View Full Version : Regarding the latest video. WARNING: NITPICKING!
USS_Parallax
08-19-2009, 05:33 PM
Okay I know this is pre-Beta so I'm just talking out of my butt right now but I'm too excited to stay quite!
First off space battles look great. They look new and different. Everything is awesome.
TIME TO NITPICK TOO MUCH:
1. Phasers are really fat. I'm sure this is probably because you need to be able to see them from a distance or something. They also pulse quite a lot meaning for a split second when they first fire they're 'bigger'. That's weird! Still nothing but nitpicks here.
2. Like with other Star Trek games the battles don't look exactly Star Trek. Now this is PURELY due to how the battles were choreographed in the tv shows and movies. But the games (because they AREN'T choreographed) will pretty much also go down the path of slightly off looking battles where one ship has 20 phaser beams on it at once looking like a mess of lines instead of what we've seen on the show. The only real time you see something like that in Star Trek is when they all focus fire on the Borg ship in First Contact.
What you can do about that? Probably nothing. You can't force moves to be pretty spaced out over tons of players. Choreographed battles will always look better than spontaneous ones that actually follow rules and stuff.
Even with those things I mentioned... space battles look AWESOME so far! 10/10! 20/10! When the excitement goes away maybe 9/10 but it's still looking very very good.
Second off... Foot battles!
Okay thing don't look quiet so awesome here. Specifically the animations usually.
If you have a Klingon go up to melee and start waving his Bat'leth around the victim won't just stand there pointing a phaser or other weapon MMO style. It's hard to explain.
I feel that there should be better animations for when players get hit. Right now there's a bit and your shield shines for a second. I'd like to see just more action-reaction stuff.
Also I know this probably isn't in the plan but I think it would be neat to add a few FPS-like statuses. I'm not talking make this an FPS. No.
Instead maybe stuff like going prone (increases accuracy but makes you slow and vulnerable to melee), crazy leaping rolls (makes you more evasive for a second), crouching, etc.
Foot battles just look more MMO and stoic then I'd ideally want to see.
7.5/10
Again I cannot say anything really. I've never played this game. I base my opinions on a pool of knowledge the size of an orange. And it's all looking great. DON'T HATE ME!
Archangelwoghd
08-19-2009, 05:41 PM
I agree with Parallax, it's nitpicky, but accurate and honest. If I was hit with a batleth, I think I would do more than just stand there and glow for a second.
I got the impression from the video that the game is going to be all about combat and battles.
I HOPE THIS ISN'T GOING TO BE THE CASE!
I hope the devs can reassure us fans that the game isn't going to be just another shoot'em-up with a startrek look to it. I hope that we can progress in the game through exploration.
USS_Parallax
08-19-2009, 05:45 PM
I noticed something else just now. We have CLASSIC Star Trek explosions. Meaning at one point a D'deridex class ship that explodes and the explosion is like 1/3rd of the size of the ship and the ship just disappears.
Yeah we don't need that. ;)
HittingSmoke
08-19-2009, 05:53 PM
Second off... Foot battles!
Okay thing don't look quiet so awesome here. Specifically the animations usually.
If you have a Klingon go up to melee and start waving his Bat'leth around the victim won't just stand there pointing a phaser or other weapon MMO style. It's hard to explain.
I feel that there should be better animations for when players get hit. Right now there's a bit and your shield shines for a second. I'd like to see just more action-reaction stuff.
I think this might be what that quote from some review meant when it said STO just looked like a cookie cutter MMO with a Trek skin.
I noticed something else just now. We have CLASSIC Star Trek explosions. Meaning at one point a D'deridex class ship that explodes and the explosion is like 1/3rd of the size of the ship and the ship just disappears.
Yeah we don't need that. ;)
Oh I hate that. Especially the following, "scan the wreckage"... WHAT FREAKIN WRECKAGE?!
I seriously hope this is not the case...
Archangelwoghd
08-19-2009, 05:53 PM
I noticed something else just now. We have CLASSIC Star Trek explosions. Meaning at one point a D'deridex class ship that explodes and the explosion is like 1/3rd of the size of the ship and the ship just disappears.
Yeah we don't need that. ;)
Oh yeah...look at that...bad cryptic...BAD CRYPTIC! Actually I thought the explosions looked pretty realistic except for that one, lol.
ransomwk
08-19-2009, 06:54 PM
there's a new video?
JoJimGregory
08-19-2009, 06:57 PM
There is here (http://forums.startrekonline.com/showthread.php?t=24731).
TruthSeer
08-19-2009, 07:04 PM
Only complaint I have is I didn't see any damage textures. I know this is only Alpha stuff but still.
Commodore_Rook
08-19-2009, 07:18 PM
Yeah I really hope this isn't an example of typical game play and was merely showcaseing the battles. If all this game boils down to is: shoot to kill, level up, buy bigger ship, rinse and repeat..... I won't be playing long.
billybob442
08-19-2009, 07:36 PM
I'd have to say overall great ship combat! I knew I was going to like it just from the descriptions. I'm really impressed.
Seems the general consensus is that ship combat is pretty good - maybe a few nitpick points (I like Parallax's ideas above) - but that ground combat still needs a lot of work.
Myself, I'd like to not only see better animations for close quarters combat but a more reactive AI. It appears that everyone just stands out in the open exchanging shots right now. Shouldn't people be jumping behind cover or popping up from behind things to take pot shots at each other? I'm not expecting an FPS but more reactive AI and more useful cover is needed.
ransomwk
08-19-2009, 07:39 PM
That video was poop. Though I'll grant that it's very early, and so to an extent it's supposed to look like that.
In the ground fights, the characters had horrible weapon stances as I feared.
edit: too much standing out in the open taking shots like dumb asses
The space fights looked like kiddied up light shows. The phasers were coming out of bare hull, sometimes no where near the weapon hard points.
Several of the ships just looked goofy.
I really hope this isn't what the final product will look like. It'll probably fade into nothing and be buried next to legacy.....
Greywolf55
08-19-2009, 07:58 PM
Also another thing i noticed is that movement wasnt very smooth during ship battles. And at one point it allmost looked like one ship was going to ram another. I know this is work still in progress.
knightofhyrule730
08-19-2009, 08:24 PM
just an FYI, this video's speed was increased. so i wouldnt expect to see 23049023840294 phasers coming out of our ships that quickly.
loyaltrekie
08-19-2009, 08:40 PM
I noticed something else just now. We have CLASSIC Star Trek explosions. Meaning at one point a D'deridex class ship that explodes and the explosion is like 1/3rd of the size of the ship and the ship just disappears.
Yeah we don't need that. ;)
QFT; probably the best post I have read today.
Manta2015
08-19-2009, 08:52 PM
Yeah I really hope this isn't an example of typical game play and was merely showcaseing the battles. If all this game boils down to is: shoot to kill, level up, buy bigger ship, rinse and repeat..... I won't be playing long.
It seems very similar to how Champions online is. For some reason their character animations are all fairly stiff, and I don't know why.
The only way to fix it is to animate transitions between animations, otherwise they'd have to be completely redone. Looks like they'll probably remain this stiff, folks.
