View Full Version : Player Death Suggtion
harlock2002n
09-18-2009, 08:06 AM
Hey there gang.
I been in mmos for along time. I was a closed beta for Aion, and Played World of Warcrafts test server for over 4 years(when it was up). etc
I have seen a lot of “This is what happens when the character dies”. Here is my some of my Ideas on the Character dies subject. When the character dies. The officers that they have trained to that point a % of them come back to life the other % you have to train new ones.
If your ship gets blow up. Use the same thing.% of the people that you have trained come back. The others you have to re train.
Have Racial penalty for death and getting your ship blown up.
Case in point James T Kirk was promoted to admiral then later on was demoted back down to Captain.
A) He Blows up the Enterprise.
B) He Stole the Enterprise from Star Fleet.
As for the class of Ship. Make it so that they cant get the “Best Class or Best Ship” if they keep on dieing.
Have faction points were you do something bad it counts against the player. If they do some thing good it count for them.
Example:
Player sees A Klingon must kill Klingon!. And all the Klingon is doing is siting there and you are not at war with them and die fighting them, lost of faction points. Pos, demotion in rank, pos, loss in type of ship you can command. And your first officer is dead. you need to retrain a new one.
(sorry for the typoos)
Elta_and_Zletha
09-18-2009, 08:30 AM
Uhhh, eh.... well this doesn't sound good to me, IMHO.
You're saying if you die, you go down in rank. But ranks are like levels in this game, so by dying you will be losing your levels... and that doesn't sound like much fun. =P
Same thing goes for losing your bridge officers, why am I going to spend so much time devoted to leveling them and then a "%" chance of losing all that hard work?
You're going to die eventually in an MMO. I doubt anyone has not died at least once so not being able to get the best of the best ship because you keep dying also wont be fun.
Faction points though, about losing or gaining depending on what you do sounds like a good idea and worked well in World of Warcraft.
harlock2002n
09-18-2009, 08:47 AM
Uhhh, eh.... well this doesn't sound good to me, IMHO.
You're saying if you die, you go down in rank. But ranks are like levels in this game, so by dying you will be losing your levels... and that doesn't sound like much fun. =P
Same thing goes for losing your bridge officers, why am I going to spend so much time devoted to leveling them and then a "%" chance of losing all that hard work?
You're going to die eventually in an MMO. I doubt anyone has not died at least once so not being able to get the best of the best ship because you keep dying also wont be fun.
Faction points though, about losing or gaining depending on what you do sounds like a good idea and worked well in World of Warcraft.
There are a lot of younger players in mmos I get it in eve, aion and world of warcraft. see it to many times to count.
case in point dad has a charater in sto, uber fed ship lets stay he lets his 13 year old play it. frist thing they think of " what can I blow up!" its like giving a 10 year old a bebe gun and saying here Jr shoot dog with it,
I just started playing eve last month the corp I joined a dad bought there kid a account the frist thing he did was to attack the frist corp he found in low sector. i am in is a miner eve.
Elta_and_Zletha
09-18-2009, 08:54 AM
There are a lot of younger players in mmos I get it in eve, aion and world of warcraft. see it to many times to count.
case in point dad has a charater in sto, uber fed ship lets stay he lets his 13 year old play it. frist thing they think of " what can I blow up!" its like giving a 10 year old a bebe gun and saying here Jr shoot dog with it,
I just started playing eve last month the corp I joined a dad bought there kid a account the frist thing he did was to attack the frist corp he found in low sector. Witch was the one I joined the corp. I am in this mining corp
....
o_O
fractaleye
09-18-2009, 08:57 AM
....
o_O
Have a kitty: http://img196.imageshack.us/img196/193/stonedu.jpg
:)
phifur
09-18-2009, 08:57 AM
....
o_O
:eek::eek::eek:
onesoul1982
09-18-2009, 09:00 AM
If you're looking for a harsh death penalty ,then this game may not be for you.
The Dev's have already said they weren't going to focus on death,but more about having fun. :)
Sivar
09-18-2009, 09:06 AM
There are a lot of younger players in mmos I get it in eve, aion and world of warcraft. see it to many times to count.
case in point dad has a charater in sto, uber fed ship lets stay he lets his 13 year old play it. frist thing they think of " what can I blow up!" its like giving a 10 year old a bebe gun and saying here Jr shoot dog with it,
I just started playing eve last month the corp I joined a dad bought there kid a account the frist thing he did was to attack the frist corp he found in low sector. i am in is a miner eve.
