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View Full Version : Ship control suggestion


spacecarver
07-24-2009, 05:45 PM
Hey, it would be great if players could make preprogrammed responses to combat situations, similar to the Gambit system in Final Fantasy 12. In fact, they could be rewards at the end of adventures. Like, say you defeated a squadron of Birds of prey, you are then rewarded with Gambit " Attack pattern Kirk Epsilon" so on and so on.

Also, it would be great if there could be spontaneous adventures that come out of nowhere when your playing. Things you don't expect to happen like on the series. Your warping to your next mission and "Captain, we've encountered a huge gravometric distortion! ....blah, blah, blah".

And, will there be adventures on your ship, and not just at distant planets?

Thanks

Enlaw
07-24-2009, 05:54 PM
I haven't been around long enough to answer your question, but I will comment on your idea: I LOVE it! If it's been posted before, I couldn't tell ya (see the aforementioned "I'm new here" comment), but so what? It's a great idea. I hate alot of the rewards most MMOs offer. They range from vendor trash, to "Epic" items that lose their usefulness after a patch or 2 of new content. Predetermined attack patterns as rewards for things would be a nice reward, and a truly useful inclusion in a game where there will be space combat.