Agreed on Parallax and Thunderchild's observations, mainly the Romulan D'Deridex exploding, but I see it this way ~ That ship's twice the size of a Galaxy class, I'm sure all the explosions are meant for ships far smaller in size. That's an easy fix, but something I'd figure Cryptic would notice before putting it in the trailer ~ I hope the ships don't move in such a jagged fashion too.
-Manta-
Falin
08-19-2009, 09:02 PM
I'd like to see the actualy video stream so we can slow it down and look aty things betetr, right now it looks like CO in spaceand not Trek.
billybob442
08-19-2009, 10:01 PM
It seems very similar to how Champions online is. For some reason their character animations are all fairly stiff, and I don't know why.
The only way to fix it is to animate transitions between animations, otherwise they'd have to be completely redone. Looks like they'll probably remain this stiff, folks.
Agreed on Parallax and Thunderchild's observations, mainly the Romulan D'Deridex exploding, but I see it this way ~ That ship's twice the size of a Galaxy class, I'm sure all the explosions are meant for ships far smaller in size. That's an easy fix, but something I'd figure Cryptic would notice before putting it in the trailer ~ I hope the ships don't move in such a jagged fashion too.
-Manta-
The jagged character animations are probably the result of the great range of character customization. If you have only a few preset body sizes and shapes then it's easy to have exacting special made animations for each type that have been individually tweaked to flow just right, but if you have a range of variable body types then the computer has to interpret how to apply the animations to them on the fly. Though we can imagine that stuff pretty easy computers aren't so good at such things.
Drexxus3d
08-19-2009, 10:07 PM
My biggest issue is the sound of the phasers.
I mean, shooting that many phasers all at once constantly is going to give you brain cancer if you listen to it every time, gonna have to turn the sound off.
The rest of it I enjoyed though :)
Don't know the explosions or ground animations too much, they will be refined before release
andrewprofit
08-19-2009, 11:06 PM
I noticed something else just now. We have CLASSIC Star Trek explosions. Meaning at one point a D'deridex class ship that explodes and the explosion is like 1/3rd of the size of the ship and the ship just disappears.
Yeah we don't need that. ;)
Graviton torpedo creats a micro black hole.
Loekii
08-19-2009, 11:12 PM
Only complaint I have is I didn't see any damage textures. I know this is only Alpha stuff but still.
There is damage textures in the first film from last year, but its mild (burning nacel).
Imo, I think its a great video, and I give it some room for improvement, considering the game is still in Alpha. I would hope that the final product will be a much more polished version of the video footage -- basically fixing all the little blemishes, etc.
andrewprofit
08-19-2009, 11:15 PM
Second off... Foot battles!
!
I would like to see a couple of basic tumbles. Maybe z is tumble to the left and c tumble to the right tied to the sprint fatigue bar.
Solomon_Kane
08-19-2009, 11:19 PM
I did like the leg sweep and subsequent shots at the prone klingon... but the ground battles did seem to be the low point of the trailer.
Oh, but the music was good. No one's mentioned that.
Mysticone622
08-19-2009, 11:21 PM
The main problem I have is the speed. I hope the speed was pushed up for time in the video. In space
, which was stated as being much slow, looked faster than what was stated. You had ships firing all phasers in 0.5 sec and everyone running around like a headless chicken.
Loekii
08-19-2009, 11:21 PM
I did like the leg sweep and subsequent shots at the prone klingon... but the ground battles did seem to be the low point of the trailer.
They only started Ground content a few months ago (May/June), so I am sure they are still tweaking and polishing.
Varrangian
08-19-2009, 11:47 PM
First I want to say that I think it is great that you acknowledge that your post contains nitpicking. There is nothing wrong with that, but if presented in any other fashion it does come off badly, by acknowledging it you set the tone and that's great.
Now for my comments. Maybe I'm simply easy to please but after watching that video, if the game plays anything like what I saw as well as what I've been reading about I'm going to be very happy.
Why am I going to be very happy (and that's a fair question)? Because when I look at it I realize this is one game offering so much in that one package. I'm looking forward to what they come up with for non-combat content, but I don't expect to hear too much about it until we are much closer to launch.
But even if that didn't make launch, the space combat looks great, the ground combat looks fun and to top it off I'm a sucker for the Bridge Crew idea as well as the level of customization I'm seeing.
Now, if Craig came in here and told me that the uniforms show on page 49 of the PC gamer article were things we can do in game, I'd hand over money right now.
This is all of course just my opinion. I'm excited about STO, and that video and the PC gamer article cranked that excitement up. So take my comments with a few grains of salt if you like, as they are just one opinion.
Manta2015
08-20-2009, 12:39 AM
The jagged character animations are probably the result of the great range of character customization. If you have only a few preset body sizes and shapes then it's easy to have exacting special made animations for each type that have been individually tweaked to flow just right, but if you have a range of variable body types then the computer has to interpret how to apply the animations to them on the fly. Though we can imagine that stuff pretty easy computers aren't so good at such things.
I beg to differ ~ If the model only has two legs and two arms, the most important thing to animate is the skeletal frame, which isn't too difficult to program as variable in size, unless there's large posture or model shape changes.
We've seen motion capture in games for incredible life-like movement in CG characters in gaming years ago, and even non-motion capped animation that doesn't look nearly as stiff. It's something I hope they can improve in the future =)
-Manta-
Phunix
08-20-2009, 04:47 AM
Agreed on the ground combat part where one person does something, and the other is just non-reactive.
Can't animations be coupled to where at least the 'victim' does some kind of reflex?
If not dodge, some kind of impact animation?
Can Klingons do leg swoops too, any kind of kick? Those pointy tips on them Klingon boots have to have some kind of use!
saint100
08-20-2009, 07:03 AM
Well for an end of Alpha / closed Beta I thought it was great!!
The weapons I'm sure haven't been finalized, they'll be tinkering with them 'till the end I imagine.
Explosions looked kind of standard. I assume there will be different explosions for larger ships. I'm sure I've heard that 'splash damage' from an exploding ship is a feature - which would imply a larger ship. I saw debris flyning off some explosions and wondered if that could hit you too in a Glalctica stylee.
Ground combat seemed to only have 'stand / shoot' and die animations so I guess perhaps - there would be some more animations added for being hit by a weapon or melee weapon?
Will watch again tonight - with sound!
andeolus
08-20-2009, 07:10 AM
I think the only part that stuck out for me was how "unnatural" the ground combat looked. A Klingon swipes a Fed, the Fed fires a phaser point blank. There's not a lot of reaction in either case. I'm willing to suspend a lot of disbelief for a game, and I'm sure it just needs a lot more polish.
And I also I hated ships being "vaporized". But, yeah, nitpicky ;)
Loekii
08-20-2009, 08:03 AM
I think the only part that stuck out for me was how "unnatural" the ground combat looked. A Klingon swipes a Fed, the Fed fires a phaser point blank. There's not a lot of reaction in either case. I'm willing to suspend a lot of disbelief for a game, and I'm sure it just needs a lot more polish.
And I also I hated ships being "vaporized". But, yeah, nitpicky ;)
Stuff like this - Toon Reactions when being attacked -- are things that should be hammered out by release, and if not need to be beaten to death in Beta.