:eek::eek::eek::eek:
jamzgub
09-18-2009, 09:06 AM
personally a harsh death penalty will suck!
they have stated it will take time to get back to where you were when you died, enough of a penalty. this isnt a hardcore pvp game like eve either or wow (open pvp)
harlock2002n
09-18-2009, 09:08 AM
If you're looking for a harsh death penalty ,then this game may not be for you.
The Dev's have already said they weren't going to focus on death,but more about having fun. :)
its just on Idea I had I just got off the Aion beta. just some Ideas off the top of my head this is the frist time on the forums here.
harlock2002n
09-18-2009, 09:10 AM
I was wondering what is the death pen on sto. Has it been set in stone yet??
Osias
09-18-2009, 09:13 AM
First before that other person gets here (inb4 u?) This topic has already come up many times in the forum, infact i just finished reading another thread on the same topic.
Second (directed at Fractal) The kitty is a lie?
Third - I don't like your idea, it's way to harsh. It would be like if you die in WoW having a GM take your epics because you're a bad player
Yeah, i am aware in eve if you lose a ship you lose the ship, This isn't and hopefully will not ever be eve.
I think the worse we can expect is "Oh dear you exploded, That will be XX ingame currency to cover repair costs." Or atleast that's what i hope :P
Edit - I haven't seen anything officially stating "this" will happen when you die :(
harlock2002n
09-18-2009, 09:15 AM
personally a harsh death penalty will suck!
they have stated it will take time to get back to where you were when you died, enough of a penalty. this isnt a hardcore pvp game like eve either or wow (open pvp)
cool cool I did not know if it was going to be hardcore or not.
sorry if I offended any one
:)
fractaleye
09-18-2009, 09:18 AM
Second (directed at Fractal) The kitty is a lie?
By no means, the kitteh is True: http://img136.imageshack.us/img136/6548/20065812.jpg
RE-Kirk
09-18-2009, 09:18 AM
i'm hard core
i'm gonna delete my toon after every death
a self imposed death penalty cause i gotta keep it real
*snicker* - ok i can't keep a straight face on that one
Osias
09-18-2009, 09:20 AM
By no means, the kitteh is True: http://img136.imageshack.us/img136/6548/20065812.jpg
Ah i see. It failed to load the first time for me, I was made sad by this. But all is set right.
RE-Kirk -
Truly you are the most hardcore of the hardcore, i tip my hat to you sir.
:P
First before that other person gets here (inb4 u?) This topic has already come up many times in the forum, infact i just finished reading another thread on the same topic.
Second (directed at Fractal) The kitty is a lie?
Third - I don't like your idea, it's way to harsh. It would be like if you die in WoW having a GM take your epics because you're a bad player
Yeah, i am aware in eve if you lose a ship you lose the ship, This isn't and hopefully will not ever be eve.
I think the worse we can expect is "Oh dear you exploded, That will be XX ingame currency to cover repair costs." Or atleast that's what i hope :P
Edit - I haven't seen anything officially stating "this" will happen when you die :(
/agree
want eveish penalties go play eve. I expect it to be as the above said, maybe some generic crew lose that you'll have to hit a starbase to replinish and some repair costs through whatever currency they come up with. Dont see it being much more than that. IMO kinda came out a lil harsh, if it indeed sounded that way to others sry. try to be polite to all, just a ton of threads on these and it gets kinda repetative so i tend to shorten posts. :)
jamzgub
09-18-2009, 09:21 AM
you didnt offend anyone, its ok some people (including myself) can get really peeved and repeat posts, but dont sweat it, if they give you grief just report them, they will get a few warnings then a forum ban,
(been there done that 2nd account) and i learned my lesson lol,
anyhows, whats needed if for the flaming people give each other, and the dev team to stop. as untill the game actually ships you wont know 100% whats what, i agree with people making suggestions though as you never know it might just work!
Osias
09-18-2009, 09:24 AM
/agree
want eve penalties go play eve. I expect it to be as the above said, maybe some generic crew lose that you'll have to hit a starbase to replinish and some repair costs through whatever currency they come up with. Dont see it being much more than that. IMO
Anymore then that and they start to get into the "Scaring people out of playing the game and experiencing the content" mine field, and she's a big one.
