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Ensign_Scott
09-04-2009, 05:26 PM
Hey guys! been lurking round here for a long time and i just need one question to sell me to the game.

Will i be able to bump into random people while playing, and help them out if they are in trouble?

For me this is the most enjoyable aspect of MMO's and it would be a shame not to include it in this game
(which is loooking fantastic by the way, Good job Cryptic!


Thank you.

EDIT::Typo's

Dragoonsorcerer
09-04-2009, 05:29 PM
i dont see why not, i for one would like to be able to send out a distress call if i get into a fight i cant handle and someone like yourself entering the fray guns blazing :D

Cormoran
09-04-2009, 05:41 PM
the mmog's i've played discourage this type of behaviour through xp penalties.

I've been raged at for randomly helping people out in wow and lotro, i've found this to be rather detrimental to the whole community aspect of mmog's as it turns you against being nice and trying to help people.

here's hoping sto doesn't penalise people for trying to help.

Dragoonsorcerer
09-04-2009, 05:45 PM
yea rlly, but in the end with those kinds of mmos the choise is die and lose out on all exp or get help and get 50% exp.... i'll take 50% anyday , but sometimes it seems like thats just me i think :confused:

fractaleye
09-04-2009, 05:49 PM
I hope so, too. I'm used to something like that in Eve, where the mission pay/reward and loyalty points are split among your fleet (if you want to; you don't have to lol). If I need to call for help, something similar seems fine to me.

Dragoonsorcerer
09-04-2009, 06:00 PM
I hope so, too. I'm used to something like that in Eve, where the mission pay/reward and loyalty points are split among your fleet (if you want to; you don't have to lol). If I need to call for help, something similar seems fine to me.
agreed, its only natral that in a group theres "modifiers" on exp and such after all, if you take away the challenge then the exp isnt worth it

Ensign_Scott
09-04-2009, 06:22 PM
well in Final fantasy XI you could heal the other player and get full xp, if you needed to attack the player in trouble called for help, then no xp is distributed, that sounds fair to me.

Deadjester1
09-04-2009, 06:27 PM
I don't see there being a issue if somebody puts out a Distress Call. And I think that was a great idea, would be really cool to put one out and get help or to hear one and respond, coming in with guns blazing as he said and helping out.

And if you think about it, that is really one of the things the Federation is all about, answering the calls of those in need.

Dragoonsorcerer
09-04-2009, 06:29 PM
well in Final fantasy XI you could heal the other player and get full xp, if you needed to attack the player in trouble called for help, then no xp is distributed, that sounds fair to me.


true, i forgot about ffxi :confused: but eather way, im noot worryied about "punishment" for aasking for help or giving it if its needed

Draconianknight
09-04-2009, 06:30 PM
I hope so, too. I'm used to something like that in Eve, where the mission pay/reward and loyalty points are split among your fleet (if you want to; you don't have to lol). If I need to call for help, something similar seems fine to me.

Fractal, I seem to be following you around in the forums. Anyway, I agree with you..I to remember EVE, somewhat fondly...just got tired of having a second job. But yes there is an aspect here of warping from point A to point B and responding to a general distress call from another toon. However from what I have interperated what the have said. You probabely will not see this type of play unless it is in the NZ. The NZ is where the PvP will be. I am not sure if a outside player will be able to engage or interfere in a combat that is already under way. The idea certianly adds a challanging aspect to PvP though. And could rapidly lead to a fleet size engagement..sign me up WOOT!:D

fractaleye
09-04-2009, 06:39 PM
Fractal, I seem to be following you around in the forums. Anyway, I agree with you..I to remember EVE, somewhat fondly...just got tired of having a second job. But yes there is an aspect here of warping from point A to point B and responding to a general distress call from another toon. However from what I have interperated what the have said. You probabely will not see this type of play unless it is in the NZ. The NZ is where the PvP will be. I am not sure if a outside player will be able to engage or interfere in a combat that is already under way. The idea certianly adds a challanging aspect to PvP though. And could rapidly lead to a fleet size engagement..sign me up WOOT!:D

Amen. I've got 2 accounts atm (had 3 up till a couple days ago lol), but luckily they're going into long skills , so hibernating really. I love Eve, but it's really not a MMORPG, and certainly not a ST MMO. It is probably the best MMOPVP imo, and does a fine job of it.

Maybe, if you need help (or want to give help), you could fleet up even with 1 person already in the fight, and warp to them. This is for PvE imo; PvP wise, I'll let Cryptic take a stab at that stuff lol. I'm not sure about all the recent talk about instances, shards, etc (well, Eve's got most/all of those, but kinda makes it seem like 1 big galaxy), so I'm not sure if that's feasible or not.

Again, PvP? Yeah, not too sure about that lol. I wouldn't want to be almost done with an opponent's fleet just to have him 'hot drop' on me. Same if I was going down tbh; bet I'm sure the devs will let us know.

edit: Maybe Eve creeping in again, but if you put out a distress signal, (low) chance of NPC enemy receiving it and adding to your troubles? lol, maybe not.