These are valid criticisms imo, and should not just be labeled as 'whining', 'most people don't care that some of the animations are sub-par', etc.
Imo, it is part of the cost of making good animations and graphic quality. It tends to spotlight the weaker animations. So Developers need to spend more time making sure all the animations are up to speed -- instead of what we see in the video.
Again, I think the video is really good, but I certainly hope Cryptic does not think that it is acceptable in its current state, and that 'reaction animations', etc do not need to be improved.
Admiral-Darren-Wright
08-20-2009, 08:16 AM
I think this might be what that quote from some review meant when it said STO just looked like a cookie cutter MMO with a Trek skin.
Oh I hate that. Especially the following, "scan the wreckage"... WHAT FREAKIN WRECKAGE?!
I seriously hope this is not the case...
Haha
Good point and well said,
Part of Star trek lore is finding wreckage and debris lol, there was a scene where the Romulan scout vessel exploded and its explosion was about 4 times bigger than the Warbirds lol.
But im sure its the angle and distance and things, Im sure when where in game our selvs we will be pretty impressed
DanSeale
08-20-2009, 08:19 AM
Stuff like this - Toon Reactions when being attacked -- are things that should be hammered out by release, and if not need to be beaten to death in Beta.
These are valid criticisms imo, and should not just be labeled as 'whining', 'most people don't care that some of the animations are sub-par', etc.
Imo, it is part of the cost of making good animations and graphic quality. It tends to spotlight the weaker animations. So Developers need to spend more time making sure all the animations are up to speed -- instead of what we see in the video.
Again, I think the video is really good, but I certainly hope Cryptic does not think that it is acceptable in its current state, and that 'reaction animations', etc do not need to be improved.
Will our toons be able to "dive and roll" in ground combat defensive maneuvering ?
IN COMMING !
:eek:
andeolus
08-20-2009, 08:28 AM
Stuff like this - Toon Reactions when being attacked -- are things that should be hammered out by release, and if not need to be beaten to death in Beta.
These are valid criticisms imo, and should not just be labeled as 'whining', 'most people don't care that some of the animations are sub-par', etc.
Imo, it is part of the cost of making good animations and graphic quality. It tends to spotlight the weaker animations. So Developers need to spend more time making sure all the animations are up to speed -- instead of what we see in the video.
Again, I think the video is really good, but I certainly hope Cryptic does not think that it is acceptable in its current state, and that 'reaction animations', etc do not need to be improved.
I completely agree. If you get hot, there should be a reaction, shield generator or no. Like I said, I can suspend disbelief a great deal, and I'm willing to accept what looks more like a "turn based" combat system, but can my avatar at least get pushed back a little when he's hit?
Dogbertious
08-20-2009, 08:36 AM
I agree with the general sentiment; the ground combat look very poor indeed. Combination of poor movement in the models and the speed just makes it look poor. Hopefully will be improved soon.
However, the space combat shown wasn't that bad, we just have to imagine it going at least half the speed shown. The models aren't fantastic, but at the same time we get a general feel for how ships will move.......once we slow them down several notches (if they move that fast in-game, then we should get pitch/roll controls ;)) Also, we saw more ships! So more glorious speculation!
Osprey22
08-20-2009, 08:43 AM
Meh I get the feeling they are putting as much effort into this as CHO
saint100
08-20-2009, 08:47 AM
Will our toons be able to "dive and roll" in ground combat defensive maneuvering ?
IN COMMING !
:eek:
Damn it - if we can't roll in space, at least let us roll on the ground..!
Paulo999
08-20-2009, 08:49 AM
I agree with Parallax, it's nitpicky, but accurate and honest. If I was hit with a batleth, I think I would do more than just stand there and glow for a second.
I got the impression from the video that the game is going to be all about combat and battles.
I HOPE THIS ISN'T GOING TO BE THE CASE!
I hope the devs can reassure us fans that the game isn't going to be just another shoot'em-up with a startrek look to it. I hope that we can progress in the game through exploration.
what do you get a bigger thrill out of? shooting and explosions.. or some guy looking clueless as it examines a plant
Will our toons be able to "dive and roll" in ground combat defensive maneuvering ?
IN COMMING !
:eek:
Yeah , if they don't allow ships to do it , are the mechanics there to do it for ground combat ? I'm doubting it. However, if they have it for ground combat then they should adapt it to space combat. ( wishful thinking. ) :(
blujester
08-20-2009, 09:03 AM
I kinda think, as has been said, that the ground combat we are seeing is still early. As for the use of cover, I'm sure it is in there already but, when firing without line of site in COX you hear bonk bonk alot. Not good for a demo. The idea of a short promo vid is to highlight the action. Not detail all the available strategys.
The space combat looked way better than I thought it would from what I'd read so I'm stoked. But I agree that if thats true speed it needs slowed down some or it will be very tiresome to fly while balancing systems.
Hseeker
08-20-2009, 09:26 AM
In Homeworld 2 when large ship explodes, they leave debrees wich can be salvaged.
They should include that too in STO, i mean its 2009 after all and HW2 is old.
Flatfingers
08-20-2009, 09:44 AM
Just a couple of quick reactions.
First, hooray for new video! (HD-quality downloadable version soon, please. :))
As for the content, I think it was a mistake to speed up the video. Too many people are likely to see that speed in the video and think it's reality. That's not a good expectation to set.
I was also disappointed to hear what sounded to me like a very dismissive comment that we won't be "spending twenty or thirty hours standing at a console in Engineering to level up." I guess those who like the idea of operating a mighty starship's systems as part of a well-organized team -- you know... like in Star Trek -- should simply accept now that they are not Cryptic's target market and move on.
Other than those things, I'd say that anyone who enjoys simple destruction-oriented leveling-up gameplay will probably be very excited by this video. That's not my style entirely (though I do like my FPS games), but even I felt my heartrate increase.
Finally, I'd like to hear from those who absolutely hated what they thought the 2-1/2D combat described to us would look/feel like.
Any changed opinions about that based on this new video?
--Flatfingers
VainEldritch
08-20-2009, 10:06 AM
Yeah , if they don't allow ships to do it , ) :(
Wait.
Ships can't roll in space...?
How dumb assed is that? Please don't tell me movement in space is not true 3-D!
Profedius
08-20-2009, 10:10 AM
Ground combat didn't impress me very much looked like the same old NPCs run up to me and stand there as I kill them likely pressing hotbar buttons to do it too. Ship combat looked very fun though. Maybe I'll just send my BOs down alone to the planets :)
Not really impressed by the ship combat... not much have been shown I guess.
Some issues I have...
Jerky animations/animation transitions in ground combat.
Klingon surviving too many phaser shots. o.O
Ships move too freely. They didn't move that way in Star Trek that I've watched. This could cause the dogfight effect, in fact.
Ship explosions are not very smooth with ship side. So far it is very easy to see that the ship disappears and then there is an explosion on the center. That should be fixed, via creating small explosions all over the ship, for instance, there are plenty of ways to do this. In any case, the explosion should cover the ship.