I remember in EVE there were entire Corporations who were afraid to enter certain sectors of space because they could lose their ships to other players or Agressive NPCs.
Infact i'm not afraid to admit it, the harsh death penalties are why i left EVE
I sunk Millions of credits and MONTHS of training into getting a Battle ship, i had her for a week then while doing a L4 Mission i lost my connection and logged back in to a debris field and an escape pod. That sort of thing Crushes a mans soul.
Osias
09-18-2009, 09:27 AM
you didnt offend anyone, its ok some people (including myself) can get really peeved and repeat posts, but dont sweat it, if they give you grief just report them, they will get a few warnings then a forum ban,
(been there done that 2nd account) and i learned my lesson lol,
anyhows, whats needed if for the flaming people give each other, and the dev team to stop. as untill the game actually ships you wont know 100% whats what, i agree with people making suggestions though as you never know it might just work!
^ This
I'm sorry if i came across as rude blunt of like a flamer, you've got every right to voice your own ideas and while it was well thought out i simply didn't agree with it, Doesn't mean Cryptic won't secretly steal it from you and implement it claiming the fame glory and women for themselves.
Whoppin
09-18-2009, 09:34 AM
When you die, you should have to start over with a new character and you should not be able to use your previous character's name. lol:p
alucard1
09-18-2009, 09:34 AM
Anymore then that and they start to get into the "Scaring people out of playing the game and experiencing the content" mine field, and she's a big one.
I remember in EVE there were entire Corporations who were afraid to enter certain sectors of space because they could lose their ships to other players or Agressive NPCs.
Infact i'm not afraid to admit it, the harsh death penalties are why i left EVE
I sunk Millions of credits and MONTHS of training into getting a Battle ship, i had her for a week then while doing a L4 Mission i lost my connection and logged back in to a debris field and an escape pod. That sort of thing Crushes a mans soul.
Ooooooh that suuuuuuucks... Yeah.. I have a sh*tty net connection and dc rather frequently... I would really hate to come back to that.
I do recall, however, the devs have said there won't be "harsh" death penalties in STO
Saith
Osias
09-18-2009, 09:41 AM
I do recall, however, the devs have said there won't be "harsh" death penalties in STO
Saith
Indeed that appears to be the case, which i am grateful for.
Commander_Nate
09-18-2009, 09:51 AM
Death is bad, m'kay.
Ryokan
09-18-2009, 09:52 AM
Death is bad, m'kay.
Indeed, so there should be very good reasons to avoid it.
Osias
09-18-2009, 10:01 AM
I tend to try and avoid death even if there are no "Pros" and "Cons" to staying alive Vs dying. I don't need an outlandishly extreme penalty to stop me from flying into a clear "no win" situation :P
Zandtar
09-18-2009, 10:02 AM
I think if you die, you should be reincarnated as a Big Red Ball in space, for a full day.
Osias
09-18-2009, 10:03 AM
Does the ball squeak when squeezed? :confused:
Elta_and_Zletha
09-18-2009, 10:10 AM
In Champions Online, right in your little avatar, there are 5 stars.
I have no idea if these stars server any purpose whatso ever, but when ever you die, you lose half a star ( I think). If you die repeatadly, then your stars start to slowly fade away until you have none.
Alternativly, if you have a series of successful missoins, your stars slowly come back until you are back at 5 full stars again.
Like I said, I do not know what purpose it serves, if it has any impact on the game or not... Perhaps something like this will be implemented in ST:O as well?
Osias
09-18-2009, 10:17 AM
In Champions Online, right in your little avatar, there are 5 stars.
I have no idea if these stars server any purpose whatso ever, but when ever you die, you lose half a star ( I think). If you die repeatadly, then your stars start to slowly fade away until you have none.
Alternativly, if you have a series of successful missoins, your stars slowly come back until you are back at 5 full stars again.
Like I said, I do not know what purpose it servers, if it has any impact on the game or not... Perhaps something like this will be implemented in ST:O as well?
Sounds like some sort of rating system, Do better you get more stars, do worse you get less. But it would probably be more obvious or serve a purpose if this was the case :confused:
Sounds like a mystery
Ryokan
09-18-2009, 10:23 AM
In CO, you get a -X% debuff for each star you lose.
