luistigerfox
09-11-2009, 05:56 AM
I'm not sure where to post suggestions. Anyway.
I believe that it would be an excellent choice in design for space combat if the game engine is to include the titular elements of this thread. I have a feeling that there may already be plans to add reacting shield bubbles to the ship art. After all, what's star trek without it? (aside from enterprise).
I think a less common, but still somewhat star trek element would be hull damage modeling. Perhaps making hard-points on ships that can be destroyed as the player takes damage, perhaps even to the point where repairing them would take either outside assistance or a short amount of out of combat time, as they may be linked to the third suggestion in the thread title. A prime example of this would be in the old single player game. Klingon academy.
Now what is star trek without the ability to pick and choose the subsystems of your target. Often they aim to disrupt power or shield grids, and engine or weapon systems. I know the game isn't done yet, and I haven't read enough on the forum to see if these suggestions have been done yet.
Just a shame that we can't get the official star-trek federation computer voice-over clips that are so well known to the property. I'd love to hear that give damage warnings, but she's not around anymore, is she?
I apologize for the random rambling.
I believe that it would be an excellent choice in design for space combat if the game engine is to include the titular elements of this thread. I have a feeling that there may already be plans to add reacting shield bubbles to the ship art. After all, what's star trek without it? (aside from enterprise).
I think a less common, but still somewhat star trek element would be hull damage modeling. Perhaps making hard-points on ships that can be destroyed as the player takes damage, perhaps even to the point where repairing them would take either outside assistance or a short amount of out of combat time, as they may be linked to the third suggestion in the thread title. A prime example of this would be in the old single player game. Klingon academy.
Now what is star trek without the ability to pick and choose the subsystems of your target. Often they aim to disrupt power or shield grids, and engine or weapon systems. I know the game isn't done yet, and I haven't read enough on the forum to see if these suggestions have been done yet.
Just a shame that we can't get the official star-trek federation computer voice-over clips that are so well known to the property. I'd love to hear that give damage warnings, but she's not around anymore, is she?
I apologize for the random rambling.