Right now looking at combat I am not really sure what's it going to be like. All I could see is ships firing randomly at each other and flying overly fast. It looks like a dogfighter, except the ships aren't fighters. Even in dogfighter games, ships of this sort are SLOW.
I heard the video was sped up but, I don't know how sped up it was exactly where, so I'm commenting on what I see. Either way it seems way too fast.
Loekii
08-20-2009, 10:18 AM
In Homeworld 2 when large ship explodes, they leave debrees wich can be salvaged.
They should include that too in STO, i mean its 2009 after all and HW2 is old.
I do like the idea of a 'debris field' being left behind for a min or so.
DerManiac
08-20-2009, 10:22 AM
Wait, what did cryptic promise us? Didn't they say something about slow paced tactical gameplay in space, and duck and cover gameplay on the ground?
To me it looks like both promises have been broken.
In space huge ships fly and turn like fighters, and on the ground everyone just stands around in the open and tries to deal more damage than he takes, instead of trying not to take any damage at all, like a real person would do.
Loekii
08-20-2009, 10:26 AM
Finally, I'd like to hear from those who absolutely hated what they thought the 2-1/2D combat described to us would look/feel like.
Any changed opinions about that based on this new video?
--Flatfingers
My opinion has not changed. If anything, it just tells me how much more they could have done with combat. Full 3D still would have been better, imo.
What is different than what I expected, was how 'dogfighter' it looks -- especially being told and beaten with the 'they dont want it to be a dog fighter game'. As others have stated, ships are moving rather fast and handling like a Jet fighter, instead of moving at a more cruising speed and handling like a tall ship - imo.
Again, the video looks very good, and it does look like it could be enjoyable, but I still feel Full 3D movement with less 'Dogfighter' speed/maneuvering would have been better.
andeolus
08-20-2009, 10:39 AM
My guess is this is just the "rough cut" and I'm sure future videos with more polish and work will look a lot better and will adress a lot of our concerns.
I'm just hoping the game will really come out of the gate and shine. My overall experiences with games based on IP's tend to rely on the strength of the brand and less on quality of product. Star Wars Galaxies, I'm looking at you.
USS_Parallax
08-20-2009, 10:42 AM
There needs to be an up and down. Full 3d sucks for Star Trek because then you end up fighting upsidedown ships like in Bridge Commander. That was always annoying. I'm not saying I'm against rolls and stuff. Just saying Star Trek always had an up and down. This keeps true to Star Trek more than full 3d unlimited movement would.
mirkrim
08-20-2009, 10:47 AM
Wait, what did cryptic promise us? Didn't they say something about slow paced tactical gameplay in space, and duck and cover gameplay on the ground?
To me it looks like both promises have been broken.
In space huge ships fly and turn like fighters, and on the ground everyone just stands around in the open and tries to deal more damage than he takes, instead of trying not to take any damage at all, like a real person would do.
Can't say it better than this. +1
StuM82
08-20-2009, 10:50 AM
Ships move too freely. They didn't move that way in Star Trek that I've watched. This could cause the dogfight effect, in fact. .
What do you mean by that? I don't think the movement is unrealistic or out of sync with what we've seen in the shows, I just think the fact that the footage has been speeded up is deceptive on this point.
Varrangian
08-20-2009, 10:51 AM
There needs to be an up and down. Full 3d sucks for Star Trek because then you end up fighting upsidedown ships like in Bridge Commander. That was always annoying. I'm not saying I'm against rolls and stuff. Just saying Star Trek always had an up and down. This keeps true to Star Trek more than full 3d unlimited movement would.
There is one other reason for it. If you have unlimited Z axis movement you provide that much more room for people get too far away from each other. This might not sound like a bad thing, but when you are making a video game, even if the combat is supposed to be tactical and slow paced, the more opportunities for players to put large distances between each other, the more often you will find combat "resetting". It takes away from the fun, to have to come around bridge the gap and reengaged every few minutes in combat. In fact in the shows and movies we hardly ever see this sort of "down time". But with unlimited Z axis movement it would become more common, it will still happen with the X and Y axis, but at least they can limited it a bit.
Lictalon
08-20-2009, 10:52 AM
First I want to say that I think it is great that you acknowledge that your post contains nitpicking. There is nothing wrong with that, but if presented in any other fashion it does come off badly, by acknowledging it you set the tone and that's great.
Well said.
Why am I going to be very happy (and that's a fair question)? Because when I look at it I realize this is one game offering so much in that one package. I'm looking forward to what they come up with for non-combat content, but I don't expect to hear too much about it until we are much closer to launch.
Again, excellent point. Combat is an easy source of eye-candy, and thus used early on with teasers to "suck you in and build excitement". As Varr said, this is a wide demographic Cryptic is aiming at, and will HAVE to have plenty of non-combat oriented gameplay. And with an IP like Trek, that leaves a vast multitude of activities to choose from. They probably just arent as easy to grasp with a short visual, or perhaps are under heavy devolpment, whereas Combat is to a certain point in its development and thus available to see?
Either way, it looks like Cryptic is generally on the right track to deliver an exciting game.
If it ends up not being your cup of tea, well have fun replaying Legacy or SC3.
USS_Parallax
08-20-2009, 10:53 AM
Blah blah blah that's not Star Trek. We already basically have full 3d movement just minus the ability to go upsidedown and roll.
Show me a way to get truly full 3d (with rolls and everything) that keeps that sense of up and down and I'll be all for it.
Varrangian
08-20-2009, 10:56 AM
Blah blah blah that's not Star Trek. We already basically have full 3d movement just minus the ability to go upsidedown and roll.
Show me a way to get truly full 3d (with rolls and everything) that keeps that sense of up and down and I'll be all for it.
Who are you arguing with? I'm in agreement and from what we've been told there is limited up and down movement, but no full Z axis movement.
Varrangian
08-20-2009, 10:59 AM
As for the people concerned about the speed. It has been pointed out and rightly so that the gameplay has been sped up. There is a very good reason for this.
In my limited experience of these kinds of Cons (the old E3), people shuffle about and do not really stay in one spot/booth unless they are giving away swag or have a playable demo.
For that reason you have about 3-5 minutes to present them something. You want to pack as much into that time as possible. I remember at E3 the game play video for EQ2 was much faster than the game actually runs. It is just the nature of the beast of a Con to need to speed up what you're showing to pack as much into that short video as possible.
WarpVis
08-20-2009, 11:03 AM
The thing thought caught my attention the most was the Guardian of Forever.
evan.is.weyoun
08-20-2009, 11:18 AM
I could tell that the sounds are added to the video ex post facto, since they were all the same volume level. So we don't have to worry about that, and also since the video was sped up it won't be ear spamming, haha. I thought it looked pretty cool. I really want to take control instead of watching a video of someone taking control, though. I'm so pumped about this freaking game, and it's not even in beta yet. Great things are to come folks.
deeboboy
08-20-2009, 11:19 AM
thew new vid was a great one shame we didnt get it first hand and had to once again go via a 3rd party to get the infomation we all crave about this game....
there was not alot wrong with the game from wha i saw good back ground graphics for a alpha version and the gameplay seemed ok i agree with the phasers being far to big and obious and for god sake cant we havve some realism if i get stabbed full force with a batleth the ill expect to die not live through a shield protecting me even in the tv and films the borg dont even protect against them so why should the game it makes it unrealistic and very easy to get board of quickl we all expect to die in battle at some point.
but not to die from brunt force truama is wrong
ugore
08-20-2009, 11:20 AM
I thnk that the space combat could be more fined tuned...at one point it seemed like a fed **** rammed an asteroid or borg sphere and just rubbed off of it as if to say the "ram" feature is not doable..