Dragoonsorcerer
09-04-2009, 06:40 PM
Fractal, I seem to be following you around in the forums. Anyway, I agree with you..I to remember EVE, somewhat fondly...just got tired of having a second job. But yes there is an aspect here of warping from point A to point B and responding to a general distress call from another toon. However from what I have interperated what the have said. You probabely will not see this type of play unless it is in the NZ. The NZ is where the PvP will be. I am not sure if a outside player will be able to engage or interfere in a combat that is already under way. The idea certianly adds a challanging aspect to PvP though. And could rapidly lead to a fleet size engagement..sign me up WOOT!:D

acually i think all three of us are following us around lol, but i didnt play eve, but i did play pirates of the burning sea, battles/ travel seems simmilar, i think, iirc, you could ask if someone in a battle if he needs help and if he accepts you could sail in and help

Dacrimara
09-04-2009, 07:04 PM
A distress signal IS very much a part of Star Trek and should be included. I'm sure we'll see it in some missions where the distress call is legitimate and some instance where the distress call is a ruse.

Speaking of getting ranted at for helping out another player in WoW... I've never had that happen. If I see someone in battle... I will generally stay back and watch what is happening. If a friendly faction member appears to be in over their head then I'll pop off a heal for them or launch a frost bolt (or two) to help kill the beastie before they die. As long as I jump into a battle ONLY when I'm needed, I will usually get a "thank you" for my assistance. If the other player appears to be handling things just fine, then I simply move on without interfering.

In WoW, stepping in doesn't hurt the other players' XP unless you engage first... In those cases, I TRY to avoid lending too much assistance so that the person who went charging in will get the XP instead of myself.

This etiquette works great for me and I will continue to operate in the same fashion no matter what MMO I play.

Draconianknight
09-04-2009, 07:09 PM
Yes I played WoW as well and used the same ethic. It seems to be generally accepted game play in MMO's.
In this case though I think that if you give the shout for help, it should give auto permission to have someone else jump in. I see it adding a interresting dimension to the PvP, but not everyone will be happy with it.

Dragoonsorcerer
09-04-2009, 07:11 PM
since when is -everyone- ever happy about the same thing? lol

scholarman
09-04-2009, 07:30 PM
I hope there's enough instancing that we're not queuing up or camping spawn points to try and complete objectives, but at the same time I hope we can still send out a general distress call from inside the instances. That to me would capture the flavor of Star Trek perfectly -- space is big enough that you'll never be noticed unless you call.

Dragoonsorcerer
09-04-2009, 07:35 PM
eww, yea i remember when the new areas in WoW opened up, there were -lines- waiting to kill quest mobs :''(

Draconianknight
09-04-2009, 08:12 PM
Heads up and read.
http://pax.gamespot.com/story/6216820/star-trek-online-exclusive-hands-on-starflight-and-away-team-gameplay

Zepath
09-04-2009, 08:22 PM
You should never have a queue for a boss in a modern MMO. We give away the levels and the experience in MMO's today anyway .... no one really works for anything.

Nothing you have to fight is really hard to defeat.

Quests (Missions) in MMO's today have become either straight up Fed-Ex runs, or Fed-Ex runs with some clean up to see if you get a loot drop.

So just make bosses a Warhammer Public Quest type scenario and just give the player the credit for the kill if he's in the area ... no one seems to care anymore anyway.

Nalah
09-04-2009, 08:32 PM
Yes I played WoW as well and used the same ethic. It seems to be generally accepted game play in MMO's.
In this case though I think that if you give the shout for help, it should give auto permission to have someone else jump in. I see it adding a interresting dimension to the PvP, but not everyone will be happy with it.

EQ2 had an interesting approach to this; a mob belonged to whoever attacked it first (solo player or group), and couldn't be touched by anyone else unless the attacking player(s) typed /yell (or /y). Typing that yelled for help and allowed others to aid you if they so wished. The downside to it was that no one not grouped with you could heal you without the /yell, and once you typed /yell you no longer received xp for the mob.

Nalah
09-04-2009, 08:36 PM
You should never have a queue for a boss in a modern MMO.

I don't know how prevalent it was throughout the game, but in CO's Desert Crisis starting zone there was a boss named Almagordo (sp?) that dropped a quest piece; only the player who got credit for the kill received the drop, even if other were grouped with that player.

Vorgse
09-04-2009, 08:51 PM
the mmog's i've played discourage this type of behaviour through xp penalties.

I've been raged at for randomly helping people out in wow and lotro, i've found this to be rather detrimental to the whole community aspect of mmog's as it turns you against being nice and trying to help people.

here's hoping sto doesn't penalise people for trying to help.

Why would you get Raged at in LOTRO? I love their system, if you're not in a group whoever attacks first gets the XP for the kill, unless they disengage completely, i.e. escaping battle.

Nalah
09-04-2009, 08:55 PM
Why would you get Raged at in LOTRO? I love their system, if you're not in a group whoever attacks first gets the XP for the kill, unless they disengage completely, i.e. escaping battle.

