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View Full Version : [Your Opinion] Ship Loss, New Name or Alpha# Added?


SovWell
08-09-2009, 08:38 AM
Honestly, when our ship does go Boom (Which mostly will be the Federation), the ship names are recorded in history. Sometimes used again on other newer ship designes. However, for the Federation... if they keep the same designation they add an additional Alpha Numberic to the NCC1111 registration number. Example NCC 1701-A thru E ... as in the movies. Klingons do not have this, no does any other empire. So will this be up to the player or is this forced?

Your Opinion is welcome.

LordDave
08-09-2009, 08:42 AM
It's impractical for two reasons.

1. It means your ship is 100% gone. That isn't going to happen. You'll have repair bills, but that's it.
2. The average MMO player is going to die more then 26 times in the life of the game. Can you imagine the USS Melborn ACJJ ?

arc2571
08-09-2009, 08:42 AM
I would personally like to see use of the 'Alpha' but make it optional.

So i don't go round the galaxy in USS Arc Hammer - ZZZ

Rekkert
08-09-2009, 09:06 AM
I think and hope that when your ship gets destroyed you simply have to pay to have it repaired but no -A is added to the registry.

Varrangian
08-09-2009, 09:10 AM
It's impractical for two reasons.

1. It means your ship is 100% gone. That isn't going to happen. You'll have repair bills, but that's it.
2. The average MMO player is going to die more then 26 times in the life of the game. Can you imagine the USS Melborn ACJJ ?

Oh that's how they do it when you got past Z. I just thought we'd have to invent more letters. :D

Awarkle
08-09-2009, 09:15 AM
IM not going to have the USS Frontier § because we ran out of letters :P

Jimmiiee
08-09-2009, 09:17 AM
Come to think of it, if it's only the fed's who get the alpha then it will b abit unfair on fed players, for example

2 player wanna pvp in space, one got a -A the other a -Z

Now who do u think the klingons will attack first??

Plus the guy with the -Z wont b able to get into a pvp group easily as other players would think he'll just blow up on first sight

Jimmiiee
08-09-2009, 09:19 AM
Oh that's how they do it when you got past Z. I just thought we'd have to invent more letters. :D

Prob end up using numbers as well, so u'll end up wilth say NCC 1701-Z3329 :D:D

marscentral
08-09-2009, 09:28 AM
I'll name my ship the USS - so that I have room for all the letters on my hull.

Varrangian
08-09-2009, 09:29 AM
I'll name my ship the USS - so that I have room for all the letters on my hull.

:D NIce...

Jimmiiee
08-09-2009, 09:37 AM
U'll find prob 2months after the release of STO, u'll c ship completely covered in letters & numbers

mwood1387
08-09-2009, 09:46 AM
U'll find prob 2months after the release of STO, u'll c ship completely covered in letters & numbers

Which would be pretty convenient if your role playing as Barney the Dinosaur.

Jimmiiee
08-09-2009, 09:47 AM
Which would be pretty convenient if your role playing as Barney the Dinosaur.

LMAO :D:D:D:D

MajorD
08-09-2009, 10:14 AM
Putting a letter after the registry is something meant only for the NCC-1701 Enterprise, however, Cryptic saw fit to use this singular tradition for at least one other ship, although, I can't remember which. It might in their history, rather than ship list.

They're probably thinking along the lines of the Defiant, which when destroyed was replaced by a ship of another name, but which had its name and registry changed to the Defiant's. So, every time our ship is destroyed it will probably be automatically renamed and reregistered as our last ship. If they're thinking about this logically, then we should have the option of accepting the name and registry of the replacement, which would appear to us in game mechanics as renaming the ship on death.

In that case, our record/log should show all the ships we have captained, and the ships which replace our ship name for name should show the original name in parenthesis then the accepted replacement name, assuming replacement ships will come with a name. The list should also show class and configuration but doesn't need to go into much more detail than that, perhaps a picture, too and the option to have models of the old ships in our ready room or quarters. That should be really easy, just shrink the model and color it gold.

I still think they should have gone for a three teared death system.

Lightly Damaged -- Can be self repaired
Heavily Damaged -- Need a drydock/tow.
Obliterated -- Need a new ship.

All three result in not being able to fight, but have different results.

Obliterated ranges from being blown up, such as through intentional warp core detonation, or nothing being left of your ship but big separated chunks. The only way for it to happen is intentionally, through poorly built experimental systems, or being struck by a weapon far in excess of your remaining hitpoints. You lose your enlisted crew, but not your bridge crew, and you lose all your upgrades. Considering you don't ever lose your bridge crew, the background should be that when you lose your ship and enlisted crew, the enlisted are being saved just like the bridge crew, but they're being spread to other ships in order to avoid psychological problems with having lost their ship. Why that isn't done with the bridge crew is because of greater emphasis on the unity of command staff, something like that.

Heavily damaged, you will lose a good amount of enlisted through the combat mechanics leading up to that damage. But, you won't lose upgrades. You either have just enough strength to make it back to a base on your own or you need a tow, which would be an automatic cut scene either way.

Lightly damaged is just that, you'll have lost barely any enlisted, and given a little non-combat time your ship will be back to peak condition.

WinterPark1701
08-09-2009, 10:16 AM
It's impractical for two reasons.

