Amblin
07-24-2009, 12:59 PM
I haven't read every single iota of info on the game but I have been wondering, will the players actions have any real impact?
MMO's have moved far, far, far away from the the concept of player actions having meaning, preferring to instead give players a story or arc to journey through, designated PvP zones that cannot be exceeded. It's nothing more than take and hold, take and hold. Nothing ever comes of all the conflict.
This coupled with the death of ingame events and live story arcs that are now simply beyond the MMO devs ability to organise and host, leaves me feeling a little cold.
Now' i'm not talking about a sandbox like, EVE. It is simply too free form and lacks structure. Something similar but driven by the game. Top down pushing players at all levels to explore, fight the good and not-so-good fight, trade, ally and wage war.
I wanted to know what everyone else thought whether they like or dissapprove of the idea of our action actually meaning something ingame?
Would it be better to take systems from the opossing empires/dominions/races and to also have NPC systems to seek admission/protection/trade with your chosen side or should it be preset and controlled PvE/PvP?
I know that this isn't on the table right now but I have to ask, what the is the point in the playing if the end game is the equivalent of raids in WoW or battlegrounds.
No permanence, nothing that you do matters, when you log back in ithe universe is just like you left it.
What do you think?
MMO's have moved far, far, far away from the the concept of player actions having meaning, preferring to instead give players a story or arc to journey through, designated PvP zones that cannot be exceeded. It's nothing more than take and hold, take and hold. Nothing ever comes of all the conflict.
This coupled with the death of ingame events and live story arcs that are now simply beyond the MMO devs ability to organise and host, leaves me feeling a little cold.
Now' i'm not talking about a sandbox like, EVE. It is simply too free form and lacks structure. Something similar but driven by the game. Top down pushing players at all levels to explore, fight the good and not-so-good fight, trade, ally and wage war.
I wanted to know what everyone else thought whether they like or dissapprove of the idea of our action actually meaning something ingame?
Would it be better to take systems from the opossing empires/dominions/races and to also have NPC systems to seek admission/protection/trade with your chosen side or should it be preset and controlled PvE/PvP?
I know that this isn't on the table right now but I have to ask, what the is the point in the playing if the end game is the equivalent of raids in WoW or battlegrounds.
No permanence, nothing that you do matters, when you log back in ithe universe is just like you left it.
What do you think?