Also the ground combat should be Real time, meaning, If you shoot me with a phaser more then 2 times(once should be enuff depending where you hit me) I should go down...there should be no hit points or such(this isnt WOW or any other fantasy RPG that derived from board games)
you should just be able to rush shoot duck...basically like a FPS..and for those that are thinking that its too much..guess what..EVE just announced that its coming out with a FPS that ties into the current game where the FPS players take off from the starship and does his/her side of the fighting from the ground and can communicate with the ship for bombing...if they are able to do this then MMO's will be launched to the next gen
Now what really got me confused was that I thought that there was an "inside" view of the ship and players could interact with each other inside..just this feature alone would make the crappy cartoon graphics worth it..Imagine being capt and talking to another player whos ur weps officer, or a player whos your engineer and communicating with them to better your starship. THAT would be great..
hopefully STO staff gets on the ball and fixes these issues...I mean we are loyal trekkies and future trekkies...if you guys need time WE WILL GIVE IT TO U...dont make this a jumpgate game with on planet fighting
billybob442
08-20-2009, 11:35 AM
Wait, what did cryptic promise us? Didn't they say something about slow paced tactical gameplay in space, and duck and cover gameplay on the ground?
To me it looks like both promises have been broken.
In space huge ships fly and turn like fighters, and on the ground everyone just stands around in the open and tries to deal more damage than he takes, instead of trying not to take any damage at all, like a real person would do.
You can really see the static nature of the ground combat around 3:30 in the video where everyone is standing in a line out in the open. At one point I counted a Fed character taking 4 (maybe 5) phaser / disruptor hits without being killed. Looks like they made the personal shields way to powerful or the weapons way to weak.
There needs to be an up and down. Full 3d sucks for Star Trek because then you end up fighting upsidedown ships like in Bridge Commander. That was always annoying. I'm not saying I'm against rolls and stuff. Just saying Star Trek always had an up and down. This keeps true to Star Trek more than full 3d unlimited movement would.
Yeah, Trek has always had a universal up & down despite the fact there's no such thing in space. My friends and I used to joke about that almost every time we watched an episode. You'd have to put it in the game if you want to keep the Star Trek feel to ship combat.
Hornet331
08-20-2009, 11:50 AM
You can really see the static nature of the ground combat around 3:30 in the video where everyone is standing in a line out in the open. At one point I counted a Fed character taking 4 (maybe 5) phaser / disruptor hits without being killed. Looks like they made the personal shields way to powerful or the weapons way to weak.
.
You cant make one shot weapons in mmos, people will get annyoed by it or use exclusively that weapon, remeber thats not a FPS.
I doubt it will change much what you have seen, that you can teke at least 4-5hits depending on your gear.
Zepath
08-20-2009, 12:16 PM
Will our toons be able to "dive and roll" in ground combat defensive maneuvering ?
IN COMMING !
:eek:
OMG Buzzard ... I can see it now, a five week long forum thread about why we can't have ROLL in ground combat!!!!
ugore
08-20-2009, 12:17 PM
You cant make one shot weapons in mmos, people will get annyoed by it or use exclusively that weapon, remeber thats not a FPS.
I doubt it will change much what you have seen, that you can teke at least 4-5hits depending on your gear.
WTH?? GEAR?? this isnt a fantasy game sir....what gear did you EVER see in ST that allowed for more then 2 shots depending on the level that the wep was set to unless you were borg...if they add the "gear" that your talking about then they might as well have jewels which give u + 10 to phaser fire which sockets on your redcoat...
As for people hating the fact that one shot kills, dont forget that the initial promise was for duck and cover..I can personally say that I played Goldeneye on N64 on licensed to kill because it was much FUNNER to see how many kills I can get without getting killed myself...and PLEASE note that this game would be one if the first IF not the first(besides the fps planned for EVE) to incorporate landing parties WHILE another grp is fighting off in space...People would be content...now if you dont follow what im saying picture this and judge it for yourself:
WOULD YOU BE MORE CONTENT WITH:
your capt telling you to take a security team and investigate a possible base on a planet while he patrols around the planets near systems for a rogue ship, also staying within communications range. When you land on the planet, you are ambushed, you DUCK, LOOK FOR COVER, and fight them off but unfortunately, 2 of your party members are wounded and cannot continue, thus causing you to try and report back to the capt the following:
"we were ambushed and need immediate assistance..2 redcoats have gone down, for some reason I dont remember their names...anywayz I NEED HELP PLEASE"
OR!!!
"ya we were ambushed but thanks to my new godlike bluecoat armor with + 5 to energy dispersion and absorption, I was able to cover my guys and take about 5 phaser shots which allowed me to target my enemies and take them out...OH did I mention that one of them came at me in my face swinging and I just stood there and took it and continued my phaser attack with no emotion.."
PLEASE lets not make this WOW or fantasy related...lets keep it real close to the show guys..Like I said..most of us would be content with the fact knowing that we can't just barge in on combat on the land and thnk that because I have 5000 hit points I can survive" but actually use tactics that you would in a FPS..
Sir.Bastage
08-20-2009, 12:30 PM
I thought the ship battles were cool, the ground combat was weak. Since they sped it up [ how much?] I don't have an accurate perception of the pace of ship combat. I would like to see video that accurately depicts actual game play. Seeing the players perspective of a battle at game speed would be nice. Watching a ship Captain at work, receiving damage reports, giving orders to BO's, adjusting ship systems, etc. is what I'd like to see. :cool:
Elboulevardo
08-20-2009, 01:57 PM
i had made a suggestion a while back to provide an asthetically pleasing way to make the ground combat look realistic but still satisfy the die-roll damage system that is common in most MMO's
for every action there is an associated die-roll, and assuming damage is done, an animation to visually identify that damage.
we've all seen a plethora of trek one on one fights where guys are ducking, rolling, dodging etc to avoid that killing blow from the batleth or the vaporizing hit from the partical weapon.
so how bout the devs use the same die-roll system but change the animation to that when you get "hit" the animation shows your avatar dodging, bobbing, weaving, blocking, parrying, etc.
he'll still be taking "damage" (perhaps rename it to 'fatigue' or 'endurance') and eventually when his bar runs out, the final animation is him falling over and receving a killing blow to the chest from the batleh, or looking down at his chest to see the vaporized hole blown through him by that disruptor pistol.
i think that would satisfy canon cuz you wont have guys taking 4, 5, 6 direct strikes and still standing, but at the same time, you dont have to change the die-roll mechaninc cuz damage/fatigue'endurance is still being drained, just a cool animation helps play out the battle like we would more likely see in the shows and movies.
thoughts?
cipher_nemo
08-20-2009, 01:59 PM
I agree with a lot of concerns posed here, although I think the video was extremely entertaining to watch.
