View Full Version : Will we see Joint Trills in STO?
Sir_Cedric
08-27-2009, 05:49 AM
I am very sure we will see Unjoint Trills in STO. But the question is will we see playable Joint Ones? If your a Trill in STO, maybe a quest/ mission will be offered to you to became a Joint Trill. Maybe it would be a bonus to your career, and you gain new knowledge you didn't have before. Not saying you lose who you are, but it might be something the Trill race would have as an ability in the game, the ability to gain a bonus pack of abilities.
Example:
Your a Science officer as an Unjoint Trill in Starfleet, but once you do the joint Trill missions, you gain xp in Tactical. Without the Joining, your wouldn't have this ability, unless you switched careers of course. But you would gain a second sub career as a Joint Trill.
It's just a thought guys. What do you think?
ZeframCochrane
08-27-2009, 06:03 AM
It sounds really interesting. I like the idea.
What would be cool is if becomming a joined Trill was very difficult and time consuming but very rewarding once you are joined. Cryptic would have to be careful with the balance. You don't want playing a Trill and that's what could happen.
Didn't that Star wars MMO have somthing like this with Jedi?
MyOwnSling
08-27-2009, 06:05 AM
I don't mind some of your ideas. I think it would be neat to see trill joining at some higher levels for trill characters.
Also, it's "joined", not "joint".
billybob442
08-27-2009, 06:08 AM
I'm very curious how they're going to handle joined Trill since I was considering either a Trill captain or first officer.
I like your idea, but since Trill aren't one of the "big four" races for either faction I doubt they'll get their own quests. Would be nice if they did since it adds some interesting depth to those characters.
You could also simulate starting as a joined Trill by giving them an ability or two from outside their class (to represent knowledge from past lives) but balance it off by making them extra susceptible to neural toxins, as per cannon.
Ideally you'd have a choice to start as either joined or unjoined and unjoined Trill had the opportunity to seek a joining later in play, possibly getting more out of their joining since they had to work for it, but that's probably a bit more complexity than one could reasonable expect.
knightofhyrule730
08-27-2009, 06:14 AM
You will be able to be a Trill, but only in skin brown blotch things. There will not be any special missions for specific races, or at least so it seems from Craig's recent time at Gamecom.
There will probably be some kind of race bonus that increases your abilities because of your multiple lives of experience.
Sir_Cedric
08-27-2009, 06:32 AM
Well sorry for the Joint vs Joined, My mind is racing at work, and it sounded right at the time. lol
Anyway, I don't think we will see this at launch of the game, BUT I would like to see the races fleshed out a bit after launch.
Joined Trill missions for higher level players.
Vulcan Mind Meld and neck picich opened up.
Betazoid telepathic used on NPCs only.
That's just naming a few.
The Joined Trill idea can work, and it's not like your gaining a super power. It's only gaining a new ability in the game.
knightofhyrule730
08-27-2009, 06:37 AM
and what do you do for the custom races? because cryptic is pushing the customization button so much, i doubt you will ever see race quests.
imo, you are fairly stupid if you do not create your own race. the ability to pick your own racial abilities is far too imperative for an MMO to let the computer do it for you.
even if you do not change the way you look (remain looking human, vulcan, klingon, etc), you would be foolish to not change up the racial abilities.
think about WoW. If i had my way, id be able to ditch the human sword specialization and take the night elf nightmeld ability instead. see where im going?
loyaltrekie
08-27-2009, 06:43 AM
and what do you do for the custom races? because cryptic is pushing the customization button so much, i doubt you will ever see race quests.
Wouldn't it just put you along the "racial line" closest to your abilities? I mean it wouldn't be hard to conform a system to a users custom race. I'm not a fan of the whole idea at all, just saying that the above is hardly a reason to not do it.
Sir_Cedric
08-27-2009, 07:05 AM
Yes it's great they are letting us make our own races, but at the end of the day how many people will pick a default race? These default races we all know and love should have their abilities put in the game, and some small questing system should be in place to open out your races ability to use in game.
If you make your own, maybe a default mission/ quest will be hooked to whatever pick for your guy, and you can do a few of the missions at some poitn in the game.
The joined Trill idea is only giving you the full ability of what the Trill elites get picked to do. It's not something all Trills get called to do, and those who do get the chance are very special in that culture.
andeolus
08-27-2009, 08:31 AM
and what do you do for the custom races? because cryptic is pushing the customization button so much, i doubt you will ever see race quests.
imo, you are fairly stupid if you do not create your own race. the ability to pick your own racial abilities is far too imperative for an MMO to let the computer do it for you.
even if you do not change the way you look (remain looking human, vulcan, klingon, etc), you would be foolish to not change up the racial abilities.
think about WoW. If i had my way, id be able to ditch the human sword specialization and take the night elf nightmeld ability instead. see where im going?
That's a point if all you're looking to do is min/max your character. I happen to like Vulcans and will most likely play one. Maybe they won't get the most powerful abilities (or, maybe they will) but I'm not about to create a "new" race, have it look like a Vulcan, call it a Vulcan, but give it completely different traits just because "Inner Eyelid" doesn't give me a bonus to attack.
It's not always about making the best, most powerful character and I don't think that makes me "fairly stupid".
knightofhyrule730
08-27-2009, 08:59 AM
That's a point if all you're looking to do is min/max your character. I happen to like Vulcans and will most likely play one. Maybe they won't get the most powerful abilities (or, maybe they will) but I'm not about to create a "new" race, have it look like a Vulcan, call it a Vulcan, but give it completely different traits just because "Inner Eyelid" doesn't give me a bonus to attack.