1. It means your ship is 100% gone. That isn't going to happen. You'll have repair bills, but that's it.
2. The average MMO player is going to die more then 26 times in the life of the game. Can you imagine the USS Melborn ACJJ ?

Thats just the problem, it takes so much time and money to build up a nice ship in this game that losing it would be the loss a major investment, both in time and money. I like the idea of leaving the ship adrift in space and either having to get a tow or doing limited repairs you self (kind of a side game kind of deal) until you can get to some place and pony up the money to fix it

Jimmiiee
08-09-2009, 10:24 AM
Im gettin the thought that when ur ship blows up it'll b like SWG where u respawn at a spacestation but all ur equipment is damaged and cant b used

TFO_KillSwitch
08-09-2009, 10:29 AM
himm in the vids you do see ships blowing up. so i am asuming that ths ships are npc and are not pc

Varrangian
08-09-2009, 10:55 AM
Thats just the problem, it takes so much time and money to build up a nice ship in this game that losing it would be the loss a major investment, both in time and money. I like the idea of leaving the ship adrift in space and either having to get a tow or doing limited repairs you self (kind of a side game kind of deal) until you can get to some place and pony up the money to fix it

One of the things I'm really interested in is just how much of an investment are these ships. It ties into my deep curiosity about player progression because I view ships as a part of that progression.

IIntrude
08-09-2009, 11:31 AM
I imagine it will be fairly simple. If you die, you respawn at a nearby station with your ship damaged and possibly some crew casualties. You must spend your (currency, renown, capital, etc...) to make repairs and get back up to full fighting strength. Probably not unlike WoW's armor and weapon degradation. At least this is what I assume, who knows for sure.

Jimmiiee
08-09-2009, 11:39 AM
im wondering now what excuse the have for a toon coming bact to life??

With SWG it was Cloning, WoW & Guild wars it was spirtual stuff

Loekii
08-09-2009, 11:39 AM
It's impractical for two reasons.

1. It means your ship is 100% gone. That isn't going to happen. You'll have repair bills, but that's it.
2. The average MMO player is going to die more then 26 times in the life of the game. Can you imagine the USS Melborn ACJJ ?

I agree with LD on this.

I see respawn as a 'game mechanic' -- on of the things we sort of have to bend the reality to make it a playable game.

I prefer the idea of your are basically 'repairing' your ship -- which survived through the magic of hollywood/gaming. The 'how did you ship get back to the starbase so fast' is a question I put into the suspension of disbelief category (basically we pretend it just happened, even though it is unrealisitic - because realism would not be generally enjoyable in the game --- it is sort of how you suspend disbelief in other MMOs when you are defeated.

From what I can tell, it sounds like they are making some efforts to make defeat appear realisitic --- Graphic Battle Damage, explosions, escapepods(?), damage and repair upon respawn, etc.

IIntrude
08-09-2009, 11:43 AM
im wondering now what excuse the have for a toon coming bact to life??

With SWG it was Cloning, WoW & Guild wars it was spirtual stuff


I am thinking that just before the ship is destroyed, your crew is beamed into an emergency transporter buoy and the crew are saved in the buffer. But then again, its just a game and we don't need much of a reason I suppose :)

Loekii
08-09-2009, 11:45 AM
I am thinking that just before the ship destroys your crew is beamed into an emergency transporter buoy and the crew are saved in the buffer. But then again, its just a game and we don't need much of a reason I suppose :)

Basically I agree.

Captain and BO escape via escape pods.
Ship is salvaged/recreated
The 'down time' is 'removed' for gameplay.


Again, its one of those 'suspension of disbelief' we make for the game.

Esgar
08-09-2009, 11:47 AM
Basically I agree.

Captain and BO escape via escape pods.
Ship is salvaged/recreated
The 'down time' is 'removed' for gameplay.


Again, its one of those 'suspension of disbelief' we make for the game.

Chalk me up for a third in agreement. Even though from the STO trailer it looks like Starfleet has some VERY competent engineers :P

Jimmiiee
08-09-2009, 11:47 AM
I am thinking that just before the ship is destroyed, your crew is beamed into an emergency transporter buoy and the crew are saved in the buffer. But then again, its just a game and we don't need much of a reason I suppose :)

Still would b gd to kno

IIntrude
08-09-2009, 11:58 AM
Still would b gd to kno

Total agreement, would be interesting to know. I accept that this is a game, and therefore fun should be a deciding factor. But on the other hand I know that there are those who will want total realism, if their ship is destroyed they must start over, and such. I cannot imagine how unbelievably frustrating that kind of experience would be.

Jimmiiee
08-09-2009, 12:01 PM
Total agreement, would be interesting to know. I accept that this is a game, and therefore fun should be a deciding factor. But on the other hand I know that there are those who will want total realism, if their ship is destroyed they must start over, and such. I cannot imagine how unbelievably frustrating that kind of experience would be.

Total realism wont happen in this case, as probly more them 75% of STO fans would get annoyed at this proccess and cryptic will lose customers

Plus it set in the furture, if ppl want realism they should go play CoD4 or ArmA 2

Rota
08-09-2009, 12:27 PM
if you repair the ship to full or replace it leave the ID the same.

If you ever upgrade the ship to a different class then add a letter.