More than likely it's ingrained in people who do not understand LotRO's system and are used to other MMOs where people can leech xp off of another player's fight.

Vorgse
09-04-2009, 09:10 PM
More than likely it's ingrained in people who do not understand LotRO's system and are used to other MMOs where people can leech xp off of another player's fight.

Yeah I loved it, with my hunter I would pretty much always fire a few shots into the fray if I came across someone in battle just because I knew I wouldn't cheat them. I hope the do STO in a similar fashion.

Cormoran
09-04-2009, 09:20 PM
Why would you get Raged at in LOTRO? I love their system, if you're not in a group whoever attacks first gets the XP for the kill, unless they disengage completely, i.e. escaping battle.

some just do, it's happened to me often enough that i've since taken a 'let 'em burn' mentality, you get into a fight you're not ready for, that's your fault, the most you'll get out of me is a pointing and laughing emote these days.

Vorgse
09-04-2009, 09:24 PM
some just do, it's happened to me often enough that i've since taken a 'let 'em burn' mentality, you get into a fight you're not ready for, that's your fault, the most you'll get out of me is a pointing and laughing emote these days.

I'm sure they do in WoW, it may be a new development but LOTRO has eliminated XP stealing, whoever attacks a mob first gets the XP for its death.

So LOTRO isn't a valid example.

DarkOrion69
09-04-2009, 10:13 PM
I would enjoy answering PC distress calls. But I think someone would have to be pretty close and pretty good at evasion to give me time to get to them. Of course, if they were locked in an instance...maybe the distress call publicly opens the instance? Because if ti stays locked for their protection...I cannot help anyone:(

Cormoran
09-05-2009, 08:53 AM
I'm sure they do in WoW, it may be a new development but LOTRO has eliminated XP stealing, whoever attacks a mob first gets the XP for its death.

So LOTRO isn't a valid example.

don't tell me that, tell it to the people who yelled at me for helping out.

valid or not they did it, and they did it so much that there's no way i'll help people in an mmog again.

erriku
09-05-2009, 09:54 AM
i dont see why not, i for one would like to be able to send out a distress call if i get into a fight i cant handle and someone like yourself entering the fray guns blazing :D

I would love to answer distress calls from other player ships. It would feel so very Star Trek.

"This is the USS Jigglypuff. If anyone is out there please help us! Our shields are failing and we've lost weapons systems! We're taking heavy fire and we wont last much longer!"

Queue the epic Star Trek action music as I drop out of warp instantly firing away my phasers.

"This is the USS Red Rover. We got you covered. Fire photon torpedoes!"

Pew-pew pew-pew! Boom!

ibby1kanobi
09-05-2009, 10:00 AM
Hey guys! been lurking round here for a long time and i just need one question to sell me to the game.

Will i be able to bump into random people while playing, and help them out if they are in trouble?

For me this is the most enjoyable aspect of MMO's and it would be a shame not to include it in this game
(which is loooking fantastic by the way, Good job Cryptic!


Thank you.

EDIT::Typo's



The answer is Yes. Zinc said in an interview he did with Tamagros today that you can see other players being attacked by like enemy ships, and you can see that he's outnumbered and rush to aid. Zinc used Vor'cha's as an example in the interview.

Its:
http://hailingfrequency.com/boards/index.php/topic,1881

It's in the first video somewhere.

DarkOrion69
09-05-2009, 10:05 AM
Out of curiosity has Tamgros become the unofficial Forum Spokesman? He seems to be at many of the events and is doing interviews with Craig. I will admit I ask a bit out of jealousy and a bit out of feeling he would make an excellent active ombudsman for all of us.

fractaleye
09-05-2009, 10:09 AM
Lol, Star Trek's version of the Lofty Scam? :) (Used to be allowed in Eve; you could fleet with someone you didn't know, warp to them, and kill them anywhere hehe) j/k. I like the idea of distress signals, just might not answer or give them out myself (Again, just my Eve mode atm; I need to get out of that lol).

Oh, and interview videos with Zinc and Rekhan! :eek: Coooome on, DSL!

*curses my slow internet connection*

Archangelwoghd
09-05-2009, 10:10 AM
I think it was always assumed that players could SoS each other...

Draconianknight
09-05-2009, 08:59 PM
I think it was always assumed that players could SoS each other...

Going to put a real spin on PvP play if this is the case. :cool:

ibby1kanobi
09-05-2009, 09:29 PM
Out of curiosity has Tamgros become the unofficial Forum Spokesman? He seems to be at many of the events and is doing interviews with Craig. I will admit I ask a bit out of jealousy and a bit out of feeling he would make an excellent active ombudsman for all of us.

He's a reporter for Hailing Frequency. He does some good work. He collects questions and things from the forum members and asks them when he gets interviews. Hailing Frequency has been doing interviews with Zinc for some time now. He's not a forum spokesman, just a forum member that happens to be a reporter.