Some pros I see:
Awesome rendered scenes for space
Nicely rendered ship models
Good personal shield effects
Dynamic looking terrain instead of the old flat looking stage sets in TOS and other TV series.
And the Cons:
Limited or no defensive maneuvers such as ducking, rolling, finding cover, etc. Too much MMO clumsy character battles and not enough FPS-style mechanics. So people just stand around while they take phaser fire?
The ships seems to turn a bit too fast for players controlling them, feeling more like small fighter jets than bulky space ships.
I think I saw a Klingon heat-butting into phaser fire?!?
Characters looked like they were speed-walking while taking 'speed', instead of just walking normally or running.
So plenty of strange/odd looking things, but I'm sure STO is still getting some fine tweaking as we read this thread. :) Hopefully these cons will change or get some love eventually to be changed over the release or next expansion(s).
megavega
08-20-2009, 02:13 PM
The biggest problems I have center around those intensely anti-climactic explosions. I gotta say, I kind of exhaled in frustration at that.
All in all, though, it's not looking too bad.
Hornet331
08-20-2009, 02:24 PM
*snip*
lol didnt know the phaser (various typs), various stabbing and blunt weapons, personal shield, and the kits that are already confirmed don't count as gear... :rolleyes:
There will be better weapons and im sure that there will also be better shield, or that you'll be able to modify the shield to be more resistant against certain dmg typs...
If you want deep tactical fps gameplay -> gb2 rainbow six :p:
cocoa-jin
08-20-2009, 02:33 PM
Regarding the Ground portions:
It looked like evrybody was speed walking too...everyobe was taking fast, little steps...it kind of erked me.
I hope phaser combat is generally done from farther ranges...I saw a few distant phaser engagements, but many of them appeared to be point-blank.
There appeared to be no real dynamic interaction with others or the environment. It was kind of just speed walk up to an oppenent, flail and whail about install someone fell over. That crew member who speed walked down the rock slope could have been more natiral if she bent over some and put a hand down for balance stability. Having a phaser bolt land next you ought to illicit a response as you look to see where it landed, maybe check yourself to make sure you are ok...even while your moving forward to engage or away to disengage/find cover. No flinching, no temperoray lose of balance, no shifting , etc.
I'd like to see it refined a bit, give a bit more of a natural feel to movement and environmental interaction.
Regarding ship combat:
Too jerky, lacks grace and a sense of mass/inertia
Explosions for destroyed vessels were out of scale, the ship blinks out and is replaced by an explosion that initiated at a size much smaller than the ship. No indentifiable debris from the exploded ship...and the fact they used such a tired and played out death animation as some generic ball of fire was disappointing. I want to see hulks, large pieces of ship coming off, crackling and flickering exposed decks, internal explosion and large chunks of hull excavated due to catastrophic structural failure, explosions, impacts, etc.
indigowhale345
08-20-2009, 02:43 PM
My opinions on that video.
First very nice overall. Impressive graphically, though I am known to still play games from the 90s because graphics ultimately mean nothing compared to good gameplay.
Space:
I certainly hope the combat was sped up. I do believe it was, but I have to say it looks so wild and crazy sped up as it was. I didn't notice much in the way of shield effects from being hit, though, which I found odd. The explosions sucked, hopefully they are placeholders or something that will be improved upon. Overall though, definitely looks fun.
Ground: Its really too static from the looks of it. There was just too much standing around and not much mobility in it. I was also a bit put off by that one scene overlooking a Klingon outpost where it seemed to be they were arranged in standard MMO spawns as opposed to something more believable.
Some of the abilities looked good and interesting, like the personal cloak, the sweep kick. I thought some of the animations looked pretty good, others needed some work, say like the absurd way they all hold rifles at the hip. That I promise to bug report every hour on the hour, whenever I play this game. There is really no good reason for that. It doesn't look good, and its incredibly silly. Aim from the shoulder and you might hit something!
Whats missing: As others have voiced concerns recently, there is nothing shown on non-combat content. That is something like the Klingon problem, conspicuously absent. Of course I realize its supposed to be a thrilling, exciting trailer, and combat is always the most exciting, still, we do need to see actual non-combat content sometime.
Overall I give it 7 of 10 tacos. Pretty impressive for pre-beta.
eR_Skaarj
08-20-2009, 02:43 PM
Space combat:
The true is there is too much beams, the phasers (and other weapons) should have longest recharge rates. But its not really big issue for me.
The probles is, the combat looks more like fight between small fighters. But that ships are huge... the star trek battles always looks more like tactical naval battles than fast dogfights between aircrafts. So I want slowing ships moving and too update they movements. That ships have thousands of tuns, so they should have any inertia, any reaction time that they turn... the movements are too instant. Next issue - it looks like the weapons have very, very short firing range...
And the movement, I dont really like the blue and red engine traces.
For ground combat... damn, its looks too primitive, the animations are so unnatural...
eR_Skaarj
08-20-2009, 02:47 PM
One more thing specially for federations - the phasers still fire from one place... but the federation using the phasers array...
DanSeale
08-20-2009, 02:53 PM
Blah blah blah that's not Star Trek. We already basically have full 3d movement just minus the ability to go upsidedown and roll.
Show me a way to get truly full 3d (with rolls and everything) that keeps that sense of up and down and I'll be all for it.
Good point about the 3-D stuff. The old game Descent3 is a good example. It was 3-D with true 3-D piloting controlls (including rudder control) .. it was EXCELLENT ! The down side: yeah .. if a player wasn't paying attention: they could be upside down or going the opposite direction they thought they were ... easily !
3-D is a lot of fun .. but there is a down side. And some folks just don't care for it.
(That's not ment as a good or bad observation .. just simply an observation)
billybob442
08-20-2009, 03:10 PM
i had made a suggestion a while back to provide an asthetically pleasing way to make the ground combat look realistic but still satisfy the die-roll damage system that is common in most MMO's
for every action there is an associated die-roll, and assuming damage is done, an animation to visually identify that damage.
we've all seen a plethora of trek one on one fights where guys are ducking, rolling, dodging etc to avoid that killing blow from the batleth or the vaporizing hit from the partical weapon.
so how bout the devs use the same die-roll system but change the animation to that when you get "hit" the animation shows your avatar dodging, bobbing, weaving, blocking, parrying, etc.
he'll still be taking "damage" (perhaps rename it to 'fatigue' or 'endurance') and eventually when his bar runs out, the final animation is him falling over and receving a killing blow to the chest from the batleh, or looking down at his chest to see the vaporized hole blown through him by that disruptor pistol.
i think that would satisfy canon cuz you wont have guys taking 4, 5, 6 direct strikes and still standing, but at the same time, you dont have to change the die-roll mechaninc cuz damage/fatigue'endurance is still being drained, just a cool animation helps play out the battle like we would more likely see in the shows and movies.
thoughts?
Going old school are we? They used a similar explanation for Hit Points in 1st edition D&D.
