View Full Version : Do you take one career tree and one lot of talents or combine all 3
Admiral-Darren-Wright
08-19-2009, 09:10 AM
So We all know there be 3 roles to play in, for the Federation and there will be a similer thing tho not as yet known for the Klingons
My qeustion is this tho.
Do you take one career path, say for example Tactical and you go to end game as an amazing tactical skill player. Possibly deadly to some and you get to end game a little faster. but your weaker in other skill sets and lack those abilities.
Or
Do you do all career paths, when you unlock your next role ship you go back a step and get the starter ship for the next role instead. Not taking the next single tree ship till the 3 roles of skills are learned
i.e. instead of jumping on to an Akira when you unlock it, you take a back step, and get the starter science ship or starter engineering ship or cruiser what ever.
So in short, Do you get to end game faster in one tree of skills but weaker in the other two, or do you take a lot longer but get to end game completing all talent trees and having many more skills and abilities as a result. And be much stronger and verstaile player and access to all ships that can be gotten.
JoJimGregory
08-19-2009, 09:23 AM
I have no idea which would be the faster or more successful method, but I would wager that if one prefers to solo they'll need at least some skills from all 3 career paths as we progress. We'll just have to wait and see the specifics of what each class entails to know for sure.
Admiral-Darren-Wright
08-19-2009, 09:28 AM
Im thinking of actually putting in the work and doing all three paths, Getting my self all abilities and skills i can, It may indeed mean i take a little longer to get to end game, but i think when i get there ill be more than a match for other end game players who are solo tiered..
I think it would mean i can bring all assets to bear where another player would be limited in that regard to there one tree of skills..
Tho im still considering it
Varrangian
08-19-2009, 09:28 AM
In one of the dev chats, Craig said that both the Federation and Klingons will share the same 3 professions.
Admiral-Darren-Wright
08-19-2009, 11:22 AM
Im amazed theres no one else putting in there thoughts, as this could mean a lot in game ..
Admiral-Darren-Wright
08-19-2009, 11:50 AM
Bump lol i wann aknow what people think ..
lol
billybob442
08-19-2009, 01:48 PM
I'd bet that the devs have designed the game so you can only "level up" in one skill tree. Because we have bridge officers I don't think that will be as limiting as it might first seem. If you're soloing as a tactical character you still have your science and engineering bridge officers to handle those aspects of the game, just not as well as a captain that specializes in one of those areas.
Of course they also said they were throwing around the idea of giving humans a jack-of-all-trades species ability. I'm not sure what that means but I'm hoping that means humans can choose to spend skill points on skills from other trees. That kind of breadth of knowledge would help explain why humans dominate Starfleet.
njdss4
08-19-2009, 02:01 PM
I know I heard somewhere that you can "learn" all 3 "trees" if you want. It would just take a very long time. Makes sense to me. If you're an engineer, but you want to know more about tactical, you just go learn it. It may take a while, but then you'll be proficient in both. Learning a 2nd tree doesn't mean you "forget" the first one. (I'm looking at you, WoW).
AchillesHeel
08-19-2009, 02:44 PM
Why would I want the game to end faster? :confused:
billybob442
08-19-2009, 05:27 PM
Do you think you'll be able to level up skills in your speciality faster? Like engineers advancing their engineering skills easily but having to really work to advance their tactical skills. Or will all trees be the same?
FerrariF40LM
08-19-2009, 05:36 PM
So players will have the ability to mix a match different career paths?? am i reading this right?
If so then i think its a great idea because it allows players to make unique and custumizable characters.
Varrangian
08-19-2009, 05:42 PM
So players will have the ability to mix a match different career paths?? am i reading this right?
If so then i think its a great idea because it allows players to make unique and custumizable characters.
As far as I'm aware this is the only thing we've heard about mix and matching
<@Bizarro_Rekhan> <exracon> Is it possible to level up all 3 trees enough that you will be able to pilot all 3 types equally well?
<@Cryptic_geko> Yes exracon. its on open skill system. but it will take you a while.
