readily transferred to what ever system may need it at the time.


If you need to boost damage you transfer Aux to Phasers. If you need to boost shield you transfer from aux to shields. You can transfer from Impulse to shield and aux to weapons. You can decide to be fast and shielded but weak weapons and quickly turn into slow and shielded and well armed. It's all tactics and energy control.

Bj

You got it!

Your ships reactor only puts out so much power that not all of your systems can be cranked to max. In most cases 100% power in a system means it is operating, any less than that and it doesn't work, it doesn't mean that's it's maximum intake.

Auxiliary power comes from a bank of batteries on your ship, normally recharged by the reactor. When you need a boost of power to say go full power to weapons and engines, you flip on Aux and the batteries spill more power into your system that you can allocate to different systems.

Auxiliary power only lasts so long.