That's not a bad idea at all and it would certainly help a lot in the suspension of disbelief, though I'd still like to see more reactive AI (i.e. using cover... etc). It's a lot easier to swallow that a guy ducked and dodged attacks until he finally got tired, slowed down and then took that fatal phaser bolt to the chest than he just stood there getting repeatedly shot by rifles until they wore him down.
…
And the Cons:
Limited or no defensive maneuvers such as ducking, rolling, finding cover, etc. Too much MMO clumsy character battles and not enough FPS-style mechanics. So people just stand around while they take phaser fire?
The ships seems to turn a bit too fast for players controlling them, feeling more like small fighter jets than bulky space ships.
I think I saw a Klingon heat-butting into phaser fire?!?
Characters looked like they were speed-walking while taking 'speed', instead of just walking normally or running.
So plenty of strange/odd looking things, but I'm sure STO is still getting some fine tweaking as we read this thread. :) Hopefully these cons will change or get some love eventually to be changed over the release or next expansion(s).
Several people have said the game play was really sped up in the video which would explain Cons #2 & #4. So those should go away when we see it at real speed.
Cons #1 & #3 on the other hand have me worried about the feel of ground battles. Right now it looks like your standard stand there and 'tank' it style MMO combat. BTW - I think it was a Gorn, not a Klingon that was head butting people.
My own personal gripe was the unreactive AI (e.g. don't dive for cover or pop up over cover to take shots). While I know that 1 shot kills in MMO's are not a welcome addition by most I still think that they need to increase the beam damage to shield strength ratio (by shield strength I mean the point where the shield gives out). You can still maintain the same general effect by decreasing accuracy accordingly.
For example say right now you have to shoot a klingon 6 times to kill him. By doubling the damage / shield ratio but halving the accuracy you still have to shoot at the guy 6 times to kill him it's just that now only 3 of those 6 land. This fits with cannon, I mean, even the major characters missed a lot.
If you don't like a flat reduction in accuracy you could introduce the idea of 'fighting from cover' where a toon stands up, shoots, then drops back down behind whatever he was hiding behind. Just assign a halved (or whatever) chance of being hit when they're doing this. Either way the result generally remains the same - you have to shoot at the klingon 6 times to kill him.
cipher_nemo
08-20-2009, 03:58 PM
This fits with cannon, I mean, even the major characters missed a lot.
Yes, I agree 100%. In the game-play video it looked like every single shot hit as if they were magically guided to hit their target every time. I think it's paramount for ground combat to see more hit and miss style with at least a few defensive rolls, dives, etc. to avoid shots.
I don't think we ask for too much with this. I'm not expecting an FPS-like combat experience, but we need a few more of those mechanics in there to make the game fun. Just standing (or walking) around firing a phaser feels like we might as well all be Borg walking around battling each other.
Deadjester1
08-20-2009, 06:42 PM
I agree with most of the points said. Both Pro and Cons, I really did love the ship graphics and the backgrounds.
Glad to hear the video was speeded up some. I really didnt want to see big ponderious Starships fighting like in a dogfight. But slugging it out and manouvering to get out of their own weak shield arcs and trying to get on the enemies weak side with ships like BPOs, etc, moving faster and taking advantage of their speed.
Everyone pretty much made the same points I had in mind anyway so let me move on.
I am curious about the range of combat. What are the ranges like for the different weapon systems, do some phasers have longer ranges then others? Are Disrupters and Photons considered long range, hard hitting but slower to fire weapons compaired to Phasers?
I really hope that everything was so close in range just for the sake of the VIdeo and not how it really is.
I was disappointed that I couldnt tell if shields were being hit and the Photon Torp hits looked sorta weak in graphics. Seeing Shields being hit has always been both graphicly satisfying and from a tactial point, nice to see when something actually gets in so you are not being infomation over loaded trying to watch both your combat and tactical readouts if any.
Also, are Photons Torpdeos, just fire and deal with hit or miss or are they like missiles with a guidence system? I have seen both aspects in the shows which could make a conflict of interests for Cannon.
Anyway, things I had been thinking about since I have seen the video.
cocoa-jin
08-21-2009, 10:45 AM
I just saw a cleaner video of the demo....dang I have to take back like half of what I said. It looks great...the jerkiness of the ships still needs to be addressed and the that single ship destroying explosion needs to be scaled up for larger vessels(the D-Deridex blinking out and being replaced by an explosion smaller than it wasnt very good), but all in all it looks great.
I still want full axis of maneuvering, but outside of that...it looks sweet. I have to say Im impressed with what they have done so far.
I certainly argue my points passionatly, but I'll also stand up and give credit when its due...it looks bang up.
It did have flinching and reactions to strikes, though I do believe there was some missing reactions to phaser blasts, strikes, etc. I'd still like to see some evironmental reactions, some recognition of near misses, etc.
It did have pieces coming off ships
It did have internal secondary explosions
The weapons did appear to have some general emission points corresponding to arcs.
The vertical freedom of movement was greater than I had previously thought(yes, I'd like more, plus full axis of movement still).
My interest has certainly been rejuvenated.
What concerned me most watching the video , and playing CO . This is excusable in CO . The issue is the stiffeness of the character movement and actions. The look like robots inaction , and not very advanced ones on top of it all. Like I stated , in CO , not really an issue , since it's a completely different type of game. Given that STO has more time to work on the game mechanics I would hope they address this facet.
cipher_nemo
08-21-2009, 08:15 PM
What concerned me most watching the video , and playing CO . This is excusable in CO . The issue is the stiffeness of the character movement and actions. The look like robots inaction , and not very advanced ones on top of it all. Like I stated , in CO , not really an issue , since it's a completely different type of game. Given that STO has more time to work on the game mechanics I would hope they address this facet.
I felt the same way. I know they'll most likely tweak each character's finer movements over time, and hopefully before release.
StuM82
08-22-2009, 02:56 AM
Having thought about the ground sections a bit more it's such a shame they're going for an FPS feel for the ground bits when there could be lots of exploration/searching for new tech.
I'd like to see the placeholder hand weapons replaced too for a video release for this site. In terms of weapons, why would you actually need anything more than a starfleet standard issue phaser/phaser rifle? They can do just about anything! Stun/incapacitate or vapourise your enemy and even be used as a survival tool. I think Cryptic are in danger of innovating for innovation's sake on the ground combat.
CoffinDNC
08-22-2009, 03:28 AM
Hmm...I remeber the ground combat in ST-movies and -series to be rather stiff most of the time. Of course, translated into a game, where combat takes a more important role, it feels weird.
But I rather wait for the new material, which was promised to be released soon, before starting to rip the game apart. After all, it is work in progress. :)
Hseeker
08-22-2009, 07:23 AM
Has anyone notice there is no shield effects at all on the ships, its like all phaser hits the hull instantly :confused:
cocoa-jin
08-22-2009, 09:30 PM
Hmm...I remeber the ground combat in ST-movies and -series to be rather stiff most of the time. Of course, translated into a game, where combat takes a more important role, it feels weird.
But I rather wait for the new material, which was promised to be released soon, before starting to rip the game apart. After all, it is work in progress. :)
Ground combat wasnt so mcuh stiff...just rather static...because there was always copious use of cover...something I see lacking in STO's ground combat videos.