From this dev chat focused on ship combat (http://forums.startrekonline.com/showthread.php?t=23726), so I'm not sure if it is the same for the "professions".
fractaleye
08-19-2009, 06:17 PM
It's good to know that you won't be 'locked into' a certain class/path. Hopefully the BO won't need to be micro-managed as much as your Captain.
I also hope that they adopt a system somewhat similar to Eve's, but without the real time skill leveling. I've only played Eve (well, Guild Wars for 2 weeks, but lost interest quick), so I don't think I'd like a pure grind/skill level system either. There has to be some medium ground between 'kill x rats' and 'wait y week(s)'; I just don't know what it is.
Possibly the 3 different divisions be dependent on different attributes; you're primary path learns quicker/easier. It's good to know that you can alter your focus, maybe at a slower rate/harder. I have no interest in becoming Q-like in a matter of hours/days, but I don't want to have to wait too long for a 'decent toon'. I think Cryptic has the right idea of making it take some time to cross-train, and, with your BO along for the ride, it's good to know that my mistakes in career training don't glare too much.
All in all, I look forward to exploring space, and (hopefully) playing a ST MMO that I'm sure will be worth the monthly fee (*if* there is one; I, for one, will be glad to pay) and more.
Admiral-Darren-Wright
08-20-2009, 07:58 AM
Well, We have been told and its been officailly confirmed that we can level up in all 3 paths and become better in all 3 rather than weaker by knowing just one path, so at end game if we do one tree well get to end game much faster but be limited to the one trees abilities and weaker in other ways due to not having the other trees and the skills and abilities that come with them.
So learning all 3 trees, will be very time consuming, its been said that these trees are complex and gradual but doing them all will mean more benefits = access to more abilites, more actions, more starships and the full use of them to there capabilitie.
I think doing all 3 trees makes more sense , if you want to realy be somewhat of a Great player, and be versatile in a fleet role or by yourself. What is time if it means you get more and have a lot more fun ..:)
knightofhyrule730
08-20-2009, 07:59 AM
when you select your profession that is it. you will not get the skills of the other two.
edit: at least thats what i gather from cryptic's comments on how skills work from the last devchat
Admiral-Darren-Wright
08-20-2009, 08:08 AM
when you select your profession that is it. you will not get the skills of the other two.
edit: at least thats what i gather from cryptic's comments on how skills work from the last devchat
Im afraid that is mistaken, Cryptic have stated that you can level up all 3 trees of skills But it would take you a lot longer. However having them would allow you to access more and use more be more capable.
So its a choice of do one tree faster or do all 3 trees much much slower BUT get to end game with all advantages. But the option is there, i was in IRC asking things my self and got that confirmed from them.
Its the only thing they have actually answered me on lol
Varrangian
08-20-2009, 08:11 AM
Im afraid that is mistaken, Cryptic have stated that you can level up all 3 trees of skills But it would take you a lot longer. However having them would allow you to access more and use more be more capable.
So its a choice of do one tree faster or do all 3 trees much much slower BUT get to end game with all advantages. But the option is there, i was in IRC asking things my self and got that confirmed from them.
Its the only thing they have actually answered me on lol
Do you have a link to where they have stated this?
knightofhyrule730
08-20-2009, 08:15 AM
oh hey, dont get me wrong, im happy to be wrong on this, lol. id love to mix in some tactical abilities with my engineer profession. especially in ground combat. the engineering skills seem a bit dumb to me. "ooo i can create a force field, too bad the tactical captain next to me can 1 shot everyone with his super ability"
andeolus
08-20-2009, 08:20 AM
I'm wondering if it'll be more like a point system similar to how Star Wars Galaxies was originally. You only had so many points to spread across different careers. You could specialize in one, or pick up some from across the other careers.
I don't want to sound negative, but I don't think you should be able to master all three careers. I like to think that if I've spent all my time working and learning the Tactical career, I'll be much better at Tactical than someone who's dabbled across all three.