But it's barely noticable.
RE-Kirk
09-18-2009, 10:31 AM
I put this in another post and i think it should be addressed in these Death Penalty discussions.
I do not want suicide bombers in STO.
If there is absolutely no penalty in Death, what's to stop PvP fleets from assigning certain ships to nuzzle up next to your ship and self destruct?
Elta_and_Zletha
09-18-2009, 10:34 AM
I put this in another post and i think it should be addressed in these Death Penalty discussions.
I do not want suicide bombers in STO.
If there is absolutely no penalty in Death, what's to stop PvP fleets from assigning certain ships to nuzzle up next to your ship and self destruct?
I'm sure there are some penalties, just not uber-harsh ones. Like your hull integrety could be down a percentage and you'll have to spend some credits to have it repaired back to 100%.
Same for maybe your sheilds, weapons, speed, etc. would also lose percentage and you must spend to bring them up to full capacity.
Osias
09-18-2009, 10:43 AM
I put this in another post and i think it should be addressed in these Death Penalty discussions.
I do not want suicide bombers in STO.
If there is absolutely no penalty in Death, what's to stop PvP fleets from assigning certain ships to nuzzle up next to your ship and self destruct?
I recall from somewhere it being said that "Suicide" runs are a valid tactic in STO, they've even got a "Ramming Speed" Ability. I can't remember the exact source, it was one of those You Tube videos :(
Besides. Klingons love ramming speed.
mezlabor
09-18-2009, 10:54 AM
Anymore then that and they start to get into the "Scaring people out of playing the game and experiencing the content" mine field, and she's a big one.
I remember in EVE there were entire Corporations who were afraid to enter certain sectors of space because they could lose their ships to other players or Agressive NPCs.
Infact i'm not afraid to admit it, the harsh death penalties are why i left EVE
I sunk Millions of credits and MONTHS of training into getting a Battle ship, i had her for a week then while doing a L4 Mission i lost my connection and logged back in to a debris field and an escape pod. That sort of thing Crushes a mans soul.
You know you could have petitioned a gm to give you back your ship. they do that for lag/dc deaths.
Osias
09-18-2009, 10:58 AM
You know you could have petitioned a gm to give you back your ship. they do that for lag/dc deaths.
Yes i know this, i petitioned them and for some reason they decided i didn't qualify for such a replacement.
mezlabor
09-18-2009, 11:02 AM
Yes i know this, i petitioned them and for some reason they decided i didn't qualify for such a replacement.
Sucks I lost a rigged out megathron in a level 4 a few weeks ago but I laughed cause money is so easy to make in that game. I bought a megathron and a dominex to replace it and had that cash back the next day.
tenikis
09-18-2009, 11:06 AM
I guess we will have to wait until they release some more info on weather people can rejoin fights they have been killed in to know if suicide kamakazi attacks will be possible.....hoping not personally.
ten
Osias
09-18-2009, 11:07 AM
Lucky for you, I was new to the game and the money for my Megathron was hard to scrounge up ( I wan't poor, but i still wasn't at the uber successful point)
When i lost the ship I could have replaced it, true (putting a large dent in my savings for the next ship i was training for) but having lost a ship to something as random and unpredictable as a bad connection and then having the GM who is responsible for deciding if it's a legitimate loss or not tell me i didn't qualify for a replacement?
I don't know about you but I don't like to work for something only to have it dashed against the rocks, Be it a game or reality. It's just not cool.
RE-Kirk
09-18-2009, 11:08 AM
I recall from somewhere it being said that "Suicide" runs are a valid tactic in STO, they've even got a "Ramming Speed" Ability. I can't remember the exact source, it was one of those You Tube videos :(
Besides. Klingons love ramming speed.
Granted...
But, unless the PvP is treated like an instance, would the ship that just blew out the port shields with its warp core breach be back at an in zone rez point, refreshed and ready to blow up the starboard side?
I like the last ditch, no option left, corbomite maneuvers as much as the next trekkie. But when i kill you i want you to stay "dead" for at least a little while.
Osias
09-18-2009, 11:11 AM
I guess we will have to wait until they release some more info on weather people can rejoin fights they have been killed in to know if suicide kamakazi attacks will be possible.....hoping not personally.
ten
It's not just kamakazi you need to worry about either. With tractor and repulsion beams? Nothing to stop an enemy shunting a Starship who's core is breaching into your face.