CoffinDNC
08-22-2009, 11:26 PM
Well, but in the end, there isn't much of a difference to me. Combat in most MMOs lacks a somewhat dynamic component. That's why there are always those spins and turns with the swords, axes, etc. With starfleet basically using phaser pistols/rifles, that repetitive nature of MMO-combat becomes even more obvious - if there is cover or not.
CherryTerri
08-22-2009, 11:35 PM
I watched the video and will have to agree on the Klingon/ground battles. They didn't feel right.
And really ... that's like bringing a knife to a gun battle. Shoot them down with a disruptor THEN slaughter with bat'leth
The ship battles were good, though I did see some that just popped out of existance.
And lordy help me if one of those species were supposed to be Gorn. That lizard creature in there looked like a Tradoshan? from SWG .. the one with spikes or something I dunno.
dru_mcd
08-23-2009, 12:23 AM
Nah, trandoshans are butt-ugly and have a smashed-snout face like the Visitors from that V tv show back in the day.
http://starwars.wikia.com/wiki/Trandoshan
The Gorn in the vid did look like they had a sagiital crests and that's different from TOS.
Just make those black colored and you'll be all set! :)
jhem99
08-23-2009, 12:31 AM
The video looked good.;)
RunnerChase
08-23-2009, 01:28 AM
I havent been on regular ....can someone give me a link to the new video ?
Spire
08-23-2009, 01:48 AM
Having thought about the ground sections a bit more it's such a shame they're going for an FPS feel for the ground bits when there could be lots of exploration/searching for new tech.
I'd like to see the placeholder hand weapons replaced too for a video release for this site. In terms of weapons, why would you actually need anything more than a starfleet standard issue phaser/phaser rifle? They can do just about anything! Stun/incapacitate or vapourise your enemy and even be used as a survival tool. I think Cryptic are in danger of innovating for innovation's sake on the ground combat.
Why would ground combat and ground exploration be mutually exclusive? We know that characters will be equiped with tricorders and sensors, not exactly the most useful tools for a ground fight. It would be quite simple to go from running around shooting to running around looking for a hidden artifact or whatnot.
And I'm agreeing 100% with Cryptic on needing a variety of weapons. What if a person prefers a rifle with a longer a range and slower speed? Like a sniper rifle, able to fire on the enemy while outside of their range. Or what if a person prefers to get in very close and hit them hard and fast? A phaser-shotgun type is going to work best for that person. The stock standard rifles and pistols aren't going to satisfy every player or situation, and giving variety to gameplay is rarely a bad option.
RunnerChase
08-23-2009, 09:02 AM
I havent been on regular ....can someone give me a link to the new video ?
please...........................................: D
Loekii
08-23-2009, 09:06 AM
i had made a suggestion a while back to provide an asthetically pleasing way to make the ground combat look realistic but still satisfy the die-roll damage system that is common in most MMO's
for every action there is an associated die-roll, and assuming damage is done, an animation to visually identify that damage.
we've all seen a plethora of trek one on one fights where guys are ducking, rolling, dodging etc to avoid that killing blow from the batleth or the vaporizing hit from the partical weapon.
so how bout the devs use the same die-roll system but change the animation to that when you get "hit" the animation shows your avatar dodging, bobbing, weaving, blocking, parrying, etc.
he'll still be taking "damage" (perhaps rename it to 'fatigue' or 'endurance') and eventually when his bar runs out, the final animation is him falling over and receving a killing blow to the chest from the batleh, or looking down at his chest to see the vaporized hole blown through him by that disruptor pistol.
i think that would satisfy canon cuz you wont have guys taking 4, 5, 6 direct strikes and still standing, but at the same time, you dont have to change the die-roll mechaninc cuz damage/fatigue'endurance is still being drained, just a cool animation helps play out the battle like we would more likely see in the shows and movies.
thoughts?
I like this idea.
You should make a separate thread for discussion about it, because it really is more than just this video presentation.
I think if you 'dodge', there should be some 'Dodge Animation'.
If you are hit with a 'crit', then there should be some 'Crit Damage Animation'.
Even WoW has 'Stun' animations, so this is really just taking another step along those lines.
Loekii
08-23-2009, 09:08 AM
The biggest problems I have center around those intensely anti-climactic explosions. I gotta say, I kind of exhaled in frustration at that.
All in all, though, it's not looking too bad.
Craig/Zinc said this in another thread:
I'm glad that you guys are mostly excited about the footage that you've seen.
This was just pretty rolling footage to be projected behind me while I spoke at a press event.
Let me tell you one thing about the explosions though. The explosions in the video are one of the major reasons why we didn't release the footage to the internet.
THESE ARE NOT THE FINAL EXPLOSIONS IN THE GAME. In fact - they're not even the explosions that are in the game today. The explosions that are in the game today are "gigantic amazing warp core detonations from awesome super exploding space"(tm). Really - they now look like a starship just went nova.
Trust me - you'll get to see the new explosions very soon... til then you won't need to worry about how they look. : )
-Zn
RunnerChase
08-23-2009, 09:47 AM
I just got back .......were is this videooo00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
trebort5050
08-23-2009, 10:03 AM
I agree with ship phasers, too fat, kinfa the wrong shade of orange too. :(
As for on the ground, the Klingon with waving his Bat'Leth around looked silly, and the phasers the Star Fleets officers always use suck. I mean they look like Hand Guns or Water Pistols, not phasers or Phaser Rifles. This makes me sad. If I'm stick with a little black thing that I have to pretend is a phaser, then I won't be beaming anywhere.
Banar
08-23-2009, 11:23 AM
I just got back .......were is this videooo00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
http://forums.startrekonline.com/showthread.php?t=24941
Would it have killed you to just take 5 seconds to see that halfway down the first page? :p
Hope you enjoy.
RunnerChase
08-23-2009, 11:27 AM
http://forums.startrekonline.com/showthread.php?t=24941
Would it have killed you to just take 5 seconds to see that halfway down the first page? :p
Hope you enjoy.
thank you ........:)
I just glanced at all the pages looking for a link sorry I missed it ...
good looking out , thanx.
SelorKiith
08-23-2009, 11:31 AM
kinfa the wrong shade of orange too. :(
That is kinda TOO nitpicky Oo
Banar
08-23-2009, 11:33 AM
thank you ........:)
I just glanced at all the pages looking for a link sorry I missed it ...
good looking out , thanx.
hehe, not a problem. Didn't kill me to help out a forum mate either ;) Tis' what we are all here for is it not?
Banar
08-23-2009, 11:38 AM
That is kinda TOO nitpicky Oo
I think the aliens are too... alienish. and the ships looked to real, c'mon it's a video game. The space combat was much to good, everyone knows Star Trek doesn't have fights like that! Plus... the phasers were not quite the right shade of orangish-red! They should appear more as a "sunburst" than they currently do! :p
RunnerChase
08-23-2009, 11:51 AM
I like the ships .....but the planet wasnt rotating.....:p
and the interior's on the base was pretty big ....to bad I could only see 1/4 of the screen , couse dude kept stepping in front of it .........:D
ohh welly its good to see something new finally ....thanx .:)