It's not always about making the best, most powerful character and I don't think that makes me "fairly stupid".
actually it does. no just joking :P
honestly though, im talking about abilities that you will never use. example: if you know that you will never pick up a crafting skill while you play, what is the point of having a bonus to crafting. right, there is none. Thats where the customization comes in, allowing you to change. if you dont, well, then you are pretty silly for not taking advantage of the system.
its known as taking the best of both worlds. i plan on minimaxing as much as possible. its a game, you play to win. choosing not to puts you at a disadvantage very quickly.
loyaltrekie
08-27-2009, 09:14 AM
its known as taking the best of both worlds. i plan on minimaxing as much as possible. its a game, you play to win. choosing not to puts you at a disadvantage very quickly.
In a competitive game I would agree; I would hardly say the majority of MMO players "play to win". Going to have to put that into the speak for yourself category; definitely on a title that will be PvE driven.
Sir_Cedric
08-27-2009, 09:15 AM
Well some of us are seeing this as more than just a game, we see it as a chance to live out adventures in the trek Universe, or just hangout and have fun.
Sure it's great to max out your guy in all areas of the game your playing, then rushing off to get all the best it has to offer. In the end when you have all the toys of the game, what will be left to do?
IMO you can't come into a game like STO, and say I will get all the best of the best and win, cause again I believe it will be more than just your advance MMO. It's a game yes, but it's one that will have a whole lot more to it than just trying to beat the other guy.
Mozcol
08-27-2009, 09:22 AM
Well some of us are seeing this as more than just a game, we see it as a chance to live out adventures in the trek Universe, or just hangout and have fun.
Sure it's great to max out your guy in all areas of the game your playing, then rushing off to get all the best it has to offer. In the end when you have all the toys of the game, what will be left to do?
IMO you can't come into a game like STO, and say I will get all the best of the best and win, cause again I believe it will be more than just your advance MMO. It's a game yes, but it's one that will have a whole lot more to it than just trying to beat the other guy.
Min/Maxing is something I've always done as do many many others. Its the way we like to experience the game and in the end theres End Game. Maybe this game will be different and the Min/Maxing will not be a viable thing to achieve and maybe it will, we just don't know.....its just our opinion on how its going to be. I hope it will be others won't, just have to wait and see. Afterall this game is being made for the masses not a niche crowd, i expect to see a fairly standard approach to this MMO, and assume there will be a little bit for everyone but more of what they think will draw the most subs not what is "more trekky".
Sir_Cedric
08-27-2009, 09:43 AM
Well End Game content put aside for a sec, we do know we all will Captain our own ships, and the type of ships we get will be based on what we do in the game. So really we will not see a leveling system like you do in other MMos, so how will we gain better equipment?
I think we will have a type of prestige system in place, one that grades you on missions passed and missions failed. The better your prestige, the better your equipment will be. ( Ships, crew, weapons, etc.)
Games like WoW where you have to level up to gain the better equipment, make you grind your way killing 100 rats, or 200 pigs, or fighting 50 Orcs. Once you have done that task, you might see the next level on your way to 80. And soon to be 85.
But my hope for STO, you can take your time playing the game, and still gain the point you need to get the top gear, and you DON'T have to grind your way up to the top to do it. As it's been said, the missions will play out like an episode on TV. So to me that means you will be on an adventure from the sound of the gun, and the grinding will be open the window.
This is where STO will and should be very different from the mainstream MMOs other there. I forone am very tired of the grinding quests. I am ready to have adventures that give you the feeling you did something meaningful in the game.
andeolus
08-27-2009, 09:49 AM
Exactly, I don't want to play another game where I need to conform to what people consider to be the "best". I want to play and have fun. I want to create a character that's interesting and has depth. If I make a Denobulan, I want to have a "long tongue" ability. I don't want to make a faux Denobulan and give him "kill stuff faster" ability instead just because long tongues don't instantly kill your opponent.
loyaltrekie
08-27-2009, 09:52 AM
I want to create a character that's interesting and has depth. If I make a Denobulan, I want to have a "long tongue" ability. I don't want to make a faux Denobulan and give him "kill stuff faster" ability instead just because long tongues don't instantly kill your opponent.
At the end of the day this is still a game; not a Star Trek simulator. I think you are expecting way too much "simulation" things with that comment.
andeolus
08-27-2009, 09:58 AM
At the end of the day this is still a game; not a Star Trek simulator. I think you are expecting way too much "simulation" things with that comment.
Well, I'm exaggerating a bit to make a point. I don't honestly think there will be a lot of silly abilities, but there might be flavor ones. I don't think there's anything wrong with every ability not being completely and utterly useful in every situation. You shouldn't use the character generator to milk every single possible advantage you can. And if you are, don't disparage the rest of us who don't.
andrewprofit
08-27-2009, 10:04 AM
Well sorry for the Joint vs Joined, My mind is racing at work, and it sounded right at the time. lol
Anyway, I don't think we will see this at launch of the game, BUT I would like to see the races fleshed out a bit after launch.
Joined Trill missions for higher level players.
Vulcan Mind Meld and neck picich opened up.
Betazoid telepathic used on NPCs only.
That's just naming a few.
The Joined Trill idea can work, and it's not like your gaining a super power. It's only gaining a new ability in the game.
I does seem like every race has some coming of age enlightenment process perhaps they could have a racial mission like you have suggested for the trills.
neomarsala
08-27-2009, 10:49 AM
I have thought about this. One thing I have thought about is the fact that joined Trills have multiple lives. I know there is no permadeath in this game and generally, I'm not a fan of any sort of permadeath, but in this case I think it could provide something interesting in the game. Maybe if your toon is an unjoined Trill it will be immune from permadeath, but becoming a joined Trill gives you a small chance of loosing your toon if you are killed. If that happened you'd get to create a new toon that retains the majority of your skills/abilities/experience. This would provide some risk to choosing to become joined and provide an interesting gameplay element, I think.