I agree though, we'll have to wait and see what the devs decide.
I dont need a harsh penalty to make me hate dieing. No penalty, harsh penalty either way dieing makes me feel a lil blah inside. Its gonna happen, happens in all games but the only thing a harsh penalty will do is make it less likly i'll continue to play. I think the main concern about death seems to be geared towards pvp. I understand the need to show losses in a pvp fight but to punish ppl for it will make ppl not do it. Alot will be turned off by it. I've never been a big pvper in other mmo's penalty or not mainly because most of them never had a real point to it other than kill kill kill. I think STO will actually have a system that will make it somethin I would do on occasion. I think as long as your not able to zerg over and over into a pvp zone in short periods of time the death penalty would be negated entirly. Again alot of the comments seem geared more towards pvp concerns and not the actual death. So what alot of ppl seem to want is a restriction on how fast you can get into a pvp battle over and over, not nessessarily a death penalty, just an observation could be way off.
I do think their should be something to prevent ppl from getting back into the fight in 30 seconds, but feel having a death penalty or no wont affect how players feel about death, but will affect how long ppl will put up with a penalty. Having to replace a ship every few missions cause you died or in some cases every pvp match just means ppl wont do it. So again I say its more of a limitaion on reentering combat as apposed to the punishment for a loss. Just my Opinion.
mezlabor
09-18-2009, 11:13 AM
It's not just kamakazi you need to worry about either. With tractor and repulsion beams? Nothing to stop an enemy shunting a Starship who's core is breaching into your face.
I agree though, we'll have to wait and see what the devs decide.
Don't worry I'm sure they'll find the most carebear way they can to handle it.
fractaleye
09-18-2009, 11:15 AM
I wonder when Rekhan will put up his 2000 words on ships....
(no rush, just curious)
(and excited, that's a lot on ships hehe)
(and I don't really expect a dev response because of this, but it would be cool)
Xiango1991
09-18-2009, 11:16 AM
This wouldnt work because cryptic has said that they want to make a game thats fun, thats not fun;
Spending 3 weeks training so you can have the best ship in game just to be ganked by 12 younger players, then the 3 week training has to be done again. percentage or no, not most peoples version of fun.
Thanks for the suggestion though ...
Osias
09-18-2009, 11:16 AM
He's doing 2000 words on ships?
Interesting.
I agree though, No rush.
majicebe
09-18-2009, 12:23 PM
Hey there gang.
I been in mmos for along time. I was a closed beta for Aion, and Played World of Warcrafts test server for over 4 years(when it was up). etc
I have seen a lot of “This is what happens when the character dies”. Here is my some of my Ideas on the Character dies subject. When the character dies. The officers that they have trained to that point a % of them come back to life the other % you have to train new ones.
If your ship gets blow up. Use the same thing.% of the people that you have trained come back. The others you have to re train.
Have Racial penalty for death and getting your ship blown up.
Case in point James T Kirk was promoted to admiral then later on was demoted back down to Captain.
A) He Blows up the Enterprise.
B) He Stole the Enterprise from Star Fleet.
As for the class of Ship. Make it so that they cant get the “Best Class or Best Ship” if they keep on dieing.
Have faction points were you do something bad it counts against the player. If they do some thing good it count for them.
Example:
Player sees A Klingon must kill Klingon!. And all the Klingon is doing is siting there and you are not at war with them and die fighting them, lost of faction points. Pos, demotion in rank, pos, loss in type of ship you can command. And your first officer is dead. you need to retrain a new one.
(sorry for the typoos)
I respectfully think this sounds terrible ;P
Seriously though, I probably wouldn't play a game like that. MMO's take enough of your time as is without you having to redo the same work every time your ship blows up or you're knocked out in combat.
I'm not against an RP server where this kind of stuff happens, but I'd certainly never go there. Same reason I never got the whole Diablo 2 hardcore mode where you can play for a hundred levels, spend thousands of hours in-game, then have all of it just mean nothing at all the first time you don't drink a potion on time. It's kinda like saying, "Yeah, I played a lvl 99 warrior, until I got drunk at the keyboard and made all that already wasted time even more wasteful" ;)