Not only that, there would need to be some incentive to specialize. Why bother if you can just max out all three? Why have a crew if you can fly the ship, repair the ship, command the ship, be ship's doctor, head of tactical AND science.
Admiral-Darren-Wright
08-20-2009, 08:21 AM
im hunting for the main article i read on it 2 secs, i have read so much since lol, and my irc chat i didnt copy and paste lol when i read it i made this forum, so when ever i made this it was just after reading the script about it and asking in irc,
Hunts
Admiral-Darren-Wright
08-20-2009, 08:24 AM
I'm wondering if it'll be more like a point system similar to how Star Wars Galaxies was originally. You only had so many points to spread across different careers. You could specialize in one, or pick up some from across the other careers.
I don't want to sound negative, but I don't think you should be able to master all three careers. I like to think that if I've spent all my time working and learning the Tactical career, I'll be much better at Tactical than someone who's dabbled across all three.
Not only that, there would need to be some incentive to specialize. Why bother if you can just max out all three? Why have a crew if you can fly the ship, repair the ship, command the ship, be ship's doctor, head of tactical AND science.
Aw i can see your point but there will indeed be perks to one path, being TIME, If you stick to one path youll get to end game and max out a tree of skills 3 times faster at least than someone logging all there time into learning all 3 paths .. so someone that logs in that extra labourious time in doing it tho has more versatilitie..
2 secs v wants the article im hunting where i actually got it from.
Beladan
08-20-2009, 08:24 AM
I don't see where it needs to be an either/or situation.
Your choice, if assumptions are correct, are really about whether to level in parallel or serially.
If in parallel, you get to the end game content much later but fully skilled (whatever 'end game' means...) You kind of plop in there all finished at once. Your disadvantage is slower arrival. Your advantage is broad skills on which to draw.
If in serial, you get there quicker - but can still go back and then work up another tree, surely? Your disadvantage is a narrower skill base initially. Your advantage is more experience on which to draw.
But unless you pass some magical gate that prevents you from going back forever (like you need to have any alternate skills within 5 levels of your 'primary') there is no reason everyone could not be equally skilled other than personal choice.
Admiral-Darren-Wright
08-20-2009, 08:39 AM
I know I heard somewhere that you can "learn" all 3 "trees" if you want. It would just take a very long time. Makes sense to me. If you're an engineer, but you want to know more about tactical, you just go learn it. It may take a while, but then you'll be proficient in both. Learning a 2nd tree doesn't mean you "forget" the first one. (I'm looking at you, WoW).
Yes i read the exact same thing just where did we read it at again lol, so we can link the thing to the others lol ..
knightofhyrule730
08-20-2009, 08:45 AM
id have no problems using the SWG point system. They gave you more than enough points to fully master one tree and a good portion of another one (or even the entire thing)
Varrangian
08-20-2009, 08:48 AM
id have no problems using the SWG point system. They gave you more than enough points to fully master one tree and a good portion of another one (or even the entire thing)
Yeah it was 2.5 professions or one "elite" profession.
Drexxus3d
08-20-2009, 08:50 AM
If the skill system is anything like eve, you're better off getting the most basic of skills to equip all the basic pieces of equipment then focusing on skills to get you into your ship of choice, then going back and developing all the skills you need to optimize your ship of choice and make it the best it can be.
Admiral-Darren-Wright
08-20-2009, 08:50 AM
id have no problems using the SWG point system. They gave you more than enough points to fully master one tree and a good portion of another one (or even the entire thing)
lol,
Its frustrating me that i now cant find the actual article where i read this, i have hailing frequency, pc gamer, dev chats, and a whole bunch of other things on my pc, lol i will find it lol, But im quite excited about it, it effects a huge deal of how we play the game.
andeolus
08-20-2009, 09:32 AM
I think I'm more for points you earn to spend in other fields. I really don't think any given character should be able to master every single skill in the game. It would make grouping with other people a little redundant and it just doesn't make sense. I can't think of a single character in any Star Trek show who could do everything. Sure, people might have started in specialization then branched out into a second (and even then it was almost exclusively from an original specialization into command. Spock went from Science to Command, Worf went from Tactical into Command, etc) but you never saw Picard go down to Sickbay and fill in for Crusher. He seemed to have a rudimentary understanding of Engineering, but he's not taking over for LaForge.
blujester
08-20-2009, 11:08 AM
I have seen it confirmed that you can learn to fly all 3 ship types so it follows that you can train in all 3 professions. Your roll on away teams tho, would be determined on the "kit" you deployed rather than your profession so it would seem a specialty would be superior to a jack of all trades in kit deployment.
I plan on being able to fly all 3 types but will concentrate on Tactical or Eng. for away team roles.
Bj
Admiral-Darren-Wright
08-29-2009, 06:51 AM
In the games con video at gamescon it was again confirmed, that we can take all 3 career paths, tho will be slower, i plan on this route as yes ill get to end game slower, but when i get there ill be fully capable. And have many more abilities
Admiral-Darren-Wright
08-29-2009, 06:57 AM
I have seen it confirmed that you can learn to fly all 3 ship types so it follows that you can train in all 3 professions. Your roll on away teams tho, would be determined on the "kit" you deployed rather than your profession so it would seem a specialty would be superior to a jack of all trades in kit deployment.
I plan on being able to fly all 3 types but will concentrate on Tactical or Eng. for away team roles.
Bj
Yes, It also stated that if you want your tank to take agro you have no choice but to have a medical officer to watch him, (heal him) but we can live with that.
The gamescon videos are pretty impressive. I was worried the game was going to be like CO but its not in any way. Thank goodness. And the people are not fully 2 D which people have been saying, they look 3D as you turn round and they turn about and do things you can see all angles of them. This is a much better system. Also the light effects wrap round them some what. If they were 2D like has been said so many times, the light would not wrap, only highlight or sit. i could be wrong im not a 3D expert here. But its just my thoughts on it.
Admiral-Darren-Wright
08-29-2009, 07:03 AM
Do you think you'll be able to level up skills in your speciality faster? Like engineers advancing their engineering skills easily but having to really work to advance their tactical skills. Or will all trees be the same?
Well it will take you a certain time, and a certian amount of episodes (there word for missions) to get Bridge officer points in whatever field it looks like. So to level up 3 fields. It will take you 3 times those amounts of episodes and 3 times the amount of time to do them. But in doing them you will be technically 3 times more capable. Your tanking ability will improve due to your higher engineering skills, your sensors and science abilities will improve as your science path will be unlocked letting you support as well as do things your self and your tactical capable will improve with tactical abilities as your tactical tree is unlocked.
In a fight against the Borg, in my personnel opinion. Id rather have the backing of all 3 fields, than be limited by only being great in one.
Admiral-Darren-Wright
08-29-2009, 08:29 AM
i am really looking forward to having my intrepid but also a flagship. So i can really help out the fleet. I think to get the flagship, youll need more than one tier of skills anyways, so its good we can do all 3
Loekii
08-29-2009, 08:32 AM
For myself, I am not really an 'end game' type player, but rather I simply enjoy playing the game as I go along -- sort of 'enjoy the journey' -- so my directions will be motivated by what I am finding to be fun.
CaptainFreeFall
08-29-2009, 08:38 AM
i am really looking forward to having my intrepid but also a flagship. So i can really help out the fleet. I think to get the flagship, youll need more than one tier of skills anyways, so its good we can do all 3
Me to, i'm so glad cryptic have content episodic or randomly generated.
I plan, to get an intrepid pimp it up as much as possible untill i need to move higher to a galaxy or a sov, then pimp it up, and keep it.
I love how its turning out, i love the idea of tinkering with your systems.
WoW always seemed like a rush to 70..80..soon to be 85 & you ALWAYS had to have better gear.
How would a Science/Engineering Captain fill a group role on the ground and in the fleet?